Kreia/Darth Traya Respect Thread

Kreia is an obscure, cryptic and powerful Force user. Her personality and characterization in Knights of the Old Republic II: The Sith Lords made her one of my favorite characters in the EU and just general fiction. For that, I think she deserves a respect thread.

With that out of the way, respect Darth Traya, the Lord of Betrayal:

"Know that there was once a Darth Traya. And that she cast aside that role, was exiled, and found a new purpose. But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."

Power

As a Jedi (under the name of Arren Kae), Kreia was strong in the Force:

"And she was said to be... a skilled warrior. Beautiful. And strong in the Force."

Source: Knights of the Old Republic II: The Sith Lords

The Exile claims that those who went to fight in the Mandalorian Wars, including Arren Kae, were the strongest of the Order:

"The strongest of the Order went there. I sensed opportunity."

Source: Knights of the Old Republic II: The Sith Lords

She claims to have grown stronger by the end of the Mandalorian Wars:

"I thought you had died in the Mandalorian Wars."

"Die? No. Became stronger, yes."

Source: Knights of the Old Republic II: The Sith Lords

Along with Darth Nihilus and Darth Sion, Darth Traya stands above all other Sith in the Sith Triumvirate. Traya is the most senior of the three, and thus the most senior of all Sith in the Triumvirate:

Three lords stood above all others: Darth Nihilus, whose hunger devoured all life around him; Darth Sion, whose shattered body was held together by hatred; and Darth Traya, once a Jedi Master but now the Lord of Betrayal. Darth Traya was the most senior of the three, but when Sion and Nihilus united against her, she fled Malachor Five and took the name Kreia.

Source: The Old Republic: Codex Entry: Galactic History 78: The Sith Triumvirate

Bastila dared not challenge Darth Traya or her followers:

Alone, she dared not challenge Darth Traya and her followers. Instead, she had focused on keeping her son alive. It had been the Exile—Meetra Surik—who had taken up the fight against the rogue Jedi.

Source: The Old Republic: Revan

As one of the greatest Sith Lords in the Old Republic era, Kreia wields "amazingly dark and devastating powers":

Amazingly dark and devastating powers are the purview of some of the greatest Sith Lords of the Knights of the Old Republic era.

Source: Power Beyond Belief: Using Ultra-Powerful Sith Lords in Saga Edition

She claims that in her days as a Sith Lord, she wielded power beyond Atton Rand's imagination:

"I wielded power like you cannot imagine. Everything I saw was awash with possibilities, spreading outwards, touching everything else."

Source: Knights of the Old Republic II: The Sith Lords

Kreia is a powerful figure:

When you locate her in the morgue on Peragus, the mysterious old woman plaguing your dreams and abducting you from your ship reveals herself to be a powerful Jedi Consular named Kreia. She soon proves to be both a guide and a powerful ally...

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Surviving the Sith backstabbing following the Jedi Civil War, Sion's abilities draw the eye of Revan's former master, the powerful Darth Traya.

Source: Knights of the Old Republic Campaign Guide

Kreia's Force powers, long before she fully recovers them, can easily weaken tough opponents to the point of them not standing a chance:

Luxa is a tough opponent, but Kreia's Force powers can weaken her so much that she won't stand a chance.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Kreia possesses supreme mastery over the Force:

The esoteric Force forms are the domain of the Consular and corresponding Prestige classes, Jedi Master and Sith Lord. Instead of lightsaber forms, these characters gain supreme mastery with Force powers.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

She is described as possessing incredible Force powers that can surprise even Jedi Council Members:

{Surprised, just been attacked by an old woman with incredible Force powers}

Source: Knights of the Old Republic II: The Sith Lords

Traya is among the Exile's most powerful enemies:

At last, you have defeated your most powerful enemies and can finally rest and take comfort in the fact that the Force itself is safe from Kreia and the Sith (for now).

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Traya claims that Darth Sion's strength is as meaningless as the strength of her severed hand, suggesting that Sion's power is insignificant next to hers:

"No, you simply did not learn the lesson I sought to teach - that your strength is as meaningless as the strength of my hand."

Source: Knights of the Old Republic II: The Sith Lords

Kreia is more powerful than the Jedi Exile at the time of their final confrontation:

Although Traya was more powerful, the Exile managed to defeat her in combat.

Source: The Complete Star Wars Encyclopedia

Whilst enhanced by the ambient dark side energies of the Trayus Core, Traya is immune to immobilizing and debilitating powers that the Exile tries to use:

Any attempt to immobilize or debilitate her with Force powers will probably fail, so stick with melee combat feats for best results.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Traya is a powerful Force-sensitive, allowing her to return as a Force Ghost after her death:

Some powerful Force-sensitives emerge from nothingness after their demise, appearing as ghostly figures that can communicate with the living.

Source: The Old Republic: Codex Entry: The Jedi Entity

As a Force spirit, she is more alive with the dark side than any being the Emperor's Wrath has encountered:

"I've never sensed anything so alive with the dark side."

Source: The Old Republic

Force Knowledge

As a Jedi Master, Kreia has a deep understanding of the Force and is able to unlock powerful secrets that few Jedi can even dream of comprehending:

A deep understanding of the Force is a must, for a Jedi Master is able to unlock powerful secrets that few Jedi even dream of comprehending.

Source: Threats of the Galaxy

Kreia knows Force techniques, which represent a deeper understanding of the Force. In particular, Kreia knows techniques which are "among the greatest" known to even Jedi Masters:

Force techniques represent a deeper understanding of the Force and, like martial skills, require years of practice.

Source: Knights of the Old Republic Campaign Guide

"This is among one of the greatest techniques of the Jedi Master - yet when one has seen all that you have, it is such a simple thing, you may wonder why you did not notice it before."

Source: Knights of the Old Republic II: The Sith Lords

As a Master, Kreia is one of the few Jedi who has seen the Jedi Enclave's sublevel archive, which houses "dangerous knowledge":

"The archives here are restricted to those who have attained the rank of Master. We must protect overeager Padawans from being exposed to dangerous knowledge. The pursuit of knowledge is a noble goal, but there are some things that require the wisdom of a Master to truly understand."

Source: Knights of the Old Republic

Deep within the Jedi Enclave Sublevel lies an archive of knowledge that few have seen.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Kreia was once a Jedi Historian, gathering the relics of the Jedi and learning ancient mysteries:

"I was a historian once, gathering the relics of the Jedi, learning the ancient mysteries. Always, there were more questions."

Source: Knights of the Old Republic II: The Sith Lords

Kreia has studied from the texts in the Trayus Academy on Malachor V:

Within its Trayus Academy, she encounters assassins left by Darth Revan, but instead of attacking, they present her with Sith hermetica. "The truth of the cosmos", these writings intimated, "are not intended for the sane." Intrigued, Kreia scours the texts through the Force, suspecting their authors were in fact pureblood descendants of the Sith people.

Source: Knights of the Old Republic Campaign Guide

Kreia claims that Korriban holds few secrets from her:

"Korriban holds few secrets from me... but much that you should learn."

Source: Knights of the Old Republic II: The Sith Lords

Specifically, Korriban holds a number of teachings from both ancient and modern Sith that are believed to be lost:

"There is much that would draw a Jedi to this place. The resting grounds of the ancient... and more recently departed Sith... contain many teachings believed lost."

Source: Knights of the Old Republic II: The Sith Lords

Kreia has read Atris' holocrons on Telos:

"These holocrons hold much of the Sith... and they hold much of my teachings, from long ago."

Source: Knights of the Old Republic II: The Sith Lords

"Kreia is setting the stage for what we imagined KOTOR3 to be, and as we had a sense for the power that we wanted those Sith Lords to reveal, her predictions are accurate. And yes, she had a number of Sith holocrons that she had read (the ones on Telos)."

Source: http://i.imgur.com/9FkGpPb.png

Atris claims that these dozens of holocrons include many teachings of combat and the Force, as well as comprising all the Jedi know of the Sith:

"All this collected knowledge, all these teachings of combat and the Force - they are mine to command."

Source: Knights of the Old Republic II: The Sith Lords

"All the knowledge of the Sith, gathered from across the galaxy. Brought here by my servants, so that I might uncover their secrets - and use them to track them down."

Source: Knights of the Old Republic II: The Sith Lords

"I have sought to preserve the Jedi Order... and I have gathered all that I know of the Sith to this place, so I might find them... and stop them."

Source: Knights of the Old Republic II: The Sith Lords

"You have gathered Sith holocrons, Sith teachings from across the galaxy."

Source: Knights of the Old Republic II: The Sith Lords

You confront her in her meditation chamber, where it's revealed that Traya has gathered dozens of Sith holocrons.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Dark Rage/Force Protection/Speed

Dark Rage is a Force power that allows a dark sider to increase his strength, speed, resiliency, and resolve. Force Protection is the passive (and sometimes active) enhancement of a Force sensitive's durability to varying superhuman degrees. Force Speed is the passive (and sometimes active) enhancement of a Force sensitive's speed to varying superhuman degrees.

Kreia is capable of utilizing Dark Rage:

No Caption Provided

Bao-Dur comments on Kreia's physical resiliency, which well exceeds her looks, after she survives a severe ship crash (caused by a ship being fired at by anti-aircraft cannons) unharmed. Bao-Dur described the event as a "spectacular ship crash". Shortly afterward, Kreia manages to recover and stand upward without impairment:

http://www.youtube.com/watch?v=HRs0k2YIfSk

Exile: "How are the others?"

Bao-Dur: "They'll be fine. The pilot's more or less unharmed, and the old lady, well, she's tougher than she looks."

Source: Knights of the Old Republic II: The Sith Lords

When a HK-50 assassin droid fires a rocket at the Exile's ship, the ship is suddenly knocked from the skies in a severe crash landing. Despite this, Kreia is uninjured and shortly manages to stand up again without difficulty:

http://www.youtube.com/watch?v=tmieO0RvaTs

Kreia shrugs off a blow from an enraged Hanharr. Wookiees are well known for immensely superhuman strength:

No Caption Provided

Kreia is able to casually walk on Malachor V without issue. Malachor V is described as "crushing every cell of your being, being buried alive until it feels as if you may never breathe again":

"To walk on its surface is to feel it crushing every cell of your being. It is like being buried alive until it feels like you may never breathe again..."

