@solarwavealpha:
In the scenario you posited, it depends on what you consider struggling. Thousands will likely die, but the sheer number of Beastmen in any given warherd is staggering. Numbers in general in Warhammer are absurd and unsustainable, but GW likes to handwave things like logistics and population growth in favor of Rule of Cool.
Lone night elves can probably solo dozens of ungors at a time due to experience and combat skill, but once you get into gors it becomes trickier as gors have a big strength advantage to compensate for the lack of skill and experience. Minotaurs are even worse and would likely be a nightmare in close combat, which evens out the frailty of the ungors. And of course you have Ghorgons that butcher huge chunks of night elves at a time and can likely win 1v1 against stone giants and the like, or the jabberslythe that drives people who look at it insane. Night elves have an inherent magic to them from the Well of Eternity as well, so I personally think it'd be fairly easy for cygors to see them with their magic eye, making those monsters more accurate as long ranged artillery than they would otherwise. That's just a possibility though.
The biggest issue for the night elves is that this is a campaign, not a single battle. Which means they will only have the forces they can muster in three days, not their total numbers. They'll have a strong defensive line with their glaive launchers and forest allies, but I can't imagine the night elves have any concept of how massive the force that is coming will be.
The night elves would have an advantage in magic if Morghur wasn't here. The night elves rely heavily on druidism for the bulk of their spells, and Morghur is living corruption in a Beastman form. His very presence will twist the natural world into something evil and broken that the druids will have a hard time working with. Meanwhile this will only make things easier for Malagor and his bray-shamans.
Once the night elves are forced to retreat and regroup it gets even worse for them as Morghur's corruption will quickly spread through Ashenvale, turning the entire forest into a Felwood 2.0. The longer Morghur is around the more damage he does to the forest and to the night elves' nature allies, and any elf that gets too close to him could be transformed into a hideous mutant that just bolsters the Beastmen numbers.
Malfurion and Cenarius are the two figures that can change this to favor the elves, but Cenarius is vulnerable to corruption, and Morghur has a history of manipulating nature gods with his darkness to get them to make terrible mistakes and become evil. Worst case scenario? Cenarius manages to slay Morghur and gets corrupted by his blood in the process, turning him against his own followers.
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