Character » Saarek appears in 27 issues.

    The Green Lantern of Space Sector 773; a Vulcan telepath and ghost whisperer.

    Short summary describing this character.

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    Saarek is a member of the Green Lantern Corps assigned to protect Space Sector 773. He is from the planet Vulcan and is an accomplished telepath, who claims to be able to communicate with the dead. Saarek was first introduced during a general gathering on Oa many years before Parallax destroyed the Corps. Saarek and Hal Jordan were among the many Green Lanterns that had attended the Guardians' of the Universe unveiling of new and improved power rings.

    Saarek is an obvious homage to the Star Trek character Mr. Spock; the two characters sharing similar appearances, personalities, and both come from a home planet named Vulcan. Saarek even flashed Hal Jordan the “live long and prosper” salute during his first appearance. Saarek appeared to be on a friendly basis with Hal Jordan and discussed the changes to the Corps that both Lanterns had seen over the years. Saarek later fought in the battle to defend Oa from invasion by a hostile alien race lead by Ffa'rzz, the Mocker.

    Communing With the Dead
    Communing With the Dead

    Following the destruction of the Corps by Parallax, Saarek returned home and has worked diligently to hone his natural telepathic talents. He aspires to become a powerful enough telepath to commune directly with the Guardians. It has been widely reported that Saarek claims to be skilled enough telepathically to speak with the dead. This statement has been met with skepticism by the majority of the Corps.

    Saarek returned to Oa claiming that he was invited by the dead Lanterns of the Crypts of Oa. He was found meditating among the emerald monuments of the fallen Lanterns by the crypt keeper Morro. When asked what he was doing, Saarek informed his fellow Lantern that he was speaking to the dead. "The dead were cold" he stated, and more disturbingly, they were scared over the coming future. Shortly thereafter, Kilowog, Kyle Rayner and a group of rookies were horrified when their training exercises were interrupted by a gruesome rain of eyeballs from the sky. The Lanterns were confused as to who committed this disgusting act, and more importantly, who were the unfortunate victims.

    An investigation quickly determined that the eyes were ripped from the bodies of various corpsmen's family members. Someone was targeting the loved ones of Lanterns across the universe; someone bold enough to send this macabre message to the Corps. Fortunately, Saarek remained in the vicinity and offered his unique services in hopes of identifying the killer. His power to speak to the dead allowed Saarek to draw out the last image seen by one of the eyes.

    The eye belonged to the mother of a new recruit Zevonn Parrzx, and in a cruel twist of fate, he was present on the training field when his mothers remains were identified. Saarek drew out the image of the killer from the mother's eye and used his ring to project the image of a bug-eyed alien of unknown origin. The face of the killer had been revealed thanks to the mysterious Lantern's unusual gift.

    Later, Saarek and the Honor Guard gathered the remains and transferred them to a holding tank. It was theorized that the mysterious Lantern could use his powers to identify the killer, or killers, of all of the victims as he had done earlier on the training field. The sheer volume of eyes rained upon the Corps made it likely that more then one killer was involved in this hideous attack.

    Saarek was happy to aid in bringing these killers to justice but acknowledged that many Lanterns, including Salaak, doubted his claims that he could speak to the dead. Guy Gardner thought the endless chattering of the dead would be a curse to someone with Sarrek’s unique abilities but when questioned by Kilowog, Saarek informed the Lanterns that he had this ability since birth, and had considered it a blessing. Seeking to prove his claims, Saarek immersed himself into the tank with dozens of eyeballs. Using both his power ring and his natural ability, the eyes completely covered Saarek’s body. With a scream, multiple images of the same alien face burst forth from each of the victims' eyes.

    Identifying the Killer
    Identifying the Killer

    Saarek had identified the killer once more. The same face had committed all of these murders and would no doubt strike again. A plan was formed to search the sectors of recent recruits. Saarek joined Rayner, Gardner and Kilowog in their hunt. Shortly after, a Sinestro Corps Soldier was located as she was preparing to kill the parents of a new Lantern recruit. Rather then face interrogation, the Sinestro Soldier blew off her own head. Saarek believed the case closed, when he was contacted by Kilowog who had located and apprehended an identical killer in another sector.

    The Lanterns all rendezvoused with Kilowog and confirmed that his prisoner was identical to the suicidal killer captured previously. The Corps was left with a dilemma as they had no way of knowing how many of these killers remained. With Kilowog’s prisoner refusing to talk, the Honor Guard was preparing to discuss how far the Corps would go to ensure that these killings were stopped.

