No recent wiki edits to this page.

The Beginning

Shin Hayata was a member of the Science Patrol, until one night, he was distracted while flying his plane by a red sphere in the air. Hayata crashed and died, the red sphere turned out to be a the ship of a giant alien being who had red and silver skin, this being came from the M78 Nebula. The being thought that it was his fault that Hayata had died, so he gave his life to him, and they both became one person. Every time that danger came near, Hayata transformed into Ultraman to fight the evil, and protect Earth.


In the series, the year is 1993 (it was actually 1963) and at this time Earth is constantly being attacked by evil alien creatures, and the Science Patrol is the only force capable of fighting the monsters from outer space, but sometimes they aren't enough against the creatures. That's when Hayata comes in and turns into the giant hero, Ultraman.

After a long hard battle, Ultraman would finish his enemy with his ultimate move, the Specium Ray. This meant that if Ultraman did this move, you knew the fight was over. The series had a lot of monsters from including Baltan, Ace Killer, Zetton and many more. Many of Ultraman`s kind followed in his footsteps like Ultraman Jack, Ultraman Leo, Ultraman Ace, and many more.


This list covers powers used in and outside the series

  • Specium Ray: Ultraman crouches slightly forward and crosses his wrists together, with his right forearm vertical and left forearm horizontal in front of it, and the thumb edge of his hands facing his body, to shoot from the outer edge of his right hand a particle/light-ray that kills most opponents. The effect is either an explosion or a fatal burn. The ray can be reflected (see Alien Baltan II) but loses intensity once reflected. The ray can also be negated by similar energy (see Alien Mephilas). Spacium is actually a substance found on Mars that itself is deadly to at least one monster species (the Baltans). The Spacium Ray--indeed all of Ultraman's Spacium-type energy attacks--may be based on that substance, but this is never stated as the case in the series. Regardless, the Spacium Ray is perhaps Ultraman's most powerful single weapon, and very few of the monsters he fights are immune to it; Antlar, Keronia and Zetton are among those few.
  • Ultra Slash: Ultraman fires a saw-like Spacium-energy ring (a Cutting Halo) from his hand. This Halo can slice his opponent in half. The Cutting Halo does have drawbacks, however; a Baltan alien was able to deflect a Halo with his barrier, Gubira was lucky enough to catch a second Halo on his nose rather than be sliced by it, and Keelar was just as lucky to catch a third Halo with his tail. Alien Mephilas destroyed a fourth Halo with his Bare Hand Beam, and a fifth Halo shattered after striking Zetton's barrier.
  • Electrical Immunity: Ultraman is shown to immune to electrical or lightning attacks. Not all Ultra-Crusaders have this immunity.
  • Ultra Attack Beam: By focusing energy from his left hand into a spiral energy beam around his right arm, then directing the energy at a target creature, Ultraman can induce a temporal stasis, in effect paralyzing the target. This is a rare power, Ultraman only used it once.
  • High Spin: Ultraman can counter temporal/spatial attacks or can damage opponents by spinning rapidly in an upright position. The attack is remote, and does not involve beams, but it can rip space on a local level, cause remote explosions, or create immobilizing rings of force.
  • Ultra Air Catch Version I: Using narrow beams from his index fingers, Ultraman can paralyze objects suspended in mid-air. This is followed by a Cutting Halo that divides in two to cut the suspended object into thirds. (He used this power against the second Redking, who had s
  • Ultra Psychokinesis: Ultraman is shown to posses telekinetic abilities.
  • Flight: Ultraman can propel himself in a controlled manner through the air. Apparently it takes little energy to do this, as he almost always is able to launch at the conclusion of a fight and get out of sight to change back into his human host.
  • Teleportation: In dire emergencies when flying to a location would be too slow, Ultraman can teleport to it instead. Ultraman used this power to return to Earth from Planet R, in order to combat an invading Baltan forces. However, this power has a high energy demand and his warning light will usually turn red and/or begin to blink as soon as he arrives at his destination. When Ultraman teleports, he leaves behind Hayata's body in its comatose state, and the two cannot re-merge until they are in sufficient proximity.
  • Ultra Current: Ultraman can direct a high-pressure stream of water from his fingertips by touching his hands together. This may not actually be water from Ultraman's body, but rather a forced condensation of water in the atmosphere channeled into a stream.
  • Dynamic Size Change: Ultraman can control his molecular structure, phasing from human-size to giant-size. He places his hands in front of his chest at 45 degree angles, thumb edge facing inward, and then sharply gestures outward. This is not the same as his transformation from human form as Hayata.
  • Clairvoyance Beam: Ultraman's vision extends into a wider range of the electromagnetic spectrum than that of humans, at least into infra-red and ultraviolet, and probably further to include gamma rays and X-rays. One manifestation of this power is a beam of energy, resembling a spotlight, that is emitted from Ultraman's eyes and which renders electromagnetic cloaks used by shielded objects and beings inoperative.
  • Slash Beam: In his battle against Alien Mephilas, Ultraman used this line of chevron-like bolts fire from his fingertips while the two where in flight, and Mephilas countered with his Bare Hand Beam, which resulted in Ultraman being temporarily blinded.
  • Catch Rings: Ultraman spinning at high speeds, can produce three yellow energy rings to bind an opponent.
  • Beta Capsule Transformation: Ultraman's cohabitation within Hayata's body is not entirely unlike the religious or spiritual concept of possession. However, Ultraman does not attempt to control Hayata's decision-making. Hayata's mind and spirit control his body under ordinary circumstances. Yet it is possible, as evidenced by the many close calls to Hayata's life, that Ultraman can intercede in some way to protect Hayata's body, presumably in the form of accelerated healing of injuries as Hayata would be injured in some episodes. However, injuries that Hayata sustains are not transferred to Ultraman when Hayata ignites the Beta Capsule, and Hayata can still be shown as wounded when Ultraman reverses the change. Also when Hayata was hypnotized by underground aliens in an effort to control Ultraman, the plan failed since they did not count on the fact that Ultraman would be immune to mind control by them. Only the Beta Capsule can trigger the physical transformation from Hayata to Ultraman. Where the Beta Capsule goes when Ultraman is active is not known, but during his first battle with Gomora the Beta Capsule was somehow separated from him by a strong attack from the monster. This also revealed that the Beta Capsule only works for Hayata, as the child who retrieved the capsule tripped its ignite switch and nothing happened to either the child or Hayata. When Hayata ignites the capsule, Ultraman does not have to appear precisely where Hayata was standing, but he usually does appear very close to that location, and often, but not always, in a similar pose. Should Hayata use the Beta Capsule inside a building, Ultraman can choose to appear from within it or outside of it, even projecting himself during transformation through the specially-reinforced walls of Science Patrol Headquarters. One occasion demonstrates the variability: Hayata was atop a building during a mission where Alien Baltan was attacking, and the Beta Capsule fell out of his reach and landed on a ledge below. With Hayata needing to transform immediately and having no way to reach the device safely, he took an extraordinary gamble by throwing himself headfirst off the building, and managed to grab the capsule and ignite it as he fell. Ultraman then appeared on the ground, safely standing on his feet. Ultraman changes back to human form by beaming a spiral of energy from his hands to a point on the ground. Hayata's body materializes within this spiral, and Ultraman's body vanishes. The only episode that showed Hayata split from Ultraman and laying in a coma was when Ultraman teleported from a planet he had destroyed some Baltans on back to Earth so that he could finish off the rest off them. For unknown reasons, Hayata's body was left behind in a deep coma state, possibly in stasis, until Ultraman returned. Either the teleportation power somehow split them apart or else Ultraman left Hayata's body behind to maintain the secret identity.


