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BLOG: Mafia: Game of Thrones - Game Building

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There are a lot of Mafia games going on in the Battle Forum of Comic Vine. There have been comics, video game, cartoon, anime versions until now. In one of those games one player gave the idea of a Mafia version of Game of Thrones (GOT) and I liked the idea.

I'm creating this blog post to talk about how we can create a Mafia game that really reflects the Game of Thrones. I decided to do it on public so every player and host can work together on it. I hope viners help with ideas, critics, balance and all. I never read the books that inspired the series (A song of Ice and Fire), so this will be based on the HBO series.

This is not a sign-up thread. This is not a game thread. It's a discussion thread to build the game rules and mechanics. There is a list with 10+ mafia games that are waiting to start, so we need to respect it, also because of this we don't need to hurry about it. Let's take our time and learn with old and new experiences.

In the case that we decide that we can't create a Mafia game that do justice to GOT, at least this thread will give us new ideas for other games.

Game Building


I don't see any reason to change the rules from the previous game. I already updated them to rule some problems that we had on recent games, like deleting posts on the main thread. You can check them all bellow: but fell free to suggest a rule change or a new rule.

- Before the game starts the host must ask for the moderators to check if there are any alternative accounts of the involved players.

- If the player sign up, the player must play. If the player miss two nights without PMing the host, or being active in the thread, or being active at all, the player will be eliminated. This will not be broadcast, but the player will be "written out".

- No posting screenshots to prove roles, or for any other purpose. It breaks the game and makes it less fun.

- It isn't allowed to delete or edit a post.

- Comments that may affect the game from players who died or from non-players viners will be flagged/removed.

- No PMing other players, making secret pacts, reveal roles, etc. This is a rule the host can't really enforce, but it's for the good of the game, and it'd keep the game more interesting and exciting. Please do not ruin this game for others

- If the player vote for lynching, make it very very clear. Write it in huge bolded font.

- If a player knows someone cheated or believe someone cheated send the host a PM about it. Avoid accusing each other on the game thread.

Game Mechanics

The Game starts with a minimum of 25 players. Before the game starts every player will receive a PM from the host with his character on the game and will be added to their respective PM if their characters give them access to one.

In most of previous games there was one single secret PM group that was used by the villains to plan and coordinate their actions during the game. On Marvel vs DC there was no villains, neither secret PM group. To reflect the world of GOT there will be multiple secret PM groups, one for each major Houses (Lannister, Baratheon, Tyrell, Targaryen) and one for the Night Watch, with the possibility to create other groups during the game (Stark, two players PM). The new PM groups can only be create as consequences of the game (abilities) and will be created by the host only. Every PM groups will work like the villains PM on previous games.

Every House, group or independent character has a specific goal on the game and can use any strategy that suit them if it doesn't break the rules.

As usual the game will start with a post from the host on the main thread. The game begins on night time. There is no killing on the first night and every game period after a "king" (more on characters) dies.

The game is divided on two time periods: Night and Day. During the night the host will RNG the House and the player that will be the killer of the night. During the day the players will debate and vote if they want to lynch any player or not and which player on the main thread. The difference on the GOT Mafia is that the player voted to be lynched can PM the host to reveal his/her character and start a "Trial by Combat".

Every character has a chance to win a Trial by Combat that chance appears as a percentage on the character description going from 10% to 90%. Once the character is revealed the host will RNG one of the players that voted on the revealed player and will announce the name of the characters involved on the Trial by Combat. Next the host will RNG (considering their winning percentage) the winner of the combat and will announce the result on the main thread. The name of the player RNG to the trial will only be revealed if he/she lose the combat, otherwise the identity will remain hidden.

The Days and Nights will end with a post from the host on the main thread revealing what happened during that time period. The host will use George R.R. Martin (author of A song of ice and fire) as the voice that reveals the events of the Day and Night. They will have a duration of approximately 16 hours. The Days can be shortened if there if a majority of votes are reached and the Nights can be shortened as well if all players PM their abilities to the host.

Every character has at least one ability, active (need to send a PM to the host to use it) or passive (works all time). There are some characters that have more than one ability. Also, there are abilities that only work during Night and others that only work during Day. The character abilities are explained on the character description.

The game ends when one of the Houses or one player fulfills the winning condition that make impossible to others accomplish their own.


I think this is the part that will take more time and that we will discuss more. You can disagree, suggest new characters, new abilities. Don't be shy. This section will be construct little by little.

The characters will be divided by their groups. Some of them are considered basic characters which means that they must appear in every game, also there are "leaders" of their Houses that can only be killed by players that know their identities. A "King" is a character from a major House that must remain alive until the end of the game for that House conquer the iron throne and win the game. A notable characters is one that will have his identity revealed when he/she dies.

