superfan_dc_mu

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superfan_dc_mu

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Round 1: New 52 Superman (Action Comics #1) vs Grey Hulk - Don't know enough to comment

Round 2: New 52 Superman (modern day) vs Hulk - Wreckage, too fast, too strong plus Morals off...kicks him into space and uses heat vision to decapitate him.

Round 3: Pre-Flashpoint Superman (all powers) vs Hulk - Same as above but with Red Underwear on his outfit

No Caption Provided

Round 4: Pre-Flashpoint Superman (speed reduced to Hulk's level, only powers he has are his strength and durability) vs Hulk - Could be interesting, I think if Pre-Flashpoint Superman is hitting as hard as he possibly can and doing it consistently, Hulks going down. I sort of picture it going the same as the page posted (I know it's not a canon fight, just how I see it going down).

Round 5: SA Superman vs Hulk w/Cyttorak Gem and Power Gem - He'll create a "super pulling a win out of my ass" power to whoop on Hulk if he needs to regardless of what he's got.

lets look at this for a second the hulk can destroy a planet with out even touching it like he did when he clashed with red she hulk in the dark dimension and he still gets stronger

he caught silver surfer and hurled him to the ground in the sky

his skin gets so impurvious that an adamantium needle or wolverines claws cant penitrat his skin

so what is lazer vision gonna do

and he also doesnt need air to breath be cause his body adapts like crazy

reflexes become so fast that he can catch supes seen it when he caught a teleporter the middle of teleporting

and he held his planet sakaar from seperating so when he grabs supes their is no letting go

cant drown because he can adapt and grow gills

and he cant tire out because well his radiation wont allow it

hes a trained fighter

also has the mind of bruce banner or the intelgence of him any ways

read some where that his gamma radiation is the same as the red sun (dont know if its true or not)

and he is also a herald of galactus, he now can morph reality create and erase life increased every thing 1000 fold because of the cosmic power dont now if the life thing is true or not but i thought it sounded cool

so hulk STOMPS!!!

I'm going to try and be as nice as I can because you have 4 posts and I've already been flagged for having a condescending attitude (and making taunting/mocking memes towards God_Spawn and ghostravage, and some other asshat that I don't remember) and I don't know how long those flags last. Buuuuuttt anyways, you're juggling incarnations here, and OP only stated "Hulk" which I believe would just be standard savage hulk that they are referring to and not Herald of Galactus or World Breaker...or Doomsday-Hulk (when did Hulk randomly adapt and grow gills?) .

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superfan_dc_mu

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Round 1: New 52 Superman (Action Comics #1) vs Grey Hulk - Don't know enough to comment

Round 2: New 52 Superman (modern day) vs Hulk - Wreckage, too fast, too strong plus Morals off...kicks him into space and uses heat vision to decapitate him.

Round 3: Pre-Flashpoint Superman (all powers) vs Hulk - Same as above but with Red Underwear on his outfit

No Caption Provided

Round 4: Pre-Flashpoint Superman (speed reduced to Hulk's level, only powers he has are his strength and durability) vs Hulk - Could be interesting, I think if Pre-Flashpoint Superman is hitting as hard as he possibly can and doing it consistently, Hulks going down. I sort of picture it going the same as the page posted (I know it's not a canon fight, just how I see it going down).

Round 5: SA Superman vs Hulk w/Cyttorak Gem and Power Gem - He'll create a "super pulling a win out of my ass" power to whoop on Hulk if he needs to regardless of what he's got.

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superfan_dc_mu

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#3  Edited By superfan_dc_mu

Round 1: New 52 Superman (Action Comics #1) vs Grey Hulk - Don't know enough to comment

Round 2: New 52 Superman (modern day) vs Hulk - Wreckage, too fast, too strong plus Morals off...kicks him into space and uses heat vision to decapitate him.

Round 3: Pre-Flashpoint Superman (all powers) vs Hulk - Same as above but with Red Underwear on his outfit

No Caption Provided

Round 4: Pre-Flashpoint Superman (speed reduced to Hulk's level, only powers he has are his strength and durability) vs Hulk - Could be interesting, I think if Pre-Flashpoint Superman is hitting as hard as he possibly can and doing it consistently, Hulks going down. I sort of picture it going the same as the page posted (I know it's not a canon fight, just how I see it going down).

