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Meetra Surik (Jedi Exile) Respect Thread

As a follow-up from my last EU respect thread, I decided to create this thread.

Respect Meetra Surik, the Jedi Exile:

"And where they look at you and see the death of the Force, I look at you and see hope for all life."

Power

Kavar noted that even in the days before the Mandalorian Wars, as a Padawan, Meetra Surik exhibited a strong, deep connection to the Force:

"You always had deep connections to the Force. I am glad to see that it is once again your ally. When I first sparred with you during your training as a Padawan, I could tell that you were different. And it wasn't just your strong connection to the Force."

Source: Knights of the Old Republic II: The Sith Lords

Revan claims that Meetra Surik was a powerful Jedi during the Mandalorian Wars:

Revan sensed there was something she wasn’t saying. “What does that mean? Meetra was a powerful Jedi. Why didn’t the Council try to redeem her?”

Source: The Old Republic: Revan

The Exile's destiny causes ripples in the Force, affecting even those that she has never met:

Your destiny causes ripples, affecting even those you have never met.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Even early in her rehabilitation, the Exile's use of Force powers is sufficient for her to easily defeat an assassin:

Even though you are unarmed, you still have full use of your Force powers and can take down the assassin easily.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

The Exile's Force powers are sufficient to destroy Iziz air defense towers and automated turrets:

Use blasters or Force Powers to destroy turrets that are out of melee range.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

A dense mine field surmounted with automated turrets stands in your way. If Bao-Dur tries to clear the mines, the turrets cut him down, so take out the guns first from a distance with ranged weapons, ion grenades, and Force powers.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Kreia teaches the Exile an advanced technique which Jedi Masters train for for years but still fail to learn. The Exile learns it immediately and is therefore commended by her teacher for being extraordinarily strong:

https://www.youtube.com/watch?v=kZtYywU_b2o

"You are strong indeed... what you heard were surface thoughts only, but it is something that masters have trained for for years and never learned."

Source: Knights of the Old Republic II: The Sith Lords

Visas senses that the Exile is stronger than her. As Darth Nihilus' Shadow Hand, Visas is second only to Nihilus in power, making her stronger than any of Nihilus' other subordinates:

"Your strength is superior.... it is as I felt."

Source: Knights of the Old Republic II: The Sith Lords

A Shadow Hand's expertise in cruelty, trickery and the dark side are second only to the Master - for now.

Source: Knights of the Old Republic Campaign Guide

As the Exile grows in power, she eventually becomes so powerful that she creates a disturbance in the Force and can no longer effectively conceal her presence from Darth Nihilus, who can now feel her presence from across the galaxy:

{Referring to a disturbance in the Force, the player has just barged into her meditation chamber}

"Ah, you are here. You felt it, did you not?"

"It was Visas' Master - he can feel my presence in the Force."

"The time to hide your presence is coming to a close, and you will need to increase your training."

Source: Knights of the Old Republic II: The Sith Lords

Surik grows more powerful after discovering the Meetra Surik crystal, which is bonded to her:

"That crystal is bonded to you. Through you it acquires its character and strength. And through it, your power is enhanced."

Source: Knights of the Old Republic II: The Sith Lords

Kreia claims that the Exile is greater than any she has ever trained. Whether this relates to her power and other combative facets is questionable, but it should be noted nonetheless:

"You are greater than any I have ever trained."

Source: Knights of the Old Republic II: The Sith Lords

Traya uses vast telekinetic powers to wield a trio of lightsabers against her, but she is ultimately killed by the person she considered her greatest disciple.

Source: Knights of the Old Republic Campaign Guide

Master Zez-Kai Ell is surprised and impressed with how quickly the Exile learns the Lightsaber/Force Form taught to her by him, and by just watching:

https://www.youtube.com/watch?v=3NhvVfno3Ww

{Player demonstrates the form he just learned, beside Zez-Kai Ell}{pleased} "Perhaps exile has been good to you indeed - it has certainly not dulled your instincts, nor the speed at which you learn."

Source: Knights of the Old Republic II: The Sith Lords

Master Kavar is surprised and impressed with how quickly the Exile masters the Lightsaber/Force form taught to her by him, and by just watching:

{Player demonstrates the form he just learned, beside Kavar}{Impressed} "Excellent! I'm impressed with how quickly you've mastered this form. I always knew you were gifted."

Source: Knights of the Old Republic II: The Sith Lords

Master Vrook is surprised and impressed with how quickly the Exile learns the Lightsaber/Force form taught to her by him, and by just watching:

{Player demonstrates the form he just learned, beside Vrook}{grudging respect} "Hmmm... I don't know how you learnt that so quickly. Still, your form is sloppy. Keep practicing to tighten it up, and you'll be fine."

Source: Knights of the Old Republic II: The Sith Lords

Brianna is surprised and impressed at the rate at which the Exile learns Battle Precognition:

{A little surprised again} "You learn quickly. Perhaps it is your connection to the Force that allows such things, but I do not think so."Source: Knights of the Old Republic II: The Sith Lords

Visas Marr is surprised and impressed at the rate at which the Exile learns Force Sight:

{Player gets it, she is impressed toward the end} "There... it is not as difficult as I thought - you learn quickly."

Source: Knights of the Old Republic II: The Sith Lords

By the time she arrives on Malachor V, the Exile is a "powerhouse of destruction":

This shouldn't be a problem, however; after all that you've been through, your character should be a powerhouse of destruction.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Chris Avellone suggests that the Exile can kill the Greater Storm Beast, even whilst being "drowned in the dark side" on Malachor V, where the gravity vortex nearly crushed her and made it incredibly difficult for her to even breathe:

Question-

4. When on Malachor V, you're required to defeat the Greater Storm Beast. Is it fair to suggest that the Exile could have/did put it down with her force powers (telekinesis, force drain, etc) instead of just her lightsaber? I mostly ask because, in gameplay, you can theoretically kill it with anything, but given how tough the species is for barely surviving the first usage of the Mass Shadow Generator, obviously some tools you have available shouldn't feasibly be able to hurt it canonically.

5. Could Sion have theoretically accomplished the same concerning the Storm Beast?

Answer-

for 4 and 5, I honestly don’t know. Considering Luke killed a Rancor without a lightsaber, I’d like to think the Exile could have done the same.

Sion might have been able to, but the Exile would have a better chance.//

Source: Chris Avellone

"There is a place in the galaxy where the dark side of the Force runs strong. It is something of the Sith, but it was fueled by war. It corrupts all that walks on its surface—drowns them in the power of the dark side. It corrupts all life, and it feeds on death."

Source: Knights of the Old Republic II: The Sith Lords

"To walk on its surface is to feel it crushing every cell of your being. It is like being buried alive until it feels like you may never breathe again..."

Source: Knights of the Old Republic II: The Sith Lords

Traversing its surface had been agony. Mentally, she had still sensed the anguish of all who had lost their lives there. Physically, the intense gravity of the world had held her in its crushing grip, leaving her gasping for breath. It had been the most awful and horrific experience of her life … until now.

Source: The Old Republic: Revan

Sion claims the Exile is strong and may come to surpass Kreia:

"You are strong... I cannot see as she does, but I know, that in time, you shall surpass her power."

Source: Knights of the Old Republic II: The Sith Lords

"You are strong... as strong as I had believed."

Source: Knights of the Old Republic II: The Sith Lords

Kreia claims that she used the Exile so that the latter might become stronger than her:

"From the moment you awoke, I have used you. I have used you so that you might become strong, stronger than I."

Source: Knights of the Old Republic II: The Sith Lords

The Exile has reached the pinnacle of Force Mastery:

"This form is considered the pinnacle of Force Mastery."

Source: Knights of the Old Republic II: The Sith Lords

The Jedi Exile possesses supreme mastery over Force Powers:

The esoteric Force forms are the domain of the Consular and corresponding Prestige classes, Jedi Master and Sith Lord. Instead of lightsaber forms, these characters gain supreme mastery with Force powers.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Revan claims that though he had sensed the Exile's exceptional potential during the Mandalorian Wars, she had grown far more powerful than he could ever have imagined:

"I was told you had been cut off from the Force, but I can sense its power in you. I always knew you had great potential, but you have become far greater than I could ever have imagined."

Source: The Old Republic: Revan

The Exile is a powerful Force-sensitive, allowing her to return as a Force Ghost after death:

Some powerful Force-sensitives emerge from nothingness after their demise, appearing as ghostly figures that can communicate with the living. Among the Sith, such apparitions are fearsome spirits who refuse to accept their natural end; their peaceful Jedi counterparts are rare, reluctantly deferring their rest and reaching out to the living only when dreadful events are imminent. The Jedi entity’s warnings, therefore, are taken very seriously by the Jedi Order.

Source: The Old Republic: Codex Entry: The Jedi Entity

Revan deems the Exile a great Jedi:

"She was a great Jedi. My most trusted ally. History remembers her as the Exile. To me, she was... more."

Source: The Old Republic

Lord Scourge considers the Jedi Exile to be the greatest of the Jedi heroes, along with Revan. He implies that she is stronger than any other Jedi he has seen since with the exception of the Hero of Tython, making her stronger than other Jedi he has met, such as of Satele Shan and Jaric Kaedan. It is worth noting that Scourge has killed more than a hundred Jedi that the Emperor deemed too powerful to remain alive:

"For a time I worked with the greatest of your Jedi heroes: Revan and the Jedi Exile."

Source: The Old Republic

"Revan was both Jedi Master and Sith Lord. His student, the Exile, defeated the Sith triumvirate. They were your greatest heroes."

Source: The Old Republic

As the Sith Emperor’s personal executioner, the grimly fatalistic Lord Scourge has personally killed more than a hundred Jedi–and ten times as many Sith.

Source: The Old Republic: Codex Entry: Lord Scourge

As the feared "Emperor's Wrath," Scourge enforced his Master's will for more than three centuries. When a Jedi grew too powerful or a Sith too ambitious, Scourge eliminated the threat.

Source: The Old Republic Encyclopedia

Lord Scourge once believed that Revan and the Exile were capable of defeating the Emperor, and was willing to serve them, admitting his own inferiority:

"Revan and the Exile were much like you. They truly believed that they could destroy the Dark Lord. I believed them, too."

Source: The Old Republic

"I liked them. I would have served them, but my vision told me they would fail - I cut down the Exile and brought Revan to the Emperor as a gift."

Source: The Old Republic

Scourge goes on to imply that the two of them were stronger than any Sith, save those who were killed young or co-opted into the Dark Council:

"Revan, the Exile and I were all Jedi-trained. We all resisted the Emperor. What Sith have done so?"

"That was... a surprise. In three centuries, I expected to see one test his strength against the Dark Lord. But those strong enough to challenge him are killed young, or co-opted into the Dark Council."Source: The Old Republic

The Jedi Exile is one of the greatest heroes in history:

Average beings stand no chance of stopping these ultra-powerful monsters of the dark side. Only the greatest heroes may ultimately defeat them.

Source: Power Beyond Belief: Using Ultra Powerful Sith Lords in Saga Edition

Force Bonds

Vrook Lamar notes that even as a Padawan, the Exile's ability to form Force Bonds and influence others was often discussed by the Jedi Council:

"Still... your ability to form such connections, to influence others, was always a subject of discussion, even when you were a student here."

Source: Knights of the Old Republic II: The Sith Lords

"...whatever the other Padawans see her do, they are quick to do the same..."

Source: Knights of the Old Republic II: The Sith Lords

Vrook later goes on to claim that the Exile's Force Bonds allow her to leech the life of those connected to her, and simultaneously siphon their will, causing her to dominate them:

"You are a cipher, forming bonds, leeching the life of others, siphoning their will and dominating them."

Source: Knights of the Old Republic II: The Sith Lords

Vrook Lamar, Zez-Kai Ell and Kavar note that Exile's companions are a special case of this, with them following her unquestioningly and unhesitantly, even against their instincts and sense:

"Have you noticed that when you act, others follow? Those that travel with you......they follow you, without question. Without hesitation."

"Against their instincts, and sometimes against their sense."

Source: Knights of the Old Republic II: The Sith Lords

Kavar claims that after regaining her connection to the Force, the Exile's ability to form Force Bonds is even greater, and the Bonds she forms are now stronger than ever:

"But what's worse is that bonding you have - it hasn't gone away. It's gotten stronger, and the more attachments you form, the more you draw others to you."

Source: Knights of the Old Republic II: The Sith Lords

Kreia explains that the Exile easily forms Force Bonds with others, and she can instinctively manipulate these connections to influence others in dominating fashion, such as her companions. Although those who are connected to her become stronger, she is also capable of drawing upon their strength to become stronger herself. However, the pain of an individual is reciprocated through these bonds, causing other bonded individuals to feel their pain (or death) as well:

"You form such bonds easily - the why of it is not important now, all that is important is that you understand that your actions affect others, strongly. Anyone can do such things, since life is connected by the Force. Sometimes the connections are faint - but in your case, they are very strong. You instinctively know how to manipulate such connections to influence others. You have seen it mirrored in those who travel with you. When you accept this, you must accept that this can occur on a larger scale. When you act, you cast echoes. Your intent is mirrored in others - your bond, in many ways, is predatory, an expression of dominance. It is your right. But when you are wounded, all those you are connected to are wounded. You give others strength to act, but it is also possible to draw upon the strength of others to increase your own."

Source: Knights of the Old Republic II: The Sith Lords

"The stronger your connection to life, to the Force, the stronger these echoes can be made - and the stronger they are felt. When heard, Force Sensitives instinctively seek out the source, are drawn to it, to try and form a connection. And when the connection is formed, both become stronger. And the influence between them grows. Your... companions, many are touched by the Force, on some level. And in many ways, they serve out of compulsion, and because your connection influences them strongly. It was much like it was for you in the Mandalorian Wars, with many Jedi under your command. But this connection has other consequences. When the source is wounded, the one on which others draw strength, then they are wounded as well. What one feels, the other feels. And when others die, the scream travels back to the source."

Source: Knights of the Old Republic II: The Sith Lords

The Exile's ability to influence her companions is most strongly seen when she randomly kills a person. Despite having no intention to do so themselves, her companions are instinctively forced to mirror her actions:

"What... what just happened? One minute, we were just talking... and then... I just lost control. It's like this... impulse just came over me, I couldn't stop myself. Next time, warn me - if you're out to kill someone, don't surprise me like that."

Source: Knights of the Old Republic II: The Sith Lords

"Why did we... why did I just do that? There was no reason to, but suddenly... suddenly this urge came over me. I... didn't like it. It felt wrong, but I couldn't help myself."

Source: Knights of the Old Republic II: The Sith Lords

"I do not know. As soon as your stance changed, so did mine... it was a strange thing. Echani are taught to be prepared for any battle, at any time. We are trained to predict each battle several movements in advance - and any great battle several hours in advance. The true Echani, the greatest of our teachers, are said to be able to predict the path of wars, of battles, years in advance. Yet this attack I was unprepared for. I did not anticipate it, yet as you acted, I acted as well. I am not used to such things."

Source: Knights of the Old Republic II: The Sith Lords

"It is strange... as you acted, suddenly I acted. It is like we were fighting in tandem, as a Force Bond, though I do not feel the same connection. Your impulse to kill, to attack that one - I felt it mirrored in me. It was a strange sensation. It was as if I had no choice in the matter."

Source: Knights of the Old Republic II: The Sith Lords

"Your will to act becomes my will. As you command, I follow."

Source: Knights of the Old Republic II: The Sith Lords

"When one of us is committed to battle, then all of us are committed."

Source: Knights of the Old Republic II: The Sith Lords

Force Chain

Force Chain is a particularly powerful form of Force Bond which allows connected Force users to enhance or heal others by using such powers on themselves, but at the cost of feeling identical pain to any connected being that suffers it. This is its definition from The Complete Star Wars Encyclopedia:

The ancient Jedi discovered that some of their number possessed the ability to forge a powerful mental link to one or more other Jedi. The exact mechanism was unknown, and many Jedi considered it the will of the Force whenever a Force chain was created. Whilst connected, the strengths of individual Jedi could be used by others, allowing them to work together against a common enemy. The chain could also be used to augment strength and maintain health. However, if a Jedi in the chain was injured, all members in the link would feel their pain - and it was believed that they could all die if one linked member died. A similar ability, known as the Force meld, was developed during the Yuuzhan Vong invasion of the galaxy.

Source: The Complete Star Wars Encyclopedia

The Exile regains her connection to the Force by forming a Force Chain with Kreia:

Kreia's union with the Jedi Exile creates a vergence in the Force that reconnects them to the energy field surrounding all living things.

Source: Knights of the Old Republic Campaign Guide

This Force Chain indeed allows the Force to flow easily between the two of them. When either Kreia or the Exile uses the Force to heal or strengthen themself, the other is affected in the same way. However, when one feels pain, the other feels it as well, unless the one who suffered pain is prepared to mentally shield the other from the pain:

"I confess its nature eludes me as well. But the bond is strong, and its roots run deep. It seems that at times of stress - and pain, if they catch us unawares, then the pain is transmitted between us. It seems the Force flows easily between us - when one of us manipulates the Force to heal or strengthen ourselves, the other is aided as well. A powerful technique indeed - though, as we have noticed, it has its drawbacks. When battle is upon us, I suspect our minds are prepared enough to shield each other from the pain. I think we shall not have a repeat incident of what happened at Peragus."

Source: Knights of the Old Republic II: The Sith Lords

Wound in the Force

Because the Exile had formed Force Bonds with many of her Jedi brethren in the Mandalorian Wars, when they all died simultaneously on Malachor V as a result of the Mass Shadow Generator, the Exile felt their collective pain, which threatened to kill her as well. In order to survive, the Exile was forced to cut herself off from the Force so utterly that she became a Wound in the Force:

"To hear the Force over such pain... it is not possible. It was too much for any Jedi to endure... and it is a wonder that you did not die there when thousands perished, all those you had fought with and struggled with. You cut yourself off, because you had to if you were to survive."

Source: Knights of the Old Republic II: The Sith Lords

"When the source is wounded, the one on which others draw strength, then they are wounded as well. What one feels, the other feels. And when others die, the scream travels back to the source. If they occur at the same time, or at the right time, these screams will build upon each other, until it is the only sound you can hear. And the deaths of many will cause the screams to build, until their pain becomes yours and you die as well. And that is why during the Mandalorian Wars, you lost your connection to the Force. It was that final battle, the deaths of so many Jedi, that caused you to lose your connection. It caused the wound that you feel now. It caused pain in the Force, an emptiness, a wound that has yet to heal."

Source: Knights of the Old Republic II: The Sith Lords

"In times past and in times future, there are Jedi who will stop listening to the Force, those that will try to forget it, but maintain unconscious ties. And those, as in the past just as I, who have had the force stripped from them. But no Jedi ever made the choice you did. To sever ties so completely, so utterly, that it leaves a wound in the Force."

Source: Knights of the Old Republic II: The Sith Lords

The Jedi Council explains that they saw her as a Wound in the Force, and saw the end of the Force in her. They believe what she carries may be mean the death of the Force, and death of the Jedi. They explain to her that she unconsciously transmits her pain and suffering through the Force. She is described as a cipher, and the Council believes that she unconsciously forms bonds, leeching the life of others, siphoning their will and dominating them. As such, they believe that she is a "breach that must be closed", and so they attempt to cut her off from the Force. Additionally, they reveal she is essentially an iteration of Malachor V, another wound in the Force, and that she grows stronger with each passing death by unconsciously feeding on it:

https://www.youtube.com/watch?v=9Kep9mUEfxA

Vrook: "When you returned to us, we saw what had happened. You carry all those deaths at Malachor within you, and it has left a hole, a hunger that cannot be filled."

Kavar: "In you, we saw a wound in the Force."

Zez-Kai Ell: "In you, we saw the end of the Force."

Exile: "But... that makes no sense. I can feel the Force again."

Vrook: "Yes.. you can feel the Force, but you cannot feel yourself. You are a cipher, forming bonds, leeching the life of others, siphoning their wills and dominating them. It is the teaching of these new Sith, to feed on others, on other Force Sensitives. They are symptomatic of the wound in the Force. You are a breach that must be closed. You transmit your pain, your suffering through the Force. Within you, we see something worse than merely the teaching of the Sith. What you carry may mean the death of the Force... and the death of the Jedi."

Exile: "But I can feel Force, strongly."

Vrook: "So you think. It is not the strength of a Jedi you feel."

Zez-Kai Ell: "He's right. It's... all the deaths you've caused to get here. You feed on it, and you grow stronger. You're like Malachor... it's in you, it's what you are now. You must have noticed as you've fought across all these planets, killing hundreds, only to grow more and more powerful. Why do you think that was?"

Kavar: "But what's worse is that bonding you have - it hasn't gone away. It's gotten stronger, and the more attachments you form, the more you draw others to you."

Vrook: "And that is why you are a threat to us all. [...] But it is of no consequence. Your ability to make such connections, such bonds so easily are why you cannot remain."

Source: Knights of the Old Republic II: The Sith Lords

Because the Exile is Nihilus' "polar opposite" Wound in the Force, she uniquely repels his Force Drain, weakening him when he attempts to devour her:

No Caption Provided

When Nihilus tries feeding on this Jedi, his hunger is mysteriously repelled, as if confronted by his exact polar opposite. Psychically starved by the effort, the Dark Lord falls to the Jedi, and Nihilus the man dissolves into oblivion.

Source: Knights of the Old Republic Campaign Guide

Unable to devour the Exile as he had so many others, Nihilus was finally defeated.

Source: The Old Republic: Codex Entry: Galactic History 81: The Battle of Telos IV

Kreia describes looking at her as "staring at the death of the Force", as a contrast to her hyperbolic claim that Revan was the "heart of the Force":

"Revan was power. It was like staring into the heart of the Force. Even then, you could see the Jedi he would slay etched on his soul."

"What do you see when you look at me?

"You are different. When I look at you, it is like staring at the death of the Force."

Source: Knights of the Old Republic II: The Sith Lords

Force Drain

As a Wound in the Force, the Exile subconsciously feeds off the deaths of those that die around her, causing her to grow stronger with every death:

"He's right. It's... all the deaths you've caused to get here. You feed on it, and you grow stronger. You're like Malachor... it's in you, it's what you are now. You must have noticed as you've fought across all these planets, killing hundreds, only to grow more and more powerful. Why do you think that was?"

Source: Knights of the Old Republic II: The Sith Lords

"It is something the Sith, the assassins that stalk us, can do - it is of the dark side, the ability to feed on life, the Force, the closer one comes to it. It makes them stronger - for a time."

Source: Knights of the Old Republic II: The Sith Lords

In the non-canon, dark-sided path, the Exile Drains Masters Vrook Lamar, Kavar and Zez-Kai Ell to death upon besting them in battle. It is revealed that they not only die but become absences in the Force - proof that the Exile Drained their connections to both life and the Force:

This master is dead...drained of life. His body is worse than lifeless, it's like an absence in the Force.

Source: Knights of the Old Republic II: The Sith Lords

Willpower

The Exile managed to withstand the wound in the Force created on Malachor V during the final battle of the Mandalorian Wars (in part due to cutting herself off from the Force) despite being unprepared for it, something which few others could do. This survival gave her the strength to defeat Darth Traya and her followers:

"Now she seeks to create another echo, a wound in the Force, greater than the one before - greater than the one you caused. It will deafen all touched by the Force, until no life is left. You were strong enough to withstand it once - but few have your strength in such matters, especially if they are unprepared."

Source: Knights of the Old Republic II: The Sith Lords

In some ways it reminded her of Malachor V—the massive and instantaneous loss of life on that doomed world had created a wound in the Force. The activation of the mass-shadow generator had obliterated two armies, shredding apart the bonds of the Force that linked all living things.

Meetra had been close enough to feel the shock wave; to survive it she had cut herself off from the Force, shielding her psyche against the horrors of what she had unleashed. Many years had passed before she regained her connection to the Force, but in the end, surviving the trauma of Malachor V had given her the strength to defeat Darth Traya and her followers.

Source: The Old Republic: Revan

This is reinforced when Chodo Habat and Moza claim that her suffering is unprecedented and that she endures a planet's worth of pain:

"Forgive me, Chodo, but the human - I could feel her suffering. I did not feel it until she stood before us, but then it filled my senses. Have you ever felt such an intensity before?"

"Only once before. The day I came to Telos and strode upon its ashen surface. It is a planet's worth of pain."

"I do not know how she endures."

"It is because she has no choice. Perhaps in helping to heal a planet, it will help her become whole again."

Source: Knights of the Old Republic II: The Sith Lords

The Exile resists the corrupting power of the dark side on Malachor V, which has consumed individuals such as Darth Traya:

"There is a place in the galaxy where the dark side of the Force runs strong. It is something of the Sith, but it was fueled by war. It corrupts all that walks on its surface—drowns them in the power of the dark side. It corrupts all life, and it feeds on death."

Source: Knights of the Old Republic II: The Sith Lords

JEDI MASTER KREIA, Revan's old mentor, is still haunted by guilt, wondering whether it was her teaching that resulted in Revan's fall to the dark side, and begins to search for him. Sensing his last location, she travels to Malachor V, but is unable to shield her emotions, and is completely consumed by the dark side of the Force.

Source: Chronicles of the Old Republic

"Now we shall see if you can overcome the weight of Malachor, and silence the echoes that beat from its heart."

Source: Knights of the Old Republic II: The Sith Lords

Meetra Surik resists the Void on Nathema for a time:

The entire process took less than five minutes, but for Meetra it might as well have been an eternity. She had managed to keep busy up until this point, but while waiting idly by for T3 to finish she began to notice the absence of the Force once more.

She could feel the Void pressing in on her from all sides. At the same time it was pulling on her, trying to rip away the very essence of her existence. Nature abhors a vacuum; the emptiness was trying to fill itself with her energy. For an instant she felt as if she were going to become undone, her physical body discorporating into trillions of subatomic particles that would scatter across the entire surface of Nathema.

No! she screamed in her mind. The Void will not take me! I am more than just a collection of random matter and particles! I am a living being. I am Meetra Surik!