I'll try to give each House one ability.

We can also discuss how much characters from each group must appear for the sake of game balance.

The Lannisters

They are one of the most powerful Houses on the show if not the most powerful. They have the gold, the iron throne and their army to back them.

  • Winning condition: keep the throne. Joffrey, Cersei or Tywin must remain alive at the end of the game and the "Kings" of other Houses must be dead.
  • House ability - A Lannister always pays his debts (passive): if The Lennisters know the identity of a character that target one of them with an ability they can use the same ability on that character/player on the following night. It won't reveal the player.

Joffrey Baratheon - Basic character - Leader - King - Notable

  • Trial by Combat chance: 15%
  • sick bastard (active); every night he can target one player to be disable.
  • I'm the king! (passive): he can't be lynched.
  • Tommen (passive): After being killed for the first time, he remains alive but loses his active ability.

Tywin Lannister - Leader- Notable

  • Trial by Combat chance: 30%
  • the hand of the king 1 (passive): his vote counts as 3 votes.
  • the hand of the king 2 (passive): if Joffrey/Tommen dies he becomes a "King".
  • Lord of Casterly Rock (active): he can redirect the active ability of one player.(2 nights recharge)
  • special winning condition: Tyrion must die until the end of the game.

Cersei Lannister - Leader - Notable

  • Trial by Combat chance: 15%
  • Hear me roar (active): she can target one player with a threat of her choice if the target player makes the chosen action (attack, investigate, disable, protect...) the target player dies on the next night. She can only use it in one player at time and can only change if the player dies. If she dies the threat is off.
  • Queen Regent (passive): If Joffrey/Tommen and Tywin dies she becomes a "King".
  • special winning condition: If Joffrey dies she must kill Tyrion.

Jaime Lannister - Notable

  • Trial by Combat chance: 80%
  • Kingsguard (active): every night he can chose one player to protect from every attack.

Tyrion Lannister

  • Trial by Combat chance: 20%
  • Keen mind (active): he can target one player to be investigated.
  • Political skills (passive): every third night he will receive screenshots of that night (third) from the PM of a random House/group with the players name hidden.
  • Lord and Squire (passive): Tyrion knows who is Podrick and vice versa.
  • special winning condition: Tyrion don't care if the Lannister win or not, he just want to survive the game.

Podrick Payne

  • Trial by Combat chance: 25%
  • Lord and Squire (passive): Podrick knows who is Tyrion and vice versa.
  • Squire (active): He can chose one player to protect from attacks. It has a 50% chance to fail and 25% chance to kill the attacker.
  • The best they ever had (passive): he can't be disabled by Margaery.
  • special winning condition: Tyrion must remain alive until the end of the game.

Gregor Clegane

  • Trial by Combat chance: 90%
  • The Mountain 1 (active): he can take he place of a Lannister member on a Trial by Combat without revealing his identity (1 day recharge). He can use this ability again during the recharge time if he reveals himself.
  • The Mountain 2 (passive): He counters the first attack that hits him and remains alive but his Trial by Combat chance drops to 50%.

The Starks

Another major House on the show and one of the most popular ones but the unluckiest of all.

  • Winterhell (drawback): It's the only major House that starts the game without a PM group and can't be chosen as the night killer.
  • Winning condition: Reunite the family, get rid of white walkers, Lannisters and survive.
  • House ability - winter is coming (passive) - if one Stark is target by any ability that Stark will receive a notification and can chose to avoid that ability. (one time only)

Catelyn Stark - Basic Character - Leader - Notable

  • Trial by Combat chance: 15%
  • Search (active): every night she can target one player to know if he/she is from House Stark. If the result is positive the host will start a group PM with them and every time she finds a new member he/she will be added. the name of the target player won't be revealed on the night log. It'll only say if she succeed or not.
  • Avenging mother (passive/active): every time one member of her family is target by any ability she gains +1 usage of that ability that can be used whenever she wants but one at time.

Robb Stark - Leader - King - Notable

  • Trial by Combat chance: 70%
  • Stubborn (passive): he can't be redirected.
  • The Young Wolf (active): he can attack one player during night (2 nights recharge).
  • The King of the North (active): he can permanently disable and protect one player. This ends when he decides to release his prisoner or when he dies. The prisoner can't vote during day neither be investigated.

Sansa Stark

  • Trial by Combat chance: 10%
  • Naivité (drawback): every time an ill effect that uses RNG is used she has 3 times more chance to be the one selected by it.
  • Beauty (passive): every night one player is randomly selected to be disable by Sansa. The effect only works on men. It doesn't effect Starks, Varys, Renly, Loras and High Sparrow.
  • By marriage (active): she can send a marriage proposal to any player during the game (day or night) if it's accepted Sansa will join his husband group PM or if it's independent character he will join a PM with her or the Starks. This can only be accepted one time and don't work with Starks, women and High Sparrow. (3 nights recharge if it fails).

