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    Secret Six: Unhinged #1

    Secret Six: Unhinged » Secret Six: Unhinged #1 - Unhinged released by DC Comics on September 1, 2009.

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    Join Catman, Scandal, Deadshot, Ragdoll, and the rest as they hit the road on the run from some of the world's most dangerous killers! A contract has been put out on the lives of the Six, but the sly team has some tricks — and a whole lot of bullets — up their own sleeves in this trade paperback collecting SECRET SIX #1-7!

    Back Blurb

    THUGS. KILLERS. MANIACS. AND THEY'RE THE GOOD GUYS...

    Catman. Deadshot. Scandal Savage. Radgoll. Bane.

    Outcosts everywhere but among themselves, they've fought the world's greatest heroes - and the world's deadliest villains - and lived to tell the tale. They're secret Six, and they'll take any job if the price is right... and if they don't end up killing each other first.

    But this job is different. Hired to break a supervillain out of jail and bring the priceless artifact she's hiding to Gotham City, these motley mercenaries soon find themselves with a ten million dollar bounty on their heads and an unspeakably vicious crime boss on their heels.

    With their precious cargo dividing them as never before, the group embarks on a breakneck road trip from San Francisco to Gotham, leaving a trail of bottles, betrayals and burnt rubber in their wake. Will they make it to Gotham alive? What's the secret of the treasure they're carrying? Who hired them? Who's after them? Who will join their ranks`

    And who will stab them in the back?

    Superstar writer Gail Simone (WONDER WOMAN) and artist Nicola Scott (BIRDS OF PREY) kick off the Secret Six's thrilling new series with the team's most unpredictable adventure yet!

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    The One with the Get Out of Hell Free Card 0

    Written by Gail Simone Pencils Nicola Scott Inks Doug Hazlewood The macguffin is one of the most common plot devices you’ll find in western narratives, mainly because you can make just about anything one. It is generally defined as the object or person who moves the plot and character forward. Hitchcock was always rather good at using them: the money in Psycho, mistaken identity in multiple features, or rope in Rope. But not all of these are made equal. For every Ark of the Covenant you w...

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