The affirmation of her own existence seemed to push the Void back, at least for the moment. But Meetra knew she couldn’t hold out against it much longer. As much as she tried to ignore what she felt—or, more precisely, didn’t feel—all around her, she knew it was only a matter of time until the horrors of Nathema stripped away her sanity.

Source: The Old Republic: Revan

Along with Revan and the Hero of Tython, the Exile was one of the few who could resist the Emperor's corruption:

"Revan, the Exile and I were all Jedi-trained. We all resisted the Emperor. What Sith have done so?"

Source: The Old Republic

This is in spite of the fact that the Emperor is capable of withering and running even the strongest Jedi's connection to the light side, his mere presence forcing others to succumb to fear, anger and hatred. The Emperor has even broken dozens of Jedi into submission. In spite of these things, the Exile was able to resist his corruption:

His corrupting influence is so complete that none can stand in his presence without succumbing to fear, anger and hatred. The Emperor can wither and ruin even the strongest Jedi's connection to the light side. They fell to the dark side and returned to Republic space as Sith Lords. Since then, dozens more Jedi have followed the same path into evil.

Source: The Old Republic: Codex Entry: The Emperor's Fallen Jedi

Dun Moch

Dun Moch is a verbal form of combat designed to incite doubts and distractions in the mind of an opponent.

With the aid of Sion's weakness for her, the Exile successfully persuades the Lord of Pain to give up his hatred and will to live, causing him to finally concede to death:

However, in their final confrontation, the Jedi Exile convinces the Dark Lord to release himself from his enslaving hatred. Rage and life flee Sion simultaneously, his undead body finally yielding to absolute necrosis.

Source: Knights of the Old Republic Campaign Guide

The assassin Darth Sion also returned there to face the Exile, but he was defeated, persuaded to release his unnatural hold on life.

Source: The Old Republic: Codex Entry: Galactic History 82: Darth Traya's Return

Force Valor/Protection/Speed

Force Valor is a light-sided power enabling a Jedi to enhance one's resolve and physical traits. Force Protection is the passive (and sometimes active) enhancement of a Force sensitive's durability to varying superhuman degrees. Force Speed is the passive (and sometimes active) enhancement of a Force sensitive's speed to varying superhuman degrees.

Meetra survives the shock wave of the Mass Shadow Generator:

“Meetra was much closer to the mass-shadow generator than you were. She felt the shock wave; it nearly killed her. Left her vulnerable. At the same time, she felt the deaths of the Mandalorians and her fellow soldiers through the Force. It was all too much to bear in her weakened state. It would have killed her.” She paused for emphasis, before continuing. “Instinctively, she protected herself the only way she knew how. She cut herself off from the Force … permanently.”

Source: The Old Republic: Revan

The Exile knows and is talented in the usage of Force Valor:

No Caption Provided

Meetra has perfected Force Speed, allowing her to avoid any close-combat enemy:

Perfect Force Speed early so you can avoid any close-combat enemy.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

The Exile is able to use Force Valor along with Aura and Barrier to turn the tide of any battle - this all becomes more effective upon learning Force Enlightenment:

There are several defensive and supporting Force powers in this category that light side Jedi should use often. Force Aura, Force Valor, and Force Barrier applied in combination can turn the tide of any battle; this becomes even more effective when you learn Force Enlightenment.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

The Exile in the first member of her party to awaken from having her ship crashed. She is unharmed from the ordeal, which Bao-Dur describes as a "spectacular ship crash", and she is able to stand up and fight in short order:

https://www.youtube.com/watch?v=HRs0k2YIfSk

When a HK-50 assassin droid fires a rocket at the Exile's ship, the ship is suddenly knocked from the skies in a severe crash landing. Despite this, the Exile is uninjured and shortly manages to stand up again without difficulty:

http://www.youtube.com/watch?v=tmieO0RvaTs

While the Exile is able to learn Breath Control in time to save herself from the poisonous gases of the Jekk-Jekk Tarr, she still initially inhales some of the poisonous gas. Despite this, she manages to stand and fight in short order with no visible detriment:

https://www.youtube.com/watch?v=dmqDMgfBbn0

The Exile is able to walk on Malachor V without being crushed by its intense gravity, which is capable of killing other Jedi. Walking on Malachor V is described as feeling it crushing every cell of one's being, and being buried alive until it seems you will never breathe again:

"Return to the surface, let the planet claim you... as it claimed the other Jedi."

Source: Knights of the Old Republic II: The Sith Lords

"To walk on its surface is to feel it crushing every cell of your being. It is like being buried alive until it feels like you may never breathe again..."

Source: Knights of the Old Republic II: The Sith Lords

Traversing its surface had been agony. Mentally, she had still sensed the anguish of all who had lost their lives there. Physically, the intense gravity of the world had held her in its crushing grip, leaving her gasping for breath. It had been the most awful and horrific experience of her life … until now.

Source: The Old Republic: Revan

Even on a potent dark side nexus, Surik reacts and processes information in less than a second:

It took Meetra less than a second to see and process the odds she was up against.

Source: The Old Republic: Revan

Still on a dark side nexus, her reactions are faster than Murtog and his handpicked soldiers:

Even blinded by the flash of T3's lamp, they were disciplined enough to react by unleashing a volley of blaster bolts at the last known location of their target. Unfortunately for them, Meetra's reactions were quicker than theirs.

Source: The Old Republic: Revan

Meetra is able to leap out of the way of a Force Lightning blast, even with her speed being diminished by the dark side nexus:

She raised her free hand above her head and fired off another burst of lightning. Both Scourge and Meetra threw themselves clear of the deadly electrical bolt, but in doing so they gave Nyriss the early advantage.

Source: The Old Republic: Revan

Force Enlightenment

Force Enlightenment is an extremely rare Force power learned after extensive light side study which enables one to use augmentative powers to the highest level.

Having learned Force Enlightenment on Dantooine, the Exile is able to use it to call upon several defensive and augmentative aspects of the Force at once, all to the highest level, making her completely shielded by the Force:

"The holocron spoke of a way of calling upon several defensive aspects of the Force all at once, a form of sudden enlightenment - it is possible that when active, a Jedi would be almost completely shielded by the Force."

Source: Knights of the Old Republic II: The Sith Lords

There are several defensive and supporting Force powers in this category that light side Jedi should use often. Force Aura, Force Valor, and Force Barrier applied in combination can turn the tide of any battle; this becomes even more effective when you learn Force Enlightenment.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

This power allows the Jedi to use the light side of the Force to enhance the Jedi's powers. The best of the Jedi's Speed, Armor, and Valor powers are instantly activated at a reduced cost. This power is useful to quickly become ready for difficult battles.

Source: Knights of the Old Republic II: The Sith Lords

Battle Precognition

Battle Precognition is an Echani technique that allows a Force user to anticipate attacks before they happen, allowing one to avoid them. It is similar to Force Precognition, but derives from warrior insticts as opposed to the clairvoyance granted by the Force.

The Exile learns Battle Precognition from Brianna, allowing her to anticipate attacks before they happen and therefore avoid them:

"It is the way of the Echani to be able to read their opponents - to know where an opponent is going to strike before it connects, anticipate it, and then strike against them. Echani battles are fought several minutes in advance - in many ways, it is much like the game of dejarik played in the core systems. The most advanced among the Echani are able to predict the course of battles by months, and the most revered are said to be able to predict the path of wars. Only Revan ever demonstrated such skill in war. And even as he slaughtered us, the Echani still respected him."

"Can you teach me to do this?"

"You are already doing it. If you do not know you are doing it, then training will make you a dangerous opponent indeed. Come - as we fight more, I will teach you. Do not think about predicting my movements - react instinctively. You are doing better. At first, I was afraid that your awareness of your own ability might ruin it, but that is not the case.

{A little surprised again}

You learn quickly. Perhaps it is your connection to the Force that allows such things, but I do not think so. Now you fight as an Echani warrior fights - always in the future."

Source: Knights of the Old Republic II: The Sith Lords

"The holocron spoke of a way of keeping one's attention open, so that one could anticipate an attack a split second before it happens - and avoid it."

Source: Knights of the Old Republic II: The Sith Lords

Crucitorn

Crucitorn is a Jedi technique used to transcend the physical senses in order to ignore pain.

The Exile learns Crucitorn, allowing her to turn aside pain and ignore it:

"The one we found speaks of... strange things, more like impulses. It speaks of a way to turn aside pain, to ignore it - and the suffering of others."

Source: Knights of the Old Republic II: The Sith Lords

Breath Control

Breath Control is an ability enabling a Force user to hold their breath for extremely long periods of time without oxygen. This technique can be used to avoid poison gas.

When the Exile is in danger of being killed by poisonous gas fumes in the Jekk-Jekk Tarr, Kreia telepathically teaches the technique to her, giving Surik the ability to sustain her breath and prevent herself from breathing in the poisonous fumes:

https://www.youtube.com/watch?v=dmqDMgfBbn0

Kreia: "Listen to me - clear your thoughts."

Exile: "Wh... can't... breathe."

Kreia: "Still your breathing, let the trace amounts of air in your lungs hold you. The Force can sustain you... listen to it. Let it keep you alive until you reach safety. It is an old technique, similar to the healing trance - some Jedi can hold their breath for hours, even days..."

Source: Knights of the Old Republic II: The Sith Lords

As you collapse, gasping for breath, Kreia makes telepathic contact with you. With her guidance, you learn Breath Control, a secret Force power that seals you in a protective bubble and makes you completely immune to the gas.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Breath Control provides complete immunity to all poisons.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Unfortunately, your revenge is delayed; the Quarren uses his favorite weapon, gas, in an attempt to knock you out. Your Breath Control renders you immune, and as Visquis ponders what to do next, the voice of G0-T0 rings out.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

The Exile uses Breath Control to walk by poison gas vents such as those on Onderon's museum and the cracked landscapes of Malachor V (as well as in its Trayus Academy) with complete immunity:

Breath Control protects you from the gas vents in the museum.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Beware of the glowing green cracks in the soil; these mark the location of poison gas vents. Use Breath Control or a bio-antidote implant to move through them with complete immunity.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Use Breath Control to move through the poison vents with impunity.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Consider equipping a bio-antidote system to protect you from the erupting poison gas vents, or simply rely on Breath Control.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

When you've passed the test, the training room door on the Academy's other side opens. Before going there, equip any breath masks or bio-antidote implants to protect you from the poison gas in the eastern hallway. If you've been to Nar Shaddaa and learned Breath Control, use it.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Breath Control provides immunity to the poison gas in the eastern hallway.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Beast Control

Beast Control, also known as Beast Trick or Animal Friendship, is an ability that enables one to control beasts.

The Exile is taught Beast Control by Kreia:

https://www.youtube.com/watch?v=vWMiOuHYDL8

Kreia: "A moment - that beast there. Do you see it? The Force flows even through these simple creatures. If you empty your mind you may be able to feel its thoughts. They aren't fully formed. Basic instincts, primal urges, every breath dominated by the needs of the moment."

Exile: "What's the point of this?"

Kreia: "The Force is strong in such creatures... but their minds are weak, prey for those able to hear its thoughts - and influence them."
Exile: "I feel its thoughts."
Kreia: "Good. Beasts can be easier to affect than other sentients. But you must bridge the gap between what distinguishes us and them. You feel its thoughts, yes? Like a low rumble before the storm. Use the Force to create a barrier around it - carefully and slowly."
Exile: [Beast Control] "This shouldn't be difficult."
Kreia: [Failure] "You came close, and you have the potential. With practice you can make any animal passive and pliable. But the cage around their perceptions is a fragile thing. Many things can break its hold. Violence, especially."Source: Knights of the Old Republic II: The Sith Lords

However, Surik shortly becomes more masterful with the technique as she employs liberal use of it, enabling her to stun any animal she encounters on Dxun:

With this ability, you can temporarily stun any animal, giving you time to pass by safely; physical attacks free your target from its trance, however.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Force Sense/Force Listening/Telepathy/Empathy

Force Sense is a basic power that enables a Force user to feel or sense events, people, and objects. Force Listening enables one to extend their awareness and perceive sounds throughout particular areas. Telepathy is the power to sense, communicate and manipulate thoughts, whereas Empathy is the power to sense, communicate and manipulate emotions.

Surik is able to affect and dominate minds. Additionally, she can augment her persuasive abilities with the Force, leaving very few individuals with the ability to resist her persuasion:

One of the most important is Affect Mind (including Dominate Mind). Only your main character can use this power. It allows you to augment your Persuade skill with the Force; very few beings can resist its effects.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

With Kreia's telepathic aid, Surik learns to use the Force again, sensing the droids in the next room:

https://www.youtube.com/watch?v=_75K_dOxUl8

Kreia: "... be careful. There is much energy in the room beyond... yet it stems from nothing that lives..."

Exile: "Kreia? Wh-?"

Kreia: "...can you not sense them... reach out... cast aside your sight, cast aside what you see, and instead, reach out with your perceptions... ah, you can feel them... the droids you cannot perceive, but the small oscillations of energy... that you can feel... echoing outwards..."

Source: Knights of the Old Republic II: The Sith Lords

Kreia contacts you with the Force as you approach the door leading out of the security office. With her guidance, you detect the presence of three droids ahead.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Precognition: Kreia teaches you a secret Force power that warns of impending danger.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Meetra seemingly senses Visas Marr's presence aboard the Ebon Hawk, and so she is automatically drawn to her:

https://www.youtube.com/watch?v=g9zPppGjvpc

Kreia teaches the Exile to extend her senses to hear everything throughout the ship, including T3-M4's welding and a struck motivator, the hum of the hyperdrive/rumble of hyperspace, and even Visas's surface thoughts and the Handmaiden's training, as well as the Handmaiden's hands cutting through the air. She obviously could sense and hear all of this as well (which she references several other times), and this is an incredibly impressive showing. Kreia also comments that this power is something Jedi masters train for for years and never learn, whereas Surik learns it immediately:

https://www.youtube.com/watch?v=kZtYywU_b2o

"You are strong indeed... what you heard were surface thoughts only, but it is something that masters have trained for for years and never learned."

Source: Knights of the Old Republic II: The Sith Lords

This time, Kreia teaches the Exile to enhance her Listening powers, and she hears the surface thoughts of all of her sentient companions at once. Due to her link with Bao-Dur, she can hear his thoughts even when Kreia cannot:

https://www.youtube.com/watch?v=dD7QFrGyTdA

Meetra senses the anger, desperation and other emotions of the people on Nar Shaddaa, and Kreia comments that she is is feeling "the true Nar Shaddaa", with all the metal and machines stripped away and the currents of the Force laid bare:

https://www.youtube.com/watch?v=TA2cuXIZh9k

Cut-Content: Meetra reads the thoughts of all her companions again, which tell her to go to Malachor V:

https://www.youtube.com/watch?v=JiJqv8YWpuQ

Surik is able to use a combination of Mind Tricks and Force Camouflage to make sneaking around look like child's play:

Other universal powers are suited to the Sentinel’s style of stealth and subterfuge: Mind Trick and Force Camouflage make sneaking around child’s play.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Surik is telepathically powerful enough to paralyze groups of weaker foes with Force powers such as Horror:

Use Horror to paralyze the weaker foes while you concentrate on their leader.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Surik is telepathically powerful enough to, should she desire it, immobilize groups of Red Eclipse troops as well as their leader Cahhmakt with mind-affecting powers such as but not limited to Force Horror:

Use Force powers like Horror or Stun to immobilize groups of enemies, then wade in with your melee specialists to finish them off.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

You can eliminate this danger by immobilizing him with Force powers like Stun or Horror or by tossing an adhesive grenade.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Surik is telepathically powerful enough to, should she desire it, immobilize several Storm Beasts with mind-affecting powers such as but not limited to Force Insanity:

Immobilize them with mind-affecting Force powers like Insanity, then carve them up while they're helpless.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Render the storm beasts helpless with Insanity, then slay them in complete safety.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Cut Content: The Exile senses the presence of her captured party members in the prison cells of the Trayus Academy, even though they are visually blocked by large doors:

No Caption Provided

Meetra Surik senses the presence of Revan on Dromuund Kaas:

As she brought the ship in to land, she knew with a sudden and unshakable certainty that Revan was somewhere on this world.

"He's here, Tee-Three," she informed her companion, trying to contain her excitement. "I can feel it."

Source: The Old Republic: Revan

She utilizes a Mind Trick on an Imperial Officer, whilst hindered by a potent dark side nexus:

"Maybe you could make an exception this one time, seeing as how we're both human," Meetra suggested, reaching out with the Force to give the woman's psyche a gentle nudge.

"I guess I could make an exception this one time," the woman said with an affable shrug. "Seeing as how we're both human."

Source: The Old Republic: Revan

As a Force Ghost, Surik senses Revan's suffering under the Emperor's imprisonment:

Revan's cell was as much laboratory as prison. Trapped in a suspended cage of shimmering power, he hovered somewhere between life and death.

His paralyzed body was in some kind of stasis, preserved and protected so that even time itself could not touch him. But his consciousness was fully aware.

Meetra could sense his suffering. When she had died, she had not become one with the Force. Loyal to the end, her spirit had remained with Revan, an invisible presence hovering just outside his cell.

Source: The Old Republic: Revan

Surik senses Scourge's intentions upon becoming a Force Ghost, realizing that he had betrayed her with the best of intentions:

When asked how she came to die, the Jedi entity’s response has been blunt, saying only: “The betrayer always strikes with the best of intentions.”

Source: The Old Republic: Codex Entry: The Jedi Entity

Force Cloak

Force Cloak, also known as Force Camouflage, is a Force Power that can affect the minds and perceptions of others, or the appearance of the user, in order to make themselves appear invisible.

Surik is able to use a combination of Mind Tricks and Force Camouflage to make sneaking around look like child's play:

Other universal powers are suited to the Sentinel’s style of stealth and subterfuge: Mind Trick and Force Camouflage make sneaking around child’s play.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Force Sight

Force Sight is a Force ability that enables a Force user to see through the Force, allowing for the perception of things beyond the capacity of one's physical sight to behold.

Visas Marr teaches the Exile Force Sight, which the latter learns quickly:

"First, you must close your eyes... the surface of this ship, its sights will only be a distraction. Now, in your mind, reach out, listen for my breathing. Do not focus on the sound, but the life behind it. Imagine its energy, its texture, in tandem with the breathing - and then, in your mind, step back from the image, and see what remains. {Player gets it, she is impressed toward the end} There... it is not as difficult as I thought - you learn quickly."

Source: Knights of the Old Republic II: The Sith Lords

"It will take effort to maintain such sight, but you now have that power. And with it, you can use it to see life around you in a different way... as I used to see it."

Source: Knights of the Old Republic II: The Sith Lords

She is effectively blind but uses her Force Sight talents to view the world from a first-person perspective. She can teach you this technique, which is useful as it allows you to see entities behind walls before entering a room.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Force Resistance/Energy Resistance/Force Barrier

Force Resistance is a Force power that allows a Force user to increase their resistance to Force powers and the influence of the dark side. Energy Resistance is a Force power that weakens the effect of energy attacks on oneself, whilst Force Barrier creates a solid wall of Force energy that is often used defensively but can have offensive purposes.

Meetra Surik knows Force Resistance:

No Caption Provided

Surik is capable of using defensive Force powers:

Master Vrook isn't the only one who can use defensive Force powers.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

The Exile is able to use Barrier alongside Aura and Valor to turn the tide of any battle:

There are several defensive and supporting Force powers in this category that light side Jedi should use often. Force Aura, Force Valor, and Force Barrier applied in combination can turn the tide of any battle; this becomes even more effective when you learn Force Enlightenment.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Similarly, the Exile is able to use Energy Resistance alongside Battle Meditation to make her party stronger and toughter, greatly titling the odds of a battle in her favor:

For Consulars focused on defense, Energy Resistance and Battle Meditation are ideal. Like Force Valor and similar abilities, these powers make your party stronger and tougher, tilting the odds greatly in your favor.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Surik is capable of using both Energy Resistance and Force Barrier to withstand Vrook's double-bladed lightsaber assault:

To survive his onslaught, protect yourself with Force Barrier and Energy Resistance, then take advantage of Vrook's lack of armor by attacking aggressively with your best melee combat feats.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

The Exile is capable of using Energy Resistance and Force Barrier to a successful extent against Atris:

Since you don't have any companions to provide healing or support, protect yourself with Energy Resistance or Force Barrier if you're a Consular with low defense.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

The Exile's defensive powers such as Force Resistance are effective at reducing the impact of the Greater Storm Beast's physical blows:

Buff yourself up with defensive powers, such as Force Resistance, and increase your physical stats with adrenal stims.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Even on an extremely potent dark side nexus, Surik's Energy Resistance is as effective as powerful shield items at protecting her from lightsaber assaults:

The shattered Dark Jedi attacks you with a lightsaber and Drain Life; improve your chances the moment battle begins by protecting yourself with Energy Resistance or a powerful shield item.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Guide

Whilst her powers are suppressed by the incredibly potent dark side nexus of Dromund Kaas, Surik is able to raise a Force Barrier on short notice to withstand Nyriss' Lightning, which still knocks her from her feet but inflicts no injuries - the same Lightning had earlier turned two guards to withered husks:

Dazed, he looked up just in time to see another bolt of violet lightning catch Meetra in the chest. Like Nyriss, she threw up a barrier to save herself from the worst of it, but she was still knocked from her feet.

Source: The Old Republic: Revan

A burst of purple lightning arced down the steps, catching both men in the chest. They barely had time to scream before they were turned into charred and smoking husks.

Scourge took a step back, knowing exactly who had been responsible for unleashing the fury of the dark side against the hapless guards.

Source: The Old Republic: Revan

Force Absorption

Force Absorption, Tutaminis, Absorb Energy or Negate Energy is a Force power which enables the absorption of energy in various forms, which can then be channeled for various uses.

The Exile can Absorb the energy weapon attacks from Cahhmakt, leader of the Red Eclipse:

Use protective force powers to absorb some of the assault.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

The Exile is able to Absorb the offensive Force powers of Vrook Lamar, Zez-Kai Ell and Kavar, even when they are increased in power by Force Potency:

"Note the strength of his Force powers. He is desperate to finish you quickly, so he uses a potent form of the Force. Defeat him by going on the defensive and absorbing his attacks with the Force. He will quickly run out of energy and then you can finish him easily."

Source: Knights of the Old Republic II: The Sith Lords

Force Stun

Force Stun is a Force power that temporarily deadens the sensory and motor features of another being, rendering them immobile.

Force Stun is extremely useful early on in Surik's journey:

The light side isn’t strictly about defense. Two powers, Stun and Stun Droid, are extremely useful, especially in your quest’s earlier stages.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Surik is capable of using Stun to immobilize groups of Red Eclipse troops as well as their leader Cahhmakt:

Use Force powers like Horror or Stun to immobilize groups of enemies, then wade in with your melee specialists to finish them off.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

You can eliminate this danger by immobilizing him with Force powers like Stun or Horror or by tossing an adhesive grenade.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Ionize

Ionize is a Force power relating to the manipulation of droid mechanics, allowing one to stun or even destroy a droid. It is often divided into the categories Stun Droid, Disable Droid, and Destroy Droid, in increasing order of effectiveness and mastery.

Stun Droid is extremely useful early on in Surik's career:

The light side isn’t strictly about defense. Two powers, Stun and Stun Droid, are extremely useful, especially in your quest’s earlier stages.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Surik is able to stun the enormous Tank Droid:

The tank droid is a gigantic, lumbering machine that attacks with grenades and a flamethrower.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

If you didn't bring Kreia along to cast Force Lightning and Stun Droid, this burden falls on you.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Force Lightning

Force Lightning is a Dark Side power that enables a Force user to unleash crackling bolts of electricity which also weaken life.

Early on in her career, Surik is capable of using Force Lightning against a pair of bodyguard droids to great effect:

Slusk sends a pair of bodyguard droids to deal with you. Fight them with ion weapons if you have them; Force Lightning also works very well here.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Surik is capable of using Force Lightning to great effect against a group of fairly strong military droids:

Break through the next energy barrier to encounter a group of Telos military droids. These are fairly strong, so watch your health closely. Force Lightning works very well here.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Early on in her career, Surik's Force Lightning can bypass energy shields:

Force Lightning can bypass the mercenary's defenses.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

The mercenary commander here is extremely strong and protected by an energy shield.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Even early on in her career, Surik's Force Lightning is very potent:

Force Lightning is also very potent.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Meetra Surik is capable of demolishing air defense turrets with Force Lightning:

As you pass through the Merchant Quarter, the defense turrets you saw earlier suddenly activate and begin spraying you with blaster fire. Demolish them with grenades, ranged attacks, and Force lightning, then continue on to the starport.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Surik is capable of unleashing Storms of Force Lightning that can strike almost a dozen enemies at once:

Force Storm can strike almost a dozen enemies at once.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

The Exile can wipe out entire squads with a single burst of Lightning:

Use Force Lightning to wipe out entire squads in a single stroke.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

The Exile is capable of hurting Zez-Kai Ell with Force Lightning:

If you are a Consular, avoid mind-affecting powers as Zez-Kai Ell will probably shrug off their effects. Instead, go for guaranteed damage with powers like Force Lightning or Force Whirlwind.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Heal

Force Heal allows a Force user to relieve pain and heal wounds.

Meetra can utilize Vital Transfer:

No Caption Provided

The Exile is able to use the Force to replenish her vitality:

One of the most important is Heal; apart from medpacs or the passage of time, it’s the only way to replenish your vitality.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

HK-47 notes that the Exile and her companions can recover from even the most grievous wounds quickly:

"Observation: It does seem unlikely, Master, but I have observed that you - allies included - seem to be able to recover from the most grievous injuries, and quickly as well."

Source: Knights of the Old Republic II: The Sith Lords

Battle Meditation

Battle Meditation is a power enabling an individual to boost the morale and physical performance of his allies, erode enemies' wills to fight and hinder their physical performances, or even both at once.