Arya Stark

  • Trial by Combat chance: 40%
  • Needle (active): she can attack one player of her choice and has 50% to fail (3 nights recharge).
  • Witness (passive): she knows the identity of the players that interacted with her.
  • No one (passive): everybody that investigate her, except her family, will receive a random character name.
  • special winning condition: Cersei, Joffrey, Twyn, The Mountain, Walder Frey, The Hound must die.

Bran Stark

  • Paralyzed (drawback): he can't participate in a trial by combat.
  • Servant (passive): Bran knows who is Hodor and vice versa.
  • Summer (active) - he can use summer as a lookout or to attack. His identity can't be detected by any ability and if countered-killed he loses this ability instead of dying (2 nights recharge)
  • Hodor (active) - he can force Hodor to attack or protect a target player (2 nights recharge). Hodor won't be able to protect anyone on the following night.


  • Lord (passive): Hodor knows who is Bran and vice versa.
  • Simple-minded (drawback): he can't vote for lynching, neither ask for a trial by combat and doesn't benefit by House ability.
  • Aid (active): He can chose one player to protect from attacks. 20% chance to kill the attacker.
  • special winning condition: protect Bran.

Maester Luwin

  • Trial by Combat chance: 10%
  • Wisdom (active): he can decrease the recharge time of one ability by one or make Catelyn use two abilities in the same night. This ability won't reveal the player identity. (1 night recharge)

The Targaryen

A former major House of Westeros that ruled the Seven Kingdoms for three centuries. Now the few remaining member are exile. On this game this House is represented by Daenerys and her loyal servants.

  • Winning condition: Daenerys must be alive on the end the game and all major houses must be destroyed.
  • House ability - Over the Narrow Sea 1 (passive) - every member of this House is protected against the first ability target to them, every other time they are target with the same or a different ability it will work.
  • House drawback - Over the Narrow Sea 2 - The House can only use two actives abilities every night, including night kill.

Daenerys Targaryen - Leader - King - Basic - Notable

  • Trial by Combat chance: 15%
  • Khaleesi (passive): every member of her House can replace her on a trial by combat.
  • Mother of Dragons (passive): when chosen as the night killer she will kill two random player with attacks that can't be blocked.
  • Gentle heart (drawback): If her dragons kill one independent character she must reveal the identity of one member of her House.
  • Breaker of chains (active): she can set free one player that is captive. (3 nights recharge)
  • Mhysa (passive): she can't be lynched.

Jorah Mormont

  • Trial by Combat change: 75%
  • Adviser (active): He can receive screenshot from a group PM of his choice. (4 nights recharge)
  • Spy (active): he can investigate one player at night. (1 night recharge)

Daario Naharis

  • Trial by Combat chance: 80%
  • Second Son (passive): his attack can't be blocked.
  • Code of honor (drawback): he can't kill characters that don't have kill or protect abilities. Except Night Watch and wildlings members.

Grey Worm

  • Trial by Combat chance: 70%
  • Unsullied (passive): he can't be disabled and/or redirected.
  • Bodyguard (active): he can protect one player every night. If he dies this ability will pass to Daario.

Barristan Selmy

  • Trial by Combat chance: 80%
  • Queensguard (active): he can protect one player or himself every night. If he dies this ability will pass to Jorah.
  • The Bold (passive): he will kill everyone that attacks the player he is protecting or himself. He will die if he isn't protecting himself when attacked but will kill his attacker as well. (1 night recharge)
  • Experience (active): he can boost a player Trial by Combat chance in 10% (1 day recharge)


  • Trial by Combat chance: 15%
  • Interpreter (passive): As long she is alive, her House will know the identities of every player that target Daenerys.

BLOG: Game rules and mechanics - Mafia: Cartoons edition 2.0

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The following game was tested on the battle forum of Comicvine. The rules and mechanics are fruits from the host and players analysis. This is not a game or a sign-up thread. This blog post were made to share the game with people that might be interested in play in any forum or just pick some ideas from it and use it on their own game.


The game game starts with 20 players minimum. The character distribution will be approximately 50% heroes, 25% villains and 25% wildcards.

There are 3 characters category: villains, heroes and wildcards.

The villains will be added in a secret PM on which they will know it other (the host won't reveal their roles in the secret PM) and decide together what they are going to do in the game. Their goal is to eliminate the heroes and some wildcards characters that might be a problem.

The heroes need to somehow work together to eliminate the villains and some wildcards characters that might be a problem but they don’t know each other, neither have a PM for their own.

Each of the wildcards characters has it unique goal and winning condition. Neither knows each other nor has a PM for their own.

