Pursuit - Conclusion
I liked this entire arc. It was good to see how the Friendly Neighbourhood Spidey is like when we has no reason whatsoever to be friendly. It just shows a Peter who forgot about the "Power and Responsability" motto, and just wants revenge no matter who's in his way.
If you want to know more about the Tracer, just go to his profile, at the The Appendix of Marvel Universe website, by Jeff Christiansen, where you can find all the info you can dream of about obscure characters.
Anyway, there's one big glitch on this story: imagine you're the Chameleon. The Green Goblin hints you to ressurect the Parkers to find out Spidey's ID. Then he decides to leave a personal message in your computer for Spidey. A few months later, he dies. You never doubt that you'll beat Spidey. (How can you? You're a super-villain! You never lose!) Why don't you see the message? The Green Goblin won't come back (well, in fact he did - Peter Parker #75 - but that's another story) to kill you for reading his private mail... The most logical thing would have been: the Chameleon watches the message, thus finds out Spidey's ID. Let's just assume he is a very ethical criminal...
A great ending romping home with four and a half stars. Overall, I'd probably give the arc an average rating of 3.5 stars. A bad start and a glitch beyond "suspension of disbelief" influence the grade of the whole.