The Exile is able to use Battle Meditation (alongside Energy Resistance) to make her party stronger and toughter, greatly titling the odds of a battle in her favor:

For Consulars focused on defense, Energy Resistance and Battle Meditation are ideal. Like Force Valor and similar abilities, these powers make your party stronger and tougher, tilting the odds greatly in your favor.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Surik is capable of using both Energy Resistance and Force Barrier to withstand Vrook's double-bladed lightsaber assault:

Meetra Surik utilizes Battle Meditation to aid the Royalists. Where the Royalists and Vaklu's troops were evenly matched beforehand, Meetra's Battle Meditation causes the Royalists to win instantly:

https://youtu.be/zmenc1Yfy3o?t=230

No Caption Provided
No Caption Provided

Sever Force

Sever Force is a Force power that allows a Force user to sever another Force user's connection to the Force.

The Exile knows Sever Force and is stated to have mastery of it:

No Caption Provided
No Caption Provided

The Exile is stated to be have an aptitude for severing others' connections to the Force:

After he leaves to fight the Mandalorians in the early skirmishes before the outbreak of the Mandalorian Wars, she trains with other masters, including Vima Sunrider, who cautions the Jedi Exile to be mindful of her powers, particularly her aptitude for severing another's connection to the Force.

Source: Knights of the Old Republic Campaign Guide

To survive the sudden Wound in the Force created on Malachor V as the Mass Shadow Generator killed thousands of Jedi and Mandalorians at once, the Exile instinctively Severs herself from the Force, to a degree greater than that of any other who has had the Force stripped of them (Ulic Qel-Droma, Kreia, Jacen Solo, etc.), making herself a Wound in the Force in the process:

"To hear the Force over such pain... it is not possible. It was too much for any Jedi to endure... and it is a wonder that you did not die there when thousands perished, all those you had fought with and struggled with. You cut yourself off, because you had to if you were to survive."

Source: Knights of the Old Republic II: The Sith Lords

The disturbance in the Force is so great that the Jedi Exile instinctively severs herself from the Force before the backlash rips her to pieces.

Source: Knights of the Old Republic Campaign Guide

"In times past and in times future, there are Jedi who will stop listening to the Force, those that will try to forget it, but maintain unconscious ties. And those, as in the past just as I, who have had the force stripped from them. But no Jedi ever made the choice you did. To sever ties so completely, so utterly, that it leaves a wound in the Force."

Source: Knights of the Old Republic II: The Sith Lords

The lead writer of Knights of the Old Republic II: The Sith Lords, Chris Avellone, claims that the Exile could potentially deafen Revan to the Force for at least a period of time:

"...unless the Exile pulled some strange Force deafening move, but even that wouldn’t keep Revan down for long."

Source: Chris Avellone

Telekinesis

Telekinesis is a common Force ability than affords the user the ability to alter and distort reality around them.

The Exile can create Force Whirlwinds:

No Caption Provided

The Exile displays Moving Meditation:

https://www.youtube.com/watch?v=Q4RpCKwW9K8

Note: While the video above is dark-sided, this happens in the light side iteration of the story as well; there simply isn't any video of it online.

Surik can send multiple foes sprawling before they can reach her:

Also master Force Wave, an excellent power attack that affects multiple foes, sending them sprawling before they can even reach you.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

The Exile is capable of hurting Zez-Kai Ell with Force Whirlwind:

If you are a Consular, avoid mind-affecting powers as Zez-Kai Ell will probably shrug off their effects. Instead, go for guaranteed damage with powers like Force Lightning or Force Whirlwind.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Surik is capable of unleashing a Force Wave that can send numerous Kinrath hatchlings hurtling into walls, incapacitating them:

Force Wave is extremely useful in this battle; one blast sends the hatchlings hurtling into the walls, leaving your strongest melee character free to take on the matriarch.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

On Korriban's dark side nexus, Surik is capable of unleashing Force Waves to great effect against entire swarms of Shyracks - even their toughest variety:

Force Wave is extremely effective against shyrack swarms.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Battle past the crowd of shyrack brood, the toughest variety of this beast. Use of powers like Force Lightning or Force Wave make the battle against overwhelming numbers of foes much easier.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Surik is capable of stunning Traya's floating lightsabers with the Force, even on a "colossal geyser of dark side energy":

Force Wave can stun Kreia's floating lightsabers.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Even though they are inert objects, the lightsabers are still vulnerable to status effects; Force Wave is extremely effective here. It knocks the lightsabers away from you, and it has a good chance of stunning them.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

The nexus of Trayus Academy, the core is a clawlike altar built over a colossal geyser of dark side energy. It is here that you face your ultimate battle and fulfill your destiny.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Meetra kills a mercenary by throwing them into a cave wall, whilst weakened by the ambient dark side energies of Dromuund Kaas:

As he fell to the ground, Meetra thrust her free hand out toward the next closest soldier, palm open. The woman flew backward, lifted off her feet and hurtled across the cave by the Force until she slammed into the rock face of the far wall. She slid to the ground, dead.

Source: The Old Republic: Revan

She exhibits Lightsaber Throw to knock the lightsaber out of Vitiate's hand, despite being weakened by Dromuund Kaas's nexus of dark side energies:

In desperation, she hurled her lightsaber with a wild sidearm throw, guiding it with the Force to that it spiraled end-over-end to intercept the descending blade, knocking it from the Emperor's grasp and sending it skittering across the floor.

Source: The Old Republic: Revan

Force Forms

The Exile is taught Force Channel by Kreia, and Force Potency, Affinity and Mastery by the Jedi Masters. These Force Forms have varying enhancements (and sometimes drawbacks) on her Force powers. All are esoteric Force techniques, but they allow the Exile to gain supreme mastery over Force powers:

The esoteric Force forms are the domain of the Consular and corresponding Prestige classes, Jedi Master and Sith Lord. Instead of lightsaber forms, these characters gain supreme mastery with Force powers.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Force Channel allows the recovery of the Force more quickly as well as a slight enhancement to strength in the Force:

"It allows you to recover your strength with the Force more quickly, and it lends strength to your Force powers. It has no other drawbacks - such a form is a gift, preferred of the Jedi Consulars, and effective in combats where you must fight only with the Force."

Source: Knights of the Old Republic II: The Sith Lords

Force Channel's regenerative traits can allow the Exile to single-handedly take down armies with Force Storm and Insanity without rest:

Keep Force Channel or Force Affinity selected to regenerate Force faster, allowing you to tackle entire armies single-handedly with a volley of Force Storms and Insanity without having to stop and rest.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Force Potency causes one's Force powers to become drastically more powerful, useful for dealing with threads quickly, but drains energy equally quickly:

"The Jedi Order generally scorns unnecessary use of the Force as a weapon. However, it is sometimes necessary to deal with certain powerful threats with a potent Force attack. This form is used for such dire situations. Be warned though. Using your powers in this manner will quickly deplete your Force energy."

Source: Knights of the Old Republic II: The Sith Lords

"...but there are techniques to enhance one's tie to the Force - to make your influence through the Force more potent. Yet even as such techniques can enhance the Force they should be used cautiously. They can drain you quickly, leaving you at the mercy of your opponents."

Source: Knights of the Old Republic II: The Sith Lords

Force Affinity is useful for sustained or pitched battles, as it allows the regeneration of Force energy throughout a fight:

"This form gives you increased Force affinity. In simple terms, it helps you to quickly regenerate Force energy in the middle of a fight."

Source: Knights of the Old Republic II: The Sith Lords

"This form heightens your affinity to the Force, allowing you to gather your strength faster, even in the midst of combat."

Source: Knights of the Old Republic II: The Sith Lords

Force Affinity's regenerative traits can allow the Exile to single-handedly take down armies with Force Storm and Insanity without rest:

Keep Force Channel or Force Affinity selected to regenerate Force faster, allowing you to tackle entire armies single-handedly with a volley of Force Storms and Insanity without having to stop and rest.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Force Mastery is said to be one of the greatest techniques a Jedi Master can learn, and is considered the pinnacle of Force mastery. It can create the illusion of one being more powerful in the Force by increasing the duration of their Force powers, but the focus required can quickly drain Force energy and leave the user vulnerable to Force attack:

"Through careful concentration, the duration of many of your Force powers will be enhanced. But be cautious when you face Dark Jedi. This form drains energy quickly, and decreases resistance to Force powers."

Source: Knights of the Old Republic II: The Sith Lords

"This form is considered the pinnacle of Force Mastery. Now watch carefully. This subtle technique enhances the duration of many Force powers at your disposal. However, the focus required for this form can drain your energy quickly and leave you vulnerable to Force attack."

Source: Knights of the Old Republic II: The Sith Lords

"This is among one of the greatest techniques of the Jedi Master - yet when one has seen all that you have, it is such a simple thing, you may wonder why you did not notice it before. Do you feel it gathering within you - now, slowly, let it out... slowly - this technique allows you to maintain your Force powers for longer than normal, though the energy and discipline required is great."

Source: Knights of the Old Republic II: The Sith Lords

The Exile is so gifted that she quickly masters all of the above forms merely by observing their use by the masters:

"Excellent! I'm impressed with how quickly you've mastered this form. I always knew you were gifted."

Source: Knights of the Old Republic II: The Sith Lords

Combat Skill

Mandalore compares the Exile's combative prowess to Revan's, claiming that even the greatest Mandalorian warriors, with all their martial training, are no match for her:

"I thought that Revan was a singular Jedi, but now there's you. With all our martial training, battles and ethics, even our greatest warriors are no match for you."

Source: Knights of the Old Republic II: The Sith Lords

The Exile has Echani training (which includes Echani fighting arts and Battle Precognition), has martial arts proficiency, and is proficient in a number of weapons such as lightsabers, pistols, rifles and other simple weapons:

No Caption Provided

The Exile possesses mastery of all the lightsaber forms. Kreia teaches Meetra the Shii-Cho, Makashi and Soresu lightsaber forms, whilst the remaining four are taught by the Jedi Masters Vrook, Kavar and Zez-Kai Ell:

Shii-Cho is a simple, basic lightsaber technique taught to other Jedi, and is a solid fallback choice:

"It is simple, and it's simplicity is strength. It allows focus, a slightly improved chance of connecting with one's opponent. It has no other advantages or disadvantages - it is an effective form to fall back on when no other form will do."

Source: Knights of the Old Republic II: The Sith Lords

Makashi is a form designed to counter Shii-Cho, specializing in dueling other lightsaber-wielding Force-users, but being poor against blasters:

"Ah - a technique that helps one resist the Force attacks of an enemy, and is also excellent for lightsaber combat. It does more damage, but it leaves you vulnerable to other attacks. Use it against others wielding the Force or lightsabers... but not against anyone else."

Source: Knights of the Old Republic II: The Sith Lords

Soresu is a defensive form useful against many opponents, especially those with blasters. Soresu can turn somebody's blaster offense against them, but lacks its own offensive power:

"A… defensive technique. But effective. Use it if you do not wish to be hit, or if you are facing many opponents with blasters. With a lightsaber blade and enough skill in deflection, it is an excellent offense against blasters, but in other situations, it merely delays the inevitable."

Source: Knights of the Old Republic II: The Sith Lords

Ataru is an aggressive dueling form against single opponents, faring poorly against blasters and multiple enemies:

"This is Ataru, an aggressive lightsaber form which is best suited against a single opponent. Take care when you face multiple adversaries, and be sure to close the distance between ranged attackers quickly, as your ability to deflect blaster fire will be diminished."

Source: Knights of the Old Republic II: The Sith Lords

"Ataru is the name given to the movements of this form - though it is aggressive, it is focused, and its best use is in combat against a single opponent."

Source: Knights of the Old Republic II: The Sith Lords

Whether in friendship or in battle, you learn the lightsaber stance Ataru after meeting with Zez-Kai Ell. This stance is perfect for one-on-one battles, like the duel you just survived.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

"This form is Ataru. Because it is such an aggressive fighting style, you should only use it against single opponents. And don't try using this form amidst heavy fire. Nothing is more embarrassing for a Jedi than to be cut down by a stray blaster shot."

Source: Knights of the Old Republic II: The Sith Lords

Shien is a more offensive variant of Soresu, excelling in deflecting blaster fire and protecting against strikes from multiple assailants without compromise to offensive power:

"You will doubtless encounter many situations with multiple assailants. To better protect yourself against enemy fire without compromising your offensive capabilities, use the Shien form."

Source: Knights of the Old Republic II: The Sith Lords

Whether you ally with Jedi Master Vrook or fight him, you learn a new lightsaber form, Shion, during your encounter. This form improves your defense and makes critical strikes more potent.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

"This Shien form should prove appropriate - its best use is when you are outnumbered, which I fear suits your... our predicament perfectly. You will find it easier to deflect blaster fire with this form - and it shall also guard you against critical strikes by your opponents."

Source: Knights of the Old Republic II: The Sith Lords

Niman is a balanced form with no specific strengths or weaknesses:

"For superior balance, use the Niman form. This form has no specific strengths, but no weaknesses either."

Source: Knights of the Old Republic II: The Sith Lords

Juyo is an extremely ferocious lightsaber form which can devastate lone opponents, but leaves one vulnerable to Force attack:

"There are times when you want to overwhelm a particular opponent quickly. For these situations, use the Juyo form. Do not get carried away using this form, particularly against Dark Jedi. The ferocity required to use this form leaves one vulnerable to enemy Force powers."

Source: Knights of the Old Republic II: The Sith Lords

"I hesitate to teach this to you, because of your demonstrated recklessness... This is Juyo, a very ferocious form of lightsaber offense. It goes without saying to exercise proper control and restraint when using this technique. It may allow you to eviscerate a lone enemy, but it will leave you open to attack by Force powers."

Source: Knights of the Old Republic II: The Sith Lords

Only the most skilled of Force wielders and high-level masters of multiple lightsaber forms can learn Juyo:

Only high-level masters of multiple forms can achieve and control the ultimate discipline known as Form VII.

Source: Insider #62: Fightsaber

"Perhaps one of the greatest styles, learned only by the most skilled of Force wielders."

Source: Knights of the Old Republic II: The Sith Lords

The Exile quickly learns these forms merely by watching the Masters perform the techniques and briefly practicing them:

"Excellent! I'm impressed with how quickly you've mastered this form. I always knew you were gifted."

Source: Knights of the Old Republic II: The Sith Lords

The Exile may have been one of the greatest dueling masters that the galaxy has ever seen:

Some of the greatest dueling masters the galaxy has ever seen fought in the Form II style.

Source: Star Wars Adventures Magazine #3

Under Kreia's tutelage, the Exile learns many forms but also to not rely on any one of them. Her ability to switch between all the styles makes the Exile one of the most skilled Jedi in history:

"The Jedi practice many forms, many styles of lightsaber combat. It is good to know them, but not to rely on them."

Source: Knights of the Old Republic II: The Sith Lords

There are seven main forms of lightsaber combat. Every Jedi has a favourite, but the most skilled can switch between all the styles depending on the situation.

Source: Mysteries of the Jedi

Meetra beats a handmaiden in an unarmed contest, in a weapon contest, in a free-for-all matchup, and then a free-for-all against two handmaidens at once. The Handmaidens are proficient martial artists and have Battle Precognition:

https://www.youtube.com/watch?v=QzxdeCZLvjk

Meetra beats all five handmaidens at once in a free-for-all battle fight:

https://www.youtube.com/watch?v=fW7-9VNRj6Y

In an unarmed contest, Meetra outmatches Brianna the Handmaiden. Brianna is impressed, and says that Meetra has caught the principles of the Echani fighting style by watching and anticipating her movements:

https://www.youtube.com/watch?v=pVzPlKbtCfM

During another sparring lesson against Brianna the Handmaiden, this time using a melee weapon, Surik outfights her and is praised:

https://www.youtube.com/watch?v=kZtYywU_b2o

The Exile easily defeats Davrel, Kex and Tagren, all Beskar-wearing Mandalorians, in unarmed combat without the interference of the Force or external weapons. She can also just as easily defeat Kex with weapons:

https://www.youtube.com/watch?v=kOQl2G4W7GQ

Your first opponent is Davrel, a young recruit with little battle experience. You aren't allowed to use any weapons or Force powers during this battle, but you can use any melee combat feats you know. You should have little trouble defeating this inexperienced opponent.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

This time you are challenged by Kex, the quartermaster. You can choose the terms for this battle: unarmed or with weapons. Choose the latter to easily defeat the arrogant quartermaster, earning further renown among the Mandalorians.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Tagren is a better opponent than Davrel, but your unarmed specialist feats should be more than enough advantage for you to win easily.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Surik outfights the former Mandalorian battle champion Kelborn, both wielding vibrolades. She then fights the Mandalorian battle champion Bralor, the strongest and best among among the Mandalorian fighters, and defeats him in a fight without terms:

https://www.youtube.com/watch?v=8k28clPdKrM

She summarily outfights Visas Marr and destroys the latter's lightsaber, despite the fact that Surik later notes Visas as having affected her sight:

https://www.youtube.com/watch?v=g9zPppGjvpc

"My lightsaber... you have destroyed it."

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

As Nihilus's Shadow Hand, Visas does her Lord's bidding. This includes tracking down a disturbance in the Force that turns out to be the Jedi Exile. They cross lightsabers, and Visas is summarily beaten, subsequently vowing loyalty to her vanquisher.

Source: Knights of the Old Republic Campaign Guide

Cut-Content: Surik spars with Visas under Kreia's supervision. First, she outfights Visas with a lightsaber, then outfights her using two lightsabers, one in each hand, and finally, she takes on Visas with her bare hands (Visas retaining her blade) and still defeats her. Kreia then admits to the Exile knowing as much of battle as she did, indicating that the Exile had already rivaled her at this point, far from her prime:

https://www.youtube.com/watch?v=2DfURydimf4

"There is nothing more for me to teach you. You know as much of battle as I."

Source: Knights of the Old Republic II: The Sith Lords

Surik outfights an army of laigreks (and traps) in the Jedi Enclave's sublevel:

https://www.youtube.com/watch?v=wBIwmh56YKg

You meet him after fighting your way through an army of laigreks and traps; he offers vital information about Jedi Master Vrook and, if your character is female, joins your party.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

The Exile fights and defeats Atris through her lightsaber prowess:

https://www.youtube.com/watch?v=URS2FE4rQs0

But Atris's pride is no match for the Jedi Exile's lightsaber prowess.

Source: Knights of the Old Republic Campaign Guide

The Exile and Atton Rand are forced to fight an army of Sith on Citadel Station:

https://www.youtube.com/watch?v=BR0HfWM68q4

https://www.youtube.com/watch?v=W9oL7QPIydw

When you return to Telos, an army of Sith invade Citadel Station.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Along with Visas Marr and Mandalore the Preserver, the Exile must fight through the hordes of Sith commandos and officers aboard the Ravager:

https://www.youtube.com/watch?v=umA0LtAiuos

https://www.youtube.com/watch?v=daHBdZinY0c

Placing the cores won't be easy thanks to the hordes of Sith commandos and officers in your way.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

As the trio approach Nihilus, they are forced to fight Dark Jedi and Sith heavy troopers in such great numbers that they fill several entire chambers:

https://www.youtube.com/watch?v=fbZp31sbkJ8

The Lord of Hunger is protected by several chambers full of Dark Jedi and Sith heavy troopers.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

With the help of Visas, Mandalore, and a fortuitous misuse of Nihilus's power, Meetra outfights the Dark Lord Darth Nihilus:

https://www.youtube.com/watch?v=fbZp31sbkJ8

However, Traya reciprocates his betrayal by luring him into a confrontation with the Jedi Exile and Nihilus's own former apprentice. When Nihilus tries feeding on the Jedi, his hunger is mysteriously repelled, as if confronted by his exact polar opposite. Psychically starved by the effort, the Dark Lord falls to the Jedi, and Nihilus the man dissolves into oblivion.

Source: Knights of the Old Republic Campaign Guide

Although Darth Nihilus managed to stun the Exile, he was unprepared for the devotion of his former pupil Marr to the young woman. Marr tried to exchange her life for that of the Exile, giving the former Jedi time to recover. Together, they confronted Darth Nihilus. The Sith Lord was no match for their combined might, and he fell in battle.

Source: The Complete Star Wars Encyclopedia

Unable to devour the Exile as he had so many others, Nihilus was finally defeated.

Source: The Old Republic: Codex Entry: Galactic History 81: The Battle of Telos IV

Note: The following showings were all accomplished on Malachor V, a planet with extremely powerful and corruptive dark side energies as well as intense gravity that physically crushes those who walk on its surface, and, through prolonged exposure, can kill even Jedi:

"There is a place in the galaxy where the dark side of the Force runs strong. It is something of the Sith, but it was fueled by war. It corrupts all that walks on its surface—drowns them in the power of the dark side. It corrupts all life, and it feeds on death."

Source: Knights of the Old Republic II: The Sith Lords

"To walk on its surface is to feel it crushing every cell of your being. It is like being buried alive until it feels like you may never breathe again..."

Source: Knights of the Old Republic II: The Sith Lords

"Return to the surface, let the planet claim you... as it claimed the other Jedi."

Source: Knights of the Old Republic II: The Sith Lords

Visitors to the planet face extremely harsh conditions.

Source: Knights of the Old Republic Campaign Guide

Traversing its surface had been agony. Mentally, she had still sensed the anguish of all who had lost their lives there. Physically, the intense gravity of the world had held her in its crushing grip, leaving her gasping for breath. It had been the most awful and horrific experience of her life … until now.

Source: The Old Republic: Revan

On Malachor she’d felt the echoes of unimaginable pain and suffering...

Source: The Old Republic: Revan

There are also cracks in the earth that release poison gas, forcing the Exile to divert some of her power to using Breath Control:

The dark side energy seething throughout the planet has created a terrain of jagged rock spires, treacherous paths, and sheer cliffs. You find a pair of wrecked Republic ships that are mostly buried under mountains of sharp boulders. Beware of the glowing green cracks in the soil; these mark the location of poison gas vents.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

In spite of the conditions listed above, the Exile defeats a score of Storm Beasts, along with the Greater Storm Beast:

https://www.youtube.com/watch?v=ORqi4szGl5M

https://www.youtube.com/watch?v=AuaUPr7MfCg

You also find a score of storm beasts that attack you in small teams.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

More dangerous still are the storm beasts—massive humanoid brutes twisted into monstrous forms by the corrupting energy of Malachor V.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Storm beasts are hulking monstrosities that roam the surface of Malachor V. Savage reptilian hunters that stand about 2 meters tall, they possess vicious demeanors and abilities that have been augmented by the dark side of the Force.

Source: Jedi Academy Training Manual

Largest of his breed, the greater storm beast possesses immense strength and toughness.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Through "raw destructive power", the Exile defeats wave after wave of Sith assassins, Lords, Warriors and all other manners of Sith totaling an entire legion, all enhanced by the potent dark side nexus of Malachor V and the Trayus Academy. They are said to be the strongest guardians of the Sith, and the vast amount of them is repeatedly mentioned:

https://www.youtube.com/watch?v=P5sTdWpVSco

https://www.youtube.com/watch?v=bXQqceVnvW4

Trayus Academy is the home of those Jedi who have succumbed the to dark side taint of Malachor V. To reach the structure's core, where Darth Sion and Kreia await, you must face a legion of elite Sith single-handedly.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Skills and subtlety may have served you well previously, but here there is no substitute for raw destructive power, whether through combat feats or Force attacks. Only by fighting your way through the Sith's strongest guardians can you earn the right to confront your nemesis.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

This wing of the academy is also teeming with Sith; fortunately, the many doors help keep them separated, allowing you to divide and conquer.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

The majestic halls of the Trayus Crescent are thronged with Sith and not much else.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Additional accolades for these Sith fighters:

The Sith students of Darth Revan and Darth Malak are many of the same Jedi Crusaders that once fought for the Republic. Already proficient in the Jedi arts, these marauders acquire new nefarious talents studying at the feet of Headmaster Jorak Uln - one of Exar Kun's original Sith acolytes.

During the Dark Wars, surviving Sith students submit to the triumvirate.

Source: Knights of the Old Republic Campaign Guide

Established by Darth Revan and heavily utilized by Darth Sion, these surreptitious butchers specialize in practical modes of Jedi execution. They drain the Force from their targets to augment their own powers and expertly turn captives into Sith with a combination of torture, Sith poisons, and the dark-side-drenched masks they wear.

The most elite of these assassins are the Bladeborn - Sith blademasters who sometimes use lightsabers but more often wield dreaded tremor swords. Secluded on Malachor V, the Sith Assassins become pivotal tools for the Sith Triumvirate.

Source: Knights of the Old Republic Campaign Guide

Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-faced weapons were given to “masterblades” who survived no less than 10 lightsaber-wielding warriors in combat.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

She repeatedly outfights an amped Darth Sion, who expresses his own immortality by continuously rising up again. Although he says that within a dark side nexus, he is undefeatable, Meetra uses Dun Moch techniques to whittle his will and eventually cause him to give in to death:

https://www.youtube.com/watch?v=QqFAXjoVrrw

She outfights Darth Traya in the Trayus Core, an extremely potent dark side nexus listed as a colossal geyser of dark side energy:

https://www.youtube.com/watch?v=pRf5CP9GOV0

The nexus of Trayus Academy, the core is a clawlike altar built over a colossal geyser of dark side energy. It is here that you face your ultimate battle and fulfill your destiny.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Despite Traya being more powerful, the Exile proves victorious. Since Traya clearly expressed the desire to kill the Exile if the Exile did not kill her first, the only logical explanation is a significant disparity in skill:

Although Traya was more powerful, the Exile managed to defeat her in combat.

Source: The Complete Star Wars Encyclopedia

Defeated once, Traya uses three floating lightsabers to attack Meetra next. The Jedi Exile prevails once again:

https://www.youtube.com/watch?v=NyFt1tLtb4g

Traya uses vast telekinetic powers to wield a trio of lightsabers against her, but she is ultimately killed by the person she considered her greatest disciple.

Source: Knights of the Old Republic Campaign Guide

Scourge is impressed by Surik's combat skill, and considers her a true challenge - so much so that he did know who would prevail in a contest between the two of them, despite having only witnessed her beating Murtog and his mercenaries. This is in spite of the fact that the dark side nexus of Dromund Kaas would've weakened her and empowered him:

He was impressed with how easily she had dismantled Murtog and his handpicked team.