Source: Knights of the Old Republic II: The Sith Lords

Barely moving, Kreia deftly dodges several blows from Brianna, an Echani Jedi who has specifically trained in the ways of combat for years, is a master of multiple martial arts, and possesses Battle Precognition. Brianna had previously blitzed her Handmaiden sisters, who were also trained martial artists that possessed Battle Precognition:

No Caption Provided

{[Handmaiden attacks, Kreia barely moves, deftly avoiding every blow, then gets bored, and grabs the Handmaiden by the throat, or in a Force Crush.]}

Source: Knights of the Old Republic II: The Sith Lords

Barely moving, Kreia easily and deftly avoids numerous strikes from Mical:

No Caption Provided

{[Gameplay Programmer: Disciple attacks, Kreia barely moves, deftly avoiding every blow, then gets bored, and grabs the Handmaiden by the throat, or in a Force Crush.]}

Source: Knights of the Old Republic II: The Sith Lords

Pain Tolerance

Kreia is able to withstand the pain of impaling herself with a lightsaber, and can hold back that pain whilst conversing almost normally. By contrast, the unprepared Exile is knocked unconscious by the pain:

No Caption Provided

{Hissing, disgusted, just stabbed herself so the player would feel it} "There - do you feel that, exile? It cuts through your defenses - as unprepared for such an attack as you are. {Stern, holding back pain} Let that pain be a lesson - and a reminder of what you have forgotten."

Source: Knights of the Old Republic II: The Sith Lords

Force Chain

Force Chain is a particularly powerful form of Force Bond which allows connected Force users to enhance or heal others by using such powers on themselves, but at the cost of feeling identical pain to any connected being that suffers it. This is its definition from The Complete Star Wars Encyclopedia:

The ancient Jedi discovered that some of their number possessed the ability to forge a powerful mental link to one or more other Jedi. The exact mechanism was unknown, and many Jedi considered it the will of the Force whenever a Force chain was created. Whilst connected, the strengths of individual Jedi could be used by others, allowing them to work together against a common enemy. The chain could also be used to augment strength and maintain health. However, if a Jedi in the chain was injured, all members in the link would feel their pain - and it was believed that they could all die if one linked member died. A similar ability, known as the Force meld, was developed during the Yuuzhan Vong invasion of the galaxy.

Source: The Complete Star Wars Encyclopedia

The Exile regains her connection to the Force by forming a Force Chain with Kreia:

Kreia's union with the Jedi Exile creates a vergence in the Force that reconnects them to the energy field surrounding all living things.

Source: Knights of the Old Republic Campaign Guide

This Force Chain indeed allows the Force to flow easily between the two of them. When either Kreia or the Exile uses the Force to heal or strengthen themself, the other is affected in the same way. However, when one feels pain, the other feels it as well, unless the one who suffered pain is prepared to mentally shield the other from the pain:

"I confess its nature eludes me as well. But the bond is strong, and its roots run deep. It seems that at times of stress - and pain, if they catch us unawares, then the pain is transmitted between us. It seems the Force flows easily between us - when one of us manipulates the Force to heal or strengthen ourselves, the other is aided as well. A powerful technique indeed - though, as we have noticed, it has its drawbacks. When battle is upon us, I suspect our minds are prepared enough to shield each other from the pain. I think we shall not have a repeat incident of what happened at Peragus."

Source: Knights of the Old Republic II: The Sith Lords

Sever Force

Sever Force was a typically light-sided power that could obstruct one's connection to the Force or simply cut one off from the Force altogether.

Kreia is able sever her Force Chain with the Jedi Exile:

"I can teach you no longer. I have cut my bond to you - I have no need of it any longer."

Source: Knights of the Old Republic II: The Sith Lords

Breath Control

Breath Control is an ability enabling a Force user to hold their breath for extremely long periods of time without oxygen. This technique can be used to avoid poison gas.

Kreia telepathically teaches Meetra Surik Breath Control, saving her from being poisoned in the Jekk Jekk Tarr:

https://www.youtube.com/watch?v=dmqDMgfBbn0

Kreia: "Listen to me - clear your thoughts."

Exile: "Wh... can't... breathe."

Kreia: "Still your breathing, let the trace amounts of air in your lungs hold you. The Force can sustain you... listen to it. Let it keep you alive until you reach safety. It is an old technique, similar to the healing trance - some Jedi can hold their breath for hours, even days..."

Source: Knights of the Old Republic II: The Sith Lords

Beast Control

Beast Control, also known as Beast Trick or Animal Friendship, is an ability that enables one to control beasts.

Kreia teaches Beast Control to the Exile:

https://www.youtube.com/watch?v=A0t0-YUq3-Y

Kreia: "A moment - that beast there. Do you see it? The Force flows even through these simple creatures. If you empty your mind you may be able to feel its thoughts. They aren't fully formed. Basic instincts, primal urges, every breath dominated by the needs of the moment."

Exile: "What's the point of this?"

Kreia: "The Force is strong in such creatures... but their minds are weak, prey for those able to hear its thoughts - and influence them."
Exile: "I feel its thoughts."
Kreia: "Good. Beasts can be easier to affect than other sentients. But you must bridge the gap between what distinguishes us and them. You feel its thoughts, yes? Like a low rumble before the storm. Use the Force to create a barrier around it - carefully and slowly."
Exile: [Beast Control] "This shouldn't be difficult."
Kreia: [Failure] "You came close, and you have the potential. With practice you can make any animal passive and pliable. But the cage around their perceptions is a fragile thing. Many things can break its hold. Violence, especially."Source: Knights of the Old Republic II: The Sith Lords

Beast Language

Beast Language is a Force ability which allows a Force user to speak to and understand beasts.

Kreia uses Beast Language to communicate with Hanharr:

http://www.youtube.com/watch?v=9lOt0XRrNxw

Hibernation Trance

Hibernation Trance is an ability that enables its user to slow down his or her biological functions and enter a trance-like state.

Kreia uses Hibernation Trance to make herself appear dead. In the first video, she is seen a corpse, hence why in the second video, she is seen to be moved into the morgue:

http://www.youtube.com/watch?v=NRh4RYCygOM

http://www.youtube.com/watch?v=phKU4-KKISo

Healing

Force Heal is an ability that can be used to dull pains and heal wounds. Kreia exhibited some very impressive displays of Heal.

Kreia casually revives Colonel Tobin after he was all but dead, with merely a shred of life left in him. She is able to do this despite "not having exercised her healing powers in some time":

https://www.youtube.com/watch?v=zmenc1Yfy3o

No Caption Provided

"Though it has been some time since I exercised my healing powers, there is a shred of life within you still. A gift from your Master, no doubt. Awaken, Colonel Tobin. Your part in this is not over."

Source: Knights of the Old Republic II: The Sith Lords

She casually revives Hanharr after he is left for dead following a loss to Mira:

http://www.youtube.com/watch?v=9lOt0XRrNxw

No Caption Provided

She claims to be able to heal her atrophied eyes, but does not do so due to "sight possibly proving a distraction". However, this is not implausible given her other healing showings:

http://www.youtube.com/watch?v=KF2CiWaABDs

"If need be, I could heal them, restore my sight, but sight can prove a distraction."

Source: Knights of the Old Republic II: The Sith Lords

HK-47 notes that like the Exile, Kreia is capable of recovering from the most grievous injuries quickly:

"Observation: It does seem unlikely, Master, but I have observed that you - allies included - seem to be able to recover from the most grievous injuries, and quickly as well."

Source: Knights of the Old Republic II: The Sith Lords

Kreia is talented in Dark Healing:

No Caption Provided

Kreia knows Vital Transfer:

No Caption Provided

Alter Environment

Alter Environment is a Force power that enables one to manipulate nature and the environment around him or her.

A possible display of Alter Environment, where Kreia darkens a room and significantly dims the light:

No Caption Provided

Force Deflection

Force Deflection is a Force power that enables a Force user to repel physical or energy bombardments with the Force:

Kreia is talented in the usage of Deflection:

No Caption Provided

Kreia is capable of Deflecting blaster fire bare-handed:

No Caption Provided

Tutaminis/Negate Energy/Force Absorption

Tutaminis, also know as Negate Energy, Energy Absorption, Force Absorption or Absorb Energy, is a power that enables a Force user to absorb concentrated energy outputs.

Kreia knows Negate Energy:

No Caption Provided

Energy Resistance

Energy Resistance is a Force power that allows the user to resist damage taken from energy attacks such as blaster bolts or potentially even the likes of Force Lightning:

Kreia knows Energy Resistance:

No Caption Provided

Ionize

Ionize is a Force power relating to the manipulation of droid mechanics, allowing one to stun or even destroy a droid. It is often divided into the categories Stun Droid, Disable Droid, and Destroy Droid, in increasing order of effectiveness and mastery.

Kreia is able to stun the enormous Tank Droid:

The tank droid is a gigantic, lumbering machine that attacks with grenades and a flamethrower.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

If you didn't bring Kreia along to cast Force Lightning and Stun Droid, this burden falls on you.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Force Fear

Force Fear enables a dark sider to inflict fear traumas on another opponent.

Kreia knows Force Fear:

No Caption Provided

Kreia can utilize the advanced version of Force Fear, Force Horror:

Kreia should attack with mind-affecting Force powers like Horror while you go after the unshielded mercenaries.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Telepathy/Force Cloak

Force Cloak allows a Force user to render themselves visually or audibly invisible. Telepathy enables a Force user to affect another's mind. Sub-powers within telepathy include: Drain Knowledge, which allows a Force user to take information from somebody's mind against their will, Cloud Mind, which, as the name suggests, allows a Force user to cloud the minds of others, and Memory Rub, which allows one to affect the memories of another. Kreia was a prodigious user of all of these abilities.

Kreia can utilize the Mind Trick:

No Caption Provided

Kreia tells Meetra Surik to awaken, and Surik does so:

https://youtu.be/phKU4-KKISo?t=114

Kreia telepathically instructs the Exile to stretch out with the Force and sense the droids next door:

https://youtu.be/_75K_dOxUl8?t=526

Kreia: :: ... be careful. There is much energy in the room beyond... yet it stems from nothing that lives... ::

Exile: "Kreia? Wh-?"