The host will send a PM with a role to every player, after that the game will start. During the night the villains will decide which player they want to kill and all characters with an active ability can PM the host if they want to use their ability. If a character doesn’t send a PM during the night time it won’t use its ability. The players with active ability must send a PM to the host until 3 hours before the end of the night.

In the end of the night time there will be a post made by the host that will describe what happened during that night. And with that the day time will start.

On day time the players will debate what they should do. There is always the possibility of lynching one of the players but it’s not an obligation. The player with most votes will be lynched. As well as the night time, the day time will end with a post of the host that will start the next night.

(The host can use as many narrators as it want to describe the events of the day/night.Examples: Shiro Shinobi [A:LoK], Cuber [Adventure Time], Narrator (PPG), Ronaldo Fryman [Steven Universe]...)

The game ends when one of the parties or one player fulfills the winning condition.


- Before the game starts the host must ask for the moderators to check if there are any alternative accounts of the involved players.

- If the player sign up, the player must play. If the player miss two nights without PMing the host, or being active in the thread, or being active at all, the player will be eliminated. This will not be broadcast, but the player will be "written out".

- No posting screenshots to prove roles, or for any other purpose. It breaks the game and makes it less fun.

- It isn't allowed to delete or edit a post.

- Comments that may affect the game from players who died or from non-players viners will be flagged/removed.

- No PMing other players, making secret pacts, reveal roles, etc. This is a rule the host can't really enforce, but it's for the good of the game, and it'd keep the game more interesting and exciting. Please do not ruin this game for others

- If the player vote for lynching, make it very very clear. Write it in huge bolded font.

- If a player knows someone cheated or believe someone cheated send the host a PM about it. Avoid accusing each other on the game thread.



Winning condition: Eliminate every hero player and dangerous wildcards characters.

Mr. Boss (KND)

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Mr. Boss is a corrupt, child-hating, corporate executive who acts as the de-facto leader of the villains group. All kids around the world know that he is a bad guy but the adults see him as a regular businessman. (Maybe everybody is right).

The Boss (active) - Twice during the game Mr. Boss can override the RNG and chose one character as the night killer.

Businessman (passive) - When investigated Mr. Boss player will appear as a (random) hero to the investigator.

Princess Morbucks (Powerpuff Girls)

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Princess is extremely spoiled, mean, selfish, jealous, greedy, and nasty, especially for a little girl. She is subject to violent temper tantrums when she wants something. When denied of what she wants, she becomes emotionally distressed and throws a huge temper tantrum, which irritates everyone around her.

The power of money (active) - Princess can use her huge amount of money to redirect one player action (1 night recharge).

Winning condition: Princess Morbucks only wins if the villains win and Mr. Boss is dead.

Forever Knights (Ben10)

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The Forever Knights is a secret organization that makes it way through the underworld to achieve its goals. Their existence isn’t known by regular citizen; even when its headquarters are destroyed in battles and the time they managed to replace an entire junior baseball team for killing robots.

Secret Society (passive) - The Forever Knights will clean the mess on the city. Until they are functioning nobody will (normally) know who died during day or night.

Note: The host will reveal the identity of the players killed on the villains PM

Peridot (Steven Universe)

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Peridot has been shown to be cold and ruthless. She appears to be a scout, and takes her work seriously. Peridot can create different types of spherical robots, known as Robonoids. One of them being the "Plug Robonoids" which are reconnaissance drones deployed from the Gem Homeworld to accomplish special missions, such as surveying foreign planets without the aid of a Warp Pad or transportation of a space vessel.

Scout (active) - Peridot can use her Plug Robonoids to investigate other players during the night.

Amon (Avatar: the Legend of Korra)

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Amon was the charismatic and mysterious leader of an anti-bender revolutionary group known as the Equalists. Their ultimate goal was to introduce equality for all by permanently ridding the world of benders. Amon can use common bloodbending techniques, such as body manipulation and torture, to an extremely powerful degree while exerting minimal effort, as well server bending connection by obstructing the chi path of one’s body.

Chi-blocking (active) - Amon can nullify one player’s active ability during night he target the player.

Equality (active) - Amon can permanently nullify all abilities of one player until he or the player dies. (2 nights recharge)

Note 1: Amon can only equalize two players at the same time. One of them must die for him equalize another.

Note 2: Equality can nullify The Amoeba Boys but Amon will be infected.

Zim (Invader Zim)

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Zim is a member of the alien Irken race, and a former Irken Invader. In order to blend in with the inhabitants of Earth, Zim has made a series of creative disguises. Zim often wears disguises to try to conceal his identity from the "earth-monkeys" that he plans to eventually conquer; they are often unconvincing and hastily constructed, but he knows that the humans are too oblivious to recognize that he is an extraterrestrial visitor anyway.