Source: The Old Republic: Revan

Part of him wanted to leap into the fray: battling this Jedi would be a true test of his skills. He didn't know which of them would prove the stronger, but he was intrigued by the challenge.

Source: The Old Republic: Revan

Even whilst impaired by the dark side nexus of Dromund Kaas, Meetra Surik proves superior to an amped Scourge when the two are attacked by an equally amped Nyriss. Despite starting the battle in a disadvantageous position, Surik manages to hold her ground even when Nyriss was concentrating her efforts on her, whereas Scourge is forced away even when he is fighting together with Surik:

She raised her free hand above her head and fired off another burst of lightning. Both Scourge and Meetra threw themselves clear of the deadly electrical bolt, but in doing so they gave Nyriss the early advantage.

Before they could recover, she leapt at them. Despite her withered appearance, she moved with the all the speed and ferocity of a dark side warrior in her prime. She landed right between her two adversaries, her blade flashing back and forth in a series of slashes and cuts that immediately threw her two opponents on the defensive.

Scourge barely managed to parry the first wave of her assault, unable to even think about countering with an attack of his own. Another quick thrust forced him off balance and he staggered backward.

Nyriss seized on the opportunity to focus all her efforts on breaking through Meetra’s defenses. The Jedi was clearly overmatched; though she managed to hold her ground, she was forced down to one knee.

Source: The Old Republic: Revan

Meetra outfights and slays a pair of Imperial Guards amplified by Vitiate's power on a potent dark side nexus, whilst said nexus hindered her as well:

"We have to help Revan!" Meetra shouted, and Scourge turned to see that she, too, had just finished off her opponents.

Source: The Old Republic: Revan

The Imperial Guards are among the most deadly non-Force sensitives in history, and in sufficient numbers, are deferred to by even the strongest of the Sith:

The Empire's ultimate non-Force sensitive warriors, the Imperial Guard is a selfless army devoted to the Emperor and the Emperor alone. Clad in blood-red armor and wielding deadly weaponry designed to exterminate Force users, the Imperial Guard sweep across the galaxy at the Emperor's command, destroying his enemies both outside and within the Empire. When confronted by the Imperial Guard, the mightiest of Sith have laid down their lightsabers and surrendered to the inevitable death offered by a guardsman's electrostaff. Even members of the Dark Council fear the Imperial Guard, though many would die before confessing such a weakness.

Source: The Old Republic Encyclopedia

Before the Emperor’s apparent demise, the Empire’s greatest non-Force-sensitive combatants were selected for the Imperial Guard to serve and defend the Emperor himself. But being selected and developing into a guardsman were two different matters entirely. The Emperor chose worlds strong in the dark side for his academies–locations where his influence was strongest, where he could form a bond with his would-be guardsmen. In these academies, the candidates would undergo a relentless, merciless training regimen that included regularly scheduled battles to the death. Regardless of what kind of person entered an Imperial Guard academy, if they survived they would emerge as a honed-to-perfection killing machine molded to the Emperor’s will.

Source: The Old Republic: Codex Entry: Imperial Guards

Drew Karpyshyn, the author of The Old Republic: Revan, has additionally confirmed that the Imperial Guards that Meetra fought were better than typical Imperial Guards described above:

"I'd agree they were better than the typical Imperial Guard, but I don't like to say what ability they were versus a Jedi Master, etc."

Source: http://i.imgur.com/zp6L2VW.png?1

Karpyshyn also says that the Exile is probably better than Revan at dueling, implying that they're on a similar tier in lightsaber skill:

"And how do you think Revan and the Exile compare as duelists [...] would she beat Revan in a strictly lightsaber duel?"

"This is similar to my last answer - the Exile is probably more skilled at dueling, but I hate "vs" questions."

Source: http://i.imgur.com/zp6L2VW.png?1

Force Ghost

Force Ghost is a rare, esoteric technique allowing a Jedi to maintain their identity and consciousness after death. They could then manifest as Force Ghosts that exhibited identical traits they had shown in life, whilst allowing them to interact with the material plane despite not being a part of it.

Upon death, Surik becomes a Force Ghost, using her power to aid Revan in his mental war against the Sith Emperor Vitiate. Specifically, she continuously restored his energy as it faded as a result of being Drained by Vitiate:

Meetra could sense his suffering. When she had died, she had not become one with the Force. Loyal to the end, her spirit had remained with Revan, an invisible presence hovering just outside his cell.

She couldn't speak with him; whatever arcane Sith sorcery the Emperor had used to bind Revan in his cell made that impossible. She doubted Revan was even aware she was there. Yet even though she couldn't communicate with him, she was able to offer aid and support, her power trickling through the energy barrier that surrounded him, a lifeline he could cling to in the dark ocean of his imprisonment.

As the Emperor fed off him, Meetra was allowing Revan to feed off her. Her sustenance strengthened his resolve whenever he grew weak, refreshing and restoring him so he could continue his never-ending mental war.

Because of her, Revan was able to do more than just fight to keep the Emperor at bay.

Source: The Old Republic: Revan

The Exile's Force Ghost manifests to Master Oteg and the Republic Strike Team, informing them about Revan and telling them that they need to free him:

https://www.youtube.com/watch?v=E2sb5Qea9DU

"She is here... a Jedi without physical form. Her body is long dead, but her wisdom - her essence, lives on."

"The dead shouldn't be able to speak, much less appear."

"And yet, she does. Her death must have been a terrible thing."

Source: The Old Republic
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22 Comments

Where to start reading in the EU

Since I have recently received some questions regarding where to begin reading various EU novels and comics (I will also reference a few games), I decided to create this blog. I am aware that Silver2467 has already made a blog regarding this, but his one was three years ago and comes from a different perspective.

First, I would like to address the state of affairs regarding the EU. There have been a number of misnomers regarding the EU's current state of canon. As of yet, all Disney has done is eradicate the multiple tiers of canon and reinstated a new system, where everything is either canon or not. Elements of Post-RotJ EU material may be rendered non-canon in order to make way for Disney's new films, but nothing is currently indicating that the entire EU will be cut as well.

I will now address the fact that within the EU itself, there multiple eras containing various material available, but some of are less suited to beginners to the EU, such as the New Jedi Order or the Legacy Era, which contains some material relevant to previous stories.

With that out of the way, I will now address each era separately and any material I deem as good in each one, as well as what is actually useful for beginners ot the EU.

Old Republic Era

The OR era is basically the most free realm of EU. What I mean by this is that there are really no direct relations to the films, and no characters in the films that are involved. As such, much of the material here can be read freely without prior reading of other material, except for sequels and so on.

The Tales of the Jedi comics are, in my opinion, the best comics of this era. The series have a strong impact on the EU continuity itself, but also is just a good read for the sake of story. This series involves characters such as Naga Sadow, Freedon Nadd, Ulic Qel-Droma, Exar Kun, and Nomi Sunrider.

Next is the KotOR games, which a series of RPG games most famous for being the original appearance of Revan (although Revan does not appear in the sequel, and is only mentioned). Knights of the Old Republic and its sequel Knights of the Old Republic II: The Sith Lords are continuously recognized as among the best SW games, and in my opinion, are the best. There is also a KotOR comic series, which isn't necessarily good but can be read for some background information.

TOR comes next - which is essentially the KotOR series' spiritual successor. The Old Republic is a multimedia project - not just a vast MMO (which has earned the ire of several people for damaging continuity), but also a comic and novel series. The Old Republic: Revan is chronologically the first one, which takes place 300 years before the rest of the TOR material. It occurs about a year after KotOR II, and while it isn't a good novel by itself, it would be recommended for those who want backstory on TOR, or want the final piece of Revan's story.

The other novels (Fatal Alliance, Deceived and Annihilation) all take place surrounding the events of TOR, which is three hundred years later. Joining these are the TOR comics (Threat of Peace, Blood of the Empire and The Lost Suns). All are decent reads, but nothing especially good. Again, they are mainly recommended for backstory of TOR, but nothing else.

Red Harvest is another novel which takes place around this time but isolated from continuity in that it makes little reference of the events of TOR. I've never personally read it, but I've heard plenty of compliments - however, if you're reading for the sake of continuity, you should probably skip this.

Rise of the Empire Era

This is the era containing the best works, in my opinion. First and foremost is the Darth Bane trilogy, which is all but essential if you're interested in the history of the Sith. Even if you aren't, it's a decent series that explains the founding of the Rule of Two, something which directly relates to the events of the Prequel Trilogy, which takes place a thousand years later.

Further down the timeline, Darth Plagueis is another novel which is consistently praised, and I find as among the greatest of SW novels. In spite of this, I would not actually mark it as essential, but is an excellent read for the sake of enjoyment. It explains the story of Darth Sidious's master, Darth Plagueis, which was once virtually entirely shrouded in mystery. It also involved Sidious himself a fair bit, and takes place in the years preceding The Phantom Menace. It's not just to be read for backstory, it's actually one of the best SW releases that can keep you entertained for a fair bit. You can think of it as a top-tier filler novel.

Legacy of the Jedi and Cloak of Deception are the novels regarding the Jedi shortly before TPM, and there is of course the various novels on Darth Maul. Jedi Council: Acts of War and Prelude to Rebellion are earliest comics that can found relating to the PT era, taking place before TPM. There is also a series of comics regarding Qui-Gon and Obi-Wan, as well as a series of young reader novels featuring Obi-Wan and Qui-Gon. In general, all of these pre-TPM works are decent reads but none are essential.

The novels taking place in the Clone Wars (not the largely terrible show, but the event), such as Shatterpoint, The Cestus Deception, Medstar I and II, Jedi Trial, Yoda: Dark Rendezvous and Labyrinth of Evil are all good reads. In particular, Shatterpoint, Yoda: Dark Rendezvous and Labyrinth of Evil are excellent reads with events relevant to the overall continuity of the RotE era EU, and I would outright recommend all of them. Shatterpoint is just good as a read and is the source that gave Mace Windu legitimate depth as a character. Dark Rendezvous is a novel exploring Count Dooku and Yoda, which is also just another good read. Labyrinth of Evil takes place just before Revenge of the Sith, is also one of the best novels of all SW EU and initiates the Dark Lord Trilogy. The remaining novels of the Dark Lord Trilogy are Revenge of the Sith and Dark Lord: The Rise of Darth Vader. The former is, in my opinion, the best SW novel. Most people would just find it's vivid descriptions, cinematically described fight scenes, emotional scenes and so on to make it material that is just much better than the film itself. It is basically compulsory. The latter is a novel describing Darth Vader's early moments after his cybernetic resurrection. The novel itself is anything but essential, on the grounds of not just good writing, but just essential material regarding the most famous and iconic character in all of Star Wars. The novel Kenobi is the Jedi counterpart to this, which features Obi-Wan's early moments in his exile on Tatooine. Unlike Dark Lord, it is not essential reading material but is good enough as a filler novel. Obviously, the entire prequel novelization series should be read (the junior novelizations are good as well), but I heavily emphasize Revenge of the Sith. The novel is absolutely fantastic (the best in all of the film novelizations) and the junior novel is not quite as good, but is still good and the sole best among the junior film novelizations. It would also be good to read the graphic novels, but they aren't mandatory or anything.

The best comics of SW are, in my opinion, located here. The main series of Republic is probably the best of all comics, followed closely by Obsession, which are basically the mandatory comic reads. There are also TCW comics and novels to read, but none are particularly outstanding. Sith Hunters is good and explains Darth Maul's story around TCW, and Darth Maul: Shadow Conspiracy is a good tie-in novel. The upcoming Son of Dathomir may be a good to follow as well.

Rebellion Era

Honestly, although the OT films are largely considered to be better than the PT films, the Rebellion Era EU, to me, mainly serves as just a filler. It's basically the gap between the Old Republic and the New Republic. There's a variety of novels and comics regarding the rebels, but none are particularly outstanding. There's also a bunch of comics related to Darth Vader. The OT novelizations are decent reads (the junior novelizations for the OT aren't very good, in my opinion), and the few other recommended novels that relate to continuity would be Splinter of the Mind's Eye, Shadows of the Empire and The Truce at Bakara. The Allegiance, Death Troopers and Death Star novels are good but have no real impact on the continuity at all.

New Republic Era

Luke Skywalker and the Shadows of Mindor is a good book which marks the beginning of the NR era, but regarding continuity itself, serves as more of a filler than anything else. I would say the same for The Courtship of Princess Leia, except it has more impact on continuity and is what I may mark as mandatory reading. You can also opt for the X-Wing series for good reads, but they are not compulsory. Following this, the Thrawn trilogy should be prioritized, simply for its excellent story. There are also comic versions for the Thrawn trilogy.

The Dark Empire comics doesn't have the best art, but it's story, characterization, resemblances to the OT and its development on the Force are all excellent, and would be what I class as essential reading.

There is more in all of the eras that I have mentioned, but none of that is worth actually noting, and the NJO/Legacy eras honestly aren't optimal decisions to read unless you start on the NR era first for the prerequisite of backstory. Since this is for people who are new to the EU altogether, they would not be recommended at any time soon. The Legacy comics take place so far ahead of the timeline, though, that they can be read on their own. They do offer some entertainment at varying points, but all in all are not what I would class as particularly outstanding or mandatory.

Where to Start Reading

To choose where you should start reading - the Old Republic era should be the best choice if you just want free reading, or material that has no relevance to the characters in the films. If you're fine with anything, you should go for the RotE era simply because it has the best material. If you're a huge fan of the OT era, you can go for the Rebellion era material, but like I said, I see it as more of a filler than anything else. If you want good material on the main characters of the classic trilogy, just go for the NR era. The Post-RotJ material is the material that is under the most danger from Disney's axe, but still are good reads. If you like certain things like the Death Star, there may be a corresponding novel just for you. In the case of fans of the Death Star, the Death Star novel would be perfect for them.

Regarding the order of reading, the OR era's lack of interference with other eras means you can pick up OR material at any time. If you start off in the RotE era, you should go straight into the Rebellion era and then into the NR era. If you started in the Rebellion era, you can opt to go back to the RotE era for backstory and better reads, or you can proceed to the NR era for chronological sequence. If you started in the NR era, you should probably just dive into the NJO/L eras since you basically have the backstory necessary for them, but alternatively you can go back to the Rebellion era or even the RotE era. If you do go into the NJO era, the Legacy era does not become compulsory, and since I consider it to have the worst works (and it probably does) you may elect to go back instead of going into the Legacy era. Again, if you want a break from reading in a specific era, you can just go to the OR era and grab some material there. If you chose to start in the OR era, you should probably just maintain chronological pace and read into the RotE era, then the Rebellion era, then the NR, and so forth.

If you tried the OR era and you didn't like it, then go into the RotE era. If you started the RotE era and it wasn't for your tastes, it would probably be because you simply liked the OT more than the PT, in which case you should go into the Rebellion era. If it was for some other reason, go back to the OR era. If the Rebellion era was your first choice, but it didn't suit you, go back to the RotE era, or, if you just don't want film characters at all, go to the OR era. If the NR era wasn't for you, skip back to the RotE era, or again, if you don't want to have movie characters, go to the OR era.

If you want my opinion on which era has the best works, it would be RotE era > NR era > Rebellion/OR/NJO eras > Legacy era. You shouldn't read it in that order, though.

In short - the OR era is free for all, the RotE era has a lot of worthwhile reads, the Rebellion Era is largely a filler until the NR era takes off again, and the NJO and Legacy era (except for the Legacy comics) should only be read by people who are familiar with the EU and have enough backstory to actually read it without misinterpreting or missing some connections. Select which era you want to dabble in first, and you can go from there. Obviously, since this is a comic site, there may be people less interested in reading novels and more interested in reading comics, in which case eras such as the NJO era will not be as appealing. The OR era also has numerous comics, but only TotJ is good. The KotOR and TOR comics have no outstanding traits at all and should only be read, if ever, for background on their respective games. If you're interested in reading comics, only, refer to my paragraphs in the RotE, Rebellion and NR era. Those three eras, particularly the first two, have the most comics, to my knowledge, and the three of them have the best quality comics in my opinion. For the NR era, there isn't as many comics to my knowledge, but DE and the comic versions of the Thrawn trilogy alone are outstanding enough.

Hopefully, this will help you decide where to start reading in the EU.

4 Comments

Zeus Respect Thread (Marvel)

Taking a break from SW respect threads - and now doing a Marvel character.

Zeus has been overrated on the boards, before, as per his comparisons to Odin in power. However, this has invariably led to him being underrated, especially since most users didn't seem to know about his feats, which I will compile and attempt to convey to the general public. Credit goes to Killemall for uploading some scans, especially some of the older ones, such as "Venus".

With that out of the way, respect Zeus:

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Power

A few simple scans in regards to the scope of Zeus's own power.

He nullifies Loki's contract with Venus:

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He stops a fight between Hercules and Thor:

He scares Ares profoundly:

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This time, he scares both Ares and Neptune:

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During his argument with Odin, it appeared that the two Skyfathers' rage shook the entire world:

"When Skyfathers shake with rage, the world does likewise."

Strength

Zeus stomps Namor:

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He pimpslaps the Black Knight:

Zeus accidentally throws Hercules against a tree and beats him up:

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He lifts and hurls Mount Etna on top of Typhon:

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He rips the Hulk a new one in a completely unfair matchup:

Speed

During his clash with Thor, Zeus hurtles towards Mount Idna at possibly imperceptible speeds in the form of what appeared to be a meteor:

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He reacts to Thor throwing Mjolnir, and stops Mjolnir in its path:

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Durability

Zeus is still standing after an attack in which Photon uses all her power:

Energy Manipulation

Zeus clashes evenly with Zuras:

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Zeus unleashes a blast which destroys the hall of Apollo, and plasters the Avengers against the ruins, with only Hercules being untouched due to Zeus's will. Captain America's legs are fractured such that he may never walk again:

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He fires a blast that knocks a tree on Thor, briefly pinning the latter to the ground:

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He unleashes a blast that leaves Thor smarting:

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Zeus produces a blast that sends She-Hulk flying like a ragdoll:

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When She-Hulk goads him into rage, Zeus produces an incredibly powerful blast that knocks out the Avengers:

Lightning

Zeus "rends the nigh-cloudless sky asunder" with a blast of lightning with also rends the earth asunder, visibly surprising Thor:

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He generates Lightning bolts which scatter Eternals as if they were mere straws in the storm winds:

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In the body of a child, he stomps a troll with Lightning:

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In the body of a child, he one-shots "the most powerful Dark Elf":

Weather Control

Zeus can control the weather:

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Zeus calls down a rainstorm:

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Illusion/Image Generation

Zeus creates an image of the Earth:

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Power/Divinity Bestowal & Manipulation

Zeus increases Venus's power:

Zeus splits the divine portion of Hercules from his mortal self, takes it to Olympus, and makes him a god:

Healing

After Namor and She-Hulk are knocked unconscious, Zeus causes them to regain consciousness for him to beat them up again:

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Debilitation

The Hulk's physical strength is debilitated as a result of being hit by Zeus. His regeneration is also slowed so that he can only regenerate in time for the vultures to be fed. The Hulk remains weakened for a whole three days:

Shapeshifting

Zeus displays shapeshifting powers:

Interdimensional Teleportation

Zeus one-shots Pluto with BFR, banishing him back to Hades:

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54 Comments

Kreia/Darth Traya Respect Thread

Kreia is an obscure, cryptic and powerful Force user. Her personality and characterization in Knights of the Old Republic II: The Sith Lords made her one of my favorite characters in the EU and just general fiction. For that, I think she deserves a respect thread.

With that out of the way, respect Darth Traya, the Lord of Betrayal:

"Know that there was once a Darth Traya. And that she cast aside that role, was exiled, and found a new purpose. But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."

Power

As a Jedi (under the name of Arren Kae), Kreia was strong in the Force:

"And she was said to be... a skilled warrior. Beautiful. And strong in the Force."

Source: Knights of the Old Republic II: The Sith Lords

The Exile claims that those who went to fight in the Mandalorian Wars, including Arren Kae, were the strongest of the Order:

"The strongest of the Order went there. I sensed opportunity."

Source: Knights of the Old Republic II: The Sith Lords

She claims to have grown stronger by the end of the Mandalorian Wars:

"I thought you had died in the Mandalorian Wars."

"Die? No. Became stronger, yes."

Source: Knights of the Old Republic II: The Sith Lords

Along with Darth Nihilus and Darth Sion, Darth Traya stands above all other Sith in the Sith Triumvirate. Traya is the most senior of the three, and thus the most senior of all Sith in the Triumvirate:

Three lords stood above all others: Darth Nihilus, whose hunger devoured all life around him; Darth Sion, whose shattered body was held together by hatred; and Darth Traya, once a Jedi Master but now the Lord of Betrayal. Darth Traya was the most senior of the three, but when Sion and Nihilus united against her, she fled Malachor Five and took the name Kreia.

Source: The Old Republic: Codex Entry: Galactic History 78: The Sith Triumvirate

Bastila dared not challenge Darth Traya or her followers:

Alone, she dared not challenge Darth Traya and her followers. Instead, she had focused on keeping her son alive. It had been the Exile—Meetra Surik—who had taken up the fight against the rogue Jedi.

Source: The Old Republic: Revan

As one of the greatest Sith Lords in the Old Republic era, Kreia wields "amazingly dark and devastating powers":

Amazingly dark and devastating powers are the purview of some of the greatest Sith Lords of the Knights of the Old Republic era.

Source: Power Beyond Belief: Using Ultra-Powerful Sith Lords in Saga Edition

She claims that in her days as a Sith Lord, she wielded power beyond Atton Rand's imagination:

"I wielded power like you cannot imagine. Everything I saw was awash with possibilities, spreading outwards, touching everything else."

Source: Knights of the Old Republic II: The Sith Lords

Kreia is a powerful figure:

When you locate her in the morgue on Peragus, the mysterious old woman plaguing your dreams and abducting you from your ship reveals herself to be a powerful Jedi Consular named Kreia. She soon proves to be both a guide and a powerful ally...

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Surviving the Sith backstabbing following the Jedi Civil War, Sion's abilities draw the eye of Revan's former master, the powerful Darth Traya.

Source: Knights of the Old Republic Campaign Guide

Kreia's Force powers, long before she fully recovers them, can easily weaken tough opponents to the point of them not standing a chance:

Luxa is a tough opponent, but Kreia's Force powers can weaken her so much that she won't stand a chance.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Kreia possesses supreme mastery over the Force:

The esoteric Force forms are the domain of the Consular and corresponding Prestige classes, Jedi Master and Sith Lord. Instead of lightsaber forms, these characters gain supreme mastery with Force powers.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

She is described as possessing incredible Force powers that can surprise even Jedi Council Members:

{Surprised, just been attacked by an old woman with incredible Force powers}

Source: Knights of the Old Republic II: The Sith Lords

Traya is among the Exile's most powerful enemies:

At last, you have defeated your most powerful enemies and can finally rest and take comfort in the fact that the Force itself is safe from Kreia and the Sith (for now).

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Traya claims that Darth Sion's strength is as meaningless as the strength of her severed hand, suggesting that Sion's power is insignificant next to hers:

"No, you simply did not learn the lesson I sought to teach - that your strength is as meaningless as the strength of my hand."

Source: Knights of the Old Republic II: The Sith Lords

Kreia is more powerful than the Jedi Exile at the time of their final confrontation:

Although Traya was more powerful, the Exile managed to defeat her in combat.

Source: The Complete Star Wars Encyclopedia

Whilst enhanced by the ambient dark side energies of the Trayus Core, Traya is immune to immobilizing and debilitating powers that the Exile tries to use:

Any attempt to immobilize or debilitate her with Force powers will probably fail, so stick with melee combat feats for best results.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Traya is a powerful Force-sensitive, allowing her to return as a Force Ghost after her death:

Some powerful Force-sensitives emerge from nothingness after their demise, appearing as ghostly figures that can communicate with the living.

Source: The Old Republic: Codex Entry: The Jedi Entity

As a Force spirit, she is more alive with the dark side than any being the Emperor's Wrath has encountered:

"I've never sensed anything so alive with the dark side."

Source: The Old Republic

Force Knowledge

As a Jedi Master, Kreia has a deep understanding of the Force and is able to unlock powerful secrets that few Jedi can even dream of comprehending:

A deep understanding of the Force is a must, for a Jedi Master is able to unlock powerful secrets that few Jedi even dream of comprehending.

Source: Threats of the Galaxy

Kreia knows Force techniques, which represent a deeper understanding of the Force. In particular, Kreia knows techniques which are "among the greatest" known to even Jedi Masters:

Force techniques represent a deeper understanding of the Force and, like martial skills, require years of practice.

Source: Knights of the Old Republic Campaign Guide

"This is among one of the greatest techniques of the Jedi Master - yet when one has seen all that you have, it is such a simple thing, you may wonder why you did not notice it before."

Source: Knights of the Old Republic II: The Sith Lords

As a Master, Kreia is one of the few Jedi who has seen the Jedi Enclave's sublevel archive, which houses "dangerous knowledge":

"The archives here are restricted to those who have attained the rank of Master. We must protect overeager Padawans from being exposed to dangerous knowledge. The pursuit of knowledge is a noble goal, but there are some things that require the wisdom of a Master to truly understand."

Source: Knights of the Old Republic

Deep within the Jedi Enclave Sublevel lies an archive of knowledge that few have seen.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Kreia was once a Jedi Historian, gathering the relics of the Jedi and learning ancient mysteries:

"I was a historian once, gathering the relics of the Jedi, learning the ancient mysteries. Always, there were more questions."

Source: Knights of the Old Republic II: The Sith Lords

Kreia has studied from the texts in the Trayus Academy on Malachor V:

Within its Trayus Academy, she encounters assassins left by Darth Revan, but instead of attacking, they present her with Sith hermetica. "The truth of the cosmos", these writings intimated, "are not intended for the sane." Intrigued, Kreia scours the texts through the Force, suspecting their authors were in fact pureblood descendants of the Sith people.

Source: Knights of the Old Republic Campaign Guide

Kreia claims that Korriban holds few secrets from her:

"Korriban holds few secrets from me... but much that you should learn."