Round 5: SA Superman vs Hulk w/Cyttorak Gem and Power Gem - He'll create a "super pulling a win out of my ass" power to whoop on Hulk if he needs to regardless of what he's got.

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superfan_dc_mu

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If Superman can lift the Earth for 5 days, he can lift the Hulk with ease, and he could use the strength to put him in space and deliver a royal smack down. Not talking about a BFR win tactic, just switching the scenery to suit him better, he could easily beat on Hulk while they are both in space, not like Hulk is going to be able to do anything with that planet busting strength while dangling helplessly in space being hit from all directions. Maybe he can survive until Superman gets bored and call it a stalemate.

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If I were Superman in this battle, I would taunt Thor by lighting his hair on fire w/ my heat vision and cause him chase me to the sun, then I would be fighting a 1 on 1 match in my power source where I would probably stomp Thor, the magic hammer isn't going to help to much fighting in Superman's source of power. After that I would return Sun dipped and speed blitzing where I would kick Hulk in the chest as hard as I could Sparta style, ensuring at minimum a temp BFR, and at most a KO/Death, I would also then hit Hercules as hard and as fast as I could, resulting in either BFR or KO/Death, then I would blitz Red Hulk Hitting him as fast and as hard as I can, killing him. Supposing Hulk came back, I would fly around the Earth as fast as I can and hit him as hard as I could from behind, once he is airborne from that I would focus my efforts on flying in Super fast circles punching him as hard as I can while he's defenseless, KO'ing or Killing him. Then if Herc came back, I would drop a mountain on him, burrow through the earth than using my X-ray vision and super senses to pin point his location I would come up through the ground and punch him through the mountain as hard as I could. I would do all this traveling at my top speeds so none of them would be able to react to me and I could watch them in relatively slow motion.

In the end, Thor would be KO'd in the Sun, Red Hulk would be dead, Hulk would be KO'd/Dead and Herc would be KO'd/Dead

And this is why I'm not Superman...everything would result in massive changes to Earths geography and a high body count whenever I felt the need to do so lol.

Before I get hate for bumping the thread, it was bumped after like 3 years before I did this. I'm only bumping it after 2 months.

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Batman. My problem with the whole h2h argument is that Black Widow's fight scenes are all purely theatrical, there is no skill in them, I do Krav and practice with a Ninjustsu Green belt, so I do know a thing or two about h2h/cqb fighting, and there are plenty of opportunities Black Widow has to take down Hawkeye that she just flat out misses and ignores, which simply prolong the fight, so she's both an unskilled and stupid fighter. Similarly in her Ironman 2 fight scene as posted earlier in the thread, she flat out ignored opportunities to take out her opponents much faster than she was doing, striking the knee instead of the groin on the guy with the baton, taking way too much time on the second last guy. The first guy she tripped after she used her stun/smoke gadget on the duo, wouldn't stay down, he didn't hit his head, and nothing but his calf muscle was struck, he could've easily gotten back up from that (of course most of them could). So Black Widow is really just a combination of theatrics and convenience, not skill.

Batman, is much more realistic and his techniques shown are a lot more practical/effective, albeit the movements are exaggerated a bit for the audience, but at the end of the day, Keysi Fighting Method is going to win out over the ol' femme fatale fu...a.k.a. unnecessary acrobatics, a pointless amount of high kicks and the magic ability to cause K.O's when they shouldn't/wouldn't happen.

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Slade Wilson (Arrow) vs Captain America

Yuri Boyka (Undisputed I & II) vs Batroc

Ra's Al Ghul (Batman Begins) vs Black Widow

Malcolm Merlyn (Arrow) vs Falcon

Bane (The Dark Knight Rises) vs Winter Soldier

Slade I think is slightly higher than Cap physically and at least just as good of a tactician on Mirakuru

Yuri is a monster in h2h, I think he can take Batroc, but even if he can't pull a win, he'll leave Batroc with enough bruises to remember him by.

