By Team_Sigma 7 Comments
Still Under construction
Emilia Sinclair has Cryokinetic technique and even invented a few of her own. (Do note that techniques can be covered so only relevant ones will be mentioned)
Almost every cryokinetic worth their salt knows how to use their cryokinetic powers to conjure a weapon made out of the cold,
Regardless, the ability to manifest ice weapons is both used for offensive and defensive purposes and due to its nature
Emilia Sinclair has mastered this technique but due to its almost low tier status as a technique she rarely uses them unless necessary or if it is beneficial at the time.
Another common cryokinetic technique but one that never really loses its charm as the go to move for almost every cryokinetic user.
As one would assume, the ability describes itself as it is basically razor sharp shards of ice that manifest either directly from the users body or done by the more complicated yet practical outer projection method
(The outer projection method being able to manifest and manipulate ice shards with in the users immediate vicinity rather than body, advanced users are even capable of projecting them across incredible distances as far as the eye can see)
There are many different factors in using the ISP technique, mostly its dependent on the users power and skill level. Low level users at most could cut through normal human flesh but get stopped by more durable materials like steel while high level users can cut through Class 100 Bricks like a hot knife through butter.
Emilia Sinclair falls in the latter category, she has the guilty pleasure as having this as one of her most used techniques due to its practicality. Thousands of hours of real combat situations has proven this ability to be invaluable
As such Emilia Sinclair , she can manifest/fire countless shards all from different angles simultaneously such as one shard hitting an opponents eye while the other incapacitates each knee and elbow followed by a dozen more projecting by the sides of the opponents ears and above the opponents head.
Typically her ice shards are in the shred Class 100 Bricks like wet toilet paper league but she only uses that level of power on opponents that need it. One final little snippet of interesting information is that unlike some cryokinetic users who shoot small shards,
If the projection of ice shards were universally known as a cryokinetic technique then ice constructs are even more so well known almost as a staple ability that every cryokinteic user has to some extent.
Low level users typically can form ice structures similar in shape to other humans or vehicles such as cars while hig
This is arguably Emilia Sinclair's most used technique and almost essential to her combat style, with the ability to manifest what ever architectural design she desires she has been able to cut off enemies from reaching her or separating super powered teams in order to divide and conquer them.
Finally we come across a more advanced technique that is usually only performed by cryokinetic users with some decent control or skill over their powers.
Ice armor is capable of increasing both the strength and durability of the Cryokinetic user,
Emilia does not often use this ability because it's actually essential to her, she only pulls out ice armor as one of her aces to put an enemy off guard.
Not only is she capable of creating ice armor on herself but on others too.
Emilia's Exotic Moves
Suppression,Support,Cover,Locking down an area to stop people from entering or fleeing.
A whirling tornado of ice manifests in the battlefield, typically its position in a manner that makes sure that Dove and her opponents are in the 'eye',
The Ice blizzard is quite valuable in locking down areas this way as attacks to either support an ally or kill a foe.
Unique custom made Cryokinetic fighting style,attrition,versatility
The Ice Trinity is a unique martial arts that Emilia Sinclair created for Cryokinetic combat against super powered beings and other Cryokinetic peers that might choose to fight her. Its concept is based upon the condensation cycle and states of matter
Ice Trinity has three stages, Solid,Liquid and Gas. All three are used in rapid conjunction to support the other.
By removing a significant amount of cold from a targeted area, Dove is capable of super heating an area because Cold and Hot work both ways (The other can not exist with out its counterpart similar to Night/Day for if one can take away the night then surely only the day will remain) thus by removing the cold from her own constructs is the mutant capable of producing pressurized gas from wherever the cold was removed.
The property of gas in the Ice Trinity fighting style is to make those with superior strength irrelevant, for with out exotic abilities air simply can not be grasped or hurt by mere physical blows. One whom is powerful may be able to 'push' the air back but no matter all their strength it becomes irrelevant if they can't harm it, thus Dove uses this property to circumvent any strength disadvantages she has.
If a foe sends a blow at her, Dove is capable of striking back by use pressurized gas/air to either deflect their blow or push/lift their physical form out of the way. Through effective attrition she can keep the enemy at bay by using said technique to continue redirecting an opponents movements away from her and even harming them through hydrostatic shock should they lack sufficient durability.
By generating and manipulating the cold, Dove uses gas to counter an enemies strength by circumventing it away and giving it something it can't hurt by hitting but with solid ice it is different. Once against the Mutant relies on attrition for effectiveness, numerous solid ice constructs of size and density are used in conjunction with the pressurized gas for while air is keeping the enemy at bay it will be the solids striking the enemy to make sure they don't come back.
Sharpness or Bluntness are both used in Dove's ice constructs but one thing is a fact and it is that Dove uses a combination of versatile shapes and over whelming power to take down the enemy in question, whether it be large building chunks or hundreds of tiny ice shards aiming at the vulnerable areas of a foe (Such as eyes/nostrils/ears/arm pits/ankles)
By removing a moderate amount of cold or generating a moderate amount of cold in a targeted area, Dove is capable of turning solid ice into water or gas into water.
This is the final piece to Dove's unique fighting style,
"One technique can not hold its own and can be overwhelmed or circumvented, two can be divided and separated or adapted to but three?...three...holds the whole concept together"
Using the state of matter known as liquid allows Dove the capability to reduce a foes traction and grip of the environment, liquid water holds the opponents own moments against them and is the composite benefits of both Gas/Solid at the same time having the disadvantages of the other.
Thus it is used wisely by Dove, an opponent who is not affected by solid nor gas due to superior speed will face the overwhelming tidal waves of water. Their feet will be unable to get a footing as the water sways back and forth in its attempts to keep the enemy focusing on surviving rather than drowning for every movement they try will be met with the liquids own counter movements to stop them.