Source: Knights of the Old Republic II: The Sith Lords

Specifically, Korriban holds a number of teachings from both ancient and modern Sith that are believed to be lost:

"There is much that would draw a Jedi to this place. The resting grounds of the ancient... and more recently departed Sith... contain many teachings believed lost."

Source: Knights of the Old Republic II: The Sith Lords

Kreia has read Atris' holocrons on Telos:

"These holocrons hold much of the Sith... and they hold much of my teachings, from long ago."

Source: Knights of the Old Republic II: The Sith Lords

"Kreia is setting the stage for what we imagined KOTOR3 to be, and as we had a sense for the power that we wanted those Sith Lords to reveal, her predictions are accurate. And yes, she had a number of Sith holocrons that she had read (the ones on Telos)."

Source: http://i.imgur.com/9FkGpPb.png

Atris claims that these dozens of holocrons include many teachings of combat and the Force, as well as comprising all the Jedi know of the Sith:

"All this collected knowledge, all these teachings of combat and the Force - they are mine to command."

Source: Knights of the Old Republic II: The Sith Lords

"All the knowledge of the Sith, gathered from across the galaxy. Brought here by my servants, so that I might uncover their secrets - and use them to track them down."

Source: Knights of the Old Republic II: The Sith Lords

"I have sought to preserve the Jedi Order... and I have gathered all that I know of the Sith to this place, so I might find them... and stop them."

Source: Knights of the Old Republic II: The Sith Lords

"You have gathered Sith holocrons, Sith teachings from across the galaxy."

Source: Knights of the Old Republic II: The Sith Lords

You confront her in her meditation chamber, where it's revealed that Traya has gathered dozens of Sith holocrons.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Dark Rage/Force Protection/Speed

Dark Rage is a Force power that allows a dark sider to increase his strength, speed, resiliency, and resolve. Force Protection is the passive (and sometimes active) enhancement of a Force sensitive's durability to varying superhuman degrees. Force Speed is the passive (and sometimes active) enhancement of a Force sensitive's speed to varying superhuman degrees.

Kreia is capable of utilizing Dark Rage:

No Caption Provided

Bao-Dur comments on Kreia's physical resiliency, which well exceeds her looks, after she survives a severe ship crash (caused by a ship being fired at by anti-aircraft cannons) unharmed. Bao-Dur described the event as a "spectacular ship crash". Shortly afterward, Kreia manages to recover and stand upward without impairment:

http://www.youtube.com/watch?v=HRs0k2YIfSk

Exile: "How are the others?"

Bao-Dur: "They'll be fine. The pilot's more or less unharmed, and the old lady, well, she's tougher than she looks."

Source: Knights of the Old Republic II: The Sith Lords

When a HK-50 assassin droid fires a rocket at the Exile's ship, the ship is suddenly knocked from the skies in a severe crash landing. Despite this, Kreia is uninjured and shortly manages to stand up again without difficulty:

http://www.youtube.com/watch?v=tmieO0RvaTs

Kreia shrugs off a blow from an enraged Hanharr. Wookiees are well known for immensely superhuman strength:

No Caption Provided

Kreia is able to casually walk on Malachor V without issue. Malachor V is described as "crushing every cell of your being, being buried alive until it feels as if you may never breathe again":

"To walk on its surface is to feel it crushing every cell of your being. It is like being buried alive until it feels like you may never breathe again..."

Source: Knights of the Old Republic II: The Sith Lords

Barely moving, Kreia deftly dodges several blows from Brianna, an Echani Jedi who has specifically trained in the ways of combat for years, is a master of multiple martial arts, and possesses Battle Precognition. Brianna had previously blitzed her Handmaiden sisters, who were also trained martial artists that possessed Battle Precognition:

No Caption Provided

{[Handmaiden attacks, Kreia barely moves, deftly avoiding every blow, then gets bored, and grabs the Handmaiden by the throat, or in a Force Crush.]}

Source: Knights of the Old Republic II: The Sith Lords

Barely moving, Kreia easily and deftly avoids numerous strikes from Mical:

No Caption Provided

{[Gameplay Programmer: Disciple attacks, Kreia barely moves, deftly avoiding every blow, then gets bored, and grabs the Handmaiden by the throat, or in a Force Crush.]}

Source: Knights of the Old Republic II: The Sith Lords

Pain Tolerance

Kreia is able to withstand the pain of impaling herself with a lightsaber, and can hold back that pain whilst conversing almost normally. By contrast, the unprepared Exile is knocked unconscious by the pain:

No Caption Provided

{Hissing, disgusted, just stabbed herself so the player would feel it} "There - do you feel that, exile? It cuts through your defenses - as unprepared for such an attack as you are. {Stern, holding back pain} Let that pain be a lesson - and a reminder of what you have forgotten."

Source: Knights of the Old Republic II: The Sith Lords

Force Chain

Force Chain is a particularly powerful form of Force Bond which allows connected Force users to enhance or heal others by using such powers on themselves, but at the cost of feeling identical pain to any connected being that suffers it. This is its definition from The Complete Star Wars Encyclopedia:

The ancient Jedi discovered that some of their number possessed the ability to forge a powerful mental link to one or more other Jedi. The exact mechanism was unknown, and many Jedi considered it the will of the Force whenever a Force chain was created. Whilst connected, the strengths of individual Jedi could be used by others, allowing them to work together against a common enemy. The chain could also be used to augment strength and maintain health. However, if a Jedi in the chain was injured, all members in the link would feel their pain - and it was believed that they could all die if one linked member died. A similar ability, known as the Force meld, was developed during the Yuuzhan Vong invasion of the galaxy.

Source: The Complete Star Wars Encyclopedia

The Exile regains her connection to the Force by forming a Force Chain with Kreia:

Kreia's union with the Jedi Exile creates a vergence in the Force that reconnects them to the energy field surrounding all living things.

Source: Knights of the Old Republic Campaign Guide

This Force Chain indeed allows the Force to flow easily between the two of them. When either Kreia or the Exile uses the Force to heal or strengthen themself, the other is affected in the same way. However, when one feels pain, the other feels it as well, unless the one who suffered pain is prepared to mentally shield the other from the pain:

"I confess its nature eludes me as well. But the bond is strong, and its roots run deep. It seems that at times of stress - and pain, if they catch us unawares, then the pain is transmitted between us. It seems the Force flows easily between us - when one of us manipulates the Force to heal or strengthen ourselves, the other is aided as well. A powerful technique indeed - though, as we have noticed, it has its drawbacks. When battle is upon us, I suspect our minds are prepared enough to shield each other from the pain. I think we shall not have a repeat incident of what happened at Peragus."

Source: Knights of the Old Republic II: The Sith Lords

Sever Force

Sever Force was a typically light-sided power that could obstruct one's connection to the Force or simply cut one off from the Force altogether.

Kreia is able sever her Force Chain with the Jedi Exile:

"I can teach you no longer. I have cut my bond to you - I have no need of it any longer."

Source: Knights of the Old Republic II: The Sith Lords

Breath Control

Breath Control is an ability enabling a Force user to hold their breath for extremely long periods of time without oxygen. This technique can be used to avoid poison gas.

Kreia telepathically teaches Meetra Surik Breath Control, saving her from being poisoned in the Jekk Jekk Tarr:

https://www.youtube.com/watch?v=dmqDMgfBbn0

Kreia: "Listen to me - clear your thoughts."

Exile: "Wh... can't... breathe."

Kreia: "Still your breathing, let the trace amounts of air in your lungs hold you. The Force can sustain you... listen to it. Let it keep you alive until you reach safety. It is an old technique, similar to the healing trance - some Jedi can hold their breath for hours, even days..."

Source: Knights of the Old Republic II: The Sith Lords

Beast Control

Beast Control, also known as Beast Trick or Animal Friendship, is an ability that enables one to control beasts.

Kreia teaches Beast Control to the Exile:

https://www.youtube.com/watch?v=A0t0-YUq3-Y

Kreia: "A moment - that beast there. Do you see it? The Force flows even through these simple creatures. If you empty your mind you may be able to feel its thoughts. They aren't fully formed. Basic instincts, primal urges, every breath dominated by the needs of the moment."

Exile: "What's the point of this?"

Kreia: "The Force is strong in such creatures... but their minds are weak, prey for those able to hear its thoughts - and influence them."
Exile: "I feel its thoughts."
Kreia: "Good. Beasts can be easier to affect than other sentients. But you must bridge the gap between what distinguishes us and them. You feel its thoughts, yes? Like a low rumble before the storm. Use the Force to create a barrier around it - carefully and slowly."
Exile: [Beast Control] "This shouldn't be difficult."
Kreia: [Failure] "You came close, and you have the potential. With practice you can make any animal passive and pliable. But the cage around their perceptions is a fragile thing. Many things can break its hold. Violence, especially."Source: Knights of the Old Republic II: The Sith Lords

Beast Language

Beast Language is a Force ability which allows a Force user to speak to and understand beasts.

Kreia uses Beast Language to communicate with Hanharr:

http://www.youtube.com/watch?v=9lOt0XRrNxw

Hibernation Trance

Hibernation Trance is an ability that enables its user to slow down his or her biological functions and enter a trance-like state.

Kreia uses Hibernation Trance to make herself appear dead. In the first video, she is seen a corpse, hence why in the second video, she is seen to be moved into the morgue:

http://www.youtube.com/watch?v=NRh4RYCygOM

http://www.youtube.com/watch?v=phKU4-KKISo

Healing

Force Heal is an ability that can be used to dull pains and heal wounds. Kreia exhibited some very impressive displays of Heal.

Kreia casually revives Colonel Tobin after he was all but dead, with merely a shred of life left in him. She is able to do this despite "not having exercised her healing powers in some time":

https://www.youtube.com/watch?v=zmenc1Yfy3o

No Caption Provided

"Though it has been some time since I exercised my healing powers, there is a shred of life within you still. A gift from your Master, no doubt. Awaken, Colonel Tobin. Your part in this is not over."

Source: Knights of the Old Republic II: The Sith Lords

She casually revives Hanharr after he is left for dead following a loss to Mira:

http://www.youtube.com/watch?v=9lOt0XRrNxw

No Caption Provided

She claims to be able to heal her atrophied eyes, but does not do so due to "sight possibly proving a distraction". However, this is not implausible given her other healing showings:

http://www.youtube.com/watch?v=KF2CiWaABDs

"If need be, I could heal them, restore my sight, but sight can prove a distraction."

Source: Knights of the Old Republic II: The Sith Lords

HK-47 notes that like the Exile, Kreia is capable of recovering from the most grievous injuries quickly:

"Observation: It does seem unlikely, Master, but I have observed that you - allies included - seem to be able to recover from the most grievous injuries, and quickly as well."

Source: Knights of the Old Republic II: The Sith Lords

Kreia is talented in Dark Healing:

No Caption Provided

Kreia knows Vital Transfer:

No Caption Provided

Alter Environment

Alter Environment is a Force power that enables one to manipulate nature and the environment around him or her.

A possible display of Alter Environment, where Kreia darkens a room and significantly dims the light:

No Caption Provided

Force Deflection

Force Deflection is a Force power that enables a Force user to repel physical or energy bombardments with the Force:

Kreia is talented in the usage of Deflection:

No Caption Provided

Kreia is capable of Deflecting blaster fire bare-handed:

No Caption Provided

Tutaminis/Negate Energy/Force Absorption

Tutaminis, also know as Negate Energy, Energy Absorption, Force Absorption or Absorb Energy, is a power that enables a Force user to absorb concentrated energy outputs.

Kreia knows Negate Energy:

No Caption Provided

Energy Resistance

Energy Resistance is a Force power that allows the user to resist damage taken from energy attacks such as blaster bolts or potentially even the likes of Force Lightning:

Kreia knows Energy Resistance:

No Caption Provided

Ionize

Ionize is a Force power relating to the manipulation of droid mechanics, allowing one to stun or even destroy a droid. It is often divided into the categories Stun Droid, Disable Droid, and Destroy Droid, in increasing order of effectiveness and mastery.

Kreia is able to stun the enormous Tank Droid:

The tank droid is a gigantic, lumbering machine that attacks with grenades and a flamethrower.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

If you didn't bring Kreia along to cast Force Lightning and Stun Droid, this burden falls on you.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Force Fear

Force Fear enables a dark sider to inflict fear traumas on another opponent.

Kreia knows Force Fear:

No Caption Provided

Kreia can utilize the advanced version of Force Fear, Force Horror:

Kreia should attack with mind-affecting Force powers like Horror while you go after the unshielded mercenaries.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Telepathy/Force Cloak

Force Cloak allows a Force user to render themselves visually or audibly invisible. Telepathy enables a Force user to affect another's mind. Sub-powers within telepathy include: Drain Knowledge, which allows a Force user to take information from somebody's mind against their will, Cloud Mind, which, as the name suggests, allows a Force user to cloud the minds of others, and Memory Rub, which allows one to affect the memories of another. Kreia was a prodigious user of all of these abilities.

Kreia can utilize the Mind Trick:

No Caption Provided

Kreia tells Meetra Surik to awaken, and Surik does so:

https://youtu.be/phKU4-KKISo?t=114

Kreia telepathically instructs the Exile to stretch out with the Force and sense the droids next door:

https://youtu.be/_75K_dOxUl8?t=526

Kreia: :: ... be careful. There is much energy in the room beyond... yet it stems from nothing that lives... ::

Exile: "Kreia? Wh-?"

Kreia: :: ...can you not sense them... reach out... cast aside your sight, cast aside what you see, and instead, reach out with your perceptions... ah, you can feel them... the droids you cannot perceive, but the small oscillations of energy... that you can feel... echoing outwards... ::

Source: Knights of the Old Republic II: The Sith Lords

Kreia senses the Exile's renewed Force-sensitivity and telepathically informs them of it:

https://youtu.be/Da-vX-Q0NYc?t=22

Kreia: :: Ah... you hear it. It is faint... but it is there .::

Exile: "Is something wrong with me?"

Kreia: :: It is the Force you feel... it has not been so long as for you to forget... ::
Exile: "But it doesn't feel like it did... it feels like it is coming across a great distance."

Kreia: :: Do not turn away from it. Listen... feel it echoing within you. Come, I shall guide you down the familiar paths - you will need it if we are to survive and escape this place. ::

Source: Knights of the Old Republic II: The Sith Lords

She telepathically informs the Exile of the presence of Atton Rand next door:

https://youtu.be/Da-vX-Q0NYc?t=146

:: ...ah... beyond this door someone yet lives... be mindful... his thoughts are... difficult to read... but you have nothing to fear from this one... and he might yet prove useful. ::

Source: Knights of the Old Republic II: The Sith Lords

She breaks into Atton's mind, seeing his internal thoughts and all of his memories which were previously shielded by his emotions. She then uses Drain Knowledge to rip information from his mind against his will:

https://youtu.be/D6IWqwY2UxU?t=37

Kreia: "And what is it about this place that causes you such fear?"

Atton: "What do you mean? We're in the middle of a bunch of Jedi. You know how they are."

Kreia: "No, I do not... not in the way you seem to."

Atton: "What... what are you doing? Get out of my head!"

Kreia: "Stop struggling... let me follow the current deep... deeper... to its source."

Atton: "Stop... st... errghh!!!!

Kreia: "Ah, with the fear... is mingle guilt... it squirms in you like a worm. And the why... ah, and there is its heart. You surprise me - I could not feel it before... your feelings a powerful shield indeed."

Source: Knights of the Old Republic II: The Sith Lords

Kreia, Atton, and Bao-Dur are thrown into holding cells (again!) and spend their time in a sinister conversation where Kreia bores into Atton's mind and finds dark secrets lurking there.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Kreia telepathically knocks out Atton, forcing him to "sleep". When he awakens, he is still shaking off his mental daze:

No Caption Provided

{Still shaking off mental daze} "Enhhh... hey, you're back with us. We were just on our way to rescue you from those ghost women, when... uh, we got locked up."

Source: Knights of the Old Republic II: The Sith Lords

Kreia incapacitates the Exile in a similar way:

"It is not some great test you require to be what you strive to be - it is only your decision to find that path that matters. From here on, you guide your destiny. But in order to take the next steps, you must face your past and put it to rest."

{Player suddenly collapses}

{Quiet, just knocked the player unconscious} "And that is why I must leave you."

Source: Knights of the Old Republic II: The Sith Lords

She reads into Mandalore's mind and sees the question that burns within his shell. She uses this information to blackmail him into the Exile's service:

http://www.youtube.com/watch?v=RK8ni6Gl3ws

"Do you wonder where he wanders now, Mandalore? Why he gave you your orders, then abandoned you at the edge of the galaxy?"

"How do you know that?"

"I know many things, and I can answer the question that burns within your shell, Mandalore."

Source: Knights of the Old Republic II: The Sith Lords

From a great distance, she senses that the Exile's thoughts are disturbed, and, knowing precisely what

https://youtu.be/YXUzaC4rIzI?t=179

:: Your thoughts are disturbed... I can feel them from a great distance, like a shiver running through you. Force Sensitive locations such as this absorb and reflect Force energy. The crystals are the catalyst here. I sense that Revan once passed through here, leaving a strong impression behind in the crystals. Perhaps future Jedi who visit this cave will feel our presence, as if seeing our footprints preserved in the soil. ::

"You said the crystals absorb the Force? I feel strange, but not weaker."

:: The crystals here do not drain Force energy from Jedi. They collect the excess energy that radiates from those attuned to the Force.The crystals here are infused with the Force. Some could be harvested and used for lightsabers. ::

Source: Knights of the Old Republic II: The Sith Lords

Kreia senses that the Exile has found a crystal that responds to her, then telepathically informs the Exile of the crystal's potential uses:

https://youtu.be/YXUzaC4rIzI?t=364

:: The crystal responds to you! This is very rare indeed! ::

"What does it mean?"

:: The crystal's bond with you is such that the stronger you become in the Force, the more powerful your crystal will grow. This crystal will make an excellent focus for a lightsaber. ::

"Is the bond... dangerous?"

:: Quite the contrary. Picture yourself as a sieve, and the Force as water pouring into you. This crystal draws from the excess water that escapes the sieve. The crystal is in tune with you. It will use whatever water that pours through you, be it dark or light. ::

Source: Knights of the Old Republic II: The Sith Lords

She gives Meetra Surik a tour of the Valley of the Dark Lords, explaining each of the tombs telepathically. She seems to know which tomb Meetra was facing despite not being there in person:

http://www.youtube.com/watch?v=zcpVBMYu9I0

She telepathically warns Meetra of Sion's nature and tells her to run from him:

https://youtu.be/00yUEISbrdk?t=437

:: Sion. He cannot be defeated... he is not a beast of flesh and blood. This is not a battle that can be won. Flee. ::

"I won't run from that corpse."

:: There will be another time. But it is not now, not here, while Korriban runs through him. ::

Source: Knights of the Old Republic II: The Sith Lords

Kreia reveals that she knows what is going on in the Exile's mind, including their sexual desires:

http://www.youtube.com/watch?v=PzQLGL0SNzo

"Despite your... urges, it would be better to deal with her now. Whether you intend salvation or slavery, she is a threat to us. She serves one of the greatest of the Sith, she is the most trusted... and only apprentice. Yet you spare her. Why?"

"Because there is nothing to be gained by murdering her - yet."

"We shall see. There may be value in such a choice to keep her alive - or perhaps not. Whatever your intentions toward her, keep them restrained. Whether mercy or lust, we have time for neither."

"If she threatens any of us again, I will deal with her, I promise you."

"Is that so? Well, perhaps there will be a second chance for her to inflict harm so you may test such a statement. It is good that you have never wondered what lay beneath her robes, if her alabaster skin was as white and unblemished as her face. Or if perhaps she bore the scars of slavery... and if that would stir you more. If perhaps her deferent tone would change once you held her by the throat, and showed her how far a Jedi can fall. Few are the thoughts that can hide in the shadows of your mind, exile... and such passions are not strength, but erosion. I cannot help but hear you at times - and such curious thoughts they are, not at all like a Jedi. But I shall keep such thoughts to myself, I think. And you should as well."

"My feelings for her are nothing like that, and you know it."

{Doesn't believe she was mistaken at all} "No? Then perhaps I was simply mistaken. {Reprimanding} See to it you do not ever act upon your impulses. Mating with her will bring more harm than you know."

Source: Knights of the Old Republic II: The Sith Lords

She teaches the Exile a lesson on charity telepathically:

http://www.youtube.com/watch?v=hzLEBtObYxU

:: Why did you do such a thing? Such kindnesses will mean nothing, his path is set. Giving him what he has not earned is like pouring sand into his hands. ::

"It may help him - if nothing else but to survive."

:: And would that be a kindness? What if by surviving another day, he brings a greater darkness upon another? ::

"You cannot know that."

:: The Force binds all things. The slightest push, the smallest touch, sends echoes throughout life. Even an act of kindness may have more severe repercussions than you know or can see. By giving him something he has not earned, perhaps all you have helped him become is a target. ::

{points at the other one, demanding his money, and the other refuses.}

:: Seeing another elevated often brings the eyes of others who suffer. ::

{Gameplay Programmer: The beggar who was attacked crawls to his feet.}

:: And perhaps in the end, all you have wrought is more pain. And that is my lesson to you. Be careful of charity and kindness, lest you do more harm with open hands than with a clenched fist. ::

"There is wisdom in what you say. Perhaps I shall not be so quick to offer aid in the future."

:: Good. Mind what I have said. Use your power, but in its proper place. ::

Source: Knights of the Old Republic II: The Sith Lords

From a great distance, Kreia feels that the Exile's thoughts are disturbed. She then explains to the Exile that what the latter is feeling is Nar Shaddaa's counterpart in the Living Force, proving that she knows precisely what the Exile feels and thinks:

https://www.youtube.com/watch?v=fedcD0hFEQU

:: Your thoughts are disturbed... I can feel them from a great distance, like a shiver running through you. ::

"There's a craving in the air, a hunger."

:: It is Nar Shaddaa, the true Nar Shaddaa, that you feel around you. It is this moon, with the metal and machines stripped away and the currents of the Force laid bare. ::

"The currents are moving so fast, almost frantically."

:: I am surprised you can feel it. I feared the damage to you had deadened you to such perceptions. What you feel is the echo of the minds of these creatures within the Force. Their anger... their greed... their desperation. It is life. ::

"Is it possible for me to manipulate it? To control these people?"

:: One might as well move the universe... but such manipulation is possible, yes. It requires that one be able to feel the critical point within the fractured mass... and know how to strike it in such a way that the echoes travel to your intended destination. ::

"Then control over such a large scale is possible."

:: Not in the sense you understand it - the ability to fool the minds of others, to dominate them on a massive scale that you speak of is not achieved best through raw power. Manipulation is done through propelling events... or selected ones... into motion. It is done through teaching, through example, and through conviction. And the greatest of victories are not manipulations at all, but simply awakening others... to the truth of what you believe. But let us be silent... words and thoughts are distractions. Feel this moment, for as long as it will last. Feel life, as it is, with the crude matter stripped away. ::

Source: Knights of the Old Republic II: The Sith Lords

Yet another telepathic conversation with the Exile. Despite not being there in person, she is able to recognize the room the Exile was in and then telepathically inform her of how to escape:

https://youtu.be/am6sK703vOc?t=191

:: You've succeeded in this trial. I am impressed. ::

"This was all a test?"

:: The dangers you faced in this tomb were real, but these images of the past served to prepare you for your future. ::

"What do you know of the future?"

:: Surely you have felt what awaits... events are shaping themselves about you, seeking to draw you into their center. ::

"I don't know, Kreia. I feel that this tomb has changed me... and not for the better."

:: You overestimate the power of the tomb. Any change you feel is coming from within yourself. Instinctually, you know your true path. Trust in your feelings. They will lead you in conquering the many challenges that the future holds for you. ::

"Was I supposed to learn something from this?"

:: Sometimes, a momentary insight is worth lifetimes of experience.You may not yet understand what you learned here. That wisdom will come in the future. ::

"I'm ready to leave."

:: Search the room you are in. You should be able to unlock a passage that leads outside the tomb. ::

Source: Knights of the Old Republic II: The Sith Lords

She threatens Bao-Dur with making him "forget himself for a time":

"If you dare voice your opinions again, Iridonian, you will forget yourself for a time. Return to your machines and trouble me no more."

Source: Knights of the Old Republic II: The Sith Lords

She messes with Mical's head, so that he cannot perceive her despite the fact that she is standing right in front of him. He ends up thinking he is just hearing things. When he turns around, Kreia appears to vanish from sight:

https://www.youtube.com/watch?v=PsZhZaYKono

"Is there...? Must be hearing things. But for a moment..."

Source: Knights of the Old Republic II: The Sith Lords
No Caption Provided
No Caption Provided

{Gameplay Programmer: The trick in this scene is that the Disciple is moving around, but it's like Kreia is invisible to him. Toward the end of the sequence, he stops for a moment, then looks around, staring directly at Kreia.} "Is there... {"someone here"}?" {Frowns, shakes head.}

{Gameplay Programmer: Turns away from Kreia, even though she's standing right there.} "Must be hearing things. But for a moment..."

{And when he pauses, then turns around, Kreia is gone.}

Source: Knights of the Old Republic II: The Sith Lords

She messes with Mical's head again. This time, she calls out to him telepathically. After following the source, Mical finds nothing. Kreia is seen behind him, and she whispers to him. When Mical tends around, she disappears and reappears behind him, speaking into his mind again. She then alters Mical's mind so that all thoughts of her slide away, revealing that he (and perhaps all the Jedi) only sees what she allows him to see:

https://www.youtube.com/watch?v=yMCmbNYzMe0

No Caption Provided

{Gameplay Programmer: Have a scene where the Disciple is in the medical bay, working, and the camera shows both him working and the exit from the room. He's working for a few seconds, when Kreia walks by, behind him, barely visible.}

{Gameplay Programmer: Disciple stops what he's doing. He knows something is wrong.} {He turns to face the exit, steps out into the corridor, looks to the left and right, sees nothing. No one else should be around. Try to play up emptiness of the ship.} {Kreia is not visible. She whispers like an evil ghost.} :: Jedi. ::

{Gameplay Programmer: Next scene shows him walking down one of the corridors toward Kreia's meditation room, make it creepy. [Disciple runs down the corridor.]}{Gameplay Programmer: Next scene shows him walking down one of the corridors toward Kreia's meditation room, make it creepy. [Disciple reaches the end]}

{Gameplay Programmer: Rounds the corner, looks into bunkroom, and sees no one - the room is empty. Walks into the bunkroom, looks around, frowns.}

{Gameplay Programmer: Camera turns to show Kreia behind him - Disciple does not turn to look at her, doesn't know she's there. The camera focuses on her face, and she smiles evilly.} {Evil whisper} "Jedi."

