Respect Marie-Jeanne Valet, the Hellfire Witch!

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During the war with humans, over a thousand vampires had betrayed their kind and allied themselves with humans in a bid for power. It is said that all of them were slaughtered by a single vampire. Jeanne is that vampire.

Jeanne, infamously known as the "Hellfire Witch", was once an executioner tasked with eliminating those who violate the laws of the vampires. After a hundred year slumber, she was awoken and given the position of knight and bodyguard for the vampire noble, Luca Oriflamme.

PS: While, thus far, she has only been referred to as "Jeanne", her primary nemesis is the Beast of Gevaudan, leading me to believe that she intended to be Marie-Jeanne Vallet (A historical figure, famous for fending off the Beast of Gevaudan by driving a spear through it's chest).

Physical Stats:

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As a higher vampire, Jeanne boasts immense stats far above even the enhanced humans of the setting.

The Chasseurs for example, are elite vampire hunters, who use alchemy to dope/enhance their physical stats. Astolpho in specific, is a proven bullet timer, having shown to not only be capable of dodging bullets, but also deflecting off the blade of his spear:

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Vanitas, a marked human (vampires are capable of marking humans as their "property" thus bestowing them with a portion of their power), has shown to be equal if not superior to Astolpho in both speed and skill. Here he keeps up with and parries several strikes from Astolpho's spear, despite only being armed with a pair of daggers:

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Despite the above, Vanitas was completely incapable of reacting to a close-range blitz from Jeanne, forcing Noe to pull him out of the way of the strike:

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Noe, being from vampire nobility, is also solidly above Vanitas in stats, yet not even he could keep up with Jeanne in a prolonged fight. In fact, she was not only able to overwhelm him, but also kick him with enough force to send him flying a considerable distance before crashing through a brick wall:

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Perhaps her best feat of strength thus-far, was when she was able to shatter the length of a street with a single strike:

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Other notable feats include, dashing across street at FTE speeds, using falling debris as stepping stones, as well as harming the Beast of Gevaudan with her strikes (the latter is durable enough to pretty much run through a castle wall).

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She also managed to snatch Vanitas away from an entire ballroom full of vampires so quickly that, to the vast majority of them, he appeared to vanish in thin air:

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Powers & Abilities:

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Vampiric Senses:

While the extent of vampiric senses have not yet been explicitly explained in any sort of dialogue or exposition; by feats, it's undeniable that their senses are enhanced to a supernatural degree. Jeanne in specific, quite regularly tracks people down, even crashing through walls to confront them with precision timing:

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One thing that IS explicitly shown, is that vampires have the ability to see the World Formula. In this setting, magic is accomplished via altering the very formula that makes up the world, essentially rewriting reality to a limited degree:

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Fire Magic:

In addition to the above, Jeanne carries a mystical gauntlet, granting her the power to generate fire. She's capable of generating massive infernos that reach to the sky and even engulf the, building sized, Beast of Gevaudan:

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When properly charged, the gauntlet is able to blow a pathway through an entire forest, much like that of Genos's laser:

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Limited Dimensional Travel:

While not exactly applicable in combat, vampires within the context of this setting, are ultimately dimensional beings. As such, they are capable of crossing the boundaries between dimensions:

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Resistance:

Jeanne was able to quickly recover from a shock-based paralysis spell, while already under the effects of a poisonous bite:

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Said shock spell has already shown to be capable of paralyzing the Lupe Garu, another vampire that capable of smashing stone with it's strikes:

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She also appears to be able to withstanding the flames from her own gauntlet, as has been shown to fire off powerful aoe attacks even at point-blank ranges:

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Her resistances are also proven to extend to mystical/mental attacks, as she was able to withstand the a mystical song that causes vampires to go insane and mutate into dangerous monsters:

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The End:

That's all for now. The series is still on-going, so I will try to keep up, and add new feats/abilities as they are shown.

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RPG Character Intro: Pluto, God of the Underworld

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Bio:

Pluto is the eldest son of Cronus and the God of the Underworld. Though he holds power over the void; think of him not as a being of darkness, but as a lord of the astral plane and master of the unseen forces that govern reality.

Despite being the eldest son; the temporal effects of being swallowed by Cronus caused them to be "born" in the reverse order in which they were swallowed. This, in combination with extended social isolation, has rendered Pluto, physically and emotionally, the youngest of the Elder Gods; with the exception of Hestia.

As the God of the Underworld, Pluto's job consists of more than simply managing the souls of the dead. He is also the warden of the Great Abyss known as "Tartarus". The abyss is a giant void used as a cosmic dumping ground for all the evils of the world. More than that, it is also the main entry-point connecting the Universe to that of other realities.

In a way, Pluto is the first line of defense against threats capable of bringing down Olympus itself.

Allies:

Persephone:

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Persephone is the Goddess of Flowers, and the Queen off the underworld. She was originally a nature spirit created by Zeus to impress Demeter. Though Demeter accepted her gift and grew fond of Persephone, she ultimately rejected Zeus's attempts to court her. In retaliation, Zeus gave Pluto permission to take her to the Underworld.

Despite the rather rough start of their relationship, Persephone has adapted quite well to being Queen of the Underworld. Though her exact feelings for Pluto are questionable, one thing is for certain; her jealous streak can be quite terrifying.

Ares:

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The God of War and perhaps one of the most powerful Olympians barring that of the Elder Gods. When bored with the human world, he descends to Pluto's realm to hunt the creatures of the abyss.

More information can be found here:

https://comicvine.gamespot.com/profile/zetsumoto/blog/rpg-character-intro-ares-the-god-of-war/133206/

Mercury:

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Mercury is the God of Magic and tasked with carrying messages between the Underworld and Olympus. Though on good terms with Pluto, it is a well-known secret that he is largely sent there to spy on Pluto and inform Olympus if Pluto has any plans of staging a coup.

Thanatos:

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Thanatos is an abstract entity who holds a contract with Pluto. Thanatos's job is to collect souls and send them to Pluto's realm. On occasion, he may also act as an assassin, eliminating beings that Pluto deems as a threats to the balance within the afterlife.

Enemies:

Cronus:

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Cronus is the lord of space and time as well as the former ruler of the gods. Though originally a semi-benevolent being, his time imprisoned in the abyss has corrupted his mind. His goal is the downfall of Olympus.