Kreia: :: ...can you not sense them... reach out... cast aside your sight, cast aside what you see, and instead, reach out with your perceptions... ah, you can feel them... the droids you cannot perceive, but the small oscillations of energy... that you can feel... echoing outwards... ::

Source: Knights of the Old Republic II: The Sith Lords

Kreia senses the Exile's renewed Force-sensitivity and telepathically informs them of it:

https://youtu.be/Da-vX-Q0NYc?t=22

Kreia: :: Ah... you hear it. It is faint... but it is there .::

Exile: "Is something wrong with me?"

Kreia: :: It is the Force you feel... it has not been so long as for you to forget... ::
Exile: "But it doesn't feel like it did... it feels like it is coming across a great distance."

Kreia: :: Do not turn away from it. Listen... feel it echoing within you. Come, I shall guide you down the familiar paths - you will need it if we are to survive and escape this place. ::

Source: Knights of the Old Republic II: The Sith Lords

She telepathically informs the Exile of the presence of Atton Rand next door:

https://youtu.be/Da-vX-Q0NYc?t=146

:: ...ah... beyond this door someone yet lives... be mindful... his thoughts are... difficult to read... but you have nothing to fear from this one... and he might yet prove useful. ::

Source: Knights of the Old Republic II: The Sith Lords

She breaks into Atton's mind, seeing his internal thoughts and all of his memories which were previously shielded by his emotions. She then uses Drain Knowledge to rip information from his mind against his will:

https://youtu.be/D6IWqwY2UxU?t=37

Kreia: "And what is it about this place that causes you such fear?"

Atton: "What do you mean? We're in the middle of a bunch of Jedi. You know how they are."

Kreia: "No, I do not... not in the way you seem to."

Atton: "What... what are you doing? Get out of my head!"

Kreia: "Stop struggling... let me follow the current deep... deeper... to its source."

Atton: "Stop... st... errghh!!!!

Kreia: "Ah, with the fear... is mingle guilt... it squirms in you like a worm. And the why... ah, and there is its heart. You surprise me - I could not feel it before... your feelings a powerful shield indeed."

Source: Knights of the Old Republic II: The Sith Lords

Kreia, Atton, and Bao-Dur are thrown into holding cells (again!) and spend their time in a sinister conversation where Kreia bores into Atton's mind and finds dark secrets lurking there.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Kreia telepathically knocks out Atton, forcing him to "sleep". When he awakens, he is still shaking off his mental daze:

No Caption Provided

{Still shaking off mental daze} "Enhhh... hey, you're back with us. We were just on our way to rescue you from those ghost women, when... uh, we got locked up."

Source: Knights of the Old Republic II: The Sith Lords

Kreia incapacitates the Exile in a similar way:

"It is not some great test you require to be what you strive to be - it is only your decision to find that path that matters. From here on, you guide your destiny. But in order to take the next steps, you must face your past and put it to rest."

{Player suddenly collapses}

{Quiet, just knocked the player unconscious} "And that is why I must leave you."

Source: Knights of the Old Republic II: The Sith Lords

She reads into Mandalore's mind and sees the question that burns within his shell. She uses this information to blackmail him into the Exile's service:

http://www.youtube.com/watch?v=RK8ni6Gl3ws

"Do you wonder where he wanders now, Mandalore? Why he gave you your orders, then abandoned you at the edge of the galaxy?"

"How do you know that?"

"I know many things, and I can answer the question that burns within your shell, Mandalore."

Source: Knights of the Old Republic II: The Sith Lords

From a great distance, she senses that the Exile's thoughts are disturbed, and, knowing precisely what

https://youtu.be/YXUzaC4rIzI?t=179

:: Your thoughts are disturbed... I can feel them from a great distance, like a shiver running through you. Force Sensitive locations such as this absorb and reflect Force energy. The crystals are the catalyst here. I sense that Revan once passed through here, leaving a strong impression behind in the crystals. Perhaps future Jedi who visit this cave will feel our presence, as if seeing our footprints preserved in the soil. ::

"You said the crystals absorb the Force? I feel strange, but not weaker."

:: The crystals here do not drain Force energy from Jedi. They collect the excess energy that radiates from those attuned to the Force.The crystals here are infused with the Force. Some could be harvested and used for lightsabers. ::

Source: Knights of the Old Republic II: The Sith Lords

Kreia senses that the Exile has found a crystal that responds to her, then telepathically informs the Exile of the crystal's potential uses:

https://youtu.be/YXUzaC4rIzI?t=364

:: The crystal responds to you! This is very rare indeed! ::

"What does it mean?"

:: The crystal's bond with you is such that the stronger you become in the Force, the more powerful your crystal will grow. This crystal will make an excellent focus for a lightsaber. ::

"Is the bond... dangerous?"

:: Quite the contrary. Picture yourself as a sieve, and the Force as water pouring into you. This crystal draws from the excess water that escapes the sieve. The crystal is in tune with you. It will use whatever water that pours through you, be it dark or light. ::

Source: Knights of the Old Republic II: The Sith Lords

She gives Meetra Surik a tour of the Valley of the Dark Lords, explaining each of the tombs telepathically. She seems to know which tomb Meetra was facing despite not being there in person:

http://www.youtube.com/watch?v=zcpVBMYu9I0

She telepathically warns Meetra of Sion's nature and tells her to run from him:

https://youtu.be/00yUEISbrdk?t=437

:: Sion. He cannot be defeated... he is not a beast of flesh and blood. This is not a battle that can be won. Flee. ::

"I won't run from that corpse."

:: There will be another time. But it is not now, not here, while Korriban runs through him. ::

Source: Knights of the Old Republic II: The Sith Lords

Kreia reveals that she knows what is going on in the Exile's mind, including their sexual desires:

http://www.youtube.com/watch?v=PzQLGL0SNzo

"Despite your... urges, it would be better to deal with her now. Whether you intend salvation or slavery, she is a threat to us. She serves one of the greatest of the Sith, she is the most trusted... and only apprentice. Yet you spare her. Why?"

"Because there is nothing to be gained by murdering her - yet."

"We shall see. There may be value in such a choice to keep her alive - or perhaps not. Whatever your intentions toward her, keep them restrained. Whether mercy or lust, we have time for neither."

"If she threatens any of us again, I will deal with her, I promise you."

"Is that so? Well, perhaps there will be a second chance for her to inflict harm so you may test such a statement. It is good that you have never wondered what lay beneath her robes, if her alabaster skin was as white and unblemished as her face. Or if perhaps she bore the scars of slavery... and if that would stir you more. If perhaps her deferent tone would change once you held her by the throat, and showed her how far a Jedi can fall. Few are the thoughts that can hide in the shadows of your mind, exile... and such passions are not strength, but erosion. I cannot help but hear you at times - and such curious thoughts they are, not at all like a Jedi. But I shall keep such thoughts to myself, I think. And you should as well."

"My feelings for her are nothing like that, and you know it."

{Doesn't believe she was mistaken at all} "No? Then perhaps I was simply mistaken. {Reprimanding} See to it you do not ever act upon your impulses. Mating with her will bring more harm than you know."

Source: Knights of the Old Republic II: The Sith Lords

She teaches the Exile a lesson on charity telepathically:

http://www.youtube.com/watch?v=hzLEBtObYxU

:: Why did you do such a thing? Such kindnesses will mean nothing, his path is set. Giving him what he has not earned is like pouring sand into his hands. ::

"It may help him - if nothing else but to survive."

:: And would that be a kindness? What if by surviving another day, he brings a greater darkness upon another? ::

"You cannot know that."

:: The Force binds all things. The slightest push, the smallest touch, sends echoes throughout life. Even an act of kindness may have more severe repercussions than you know or can see. By giving him something he has not earned, perhaps all you have helped him become is a target. ::

{points at the other one, demanding his money, and the other refuses.}

:: Seeing another elevated often brings the eyes of others who suffer. ::

{Gameplay Programmer: The beggar who was attacked crawls to his feet.}

:: And perhaps in the end, all you have wrought is more pain. And that is my lesson to you. Be careful of charity and kindness, lest you do more harm with open hands than with a clenched fist. ::

"There is wisdom in what you say. Perhaps I shall not be so quick to offer aid in the future."

:: Good. Mind what I have said. Use your power, but in its proper place. ::

Source: Knights of the Old Republic II: The Sith Lords

From a great distance, Kreia feels that the Exile's thoughts are disturbed. She then explains to the Exile that what the latter is feeling is Nar Shaddaa's counterpart in the Living Force, proving that she knows precisely what the Exile feels and thinks:

https://www.youtube.com/watch?v=fedcD0hFEQU

:: Your thoughts are disturbed... I can feel them from a great distance, like a shiver running through you. ::

"There's a craving in the air, a hunger."

:: It is Nar Shaddaa, the true Nar Shaddaa, that you feel around you. It is this moon, with the metal and machines stripped away and the currents of the Force laid bare. ::

"The currents are moving so fast, almost frantically."

:: I am surprised you can feel it. I feared the damage to you had deadened you to such perceptions. What you feel is the echo of the minds of these creatures within the Force. Their anger... their greed... their desperation. It is life. ::

"Is it possible for me to manipulate it? To control these people?"

:: One might as well move the universe... but such manipulation is possible, yes. It requires that one be able to feel the critical point within the fractured mass... and know how to strike it in such a way that the echoes travel to your intended destination. ::

"Then control over such a large scale is possible."

:: Not in the sense you understand it - the ability to fool the minds of others, to dominate them on a massive scale that you speak of is not achieved best through raw power. Manipulation is done through propelling events... or selected ones... into motion. It is done through teaching, through example, and through conviction. And the greatest of victories are not manipulations at all, but simply awakening others... to the truth of what you believe. But let us be silent... words and thoughts are distractions. Feel this moment, for as long as it will last. Feel life, as it is, with the crude matter stripped away. ::

Source: Knights of the Old Republic II: The Sith Lords

Yet another telepathic conversation with the Exile. Despite not being there in person, she is able to recognize the room the Exile was in and then telepathically inform her of how to escape:

https://youtu.be/am6sK703vOc?t=191

:: You've succeeded in this trial. I am impressed. ::

"This was all a test?"

