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Collecting issues #7 - #11 of the hit new series by Cullen Bunn and Brian Hurtt!

General Hume has been defeated and the six mystical guns are now in the possession of our heroes. But Hume is too evil to stay dead for long, and the power of the guns come at a terrible price. In the haunted bayous around New Orleans, Drake, Becky, and Gord hunt for a way to rid themselves of the cursed weapons while evil forces conspire all around them.

Back Blurb

The secret of the Sixth Gun is revealed!

With his dying breath General Hume promised that the Sixth Gun was more powerful -- more terrible -- than anyone imagined. Drake Sinclair is about to learn just how right the madman was.

Now in possession of five of the six cursed pistols, Drake, Becky, and Gord have holed up in New Orleans as they plot their next move. But even though Becky keeps her six-shooter close at hand, Drake wants nothing to do with the weapons.

As some of the most powerful beings in the spirit world align against out heroes, Drake hides his pistols and sets out to find a way to severe their supernatural bond. New enemies and allies appear, and nature itself revolts in terrifying ways.

Without his four mystic pistols close at hand, does Drake even stand a chance of survival?

The Sixth Gun Book 2: Crossroads collects issues 7 through 11 of the thrilling ongoing series by the critically acclaimed creative team of writer Cullen Bunn, artist Brian Hurtt, and colorist Bill Crabtree.



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Crossroads is a much simpler story than vol. 1 (it's hard to top having your heroes achieve 5/6 of their goal in the opening storyline), but it gives us something more important than spectacle: depth. Having exchanged allies at the end of the first story, Gord Cantrell assumes an equal place alongside Becky and Drake (while Billjohn has little to say). More important than just giving us another main hero, Gord takes up the arcane loremaster role, giving us some glimpses far more is going on than...

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