: Dove projects outwards a dense layer of ice particles on herself or a selected target, They constantly swirl around the target like a school of shoal fish thus providing full coverage on the being or object in question,
On the worst situations they are only sufficient to provide excellent protection against small arms and mild yield explosives while on the best occasions they are easily capable of withstanding attacks that can annihilate entire cities, usually Dove's frost shields require her focus and thus only when she is alert or attentive are they active which means an opponent that is skilled in stealth has the potential of ending Dove before she could get her defense up but once it is up it then becomes very difficult to get rid of.
, physical attack such as bullets or missiles would be frozen and shattered into harmless snowflakes (regardless of the velocity) once it comes across the radius of the Frost Shield while energy attacks such as plasma or another equivalent are moderately more effective yet still defended against as the intense heat is mitigated by the equivalent of reactive armor the releases an aura of cold to intercept the heat.
Not only does Frost Shield offer Dove a powerful and versatile defense that can regenerate rapidly it also provides Dove a form of enhanced perception and by manipulating the particles to expand outwards and bump into the surroundings s , this advanced skill has allowed Dove to find hidden enemies and even know specific facts such as the weight and combat position of a foe followed by even what type of weapons they may be carrying.
: The air in the battlefield begins to cool down significantly, the air soon becomes
Freezer-Burn not only asphyxiates opponents but also casts a debuff on them which begins to perform cryogenic weakening on a beings durability or defenses.
: A powerful attack meant to devastate armies or groups of super powered beings, large ice comets begin to manifest in the lower Mesosphere of Earth.
Typically when Emilia Sinclair uses Comet Storm the attack is timed rather than counted, she would launch hundreds of ice comets usually for several minutes before stopping. This often is capable of ending or finishing any fight at the cost of incredible collateral damage so its purpose is only used when real offensive power is needed and even the most powerful heroes or villains would be hard pressed to stop so many projectiles from reaching a target the mutant has selected.
The battlefield area is manipulated into having an environment that is both covered in ice and flat, naked eye visibility is reduced almost to zero by a massive field of fog which manifests from the dry ice on the ground.
Then an immortal army of ice arises from the ground and begin their relentless attack on the opponent In question, is capable of impeding the devastating technique of attrition. even if the opponent manages to kill every single ice immortal present (at once) the plain of ice will return the immortal army of WHITE DEATH into the battlefield.
The immortal army consists of Emilia Sinclair's second most powerful types of summonable sentient ice beings as their strength,speed,durability and regeneration dwarf those of her Sigma soldiers to a significant extent, and if their physical form is not completely destroyed they will regenerate in a near instant and continue their attacks with out pause as they drown the opponent in overwhelming attrition.
: Dove is capable of creating exact 'Avatar's' of her own personal self yet unlike Dove's Ice Golems which are granted a limited amount of their own Cryokinetic power, these Icevatar's have access to Dove's limitless cryogenic powers and since you can't share something with out limit they are essentially each as powerful as she is.
With Icevatars the mutant Dove Sinclair is capable of expanding the range of her powers into greater areas at an additional bonus of never having to risk her true physical form.
Icevatars are not only capable of using Dove's full power but also have one of the strongest regeneration factors of Dove's golems (Capable of regenerating from a single snowflake) yet this great power also has a great weakness, each Icevatar is personally controlled by due to the focus needed in managing each one. For Dove to create an army of Icevatars would be similar to a single person attempting to manage a house plant, at most a dozen could be manage with great focus but any more than that and the quality of her combat prowess and tactics drop significantly.
: Suppression,Support,Cover,Locking down an area to stop people from entering or fleeing.
The description of Ice Blizzard remains the same but while the regular Ice Blizzard's can cover entire cities, the Ice Blizzard Supreme is the equivalent of a However casting Ice Blizzard supreme requires intense focus for Dove and thus its a time consuming skill to utilize unless she accesses her Daemon form.
A massively more powerful and improved version of Comet Storm, only used under the most desire of situations due to it making the originally Comet Storm attack look pathetic in comparison.
The improvement is a significant increase in size as well as speed,
: Ultimate Attack, AOE
: A very,very,very powerful attack, Dove's eyes project outwards a very bright Cyan light which signals the usage of Absolution. Absolution is a more advanced form of Dove's Ice Trinity fighting style, once targets are selected and, once the targets are turned into ice she will instantaneously removed all the cold which would in effect turn them into water which would then evaporate into gas.
Once Absolution is used there is literally no trace of the opponent left for they become transmutated into the very air they were breathing earlier.
: Enhanced Strength,Enhanced Durability,Enhanced Speed,Tanking
: A massive ice Kaiju form , Dove uses Tundra as a much needed physical amp when against multiple super powered foes or against REALLY powerful individuals.
By manipulating the strength of her ice Dove makes Tundra more durable,
By adding size and weight Dove makes Tundra's blow/strikes stronger,
By manipulating drafts of cold air Dove makes Tundra move quicker,
By generating more ice Dove grants Tundra a healing factor so as long as Dove is not killed or harmed,
By manifesting Tundra's claws and granting each claw a thin field of Absolute Zero she gives Tundra a potent weapon to cut through those with immense durability,
By manipulating Ice Blizzard's to drag down opponents Dove makes Tundra even faster for now her opponents are slower then they were before.
By skilled cryokinetic usage Tundra negates teleportation and phasing by forcing atoms to remain still or slow down significantly and thus negate said tactics from being effective against Tundra.
Once humanoid shaped Tundra is in place Dove will be at the center of its chest and serve as the heart, Dove will serve as Tundra's pilot and as long as the heart remains the beast construct of an ice giant will remain in play.
: Another form of Ice Trinity made into an advanced technique,