    T his dilemma was prevented when Saarek interjected a suggestion. He asked Guy to drop his shield which contained the remains of the dead killer and approached the lifeless body. Kilowog’s prisoner bristled over this “invasion” of his sister, and Saarek revealed a more hardened side by quickly silencing the killer with a debilitating blast of his ring. Saarek “read” the dead villain, revealing the word “quintet”. Five siblings, all Sinestro Corps Soldiers and all heartless killers, had formulated a plan to spread fear amongst the Corps ranks by killing the families of new recruits. Three killers remained, and with the knowledge Saarek gained from reading the dead, they were quickly apprehended.

    Saarek parted ways with the thanks of his fellow Lanterns. Although he was reportedly returning to his sector, Saarek had additional business to conduct on Oa. He was called into a private meeting by the Guardian known as Scar. As she had done with the Lantern Ash, the cryptic Guardian tasked Saarek with a mission that was to remain secret from all other Lanterns and Guardians. Scar ordered Saarek to use his abilities to communicate with the corpse of the Anti-Monitor. Once again, Scar’s agenda reveals a perilous connection with the Anti-Monitor and the Black Lanterns, with as yet unknown consequences to Saarek.

    Saarek meets up with Ash in their quest and track the remains of the Anti-Monitor to the dead world Ryut, a planet deep in sector 666 which the Manhunters scorched eons before. There they discover the Black Power Battery, formed out of the corpse of the Anti-Monitor. They are soon attacked by the dead residing on that planet. Their further fate remains unknown.

    It was revealed to Guy Gardner by Salaak that he was killed on Ryut.

    Green Lantern Statistics

    • Space Sector: 773
    • Status: Deceased
    • Sector Partner: Unknown
    • Home-World: Vulcan
    • Predecessor: Unknown
    • Successor: Unknown

    Powers and Abilities

    • Necromancy: Possibly a natural ability of his people, Saarek possesses the ability to telepathically commune with the dead. He can also perceive visual impressions of an individual's identity and personality through physical contact with the decedent.
    No Caption Provided

    Saarek wields a Green Lantern Power ring, which gives him several very formidable abilities and tactical resources:

    • Emotional Spectrum Green Will Energy Conduit: The rings use pure energy supplied by a Power Battery, which in most cases takes the form of bright green light. This energy is the green light of willpower of the Emotional Electromagnetic Spectrum. A Green Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. It is also theorized that the ring also has a basis in other dimensional energies commonly called magic by users of such energies. The ring can also create fields of force formed from an unknown energy that is bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.
    • Energy Projection: The ring can be used to fire blasts of energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. Their appearance does not indicate the power of the weapon. The weapon's power is more an indication of the will of the user.
    • Force Field: The ring can create various force fields of various sizes and shapes to protect the wearer and others in the vicinity. With the cosmic scope of a Green Lantern's duties, it is only natural that the power ring is designed for operation in space. The ring creates a force field around the wearer, protecting them from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field while body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as their sole source of life support. The force field is created instantaneously whenever needed as part of the ring's automatic defensive system.
    • Energy Constructs: The primary function of the power ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's strength of willpower. A Green Lantern can create any particular items or construct that they can imagine as long as they have the willpower necessary to will it into existence. The constructs exist only as long as a Green Lantern is fueling them with their willpower. Items created by the rings are not indestructible and are only as powerful as the willpower of the Green Lantern creating them. The types of constructs usually reflects the ring wearer's personality.
    • Phasing: The power ring allows the wearer to pass through solid objects such as walls, though this is also a function of the ring-bearer's will and not an automatic ability of the ring itself.
    • Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring-bearer can observe events in a ghostlike state, but the cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacra. The power ring will automatically end the playback if outside interference warrants the ring-bearer's undivided attention.
    • Invisibility and Light Refraction: A ring-bearer can render themselves invisible by willing the ring to bend light waves around their body. A similar action allows an experienced ring-bearer to create objects of colors other than green, even simulacrums of living people.
    • Energy Absorption: The ring can absorb and store other energies. Doing so does not replenish the normal store of energy the ring has. For example: a ring that needs recharging but contained a store of electricity could only discharge that electricity.
    • Superhuman Strength: While not super strength of the conventional sense, a Lantern, while using constructs created by the ring, becomes capable of lifting/moving tremendous weights far heavier than they would normally be able to with comparatively little effort.
    • Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Green Lantern has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around their body. In space, a Green Lantern's flying ability has been shown to reach velocities far exceeding light speed. In atmospheres, air friction is not a hindrance since heat is either absorbed or reflected by the ring's field.
    • Wormholes and Spacial Warps: The power ring grants its bearer access to wormholes in space, enabling a Green Lantern to rapidly cut the time and distance needed to respond to an emergency. Black holes can also be navigated by experienced ring wielders. A Green Lantern can travel through a black hole to be deposited outside a white hole in a far off sector of space.
    • Time Travel: Time travel is possible with the power ring, though the further forward in time a ring-bearer travels, the more willpower it takes.
    • Limited Cellular Regeneration: A Green Lantern can use their ring to heal physical injuries in their self or others.
    • Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If the ring-bearer can conceive of it, they can probably detect it. Most normal electromagnetic phenomena are within the range of the ring, including radio, radar, television, infrared, ultraviolet, microwave, and high frequency band communications.
    • Thought Relay: Otherwise known as a telepathic link, which can be used to coordinate tactics with other Green Lanterns or report of the status of an active mission to a sector partner or other Lantern. The links can also be established with non-Green Lanterns, though it requires more willpower.
    • Galactic Encyclopedia: The earlier rings worn by the Corps functioned as references for their bearers. Having the vast knowledge of the Book of Oa to draw upon, each ring functions as a ready reference on most peoples, stellar events and conditions that may have been seen by other rings or other Green Lanterns.
    • Universal Translator: The power ring can translate virtually any language in the universe, facilitating diplomatic encounters rather than violent confrontations. Complications arise when a frame of reference for translation is not available, as evidenced during Katma Tui's induction of Rot Lop Fan into the Green Lantern Corps. Katma Tui had the difficult assignment of explaining the concepts of "light" and "color" to the sightless Rot Lop Fan. She overcame this barrier by using sound rather than light as the basis of the ring's power. Some Green Lanterns, such as the planet form known as Mogo, have used the ring to create an intermediary "being" to expedite communication.
    • Material Alteration: The Green Lantern's uniform is not made out of fabric. It is created by the power ring whenever the ring-bearer wills to wear it. Most Green Lanterns wear similar uniforms that are programmed into the ring by default. However, each Green Lantern is able to adjust their uniform to fit their own needs, personalities, or whims. The green parts of the wearer's uniform are usually very warm or hot to those who touch it, while the black parts are very cold. The uniform also produces a "siren" taking on the form of the Green Lantern Corps' symbol, circling the Green Lantern when active. The symbol, or badge, will not appear on the uniform until after a newly inducted Lantern has completed training on Oa, leading to the term "White-Circle" to describe a rookie Lantern.
    • Ring Duplication: A power ring is capable of duplicating themselves. Each duplicate shares the qualities and capabilities of the original ring. The duplicate rings are subject to over-ride control by the original ring-bearer, and take a significant expenditure of energy to create.
    • Emergency Beacon: A Green Lantern in distress can use their power ring as an emergency beacon. The alert can be directed to a Green Lantern's neighboring sector, or it can be a Corps-wide alert.
    • Homing Beacon: A homing beacon in the power ring can lead one Green Lantern to another. Though a power ring can be ordered to disguise itself to elude power ring wielding trackers.
    • Mind Alteration: Though the ethics of mind tampering may be debatable, sometimes it is deemed necessary. As the power ring relies on thought and will to operate, mind tampering is not impossible. The real difficulty lies in properly applying the power. There lies a risk of severe damage to the mind where alterations are being attempted should mistakes be made. A ring-bearer can use the power ring to erase portions of an individual's memories. Green Lanterns have used mind techniques as part of training. New recruits may be subjected to mind scans by other Green Lanterns or the Guardians of the Universe. They are taught to build mental defenses to protect themselves from mental attack. The power ring can also be used to beam information from the ring wielder to another being. Green Lanterns have used this technique to share information regarding their enemies during combat situations.
    • Pocket Dimension: A ring-bearer can use their ring to create a small extra-dimensional holding space in which they can store their power battery for ease of retrieval. These pocket dimensions can be accessed from any location.
    • Security Protocol: The rings can be programmed. They are coded to the wearer to make them unusable if stolen. The ring will refuse to take an action that would kill a being unless they are on Oa or have obtained permission. The Guardians recently removed the lethal force prohibition, first to allow lethal force against members of the Sinestro Corps, then against all enemies of the Green Lantern Corps.
    • Preset Conditions: Commands can be stored in the ring to be executed at a later date even if the bearer is not wearing the ring.

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