His scythe holds the power to cleave the very sky on a conceptual level. In this context, sky consists not only of the atmosphere, but all of visible space.

Porphyrion:

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Porphyrion is the king of the giants. A race of divine beings from within Tartarus who travel from Universe to Universe conquering them one by one.

Typhon:

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A being of pure destruction, summoned from beyond the universe by Hera. After nearly destroying all of Olympus; it was defeated by Zeus and sealed in Tartarus. It is said to be the father of all monsters.

Neutral:

Nyx:

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An abstract entity and personification of the night. She is also a being through which Pluto draws many of his powers. Though no friend to Olympus, Pluto generally tries to stay on her good side.

Pan:

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A nature spirit from another dimension connected to the astral plane.

Though most humans believe he is a minor deity; he is in fact the lord of a separate Pantheon worshiped in other universes.

The abyss is his hunting grounds.

18 Comments

RPG Character Intro: Ares, the God of War

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Bio:

Cocky, arrogant, and full of pride; Ares is a deity who represents both glory and brutality. Bored with simply observing humans and their struggles, Ares constantly reincarnates himself as important figures throughout the ages.

He has been everything from tyrannical warlord to hero of the people. To some, he is a symbol of power and authority; second, only to Zeus himself. To others, he personifies the worst aspects of human nature.

Allies:

Pluto:

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As fellow outcasts, Pluto is one of the few deities that Ares respects. Pluto is also one of the few elder gods that do not treat Ares with immediate disdain. When bored with ongoings of the surface world, Ares will often aid Pluto in dealing with extra-dimensional threats to Olympus.

More here:

https://comicvine.gamespot.com/profile/zetsumoto/blog/rpg-character-intro-pluto-god-of-the-underworld/133208/

Aphrodite:

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Off and on lover, Aphrodite always manages to be at the center of Ares's conflicts with Vulcan.

Enemies:

Deimos & Phobos:

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Thousands of years ago, a mortal incarnation of Ares made a deal with the Outer God, Nyx, in a bid for power. Part of the bargain was to father two sons; Phobos and Demios, the lords of fear and terror. These are abstract beings who transcend space and time, making them simultaneously younger and older than Ares.

As the personifications of raw emotion, the mere sight of these beings can drive even the gods insane. Though Ares naturally draws upon their power, the two despise their father; as their link also makes them vulnerable. Not even Zeus himself is capable of slaying the two permanently. Ares however, has the potential to absorb their power and aspects into himself.

Vulcan:

Note: This is not Vulcan's true form, but rather a suit of armor he possesses for warfare
Note: This is not Vulcan's true form, but rather a suit of armor he possesses for warfare

Whether in the role of hero or villain, Vulcan has been a consistent rival throughout the ages. Not only as rivals in love, but also due to their overlapping divinities. Both hold power over divine flames; not just as a destructive force, but as symbols of human ingenuity.

Hercules:

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Originally a mere mortal, Hercules ascended to god-hood as a reward for the completion of the 12 labors; and is perhaps the largest threat to Ares's position as a Dii Consentes.

Hercules is the god of strength and his raw physical prowess rivals even that of Zeus. As a deity, the Nemeon Lion has become his divine symbol, and he has gained many of it's attributes to a far heightened degree. As such, he has conceptual immunity to all bladed weapons; including those with the power to slay gods. It is said, that his power could stop even the Scythe of Cronus.

Athena:

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Ares and Athena have perhaps the most complicated relationship out of all the characters on this list. On the one hand, they constantly at odds due to their overlapping status's and gods of war. On the other, out of all of his siblings, she is the one whose approval he often looks for the most.

Unlike the others, their relationship can fluctuate quite massively depending on his mortal incarnation. Indeed, some of his more heroic incarnations have even gained her favor.

9 Comments

Zetsumoto's Forever Unwritten Fanfics: SAO

Like many people on this site, I have tons and tons of fanfiction ideas. As much as I'd love to write them up, I feel like it'd be using up large amounts of time better spent working on original stories. That said, I still feel the urge to put some of my ideas out there, and figured posting story outlines would be a nice compromise.

Part of the reason I am doing this is to get some feed back on my ability to structure stories. If any of my ideas are well-liked enough I may decide to actually work on one, though it's unlikely. At the very least, I'll try to take well-liked plot elements and incorporate them into my original stories.

Now, lets get started:

The Sword Art Online Fanfic Outline:

Chapter 1

The story begins with Klein and 2 guild members travelling through foggy woodland region. The two members ask Klein if there is really a dungeon out near-by. Klein assures them that there is, but they accuse him of being lost. They come across a chest hidden under a tree. Knowing that chests containing rare items occasionally spawn on this level, they each get excited and open it. Unfortunately for them, the chest releases a gas that paralyze all 3 of them.

Immediately after, an orange player steps out from the fog. Klein, recognizing the paralysis poison MO, asks the player if he is a member of laughing coffin. The player assures them that he is not and that he has no intention of harming either of them. He then proceeds to manipulate their hands to manually open trade windows. At first, he primarily takes cash and valuable low-weight items. However, when getting to Klein he comes across a rather peculiar item. The Divine Stone of Revival.

He tells Klein that he's an idiot for simply walking around with such an expensive item. Klein tries to argue that the item isn't worth anything because it only works within 10 seconds of death. The thief ignores him and runs off.

Chapter 2

The story shifts to the POV of a female swordsman named Rika, who is revealed to be a bounty hunter. She is in the middle of interviewing a separate victim of the above player. Her inner monologue reveals that she had been after this player for quite some time, and that he'd eluded her twice before.

She thinks back to the various other victims she has come across. The majority of victims were on the same tower floor, and seemed to be centered around a single area; the lair of an extremely powerful dragon.

As the dragon is more powerful than any of the bosses on this level and unnecessary for completing the tower; the dragon has never been slain by anyone. She was aware that occasionally the dragon sleeps, allowing for players to enter the lair, though exploration was dangerous as the lair was filled with traps that can awaken the dragon. The last party that tried it was almost wiped out trying to escape, and ever since; exploration of said dungeon has become scarce.

The dragon's sleep patterns are erratic and what triggers it has never been discovered. She concluded that the thief must have figured out the dragon's schedule and is using it as a base of operations.