Ra's mops the floor with Black Widow. Tactically better, and a monster in h2h, he was beating Batman pretty much the entire movie, had to be taken out by a crashing exploding train.

Malcolm is scary accurate and might just be able to disable Falcon, or kill him, but could go either way.

Bane was cracking a pillar with his punches, he has the physicality to keep up with Bucky, and certainly has the killer morale to get the job done, could go either way though.

I think they could take it 6/10, 9 or 10/10 if they had prep (Ra's, Slade, Malcolm and Bane combining psycho prep notes...)

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Captain America - Captain America 2: Winter Soldier

-With Shield

Deathstroke(post mirakuru) - Arrow

-Katana, Standard Armor + bracers

Ra's Al Ghul - Batman Begins

-Sword + Armor

Hector - Troy

-Sword, Shield and Armor.

Captain America takes out Leonidas, he's physically too much, he's also more skilled and his shield is unbreakable

Deathstroke takes out Alexander, WAY too much physically for Alexander, he can match Alexander intellectually.

Ra's takes Maximus, Ra's has a slight skill advantage sword to sword, and his bracers can Break Maximus sword if he needs to and Maximus is no competition for Ra's unarmed vs unarmed

Hector dies to Achilles after 3:12 (lulz!) but it's long enough to occupy the most skilled combatant on your team while the rest of your team goes down

Captain America + Deathstroke and Ra's take out a semi tired Achilles for the win.

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Team 2 - In no round do they start far enough for team Arrow's bow's to be super effective, 60 meters is the maximum range, for someone in peak human physical condition, that's nothing to sprint, 6 seconds maybe? Plus a shotgun in Bane's hands, someone on Arrow's team is going down fast, a shotgun is a lot better in CQ than a Bow and Arrow, especially considering Bane is not a normal Thug with a gun that any of these guys are used to fighting. That's just Round 1.

Round 2 they start even closer, 12.2 meters apart and with cover, so the Archers aren't going to be doing anything with their Bows effectively.

Round 3, Unarmed goes easily to Team 2, whoever said Round 3 can be solo'd by anyone on Team 1 doesn't know what they're talking about, Bane cracked a pillar with his punches, those same punches Batman tanked, and Batman near the end of the movie was =/= to Bane in terms of Physicality and Ra's wouldn't be very far behind. Everyone on team 2 is pretty much =/= to Slade post-mirakuru as far as Strength and Blunt force durability is concerned, and considering not even Slade is on Mirakuru in this Round, Team 1 is severely outmatched just based on physical stats, then you throw skills in, Batman was already taking 5 guys on before he got trained by the league.

Round 4- Batman has way too many resources for Team 1 to handle

Round 5 - Bane occupies Slade while Batman deals with Oliver and Ra's deals with Merlyn.

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Bat-Family all four rounds. The Arrow-Clan are all solid by themselves, but so are the Bat-Family, difference is the Bat-Family have proven to also be able to work as a solid unit, which the Arrow-Clan has not. Which is a major issue for the Arrow-Clan, seeing as it's harder to fight against a well organized, well trained unit, then it is to fight against a well trained group of individuals who may or may not turn on each other if one of them has a PTSD panic induced attack. Plus you gave the Bat-Family two rounds in a deserted city, that does NOT work to Arrow-Clans advantage at all, way to many places to Hide and Strike from, Urban warfare is a nightmare, and no one knows how to give a nightmare better than Batman.

Round 3: Week of Prep and inside a Building....again, the terrain alone works more to the Bat-Family's advantage than to the Arrow-Clans and they have a week to out-prep the Arrow Clan. Which one might argue against, but the Arrow-Clan as previously states is not exactly a solid fighting unit and are an occasional emotional wrecks, so they have a lot more petty things they need to cover in Prep like basic teamwork, where as the Bat-Family is far beyond basic teamwork and can focus on more crucial things during prep.

Round 4: Putting the Arrow-Clan in a pure H2H fight vs the Bat-Family is like putting the Bat-Family in an Archery contest with the Arrow-Clan, they wouldn't be useless, but they'd be clearly out-matched.