{Gameplay Programmer: And when he turns around to face the sound, Kreia is gone.} {When the camera turns back to face him, she is behind him again. She will speak, just over his shoulder.} {Whispers into his mind} :: Betrayer. All thoughts of me will slide from your vision, from your mind, like water. You know who I am. But you will be unable to voice it, to remember it. What does a Jedi see? Only what I allow them to see. ::

Source: Knights of the Old Republic II: The Sith Lords

This time, Kreia erases Mical's memory of what he discovers, but displays an alarming degree of power over him (and power in general) when she modified his memory so that "when the time was right", he would recall what he had discovered. She also appeared to be unnoticed by GO-TO and Mandalore during the entire conversation, and prior to the conversation, she was able to observe Mical (who has displayed the abilities to Sense others, such as Atton, near him) without him, GO-TO or Mandalore noticing her:

https://www.youtube.com/watch?v=YWgv7B9X1hM

No Caption Provided

"But you will forget this. Your mind is worse than the others, so open, so trusting. Your feelings for her are your weakness. Yet I will gift you with this - you will remember what you have discovered... when the time is correct."

Source: Knights of the Old Republic II: The Sith Lords

Every time Mical comes close to finding out what he discovered, Kreia's former memory afflictions come into effect, and Mical's discoveries "slip away". She confirms this with a whisper of "so close" from the other end of the Ebon Hawk when Mical fails to recover his memories, which proves she also continually knows what is going on in Mical's head and what he is saying, even from across the ship:

https://www.youtube.com/watch?v=RPHvbjnSQnE

"Yes... these dead worlds, well, they have a pattern to them. They were all touched by the Mandalorian Wars and the Jedi Civil War... but sometimes, well, I feel as if they are all connected in some other way. The attacks on Katarr, Telos itself, the decay on Dantooine - something is wrong with life. The connections have been damaged, sickened. Sometimes I feel like I almost understand, and then it just slips away."
{Gameplay Programmer: Cut to a scene of Kreia in her chamber. Her eyes open, and she smiles.} {Whispering, prodding lightly, the player has almost put it all together} :: So close. ::
{Gameplay Programmer: Cuts back to the Disciple, frowning.} "Perhaps... Dantooine is only one of the worlds, and it was only the start of the journey. I would like to study the other locations. It is curious that the Jedi Masters chose those worlds to travel to - I wonder if the two are linked."
{Kreia begins meditating off screen} {Camera cuts to Kreia, meditating}
"But I know not how. No, I do not. But I do think there is some greater plan at work here."Source: Knights of the Old Republic II: The Sith Lords

She appears to know what the Exile's conversation with the masters was, even though she was not in the courtyard herself:

http://www.youtube.com/watch?v=9Kep9mUEfxA

"To hear the Force over such pain... it is not possible. It was too much for any Jedi to endure... and it is a wonder that you did not die there when thousands perished, all those you had fought with and struggled with. You cut yourself off, because you had to if you were to survive. You had hints of it on the war on Dxun. Malachor was simply the final blow."

{:: Kreia sighs, as if coming to a realization :: - this does need VO.}

"You were deafened."

{Quietly to herself} "At last, you could hear."

"You were broken."

{Quietly to herself} "You were whole."

"You were blinded."

{Quietly to herself, finishing the sequence, bringing it to a downnote} "And at last, you saw."

Source: Knights of the Old Republic II: The Sith Lords

She telepathically calls across the galaxy to Atris, informing her that she was betrayed:

https://youtu.be/tDVCHKeM1Uk?t=254

:: Betrayal. ::

{Cut to a scene of Atris, standing in the middle of the Council Chambers in silence. She begins to walk toward the meditation chamber.} [:: Closes her eyes. ::] {::Betrayal.::}

{[Gameplay Programmer: Atris stops, as if she has heard something, and turns around.]} {Whispers} "Betrayal."

{Not sure what the mistress just said} "Mistress?"

{Can't believe it} "She has betrayed me... the last of your sisters has betrayed me." {Beat at end, correcting herself} "Betrayed us." {Pronouncing judgment} "She is your sister no more."

Source: Knights of the Old Republic II: The Sith Lords

She reveals that she sees what the Exile's companions see, and hears what they say to the Exile, what they say to others, and notices the difference:

"Because I am not blind, that is why. I see what they see, hear their voices when they speak to you, and notice the change when they speak to others. Have you felt it in them? The fool dances in your shadow for your favor. The disciple... he worships you quietly. The alien obeys you. Even within the machines, there are echoes. Watch them carefully, see their patterns, and recognize the strength in it. Influence can be a weapon, one that you may need before your journey is done."

Source: Knights of the Old Republic II: The Sith Lords

Kreia explains that she uses Force techniques so that even across the breadth of the galaxy, the Jedi Masters "do not remember or care" about her. She explains that this is the usage of Force techniques to cloud the memory of others and make her presence so small as to beunnoticed. When Meetra asks if she used the technique on her, Kreia replies that she didn't, but claimed that if she did, the Exile would never know:

https://youtu.be/36E4VrYdqu0?t=120

Exile: "If the Council cast you out, how come Atris and none of the Jedi Masters mentioned you?"

Kreia: "Ignorance... and perhaps they do not remember, or care. It is of no consequence to me, or to them."

Exile: [Awareness] "You're lying."

Kreia: "Am I? Then perhaps you should know... there are techniques in the Force, where one can cloud the memory of others, make their presence so small as to be unnoticed. And on the worlds where we have encountered these Jedi... there is much life and death, where sensing such things is difficult. As I said, it is of no consequence to me, or to them."

Exile: "Do you use that technique on me?"

Kreia: "No - but if I did, you would never know, so my words only carry as much weight as you believe them to."

Source: Knights of the Old Republic II: The Sith Lords

Atris openly expresses her inability to remember Kreia, as she has been mind controlled, along with the other Jedi Masters, into forgetting and failing to notice Kreia's existence:

"But there has been no word of her since she departed with the other four on the freighter."

{Atris turns to the handmaiden}{A little confused} "Four?"

"Yes, mistress: the Iridonian, the Echani-trained pilot, the exile, and the old woman."

"Old woman?"

"Yes, mistress."

{Slight confusion, she was mind controlled not to remember} "I... do not recall seeing her."

"Mistress, she was secured for much of the time the exile was here. At other times you were meditating, and we did not wish to disturb you."

{Silence, as Atris looks at Sister1} "Mistress, is there something wrong?"

"I am... tired." {Starts showing vulnerability of her internal collapse}

Source: Knights of the Old Republic II: The Sith Lords

The effects of Kreia's mental influence are seen again as even when the two meet in person, Atris cannot remember who Kreia is:

"It is not the first time we have met, Atris. I was here... before."

"With the exile?"

"Yes... both times."

"Who are you?"

"I was the one who asked him to be exiled."

"I did as you asked, so long ago. You... you seem familiar to me."

"Yes. I was here both times when the exile was brought before you. Atris, I have always been here."

Source: Knights of the Old Republic II: The Sith Lords

She telepathically communicates with Darth Sion:

https://youtu.be/GuOalYlsmA0?t=2128

:: When the Exile enters the Trayus Academy, she will be faced with a choice. One path, assuming she survives, will allow her to save her friends, but she shall be the weaker for it. The other route, will lead her directly to this place, through the ones who have hounded her steps from the beginning... and she shall have her vengeance. Show her every respect when she arrives in these halls, Lord Sion. This I command you. ::

Source: Knights of the Old Republic II: The Sith Lords

Traya is capable of using mental powers mid-duel:

Energy shields can absorb some of the damage from Kreia's lightsaber, while an Arkanian blinder or a Sith mask will protect you from her mental Force powers.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Force Concealment

Force Concealment is a power used to mask either one's alignment or presence in the Force entirely, or mask their physical appearance:

Partly because the Force was stripped from her, Darth Traya was successfully able to conceal her true appearance and dark side corruption from the Exile and her party throughout the duration of Knights of the Old Republic II: The Sith Lords. Neither the Exile nor any of her other party members suspected this until Kreia revealed herself to be a Sith Lord. Even Force Sight, which divulged the Force alignment of others, showed Kreia to be neutral-aligned, until she revealed to Visas Marr that she was in fact dark side-aligned:

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"Kreia - how did you get here?"

"There are ways known to me. And it was important that I be here for this moment, when he meets with the Council."

"Did you not go to join him?"

"No, it is battle he must face alone."

"But Atris, she has not come."

"Of course she has not. There is no battle here - it is for the Jedi alone. And now the exile shall see their blindness for himself. It is what we have fought against, for centuries."

"You..."

"Oh, yes. At last you see. And what was Jedi is Sith, and what is Sith is Jedi."

Source: Knights of the Old Republic II: The Sith Lords

"That's impossible. How could I not tell she was Sith?"

"Because the Force had been stripped from her... as it had been torn from you."

Source: Knights of the Old Republic II: The Sith Lords

She was able to sense the presence of her former student, the Jedi Exile, and discerned that she might be the last of the Jedi. She set out to locate the Exile, and was forced to fight Darth Sion in order to find her at Peragus II. During subsequent battles, Darth Traya maintained her appearance as Jedi Master Kreia.

Source: The Complete Star Wars Encyclopedia

However, after the Exile reunited the surviving Jedi Masters on Dantooine, Kreia revealed that she had fallen to the dark side. Having retaken the moniker of Darth Traya, she fled to Telos with Atris and set out to destroy the planet.

Source: The Complete Star Wars Encyclopedia

Traya manipulates the Exile into finding the surviving Jedi Masters and Traya's Sith apprentices so that Traya can destroy them.

At last, Traya reveals herself as a Sith, but the Jedi Exile refuses her invitation to join the dark side.

Source: Knights of the Old Republic Campaign Guide

After revealing her secret evil motives for bonding with you, she angrily departs to meet with Atris on Telos.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Force Sense

Force Sense is a basic power that enables a Force user to feel or sense events, emotions, thoughts, people, and objects.

Kreia sensed the Exile from across the galaxy, even though the latter was cut off from the Force and Kreia was still regaining her powers:

She was able to sense the presence of her former student, the Jedi Exile, and discerned that she might be the last of the Jedi.

Source: The Complete Star Wars Encyclopedia

Whilst still recovering from having her powers taken from her, Kreia senses where the Exile is and her surroundings, and warns her that in the room beyond the Exile, there is much energy from things that do not live. She is able to sense that the Exile was successful in sensing them, and that the Exile could not sense the droids, but could sense the oscillations of energy, despite not being there in person and being far from the place:

Kreia telepathically instructs the Exile to stretch out with the Force and sense the droids next door:

https://youtu.be/_75K_dOxUl8?t=526

Kreia: :: ... be careful. There is much energy in the room beyond... yet it stems from nothing that lives... ::

Exile: "Kreia? Wh-?"

Kreia: :: ...can you not sense them... reach out... cast aside your sight, cast aside what you see, and instead, reach out with your perceptions... ah, you can feel them... the droids you cannot perceive, but the small oscillations of energy... that you can feel... echoing outwards... ::

Source: Knights of the Old Republic II: The Sith Lords

Kreia senses the Exile's condition and her ability to hear the Force again:

https://youtu.be/Da-vX-Q0NYc?t=22

Kreia: :: Ah... you hear it. It is faint... but it is there .::

Exile: "Is something wrong with me?"

Kreia: :: It is the Force you feel... it has not been so long as for you to forget... ::

Exile: "But it doesn't feel like it did... it feels like it is coming across a great distance."

Kreia: :: Do not turn away from it. Listen... feel it echoing within you. Come, I shall guide you down the familiar paths - you will need it if we are to survive and escape this place. ::

Source: Knights of the Old Republic II: The Sith Lords

Kreia senses Atton Rand's presence in the room beyond the Exile, despite, once again, Kreia being far from the place:

"...ah... beyond this door someone yet lives... be mindful... his thoughts are... difficult to read... but you have nothing to fear from this one... and he might yet prove useful..."

Source: Knights of the Old Republic II: The Sith Lords

Kreia senses the arrival of Darth Sion on Peragus:

https://youtu.be/lFhaxgw4ZA8?t=529

"He has come."

Source: Knights of the Old Republic II: The Sith Lords

Kreia both senses the Exile's growing strength and displays the ability to see Shatterpoints in people's actions:

"You have grown strong in the Force - I can feel its touch upon you."

Source: Knights of the Old Republic II: The Sith Lords

"From such small things, from such critical points, the universe and its masses may be moved... that is why you must be careful in all that you do, and in every choice you make."

Source: Knights of the Old Republic II: The Sith Lords

She senses that the Exile, herself and Atton will not be harmed by Atris' Handmaidens:

"Do as they say. I sense we will come to no harm."

Source: Knights of the Old Republic II: The Sith Lords

Kreia teaches the Exile to extend her senses to hear everything throughout the ship, including T3-M4's welding and a struck motivator, the hum of the hyperdrive/rumble of hyperspace, and even Visas's surface thoughts and the Handmaiden's training, as well as the Handmaiden's hands cutting through the air. She obviously could sense and hear all of this as well (which she references several other times), and this is an incredibly impressive showing:

https://www.youtube.com/watch?v=kZtYywU_b2o

This time, she teaches the Exile to hear the thoughts of all of her sentient companions aboard the ship, all at once. Again, she could obviously do this as well, so it is another very impressive showing:

https://www.youtube.com/watch?v=dD7QFrGyTdA

Specifically, she also reveals she regularly reads Atton's mind. She then reveals the nature of Atton's mind, as well as what he does at varying times, which obviously she would only know if she regularly saw into his mind:

Exile: "There was also something wrong with Atton's thoughts."

Kreia: "Of course there was. It is because Atton was not playing pazaak, yet he counts cards in his heard. At times, he will list off engine sequencers, memorize hyperspace routes on the other side of the galaxy, count the ticking in the power couplings even though they are fixed. At other times... he will imagine certain... base lusts, certain... indignities. It may be Atton is far cleverer than he feigns to be. Or perhaps he is simply a fool."

Source: Knights of the Old Republic II: The Sith Lords

Kreia can sense Meetra Surik's mind, which she deducts to be disturbed, but she also notices that Meetra is sensing the anger, desperation and other feelings of all the people on Nar Shaddaa (indicating that she could sense these as well), and finally shows the ability to perceive Shatterpoints on the scale of planets and planetary populations:

https://www.youtube.com/watch?v=TA2cuXIZh9k

Kreia senses that the party may still get to Master Kavar in time. She also Senses Sith enemies on Dxun (and that they are linked to the fates of Onderon, Kavar and Queen Talia), even though the Mandalorians' sensors could not detect anything other than transmissions:

https://youtu.be/mQ1Nq5B4TI4?t=191

"You underestimate the Force, Mandalorian. I sense we may still get to Master Kavar in time. I sense there is something... stirring on the moon itself. Tell me, have your sensors picked up anything from Dxun?"

"Y - Yes, yes, we have. How...? We picked up some transmissions from the nearby jungle. We only have our shuttle sensors, so we know nothing more than that."

"Those transmissions are the enemy. They are linked to the fate of Onderon. They must be stopped. Otherwise the Mandalorian is right - Master Kavar and Queen Talia won't survive this day."

Source: Knights of Old Republic II: The Sith Lords

Kreia feels the ongoing sensation of pain and death from Malak's bombing of Dantooine, both on the planet's scarred surface and in the minds of the residents:

"Did you not hear its call on Dantooine, Vrook, on its scarred surface and in the minds of the settlers?"

Source: Knights of the Old Republic II: The Sith Lords

Kreia feels the ongoing sensation of pain and death from the battle of Dxun during the Mandalorian Wars:

"And you, Kavar, so close to the call of Dxun, tell me. Did you not feel what poured from the moon, what had taken place there?"

Source: Knights of the Old Republic II: The Sith Lords

Despite not being there in person, she is able to recognize the room the Exile was in and then telepathically inform her of how to escape:

https://youtu.be/am6sK703vOc?t=247

Kreia seems to know which tomb Meetra is facing despite not being there in person:

http://www.youtube.com/watch?v=zcpVBMYu9I0

Kreia states that she Senses that Revan had once passed through a certain area, leaving behind an "impression". Her ability to divine the presence of a being in the past is an impressive showing:

"I sense that Revan once passed through here, leaving a strong impression behind in the crystals."

Source: Knights of the Old Republic II: The Sith Lords

Traya senses the Exile's arrival on Malachor:

https://youtu.be/GuOalYlsmA0?t=1876

"Master, she is here."

"I know."

Source: Knights of the Old Republic II: The Sith Lords

She also reveals that she sensed the presence of Mira as well, but with more difficulty than with other people due to Mira's special talents:

"If the Exile has come here, then she has not come alone."

"Of course, apprentice. The huntress is with the Exile. She has a special talent for... finding that which should remain lost. It also makes her difficult for me to sense... but not to a creature bred for such things."

Source: Knights of the Old Republic II: The Sith Lords

Force Sight

Force Sight is a power that enables one to see through the Force, either in supplementation with or compensation for their physical sight.

Kreia explains her passive usage of the Force to see, such that her eyes atrophied, and she explains the limits of physical sight:

http://www.youtube.com/watch?v=KF2CiWaABDs

"There is nothing wrong with my sight, if that is your question. I see all that I need, though the seeing of things flesh and blood has failed me some time ago. They were distractions only. There is nothing wrong with my eyes - they have simply atrophied from use. They are adequate to distinguish shapes, silhouettes. If need be, I could heal them, restore my sight, but sight can prove a distraction. When one relies on sight to perceive the world, it is like trying to stare at the galaxy through a crack in the door."

Source: Knights of the Old Republic II: The Sith Lords

Shatterpoint

Shatterpoint is the ability to perceive fault-lines in the Force, which Kreia described as fractures.

Kreia reveals her ability to perceive "critical points" in the universe, and their nature that demands striking these points in specific ways to achieve a desired effect:

https://youtu.be/TA2cuXIZh9k?t=69

"But the anger and desperation... is there some way to heal it?"

:: One might as well heal the universe... but such manipulation is possible, yes. It requires that one be able to feel the critical point within the fractured mass... and know how to strike it in such a way that the echoes travel to your intended destination. ::

"This feeling... how long can I feel these echoes around me?"

:: For as long as it lasts. Like life, such waking moments within the Force are rare, waiting for the right moment when the critical point is struck, and the sound rises.... ::

Source: Knights of the Old Republic II: The Sith Lords

Teleportation

Teleportation is a rare Force power allowing Force users to move from one physical point to another without occupying the space in between.

A possible display of teleportation, Kreia disappears from behind Mical when he turns around, and then reappears behind him:

No Caption Provided

Additional possible displays of teleportation where Kreia simply vanishes into thin air:

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Telekinesis

Telekinesis is a common Force ability than affords the user the ability to alter and distort reality around them. Kreia seemed to be particularly skilled with this ability, enabling her to exercise some intriguing examples of telekinetic potency.

With the element of surprise, Kreia chokes Zez-Kai Ell into unconsciousness without having to gesture:

No Caption Provided

Kreia Chokes Hanharr before telekinetically forcing him to kneel:

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Kreia uses a combination of Crush and Choke to bring Bao-Dur to one knee before knocking him out, all done without gestures:

No Caption Provided

{[Gameplay Programmer: Bao-Dur pauses as he hears this, then begins to fall to one knee, being crushed by Kreia's telekinetic powers.]}

{[Gameplay Programmer: Bao-Dur begins to choke, being crushed by Kreia.]}

{[Gameplay Programmer: Kreia stands as Bao-Dur falls behind her.]}

Source: Knights of the Old Republic II: The Sith Lords

She Chokes Visas Marr into unconsciousness:

No Caption Provided

Kreia telekinetically blasts back the three masters of the Jedi High Council (Vrook Lamar, Kavar and Zez-Kai-Ell) and knocks out a defenseless Exile in the process. After this, a surprised Vrook runs forward, only to be knocked back again, whilst Kavar and Zez-Kai Ell remain floored:

No Caption Provided

In Obsidian's originally intended version of the game (before cuts were made due to LucasArts's urging an early release), Lonna Vash survives and comes to Dantooine. When Kreia confronts the masters, she speaks to each of them separately, using the Force to Crush them before placing them in a Choke hold. She leaves them all in a Choke hold before she Drains them to death.

Crushing Vrook:

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Using Crush and then Whirlwind on Kavar whilst simultaneously Choking Vrook:

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Using Crush on Lonna Vash and simultaneously Choking Vrook and Kavar:

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Note: It is difficult to see what is happening since Kreia's own body obscures Vash's body, but we can see Kreia gesturing in Vash's direction, as well as Vash rising up, having spasms and falling down, which is the animation for Crush.

Using Crush on Zez-Kai Ell and simultaneously Choking Vrook, Kavar and Vash:

No Caption Provided

Choking all four masters, and being able to maintain that influence over them without any effort the need to gesture:

No Caption Provided

In the dark side version, Traya instead places an injured Exile in a Force Crush as she lectures them, then drops them to the floor and leaves them unconscious:

"I have taught you to hear the Force again, shown you the contrast, and yet still you do not understand. This is what you have wrought. Countless murderers, slayers, assassins, born of war that has as always, has taught the wrong lesson. {Accusing, disgusted} You showed them life without the Force - and instead of showing them truth, power, all you showed them was how the galaxy may die. You are responsible for all of this. Even now, events spiral towards destruction, and there is nothing that can be done because you refuse to listen, to understand.You have seen the effects you have on those close to you, heard the echoes scream across dead planets, and watched as your strength has grown. Yet it is for nothing. To have the Jedi Masters brought low by such a failure, there is no victory in that. You have not heard a thing I have taught, and for all I have said, you have never learned to listen."

{[Gameplay Programmer: Kreia does a Force Crush on the player, lifting him, and then holding him there.]}

{[GP: She looks around the chamber.]} {Looks around}

"Vrook was right to come here, though he did not recognize the connection until too late. This place will hide you from the Sith for a time - enough to do what must be done."

{[Gameplay Programmer: At the end, she lets the player fall, and he twitches.]}

"You were my last hope, the only one who could avert the disaster that comes. And now you have left me nothing."

Source: Knights of the Old Republic II: The Sith Lords

Without gesturing, she uses Force Choke on Darth Sion, then lifts and Crushes him:

https://www.youtube.com/watch?v=d0BSSQrXebE

No Caption Provided
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{Choking} Why... have you returned?

[Gameplay Programmer: Puts Sion in a Force Crush, rises him into the air.]

Source: Knights of the Old Republic II: The Sith Lords

Traya Chokes Mical into unconsciousness:

No Caption Provided

Kreia Chokes Brianna into unconsciousness:

No Caption Provided

{[Handmaiden attacks, Kreia barely moves, deftly avoiding every blow, then gets bored, and grabs the Handmaiden by the throat, or in a Force Crush.]}

Source: Knights of the Old Republic II: The Sith Lords

Traya Crushes Visas Marr into unconsciousness:

No Caption Provided

{[Calm, like a surgeon, Kreia does Force Crush, lifting Visas up.]}

Source: Knights of the Old Republic II: The Sith Lords

{[Pause as Visas lies, collapsed.]}

Source: Knights of the Old Republic II: The Sith Lords

She unleashes a Force Wave that knocks Mira down:

No Caption Provided

She exhibits the most impressive display of telekinetic lightsaber combat to date, causing three lightsabers to float and each fight with an individual will of their own. The KotOR campaign guide considers this a display of "vast telekinetic powers":

https://www.youtube.com/watch?v=NyFt1tLtb4g

No Caption Provided

Traya uses vast telekinetic powers to wield a trio of lightsabers against her.

Source: Knights of the Old Republic Campaign Guide

Traya is declared a master of telekinetic lightsaber combat:

Darth Traya, Master of Kinetic Combat

Source: Knights of the Old Republic Campaign Guide

Force Kill

Force Wound is a dark-sided internal telekinetic application which allows one to cause the lungs of another to spasm painfully. Force Kill is an advanced iteration which is much more severe and can cause instantaneous death, as the name suggests.

Traya knows Force Wound:

No Caption Provided

Traya instantly kills over half a dozen Sith assassins with enough subtlety to not leave behind any visible external marks or wounds:

No Caption Provided

The game script reveals that there were supposed to be almost twenty of the assassins, with Traya killing them all in a "flash":

{Gameplay Programmer: In the next scene, cut to a shot of Kreia from behind, with Dark Side assassins materializing behind her, whispering - there should be almost up to 20, enough to make the audience go, "oh crap."}

{Gameplay Programmer: Cut to a camera of Kreia's face, smiling. She does not turn around as the assassins advance.}

{Gameplay Programmer: Cut to black, play Kreia's stinger - I want this to be a "flash of black" like a quick cut in a movie.}

{Gameplay Programmer: Cut to a scene of Kreia still walking along the same path, but ALL the assassins are lying dead on the ground.}

Source: Knights of the Old Republic II: The Sith Lords

Force Lightning

Force Lightning is a Dark Side power that enables a Force user to unleash crackling bolts of electricity which also weaken life.

Kreia is capable of effectively disposing of droids with Force Lightning:

Kreia demonstrates an effective method of droid disposal.

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Kreia makes extensive use of Force Lightning:

Kreia prescribes Force Lightning, and lots of it!

Source: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide

Kreia attacks T3-M4 with a burst of Force Lightning, disabling the astromech droid and leaving it smouldering. It is also broken for a period of time afterwards:

No Caption Provided

{Hisses angrily at the smoldering T3 after blasting him with Force Lightning}

Source: Knights of the Old Republic II: The Sith Lords

"It is no matter - it is a device, and now it is broken."

Source: Knights of the Old Republic II: The Sith Lords

Force Drain

Force Drain is a Dark Side power that enables a Force user to drain the life force of others. Kreia was a particularly powerful user of this ability.