Chapter 3

The scene shifts once again. This time, to a player named Eko; who is revealed to be the thief with a penchant for using paralytic poisons. He meets with a broker who specializes in trades between orange players and green players. During most of their trades, he simply gives the broker the item, the broker exchanges it with the buyer for cash, and gives a percentage of said cash to the orange player.

However, he has never trusted the broker with such a rare item and had demanded that the broker give him the cash first. The broker says that the buyer didn't trust him either. The broker compromises by agreeing to set up a meeting outside of town in 4 days. Eko agrees.

Eko heads back to his lair.

Chapter 4

Scene shifts once again to the bounty hunter who, upon arriving at the dragon's lair, finds that the dragon is asleep. She heads inside, where she spots Eko and ambushes him. Out-matched, he surrenders.

Recognizing her as a bounty-hunter he's encountered before, he asks why she's stalking him instead of one of the more dangerous criminals. She states that ever since the crusades, all the PKers have gone into hiding. Currently, he's actually one of the highest bounties that are still active.

She inspects his items and stats, and concludes that he's an idiot who spends his skill points on "frivolous things" like cooking, alchemy, crafting, and music. She wonders why he'd play as a criminal instead of settling down in a town as a merchant.

She then removes his weapons, hand-cuffs him to her, and begins escorting him out of the dungeon. He purposefully sets off an alarm; waking the dragon. He tells her that if he struggles, she won't have time to escape and they would both die. Her only choice is to unhand-cuff him and leave him. She decides to drag him deeper into the lair and back to his hideout instead.

She questions him on how long till the dragon goes back to sleep. He says that last time he set off a trap, he was trapped in there for an entire week. She refuses to remove his hand-cuffs even for sleep. He asks why she isn't embarrassed about switching to a night gown while handcuffed to a guy. She teases him about getting turned on by "pixels".

Chapter 5

The scene shifts to the broker, who is meeting with a guild of players. He is captured by them, and the guild is revealed to consist of remnants of Laughing Coffin; who had been looking for the item for a while now. Though they do not seem to have an official leader, two of the prominent members consist of an orange character named Rainz and his younger brother; a green player. Rainz brags to the broker about how he once beat Heathcliff in a duel. He said that he won by using a combination of a fire-scroll and a damage over time poison. He said it should have been his victory but the game glitched and declared Heathcliff an immortal object. The other Laughing Coffin members mock him for making up that story.

(I doubt anyone on this site would understand the reference, so here's a link)

Chapter 6

PoV switches to Eko, who is deep in the dragon's lair and still handcuffed to Rika. They have been trapped in there for 3 days, and it's the night before the trade is supposed to take place. He attempts to open a trade-window and steal the keys to the handcuffs. She wakes up, grabs his arm, and squeezes it with enough strength to lower his health bar. She decides she can no longer trust him enough to sleep and stays awake.

They soon begin talking about their backgrounds. He reveals that he's actually American and that he had came to Japan during his father's business trip; specifically so that he could play the game on the first day it came out.

He asks her why she decided to become a bounty hunter. She reveals that back when she was a noob, she and a friend were saved by a bounty hunter. She described him as a swordsman wearing black. He recalls a time when he, along with a few other players, ambushed a player wearing black. Said player had incapacitated all of them within a few seconds. Eko himself, barely escaped capture.

She reminisces about her partner and how much trouble they had during their first attempts at bounty hunting. He asks her what happened to him. She says that perhaps she'll tell him "another time" before deciding to go back to sleep.

Chapter 7

The next day, Echo is anxious about the fact that the deal is coming up. He decides he needs to get rid of her, and manages to get his hands on a paralysis poison dart he had hidden for emergencies. He incapacitates her and removes the handcuffs. He then proceeds to put the dragon to sleep by playing a lute.

On his way to the meet however, Rika catches up and ambushes him before revealing that she maxed her tracking skills. He decides to show her the item he found and gives her a proposition. He explains his meeting with the buyers, and says that if she comes with him as an escort; they can split the profit 50/50. She demands 75% and he reluctantly agrees.

They head to the meeting where he finds the Broker with a group of Green players. Recognizing them as former members of laughing coffin; Eko realizes it's a trap and warns Rika. The Laughing Coffin members execute the broker and attack. Eko paralyzes 1 of them and kills another.

It's revealed Rika's old partner was murdered by Laughing Coffin members. She kills the members that attack them (one of which was Rainz' brother). This causes her status to turn Orange.

Realizing who she had killed as well as the fact that she would be unable to return to town, he comes up with a solution. He tells the surviving (paralyzed) member that he still wants to make a trade, and to meet them in the Dragon's lair.

Eko predicted that Rainz would seek revenge and bring the remaining members of the guild with them. The plan was to set off an alarm to wake the dragon and to try and trap them in the lair to let the dragon kill them.

As they travel back to the lair, Rika confronts him about how he recognized who they were. He confesses that he was a member of Laughing Coffin and that he had left the guild before they began player killing.

They talk about their goals for the future. Eko states that he wants to buy an expensive mansion and live in luxury until the game is beaten. He also reveals that he's just as good at losing money as he is at making it. He also states that he believes the item would be able to pay for said mansion.

They soon arrive at the dragon's lair, only to find that the dragon was slain...

Chapter 8

The guild that killed the dragon is revealed to be none other than Furinkazan. They try to sneak out, but are spotted and cornered by Klein along with the 2 guild members he had incapacitated at the start of the story. Klein recognizes Eko and sees that he is with another orange player. Rika tries to explain the situation, but they ignore her and attack.

Rika takes on the 2 guild members, while Eko fights Klein one on one. Klein, aware of Eko's poisoned darts, easily avoids Eko's attacks and promptly defeats him in their duel. Klein takes Eko hostage, while Rika takes another Furinkazan member hostage. Now in a stand-off, Rika is able to tell them her name, and says that they should know her because she's the top female player in the game.

Klein thinks about it for a second, then remembers Rika as "that chick who lost a duel with Asuna". Rika argues that Asuna got "lucky". Eko makes a sarcastic remark before both parties lower their weapons.