Despite all these amazing powers, Ultraman has one main weakness: Since Earth's atmosphere leeches away his solar energy, Ultraman can only physically exist on Earth for approximately three to five minutes of Earth time. To signal this, a warning light in Ultraman's chest starts out at blue. At the 1 minute mark it starts to blink, and then turns red and blinks faster at the two minute mark. Some sources have given 2:10 as the mark where the timer begins to blink.

If the Color Timer/warning light stops, Ultraman will "never rise again." Obviously, at whatever point the blinking begins, Ultraman typically has only a short amount of time left to defeat his foe and return to his human host. They told Mebius that if they transformed again while the barrier was up that they risked permanent death. Despite this, and the fact that their color timers began flashing soon into the battle, any time limits or risk of actual death were not in evidence.

With the destruction of the barrier and Zoffy and Taro re-energizing the four of them they were restored to their full power. This would seem to support the idea that the Color Timer acts more as a Fuel Gauge and that the three minute time limit that Ultra-Crusaders operate under on Earth is more of an average time limit, rather than an absolute. When Zetton defeated Ultraman, his timer was still faintly flashing but he was too drained to fight and collapsed and would have had his timer go out completely if Zoffy had not arrived to recharge him.

Subsequent Ultra series have had other Ultra-Crusaders experience total energy loss and their timer and eyes going dark, yet still being revived by an infusion of energy. It is likely that once the timer goes out, the time needed to infuse new energy into the dying Ultra-Crusader is short, and that permanent death is still possible.


Ultraman's Statistics

  • Home Planet: "The Land Of Light," Nebula M78
  • Height: 40 meters (131 feet)
  • Weight: 35,000 tons (Earth gravitation)
  • Age: 20,000 Earth years old
  • Flight Speed: Mach 5
  • Jump Ceiling: 800 meters (2,600 feet)
  • Running Speed: 450 kilometers per hour (280 miles per hour)
  • Swimming Speed: 200 knots (230 miles per hour)
  • Physical Strength: Though never precisely measured in the stories, it is presumed to be enough for him to be able to lift (press) over 100,000 tons. He can lift a 100,000-ton tanker; Skydon was twice as heavy.
  • Occupations: Teacher at Space University; Chief of Space Garrison Milky Way Office.
  • Human Form: Shin Hayata (host)
  • Transformation Item: Beta Capsule


No Caption Provided

Since the wake of the first Ultraman there have been a legion of Ultra Warriors over the years who continue to combat giant monsters on Earth. They all bond with different human hosts after they save their lives from doom. Among them:

  • Ultraman
  • Ultra Seven
  • Ultraman Ace
  • Ultraman Taro
  • Ultraman Leo
  • Ultraman 80
  • Ultraman Great (from Ultraman: Towards the Future from the Australian TV series)
  • Ultraman Powered (from Ultraman: The Ultimate Hero from the U.S. TV series)
  • Ultraman Tiga
  • Ultraman Dyna
  • Ultraman Gaia
  • Ultraman Nice
  • Ultraman Cosmos
  • Ultraman Nexus
  • Ultraman Max
  • Ultraman Mebius
  • Ultraman Neo
  • Ultraman Ginga
  • Ultraman Orb

This edit will also create new pages on Comic Vine for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Comic Vine users. This process takes no more than a few hours and we'll send you an email once approved.