After the Syndicate disbanded, RAGE was once again left without any real purpose. He was just a creature reacting to any urge he received. But after a motivational talk, RAGE discovered that he would find more meaning in his life if he began to do more heroic deeds and create miracles instead of destroy them.
But many people still have doubt that RAGE has turned over a new leaf, some villains never change their ways. But RAGE is determined to show the world that he is a new man. So he decided to confront his old leader, DaggerKlutz, and bring him to justice. But DaggerKlutz is not so willing to be taken into custody.
The RPG takes place on DaggerKlutz privately owned island on the edge of California.
Controlling the RAGE -OOC-
I started!
Also, this takes place before Rage's patrol with Umbra.
Oh, as a tip. When writing dialog use either bold or italics. The H3 button is not a good one to use since it separates the dialog from the description and sometimes you should aim to have them together to enhance both.
"Like this."
I clicked the little "B" thing before typing dialogue, to enhance the monster-like quality of Rage's voice.... unless I'm mistaken?
And two, I' going to give you a quick lesson in writing longer posts. Don't feel ashamed for this, most rookies have trouble creating long posts. You can use this for future posts, your last post moved the story forwards so you don't need to change it.
Description is just explaining something. Like you can describe how the setting looks, describe what your character is doing or thinking, or describing the thought process behind something. Small things here and there help enhance imagery and can really make a post longer. Do not use too much description on one single thing but use a lot of small description on many little things.
Dialog. This isn't just saying something but thinking of something. Dialog can be used to communicate with the other person's RPG character or reveal an intended message. Thinking on the other hand is meant to show your character's perceptive on the situation or just give a meaning that your character can do by themselves. Use dialog sparingly. Too much can ruin the post, this especially goes with thought.
Retelling is a short summary of what happened in your character's eyes. Like how I described you falling towards the island, since DaggerKlutz didn't know that it was you I kept what it was vague. You don't need to do this all the time or explain everything that happened but a short passage doesn't hurt anyone.
Do not misunderstand me, you are doing a good job. The last post was just a little too short for my taste and I wanted to teach you how to make a longer post. I have the habit of being a tough critic so you just have to bare with me on these things. I'll have my post up soon.
I edited my last post to add more detail, but the end result of it is still the same. I'm too used to my previous RP format, where rushing was encouraged haha. I'm getting the hang of CV's format though. :)
Oh, is there anything else you would like me to teach you?
Way to go! Could you actually accomplish what countless heroes have tried and failed to do? Can't wait to find out!
Since you seem to be in a rut on how to stop this, how about I make a suggestion. Rewrite the post but instead of going for the water, morph part of the suit so it can engulf the missile so when it explodes the goo will only be on a certain part of you where you can quickly abandon that section of the suit and no longer have to worry about this missile.
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