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The rules of engagement


We are a team and we have to act like one.
We are a team and we have to act like one.


Hi there guys I decided to make a list of the rules and regulation that the present and members of the X-viners have to follow in order to follow for the wellbeing of the team.

Rules and regulations that member have to follow in order to be X-viners:


  • to have a little RPG history or training or to be willing to undergo a training session with one of the team veterans;
  • to be willing to post at least once every two weeks;
  • to a minibio card written for the team, complete with a little origin story, powers and weaknesses;
  • to have a constant presence on the team thread, http://www.comicvine.com/forums/rpg/9/x-viners/525641/;
  • and last but not least if one of you needs help with a post or you have a idea for a future team RPG, don't be shy just ask the team leaders Lady Loveless and Michael the Fly, that's what we are here for, we are always in for new ideas.
 
Written by Michael the Fly.
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Trials of Truth: Minions Complete!


These are the most common enemies found in this other world, they vary from nobodies, heartless, and other shadowy creatures...each take orders from the guardians which take orders from the queen.  
 

Nobodies:

  
They are highest class of minions and are controlled by the royal family. they commonly patrol the castle and surrounding grounds. They are the highest class next to the Guardians. The guradian "The Destroyer" used to be a nobody but then evolved past the normal evolutions of dancer, swordsman, and dragon.
Dancer nobodies are very agile and prefer the beauty of their movements to the combat. Appear in large groups and can do complex acrobatic moves when there are large numbers. They use the distraction to attack weak spots.
Dancer nobodies are very agile and prefer the beauty of their movements to the combat. Appear in large groups and can do complex acrobatic moves when there are large numbers. They use the distraction to attack weak spots.

Swordman nobodies are far more lethal than the dancer nobodies, normally in groups of 5 or found alone. Can use katanas to do spiral moves inflicting damage on surrounding enemies.
Swordman nobodies are far more lethal than the dancer nobodies, normally in groups of 5 or found alone. Can use katanas to do spiral moves inflicting damage on surrounding enemies.

Dragon nobodies patrol the castle ans surrounding area. They use their spears to do battle with and often circle around before striking their prey diving towards them from the air. Their spears are poison tipped and paralyze their foes. The only remedy is defeating the one that caused the paralysis.
Dragon nobodies patrol the castle ans surrounding area. They use their spears to do battle with and often circle around before striking their prey diving towards them from the air. Their spears are poison tipped and paralyze their foes. The only remedy is defeating the one that caused the paralysis.

The assassins are the most common of the nobodies. Their attack style is to pace then quickly dart towards their target (s). They can quickly mutliply and over power their prey.
The assassins are the most common of the nobodies. Their attack style is to pace then quickly dart towards their target (s). They can quickly mutliply and over power their prey.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Heartless:  
Heartless follow no real rhyme or reason, they are kinda the leftovers for what tasks get completed for the queen. They have varying degrees of levels and various types that exceed that of the nobodies...but have not yet been fully discovered.*
The knight heartless are the heartless that patrol closest to the castle, they often have odd jobs of collecting taxes and stopping mobs and rioters that rebel to the Queen's wishes. Their fighting style is similair to that of the basic nobodies.
The knight heartless are the heartless that patrol closest to the castle, they often have odd jobs of collecting taxes and stopping mobs and rioters that rebel to the Queen's wishes. Their fighting style is similair to that of the basic nobodies.

Shadow heartless are direct puppets of the queen. Al her evil deeds and ways are personified by these heartless. The souls of the people and creatures of her kingdom turn into these if they give into her darkness. These heartless are the closest rank to the gurdians, they take on their old host's abilities, gifts, and memory.
Shadow heartless are direct puppets of the queen. Al her evil deeds and ways are personified by these heartless. The souls of the people and creatures of her kingdom turn into these if they give into her darkness. These heartless are the closest rank to the gurdians, they take on their old host's abilities, gifts, and memory.

The thresholder heartless protects the protects the kingdom from intruders....and keeps the inhabitants cpative. It creates an energy force field around the whole kingdom. It has high defence and two bodies that posses the door in. If both sides are destroyed at the same timethen entrance can be made in.
The thresholder heartless protects the protects the kingdom from intruders....and keeps the inhabitants cpative. It creates an energy force field around the whole kingdom. It has high defence and two bodies that posses the door in. If both sides are destroyed at the same timethen entrance can be made in.

Aerial knocker heartless are used more as spies than combatants. These can be commonly found outside the kingdom walls, and often used by the Queen and guradians to delvier messages.
Aerial knocker heartless are used more as spies than combatants. These can be commonly found outside the kingdom walls, and often used by the Queen and guradians to delvier messages.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Hollows: 
The hollows are the creation of "the fallen one" and roam the areas around the kingdom hearding in travelers and wanders that pass by to be slaves for the queen. They the souls from our world that instead of going to the afterlife were intercepted by "the fallen one", only those of ill intentions though are transformed. The others are fed into the barrier that the heartless thresholder uses.  
Hollows can take on various forms these are just some examples.
Hollows can take on various forms these are just some examples.
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Trials of Truth: Character Info Complete!


The basic plot of this RPG is that Kerli has disappeared from the X-Viners school. Some of the students of the school have gone after her and found themselves in a different dimension. The point of this blog post is to show the characters in the RPG that will  be player controlled and not actually people with specific character accounts. 
 

