Let the Villain Fit the Crime! last edited by MickRory on 03/14/23 08:25AM View full history

    Let the Villain Fit the Crime!

    Captain Comet returns to the address for Loman Building (also known as the Sinister Citadel) in an attempt to apprehend his former Secret Society of Super-Villains teammates, only to discover the building has been demolished.

    Funky Flashman, the Wizard, Copperhead, and Star Sapphire all watch the captain via hidden camera feed at their new Sinister Citadel (courtesy of their new mysterious benefactor). A fight breaks out between the Wizard and Copperhead. Wizard attemps to strangle Copperhead with a noose he conjured but the noose spontaneously turns to flowers. Flashman assumes it was a joke but Wizard guesses Star Sapphire suspects the truth - that the magician's powers are weakening. Grodd and the Trickster arrive, having been summoned by Funky.

    In Blue Valley Wally West (secretly Kid Flash) is investigating a local criminal names Andrew Mell after being tipped off by a classmate that Mell has a piece of a magical weapon; a sorcerer's prism that was supposed to have been destroyed by Superman. Mell and his henchmen are able to take down the teen hero, but the Society steals the prism before he's able to put it to any further use. Once they return to Sinister Citadel, Trickster tries to abscond with the prism but he's taken down by Grodd and fired from the team by Flashman.

    The next day Grodd, Copperhead, and Star Sapphire are sent to a museum to steal a magical glove. Kid Flash and Captain Comet intervene. The heroes are able to apprehend Grodd, but they can't prevent the other Society members from getting away with the glove.

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