Cryokinetic Techniques
By Team_Sigma 7 Comments
Still Under construction
Emilia Sinclair has mastered almost every known Cryokinetic technique and even invented a few of her own. (Do note that not all techniques can be covered so only relevant ones will be mentioned)
The Basics
Emilia's Exotic Moves
Ice Blizzard
Purpose: Suppression,Support,Cover,Locking down an area to stop people from entering or fleeing.
Description: A whirling tornado of ice manifests in the battlefield, typically its position in a manner that makes sure that Dove and her opponents are in the 'eye', the Ice Blizzard is capable of causing strong interference with its powerful winds and ice to the point it can jam radio transmission and reel jets off course with ease.
The Ice blizzard is quite valuable in locking down areas this way as its powerful winds can either push a foe back in or push interlopers back out while simultaneously supporting Dove with a 360 angle coverage capable of launching cryokinetic constructs or attacks to either support an ally or kill a foe.
Ice Trinity
Purpose: Unique custom made Cryokinetic fighting style,attrition,versatility
Description: The Ice Trinity is a unique martial arts that Emilia Sinclair created for Cryokinetic combat against super powered beings and other Cryokinetic peers that might choose to fight her. Its concept is based upon the condensation cycle and states of matter
- "Gas will phase your strength"
By removing a significant amount of cold from a targeted area, Dove is capable of super heating an area because Cold and Hot work both ways (The other can not exist with out its counterpart similar to Night/Day for if one can take away the night then surely only the day will remain) thus by removing the cold from her own constructs is the mutant capable of producing pressurized gas from wherever the cold was removed.
The property of gas in the Ice Trinity fighting style is to make those with superior strength irrelevant, for with out exotic abilities air simply can not be grasped or hurt by mere physical blows. One whom is powerful may be able to 'push' the air back but no matter all their strength it becomes irrelevant if they can't harm it, thus Dove uses this property to circumvent any strength disadvantages she has.
If a foe sends a blow at her, Dove is capable of striking back by use pressurized gas/air to either deflect their blow or push/lift their physical form out of the way. Through effective attrition she can keep the enemy at bay by using said technique to continue redirecting an opponents movements away from her and even harming them through hydrostatic shock should they lack sufficient durability.
- "Solid ice will test your endurance"
By generating and manipulating the cold, Dove uses gas to counter an enemies strength by circumventing it away and giving it something it can't hurt by hitting but with solid ice it is different. Once against the Mutant relies on attrition for effectiveness, numerous solid ice constructs of size and density are used in conjunction with the pressurized gas for while air is keeping the enemy at bay it will be the solids striking the enemy to make sure they don't come back.
Sharpness or Bluntness are both used in Dove's ice constructs but one thing is a fact and it is that Dove uses a combination of versatile shapes and over whelming power to take down the enemy in question, whether it be large building chunks or hundreds of tiny ice shards aiming at the vulnerable areas of a foe (Such as eyes/nostrils/ears/arm pits/ankles)
- Cold water will drown your speed
By removing a moderate amount of cold or generating a moderate amount of cold in a targeted area, Dove is capable of turning solid ice into water or gas into water.
This is the final piece to Dove's unique fighting style,
"One technique can not hold its own and can be overwhelmed or circumvented, two can be divided and separated or adapted to but three?...three...holds the whole concept together"
Using the state of matter known as liquid allows Dove the capability to reduce a foes traction and grip of the environment, liquid water holds the opponents own moments against them and is the composite benefits of both Gas/Solid at the same time having the disadvantages of the other.
Thus it is used wisely by Dove, an opponent who is not affected by solid nor gas due to superior speed will face the overwhelming tidal waves of water. Their feet will be unable to get a footing as the water sways back and forth in its attempts to keep the enemy focusing on surviving rather than drowning for every movement they try will be met with the liquids own counter movements to stop them.
Frost Shield
Purpose: Defense,Support,Perception,Buff
Description: Dove projects outwards a dense layer of ice particles on herself or a selected target, these ice particles act as a form of shielding. They constantly swirl around the target like a school of shoal fish thus providing full coverage on the being or object in question, Frost Shield's have variable strengths depending upon Dove's focus and physical health.
On the worst situations they are only sufficient to provide excellent protection against small arms and mild yield explosives while on the best occasions they are easily capable of withstanding attacks that can annihilate entire cities, usually Dove's frost shields require her focus and thus only when she is alert or attentive are they active which means an opponent that is skilled in stealth has the potential of ending Dove before she could get her defense up but once it is up it then becomes very difficult to get rid of.
Frost Shield provides excellent protection against both physical and energetic attacks, physical attack such as bullets or missiles would be frozen and shattered into harmless snowflakes (regardless of the velocity) once it comes across the radius of the Frost Shield while energy attacks such as plasma or another equivalent are moderately more effective yet still defended against as the intense heat is mitigated by the equivalent of reactive armor the releases an aura of cold to intercept the heat.
Not only does Frost Shield offer Dove a powerful and versatile defense that can regenerate rapidly it also provides Dove a form of enhanced perception, with Frost Shield active the mutant could sense every particle like one would feel sensations on the skin and by manipulating the particles to expand outwards and bump into the surroundings she is capable of doing the cryokinetic version of reading in Braille. Every texture of a surrounding has a shape or temperature, once these virtually invisible and tiny particles bump into something they send a sensation back to Dove whom would be able to illustrate herself an image of what it was that these particles bumped into, this advanced skill has allowed Dove to find hidden enemies and even know specific facts such as the weight and combat position of a foe followed by even what type of weapons they may be carrying.
Freezer-Burn
Purpose: AOE,Suppression,Debuff
Description: The air in the battlefield begins to cool down significantly, the air soon becomes so cold that any being that relies on respiration and does not have a defense to the intense temperature drop will find their muscles having a difficult time getting oxygen and eventually they will asphyxiate.