Impersonate (active) - During each night Zim can impersonate another player; every action target to the chosen player will be redirect to Zim, also if the chosen player is investigated during that night it will appear as a (random) villain.

Good neighbor (active) - Zim can disguise himself as a hero/wildcard; if Zim is investigated it’ll appear as the chosen character instead.

Note: When disguised as a hero Samurai Jack/Finn will consider Zim a hero.

Me-Mow (Adventure Time)

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Me-Mow is a second-class assassin of the Guild of Assassins and is trying to become a full-member assassin. Besides her skills with stealth, as well as having a hidden dagger inside her mouth, she is extremely agile. She is also skilled in concealing herself, and is capable of climbing sideways on surfaces.

Second-class assassin (passive): Me-Mow has more chances to be picked as the assassin of the night (her name appears 3 times in the RNG and can be repeated once before every villain is picked). Also, she ignores any player that is protecting her target.

Michael Morningstar/ Darkstar (Ben10)

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Michael Morningstar, also known as Darkstar, has the ability to drain life force from living beings in physical contact. Due to his constant cycle of absorbing greater and greater amounts of mana/life energy, energy from normal people will not sustain Michael for long.

Drain (active) - Darkstar can copy one ability from a character that was killed by villains during the night. An active ability has one time use, as soon as he uses it he won't be able to use anymore, a passive ability will continue with him until he drains another one.

Note: If Darkstar didn't use one copied ability but want to copy another, he will lose the previous ability and acquire the new one.

Nocturne (Danny Phantom)

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Nocturne is the ghost of sleep and dreaming. Despite his title, Nocturne is a rather weak ghost on his own. He makes up for this with his various abilities. When full of dream energy he is a very powerful ghost. Without the dreams of humans to provide him with energy, he seems to run out of power relatively quickly.

Oneiric energy (passive) - Nocturne is unkillable during night but can be easily killed during day time.

Lord of sleep and dreaming: Every other night Nocturne receives the name of a random hero/wildcard that was inactive during that night.

Drawback: If the lynching votes are tie and it includes Nocturne, he will be the one lynched.

Aku (Samurai Jack)

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Aku also known as the "Master of Masters", "The Deliverer of Darkness", and the "Shogun of Sorrow". Being a demonic manifestation of a formless evil, is naturally tapped into various dark forces. This gives him magical power beyond any mere mortal. There appears to be little to no limit to it, as he can perform acts of necromancy along with manifesting demons, energy projection,, shape shifting, time travel and various supernatural feats.

Time manipulation (active) - Aku can change the priority order of the abilities or negate a day phase (3 nights recharge).

Time travel (active) - Every action target to the chosen player as well the action made by the chosen player will only happen on the following night. (2 nights recharge)


Winning condition: Eliminate every villain player and dangerous wildcards characters.

Nigel Uno/Numbuh 1 (KND)

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Nigel Uno a.k.a. Numbuh 1 is the bald, British leader and head operative of Sector V and current Earth representative to the Galactic Kids Next Door. Described as a tactical genius by some and as a paranoid workaholic by others, Numbuh 1 takes his position and responsibilities as a KND operative too seriously.

Leadership (passive/active) - As the leader of the heroes group if Numbuh 1 is target by any hero ability during night he can redirect that hero to a target of his choice.

Note 1: If the player doesn't answer before the night post the host must RNG a new target if Numbuh 1 is attacked.

Note 2: Numbuh 1 ability also works on Samurai Jack.

Benjamin Tennyson/Ben10 (Ben10)

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Ben was a normal ten-year-old kid until he found the Omnitrix, a powerful watch-like device that allowed him to turn into ten different aliens. Though initially immature and clumsy, he grew to be a true hero.

Ominitrix (active) - Ben10 can transform in 10 different aliens which one with a specific ability but he can only use one per night and each of them one time during the entire game.

Four Arms: attack target player

Grey Matter: investigate target player

Heatblast: immune during day

Diamondhead: protect target player against attacks

XLR8: swap two players

Ghostfreak: immune during night

Stinkfly: nullify target player

Upgrade: protects the target against nullification or doubles the target player ability

Rath: kill whoever attacks the player and leave game as well (extend to day time)

Wildmutt: knows the identity of whoever visits the target player during the night

Note: Upgrade can override the recharge time of any ability.

Drawback: Sometimes the omnitrix won’t work as he wants (every time the player choose to use one ability the host must run a RNG with numbers from 1 to 11. If the result is 11 the ability won't work. To every ability that worked add one more number for the drawback possibility).