The guardians are those that are the most elite of this world and hold the secret to the truth of Kerli's past and her sword.

  
Plasma
Plasma
    
Plasma has mastery over water, she holds many secrets of this world and pretend to act as the newcomers' friend.  
 
Powers: 
Liquid being that can shapeshift, travel through even the smallest molecules. She uses her shapeshifting powers to turn her arms into melee weapons like whips or axes.  
  
 She also has tentacules that flow around her that can turn into weapons too.

 Can control organic life mostly made of water...such as humans which are 80% water*
 
 
 
 
 
 
 
 
Fallen One
Fallen One
Fallen One follows no rule or law, he believes he should rule this mysterious dimension and hopes to find a portal to earth so he can challenge it's mighty beings and conquer it too. He will crush anyone even fellow guardians. He could be Kerli's father or know what happened to him...
 
Powers:  
Darkness manipulation 
Power is increased in darkness/ the night 
Can create shadow clones 
Can shoot out enegry blasts/balls that are fueled by negative emotions (death,depression,fear, etc.)
Hand to hand combat
 
 
 
 
 
 
Manta
Manta
Uses her abilities of flight to survey the world she lives in,she takes her job very seriously and is the only one that can travel between dimensions. Her more unruley brother "Fallen One" wishes to vanquish her and steal her powers so he can spread his might to other worlds. 
 
Powers: 
Flight 
Teleportation 
Confusion by her light projected from her cape-thing
Force Field Projection
Decent hand to hand combat skills 
 
 
  
 
 
 
The Destroyer
The Destroyer

 An emotionless guardian that was created using mystic arts, its only purpose is to protect the secrets of this dimension and destroy any that threaten this... 
 
Powers: 
Absorbs kinetic energy 
When worn like a suit of armor can amplify the wearer's powers to their  max limit, but will cause extreme fatigue to wearer afterwards
Its basic stats of speed, stamina, strength, and defense go up with the more kinetic energy it absorbs 
Nearly indestructable 
Most talented of the guardians when it comes to hand to hand combat 
 
 
 
 
Firelord
Firelord

 A torn guardian that believes he is ment for more than protecting this world and it's secrets, he is eventually defeated and lets the X-Viners pass. He is in constant conflict with "The Fallen One" and is romantically involved with "Manta". 
 
Powers: 
Fire Control 
Super Speed 
Hand to hand combat 
He wields a fire baton that has fire balls at either end 


 
  
 
 
  
Fujin's real form
Fujin's real form

   Kerli's sword "Fujin" is actually a guardian from this world that unknown to Kerli was destined to protect Kerli snince birth. But with secrets of Kerli's past, her destiny, and those of fellow x-viners being revealed will Fujin stay loyal to Kerli? 
 
Powers: 
Shapeshifting 
Uses a mirror to reflect engery based attacks back 
Has super vision that allows her to nearly never miss her shot 
Excellant long range combatant 
Decent hand to hand combat skills 
Super Speed  
 
 
 
 
Queen Blackfire
Queen Blackfire
The evil queen of this other world that despises Kerli for the prophecies of her powers and eventual challenge of the queen. She has somesort of ties to one of the X-Viners but that tie has yet to be known. 
 
Powers: 
Mind Control 
Apathy 
Flight 
Engery Projection/Blasts 
 
 
 
 
 
 
 
 
Toad
Toad
The queen's snitch he has no royalty to anyone side. Which ever side seems stronger he will help. He was sent to earth by "Manta's" powers through the queen's orders ti spy on Kerli, he is the one that left the note in her room. 
 
Powers: 
Can shapeshift to a toad of normal size in our world, but in his it can be the size of a skycrapper. 
Acid spit 
Agility 
Extremely long tongue 
Can jump extremely high and long distances 
Immune to poison, disease, and any type of virus or illness to the body 
  
 
Tiff
Tiff
A boy around the age of 16 he has a grudge against the queen and hopes to get revenge for some aweful crime she commited long ago. He is half nobody and half heartless. He lives on the outskirts of town and is feared by the hollows. He is considered the hollow slayer he has some unknown connection to Kerli and helps the X-Viners when the first reach this other world, and getting into the kingdom past the thresholder hollow. 
 
Powers: 
Can absorb heartless & nobodies into energy for healing himself and others. 
Uses two keyblades to fight with and unlock seals.  
Can communicate with hollows, nobodies, and heartless.  
Excellant hand to hand & stealth skills. 
 
 
 
 
 
The juggling
The juggling "nobody"
There is only one of this nobody and is the queen's right hand man that is her true sole body guard. He provides entertainment to her by torturing her prisoners, impersonating fellow guardians and townspeople, and by simply juggling. Besides "the destroyer" and "Tiff" he is the only nobody that can speak and seems to having a logically functioning brain.  
 
Powers: 
Can create illusions.  
Teleportation. 
Invisibility. 
Can juggle many objects. 
Projectile combatant. 
Can manipulate luck & probability.

 
 
 
 
 
 
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X-Viners: Categorized

The X-Viners:
Lady Loveless
Michael the Fly
Fire-Starter 
Magnus
Infinity 
Slicer
 
Danger Room:
Cypher-D

 Teachers:
Lady Loveless
Michael the Fly
Infinity
 
Students:
Cold
Kajinama
The Jester
Overdose
Mr. Mercury 
Anos 
Kerli
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