Once a feared warmonger in his own right. Kronis served in Keldor's army but grew dissatisfied with the instability that came with his lord's new appearance. Striking out on his own, after he was cast out of said tyrant's court, the brigand would travel the lawless regions of the Dark Hemisphere. Battling the various marauder sects who occupied it and assimilating them to build an army of his own.
Upon returning to Snake Mountain seeking to battle his former handler Kronis was faced not by Keldor, but who he had become, Skeletor. The battle was lost and the former commander was soundly defeated, ending up hideously disfigured by the Overlord of Evil. The loss of an arm, his head near burned down to bone with the lower jaw taken by the wicked conjurer as a consequence.
Instead of destroying him however after routing his army, Skeletor handed what remained of his former lacky to Tri-Klops after another feeble attempt by the former to assail the brigand's old supervisor. Having since been rebuilt to serve his hated liege, Kronis bides his time to one day depose him and once again give the orders, now going by Trap Jaw; analogous to his modified appearance and new mandate.
A lowly underworld weapons handler and information broker in prior life. Kronis was a greedy and impatient man of Gar whom always sought the fast track towards wealth and power.
One day, an informant named Luna handed him a hot tip about an eternian gold shipment heading by one of the capitol cities checkpoints. Enlisting some guardsmen under Man-At-Arms garrison looking to get rich, things took a turn for the worse however when it was discovered that He-Man was the shipment's overseer.
In an attempt to flee, Kronis's face was fatally mangled by a ruptured plasma blaster thrown his way by the barbarian hero. Arriving back home near dead from blood loss, a mishap with some nanomechanical creatures changed him into a micromechanically augmented post-humanoid.
After spending days to months being remade by the Nano-Mites. He would rise again with a newfound perspective on time & patience, using both to his advantage; the rogue would do business with Skeletor and his Evil Horde. While also playing Eternia's most wanted for a chance at revenge against the prince's alter-ego. Now going by the moniker Trap-Jaw, telling his gopher he was built for long term gaming.
Major Story Arcs
He-man and Masters of the Universe (2012)
For more information see : He-Man and the Masters of the Universe
Trap Jaw is once again ruler of his own people, a nomad band of Desert riders. They have set up camp in the Arid Spring Oasis, and this is where Adam is brought before Trap Jaw. Instead of killing Adam right away, as Skeletor has commanded, Trap Jaw gives him a chase to earn his freedom by fighting to the death for it. This back fires and Adam escapes, along with Teela, leaving Trap Jaw to explain to Skeletor why he did not just slit Adam's throat when he had the chance.
Later when Adam finds the Power Sword and changes into He-Man, Trap Jaw can be seen taking his nomads away to avoid He-man's wrath.
Powers and Abilities
Trap Jaw is known for his iron jaw and large mechanical arm. His jaw is lined with razor sharp teeth, giving him a very dangerous bite. His arm is super-humanly strong and durable. The arm can be equipped with a wide array of different weapons. As a feared warlord, Trap Jaw has some knowledge on tactics. He is also very proficient with weapons.
In the 2002 series he displays the ability to eat metals. It is demonstrated that the more metal he eats the stronger he becomes.
In the 2012 comic imprint, Trap Jaw's body is enhanced by advanced nanotechnology. He can self generate microtechnological creatures which transform his bionic arm into a host of energized weaponry or have them seed and infect targets with. Being a black market dealer he is also incredibly knowledgeable about mechanical engineering and intel gathering, providing and selling both at lucrative prices.