Kreia explains the nature of Force Drain to the Exile:

"You give others strength to act, but it is also possible to draw upon the strength of others to increase your own. It is similar to drawing upon the Force as Jedi do, but when it is touched by the power of the dark side... it is something else, something deadly. These Sith we face... they have learned how to do this. It is a technique that has been lost for some time, not seen in the days since the ancient Sith. They can use it to consume other Force Sensitives - and at the highest pinnacle of power, use it to consume anything that lives. They draw upon the connections in the Force, and devour it. That is why they are drawn to Jedi, why it is easy for them to find where they gather - because it is like the smell of blood to them. And they can draw upon the Jedi's own strength to kill them."

Source: Knights of the Old Republic II: The Sith Lords

Traya was known to have taught Force Drain to her disciples, most prominently Darth Nihilus:

A blind Sith Lord appears. She has felt his existence like a gaping wound through the Force. The Force, she explains, fuels his hunger, and she will show him how to devour worlds. The Sith and the Force are meaningless to him, but the hunger must be appeased.

Darth Traya indeed teaches the newly christened Darth Nihilus to harness his life-draining gift to radical heights...

Source: Knights of the Old Republic II: The Sith Lords

Kreia Drains the Force connections of Masters Vrook Lamar, Kavar, and Zez-Kai Ell (who die upon becoming disconnected to the Force), leaving them to be beheld by Meetra Surik as "worse than lifeless, like an absence in the Force". This effectively denies them any means of becoming one with the Force:

No Caption Provided

This master is dead...drained of life. His body is worse than lifeless, it's like an absence in the Force.

Source: Knights of the Old Republic II: The Sith Lords

Traya Drains the Exile (as of Dantooine), sapping her energy through their Force Bond so that Traya can walk on after impaling herself on her lightsaber:

"Let that pain be a lesson - and a reminder of what you have forgotten. Pain travels both ways along connections in the Force - it casts echoes, always - and one can learn to draw strength from such connections... and take it from others. It is a lesson you know well... and you have taught to others... at the end of the Mandalorian Wars."

{GP: She fires a drain force on the player, draining his energy.]}

Source: Knights of the Old Republic II: The Sith Lords

Force Forms

Kreia displays considerable knowledge across the Force Forms, noting their purposes, strengths, weaknesses, and who/what/when to use it against and who/what/when not to use it against:

Force Channel:

"It allows you to recover your strength with the Force more quickly, and it lends strength to your Force powers. It has no other drawbacks - such a form is a gift, preferred of the Jedi Consulars, and effective in combats where you must fight only with the Force."

Source: Knights of the Old Republic II: The Sith Lords

Force Potency:

“With this form, your use of the Force will have more damaging effects, but it will drain you as well. Effective, but only if conventional means are having no effect.”

Source: Knights of the Old Republic II: The Sith Lords

"Note the strength of his Force powers. He is desperate to finish you quickly, so he uses a potent form of the Force. Defeat him by going on the defensive and absorbing his attacks with the Force. He will quickly run out of energy and then you can finish him easily."

Source: Knights of the Old Republic II: The Sith Lords

Force Affinity:

“Helpful, especially in tandem with other Force techniques. This one opens you to the Force, allowing you to recover your strength with the Force rapidly in combat.”

Source: Knights of the Old Republic II: The Sith Lords

"He is being typically cautious. He isn't sure of your strengths and weaknesses, so he is using a Force form that grants him greater affinity to the Force. This allows him to more quickly regenerate his energies. Don't be drawn into a long battle. Once you understand his technique, attack him aggressively while he dawdles."

Source: Knights of the Old Republic II: The Sith Lords

Force Mastery:

“It is a great technique that you have learned. Gifted only to the highest of Jedi Masters – and the Sith – this technique makes your Force powers more difficult to resist… and they will last longer as well. But it can tire you quickly. Use it only in short combats, where expediency is necessary.”

Source: Knights of the Old Republic II: The Sith Lords

"He may appear stronger in the Force than you, but this is merely an illusion granted by a certain mastery of the Force. The powers he uses against you will not directly harm you, but he seeks to weaken and confound you. Exploit the weakness of his form by using your own Force powers against him."

Source: Knights of the Old Republic II: The Sith Lords

Combat Skill

During her years as a Jedi, Kreia was known as Arren Kae, a Jedi Master who was a renowned as a skilled warrior and one of the strongest of the Jedi Order:

"And she was said to be... a skilled warrior. Beautiful. And strong in the Force."

Source: Knights of the Old Republic II: The Sith Lords

"The strongest of the Order went there. I sensed opportunity."

Source: Knights of the Old Republic II: The Sith Lords

Arren Kae supposedly mastered the Echani arts to the same extent as the greatest of the Echani, Yusanis. This would include Battle Precognition among various martial arts and fighting styles:

"He left our family to serve in the Mandalorian Wars. But his choice was not because of battle. He went to join my mother, one whose movements and spirit matched his. His only desire was that they fight together, side by side, for as long as there were enemies amassed against them. I never saw her face, and she did not return from the final battle of the war."

Source: Knights of the Old Republic II: The Sith Lords

Kreia gained the Sith leadership through the lightsaber's blade, suggesting that she may have been the most skilled among the Sith:

Meanwhile, Sith survivors wage civil war, culling the weak and electing leadership by the lightsaber's blade.

Source: Knights of the Old Republic Campaign Guide

Along with Atton and Meetra, Kreia defeats an assassin who was skilled enough to slip past guards in the Citadel station and successfully disguise himself as Batu Rem. All three are unarmed whilst the assassin is armed with a pair of blasters:

https://www.youtube.com/watch?v=8DE6XZLyPXE

Kreia's views on lightsaber combat:

"A lightsaber - any weapon - only achieves worth in how it is wielded - in the effort, the struggle of one who holds it. Such a weapon does not make a Jedi or a Sith. And at times, it makes them much, much less than they are. "

Source: Knights of the Old Republic II: The Sith Lords

Kreia displays considerable knowledge across the lightsaber forms, noting their purposes, strengths, weaknesses, and who/what/when to use it against and who/what/when not to use it against:

Shii-Cho:

"It is simple, and it's simplicity is strength. It allows focus, a slightly improved chance of connecting with one's opponent. It has no other advantages or disadvantages - it is an effective form to fall back on when no other form will do."

Source: Knights of the Old Republic II: The Sith Lords

Makashi:

"Ah - a technique that helps one resist the Force attacks of an enemy, and is also excellent for lightsaber combat. It does more damage, but it leaves you vulnerable to other attacks. Use it against others wielding the Force or lightsabers... but not against anyone else."

Source: Knights of the Old Republic II: The Sith Lords

Soresu:

"A… defensive technique. But effective. Use it if you do not wish to be hit, or if you are facing many opponents with blasters. With a lightsaber blade and enough skill in deflection, it is an excellent offense against blasters, but in other situations, it merely delays the inevitable."

Source: Knights of the Old Republic II: The Sith Lords

Ataru:

“Ah, one of the techniques you have learned from the Masters. This technique is good against a lone opponent, and you will find that your critical strikes are more effective. But you will be vulnerable to almost everyone else you are fighting.”

Source: Knights of the Old Republic II: The Sith Lords

"He is overconfident. Observe how he handles his lightsaber. He is using Ataru, an aggressive form, best suited for single opponents. You can easily defeat him by encircling him with your companions or by using blaster fire. Be wary of his power attack, however, as it is further enhanced using this form."

Source: Knights of the Old Republic II: The Sith Lords

Shien:

“An aggressive technique – but it is powerful, effective. It can counter blaster weapons, and add to the damage of your critical.”

Source: Knights of the Old Republic II: The Sith Lords

"You have him on the defensive. He uses the Shien form. Study his movements carefully and try to emulate them. This form will be useful when you face multiple opponents or ranged attack. Shien also allows you to make more devastating critical attacks."

Source: Knights of the Old Republic II: The Sith Lords

Niman:

"A blending of younger forms, and all of them in moderation. In the blending, much of the individuality is lost, but the strengths are spread evenly, and there is little weakness in it. Its great strength is the way it allows the Force to flow through you, revitalizing one even in the middle of combat."

Source: Knights of the Old Republic II: The Sith Lords

"It would serve you well to assimilate the style the Jedi is demonstrating. It is called Niman, and it is a very balanced form. Niman offers none of the specific strengths of other forms, but neither does it have their weaknesses."

Source: Knights of the Old Republic II: The Sith Lords

Juyo:

“Perhaps one of the greatest styles, learned only by the most skilled of Force wielders. Impressive. In many ways, some have described it as a surrender to the Force and to chaos, to strike at an opponent with such speed and angles of attack that they have difficulty countering it. Your number of attacks will increase, and you will notice many more of them shall slip beneath an opponent’s guard – critically wounding them. But in surrendering yourself to the Force in such a way reduces your ability to resist its effects should the enemy turn the Force against you. Be on your guard.”

Source: Knights of the Old Republic II: The Sith Lords

"Predictably, he seeks to unbalance you with his erratic attacks. His technique is called Juyo, the most chaotic of the lightsaber forms. This form sacrifices much to bolster one's offense, leaving one exposed to attack by the Force."

Source: Knights of the Old Republic II: The Sith Lords

Traya is talented in the incredibly esoteric lightsaber form Trakata:

No Caption Provided

She claims that knowledge on each of the lightsaber forms is good, but reliance on any one form is not, suggesting she varies in her use of them:

"The Jedi practice many forms, many styles of lightsaber combat. It is good to know them, but not to rely on them."

Source: Knights of the Old Republic II: The Sith Lords

Kreia's ability to switch between all the styles makes her one of the most skilled Jedi in history:

There are seven main forms of lightsaber combat. Every Jedi has a favourite, but the most skilled can switch between all the styles depending on the situation.

Source: Mysteries of the Jedi

Traya may have been one of the greatest dueling masters that the galaxy has ever seen:

Some of the greatest dueling masters the galaxy has ever seen fought in the Form II style.

Source: Star Wars Adventures Magazine #3

Kreia tells the Exile that that the latter is her every equal, knows as much of battles as she does, and that she cannot teach her anything more in this regard, implying that she was able to do exactly what the Exile had done prior, which was to outduel Visas with either one blade or two, and then beat a lightsaber-wielding Visas with her bare hands:

https://www.youtube.com/watch?v=2DfURydimf4

"It is enough. There is nothing more for me to teach you. You know as much of battle as I."

Source: Knights of the Old Republic II: The Sith Lords

In the Trayus Core, despite being ambushed by Atton Rand, Traya outduels him in a short, quick and brutal fight, suggesting that she won easily:

{[Gameplay Programmer: Pauses, looks around, realizes that Atton is gone.]}

{[Gameplay Programmer: Fight between Atton and Kreia, short, quick, brutal.]}

Source: Knights of the Old Republic II: The Sith Lords

Precognition/Farsight

Precognition allows one to foresee the future, but often on a very limited and short-term scale. Farsight allows a Force user to identify events that occur in other places or other times, or both.

Kreia knows Farsight:

No Caption Provided

Kreia foresaw that Revan will slay many Jedi:

"Revan was power. It was like staring into the heart of the Force. Even then, you could see the Jedi he would slay etched on his soul."

Source: Knights of the Old Republic II: The Sith Lords

As a Sith Lord, Traya saw countless possibilities and potential futures:

"I wielded power like you cannot imagine. Everything I saw was awash with possibilities, spreading outwards, touching everything else."

Source: Knights of the Old Republic II: The Sith Lords

Kreia has foreseen the fall of the Republic and the rise of the Empire, and how this was set in motion (by Palpatine's political genius):

{A little quieter, referring to modern Star Wars canon} "And others have mastered the more subtle work of politics, persuasion. Do not doubt that a galaxy may be conquered with words, a Republic overthrown, and an empire made."

Source: Knights of the Old Republic II: The Sith Lords

She has also seen the future of the Mandalorians:

"I was at Malachor V. And I remember how many Jedi died to stop us there. And no matter how many dead orbit that planet, the Mandalorians still live. Clan Ordo still lives. See Kex there - he was serving on Nar Shaddaa as muscle for the Hutts. Kelborn was a scout for the Duros on frontier worlds. I brought them here, gave them a purpose. This galaxy will be ours again, I promise you. That is the future."

{Raises an eyebrow} "Indeed? The future is always in motion, it is a difficult thing to see. {Critical speech, she's trying to manipulate Canderous to serve the player, but this is what she's seen in the future} Perhaps there will be no new age, Mandalore, no great Mandalorian crusade. Perhaps your people fought their last battle at Malachor V, and you have been dying ever since, a quiet death that will last centuries. And perhaps all that remains will be what I see before me: a man, wounded by a Jedi, encased in a Mandalorian shell, haunted by the thought of being the last of the Mandalorians."

Source: Knights of the Old Republic II: The Sith Lords

Kreia pauses briefly on Nar Shaddaa as she senses the troubles to follow:

{[Gameplay Programmer: When the player walks into 301, cut to a scene of Kreia walking behind the player, then stops, as if listening to something. The player should turn, look at Kreia.]}

"Is there something wrong?"

{Frowns} "Not as of yet."

Source: Knights of the Old Republic II: The Sith Lords

In the dark side version of the game, Kreia remarks that she has foreseen everything that the Exile has done up to the killing of Atris:

"You have done well. All is as I have foreseen. There must always be a Darth Traya. And if it will not be her, then I must assume that role, and as always, bring about the betrayal of the Jedi and the Sith."

Source: Knights of the Old Republic II: The Sith Lords

From the Trayus Core, Kreia sees the futures and fates of all of Meetra Surik's companions, the fates of the many worlds they traveled to, the fall of the Republic, the fate of the Mandalorians, and even sees Jango Fett's death four thousand years later at the hands of Mace Windu. In addition to this, Traya sees the True Sith Empire beyond the Outer Rim in the Unknown Regions, and foresees their recapturing of Korriban three centuries later. Kreia also sees Revan's choice to travel into the Unknown Regions, and his decision to leave behind Bastila along with the rest of his party and the Ebon Hawk. Finally, she foresees Surik's decision to follow him without any of her loved ones:

https://www.youtube.com/watch?v=NyFt1tLtb4g

https://www.youtube.com/watch?v=sOtOQLgyRPM

Kreia: "Many things do I see here, from the heart of Malachor. This place... channels such energies. If it matters to you, at this last moment, I shall look into the future, and tell you of what I see. It is my last gift to you, from one exile... to another."

Exile: "What will happen to my friends?"

Kreia: "You travel with them for so long, yet you do not know them still. Feel them through the Force, feel what they feel, hear their thoughts and know them, as I fought to know you. They were the Lost Jedi, you know. The true Jedi, upon which the future will be built. They simply needed to a leader, and a teacher. "

Exile: "Tell me of Mira."

Kreia: "She will stop hunting life, and instead, live it. She was not born to be a predator, despite her true father and the life she led within the shadow of Nar Shaddaa. She will miss you, and think of you often. You, who awakened her to what life is. She will live... but only for a time. Her death will occur in many years time on a forgotten planet, saving the lives of others. But it will be her choice, and she will have no regrets."

Exile: "And Mandalore?"

Kreia: "Many battles does that one have left in him... as Revan intended. A general needs his army, as he needs those he trusts. And Canderous is a loyal beast, no matter how much he is broken upon Revan's will. But you know this."

Exile: "What of the Mandalorians?"

Kreia: "They will die a death that will last millennia, until all that remains is their code, their history, and in the end, the shell of their armor upon the shell of a man, too easily slain by Jedi."

Exile: "And Visas? What of her?"

Kreia: "The blinded one shall return to her homeworld, and she shall look upon the surface of that world, and perhaps at last see what she was meant to see. Her life has been changed by your meeting, in ways that may not be felt for decades to come."

Exile: "Did I save her?"

Kreia: "Salvation is a relative thing, but as you understand it, yes."

Exile: "And the Disciple?"

Kreia: "He cannot help but love you, in his way. It is a pure, ideal love he holds, strengthened by your presence and your actions. If he leaves this place, then he will leave the galaxy behind him. He will sit upon the new Council, reluctantly, as all good men do, and he will not forget the Jedi who had lost the Force, yet showed him the way to reclaim it. After that, I do not know. I do know that you must leave him behind. The same choice that Revan made: where you are destined, you must not take anyone you love. And of the ones who travel with you, that is all I see."

Exile: "But what about Atton?"

Kreia: "Atton is, as always, the fool. And the Force watches out for ones such as him, I feel. As it does for the old such as I."

Exile: "Did he love me?"

Kreia: "He is a fool, and that should answer your questions. He has nothing to offer one such as you - and even a fool such as Atton is not so ignorant of that fact."

Exile: "And you?"

Kreia: "I would have killed the galaxy to preserve you. I would have let the galaxy die. You are more precious than you know; what you have taught yourself cannot be allowed to die. You are not a Jedi. Not truly. And it is for that that I love you."

Exile: "And Bao-Dur - and the droids?"

Kreia: "Their paths are unknown to me. Even the small one - who waits for you outside this place - I sense it has one last journey for you. You must go where Revan did, into the Unknown Regions, where the Sith, the true Sith, wait in the dark for the great war that comes."

Exile: "And Revan? He came here, was here. What happened to him?"

Kreia: "He came because he remembered what layed buried here - this place, its teachings. The remnants here paved the way to Korriban. And because Malachor, like Korriban, lies on the fringes of the ancient Sith Empire, where the true Sith wait for us, in the dark."

Exile: "But we've fought the Sith."

Kreia: "Have we? You thought that the corrupted remnants of the Republic, the machines spawned by technology that Revan led into battle were the Sith? You are wrong. The Sith is a belief. And it's empire, the true Sith Empire, rules elsewhere. And Revan knows the true war is not against the Republic. It waits for us, beyond the Outer Rim. And he has gone to fight it, in his way. And he left the Ebon Hawk and all its machines behind, for he knew he would not need them. And, like you, he knew that he must leave all loves behind as well, no matter how deeply one cares for them."

Exile: "Why?"

Kreia: "Because such attachments would only bring doom to them both in the dark places where he now walks. It would have helped if he had made her understand, but a hero of the Republic, no matter how brave, cannot understand war as Revan did."

Exile: "Why did you not follow him?"

Kreia: "Because I did not know where he had gone. If he had asked... would I have gone? I do not know. But he will need warriors, Sith and Jedi, any who can be sent after her into the depths of space, for any who know the way. Perhaps you shall go there with her, and do battle at the end of all things. Instead, I remained here... and now show others the way."

Exile: "What of the Republic?"

Kreia: "The Republic will fall, as it always has. A fall that will take millennia. Under the care of the herds of Ithor, the surface of Telos will bloom again, and its golden fields shall again harbor scientists and thinkers. And complacent and peaceful, it will forget the time that Saul Karath orbited it and brought fire to its skies. But it shall be a homeworld again to others, who will stretch out across the galaxy and bring life."

Exile: "Tell me of Dantooine."

Kreia: "Dantooine shall survive. The community you saved shall be the foundation upon which Dantooine shall be habitable again. They shall drive back the raiders, the Mandalorians, and all that strike at the Outer Rim. The Republic shall again establish their presence there, and shield it with its forces... and Dantooine shall heal, be safe, and its skies free. The ruins of the academy shall remain."

Exile: "And Nar Shaddaa?"

Kreia: "Nar Shaddaa shall persist as it always has, but there will be a heart to the world where there was nothing before. Where once the lost and disposed were trapped there, now they will struggle and grow. From despair shall come hope."

Exile: "What about Onderon?"

Kreia: "Queen Talia shall have a long reign, much good will come of it. She will, as she has, rule wisely and well. Onderon shall remain in the Republic, and the world shall prosper, though its people shall, over time, lose their customs in the ocean of the Republic and become the people of Onderon no longer."

Exile: "Tell me about Korriban."

Kreia: "Korriban shall be as it always was. A graveyard for the darkest of the Sith Lords, still whispering within their tombs. It shall always be a source of evil, spawning threats throughout the millennia. It, like Malachor, brushes the edges of the empire that waits in the dark. And like Malachor, the Sith have forgotten it... for a time. They will remember. Revan knew this."

Exile: "Rest now, Kreia. Your time in this place is over."

Source: Knights of the Old Republic II: The Sith Lords

Baras used the foresight powers of Kreia's spirit, "the Entity", to aid his ascendancy onto the Dark Council and destroy his enemies:

"He feeds off this spirit's power, stealing all her visions of the future. Everything he has built has come from her insights."

Source: The Old Republic

Baras dominated this centuries-dead Sith into using her powers of precognition and farseeing to aid his ascendancy onto the Dark Council while plotting the destruction of all enemies in his path.

Source: The Old Republic: Codex Entry: The Entity
No Caption Provided
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Obi-Wan Kenobi Respect Thread

Well, he's my favorite SW character. No idea what else to say.

*Note: This will not be including feats for Ben Kenobi. I might make a separate respect thread for ol' Ben. Credit goes to dccomicsrule2011 and Silver2467 for uploading some material, and credit to Intrepid for excerpts from the TPM novel.

With that out of the way, respect Obi-Wan Kenobi:

"Obi-Wan is a great mentor; as wise as Master Yoda, and as powerful as Master Windu."

Strength

Obi-Wan kicks a spider droid's head, snapping it:

A single slash of his lightsaber amputated the shoulder cannon of one power droid and continued into a spinning Force-assisted kick that brought his boot heel to the point of the other power droid's duranium chin, snapping the droid's head back hard enough to sever its cervical sensor cables.

Source: Revenge of the Sith

By calling upon the force to aid his physical strength, Obi-Wan Kenobi bends Grievous' duranium alloy forearm like a cheap spoon:

But Obi-Wan's arm had the Force to give it strength, and the general's arm only had the innate crystalline intermolecular structure of duranium alloy.

Grievous' forearm bent like a cheap spoon.

Source: Revenge of the Sith

He bowls Anakin over:

Anakin did a back flip onto the table to gain the high ground. But Obi-Wan had been expecting something like that, and did not follow. Instead, he threw himself into a long slide, bowling Anakin over.

Source: Revenge of the Sith Junior Novelization

He lands numerous hits on Anakin:

http://www.youtube.com/watch?v=MaH8ChvupQk

No Caption Provided

He exposes Grievous's chestplate by ripping it outwards after weakening it with an electrostaff:

http://www.youtube.com/watch?v=7oGf-a1Dqlc

He kicks a battle droid off a STAP:

http://www.youtube.com/watch?v=0dT4ekFpDGI

No Caption Provided

Obi-Wan grabs Ventress's arms, stopping her attack, then hurls her backwards:

http://www.youtube.com/watch?v=e14jJ1KxiDQ

No Caption Provided

He kicks Maul and Savage several times, landing enough blows to stagger them both and eventually break Savage's leg:

http://www.youtube.com/watch?v=aE_CVWMWK74

Speed/Reflexes/Agility

Obi-Wan runs in a blur:

And in that instant, Obi-Wan disappeared in a blur, headed for Cohl's pod.

Source: Claok of Deception

Obi-Wan forms a shield out of his blade:

Qui-Gon, Obi-Wan, Tiin, and Ki-Adi-Mundi surged from the pyramid entrance, engaging the terrorists that had driven them back. A quarter of the way across the immense plaza, the Jedi spread out in a wedge formation, their constantly moving blades fending off blaster bolts loosed from ahead and to either side. Behind the energy barrier fashioned by the lightsabers, Yaddle, Depa, Vergere, and two of the judicials raced out to divert fire from the rear.

Source: Cloak of Deception

By the time of The Phantom Menace, Kenobi is faster than his master Qui-Gon Jinn, making him able to anticipate and elude Darth Maul's attacks:

Lunging and twisting, Darth Maul regained the offensive and counterattacked, using both ends of his lightsaber in an effort to cut Obi-Wan's legs out from under him. But Obi-Wan, while not so experienced as Qui-Gon, was quicker. Anticipating each blow, he was able to elude his antagonist's efforts to bring him down.


Source: The Phantom Menace

Obi-Wan runs blurringly, blindingly fast again:

http://www.youtube.com/watch?v=MY4tXUtu9_I

Obi-Wan weaves a shield out of his blade again:

But still his arms moved, weaving light into a deadly shield against all of Anakin's blows.

Source: Revenge of the Sith Junior Novelization

He calls his lightsaber blade back into his hand faster than Durge could attack with his flail:

http://www.youtube.com/watch?v=Ca-aGUgg4ks

(12:08)

Obi-Wan forms a number of afterimages of his blade to appear as if he were wielding five lightsabers:

No Caption Provided

Obi-Wan generates three afterimages of his body:

Credit to Erkan12
Credit to Erkan12

Obi-Wan dodges a variety of attacks from Grievous:

http://www.youtube.com/watch?v=-Ja7rgrRNHU

Obi-Wan dodges several of Ventress strikes (0:40-0:52), and leaps off two columns at a high speed, ascending to a higher floor (1:18-1:21)):

http://www.youtube.com/watch?v=e14jJ1KxiDQ

Obi-Wan forms a fan out of his blade:

A flashing fan of blue energy lit the undersides of a cluster of trees: the lightsaber of Obi-Wan Kenobi.

Source: Labyrinth of Evil

Obi-Wan exhibits sub-light reaction speeds:

Droids closing rapidly on their tails, cannonfire stitching space on all sides, the two Jedi pulled their ships through perfectly mirrored rolls that sent them streaking head-on for each other from opposite ends of a vast Republic cruiser. For merely human pilots, this would be suicide. By the time you can see your partner's starfighter streaking toward you at a respectable fraction of lightspeed, it's already too late for your merely human reflexes to react.

But these particular pilots were far from merely human.

The Force nudged hands on control yokes and the Jedi starfighters twisted and flashed past each other belly-to-belly, close enough to scorch each other's paint.

Source: Revenge of the Sith

Obi-Wan shoots up so quickly it seems he vanished:

"Very well, then," the Jedi said, and shot straight upward over Dooku's head so fast it seemed he'd vanished.