Klein asks where the "item" is. Eko lies and says that he lost it when the deal went bad. Rika lies and backs up his story. Rika explains the meeting with Laughing Coffin. Initially the members of Furinkazan want to retreat and come back with reinforcements, but Klein argues that they can't miss the chance to finish off Laughing Coffin for good. He states that if they pass up the opportunity, then any deaths that follow as a result would be on them. The rest of the guild agree.

Chapter 9

Laughing Coffin soon arrives. Upon entering the dragon's lair, they find Eko and Rika waiting for them alone. Furinkazan shows up at the enterence, blocking their escape route. Rainz takes 2 members to go help fight Eko and Rika, and orders the rest to get rid of Furinkazan.

Recognizing them as more dangerous than the members they encountered previously, Eko and Rika retreat deeper into the dungeon. Rainz and the other 2 members split up to search for them. Utilizing superior knowledge of the dungeon's layout; Eko incapacitates both members of Laughing Coffin while Rika confronts Rainz.

Eko arrives and ambushes Rainz while he is fighting Rika. Rainz manages to counter and hold back both players at once. Realizing that they are outmatched, they opt to treat him as if he were a dungeon boss and begin utilizing switch based tactics. Rainz sets off a fire-field scroll. Rika, low on health, is forced to retreat. Eko, having higher health due to joining in late in the fight; decides to go in for the kill. He narrowly manages to finish off Rainz and succeeds in killing him.

Klein shows up, however Rika is revealed to have been hit with "damage over time" poison without realizing it. She dies before either Klein or Eko can help her. Remembering the item, Eko resurrects her before the time runs out.

Both of them apologize to Klein for lying about losing the item. Klein explains that the item was given to him with the promise that item is used to save the first person he sees who needs it. He thanks them for helping him full-fill that promise. They part ways.

Eko and Rika talk. He asks her out. Rather than answer, she simply stabs him with one of his own paralytic darts. She says that while he's cute, he still has a bounty on his head. She then says that there is one way for him to get out of his predicament. She explains that she is need of a partner, and offers him the job.

The End.

59 Comments

Zetsumoto's Horror Movie Review: The Void (2017)

Director: "So guys, I have this idea for a horror movie involving an evil cult. I need them to do evil cult stuff, but... I am not sure what. Any ideas?"

  1. Make them wear KKK Robes!
  2. Evil triangles!
  3. Human sacrifices!
  4. Sex orgies!

Director: "Great! I am all done, here's the trailer!"

The Review: (Note. I am going to assume everyone here has either seen the movie, or read other reviews/summaries)

What do you get when you take; "Hellraiser", "The Thing", "The Strangers", "Assault on Precinct 13", and toss it in a blender along with HP Lovecraft's "The Complete Fiction"? You get the independently made, 2017 move; "The Void".

I am a huge fan of the cosmic horror genre. When I first heard about this movie I was really excited. It had high ratings, generally positive reviews, and was recommended to me by numerous horror fans (some of which are on this site). Suffice to say, the movie really didn't live up to the hype...

That's not to say that it wasn't enjoyable. In fact, it's probably one of the better horror movies in recent memory. The problem is... for all it's strengths; the movie falls flat in some key areas.

Before I get started... The majority of reviews I have read, regarding the movie, has been extremely positive. I do not understand the hype. However, there are also few reviews I have seen that took it the polar opposite direction. I find those reviews to be equally baffling.

Lets start with what the movie gets right:

The Acting: One of the biggest complaints I have seen from the negative reviews regarding this movie, is that the acting is "complete trash", breaks immersion, etc. I didn't understand this at all. The acting was completely satisfactory. There was no point in the movie in which I thought "oh my god, these actors are suck, I can't watch this!".

Were there a few cheesy moments that took me out of the story? Yes. There were. One example off the top of my head, is the scene where Protagonist was in his police car trying to contact the station on his radio, and he yells "f***" and starts smacking the radio with his fist. I just didn't feel like that kind of reaction was very believable, and I don't think the actor thought it was very believable either.

Atmosphere: The pacing was well done. The tone was consistent, and the entire movie makes you feel on the edge of your seat. The jumpscares were few and far between. The ones that were there were done properly. No dramatic scare cords, false alarms, or attempts at forcing a reaction. If you jumped in your seat, that's all on you.

Visuals: The movie was visually well done. The lighting kept things ominous, but it wasn't so dark that you couldn't tell what was going on. (I swear, the negative reviewers either had broken TVs or watched an entirely different movie). Everything was done with practical effects. No poorly done CGI monsters, everything looked right out of Hellraiser. There was little animation at the end, when showing "the void", but that was all.

The gore was a bit over the top and kinda cheesy for my taste, but that's my only complaint there.

Characters: For a movie length plot, the characters were well developed. Especially by horror movie standards. They all had their problems, they each fulfilled specific roles to balance each other out. There were very few moments where you felt "OMG this guy is an idiot". I wouldn't say that they "grew" or "changed" as people, but the movie took place within a single night; so that's understandable.

What it does wrong:

The plot... The plot was just a mishmash of ideas that barely held itself together. There were no attempts at explaining any of what's happening in the movie. There was enough there that you can kinda understand the story and what's going on, but that was it.

Now I understand that cosmic horror is all about fear of the unknown, but that is NOT an excuse for tossing in a kitchen sink of ideas without bothering to explain any of it. The more you stuff into a story, the further you stretch suspension of disbelief, and the harder you have to work to explain everything in a meaningful and believable manner. I am sorry, but anyone who says otherwise is just a hipster who thinks being a Cosmic horror makes them seem "sophisticated".

The movie is told from the point of view of normal people who get pulled into the conflict surrounding this movie. The only things we know/learn are what the characters know/learn.The characters are normal people. They aren't supernatural investigators or action heroes. They aren't there to learn the secrets of some grand conspiracy. They have one priority, and one priority only. Survival...

I think that's great!

I don't need to know anything about the void, what the entity is, where it comes from, or what it's goals are. It's beyond the understanding of the human characters, and thus beyond our understanding as well. It's not even the main antagonist of this story.

The real antagonists of the story, are the creepy cult members who have barricaded our protagonists in the hospital. These are the guys that I expect to learn more about. Not everything, but just enough to make their existence within this setting actually believable.

Which brings me to the next thing that this movie does wrong.

