Ultimate_Knight

I put links to most of the pictures in my image gallery to anyone who is curious...

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Ultimate_Knight

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Jin Sakai

Sucker Punch's Ghost of Tsushima
Sucker Punch's Ghost of Tsushima

Player Character

Sloclap's Sifu
Sloclap's Sifu

Standard Conditions

  • Random Encounter
  • In character
    • Jin thinks his foe is working with the Mongols
    • Protagonist thinks Jin is one of the assassins that killed their Sifu
  • Sifu MC has all skills and shrine bonuses unlocked
  • Jin's equipment and skills are maxed out (charms he may equip up to you)
  • Win by any means necessary

Round 1

  • Jin only has his sword, kunai, and Ronin Attire
  • Sifu protagonist is Age 30
    • Sifu MC does not have the pendant

Round 2

  • Sakai has access to all gear and skills with Sakai Clan Armor
  • Sifu player character starts at Age 20
    • Sifu protagonist has access to the pendant

Locations

  • Combatants start 75 ft. apart from each other
  • Civilians and outside interference will not be tolerated
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Ultimate_Knight

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Fake Spider-Man

Marvel's Spider-Man
Marvel's Spider-Man

Yu Onomae

Spider-Man: Fake Red
Spider-Man: Fake Red

Rules

  • Random Encounter
    • Fake Spider-Man knows Yu has Spidey's Webshooters
  • In character
    • Both believe the other to be an imposter with malevolent motives
    • Both are determined to put their hero's imposter down
  • Standard Gear and Abilities for All
  • Win by any means necessary

Location: Generic City Setting

  • Combatants start 5 ft. apart facing each other
  • Civilians and outside interference will not be tolerated
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Ultimate_Knight

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#3  Edited By Ultimate_Knight

Spider-Man (Insomniac)

Marvel's Spider-Man
Marvel's Spider-Man

Rico Rodriguez

Just Cause
Just Cause

Rules

  • Random Encounter
  • In character
  • Rico has access to all traversal tools from his games (except vehicles) and is fully upgraded
  • Spidey's traversal skill tree is maxed out
    • Has access to web wings, web zip and surfing primarily
    • Web swinging, point launching, midair boosts and loop de loops are prohibited
    • Everything else like charged jump, slingshot, etc. is fine
    • Fall Damage (at hardest difficulty) is toggled on for Peter
  • Winner is determined who can get from Point A to B the fastest
  • If someone dies from messing up their movement, a 5 second penalty is added to their run

Rounds

Round 1: New York

  • Character starts at Upper West Side and has to get to Downtown Brooklyn
  • Anyone (Even Rico) can use wind currents and air lifts from the game

Round 2: Medici

  • Character starts at Regno and has to get to Prima
  • Spidey gets access to all traversal abilities, including the ones previously restricted
  • Swing Assist set to 1
  • Fall damage still on for Spider-Man

If unfair suggestions how to balance it okay

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Ultimate_Knight

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#4  Edited By Ultimate_Knight

*I guess just bear with me and assume it is Harry Osborn in the picture

Context (Optional)

The Hunter goes through a foggy doorway that leads them to the next boss. The Hunter finds themself transported to a church, where they come across a figure kneeling and conversing at a grave.

Sensing the Hunter's presence, the figure is suddenly engulfed by some black substance as he stands and looks towards the Hunter's position. The now massive beast lets out a furious growl before engaging the Hunter....

Rules

  • Random Encounter
  • In character
    • The Hunter thinks that Venom is some beast and/or distant Great One
    • Venom thinks The Hunter is some Kraven copycat
  • Venom can only pull feats from during his playable sequence
  • The Hunter has access to all gear and abilities from the game
    • What The Hunter can equip is limited by the game's mechanics
  • Win by kill only
  • Venom must kill The Hunter 5 times to win
    • The Hunter can choose to change loadout after each death

Location: Trinity Church (Manhattan)

  • Civilians and outside interference will not be tolerated

Bonus

  • Venom has access to all showings from the game
    • Except that move where he fills the entire floor of Symbiote
  • The Hunter must kill Venom before dying 10 times
    • On the 3rd death, The Hunter automatically gets full insight/knowledge of Venom (abilities, moveset, lore etc.)
    • On the 6th death, The Hunter's Quicksilver Bullets get laced with Anti-Venom, inflicting Anti-Venom status effect and guaranteed stagger when perfect parried
    • On the 9th death, The Hunter's melee weapons can be coated with Anti-Venom and inflict the Anti-Venom status effect on Venom

If unfair, suggestions to make it more reasonable fight okay.