:: The dangers you faced in this tomb were real, but these images of the past served to prepare you for your future. ::

"What do you know of the future?"

:: Surely you have felt what awaits... events are shaping themselves about you, seeking to draw you into their center. ::

"I don't know, Kreia. I feel that this tomb has changed me... and not for the better."

:: You overestimate the power of the tomb. Any change you feel is coming from within yourself. Instinctually, you know your true path. Trust in your feelings. They will lead you in conquering the many challenges that the future holds for you. ::

"Was I supposed to learn something from this?"

:: Sometimes, a momentary insight is worth lifetimes of experience.You may not yet understand what you learned here. That wisdom will come in the future. ::

"I'm ready to leave."

:: Search the room you are in. You should be able to unlock a passage that leads outside the tomb. ::

Source: Knights of the Old Republic II: The Sith Lords

She threatens Bao-Dur with making him "forget himself for a time":

"If you dare voice your opinions again, Iridonian, you will forget yourself for a time. Return to your machines and trouble me no more."

Source: Knights of the Old Republic II: The Sith Lords

She messes with Mical's head, so that he cannot perceive her despite the fact that she is standing right in front of him. He ends up thinking he is just hearing things. When he turns around, Kreia appears to vanish from sight:

https://www.youtube.com/watch?v=PsZhZaYKono

"Is there...? Must be hearing things. But for a moment..."

Source: Knights of the Old Republic II: The Sith Lords
No Caption Provided
No Caption Provided

{Gameplay Programmer: The trick in this scene is that the Disciple is moving around, but it's like Kreia is invisible to him. Toward the end of the sequence, he stops for a moment, then looks around, staring directly at Kreia.} "Is there... {"someone here"}?" {Frowns, shakes head.}

{Gameplay Programmer: Turns away from Kreia, even though she's standing right there.} "Must be hearing things. But for a moment..."

{And when he pauses, then turns around, Kreia is gone.}

Source: Knights of the Old Republic II: The Sith Lords

She messes with Mical's head again. This time, she calls out to him telepathically. After following the source, Mical finds nothing. Kreia is seen behind him, and she whispers to him. When Mical tends around, she disappears and reappears behind him, speaking into his mind again. She then alters Mical's mind so that all thoughts of her slide away, revealing that he (and perhaps all the Jedi) only sees what she allows him to see:

https://www.youtube.com/watch?v=yMCmbNYzMe0

No Caption Provided

{Gameplay Programmer: Have a scene where the Disciple is in the medical bay, working, and the camera shows both him working and the exit from the room. He's working for a few seconds, when Kreia walks by, behind him, barely visible.}

{Gameplay Programmer: Disciple stops what he's doing. He knows something is wrong.} {He turns to face the exit, steps out into the corridor, looks to the left and right, sees nothing. No one else should be around. Try to play up emptiness of the ship.} {Kreia is not visible. She whispers like an evil ghost.} :: Jedi. ::

{Gameplay Programmer: Next scene shows him walking down one of the corridors toward Kreia's meditation room, make it creepy. [Disciple runs down the corridor.]}{Gameplay Programmer: Next scene shows him walking down one of the corridors toward Kreia's meditation room, make it creepy. [Disciple reaches the end]}

{Gameplay Programmer: Rounds the corner, looks into bunkroom, and sees no one - the room is empty. Walks into the bunkroom, looks around, frowns.}

{Gameplay Programmer: Camera turns to show Kreia behind him - Disciple does not turn to look at her, doesn't know she's there. The camera focuses on her face, and she smiles evilly.} {Evil whisper} "Jedi."

{Gameplay Programmer: And when he turns around to face the sound, Kreia is gone.} {When the camera turns back to face him, she is behind him again. She will speak, just over his shoulder.} {Whispers into his mind} :: Betrayer. All thoughts of me will slide from your vision, from your mind, like water. You know who I am. But you will be unable to voice it, to remember it. What does a Jedi see? Only what I allow them to see. ::

Source: Knights of the Old Republic II: The Sith Lords

This time, Kreia erases Mical's memory of what he discovers, but displays an alarming degree of power over him (and power in general) when she modified his memory so that "when the time was right", he would recall what he had discovered. She also appeared to be unnoticed by GO-TO and Mandalore during the entire conversation, and prior to the conversation, she was able to observe Mical (who has displayed the abilities to Sense others, such as Atton, near him) without him, GO-TO or Mandalore noticing her:

https://www.youtube.com/watch?v=YWgv7B9X1hM

No Caption Provided

"But you will forget this. Your mind is worse than the others, so open, so trusting. Your feelings for her are your weakness. Yet I will gift you with this - you will remember what you have discovered... when the time is correct."

Source: Knights of the Old Republic II: The Sith Lords

Every time Mical comes close to finding out what he discovered, Kreia's former memory afflictions come into effect, and Mical's discoveries "slip away". She confirms this with a whisper of "so close" from the other end of the Ebon Hawk when Mical fails to recover his memories, which proves she also continually knows what is going on in Mical's head and what he is saying, even from across the ship:

https://www.youtube.com/watch?v=RPHvbjnSQnE

"Yes... these dead worlds, well, they have a pattern to them. They were all touched by the Mandalorian Wars and the Jedi Civil War... but sometimes, well, I feel as if they are all connected in some other way. The attacks on Katarr, Telos itself, the decay on Dantooine - something is wrong with life. The connections have been damaged, sickened. Sometimes I feel like I almost understand, and then it just slips away."
{Gameplay Programmer: Cut to a scene of Kreia in her chamber. Her eyes open, and she smiles.} {Whispering, prodding lightly, the player has almost put it all together} :: So close. ::
{Gameplay Programmer: Cuts back to the Disciple, frowning.} "Perhaps... Dantooine is only one of the worlds, and it was only the start of the journey. I would like to study the other locations. It is curious that the Jedi Masters chose those worlds to travel to - I wonder if the two are linked."
{Kreia begins meditating off screen} {Camera cuts to Kreia, meditating}
"But I know not how. No, I do not. But I do think there is some greater plan at work here."Source: Knights of the Old Republic II: The Sith Lords

She appears to know what the Exile's conversation with the masters was, even though she was not in the courtyard herself:

http://www.youtube.com/watch?v=9Kep9mUEfxA

"To hear the Force over such pain... it is not possible. It was too much for any Jedi to endure... and it is a wonder that you did not die there when thousands perished, all those you had fought with and struggled with. You cut yourself off, because you had to if you were to survive. You had hints of it on the war on Dxun. Malachor was simply the final blow."

{:: Kreia sighs, as if coming to a realization :: - this does need VO.}

"You were deafened."

{Quietly to herself} "At last, you could hear."

"You were broken."

{Quietly to herself} "You were whole."

"You were blinded."

{Quietly to herself, finishing the sequence, bringing it to a downnote} "And at last, you saw."

Source: Knights of the Old Republic II: The Sith Lords

She telepathically calls across the galaxy to Atris, informing her that she was betrayed:

https://youtu.be/tDVCHKeM1Uk?t=254

:: Betrayal. ::

{Cut to a scene of Atris, standing in the middle of the Council Chambers in silence. She begins to walk toward the meditation chamber.} [:: Closes her eyes. ::] {::Betrayal.::}

{[Gameplay Programmer: Atris stops, as if she has heard something, and turns around.]} {Whispers} "Betrayal."

{Not sure what the mistress just said} "Mistress?"

{Can't believe it} "She has betrayed me... the last of your sisters has betrayed me." {Beat at end, correcting herself} "Betrayed us." {Pronouncing judgment} "She is your sister no more."

Source: Knights of the Old Republic II: The Sith Lords

She reveals that she sees what the Exile's companions see, and hears what they say to the Exile, what they say to others, and notices the difference:

"Because I am not blind, that is why. I see what they see, hear their voices when they speak to you, and notice the change when they speak to others. Have you felt it in them? The fool dances in your shadow for your favor. The disciple... he worships you quietly. The alien obeys you. Even within the machines, there are echoes. Watch them carefully, see their patterns, and recognize the strength in it. Influence can be a weapon, one that you may need before your journey is done."

Source: Knights of the Old Republic II: The Sith Lords

Kreia explains that she uses Force techniques so that even across the breadth of the galaxy, the Jedi Masters "do not remember or care" about her. She explains that this is the usage of Force techniques to cloud the memory of others and make her presence so small as to beunnoticed. When Meetra asks if she used the technique on her, Kreia replies that she didn't, but claimed that if she did, the Exile would never know:

https://youtu.be/36E4VrYdqu0?t=120

Exile: "If the Council cast you out, how come Atris and none of the Jedi Masters mentioned you?"

Kreia: "Ignorance... and perhaps they do not remember, or care. It is of no consequence to me, or to them."

Exile: [Awareness] "You're lying."

Kreia: "Am I? Then perhaps you should know... there are techniques in the Force, where one can cloud the memory of others, make their presence so small as to be unnoticed. And on the worlds where we have encountered these Jedi... there is much life and death, where sensing such things is difficult. As I said, it is of no consequence to me, or to them."

Exile: "Do you use that technique on me?"

Kreia: "No - but if I did, you would never know, so my words only carry as much weight as you believe them to."

Source: Knights of the Old Republic II: The Sith Lords

Atris openly expresses her inability to remember Kreia, as she has been mind controlled, along with the other Jedi Masters, into forgetting and failing to notice Kreia's existence:

"But there has been no word of her since she departed with the other four on the freighter."

{Atris turns to the handmaiden}{A little confused} "Four?"

"Yes, mistress: the Iridonian, the Echani-trained pilot, the exile, and the old woman."

"Old woman?"

"Yes, mistress."

{Slight confusion, she was mind controlled not to remember} "I... do not recall seeing her."

"Mistress, she was secured for much of the time the exile was here. At other times you were meditating, and we did not wish to disturb you."

{Silence, as Atris looks at Sister1} "Mistress, is there something wrong?"