The Cult: These guys are not in the least bit believable. I do not believe that a large cult with 50+ members can exist inside a small town (where everyone seems to know everyone), with none of the other residents knowing about it. I don't. I especially do not believe that they are going to be able to kidnap and murder people in secret. Nor do I believe that they would grab a bunch of kitchen knives, throw on some KKK hoodies, and instantly become silent/stoic slasher villains.

The leader of said cult was even less believable. I get it. He's a doctor, his daughter died, and he became obsessed with the occult, immortality, and bringing the dead back to life. That's believable. I am sure there are number of people in real life who are like that.

The question is, how did this doctor become the leader of a cult and why did he succeed where so many others have failed? This isn't some rich billionaire with resources that span world-wide. Nor is he some archaeologist, historian, occult professor, or adventurer. He is literally a small town doctor, who somehow became the leader of a cult and discovered how to bring the dead back to life as monsters.

If he had connections to the government or left the town to search the world for the necronomicon, I would be able to understand that. But that's not the case. He's a normal small town doctor that everyone knows and has seemingly spent his entire career working at that one hospital.

Pointless Symbolism: This movie had tons of occult symbolism stuffed in to it for no reason other than it being "occult". Take the triangles for example. Why is this cult so obsessed with triangles? What do the triangles mean to them? In the context of an illuminati/shadow-government type group; it symbolizes the cast system and how the people at the top (the all seeing eye) hold all the knowledge and power.

This group is NOT the illuminati though. They are a bunch of random small town nutters. They aren't trying to control the world. In fact, they don't seem to have any lofty ambitions at all. The only thing we ever learn about them, is that they think they are helping people by murdering them and bringing them back as monsters.

There Was No Theme: Alright. There technically was a theme. The story just didn't go anywhere with it.

The theme is loss. More specifically, the loss of a child or other family member. Almost every character in the story has experienced it, is close to someone who has experienced it, or is in danger of experiencing it. But what is the movie actually trying to say about it? Is it just a character study exploring the different ways people cope with loss? If so, then it really fell short in that aspect. Does the movie have any philosophical answers on how to deal with the loss of a loved one? No. It doesn't.

Now, I am not one of those people who expect every movie to be an artistic masterpiece. This movie however, not only tried to be one, but also had the potential to be one. It just fell short. Though I suppose it could be worse. It could have ended up as bunch of overly pretentious drivel. Instead, we got a fun horror movie that keeps you entertained all the way through. It just tried to stuff to much into it.

I rate it C+. By horror movie standards, that may as well be an A-

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Respect, Xerxes Break, the Mad Hatter!!!

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Xerxes Break was once a dedicated servant of the Sinclair family, known as "The White Knight". After an outing with the Lord's youngest daughter, they returned to find the entire household had been murdered. Racked with guilt, he made a contract with an extra-dimensional entity. The deal was that if he could gather enough souls within a set amount of time, the entity would grant his wish and allow him to change the past.

It was then, that he became the world's most prolific serial killer, sacrificing over a hundred souls. Though ultimately failing to fulfill his contract, his wish was granted by a different entity. The White Queen, the one who wields the very power that created the multiverse. After rewriting history, she sent him 50 years into the future with the promise that one day he would return... To kill her.

Introduction:

The Mad Hatter is what's known as a "Child of Ill Omen". A human born with a soul that has been distorted by the Core's power. They are highly sensitive to the supernatural, and cause distortions in time with their sheer presence. He is also one of the most talented swordsman in history, as well as a dabbler in sorcery. What makes him truly dangerous however, is that he has been given power from the White Queen; allowing him to negate and destroy anything that comes from the "Abyss", the infinite void that encompasses the entire multiverse.

Though he does not appear to age on the outside, it's made very clear that he does not have true immortality. On the inside, his body is slowly dying, and it only gets worse every time he uses his powers. He is an old-man practically on his death bed, yet still manages to be one of the most dangerous people in the world.

Oh, and did I mention he's blind?

Physical Stats:

The Mad Hatter is one of the fastest characters in the series. Despite being a human, he has enough raw strength and speed match even god-tiered characters such as the Oz and the Cheshire Cat.

Speed:

In an anime scene, he was able to leap and blitz a small army of monsters, all before his feet even retouched the ground:

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Even while in the middle of a coughing fit, he has shown enough speed and reaction timing to dodge a bullet fired from near point blank range, as well as kick off the ground with enough force to move at FTE speeds and leave a cloud of dust behind him:

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Strength:

He can even casually deflect sword-strikes from a giant sword and from someone strong enough to smash the ground:

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He has also shown enough raw strength to knock over a 50 foot tall monster, as well as kick the Bandersnatch with enough force to send both it and it's summoner flying into a tree behind them:

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His best feat however, was when he performed a mid-air clash with enough force to shatter the glass around them:

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His Skillset:

The Mad Hatter is a bit of a jack of all trades, as he dabbles in a wide variety of arts.

Swordsmanship:

Xerxes is perhaps the most skilled swordsman in the world. Despite essentially being a dying old-man, he's shown more than capable of taking on numerous superhuman opponents at the same time:

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He has even shown to be capable of taking on the Red King himself:

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Both of these characters were also fast enough to have an entire sword fight in mid-air:

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The Red-King/Glenn is a title held by the one tasked with maintaining balance between the human world and the abyss. Each Glenn gains the memories, skills, and experience of their predecessors. This was essentially like taking on a superhuman Ra's Al Ghul.

Child of Ill Omen:

Children of Ill Omen, characterized by their signature red eyes; have a number of passive abilities:

Sensing:

As a Child of Ill Omen, the Mad Hatter has extremely powerful sensing abilities. The fact that he's able to fight despite being blind should be proof enough. However, he is not only able to fight blind, but also within a field that completely nullifies all sight and sound:

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He has also shown the ability to feel distortions in space and react to a portal being opened before it actually happened:

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Telepathic Resistance:

Children of Ill Omen have shown immunity to telepathic attacks:

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The above is a complete immunity. Vincent didn't merely resist her telepathic assault, she couldn't use her powers on him at all. This also demonstrates some resistance to telekinesis, as Zwei has shown that she can use the telekinetic strings to manipulate people even if they are capable of resisting her telepathic powers:

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For a feat from Xerxes himself, here he pretends to succumb to Cheshire's dream magic:

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Reality Warping Resistance:

has also shown to slip into pocket dimensions. Here he gets pulled into a hidden pocket dimension set up by the Jurors:

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The Juror's are essentially outer gods, likely inspired by HP Lovecraft's "Court of Azathoth". Each is assigned to a single outer world, and are given complete control over that dimension. They are powerful reality warpers who can literally rewrite time as easily as an Author would edit a novel:

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The dimension was meant to keep out uninvited guests, yet his status as a Child of Ill Omen allowed him to slip in on accident.

