The Legendary Earth-Man
Name: Woodrow "Woody" Watts
Occupation: Interstellar Adventurer / Outlaw / Hero
Identity: Unknown. Woodrow Watts may as well not exist, he's been off-planet so long. No birth records under the name, and Warp's not shared much of his past.
Alias: Warpspeed, Earth-Man, Miscreant-99291, the Interstellar Homewrecker, the Space Exile, the People's Hero, the Space Fox, Buckethead, the Guileful Guardian, the Starbound Wanderer
Team Affiliation: The Gang
Weight: 190 lbs.
Age: Unknown; actual age impossible to approximate due to space-time dilation.
Alignment: Ambiguously good
Birthplace: Earth - USA
Allies: Reynard, Neuromind, Seraphic, Bitan, Dandy, Friendo
Superhuman Abilities - The Starbound Wanderer
Superhuman Biology: Woodrow's chief meta-human ability enables him to re-purpose and manipulate energy, be it power he absorbs from his surroundings directly or that which his body takes in through the consumption of food. Woodrow's body constantly undergoes a process of coalescing and amplifying quantum energy in his surroundings, drawing it into his superhuman cells for later use. Woodrow's cellular structure is uniquely conducive to storing cosmic power, his brain capable of directing his cells to release and / or use it in ways which place him far above normal humans in terms of power. It is speculated that Woodrow's energy use is around 2000% more efficient than that of a normal human; he actually uses calories to "generate" power, amplifying the original energy that his food would give him and using it to give himself superhuman physicals. Woodrow's cellular structure is ordered nearly perfectly, his tissues capable of powerful self-repair given enough energy to work with. His skin is unnaturally dense; even without the use of his inertial powers, he is difficult to wound.
Woodrow's brain and senses are naturally attuned to the larger universe around him, granting him a subconscious perception of space-time in a manner that enables him to use his powers adequately. For example, when moving at extremely high speeds, Woodrow can maintain a sense of direction. Woodrow can sense electromagnetic energy fields as well as determine their intensity and direction.
Inertial Control / Exponential Momentum Gain: Woodrow has complete control over his own inertia, granting him the power to move throughout his environment at extraordinary rates. By directing his internal energies to create a field around his body, which he can then manipulate, Woodrow can move in any direction through his environment by focusing on it, granting him the power of flight. Furthermore, the faster Woodrow is moving, the more force he packs, the field growing stronger as it gains momentum. This turns Woodrow into what essentially amounts to a human missile, the field rendering him invulnerable and threatening to utterly disintegrate anything he collides with. Woodrow's ability to amplify his own inertia leads to an exponential gain in momentum, strong enough that it will eventually lead to him overtaking the speed of light. When this occurs, Woodrow's body takes on an energized state, the field surrounding him bending space so as to enable him to enter "warpspeed," or the state of moving faster than light.
When Woodrow moves at high speeds, he creates a "wake" behind himself, dragging matter along after him. This wake can prove devastating to both individual targets and planetary bodies, the potential for a high-speed human to disrupt a world's gravitation when moving at relativistic speeds rendering such movements too dangerous to conduct within an atmosphere. Woodrow's brain is advanced enough to allow him to make use of such devastating powers with the precision needed to function as a living being; the chances of him unintentionally devastating the atmosphere through ultra-fast flight are virtually null because his mind subtly adjusts to the necessary conditions of his environment. As such, Woodrow's wake is rarely damaging to his environment, for his mind subconsciously prevents him from moving at speeds which would create such devastation whenever it would be unsafe to do so.
Woodrow's inertial control grants him an additional semblance of invulnerability, capable of reducing harmful forces acting on his person to virtually zero. Woodrow can maintain his position in a spatial environment through force of will, becoming an immovable object by reducing his momentum. The ultra-dense energy field surrounding him in this state further helps him survive deadly impacts, reducing the physical force acting on his person and preventing most conventional injuries. Woodrow can extend this field in the form of beams, most often from his hands; this enables him to either selectively amplify, nullify, or reverse the momentum of anything they strike. The end result could best be described as three types of beam attacks: a destruction beam, a stasis beam, and a tractor beam. The destruction beam essentially accelerates part or all of a target away from itself, accompanied by intense heat as the air molecules are forcibly accelerated into the foe. The stasis beam utterly reduces the momentum of a target, reducing the effects of gravity to zero and enabling Woodrow to direct the target by moving his fingers. This is similar to telekinesis, but requires contact between the beam and the target as well as continued focus from Woodrow. The final beam is similar in nature to the stasis beam, but involves Woodrow drawing the target closer to himself. By using these beams to reduce the effects of gravity on an object, Woodrow can simulate superhuman strength.