"I am... tired." {Starts showing vulnerability of her internal collapse}

Source: Knights of the Old Republic II: The Sith Lords

The effects of Kreia's mental influence are seen again as even when the two meet in person, Atris cannot remember who Kreia is:

"It is not the first time we have met, Atris. I was here... before."

"With the exile?"

"Yes... both times."

"Who are you?"

"I was the one who asked him to be exiled."

"I did as you asked, so long ago. You... you seem familiar to me."

"Yes. I was here both times when the exile was brought before you. Atris, I have always been here."

Source: Knights of the Old Republic II: The Sith Lords

She telepathically communicates with Darth Sion:

https://youtu.be/GuOalYlsmA0?t=2128

:: When the Exile enters the Trayus Academy, she will be faced with a choice. One path, assuming she survives, will allow her to save her friends, but she shall be the weaker for it. The other route, will lead her directly to this place, through the ones who have hounded her steps from the beginning... and she shall have her vengeance. Show her every respect when she arrives in these halls, Lord Sion. This I command you. ::

Source: Knights of the Old Republic II: The Sith Lords

Traya is capable of using mental powers mid-duel:

Energy shields can absorb some of the damage from Kreia's lightsaber, while an Arkanian blinder or a Sith mask will protect you from her mental Force powers.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Force Concealment

Force Concealment is a power used to mask either one's alignment or presence in the Force entirely, or mask their physical appearance:

Partly because the Force was stripped from her, Darth Traya was successfully able to conceal her true appearance and dark side corruption from the Exile and her party throughout the duration of Knights of the Old Republic II: The Sith Lords. Neither the Exile nor any of her other party members suspected this until Kreia revealed herself to be a Sith Lord. Even Force Sight, which divulged the Force alignment of others, showed Kreia to be neutral-aligned, until she revealed to Visas Marr that she was in fact dark side-aligned:

No Caption Provided
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"Kreia - how did you get here?"

"There are ways known to me. And it was important that I be here for this moment, when he meets with the Council."

"Did you not go to join him?"

"No, it is battle he must face alone."

"But Atris, she has not come."

"Of course she has not. There is no battle here - it is for the Jedi alone. And now the exile shall see their blindness for himself. It is what we have fought against, for centuries."

"You..."

"Oh, yes. At last you see. And what was Jedi is Sith, and what is Sith is Jedi."

Source: Knights of the Old Republic II: The Sith Lords

"That's impossible. How could I not tell she was Sith?"

"Because the Force had been stripped from her... as it had been torn from you."

Source: Knights of the Old Republic II: The Sith Lords

She was able to sense the presence of her former student, the Jedi Exile, and discerned that she might be the last of the Jedi. She set out to locate the Exile, and was forced to fight Darth Sion in order to find her at Peragus II. During subsequent battles, Darth Traya maintained her appearance as Jedi Master Kreia.

Source: The Complete Star Wars Encyclopedia

However, after the Exile reunited the surviving Jedi Masters on Dantooine, Kreia revealed that she had fallen to the dark side. Having retaken the moniker of Darth Traya, she fled to Telos with Atris and set out to destroy the planet.

Source: The Complete Star Wars Encyclopedia

Traya manipulates the Exile into finding the surviving Jedi Masters and Traya's Sith apprentices so that Traya can destroy them.

At last, Traya reveals herself as a Sith, but the Jedi Exile refuses her invitation to join the dark side.

Source: Knights of the Old Republic Campaign Guide

After revealing her secret evil motives for bonding with you, she angrily departs to meet with Atris on Telos.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Force Sense

Force Sense is a basic power that enables a Force user to feel or sense events, emotions, thoughts, people, and objects.

Kreia sensed the Exile from across the galaxy, even though the latter was cut off from the Force and Kreia was still regaining her powers:

She was able to sense the presence of her former student, the Jedi Exile, and discerned that she might be the last of the Jedi.

Source: The Complete Star Wars Encyclopedia

Whilst still recovering from having her powers taken from her, Kreia senses where the Exile is and her surroundings, and warns her that in the room beyond the Exile, there is much energy from things that do not live. She is able to sense that the Exile was successful in sensing them, and that the Exile could not sense the droids, but could sense the oscillations of energy, despite not being there in person and being far from the place:

Kreia telepathically instructs the Exile to stretch out with the Force and sense the droids next door:

https://youtu.be/_75K_dOxUl8?t=526

Kreia: :: ... be careful. There is much energy in the room beyond... yet it stems from nothing that lives... ::

Exile: "Kreia? Wh-?"

Kreia: :: ...can you not sense them... reach out... cast aside your sight, cast aside what you see, and instead, reach out with your perceptions... ah, you can feel them... the droids you cannot perceive, but the small oscillations of energy... that you can feel... echoing outwards... ::

Source: Knights of the Old Republic II: The Sith Lords

Kreia senses the Exile's condition and her ability to hear the Force again:

https://youtu.be/Da-vX-Q0NYc?t=22

Kreia: :: Ah... you hear it. It is faint... but it is there .::

Exile: "Is something wrong with me?"

Kreia: :: It is the Force you feel... it has not been so long as for you to forget... ::

Exile: "But it doesn't feel like it did... it feels like it is coming across a great distance."

Kreia: :: Do not turn away from it. Listen... feel it echoing within you. Come, I shall guide you down the familiar paths - you will need it if we are to survive and escape this place. ::

Source: Knights of the Old Republic II: The Sith Lords

Kreia senses Atton Rand's presence in the room beyond the Exile, despite, once again, Kreia being far from the place:

"...ah... beyond this door someone yet lives... be mindful... his thoughts are... difficult to read... but you have nothing to fear from this one... and he might yet prove useful..."

Source: Knights of the Old Republic II: The Sith Lords

Kreia senses the arrival of Darth Sion on Peragus:

https://youtu.be/lFhaxgw4ZA8?t=529

"He has come."

Source: Knights of the Old Republic II: The Sith Lords

Kreia both senses the Exile's growing strength and displays the ability to see Shatterpoints in people's actions:

"You have grown strong in the Force - I can feel its touch upon you."

Source: Knights of the Old Republic II: The Sith Lords

"From such small things, from such critical points, the universe and its masses may be moved... that is why you must be careful in all that you do, and in every choice you make."

Source: Knights of the Old Republic II: The Sith Lords

She senses that the Exile, herself and Atton will not be harmed by Atris' Handmaidens:

"Do as they say. I sense we will come to no harm."

Source: Knights of the Old Republic II: The Sith Lords

Kreia teaches the Exile to extend her senses to hear everything throughout the ship, including T3-M4's welding and a struck motivator, the hum of the hyperdrive/rumble of hyperspace, and even Visas's surface thoughts and the Handmaiden's training, as well as the Handmaiden's hands cutting through the air. She obviously could sense and hear all of this as well (which she references several other times), and this is an incredibly impressive showing:

https://www.youtube.com/watch?v=kZtYywU_b2o

This time, she teaches the Exile to hear the thoughts of all of her sentient companions aboard the ship, all at once. Again, she could obviously do this as well, so it is another very impressive showing:

https://www.youtube.com/watch?v=dD7QFrGyTdA

Specifically, she also reveals she regularly reads Atton's mind. She then reveals the nature of Atton's mind, as well as what he does at varying times, which obviously she would only know if she regularly saw into his mind:

Exile: "There was also something wrong with Atton's thoughts."

Kreia: "Of course there was. It is because Atton was not playing pazaak, yet he counts cards in his heard. At times, he will list off engine sequencers, memorize hyperspace routes on the other side of the galaxy, count the ticking in the power couplings even though they are fixed. At other times... he will imagine certain... base lusts, certain... indignities. It may be Atton is far cleverer than he feigns to be. Or perhaps he is simply a fool."

Source: Knights of the Old Republic II: The Sith Lords

Kreia can sense Meetra Surik's mind, which she deducts to be disturbed, but she also notices that Meetra is sensing the anger, desperation and other feelings of all the people on Nar Shaddaa (indicating that she could sense these as well), and finally shows the ability to perceive Shatterpoints on the scale of planets and planetary populations:

https://www.youtube.com/watch?v=TA2cuXIZh9k

Kreia senses that the party may still get to Master Kavar in time. She also Senses Sith enemies on Dxun (and that they are linked to the fates of Onderon, Kavar and Queen Talia), even though the Mandalorians' sensors could not detect anything other than transmissions:

https://youtu.be/mQ1Nq5B4TI4?t=191

"You underestimate the Force, Mandalorian. I sense we may still get to Master Kavar in time. I sense there is something... stirring on the moon itself. Tell me, have your sensors picked up anything from Dxun?"

"Y - Yes, yes, we have. How...? We picked up some transmissions from the nearby jungle. We only have our shuttle sensors, so we know nothing more than that."

"Those transmissions are the enemy. They are linked to the fate of Onderon. They must be stopped. Otherwise the Mandalorian is right - Master Kavar and Queen Talia won't survive this day."

Source: Knights of Old Republic II: The Sith Lords

Kreia feels the ongoing sensation of pain and death from Malak's bombing of Dantooine, both on the planet's scarred surface and in the minds of the residents:

"Did you not hear its call on Dantooine, Vrook, on its scarred surface and in the minds of the settlers?"

Source: Knights of the Old Republic II: The Sith Lords

Kreia feels the ongoing sensation of pain and death from the battle of Dxun during the Mandalorian Wars:

"And you, Kavar, so close to the call of Dxun, tell me. Did you not feel what poured from the moon, what had taken place there?"

Source: Knights of the Old Republic II: The Sith Lords

Despite not being there in person, she is able to recognize the room the Exile was in and then telepathically inform her of how to escape:

https://youtu.be/am6sK703vOc?t=247

Kreia seems to know which tomb Meetra is facing despite not being there in person:

http://www.youtube.com/watch?v=zcpVBMYu9I0

Kreia states that she Senses that Revan had once passed through a certain area, leaving behind an "impression". Her ability to divine the presence of a being in the past is an impressive showing:

"I sense that Revan once passed through here, leaving a strong impression behind in the crystals."