Freezer-Burn not only asphyxiates opponents but also casts a debuff on them which begins to perform cryogenic weakening on a beings durability or defenses.
Comet Storm
Purpose: AOE,Offense,Support
Description: A powerful attack meant to devastate armies or groups of super powered beings, large ice comets begin to manifest in the lower Mesosphere of Earth. Their mass is 15,000 tons in solid ice followed by being 50 meters in diameter, when the ice comets manifest they await their command to be launched down towards Earth at a speed of 42,900 mph making each comet just as deadly if not more than the Chelyabinsk meteor because unlike it the cryokinetic mutant can solidify the strength of these ice comets to the point they don't prematurely break apart until they strike the designated target.
Typically when Emilia Sinclair uses Comet Storm the attack is timed rather than counted, she would launch hundreds of ice comets usually for several minutes before stopping. This often is capable of ending or finishing any fight at the cost of incredible collateral damage so its purpose is only used when real offensive power is needed and even the most powerful heroes or villains would be hard pressed to stop so many projectiles from reaching a target the mutant has selected.
Plain of WHITE DEATH
Purpose: Massive Attrition,Cloak,Support
Description: The battlefield area is manipulated into having an environment that is both covered in ice and flat, naked eye visibility is reduced almost to zero by a massive field of fog which manifests from the dry ice on the ground.
Then an immortal army of ice arises from the ground and begin their relentless attack on the opponent In question, nothing other than the destruction of the battle location (Or targeting Emilia) is capable of impeding the devastating technique of attrition. No matter how fast the opponent runs or how many are slayed, the immortal army will keep manifesting close by the opponent like an omnipresent force as they spawn in greater numbers for every one that is destroyed, even if the opponent manages to kill every single ice immortal present (at once) the plain of ice will return the immortal army of WHITE DEATH into the battlefield.
The immortal army consists of Emilia Sinclair's second most powerful types of summonable sentient ice beings as their strength,speed,durability and regeneration dwarf those of her Sigma soldiers to a significant extent, the immortal army has strength and durability on par with Class 100 bricks but also the speed and reaction of super sonic speedsters. The immortal army fighters also possess near instantaneous regeneration and if their physical form is not completely destroyed they will regenerate in a near instant and continue their attacks with out pause as they drown the opponent in overwhelming attrition.
Icevatar
Purpose: Invincibility,Expansion
Description: Dove is capable of creating exact 'Avatar's' of her own personal self yet unlike Dove's Ice Golems which are granted a limited amount of their own Cryokinetic power, these Icevatar's have access to Dove's limitless cryogenic powers and since you can't share something with out limit they are essentially each as powerful as she is.
With Icevatars the mutant Dove Sinclair is capable of expanding the range of her powers into greater areas at an additional bonus of never having to risk her true physical form. Essentially as long as an Icevatar is in field and she is not, Dove is invincible for she can use her cryokinetic powers from a range where her opponents can't stop the true source.
Icevatars are not only capable of using Dove's full power but also have one of the strongest regeneration factors of Dove's golems (Capable of regenerating from a single snowflake) yet this great power also has a great weakness, each Icevatar is personally controlled by Dove so she can only have a limited amount of Icevaters at once due to the focus needed in managing each one. For Dove to create an army of Icevatars would be similar to a single person attempting to manage a house plant, at most a dozen could be manage with great focus but any more than that and the quality of her combat prowess and tactics drop significantly.
Ice Blizzard Supreme
Purpose: Suppression,Support,Cover,Locking down an area to stop people from entering or fleeing.
Description: The description of Ice Blizzard remains the same but while the regular Ice Blizzard's can cover entire cities, the Ice Blizzard Supreme is the equivalent of a Class Five ice hurricane which can consume entire states. However casting Ice Blizzard supreme requires intense focus for Dove and thus its a time consuming skill to utilize unless she accesses her Daemon form.
Comet Storm Supreme
Purpose: AOE,Offense,Support
Description: A massively more powerful and improved version of Comet Storm, only used under the most desire of situations due to it making the originally Comet Storm attack look pathetic in comparison.
The improvement is a significant increase in size as well as speed, instead of each comet being a mere 50 meters in diameter they are now 200 meters in diameter while weighing 60,000 tons in ice and traveling at mach 110,which should a single one strike the earth or even detonate in the atmosphere would release 9,259,251 tons of TNT in KE equivalent.
Absolution
Purpose: Ultimate Attack, AOE
Description: A very,very,very powerful attack, Dove's eyes project outwards a very bright Cyan light which signals the usage of Absolution. Absolution is a more advanced form of Dove's Ice Trinity fighting style, once targets are selected and Absolution is activated all the targets will be flash frozen instantaneously to Absolute Zero and this in most cases essentially transmutates her enemies into literal ice due to cryokinetic molecular manipulation, once the targets are turned into ice she will instantaneously removed all the cold which would in effect turn them into water which would then evaporate into gas.
Once Absolution is used there is literally no trace of the opponent left for they become transmutated into the very air they were breathing earlier.
Tundra
Purpose: Enhanced Strength,Enhanced Durability,Enhanced Speed,Tanking
Description: A massive ice Kaiju form that's roughly four hundred feet in height and several meters in width, Dove uses Tundra as a much needed physical amp when against multiple super powered foes or against REALLY powerful individuals.
Once humanoid shaped Tundra is in place Dove will be at the center of its chest and serve as the heart, Dove will serve as Tundra's pilot and as long as the heart remains the beast construct of an ice giant will remain in play.
Glacier
Purpose: Ensnarement,Suppression,Support
Description: Another form of Ice Trinity made into an advanced technique,
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