The energy field surrounding Woodrow obviates his need to breathe in deep space, and enables him to traverse interstellar roadways with ease. The eye-destroying brightness of stars is mitigated by the field in addition to Woodrow's helmet, and the intense temperature differences have no effect on his nigh-invulnerable body. The rigors of outer space mean little to Woodrow, though he does eventually require sustenance in order to survive and make adequate use of his powers. If he were to run out of energy, it is theorized that his body would enter a coma-like state until it could absorb more.
Brain Advancements: In order to adequately make use of his high-speed body, Woodrow's brain needs to be able to process information faster than most beings could. His highly efficient body functions aid in this altered reaction time, enabling Woodrow to navigate his surroundings nimbly. Despite his lack of a formal education, it also makes him more clever than average. His thought process, while not necessarily deeper, is certainly faster than an ordinary man; Woodrow is able to think in coherent sentences within very short amounts of time, even in the midst of brutal second-by-second conflict.
Abilities - The Face
Woodrow has accrued a formidable set of skills during his tenure in space, ranging from close-quarters combat to marksmanship. He has demonstrated proficiency in the art of mixing drinks, basic starship engineering and management, meditation, and conversation. Woodrow's martial discipline is more lacking than most, given his amazing power, but if he were to lose his superhuman abilities, he does indeed possess a degree of physical-combat skill. Woodrow experienced the sensation of flightlessness on high-gravity worlds, forcing him to rely on acrobatics instead. Even with his powers dampened or mitigated by internal or external factors, Woodrow himself is still competent - especially with a weapon in his hand.
Woodrow possesses an acute degree of control over his body language. He can manage his own resting heart rate through focus and force himself to look another person in the eyes while speaking, all effortlessly. The culminating effect is that it is impossible for a lie detector to work on Woody.
Paraphernalia - The Space Exile
Star-Helm: A junked CorrSec centurion helmet that uses cosmic wavelengths to passively tap into information feeds. The helmet interacts with Woodrow's mind, providing him with information readings and helping him chart his flight path through space. The helmet contains a universal translator, though it is not always 100% reliable due to the outdated nature of the helmet and the conditions it's been forced to endure. The helmet helps protect Woodrow's senses from the rigors of interstellar travel, and can analyze substances to make sure they are safe for consumption. The star-helm protects its users from telepathic interference. He can adjust this to let specific frequencies, such as those from allies, into his mind. The helmet is capable of real-time audio-visual recording and storage. The helm is collapsible, like most of Woody's other tools; it can fold in upon itself for easy storage, though this takes more time than his other devices due to its complexity. The helm is extraordinarily durable, and the bottom edge is notably sharp. Because it isn't coded with Earth languages, hacking it is conventionally impossible; the coding that makes up the programs cannot interface directly with human language. Translating another language without a point of reference simply would not work.
Ray-Gun: A simple sidearm tricked out over time to serve as a personal self-defense weapon of last resort for the Space Exile. Worn in a compression-holster that practically adheres to his suit, Woodrow's modified energy weapon operates off a stellar battery, a clip that can be recharged at most outland stations. He can also charge it with his cosmic energy, though because he often uses it in situations where his powers aren't his first choice, this is not always an option. Most often used when Woodrow goes incognito on worlds he can't afford to be spotted on. Has a neuron-disrupting stun setting in addition to classic "heat" and more advanced "disintegration." Also has a magnetic accelerator - placing a small metal object in front of the beam projector activates a "railgun" setting, which uses Lorentz forces to propel magnetic "slugs" like coins or bullets at extraordinary speeds and forces.
Bodysuit: A special pseudo-organic bodyglove built to suit Warpspeed's imagination. A highly advanced "mento-spandex" from another world molds itself to Woodrow's imagination, hardening like a carapace in response to deep-space activity. The symbiotic suit is nonsentient, and it feeds on ambient cosmic energy. The suit self-repairs over time given enough energy, making it perfectly suited to Woodrow's biology. The suit can take on the appearance of civilian clothing, as well as provide pockets. The suit can increase in mass with energy input, catalytic conversions taking place over time to disguise the user. Woodrow hasn't changed its appearance in a very long time. The jumpsuit's makeup, however, does alter itself in more casual situations; when not in public, the mento-spandex becomes looser, baggier in appearance and more comfortable. The armor-like golden carapace forming his gauntlets, greaves, and breastplate become more malleable, melting away into the more cloth-like substance.
User is also part of the CVU COE - also goes by the accounts @lichter and @autarchist, though this is probably the one you should PM.
Been around for a little while, will answer any questions you have! Manages a Discord server for the community, always open to join.