Source: Knights of the Old Republic II: The Sith Lords

Traya senses the Exile's arrival on Malachor:

https://youtu.be/GuOalYlsmA0?t=1876

"Master, she is here."

"I know."

Source: Knights of the Old Republic II: The Sith Lords

She also reveals that she sensed the presence of Mira as well, but with more difficulty than with other people due to Mira's special talents:

"If the Exile has come here, then she has not come alone."

"Of course, apprentice. The huntress is with the Exile. She has a special talent for... finding that which should remain lost. It also makes her difficult for me to sense... but not to a creature bred for such things."

Source: Knights of the Old Republic II: The Sith Lords

Force Sight

Force Sight is a power that enables one to see through the Force, either in supplementation with or compensation for their physical sight.

Kreia explains her passive usage of the Force to see, such that her eyes atrophied, and she explains the limits of physical sight:

http://www.youtube.com/watch?v=KF2CiWaABDs

"There is nothing wrong with my sight, if that is your question. I see all that I need, though the seeing of things flesh and blood has failed me some time ago. They were distractions only. There is nothing wrong with my eyes - they have simply atrophied from use. They are adequate to distinguish shapes, silhouettes. If need be, I could heal them, restore my sight, but sight can prove a distraction. When one relies on sight to perceive the world, it is like trying to stare at the galaxy through a crack in the door."

Source: Knights of the Old Republic II: The Sith Lords

Shatterpoint

Shatterpoint is the ability to perceive fault-lines in the Force, which Kreia described as fractures.

Kreia reveals her ability to perceive "critical points" in the universe, and their nature that demands striking these points in specific ways to achieve a desired effect:

https://youtu.be/TA2cuXIZh9k?t=69

"But the anger and desperation... is there some way to heal it?"

:: One might as well heal the universe... but such manipulation is possible, yes. It requires that one be able to feel the critical point within the fractured mass... and know how to strike it in such a way that the echoes travel to your intended destination. ::

"This feeling... how long can I feel these echoes around me?"

:: For as long as it lasts. Like life, such waking moments within the Force are rare, waiting for the right moment when the critical point is struck, and the sound rises.... ::

Source: Knights of the Old Republic II: The Sith Lords

Teleportation

Teleportation is a rare Force power allowing Force users to move from one physical point to another without occupying the space in between.

A possible display of teleportation, Kreia disappears from behind Mical when he turns around, and then reappears behind him:

No Caption Provided

Additional possible displays of teleportation where Kreia simply vanishes into thin air:

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Telekinesis

Telekinesis is a common Force ability than affords the user the ability to alter and distort reality around them. Kreia seemed to be particularly skilled with this ability, enabling her to exercise some intriguing examples of telekinetic potency.

With the element of surprise, Kreia chokes Zez-Kai Ell into unconsciousness without having to gesture:

No Caption Provided

Kreia Chokes Hanharr before telekinetically forcing him to kneel:

No Caption Provided

Kreia uses a combination of Crush and Choke to bring Bao-Dur to one knee before knocking him out, all done without gestures:

No Caption Provided

{[Gameplay Programmer: Bao-Dur pauses as he hears this, then begins to fall to one knee, being crushed by Kreia's telekinetic powers.]}

{[Gameplay Programmer: Bao-Dur begins to choke, being crushed by Kreia.]}

{[Gameplay Programmer: Kreia stands as Bao-Dur falls behind her.]}

Source: Knights of the Old Republic II: The Sith Lords

She Chokes Visas Marr into unconsciousness:

No Caption Provided

Kreia telekinetically blasts back the three masters of the Jedi High Council (Vrook Lamar, Kavar and Zez-Kai-Ell) and knocks out a defenseless Exile in the process. After this, a surprised Vrook runs forward, only to be knocked back again, whilst Kavar and Zez-Kai Ell remain floored:

No Caption Provided

In Obsidian's originally intended version of the game (before cuts were made due to LucasArts's urging an early release), Lonna Vash survives and comes to Dantooine. When Kreia confronts the masters, she speaks to each of them separately, using the Force to Crush them before placing them in a Choke hold. She leaves them all in a Choke hold before she Drains them to death.

Crushing Vrook:

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Using Crush and then Whirlwind on Kavar whilst simultaneously Choking Vrook:

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Using Crush on Lonna Vash and simultaneously Choking Vrook and Kavar:

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Note: It is difficult to see what is happening since Kreia's own body obscures Vash's body, but we can see Kreia gesturing in Vash's direction, as well as Vash rising up, having spasms and falling down, which is the animation for Crush.

Using Crush on Zez-Kai Ell and simultaneously Choking Vrook, Kavar and Vash:

No Caption Provided

Choking all four masters, and being able to maintain that influence over them without any effort the need to gesture:

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In the dark side version, Traya instead places an injured Exile in a Force Crush as she lectures them, then drops them to the floor and leaves them unconscious:

"I have taught you to hear the Force again, shown you the contrast, and yet still you do not understand. This is what you have wrought. Countless murderers, slayers, assassins, born of war that has as always, has taught the wrong lesson. {Accusing, disgusted} You showed them life without the Force - and instead of showing them truth, power, all you showed them was how the galaxy may die. You are responsible for all of this. Even now, events spiral towards destruction, and there is nothing that can be done because you refuse to listen, to understand.You have seen the effects you have on those close to you, heard the echoes scream across dead planets, and watched as your strength has grown. Yet it is for nothing. To have the Jedi Masters brought low by such a failure, there is no victory in that. You have not heard a thing I have taught, and for all I have said, you have never learned to listen."

{[Gameplay Programmer: Kreia does a Force Crush on the player, lifting him, and then holding him there.]}

{[GP: She looks around the chamber.]} {Looks around}

"Vrook was right to come here, though he did not recognize the connection until too late. This place will hide you from the Sith for a time - enough to do what must be done."

{[Gameplay Programmer: At the end, she lets the player fall, and he twitches.]}

"You were my last hope, the only one who could avert the disaster that comes. And now you have left me nothing."

Source: Knights of the Old Republic II: The Sith Lords

Without gesturing, she uses Force Choke on Darth Sion, then lifts and Crushes him:

https://www.youtube.com/watch?v=d0BSSQrXebE

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{Choking} Why... have you returned?

[Gameplay Programmer: Puts Sion in a Force Crush, rises him into the air.]

Source: Knights of the Old Republic II: The Sith Lords

Traya Chokes Mical into unconsciousness:

No Caption Provided

Kreia Chokes Brianna into unconsciousness:

No Caption Provided

{[Handmaiden attacks, Kreia barely moves, deftly avoiding every blow, then gets bored, and grabs the Handmaiden by the throat, or in a Force Crush.]}

Source: Knights of the Old Republic II: The Sith Lords

Traya Crushes Visas Marr into unconsciousness:

No Caption Provided

{[Calm, like a surgeon, Kreia does Force Crush, lifting Visas up.]}

Source: Knights of the Old Republic II: The Sith Lords

{[Pause as Visas lies, collapsed.]}

Source: Knights of the Old Republic II: The Sith Lords

She unleashes a Force Wave that knocks Mira down:

No Caption Provided

She exhibits the most impressive display of telekinetic lightsaber combat to date, causing three lightsabers to float and each fight with an individual will of their own. The KotOR campaign guide considers this a display of "vast telekinetic powers":

https://www.youtube.com/watch?v=NyFt1tLtb4g

No Caption Provided

Traya uses vast telekinetic powers to wield a trio of lightsabers against her.

Source: Knights of the Old Republic Campaign Guide

Traya is declared a master of telekinetic lightsaber combat:

Darth Traya, Master of Kinetic Combat

Source: Knights of the Old Republic Campaign Guide

Force Kill

Force Wound is a dark-sided internal telekinetic application which allows one to cause the lungs of another to spasm painfully. Force Kill is an advanced iteration which is much more severe and can cause instantaneous death, as the name suggests.

Traya knows Force Wound:

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Traya instantly kills over half a dozen Sith assassins with enough subtlety to not leave behind any visible external marks or wounds:

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The game script reveals that there were supposed to be almost twenty of the assassins, with Traya killing them all in a "flash":

{Gameplay Programmer: In the next scene, cut to a shot of Kreia from behind, with Dark Side assassins materializing behind her, whispering - there should be almost up to 20, enough to make the audience go, "oh crap."}

{Gameplay Programmer: Cut to a camera of Kreia's face, smiling. She does not turn around as the assassins advance.}

{Gameplay Programmer: Cut to black, play Kreia's stinger - I want this to be a "flash of black" like a quick cut in a movie.}

{Gameplay Programmer: Cut to a scene of Kreia still walking along the same path, but ALL the assassins are lying dead on the ground.}

Source: Knights of the Old Republic II: The Sith Lords

Force Lightning

Force Lightning is a Dark Side power that enables a Force user to unleash crackling bolts of electricity which also weaken life.

Kreia is capable of effectively disposing of droids with Force Lightning:

Kreia demonstrates an effective method of droid disposal.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Kreia makes extensive use of Force Lightning:

Kreia prescribes Force Lightning, and lots of it!

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Kreia attacks T3-M4 with a burst of Force Lightning, disabling the astromech droid and leaving it smouldering. It is also broken for a period of time afterwards:

No Caption Provided

{Hisses angrily at the smoldering T3 after blasting him with Force Lightning}

Source: Knights of the Old Republic II: The Sith Lords

"It is no matter - it is a device, and now it is broken."

Source: Knights of the Old Republic II: The Sith Lords

Force Drain

Force Drain is a Dark Side power that enables a Force user to drain the life force of others. Kreia was a particularly powerful user of this ability.

Kreia explains the nature of Force Drain to the Exile:

"You give others strength to act, but it is also possible to draw upon the strength of others to increase your own. It is similar to drawing upon the Force as Jedi do, but when it is touched by the power of the dark side... it is something else, something deadly. These Sith we face... they have learned how to do this. It is a technique that has been lost for some time, not seen in the days since the ancient Sith. They can use it to consume other Force Sensitives - and at the highest pinnacle of power, use it to consume anything that lives. They draw upon the connections in the Force, and devour it. That is why they are drawn to Jedi, why it is easy for them to find where they gather - because it is like the smell of blood to them. And they can draw upon the Jedi's own strength to kill them."