Immunity to Precognition:

The Children of Ill Omen are considered to be foreign to the story, and as such hold the ability to defy fate.

While this may initially sound like a rather common plot power, it manifests itself in making them very hard to track; even for powerful cosmic entities:

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Powers and Abilities:

In Progress:

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The Pandora Heart's Cheshire Cat respect thread!!!

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Cheshire is a mysterious entity from beyond the Universe. He comes from the Abyss, the infinite primordial void from which all worlds have spawned. He is the ruler of a dimension that exists between worlds, and can freely traverse the multiverse without the need for contractors, doors, or distortions in the fabric of space. Known as the Keeper of Secrets, he is tasked with guarding the memories that even God herself wishes she could forget.

Physical Stats:

Even in his human form, Cheshire boasts immense physical abilities that put him at the edge of what would be considered street tier.

Here he smashes the ground and bounces around at FTE speeds and casually dodging 3 bullets in the process. It should be noted that Gilbert is also a light bullet timer, but he couldn't track Cheshire's movements.

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His speed and raw strength is so great, that a high speed clash between him and Mad-Hatter caused a large shock-wave shattering nearby glass:

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He is also skilled enough to go toe to toe with both the Red King and the Jabberwocky at the same time:

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To put it into perspective, the Red King/Glenn's job is to maintain order between the human world and the Abyss. Each Glenn inherits all the skills, experience, and memories from the previous Glenn. This essentially the equivalent of taking on a superhuman Ra's Al Ghul.

Taking on the Jabberwocky is also quite the feat, as the Jabberwocky is the guardian of one of the 5 gates between the human world and the abyss. Aside from special cases such as the Cheshire, Oz, and Mad-Hatter; the gate-keepers are the most abyssal entities in the world of Pandora.

Cheshire not only took him on at the same time as Glenn, but also casually clawed out it's eye:

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Powers and Abilities:

As mentioned above, Cheshire has the power to freely go wherever he wants via teleportation. He also possesses other abilities such as shape-shifting, supernatural sensing, dimensional manipulation, minions, and telepathic attacks.

Dimensional Travel:

As the Abyss exists outside of time, Cheshire is able to use his dimensional travel in order to freely spy on anyone in the multiverse:

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He can also utilize travel through the abyss in order to enter the world at any point in time. He has even intercepted other time travelers, stranding them in the wrong time-period/dimension as well as prevent them from leaving:

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Teleportation and Shadow Phasing:

Cheshire's dimensional travel is part of his overall teleportation abilities:

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Though he does not appear to be able to spam his teleportation in quick succession, he has used it in combat allowing him to disappear and perform a sneak attack from a shadow in the ground:

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He also shown the ability to phase into a shadow while in his true form:

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Immortality:

It has been stated that beings like Cheshire cannot be killed by ordinary physical damage, as whenever hit by such an attack the wound simply takes a ethereal like appearance before reforming itself:

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Even against non-physical attacks, Cheshire boasts an enormous amount of regenerative abilities. He has even survived being sliced apart by the power of Mad-Hatter, as well as having his entire dimension collapse around his mostly destroyed body. A feat that's especially impressive as Mad-Hatter has the ability to negate and destroy all powers and entities from the Abyss:

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Shape-shifting:

During a brief fight, with the Red King, he gets stabbed in the face. Rather than being harmed, he simply laughs it off before turning into a cloud of darkness:

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Though he rarely uses it in character, his most powerful form is that of a shadow monster in which he was able to warp the entire dimension around him:

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After entering White-Alice/God's room, he shape-shifts back into his original form as an ordinary house cat:

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Earlier in the story, that same cat form had been used to lure Alice away from Mad Hatter:

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Telepathic Attacks:

In Cheshire's dimension, he is able to use memories to create ghost-like entities that can swallow your mind; putting you into a temporal stasis and forcing you to dream for eternity:

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In addition to the above, he can also utilize mirrors to perform attacks on the mind:

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Red Alice also has telepathic and astral projection abilities (that can cross dimensions that aren't even part of the same time flow), yet she was incapable of resisting a mental assault from Cheshire's mirrors:

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Sensing Abilities:

Cheshire has a decent level of awareness in regards to what happens in his dimension:

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He also sensed Raven's presence on Gilbert. Like the Jabberwocky, Raven is an immensely powerful gate-keeper. Yet the thought of fighting such a powerful being only made Cheshire hungry (Yes, faced with an ancient primordial entity, and Cheshire's immediate thought is that he wants to EAT it):

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Dimensional Manipulation:

Cheshire has the ability to take memories and weave them into a physical dimension. His main base of operations is a dimension woven from fragments of the memories of both Red and White Alice:

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Mirror Travel:

However, he also shown the ability to trap people in mirrors:

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By doing so, he is able to weave new dimensions linked to his own. These dimensions are based entirely on the minds of those trapped inside them:

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The physics in his dimension are warped and it's layout is designed to make those inside lose their way:

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Dimension Warping:

Upon realizing that Oz's power had destabilized the dimension, Cheshire resorts to warping the dimension around him in attempt to destroy the main characters along with it:

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Minions:

He has also shown the ability to summon other entities from the Abyss into his domain:

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Reality Warping Resistance:

Cheshire survived a "dimensional vortex" caused by the Core erasing a human dimension with him in it:

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As stated in the above scans, these characters have natural resistances to dimensional effects. However because the Core itself had gone berserk and was the one that destroyed that world; the ensuing vortex ended up overpowering their usual resistances.

