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...Lift for the Rock (May the Greatness of the Pump forever be Blessed upon Him)

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The Lost Lands

The Lost Lands

Many eons after a world war that left all of earth in deep dread, humanity of the 2L universe had to survive a wasteland of uselessness. With most of its natural life dead, and most of it's land burned and spripped of its essence. And, with humanity in scares decrease, the few that were left were hidden within caves, and caverns. With little left of the former earth, the planet was a routing rock of death.

Going on for many decades and centuries without activity, the world got a new start with the arrival of the Elder Gods of the Lost Lands. Created and empowered by the Divine Ones, of a outer dimension, they were created to return the land to life. Which they did, washing away most of the earth, leaving a flat landscape of sand dunes and chalk, they planted the first green and drew water from the underground cassums.

North End

Wasteland

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The northernmost beast is the home of the Wasteland. A stretch of sandy dunes and beach water, washed up ships and a forest of crashed planes, many say a portal brings in people and crafts to become wrecked in the region. As tall jagged shards of rocky hills stick out of the ocean before the beach, it prevents much activity from taking place along the bay. Leaving survivors to find their way to the shore, they are met with a haunting trek through the Boneyard, where the remains of dead lies restless and insufferably moaning to the living.

However, the most known faction about the Wasteland is the colonial faction of the Order 88 that inhabits the western end of the beach. With two colonies, they plan and strategize their eventual taking of the island. Aiming to capture the power that the land owns, for their selfish bigoted means, they hate both the Golden Empire and the Marsoom Alliance. Fighting away the cyclops and multiarmed giants that live on the western isles, they are armed with guns and cannons, in their waged war. However, they grow everso frustrated with their inability to harness the magic of the island. And, the powers of the Highland monks prove to be a serious weakness to their advanced technology.

Shadowland & the Boneyard

The swampy lagoon of the Shadowlands
The swampy lagoon of the Shadowlands
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Dark and gloomy, tombstones lie cracked and crumbled in a mess of the roots. Hanging pilots who couldn't gain freedom from their holds, caged prisoners, and dead monsters fill this area. As cursed individuals cry from the wooden tree prisons that they eternally rest in, this deep forest area is feared by most of the inhabitants of the island.

Directly south of the Boneyard and the Wasteland, the Shadowlands are a cassam full of swampy creatures and beings. Thorny and covered in a abyss of shadows, it leaves itself bare of defence, as the tangled roots grow thick and fast, overtaking everything. As the black water of the moshy swamp lied silent and still, with wait. Since this is the first way of getting from Jungleland to the north, this area is often travelled.

Zombieland

A trench in the mosh of the Boneyard, this wet area is known for the undead that rose up and wandered the land in search of flesh. Massive in numbers, they were broken up and beaten by the forest, long ago. Fungi and maggots sprouting from within them, the area smells like death, and is the home of scavengers that feed off of them.

Isle of Giants

The Elder gods saw the Colonialist as the true enemies of the islander people (even more than the imperialistic Golden people). So, they littered the westernmost isle of hilly ocean rocks with monsters of giant proportions. One-eyes brute cyclops, multiarm hecatonchires, krakens and sea-beast, they flood the shoreline, hunting ships that pass through.

West End

Jungleland

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In the valley between two flat mountains lies a canyon of once-died-dirt. Bloody hot soil, it boiled with steam and relentless smoke. As the mortals of earth searched for homes that bared the smallest continuous pinch of land, the elderly goddess, Ego, opened the earth and shot a geyser of water up into the mountains of Marsoon. Though, it unfortunately flushed out the humans that hid in the caves of the hills, the mystic appearance of water eventually flooded the valley with moisture. Soon, the green grass of the mountain-roofs took to life and grew down the rocky falls, into the trenches and canyons below, creating the exotic tropical rainforest of Jungleland.

The heart of the Lost Lands, all plantlife evolved from the life that spawned from within the jungle caves of the region. Lit by bioluminescent particles that take to the air like pollen, the insects returned and spreaded out the vegetation. Creating a haven to life, the descendents of First History Man formed the camp of mankind on the jungle flood of the land. Now homing the tribe of Brawnzen, and his barbarians, they live amongst the animals in the heart of the island. Religiously worshipping the mountain cliffs that brought them water, temples grace the hills for the gods.