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Ultimate_Knight

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@arctika said:

6/10

No Caption Provided

Ms. Marvel

Visually Faithful/10

Phrike (Returnal)
Phrike (Returnal)

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Ultimate_Knight

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7

No Caption Provided
Incredible Hulk: The End
Incredible Hulk: The End

Poignant/10

Master Race (1955)
Master Race (1955)

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Ultimate_Knight

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#7  Edited By Ultimate_Knight

Isaac Clarke

Dead Space
Dead Space

Victor Fries

Batman: Arkham
Batman: Arkham

Rules

  • Random Encounter
  • In character. Fries thinks Isaac did something bad to his wife.
  • Standard Gear and Abilities for Mister Freeze
  • All of Clarke's equipment are fully upgraded
  • Isaac's weapons start with full ammo
  • Win by any means necessary

Isaac's Loadout

RIG

  • Arctic Survival Suit
    • with Kinesis Module only

Weapons

  • Ripper
  • Line Gun (Primary Fire Disabled)
  • Force Gun (Secondary Fire Disabled)
  • Flamethrower

Consumables

  • Medium Med Pack (x3)

Location

Round 1: Medical Deck (USG Ishimura)

  • Combatants start at the I.C.U. Room 50 ft. apart, facing each other
  • Mr. Freeze has full knowledge of the environment
  • Isaac's info is based on what he knows prior to boarding the Ishimura
  • No Necromorphs to interfere with the fight

Round 2: Mr. Freeze's Lab (Arkham City)

  • Combatants start at opposite ends of the area facing each other
  • The Engineer has 30 seconds to prepare before the fight (set up traps, etc.)

If the fight is too imbalanced, ways on how to make it fairer are okay.

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Ultimate_Knight

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#8  Edited By Ultimate_Knight

The Slayer

DOOM
DOOM

Aliens of Atropos

Returnal

Rules

  • Random Encounter
  • In character
  • Standard Gear and Abilities for the Aliens
  • Base Slayer with no suit upgrades (except perks under Fundamentals / Dexterity)
  • Slayer has Air Control / In-Flight Mobility Rune
  • No weapons for Doom Marine unless stated otherwise
  • Gauntlet order up to user
  • No rest for the Slayer between fights
  • Win by any means necessary

Rounds

Phrike

  • Slayer is equipped with Combat Shotgun (maxed out)

Ixion

  • Slayer has the Heavy Cannon (maxed out)

Nemesis

  • Doomguy has the Rocket Launcher (maxed out)

Hyperion

  • Doom Protagonist is equipped with the Plasma Rifle (maxed out)

Ophion

  • Doom Marine comes with the Ballista (maxed out)

Location: Boss' respective turf / biomes

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Ultimate_Knight

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#9  Edited By Ultimate_Knight

Bruce Wayne

Batman: Arkham Origins
Batman: Arkham Origins

Protagonist

Sifu
Sifu

Rules

  • Random Encounter
  • In character
  • No weapons and gadgets for both sides
  • Sifu MC has all skills and shrine bonuses unlocked
  • Sifu character starts at Age 30
  • Scaling and pulling feats outside of Initiation DLC prohibited for Bruce
  • Win by any means necessary

Location: Master Kirigi's Monastery

  • Combatants start 5 meters apart facing each other
  • Civilians and outside interference will not be tolerated
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Ultimate_Knight

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Protagonist

sloclap Sifu
sloclap Sifu

Teenage Mutant Ninja Turtles

TMNT 90s live action trilogy
TMNT 90s live action trilogy

Rules

  • Random Encounter
  • In character
  • Standard Gear and Abilities for the turtles
  • Sifu player character has all skills and shrine bonuses unlocked
  • Win by any means necessary (For Sifu Character)
  • Win by permadeath and BFR for Turtles

Phase 1: Gauntlet

  • Gauntlet order up to you
  • Sifu character starts at Age 20

Phase 2: 1v4

  • Protagonist starts at Age 75
  • Sifu MC has full knowledge of the turtles
  • Player Character has an unbreakable staff

Location

Rooftop (IDW TMNT #50)
Rooftop (IDW TMNT #50)

  • Combatants start at opposite ends of the platform facing each other
  • Civilian and outside interference will not be tolerated

If the fight feels unfair, suggestions on how to make it fairer are okay