While the above characters survived partially through outside aid from a Child of Ill Omen (essentially a human who has been imbued by power from the Core itself), Cheshire had gotten separated from the group and did not have such help:

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Despite getting separated from the group and not being guided by Lacie's song, he still reappears at the center of the multiverse, alive and well:

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Mood Setter:

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Respect Oz, The Bloodstained Black Rabbit

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Imagine a multiverse where every outer dimension, the worlds inhabited by mortals like us, is ruled by immensely powerful cosmic entities whose very nature is beyond human understanding. Imagine, that these cosmic entities saw each of the worlds that they govern as little more than "stories" for them to freely alter and manipulate for their own entertainment.

Now imagine that the ruler of said multiverse, the resident TOAA figure, the one who holds the very power that created the multiverse itself; is a depressed, bipolar, schizophrenic, teenage girl. Welcome to the crazy screwed up wonderland known as "Pandora Hearts".

Now let us imagine that said teenager girl's closest companions consisted of a cat, her twin sister (who she occasionally trades places with as the host for said power), and a sentient plush toy. Now imagine that in her darkest moment, a state of emotional vulnerability, she imbued said toy with immense power. Power that mutated him into an eldritch abomination whose very existence is a threat to creation itself.

Oz is that Rabbit...
Oz is that Rabbit...

Introduction

Oz made his first appearance in a short "one shot" story, which was later rewritten as a full series.

Though he most often takes the appearance of a human and spent the early part of the story in a depowered state, Oz is in fact a powerful extra-dimensional entity from, the "Abyss". It is Pandora Heart's macro-verse; the infinite primordial void from which all dimensions have spawned. Such creatures in the world of Pandora Hearts, are referred to as "Chains".

Most chains are not allowed to exist in the human world without having forged a contract with a human. The stipulations of most contracts is that the human will provide the chain with souls and the chain will grant them 1 wish when the contract is complete.

Oz in particular is an especially powerful chain, who was granted the ability to destroy absolutely anything through contact.

Destructive Powers:

By channeling his power through his scythe and chains, Oz is able to cut through and destroy anything he comes into contact with.

Here he cuts through the fabric of space allowing him to cross the abyss back to the human world:

The damage that Oz has caused the fabric of space, is actually the sole reason why so many monsters are able to break through into the human world on a regular basis.
The damage that Oz has caused the fabric of space, is actually the sole reason why so many monsters are able to break through into the human world on a regular basis.

Just from being under emotional stress, he caused Cheshire's entire limbo dimension to begin crumbling from the inside:

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He can even manipulate and sever the bonds that hold reality together:

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Not even the creator of the Multiverse herself is immune to his powers:

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Under her own wishes, he was even able to mercy kill her. In order to do so, he had to take special precautions in order to kill her without destroying the "Core".

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The Core is the semi-sentient power that created the multiverse, and the source of Alyss's godhood (it's sort of like the "Heart of the Universe" in Marvel). It has also been described as a "macrocosm" of the dimensional plane, in other-words it IS the multiverse, and destroying it would have likely ended all of existence:

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Forcefields:

By channeling his destructive power into the air around his body, Oz is able to create a force-field like aura that destroys things on contact:

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The forcefield is not passive, and Oz must be able to react to an attack in order to negate it in this way. Despite this however, Oz was still able to react to, and destroy a laser beam shot by the Jabberwocky:

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As you can see, Oz is clearly written to be an immensely powerful cosmic entity.

Physical Abilities:

Despite the potency of his powers however; Oz largely operates at high street to low mid-tier level.

Strength and Durability:

One of Oz's main enemies throughout the series are the Soul Reapers. The Soul Reapers each have superhuman physical stats, with even nameless fodder being able to strike hard enough to smash through walls. Echo/Zwei for example (one of the soul reapers) has shown to be capable of casually scooting out of the way of a bullet (from a sitting position), and tanking a hit from a chain strong enough to shatter a stone bridge:

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Oz however, is shown to be significantly stronger and faster than them, and more than capable of manhandling Echo/Zwei:

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He is even strong enough to simultaneously swat aside both the Jabberwocky and Glenn Baskerville (The most powerful of the Soul Reapers):

Note Oz is actually holding back in the above scan, as he needs Glen and the Jabberwocky to complete his plans
Note Oz is actually holding back in the above scan, as he needs Glen and the Jabberwocky to complete his plans

Oz also performed the above feat, mere moments after getting repeatedly slashed by the Glen with a sword:

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Considering the massive speed and strength exhibited by the Soul Reapers, the fact that Oz only received shallow wounds is quite impressive.

Furthermore, even when not channeling his destructive power, the TK on Oz's chains are strong enough to rip through stone:

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Speed and Skill:

In the following scans, Oz takes on a chain known as a "Humpty Dumpty". These monsters have tongues that move fast enough to deflect bullets and decapitate people. To Oz however, the tongues are practically at a stand-still as he has shown to be fully capable of blitzing one despite not moving until right before the tongue connects with his neck:

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In a short burst of movement, he is fast enough to cause a gust of wind forcing those around him to cover their faces:

Simultaneously attacks with both his chains and his scythe
Simultaneously attacks with both his chains and his scythe

B Rabbit can fire up to 8 chains at a time, then fire another set of 8 directly after:

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Skill wise, has been shown to make good use of his chains to perform a number of acrobatic maneuvers.

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Again. When the above feats were performed, Oz had just been repeatedly slashed with a sword making this a solid regenerative feat as well.

True Form:

Like all chains, Oz's true form has an ethereal being capable of materializing a physical form:

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It has been directly stated that Chains cannot be killed by ordinary physical damage, otherwise they will simply reform themselves:

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Note: Mad Hatter negates all abyssal powers, including regen. Cheshire survived getting diced up by Hatter and having an entire dimension collapse on him.

Though Oz has not been hit by any major attacks, we get a decent idea of Oz's regenerative speeds by looking at the above character; as Cheshire is one of the few beings considered to be on Oz's level.

In an anime only scene, Alice was able to hold back the Griffin, while using the Rabbit form:

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She also ended up channeling Oz's power blowing it away along with a large city block:

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Mental Powers:

Oz has shown to have fairly solid psychic abilities, even before his powers as the B Rabbit returned to him.

Multi-bodied Being:

Oz originated as a pair of stuffed rabbits, which shared a single consciousness. He was able to actively observe through both bodies at the same time, despite one being in the human world, and the other being in very heart of the abyss.