The Caves

In the days of the dirt, man scavanged for anything they could find. Leading to much war and death, many hid from the world above, living in caves for many eons of unknown time. First History Man took man into the safety of these cave systems, and helped them survive off of bugs and grass. But, when water flooded them, they were eventually pushed out into the open, to find that the valleys below were developing the green.

Now, the Caves still houses humans. The few that were too fearful to leave, they still scavenge and call the darkness home. While the return of bats stuff the ceiling with life, taking to the night's sky, these humans are avoided that the outside world. Crazed and mad, they feed on humans, now. Hunting for the humans of the outside, they are seen as a enemy to those of the Marsoon tribe.

The Highlands

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At the very highest peak on the island is the mountain range of monks and mist. Mystic and cut off from the fighting of the mainland, this peaceful area of cold winds and snowy forest is the home of the enlightened followers of the Elder gods. Living within temples of stone, they meditate, prey, and train in the arts of the ancient gods. As the spirits of divinity flows like a sea of tranquility, fairies and dragons nest on the side of the positive energy.

Said to be of the men who decides to travel to the top of the mountains, instead of into the forest, these men are believed to have opened the portal of magic and mysticism on the island. With dragons to protect them, they ward off the invading Golden People of the East. Along with the dragons, these lands host the yetis, hidden in the white blizzard mist that cover the air in whites.

River Atlantis

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The wealth of the Lost Lands, and the blessing of the gods, this river is the saving grace of all who calls the island home. As birds chirp from the branches above, reefs of spawn from within, the majestic body of water travels all over the island. From its spawning place in Jungleland, it floods down the valley into the Wasteland beaches, up north east into the Savagelands, and around the mountains. As crocodiles lies awaiting, like living logs, swamp creatures lumber in silence, eels shock those, and parrinas finish them all, this prominent river is very dangerous, if one is unsafe.

Filled with wonders, it often holds the buried treasures of lost civilizations. With the ability to journey all over the monstrous island, this misty passageway is the life of the land. Pirate ships and colonial ships both move up and down these regions, looking to make dreaded stops of their own. And, mermaids, sirens, and giant octopuses live off of their mortal wants and need. Many destroyed vessels lied wrecked at the dark bottom of this frightful river.

East End

Savageland

The River Atlantis, as it passes through the Savagelands
The River Atlantis, as it passes through the Savagelands
The ancient capital of the Golden People
The ancient capital of the Golden People

Separated by the River Atlantis, the Savagelands is a border region of the main island of the Lost Lands and a few minor islands to the eastern end. Beginning at the beaches of the east, it's golden paved roads wander through the mysterious and dangerous rainforest side of tangled trees and hilly rises and drops. The roads lead to the empire of the Golden People, leaving near the coast, they built a civilization on control and invasions of the nearing people groups. Constructing massive pyramids of beauty, this ancient kingdom holds many great wonders of wealth and advancements.

Holding access to the majority of the misty River Atlantis, with its crocodiles, parrinas, electric eels, and giant octopus, this savage area is cluttered with small isolated tribes of bushmen and hunters. gorillas and stampeding elephants, lions and giant insects. Lost ancient sophistication tombs filled with teature under the rooted forest.

South End

Jurassic Pack

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In wake of a wicked member stealing one of the gems of the gods, the Highland Monks exiled him to the southern volcanos that sat at the mouth of the River Atlantis. Deeply resentful, he used his magic to open a portal to a prehistoric time, where the old were young. There, he welcomed into the Lost Lands. Filling the sea with Cambrian creatures, raptors and t-rexs took to the hunt, as the air became filled with pterodactyls soared through the clouds.

Covering the mountain in trees that reached double the height, the park stretched from the southern beaches to the Savageland. Sabertooth cats stocked the Jungleland, dire wolves joined grey wolves in storming the Shadowlands, and the dinosaurs became a part of the madness of the island.

He also brought to life the Reptilians, to assist him in his fight against the Highland Monks. Even with the arrival of the Orks that live in camps at the summit of the volcanoes, battling against the violent lizardmen for superiority, the wicked wizard still aims his attention at Brawnzen and the monks.

d^_^b

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