Source: Knights of the Old Republic II: The Sith Lords

Traya was known to have taught Force Drain to her disciples, most prominently Darth Nihilus:

A blind Sith Lord appears. She has felt his existence like a gaping wound through the Force. The Force, she explains, fuels his hunger, and she will show him how to devour worlds. The Sith and the Force are meaningless to him, but the hunger must be appeased.

Darth Traya indeed teaches the newly christened Darth Nihilus to harness his life-draining gift to radical heights...

Source: Knights of the Old Republic II: The Sith Lords

Kreia Drains the Force connections of Masters Vrook Lamar, Kavar, and Zez-Kai Ell (who die upon becoming disconnected to the Force), leaving them to be beheld by Meetra Surik as "worse than lifeless, like an absence in the Force". This effectively denies them any means of becoming one with the Force:

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This master is dead...drained of life. His body is worse than lifeless, it's like an absence in the Force.

Source: Knights of the Old Republic II: The Sith Lords

Traya Drains the Exile (as of Dantooine), sapping her energy through their Force Bond so that Traya can walk on after impaling herself on her lightsaber:

"Let that pain be a lesson - and a reminder of what you have forgotten. Pain travels both ways along connections in the Force - it casts echoes, always - and one can learn to draw strength from such connections... and take it from others. It is a lesson you know well... and you have taught to others... at the end of the Mandalorian Wars."

{GP: She fires a drain force on the player, draining his energy.]}

Source: Knights of the Old Republic II: The Sith Lords

Force Forms

Kreia displays considerable knowledge across the Force Forms, noting their purposes, strengths, weaknesses, and who/what/when to use it against and who/what/when not to use it against:

Force Channel:

"It allows you to recover your strength with the Force more quickly, and it lends strength to your Force powers. It has no other drawbacks - such a form is a gift, preferred of the Jedi Consulars, and effective in combats where you must fight only with the Force."

Source: Knights of the Old Republic II: The Sith Lords

Force Potency:

“With this form, your use of the Force will have more damaging effects, but it will drain you as well. Effective, but only if conventional means are having no effect.”

Source: Knights of the Old Republic II: The Sith Lords

"Note the strength of his Force powers. He is desperate to finish you quickly, so he uses a potent form of the Force. Defeat him by going on the defensive and absorbing his attacks with the Force. He will quickly run out of energy and then you can finish him easily."

Source: Knights of the Old Republic II: The Sith Lords

Force Affinity:

“Helpful, especially in tandem with other Force techniques. This one opens you to the Force, allowing you to recover your strength with the Force rapidly in combat.”

Source: Knights of the Old Republic II: The Sith Lords

"He is being typically cautious. He isn't sure of your strengths and weaknesses, so he is using a Force form that grants him greater affinity to the Force. This allows him to more quickly regenerate his energies. Don't be drawn into a long battle. Once you understand his technique, attack him aggressively while he dawdles."

Source: Knights of the Old Republic II: The Sith Lords

Force Mastery:

“It is a great technique that you have learned. Gifted only to the highest of Jedi Masters – and the Sith – this technique makes your Force powers more difficult to resist… and they will last longer as well. But it can tire you quickly. Use it only in short combats, where expediency is necessary.”

Source: Knights of the Old Republic II: The Sith Lords

"He may appear stronger in the Force than you, but this is merely an illusion granted by a certain mastery of the Force. The powers he uses against you will not directly harm you, but he seeks to weaken and confound you. Exploit the weakness of his form by using your own Force powers against him."

Source: Knights of the Old Republic II: The Sith Lords

Combat Skill

During her years as a Jedi, Kreia was known as Arren Kae, a Jedi Master who was a renowned as a skilled warrior and one of the strongest of the Jedi Order:

"And she was said to be... a skilled warrior. Beautiful. And strong in the Force."

Source: Knights of the Old Republic II: The Sith Lords

"The strongest of the Order went there. I sensed opportunity."

Source: Knights of the Old Republic II: The Sith Lords

Arren Kae supposedly mastered the Echani arts to the same extent as the greatest of the Echani, Yusanis. This would include Battle Precognition among various martial arts and fighting styles:

"He left our family to serve in the Mandalorian Wars. But his choice was not because of battle. He went to join my mother, one whose movements and spirit matched his. His only desire was that they fight together, side by side, for as long as there were enemies amassed against them. I never saw her face, and she did not return from the final battle of the war."

Source: Knights of the Old Republic II: The Sith Lords

Kreia gained the Sith leadership through the lightsaber's blade, suggesting that she may have been the most skilled among the Sith:

Meanwhile, Sith survivors wage civil war, culling the weak and electing leadership by the lightsaber's blade.

Source: Knights of the Old Republic Campaign Guide

Along with Atton and Meetra, Kreia defeats an assassin who was skilled enough to slip past guards in the Citadel station and successfully disguise himself as Batu Rem. All three are unarmed whilst the assassin is armed with a pair of blasters:

https://www.youtube.com/watch?v=8DE6XZLyPXE

Kreia's views on lightsaber combat:

"A lightsaber - any weapon - only achieves worth in how it is wielded - in the effort, the struggle of one who holds it. Such a weapon does not make a Jedi or a Sith. And at times, it makes them much, much less than they are. "

Source: Knights of the Old Republic II: The Sith Lords

Kreia displays considerable knowledge across the lightsaber forms, noting their purposes, strengths, weaknesses, and who/what/when to use it against and who/what/when not to use it against:

Shii-Cho:

"It is simple, and it's simplicity is strength. It allows focus, a slightly improved chance of connecting with one's opponent. It has no other advantages or disadvantages - it is an effective form to fall back on when no other form will do."

Source: Knights of the Old Republic II: The Sith Lords

Makashi:

"Ah - a technique that helps one resist the Force attacks of an enemy, and is also excellent for lightsaber combat. It does more damage, but it leaves you vulnerable to other attacks. Use it against others wielding the Force or lightsabers... but not against anyone else."

Source: Knights of the Old Republic II: The Sith Lords

Soresu:

"A… defensive technique. But effective. Use it if you do not wish to be hit, or if you are facing many opponents with blasters. With a lightsaber blade and enough skill in deflection, it is an excellent offense against blasters, but in other situations, it merely delays the inevitable."

Source: Knights of the Old Republic II: The Sith Lords

Ataru:

“Ah, one of the techniques you have learned from the Masters. This technique is good against a lone opponent, and you will find that your critical strikes are more effective. But you will be vulnerable to almost everyone else you are fighting.”

Source: Knights of the Old Republic II: The Sith Lords

"He is overconfident. Observe how he handles his lightsaber. He is using Ataru, an aggressive form, best suited for single opponents. You can easily defeat him by encircling him with your companions or by using blaster fire. Be wary of his power attack, however, as it is further enhanced using this form."

Source: Knights of the Old Republic II: The Sith Lords

Shien:

“An aggressive technique – but it is powerful, effective. It can counter blaster weapons, and add to the damage of your critical.”

Source: Knights of the Old Republic II: The Sith Lords

"You have him on the defensive. He uses the Shien form. Study his movements carefully and try to emulate them. This form will be useful when you face multiple opponents or ranged attack. Shien also allows you to make more devastating critical attacks."

Source: Knights of the Old Republic II: The Sith Lords

Niman:

"A blending of younger forms, and all of them in moderation. In the blending, much of the individuality is lost, but the strengths are spread evenly, and there is little weakness in it. Its great strength is the way it allows the Force to flow through you, revitalizing one even in the middle of combat."

Source: Knights of the Old Republic II: The Sith Lords

"It would serve you well to assimilate the style the Jedi is demonstrating. It is called Niman, and it is a very balanced form. Niman offers none of the specific strengths of other forms, but neither does it have their weaknesses."

Source: Knights of the Old Republic II: The Sith Lords

Juyo:

“Perhaps one of the greatest styles, learned only by the most skilled of Force wielders. Impressive. In many ways, some have described it as a surrender to the Force and to chaos, to strike at an opponent with such speed and angles of attack that they have difficulty countering it. Your number of attacks will increase, and you will notice many more of them shall slip beneath an opponent’s guard – critically wounding them. But in surrendering yourself to the Force in such a way reduces your ability to resist its effects should the enemy turn the Force against you. Be on your guard.”

Source: Knights of the Old Republic II: The Sith Lords

"Predictably, he seeks to unbalance you with his erratic attacks. His technique is called Juyo, the most chaotic of the lightsaber forms. This form sacrifices much to bolster one's offense, leaving one exposed to attack by the Force."

Source: Knights of the Old Republic II: The Sith Lords

Traya is talented in the incredibly esoteric lightsaber form Trakata:

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She claims that knowledge on each of the lightsaber forms is good, but reliance on any one form is not, suggesting she varies in her use of them:

"The Jedi practice many forms, many styles of lightsaber combat. It is good to know them, but not to rely on them."

Source: Knights of the Old Republic II: The Sith Lords

Kreia's ability to switch between all the styles makes her one of the most skilled Jedi in history:

There are seven main forms of lightsaber combat. Every Jedi has a favourite, but the most skilled can switch between all the styles depending on the situation.

Source: Mysteries of the Jedi

Traya may have been one of the greatest dueling masters that the galaxy has ever seen:

Some of the greatest dueling masters the galaxy has ever seen fought in the Form II style.

Source: Star Wars Adventures Magazine #3

Kreia tells the Exile that that the latter is her every equal, knows as much of battles as she does, and that she cannot teach her anything more in this regard, implying that she was able to do exactly what the Exile had done prior, which was to outduel Visas with either one blade or two, and then beat a lightsaber-wielding Visas with her bare hands:

https://www.youtube.com/watch?v=2DfURydimf4

"It is enough. There is nothing more for me to teach you. You know as much of battle as I."

Source: Knights of the Old Republic II: The Sith Lords

In the Trayus Core, despite being ambushed by Atton Rand, Traya outduels him in a short, quick and brutal fight, suggesting that she won easily:

{[Gameplay Programmer: Pauses, looks around, realizes that Atton is gone.]}

{[Gameplay Programmer: Fight between Atton and Kreia, short, quick, brutal.]}

Source: Knights of the Old Republic II: The Sith Lords

Precognition/Farsight

Precognition allows one to foresee the future, but often on a very limited and short-term scale. Farsight allows a Force user to identify events that occur in other places or other times, or both.