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Psychometry:

In the beginning part of the story, Oz was able to pick up residual "memories" from a pocket watch he found.

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Sensing:

In this scene, Oz and Alice sense the presence of a mind-controller activating her abilities:

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Alice herself (who had some of Oz's powers at the time) was also able to sense Oz's contact with the pocket watch, despite being in an entirely different dimension. One that doesn't even exist in the same time-flow:

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With enough concentration, Oz was able to pinpoint Alice's exact location:

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Oz's most impressive sensing feat however, is when he was able to sense a hidden pocket dimension created by the "Jurors".

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The Juror's are essentially outer gods, likely inspired by HP Lovecraft's "Court of Azathoth". Each is assigned to a single outer world, and are given complete control over that dimension. They are powerful reality warpers who can literally rewrite time as easily as an Author would edit a novel:

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Oz is one of the few beings capable of resisting their power. Others would be the "Children of Ill Omen", humans who have been imbued with the Core's power. Throughout the story Oz has shown to share many attributes with the children (including their signature red eyes), as well as a powerful psychic/spiritual connection with them.

Telepathic Resistance:

The abyss itself is an extremely unstable place. The temporal energies that permeate it are absolutely volatile to those who don't have resistances to it's effects. Normal humans exposed to energy from the abyss often go insane. Their souls become corrupted, and their bodies begin mutating into monsters.

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As a chain, Oz has a natural resistance to it's effects. It's also worth mentioning that the world of Pandora Hearts, there seems to be a strong connection between the abyss and dreams. The mental state of those who enter the abyss can have drastic effects on what they see in there.

Furthermore, all humans who have made contracts with abyssal entities seem to have their own dream worlds in which are able to mentally enter and communicate with their chains, and said chains are able to manipulate said world.

Here Oz shows he can utilize his powers while in his internal dream world:

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While chains are compelled to follow commands of their contractors, they all have some ability to influence the mental state of those they are contracted with. If the will power of the human contractor is compromised in some way, the Chain can exert complete control over the body (such as the case of Oz himself who usurped Jack's body prior to the events of the story).

In the following scans, Oz while not using his powers gets caught in an illusion. His powers ended up manifesting on instinct, and he shattered the illusion itself:

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He has also been shown to completely no-sell Zwei's mind-control abilities. It's also worth mentioning that Zwei's marionette ability is a simultaneous telekinetic and telepathic attack. The idea behind it is that those who can resist it's mental effects will still be controlled physically, and those strong enough to break out of the physical control will still have their minds taken over.

Oz was able to no-sell both aspects of the attack:

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Using his destructive abilities, Oz is also able to selectively delete the memories of other people. One character had his mind and soul damaged so badly that he started aging backwards; just by being telepathically connected when B Rabbit's power had a mental/spiritual clash with a multiversal entity:

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As stated earlier... Simply being under emotional stress was enough to cause Cheshire's entire dimension, which is created from dreams/memories, to begin collapsing from the inside out.

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While Alice was able to take over his body and use his powers prior to the events of the story, that was only because he allowed her to do so. In fact he had specifically asked for her help. Once he had his memories back, and was ready to reclaim his powers, he was able to push her out of his body without trouble:

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Magic Resistance:

Throughout the story, there have been a number of attempts to combat Oz with magic designed to negate, seal, or repel Oz.

The first instance of it, was in the case of the Raven. The Raven is one of the 5 gatekeepers that protect the world from the Abyss. Though the seal appeared to work at first, once Oz started getting his memories back, he was able to overpower the seal whenever he wants:

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Later in the story, he encounters a witch. The witch's mansion was enchanted with a spell meant to counter entities from the abyss:

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In the case of Oz however, it merely gave him a headache:

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While not using his powers, Oz steps on a trap circle. While initially effected, as soon as he activated his powers he was able to ignore it:

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Anti-Precognition and Omniscience:

Oz appears to have many attributes similar to the "Children of Ill Omen". The Children of Ill Omen are considered to be foreign to the story, and as such hold the ability to defy fate.

While this may initially sound like a rather common plot power, it manifests itself in making them very hard to track; even for powerful cosmic entities:

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Oz himself was able to play a surprise visit to God herself:

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One Shot Powers:

In Oz's earliest incarnation, he displayed a couple powers that did not make it into the main series.

Time Manipulation:

Oz displayed the ability to selectively manipulate the time of various objects. First he freezes a bullet in place with the snap of his fingers:

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A few pages later, he refers to himself as the "abyss who governs time", right before time reversing a bullet shot earlier so that it went through someone's chest:

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Soul Removal:

He also displays the power to phase his hand through someone's chest in order to forcefully remove an abyssal entity:

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It's also worth noting that the possessed priest in the above scene survived the incident.

Equus:

Equus is a summonable mount that hides in Oz's shadow:

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Though Oz makes use of Equus on a consistent basis, it technically belongs to Sharon; who acts as mission control rather than active party member.

As Sharon spends most of her time at Pandora's headquarters (an organization that investigates the supernatural), she tends to leave Equus in Oz's shadow allowing them to communicate long distance. Though not quite standard equipment, he has easy enough access to it that it can be used with prep.

In combat it has it's own arsenal of abilities:

Shadow Travel:

Equus has the power to travel vast distances through darkness. Here he uses Equus to teleport from the city back to headquarters; to escape an ambush along with the rest of the main trio:

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Equus is also able to travel through dimensions. In this scene, Equus takes Oz and Gilbert from the human world to Cheshire Cat's limbo dimension:

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BFR:

The above ability also has combat applications as Equus has been shown to be capable of dropping people into their shadows, sending them to parts unknown:

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Black Flames:

Equus is able to manipulate black flames to protect it's user. These are not ordinary flames as they are able to kill abyssal entities who are otherwise physically immortal:

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Speed:

When fully formed, Equus can move at immense speeds:

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Miscellaneous:

Monster Swarm:

When Oz deals too much damage to the fabric of space, it allows other entities from the abyss to force their way through:

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Teleportation:

While not particularly well explored, chains seem to have the ability to teleport via a ball of light. Oz himself has only done this twice, most notably when he used the ability to intercept a tentacle attack from the Core of the Abyss:

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Brown Note Words:

Oz has the unexplained ability to mind-screw people simply by whispering into their ears:

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The Ultimate Feat:

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