Finn, the Human (Adventure Time)

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Although at times violent and aggressive, Finn is a brave and righteous boy. His aspirations to become a great hero makes him somewhat of a moral sheriff in the Land of Ooo, as he is willing to help and protect any innocent person or creature. Despite his heroic nature, Finn also takes a liking to a "normal life" without any recognition or praise for being a hero. Finn is also almost incapable of doing anything evil or unjust, and will struggle greatly against doing such things like killing a neutrally aligned ant.

Adventure Time (active) - Finn can target one player to attack during night time (1 night recharge).

Drawback: If Finn kills a non-villain he will out himself and his recharge time will increase in +1 night.

PowerPuff Girls (Powerpuff Girls)

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Sugar, spice and everything nice, as well the accidental addition of Chemical X. The Powerpuff Girls are a trio of cute and beautiful superhuman kindergarten girls created by Professor Utonium that dedicated their lives to fighting crime and the forces of evil before bedtime.

Chemical X (passive) - PPGs can’t be killed/lynched during day time but they will be vulnerable after going to bed (night).

So once again the day is saved (active) -Once during the game the PPGs can reveal themselves and be lynched during the day time, saving other player from lynching.

Korra (Avatar: the Legend of Korra)

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Korra is the current incarnation of the Avatar. As the Avatar, Korra has the unique ability to use all four elements as well the capacity to act as a bridge between mortal world and the Spirit World, the plane of existence where the universe's disembodied spirits dwell and was the one responsible for the connection between both worlds. Korra is the symbol of balance and coexistence.

Avatar State (active) - Once during the game the player can enter in the Avatar State and will be able to nullify one player (water), protect one player (earth), attack one target (fire) and switch two players (air) on the same night.

Note: The Avatar State will reveal the player that is Korra. Also, Korra passive ability won't work anymore.

The end of the Avatar (passive) - If Korra get lynched by day there will be no death during the following night but if she get killed during night time there will be no lynching in the following day and killing in the next night.

Danny Phantom (Danny Phantom)

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Danny had an accident involving the newly built "Fenton Portal", causing his molecular structure to infuse with ectoplasm. As a result, Danny Fenton becomes a half-human, half-ghost hybrid; he styles himself as a new persona as Danny Phantom, an extraordinary spectral superhero with a ghostly array of other-worldly powers; able to shift between the forms his human-half and his ghost-half at will, coming into a number of various supernatural/paranormal extraordinary abilities. Like the ghost sense that allows him to sense ghosts nearby.

Ghost sense (passive) - Danny Phantom has the ability to know the identity of the players that died at any time.

Steven (Steven Universe)

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A half-human, half-Gem as a result of his parentage, Steven is an extraordinary unique being with innate powers beyond that of both normal humans and Gems. Guided and aided by the Crystal Gems, Steven's destiny is to protect humanity as his mother did before him. Due to possessing his mother's gemstone, Steven can summon Rose's shield. Because Steven's powers are maternal in nature, he is required to feel a strong need to protect others in order to call his shield out.

Rose's Shield (active) - Steven can protect one player from attacks during the night. The target player won’t be killed by normal attacks while Steven shields it.

Bubble Shield (active) - Steven can protect one player and himself from attacks and infection during the night but will nullify his target as well. (2 nights recharge)

Monkey (Dexter's Lab)

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Dexter wants his pet lab monkey to have some sort of strange thing about his but he never finds anything, but whenever Dexter isn't looking, Monkey turns into a super powered monkey named Monkey who fights crime and evil whenever all of the other forces have been beaten.

Dexter's experiments (passive) - During night Monkey uses his superhero persona and won’t be beaten but during day time he must pretend be a normal lab pet what makes him as vulnerable as everybody else.

Dial M - Once during the game Monkey can reveal itself and draw all attacks and nullifying powers on him.

Note: "Dial M" also draw "Bad Luck".

Dib (Invader Zim)

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Dib is an eccentric young boy who is obsessed with the paranormal. He attends school with Zim, and is determined to stop him from conquering Earth and expose him as an alien, though almost nobody believes him. He is highly unpopular at school and at home for said obsession with the paranormal, and is often dismissed as "crazy" or "insane."

Obsessed with the paranormal (active) - Dib can investigate one character during night.

Timmy Turner (Fairy Oddparents)

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Timmy is an average kid that no one understands. Mom and Dad and Vicky always giving him commands. But as a miserable human child he was given a couple of fairy godparents, named Cosmo and Wanda. Both tasked to make Timmy happy by granting him wishes and keeping him safe. After that day, Timmy can wish anything he wants if it’s not against “Da Rules”.

Cosmo (active) - During night time Timmy can swap two player, including himself if he wants.

Note 1: Any and all abilities targeted on the players Timmy switched, will be switched as well.

Wanda (active) - During night time Timmy can nullify one player’s active ability.

I wish everything back to normal! (active) - Once during the game Timmy can wish all night events be cancelled.