Kreia knows Farsight:

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Kreia foresaw that Revan will slay many Jedi:

"Revan was power. It was like staring into the heart of the Force. Even then, you could see the Jedi he would slay etched on his soul."

Source: Knights of the Old Republic II: The Sith Lords

As a Sith Lord, Traya saw countless possibilities and potential futures:

"I wielded power like you cannot imagine. Everything I saw was awash with possibilities, spreading outwards, touching everything else."

Source: Knights of the Old Republic II: The Sith Lords

Kreia has foreseen the fall of the Republic and the rise of the Empire, and how this was set in motion (by Palpatine's political genius):

{A little quieter, referring to modern Star Wars canon} "And others have mastered the more subtle work of politics, persuasion. Do not doubt that a galaxy may be conquered with words, a Republic overthrown, and an empire made."

Source: Knights of the Old Republic II: The Sith Lords

She has also seen the future of the Mandalorians:

"I was at Malachor V. And I remember how many Jedi died to stop us there. And no matter how many dead orbit that planet, the Mandalorians still live. Clan Ordo still lives. See Kex there - he was serving on Nar Shaddaa as muscle for the Hutts. Kelborn was a scout for the Duros on frontier worlds. I brought them here, gave them a purpose. This galaxy will be ours again, I promise you. That is the future."

{Raises an eyebrow} "Indeed? The future is always in motion, it is a difficult thing to see. {Critical speech, she's trying to manipulate Canderous to serve the player, but this is what she's seen in the future} Perhaps there will be no new age, Mandalore, no great Mandalorian crusade. Perhaps your people fought their last battle at Malachor V, and you have been dying ever since, a quiet death that will last centuries. And perhaps all that remains will be what I see before me: a man, wounded by a Jedi, encased in a Mandalorian shell, haunted by the thought of being the last of the Mandalorians."

Source: Knights of the Old Republic II: The Sith Lords

Kreia pauses briefly on Nar Shaddaa as she senses the troubles to follow:

{[Gameplay Programmer: When the player walks into 301, cut to a scene of Kreia walking behind the player, then stops, as if listening to something. The player should turn, look at Kreia.]}

"Is there something wrong?"

{Frowns} "Not as of yet."

Source: Knights of the Old Republic II: The Sith Lords

In the dark side version of the game, Kreia remarks that she has foreseen everything that the Exile has done up to the killing of Atris:

"You have done well. All is as I have foreseen. There must always be a Darth Traya. And if it will not be her, then I must assume that role, and as always, bring about the betrayal of the Jedi and the Sith."

Source: Knights of the Old Republic II: The Sith Lords

From the Trayus Core, Kreia sees the futures and fates of all of Meetra Surik's companions, the fates of the many worlds they traveled to, the fall of the Republic, the fate of the Mandalorians, and even sees Jango Fett's death four thousand years later at the hands of Mace Windu. In addition to this, Traya sees the True Sith Empire beyond the Outer Rim in the Unknown Regions, and foresees their recapturing of Korriban three centuries later. Kreia also sees Revan's choice to travel into the Unknown Regions, and his decision to leave behind Bastila along with the rest of his party and the Ebon Hawk. Finally, she foresees Surik's decision to follow him without any of her loved ones:

https://www.youtube.com/watch?v=NyFt1tLtb4g

https://www.youtube.com/watch?v=sOtOQLgyRPM

Kreia: "Many things do I see here, from the heart of Malachor. This place... channels such energies. If it matters to you, at this last moment, I shall look into the future, and tell you of what I see. It is my last gift to you, from one exile... to another."

Exile: "What will happen to my friends?"

Kreia: "You travel with them for so long, yet you do not know them still. Feel them through the Force, feel what they feel, hear their thoughts and know them, as I fought to know you. They were the Lost Jedi, you know. The true Jedi, upon which the future will be built. They simply needed to a leader, and a teacher. "

Exile: "Tell me of Mira."

Kreia: "She will stop hunting life, and instead, live it. She was not born to be a predator, despite her true father and the life she led within the shadow of Nar Shaddaa. She will miss you, and think of you often. You, who awakened her to what life is. She will live... but only for a time. Her death will occur in many years time on a forgotten planet, saving the lives of others. But it will be her choice, and she will have no regrets."

Exile: "And Mandalore?"

Kreia: "Many battles does that one have left in him... as Revan intended. A general needs his army, as he needs those he trusts. And Canderous is a loyal beast, no matter how much he is broken upon Revan's will. But you know this."

Exile: "What of the Mandalorians?"

Kreia: "They will die a death that will last millennia, until all that remains is their code, their history, and in the end, the shell of their armor upon the shell of a man, too easily slain by Jedi."

Exile: "And Visas? What of her?"

Kreia: "The blinded one shall return to her homeworld, and she shall look upon the surface of that world, and perhaps at last see what she was meant to see. Her life has been changed by your meeting, in ways that may not be felt for decades to come."

Exile: "Did I save her?"

Kreia: "Salvation is a relative thing, but as you understand it, yes."

Exile: "And the Disciple?"

Kreia: "He cannot help but love you, in his way. It is a pure, ideal love he holds, strengthened by your presence and your actions. If he leaves this place, then he will leave the galaxy behind him. He will sit upon the new Council, reluctantly, as all good men do, and he will not forget the Jedi who had lost the Force, yet showed him the way to reclaim it. After that, I do not know. I do know that you must leave him behind. The same choice that Revan made: where you are destined, you must not take anyone you love. And of the ones who travel with you, that is all I see."

Exile: "But what about Atton?"

Kreia: "Atton is, as always, the fool. And the Force watches out for ones such as him, I feel. As it does for the old such as I."

Exile: "Did he love me?"

Kreia: "He is a fool, and that should answer your questions. He has nothing to offer one such as you - and even a fool such as Atton is not so ignorant of that fact."

Exile: "And you?"

Kreia: "I would have killed the galaxy to preserve you. I would have let the galaxy die. You are more precious than you know; what you have taught yourself cannot be allowed to die. You are not a Jedi. Not truly. And it is for that that I love you."

Exile: "And Bao-Dur - and the droids?"

Kreia: "Their paths are unknown to me. Even the small one - who waits for you outside this place - I sense it has one last journey for you. You must go where Revan did, into the Unknown Regions, where the Sith, the true Sith, wait in the dark for the great war that comes."

Exile: "And Revan? He came here, was here. What happened to him?"

Kreia: "He came because he remembered what layed buried here - this place, its teachings. The remnants here paved the way to Korriban. And because Malachor, like Korriban, lies on the fringes of the ancient Sith Empire, where the true Sith wait for us, in the dark."

Exile: "But we've fought the Sith."

Kreia: "Have we? You thought that the corrupted remnants of the Republic, the machines spawned by technology that Revan led into battle were the Sith? You are wrong. The Sith is a belief. And it's empire, the true Sith Empire, rules elsewhere. And Revan knows the true war is not against the Republic. It waits for us, beyond the Outer Rim. And he has gone to fight it, in his way. And he left the Ebon Hawk and all its machines behind, for he knew he would not need them. And, like you, he knew that he must leave all loves behind as well, no matter how deeply one cares for them."

Exile: "Why?"

Kreia: "Because such attachments would only bring doom to them both in the dark places where he now walks. It would have helped if he had made her understand, but a hero of the Republic, no matter how brave, cannot understand war as Revan did."

Exile: "Why did you not follow him?"

Kreia: "Because I did not know where he had gone. If he had asked... would I have gone? I do not know. But he will need warriors, Sith and Jedi, any who can be sent after her into the depths of space, for any who know the way. Perhaps you shall go there with her, and do battle at the end of all things. Instead, I remained here... and now show others the way."

Exile: "What of the Republic?"

Kreia: "The Republic will fall, as it always has. A fall that will take millennia. Under the care of the herds of Ithor, the surface of Telos will bloom again, and its golden fields shall again harbor scientists and thinkers. And complacent and peaceful, it will forget the time that Saul Karath orbited it and brought fire to its skies. But it shall be a homeworld again to others, who will stretch out across the galaxy and bring life."

Exile: "Tell me of Dantooine."

Kreia: "Dantooine shall survive. The community you saved shall be the foundation upon which Dantooine shall be habitable again. They shall drive back the raiders, the Mandalorians, and all that strike at the Outer Rim. The Republic shall again establish their presence there, and shield it with its forces... and Dantooine shall heal, be safe, and its skies free. The ruins of the academy shall remain."

Exile: "And Nar Shaddaa?"

Kreia: "Nar Shaddaa shall persist as it always has, but there will be a heart to the world where there was nothing before. Where once the lost and disposed were trapped there, now they will struggle and grow. From despair shall come hope."

Exile: "What about Onderon?"

Kreia: "Queen Talia shall have a long reign, much good will come of it. She will, as she has, rule wisely and well. Onderon shall remain in the Republic, and the world shall prosper, though its people shall, over time, lose their customs in the ocean of the Republic and become the people of Onderon no longer."

Exile: "Tell me about Korriban."

Kreia: "Korriban shall be as it always was. A graveyard for the darkest of the Sith Lords, still whispering within their tombs. It shall always be a source of evil, spawning threats throughout the millennia. It, like Malachor, brushes the edges of the empire that waits in the dark. And like Malachor, the Sith have forgotten it... for a time. They will remember. Revan knew this."

Exile: "Rest now, Kreia. Your time in this place is over."

Source: Knights of the Old Republic II: The Sith Lords

Baras used the foresight powers of Kreia's spirit, "the Entity", to aid his ascendancy onto the Dark Council and destroy his enemies:

"He feeds off this spirit's power, stealing all her visions of the future. Everything he has built has come from her insights."

Source: The Old Republic

Baras dominated this centuries-dead Sith into using her powers of precognition and farseeing to aid his ascendancy onto the Dark Council while plotting the destruction of all enemies in his path.

Source: The Old Republic: Codex Entry: The Entity
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