Comic Vine Review

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Years of Future Past #1

5

Mutants have been hunted all but to extinction as President Kelly’s vicious run continues unabated. Can the next generation revive the hope for the future?

The Good

The emphasis placed on the Days of Future Past storyline has always been puzzling. It was a tremendous story and very effective both in its time and now, but it was also only, originally, two issues long. At least the part in the past was. Despite that, there’ve been sequels, spin-offs and entire film based around the idea that, after a prominent anti-mutant activist or politician is assassinated, the world turns on mutants in a startling and united way. This issue supposes what would happen if not only was that future not averted, but what if it was carried to its logical extreme. Marguerite Bennett wastes no time in tossing the reader into one of the more grim visions of mutants’ future, quickly establishing that this isn’t just ANY dystopic future, but one where hatred and genocide is normal and accepted. Though hope springs eternal as that acceptance appears to be on the wane, but those in power aren’t traditionally known for allowing it to slip from their grasp and President Kelly (apparently his senate run was quite prosperous) is willing to do anything to keep not only his power, but his stranglehold on all mutantkind. Bennett establishes this world with a rapid economy, and doesn’t skimp on lots of small details that make it feel not only well-realized, but totally lived-in as well as a healthy helping of psychological realism. Despite the book traversing a great deal of geography, it never feels fractures nor directionless and never feels like it had to cut corners to get where it was going.

Mike Norton’s linework is instrumental in establishing this world’s tone and tenor as well, and he does it through a lot of hard outlines. These characters are well defined as is the world they live in, and Norton’s lines are smooth, but never soft as they show characters who’re clearly on their last legs until a critical development infuses them with new vigor. After that, the linework defines their newly found determination to see their good work done. FCO Plascencia’s colors are dark and dreary, perfectly evoking the sense of grim hopelessness that pervades this world. Far from being one-dimensional grit, though, when things turn around there are subtle shifts in the palette that let the reader know it won’t ALL be doom and gloom, which does a nice job of breaking up what could have been very monotonous.

The Bad

There are a couple of moments that cause some cognitive dissonance, such as a sentinel showing a bit more personality than one would generally expect from them as well as some costumes getting a much-needed update while others are...less updated.

The Verdict

Clearly those complaints are extremely minor in the grand scheme of things and this is a refreshing take on some very well-worn territory. It’s interesting to see Bennet and Plascencia take this old-school story and, while still being very respectful to what came before, taking it to a new, exciting place. Usually the dystopias that are in comics are only flashes or fragments of what could be, either corrected or forgotten by the time the next arc begins, so seeing one taken to not only the future, but years and years into the future is a breath of fresh air and helps establish both stakes and a sense of place. This almost feels like the final issue, or very close to the end, but there’s still plenty of ground to cover and plenty of great characters to explore.