Note 2: All actions will appear on the night log but there will be no result and the recharge time will be applied.


Each Wildcard has it own winning condition

Jack (Samurai Jack)

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Jack strongly exhibits the characteristics of a stoic hero. He is unfailingly kind and generous, and will always attempt to help those in need, as well as dispatching sage like wisdom to those he believes are in need of guidance. As a child, Jack escaped destruction and traveled the Earth training his mind and his body for years until he reached adulthood, becoming a legendary samurai. After taking his father's magic katana sword, the prince challenged Aku to a duel and defeats him. However, before the prince can deal the killing blow, Aku created a time portal and sent Jack into the distant future, anticipating that he would be able to amass sufficient power to deal with the samurai later. Now, Samurai Jack travels the world searching for a way to go back to his time and stop the evil that is Aku.

Winning condition: Aku must die. After Aku is defeated Jack will leave the game.

The sword (active) - Every night Jack can target a player to be attacked.

Master Combatant (passive) - Jack has 50% to not be killed by an attack.

Drawback: If Jack hits a non-villain character he loses and leave the game.

Note: If Jack's attack hits a hero, his target won't be killed but his drawback will be applied.

The Lich (Adventure Time)

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The Lich is a powerful undead being and the embodiment of the ultimate evil. The Lich has a medley of unholy powers like an aura of death and rot around him, living creatures and objects have been seen to rot and die as they come in contact with him or his general presence. The Lich is driven by a rather single-minded goal to destroy all life and appears to show little interest in anything that does not further his ambitions towards this dark end. He also has an apparent hatred for all living things.

Winning condition: Everybody must die. The Lich must be the only character standing in the end of the game.

Green Flames (active) - Every night The Lich may kill one player of its choice.

Aura of death and rot (passive) - The Lich has a 30% chance of killing any character that interacts with him during night.

Necromancy (passive) - To every player The Lich kills he receive +1 life (max. +1)

Mind control (passive) - The Lich can't be killed via lynching.

Note 1: The Lich is considered a villain to Samurai Jack/Finn.

Note 2: The Lich must die for villains, heroes or some wildcards win.

Huntor (Dexter's Lab)

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Huntor is a lion-like alien with the reputation of being one of the greatest hunters in the universe and has the best weapons and technology at his disposal.

Winning condition: At the beginning of the game Huntor will receive a list with 3 characters name. He must kill at least one of them during night.

Note 1: The player can continue the game after accomplished this goal.

Drawback: If Huntor kills any other character that isn’t on his list he loses.

Tracking skills (active) - Huntor may target one player during night to be investigated.

Predator (active) - Huntor can attack one player during night.

Note 2: If one of the major parties (villains/heroes) eliminated the other and Huntor stills on the game with at least one character from the winning party on his list, the game will continue until Huntor kills his target or the wrong character or is killed/lynched.

Note 3: Huntor is considered a villain to Samurai Jack/Finn.

Mr. Crocker (Fairy Oddparents)

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Although most adults simply do not believe that fairies exist, Crocker believes otherwise as he has once before. And because of that Crocker is often considered "insane" due to his constant obsession of fairies. Despite that he has invented a number of devices that can actually sense magic and fairies. Crocker will use them to capture and prove to the world that fairies are real and that he isn’t a nutjob.

Winning condition: Make either Timmy Turner or the Anti-Faries being lynched (Crocker must be the first to vote on them).

Note: The player can continue the game after accomplished this goal.

Magic Detector (active) - Crocker can investigate one player during night but will only receive the answer that it’s or not a fairy (he won’t know each one it is).

Note 2: Crocker is considered a villain to Samurai Jack/Finn.

Mordecai and Rigby (Regular Show)

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Two best friends, a blue jay named Mordecai and a brown raccoon named Rigby, work as groundskeepers at a park and spend their days trying to entertain themselves by perfecting useless skills during work hours or any means necessary.

Winning condition: Mordecai and Rigby must survive the game.

Procrastination (active) - Every night Mordecai and Rigby must target one different player. The target will be nullified during that night and receive +1 recharge time on all actives abilities.

Note: Mordecai and Rigby are forced to use their ability every night.

Drawback: If they hit Mr. Boss they lose.

Kenny McCormick (South Park)

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Kenny is most famous for dying in almost every episode in the first five seasons of South Park. He is upset that his friends never express that they remember him dying.

Winning condition: Kenny must die in front of the townspeople. Make them remember your death by being lynched during day time.

Every episode (passive) - Every night Kenny has 50% chance of being the target of any attack but he will be revived on the next night.

