Comic Vine Review


Comeback #4


In a world where illegal time traveling is a thing, there are more serious consequences than breaking the law.

The Good

COMEBACK has been an interesting read from the beginning. While time travel exists in this world, it's not something that is supposed to be haphazardly used. When a company illegally uses the technology to save lives of those willing to pay, there are other factors to consider. Time traveling too often ends up killing the agents, something they were not aware of.

The events soon start to get ugly. Locked into only being able to travel sixty-six days into the past, we soon find out if some things are inevitable. Seeing the investigation into the truth as the story flips back and forth keeps you on the edge of your seat. The action is chaotic, in a good way. You'll have no idea what will happen next. Just when you think you know how it all has to play out, the unexpected happens. That's what makes this story so fascinating.

Michael Walsh does a great job on the art. The story switches between interrogation scenes and heavy action. I actually found myself going back and just looking at the art in each panel after reading it. The expression and minor details is a joy. Walsh uses a great variety of perspective that moves the story along at a nice crisp pace.

Jordie Bellaire's colors add a solid feel to the art. While this style of coloring usually adds single colors to the background and images, we still get a sense of texture that adds layers to the art.

The Bad

The only bad thing is having to wait for the next issue. We're getting some interesting ideas on how time travel works here and this will make a great collected read. This issue is clearly not a good jumping on point.

The Verdict

Time travel stories can always get confusing and mucked up. With established guidelines, COMEBACK has added a nice new twist to the idea. It makes sense that if it did exist and even if it was illegal, there would be those trying to use it for their own means and those willing to offer them this sort of service. Ed Brisson's story runs at a nice frantic pace. With the sixty-six day time travel limit, seeing the story flip between the past and present adds excitement to the story. Even when you think you know what can or can't happen, you're still caught off guard. The big question is what the heck is going to happen in the next issue. Michael Walsh's art is a joy to see here. His layouts and perspective really adds depth to the way the story is told and Jordie Bellaire's colors look great. This isn't the best issue to start with obviously. I would highly recommend tracking down this entire series if you've been missing out. It's a refreshing story with a different take on time travel.