Batsuit capabilities:
Contact Lenses
- Computer Link (can acess remotely the Batcomputer)
- Computer analysis
- Transmitter/Receiver audio and video
- Zoom/Magnifying capabilities
- Facial recognition algorithms (including lipreading capabilities)
- Lie Detector
- Eletromagnetic spectrum vision (thermal,sonar,x-ray and night vision)
Cowl
- Special lock pick (Bruce is the only that can take it off)
- Extra Lenses (Eletromagnetic spectrum vision capabilities)
- Spectrum analysis
- Earpiece (which enhanced his auditory senses)
- Has recorded (and has stored) all of previous missions in Cowl Archives
- High Intensity Strobes in order to protect against Poison Ivy's pheromone control and reset the short term memory.
- Can connect and receive phones calls.
Gloves/Gauntlet
- Can take and run DNA/Chemical samples
- Can emit electric shocks (capable of frying nerves)
- Wrist laser
- High-velocity batrope
- Shoot out the forearm spikes
- Shoot out Bolas-like weapons
- Shoot out mini batrangs
- Shoot out micro smoke pellets,tranquilizer darts and anesthetic gas
- Can hack other computers
Body armor
- Bulletproof
- Fireproof
- Resistant to medium level shocks
- Resistant to concentrated acid
- Resistant to extreme pressures
Cape
- Fireproof
- Act as a glider
Utility Belt
- Stores gadgets
- EMP emitter
- Energy deflector
- Demagnetizer
Gadgets
- Batrangs (Sharp,Explosives,Acid,Cryogenic,Heat and Electric)
- Acid capsule
- Sonic disruptor
- Sonic grenades
- Micro propulsor
- Freeze grenades
- Absorbing capsules
- Magnets
- Speakers
- Pheromone Capsules
- Subsonic emitters
- Overheat device
- Laser cutter
- Heat based knuckles
- Tracking devices
- Grapplin gun
- Electrical sticks
- Sonic Gun
- Hard light gun
- Anti-fire/radiation foam gun
- Re-breather mask (automatically adjust to different oxygen levels to avoid toxicity)
Boots
- Enable to walk on walls
- Shoot out micro flashbangs
- Blades enable to walk on areas cover by ice.
Especial thanks to @cameron83,for give me the idea
Log in to comment