Eduardo (Foster’s Home for Imaginary Friends)

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Eduardo is a muscular seven-foot tall (to his horns), 542-pound monster-like "guardian friend" and is one of the gentlest friends in the entire house, despite his menacing appearance. Despite being a protector friend, he's a total coward. Despite his fear, when motivated, by either need or fear from an actual threat, he is a powerful protector. However he takes little to no initiative to protect himself because of his gentleness, despite being able to pummel far larger beings than himself into the ground.

Drawback: If investigated Eduardo will appear as a (random) villain.

Mi amigo! (active/passive) - During anytime in the game Eduardo can choose (send a PM to the host) a player as his friend. After that if that player is attacked (by day or night) Eduardo will protect his friend killing the attacker and running scarily away from the town.

Note 1: During day time Eduardo will attack the last player to vote on his friend to be lynched.

Winning condition: Eduardo’s friend must survive the game.

Note 2: Eduardo won’t attack anybody that attacks him.

Mandy (The Grim Adventures of Billy and Mandy)

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Mandy is a perpetually cynical and an angry girl from Endsville that’s shown to be bitter, quiet, sensible, and malevolently intelligent, as well cold-hearted and brutish. Mandy aspires to dominate the planet with an iron fist.

Winning condition: Mandy wins if the heroes or the villains fulfill their winning condition without their leader alive (Numbuh 1/heroes or Mr. Boss-Princess Morbucks/Villains).

Note 1: If Mandy wins, everybody else loses.

Ruling with iron fist (active) - Mandy lynching vote count as 3 votes.

Nobody mess with Mandy (passive) - If Mandy is attacked she will show who is the boss around and will leave the town with her new pet slave (she and the attacker leaves the game).

Note 2: During day time Mandy will attack the first player that voted to lynch her.

Grim's BFF (passive) - Mandy knows the identity of the dead players.

Anti-Fairies (Fairy Oddparents)

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Anti-Fairies represent bad luck. They use their magic, typically during Friday the 13th, to cause pain and misery to anyone who commits superstitious acts, such as crossing a black cat's path or breaking a mirror. They mainly enjoy causing havoc on Earth through bad luck, and unlike fairies, they do not have god-children because of the fairies and the anti-fairies bake off. Also, they don’t need to follow “Da Rules”.

Bad Luck (active) - Every night the Anti-fairies may target one player to have bad luck. The target player's abilities (active and/or passive) will fail.

Failing examples: 1 -an investigator reveal his identity to the target instead of knowing the target identity. 2 - a killer would protect instead of kill his target. 3 - Eduardo would kill his friend. 4- Nocturne/Monkey killed during night...

Note 1: Bad Luck can affect The Amoeba Boys but the Anti-fairies will be infected.

Havoc (active): The anti-fairies may scramble the lynching votes or the villains nightly kill vote. (2 nights recharge).

Winning condition: Using their power the anti-fairies must give bad luck to at least one player of each faction or kill at least one of them with their Havoc.

Note 2: The winning condition can be reached with a combination of "Bad Luck" and "Havoc" ability.

Note 3: The Anti-Fairies are considered villains to Samurai Jack/Finn.

The Amoeba Boys (Powerpuff Girls)

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The Amoeba Boys are definitely Townsville's least malicious villains, even having a friendship-of-sorts with The Powerpuff Girls. They are generally harmless, but their actions have on several occasions endangered both the girls and the town purely by accident. The greatest threat the Amoeba Boys have posed to Townsville and the girls was when they each caught a cold that, when merged with their DNA, created a severe virus that quickly spread through the city, making even the healthiest person fall ill instantaneously.

Infection (passive) - Any character that interacts with The Amoeba Boys will be infected by a severe virus. After that this character will also infect anyone that interacts with.

Note 1: The first person to vote to lynch The Amoeba Boys will be infected.

Note 2: Infection can be avoided by Bubble Shield (if a protector protects the Amoeba Boys the protector becomes infected and will infect anyone that he protects after that), Amon's Equality or Anti-fairies "Bad Luck".

Note 3: A infected player will only infect other player starting from the next time period. A infected player can't infect another player at the same time period that the player was infected.

Note 4: Danny Phantom can't be infected by seeing the ghost of a infected dead player but Darkstar can be infected by copying a dead infected player ability.

Note 5: If the Amoeba Boys are killed while affected by Amon's "Equality" or Anti-fairies "Bad Luck" ability the town will be cured.

Winning condition: If the Amoeba Boys’ virus infected every living player before villains/heroes/Mandy/The Lich reach either winning condition the Amoeba Boys win.

Note 6: If the Amoeba Boys win, everybody else loses.


0 Time Manipulation

1 Reveal/Nullify/Upgrade

2 Impersonate/Nullify

3 Swap/Nullify/Upgrade

4 Bad Luck/Nullify/Upgrade

5 Lookout/Nullify/Upgrade

6 Protect

7 Investigate/Disguise

8 Havoc

9 Attack

10 Passive