Source: Revenge of the Sith

Kenobi forms a "wheel of lightning" out of his blade:

He dropped low and spun into another reverse ankle-sweep - the weakness of Djem So was its lack of mobility - that slapped Skywalker's boot sharply enough to throw the young Jedi off balance, giving Dooku the opportunity to leap away ---

Only to find himself again facing the wheel of blue lightning that was Kenobi's blade.

Source: Revenge of the Sith

Obi-Wan riposts faster than the tongue of a Garollian ghost viper, fighting blindingly fast:

- and this image, this plan, was so clear in Dooku's mind that he almost failed to notice that Kenobi met every one of his thrusts without so much as moving his feet, staying perfectly centered, perfectly balanced, blade never moving a millimeter more than necessary, deflecting without effort, riposting with flickering strikes and stabs swifter than the tongue of a Garollian ghost viper, and when Dooku felt Skywalker regain his feet and stride once more toward his back, he finally registered the source of that blinding defensive velocity Kenobi had used a moment ago, and only then, belatedly, did he understand that Kenobi's Ataro and Shii-Cho had been ploys, as well.

Kenobi had become a master of Soresu.

Source: Revenge of the Sith

He deflects blaster fire from an entire army attacking him from all directions simultaneously:

An instant later the Force had him hurtling through a storm of blasterfire as every combat droid in the control center opened up on him at once. Letting go of intention, letting go of desire, letting go of life, Obi-Wan fixed his entire attention on a thread of the Force that pulled him toward Grievous: not where Grievous was, but where Grievous would be when Obi-Wan got there...

Leaping girder to girder, slashing cables on which to swing through swarms of ricocheting particle beams, blade flickering so fast it became a deflector shield that splattered blaster bolts in all directions, his presence alone became a weapon: as he spun and whirled through the control center's superstructure, the blasts of particle cannons from power droids destroyed equipment and shattered girders and unleashed a torrent of red-hot debris that crashed to the deck, crushing droids on all sides.

Source: Revenge of the Sith

He forms a web out of his blade whilst deflecting and dodging twelve strikes per second from Grievous:

His blade wove an intricate web of angles and curves, never truly fast but always just fast enough, each motion of his lightsaber subtly interfering with three or four of eight of the general's strikes, the rest sizzling past him, his precise, minimal shifts of weight and stance slipping them by centimeters.

Source: Revenge of the Sith

Obi-Wan's blade blurs as he blocks:

Obi-Wan's lightsaber blurred as he blocked and parried, but he knew he couldn't keep that up for long.

Source: Revenge of the Sith Junior Novelization

He creates a fury of light out of his blade, redirecting a volley of blaster fire:

In a fury of light, Obi-Wan sent a volley of shots back at the battle droids and whistled for his riding lizard, just as the general kicked his scooter into motion and roared away.

Source: Revenge of the Sith Junior Novelization

He nearly slips off a collection pipe, but recovers with the courtesy of his Jedi reflexes and agility:

At one point, Obi-Wan slipped and nearly fell into the lava, but his Jedi reflexes and agility let him recover.

Source: Revenge of the Sith Junior Novelization

He moves in a blur, generating an afterglow with his lightsaber:

Obi-Wan was a blur of movement, his lightsaber a slashing glow.

Source: The Desperate Mission

He avoids a spray of blaster fire from Boba Fett by leaping and dodging:

Blaster bolts streaked toward them. Obi-Wan leaped and dodged.

Source: Dark Warning

He forms an afterglow of his blade, and sidesteps some blaster fire at point blank range:

He deflects blaster fire from hundreds/thousands of droids alongside Anakin, though with difficulty:

Durability

Obi-Wan tanks a few of Anakin's hits without suffering any wounds:

http://www.youtube.com/watch?v=MaH8ChvupQk

(6:00-6:13)

Obi-Wan sustains several hits from Grievous without sustaining legitimate injury:

http://www.youtube.com/watch?v=7oGf-a1Dqlc

Obi-Wan withstands multiple hits from Boba Fett without injury:

As he fired his thrusters, he maneuvered the jetpack so he could slam Obi-Wan against the side of the building repeatedly. Obi-Wan felt the blows shudder through his bones.

Source: Dark Warning

Obi-Wan withstands several of Durge's blows without injury:

http://www.youtube.com/watch?v=Ca-aGUgg4ks

Obi-Wan's head is harder than the interior walls of the Invisible Hand, hence why he is able to be slammed into it with enough force to collapse portions of a permacrete balcony onto him, and from the entire ordeal, suffered only incapacitation and a minor head injury:

Apparently, Obi-Wan's head was somewhat harder and the cruiser's interior walls.

Source: Revenge of the Sith

Force Jump

Obi-Wan jumps a tremendous vertical distance:

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Immovability

Immovability is an ability that enables a Force-user to root himself in place and make himself unmovable.

Obi-Wan makes himself immovable, preventing Jango from dragging him with his clingwire:

And then he was sliding, back up the sloping skirt and across the platform, towed by the rocket-man. With reflexes honed by years of intensive training, and with the Force-strength of a Jedi Master, Obi-Wan snap-rolled his body forward, back up over his outstretched arms, tumbling to his feet, then leaping out to the side as the towline again went taut, jerking him along. He rolled about a pylon and came back to his feet again, now having the leverage of the metal pole helping to hold him there.

Reaching deeply in the Force once more, he grounded himself, becoming, for an instant, almost as one with the platform.

Immovable.Source: Attack of the Clones

He uses the Force to cling to his lizard, which was upside-down:

The lizard used its natural abilities to cling upside down, and Obi-Wan used the Force to cling to the lizard.

Source: Revenge of the Sith Junior Novelization

Force Sense

Obi-Wan possesses an advanced level of Force sense.

Obi-Wan and Anakin fight an army while blindfolded:

Telepathy

Telepathy enables one to influence or outright manipulate another's thoughts.

Obi-Wan uses Mind Trick on a Slythmonger:

"Wanna buy some death sticks?" came a guttural voice from the side.

Obi-Wan didn't even turn to fully regard the speaker, who wore a wild mane of dark hair, with two antennae twirled up from his hair like curly horns.

"Nobody's got better death sticks than Elan Sleazebaggano," the ruffian added with a perfectly evil smile.

"You don't want to sell me death sticks," the Jedi coolly said, waggling his fingers slightly, bringing the weight of the Force into his voice.

"I don't want to sell you death sticks," Elan Sleazebaggano obediently repeated.

Again the Jedi waggled his fingers. "You want to go home and rethink your life."

"I want to go home and rethink my life," Elan readily agreed, and he turned and walked away.

Source: Attack of the Clones

Obi-Wan creates a Barrier around his mind and the memories of Yoda's lessons:

Yoda. Yoda he would not lose. Strength you have, Obi-Wan. Patience you have as well, but find it, you must. It is there within you. Search you will, until you find it and hold it. Learn to use it, you must. Learn that it will save you, you will. How would not lose Yoda's lessons. He created a Force barrier around them. Pain crested again, sending dissiness through him. He could not last much longer.

Source: Jedi Apprentice: The Hidden Past

Telekinesis

Telekinesis is the ability to alter and distort reality around a Force-user.

He crushes Durge's flamethrower, then causes it to implode:

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He calls his lightsaber blade back into his hand faster than Durge could attack with his flail:

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He displays Lightsaber Throw:

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He breaks out of Durge with a Force Repulse:

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He telekinetically "stalemates" Anakin:

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He stops a barrage of books heading his way:

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Obi-Wan throws a Magnaguard's body at Grievous, pinning him to a wall:

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Obi-Wan hurls Grievous into the ceiling, then across a hallway:

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Obi-Wan BFR's Grievous with the Force:

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Obi-Wan tears a large block of electronic machinery and holds it aloft for Anakin to leap on and off it:

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Obi-Wan wrecks a table by calling down a mass of electronic machinery upon it:

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Note: The canonical value of the above two feats can be disputed, although I feel as though they should be a valid showings for Obi-Wan regardless.

Obi-Wan collapses a large tree:

Credit to Erkan12
Credit to Erkan12

Obi-Wan moves Durge's ship:

He drops a huge slab of durasteel from the ceiling:

He feinted, to keep the droids' attention on his weapon while he used the Force to drop a huge rectangular slab of durasteel down from the ceiling.

Source: Revenge of the Sith Junior Novelization

He pushes a boy into a bin, and roots him in place, preventing him from moving:

The boy rose, fists clenched, and charged. Summoning the Force, Obi-Wan took one hand off the controls and raised the other. The boy could not move. His eyes were wide.

"You'll get your gravsled back. Just don't move."

A gentle Force-push, and he landed back on the bin. This time, the boy stayed there.

Source: The Desperate Mission

"How did you get me to stop moving like that?"

Source: The Desperate Mission

Obi-Wan disarms Wil with a wave of his hand, pulling his blaster from the latter's grasp and placing it in his own:

"If he were really a Jedi he could have disarmed you in two seconds," a dark-haired woman said scornfully. "I don't believe-"

Obi-Wan waved his hand. Wil's blaster flew from his hand into Obi-Wan's.

Source: The Desperate Mission

Manipulating every molecule of water in the vicinity, Obi-Wan creates a giant, cresting black wave:

Using the Force, Obi-Wan created a wave behind them. He reached out to every molecule of water, calling on the Force to bind them into a giant, cresting black wave.

Source: The Desperate Mission

Obi-Wan and Judd support a large door with the Force:

http://static.comicvine.com/uploads/original/11113/111137054/3858854-p00011.jpg

Obi-Wan Kenobi lifts and Crushes a pair of assassin droids:

No Caption Provided

Beast Language

Beast Language is an ability that allows Force-users to communicate with animals and beasts.

Obi-Wan signals for his riding lizard:

In a fury of light, Obi-Wan sent a volley of shots back at the battle droids and whistled for his riding lizard, just as the general kicked his scooter into motion and roared away.

Source: Revenge of the Sith Junior Novelization

Beast Control

Beast Control, Beast Trick or Animal Friendship is an ability that allows Force users to control beasts.

Obi-Wan controls his varactyl, causing it to move around in whatever fashion Kenobi requires:

http://www.youtube.com/watch?v=7oGf-a1Dqlc

He urges Boga up onto the wall and onto the ceiling:

He urged the lizard up onto the wall, and then the ceiling.

Source: Revenge of the Sith Junior Novelization

Obi-Wan controls a herd of aggressive wild beasts:

Force Deflection

Force Deflection is an ability that enables a Force-user to deflect various forms of attacks.

He deflects a barrage of flechettess fired at him by Durge:

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He deflects a flamethrower:

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He deflects blaster bolts fired at him by droidekas:

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Obi-Wan deflects telekinetic blasts from Anakin:

They spun and whirled throughout its levels, up its stairs, and across its platforms; they battled out onto the collection panels over which the cascades of lava poured, and Obi-Wan, out on the edge of the collection panel, hunching under a curve of durasteel that splashed aside gouts of lava, deflecting Force blasts and countering strikes from this creature of rage that had been his best friend, suddenly comprehended an unexpectedly profound truth.

Source: Revenge of the Sith

Force Listening

Force Listening is a Force ability that enables a Force user to extend their senses and awareness to hear specific sounds, block out excess noise, or to simply amplify their hearing traits.

Obi-Wan screens out background noise and concentrates on a conversation at a table behind him:

Qui-Gon and Obi-Wan were able to screen out background noise with the help of the Force, concentrating on a conversation at a table behind them.

Source: Legacy of the Jedi

Electronic Manipulation

Electronic Manipulation is an ability that enables a Force user to alter the mechanisms and functions of mechanical or electronic objects:

Obi-Wan manipulates Grievous's hand into dropping his and Anakin's lightsabers:

Because all there on the bridge was one in the Force, from the gross structure of the ship itself to the quantum dance of the electron shells of individual atoms—and because, after all, the nerves and muscles of the bio-droid general were creations of electronics and duranium, not living tissue with will of its own—it was just barely possible that with exactly the right twist of his mind, in that one vulnerable quarter of a second while Grievous was distracted, flinching backward from a spray of flame hot enough to burn even his armored body, Obi-Wan might be able to temporarily reverse the polarity of the electrodrivers in the general's mechanical hands.

Which is exactly what he did.

Durasteel fingers sprang open, and two lightsabers fell free.

Source: Revenge of the Sith

Obi-Wan uses Electronic Manipulation on Anakin to control the functions of his hand, causing him to lose his grip on his lightsaber:

Obi-Wan had only one trick left, one that wouldn't work twice - but it was a very good trick.

It had, after all, worked rather splendidly on Grievous...

He twitched one finger, reaching through the Force to reverse the polarity of the electrodrivers in Anakin's mechanical hand.

Durasteel fingers sprang open, and a lightsaber tumbled free.

Source: Revenge of the Sith

Combat Skill

This is where Kenobi's combat (especially dueling) skill feats, accolades and general descriptions go.

By the time of Revenge of the Sith, Obi-Wan is so skilled in Soresu that he can effortlessly deflect Dooku's strikes when Tyranus thought he would be killing Kenobi:

- and this image, this plan, was so clear in Dooku's mind that he almost failed to notice that Kenobi met every one of his thrusts without so much as moving his feet, staying perfectly centered, perfectly balanced, blade never moving a millimeter more than necessary, deflecting without effort, riposting with flickering strikes and stabs swifter than the tongue of a Garollian ghost viper, and when Dooku felt Skywalker regain his feet and stride once more toward his back, he finally registered the source of that blinding defensive velocity Kenobi had used a moment ago, and only then, belatedly, did he understand that Kenobi's Ataro and Shii-Cho had been ploys, as well.

Kenobi had become a master of Soresu.

Source: Revenge of the Sith

After thousands of hours of sparring with each other and years of fighting side-by-side, Obi-Wan and Anakin recognize every single move the other can make.

Blade-to-blade, they were identical. After thousands of hours in lightsaber sparring, they knew each other better than brothers, more intimately than lovers; they were complementary halves of a single warrior.

Source: Revenge of the Sith

His lightsaber came up in an instinctive parry. They had sparred together so often that they knew each other's favorite moves. Obi-Wan hardly had to think to counter Anakin's attack. Lightsabers humming, they battled their way down the hall and into the control center. It felt.... familiar, like another practice session, except for the exploding equipment.

Source: Revenge of the Sith Junior Novelization

With the help of circumstantial factors (like the aforementioned knowledge of each other's fighting styles and Anakin's hindering mindset), Obi-Wan was a perfect equal for Anakin on Mustafar:

Still, the fight continued, even as the collection tower sank slowly into the lava. And still, neither man could gain an advantage.Source: Revenge of the Sith Junior Novelization

Years of fighting side-by-side left these warriors evenly matched, and their exhausting duel crossed the fiery landscape of a Mustafar refinery.

Source: Lightsabers: A Guide to the Weapons of the Force

Obi-Wan ends up defeating Ventress (there have so many fights, but I'm uploading just one for now for the sake of it):

http://www.youtube.com/watch?v=e14jJ1KxiDQ

Obi-Wan fends off a pair of Magnaguards and General Grievous:

http://www.youtube.com/watch?v=-Ja7rgrRNHU

Obi-Wan fends off both Maul and Savage at once, a testament to his own mastery of Soresu:

http://www.youtube.com/watch?v=aE_CVWMWK74

An older, more out of practice Obi-Wan duels and convincingly wins against A'Sharad Hett, the latter of whom also had an environmental advantage:

84 Comments

Abeloth Respect Thread

Abeloth is a very powerful character from the Fate of the Jedi series. I wanted to compile her feats to more or less give an impression of how powerful she was.

With that out of the way, respect Abeloth:

"She is ancient, and powerful, and dangerous. Very dangerous. But you're on to her now. She is never what she appears. Remember that."

Power

Abeloth is an incredibly powerful and prodigious Force wielder, and is as a result, a greater opponent than the Lost Tribe of the Sith.

The first thread was a lost tribe of Sith from the forgotten world of Kesh. They were building a powerful war fleet, one made more powerful by the dark strength of every warrior serving their armada. Yet there was an even greater opponent - the mysterious entity known as Abeloth.

Source: The Essential Guide to Warfare

Abeloth is more powerful than humanly comprehensible:

Abeloth was no castaway, no mere woman marooned here for thirty years. She was much more - a manifestation of an ancient power so dark and hideous it was beyond human comprehension.

Source: Fate of the Jedi: Abyss

Vestara Khai, Mara Jade and Luke Skywalker all consider Abeloth an extremely ancient and powerful entity. Consequently, Mara believes that Luke couldn't have seen through Abeloth's mental manipulations, Vestara believes that the only way to beat Abeloth is through trickery, and Luke believes that all available help is required to defeat Abeloth:

"You couldn't have. She is ancient, and powerful, and dangerous. Very dangerous."

Source: Fate of the Jedi: Allies

"But she's ancient, and very powerful. The only way is if we can trick her, somehow."

Source: Fate of the Jedi: Allies

Luke said nothing. He wasn't sure if fewer Sith was a good or a bad thing. Abeloth was powerful, and she was dangerous. They might need everyone they could get.

Source: Fate of the Jedi: Allies

Abeloth's rage is enough to buffet Ben Skywalker:

Abeloth was raging. Ben felt buffeted by the sheer hatred roiling off her. Sweat sprung on his brow, beneath his arms, and a brush of what had terrified him so badly a few moments ago shuddered through him.

Source: Fate of the Jedi: Allies

Abeloth's willpower exceeds both Vestara Khai and Jaina Solo's, with Ship referring to her as "older and more powerful than Jaina could imagine":

You're working with Abeloth.

I am programmed to obey a strong will. The girl is strong, you are stronger, Sword of the Jedi, but neither of you can break the hold she has on me. She is older and more powerful than you can possibly imagine.

Source: Fate of the Jedi: Allies

Abeloth is apparently a dozen times stronger in the Force than Luke is:

It was no good. Abeloth had a dozen times the Force strength Luke had, and he could do no more than keep her from crushing his throat.

Source: Fate of the Jedi: Vortex

Jaina claims that Abeloth has power like a nova has light:

“They’re Sith,” Jaina reminded him. “All that matters to them is power, and Abeloth had power like a nova has light."

Source: Fate of the Jedi: Vortex

Tahiri senses Abeloth's Force presence, regarding it as powerful:

"The Force," Tahiri replied. "A powerful presence has entered the debris field-one I haven't felt here before."

"A powerful presence?" Reige scoffed. "And that would mean what, precisely?"

Source: Fate of the Jedi: Apocalypse

She is implied as having beaten the Son and Daughter together:

The third panel depicted the arcade complex again, this time with a much-changed Abeloth standing in the heart of a stormy courtyard. Her hair had grown coarse and long, her nose had flattened until it was practically gone, and her sparkling eyes had grown so sunken and dark that all that could be seen of them were the twinkles. She was raising her arms toward a cowering Daughter and a glowering Son, with long tentacles lashing from where her fingers should have been. Stepping forward to shield them was a furious Father, one hand pointing toward the swamp at the open end of the temple, the other reaching out to intercept her tentacled fingers.

Source: Fate of the Jedi: Apocalypse

Dark Rage/Force Protection/Speed

Dark Rage is a Force power that allows a dark sider to increase his strength, speed, resiliency, and resolve. Force Protection is the passive (and sometimes active) enhancement of a Force sensitive's durability to varying superhuman degrees. Force Speed is the passive (and sometimes active) enhancement of a Force sensitive's speed to varying superhuman degrees.

She suffers a lightsaber strike with minimal harm:

Vestara was still struggling to comprehend what she was seeing when Ahri sprang up in front of her, his lightsaber flashing at the woman's shoulder. There came the distinctive sizzle of a superheated blade slashing through flesh and bone, then the acrid tang of scorched flesh.

Source: Fate of the Jedi: Abyss

Abeloth is incredibly powerful physically, and it is all Luke can do to stop her from crushing his throat:

It was no good. Abeloth had a dozen times the Force strength Luke had, and he could do no more than keep her from crushing his throat.

Source: Fate of the Jedi: Vortex

She shrugs off a blow from Luke, who then likens her resilience to that of a durasteel wall:

Luke was already on Abeloth, launching a vicious thrust kick. She took it like a durasteel wall, then her arm flew up to rake at his eyes.

Source: Fate of the Jedi: Vortex

An injured Luke attempts to use a Force blast on Abeloth, only to find that it doesn't little more than slow her down for half a second:

Luke raised a hand, hitting her with a blast of Force energy whose only effect was to hold he back for half a second as she took her next step.

Source: Fate of the Jedi: Vortex

Abeloth loses both an arm and leg before being thrown into lava, then emerges and continues fighting:

He had no time to be astonished, barely even the nanosecond required to realize Abeloth had survived her fall into the cleft. He merely felt his feet shoot away and found himself dropping face-first. Luke tucked his chin and managed to flip to his back before he hit the stone floor. Abeloth was on top of him, her flesh blistered and smoking, her remaining leg entwining both of his, her remaining arm wrapped around the back of his neck.

Source: Fate of the Jedi: Vortex

Abeloth bends Luke's limbs until his elbows ache, disarming him and causing his vision to narrow from pain:

Then Abeloth was on his back, her tentacles twined about his neck and limbs almost before he felt them. She pulled hard, bending back his limbs until his elbows ached, prying the lightsaber from his hand and squeezing his already injured throat until his vision began to narrow.

Source: Fate of the Jedi: Vortex

Abeloth knocks the breath from Luke and crushes something in his larynx, despite the fact that he was seemingly in Oneness:

Abeloth countered, hissing in anger, and they hovered a hand span above the floor. A tremendous crack echoed down from the vaulted ceiling. They dropped again, hitting so hard that Luke’s breath left in a groan. Abeloth slammed down atop him, her single leg still wrapped around his, the stump of her arm driving harder into his throat. Something crunched in his larynx. His breath came in shallow, wheezy gasps, and the crushing hand of panic began to clench at his heart.

Source: Fate of the Jedi: Vortex

Abeloth strikes Vestara so hard she flies across a room, and also so quickly that Luke doesn't even realize it happens until Abeloth's tentacles retract:

In the next instant, the girl went cartwheeling across the room. The blow had been so quick that Luke did not even realize Vestara had been struck until Abeloth’s tentacle retracted and began to twine itself around his forearm.

Source: Fate of the Jedi: Vortex

An aspect of Abeloth squeezes Tahiri so hard that she can hardly breathe, and is disarmed:

Tahiri jammed a hand into one of her vac suit thigh pockets and felt the reassuring smoothness of a thermal detonator-and then she was in Abeloth's grasp, wrapped in a tentacle so tightly she could hardly breathe. A second tentacle wrapped itself around Tahiri's wrist and pulled her hand out of the pocket, still holding the not-yet-armed detonator.

Abeloth spun Tahiri around, and she found herself looking into a monstrous face-a face so consumed by Force energy it barely looked human. What little flesh remained had turned as gray as ash, and it was peeling away in flakes the size of thumbnails. The nose had collapsed into open cavities, and the lips had withered into brown strips that looked like they might fall off any moment.

But the eyes were familiar-and shocking. They were the same icy blue irises that had stared at Tahiri from the witness stand as Pagorski testified-as she lied about the death of Admiral Pellaeon. But the pupils weren't Pagorski's. They were huge, and they seemed dark and bottomless, with no light except a pair of tiny silver points that seemed to be receding even as Tahiri looked into them, to be drawing her down into a cold and soulless Void from which there could be no escape.

Inside Tahiri's mind, Abeloth's wispy voice said, There is no need for explosives, child.

The tentacle squeezed Tahiri's wrist until her hand opened and the thermal detonator dropped to the floor-still unarmed.

Source: Fate of the Jedi: Apocalypse

She moves faster than Luke:

He tried to continue the motion and bring it up to deliver a blast of Force energy, but Abeloth had already launched her own attack by then, delivering a bolt of Force lightning that blasted straight through the stranger into Luke.

Source: Fate of the Jedi: Apocalypse

After Ben Skywalker enters Oneness and exhausts himself unleashing a Force blast potent enough to knock a frigate out of orbit, he finds that Abeloth (or rather, a fraction of Abeloth) is moved only a couple of centimeters:

Ben opened himself to the Force completely, shielding himself from the Font of Power's darkness by drawing its energies through the power of all he loved in the galaxy, through his faith in the Jedi purpose and the promise of the future-through his confidence in Vestara and the sure knowledge that she would soon join him in the ranks of the Jedi Knights. The Force came pouring into Ben from all sides, irresistible and pure, a flood of light and purpose that no being in the galaxy could deny. He felt himself become the Force, a swirl of power and energy, and he focused all that he was on the approaching Keshiri, hitting her with a Force blast that would have knocked a frigate out of orbit.

The blast caught the avatar square in the chest and rocked her shoulders back at least a couple of centimeters. She paused almost noticeably before she took her next step.

Ben staggered back, exhausted, and nearly fell before Vestara's hand clamped around his biceps.

Source: Fate of the Jedi: Apocalypse

An aspect of Abeloth moves so quickly that Ben can hardly even see her movements:

The Keshiri's hand rose so fast that Ben barely even saw it move, and he realized their ploy could actually work-that even an avatar could fall prey to a tactical diversion.

Source: Fate of the Jedi: Apocalypse

A severely weakened aspect of Abeloth unleashes a row of fangs large enough to bite through a rancor neck, and sharp enough to shred blast armor. After her fangs are knocked out, her toothless gum bites on Saba's forearms with enough force to cause excruciating pain and break Saba's forearms:

Even with no arms left to fight with, Abeloth remained determined to take Saba's body. Her huge mouth gaped open, revealing two rows of fangs-fangs sharp enough to shred blast armor, set in jaws wide enough to bite through a rancor neck.

That was no way to fight a Barabel.

Saba brought both fists up together, jamming them into Abeloth's mouth in a Force-enhanced double punch. The blow knocked a ten-centimeter hole through both sets of fangs, and when Abeloth bit down there was nothing but toothless gum clamping Saba's scaly forearms.

Still, the pain was excruciating, and Saba came close to stopping before she felt her forearms snapping.

Source: Fate of the Jedi: Apocalypse

Fold Space

Fold Space is an esoteric Force power that enables one to teleport oneself or other beings/objects through space by means of folding space itself, as the name suggests.

She suddenly teleports across a courtyard, causing Gavar Khai to inadvertently kill one of his fellow Sith and nearly kill Luke:

And even as he watched, Abeloth was suddenly not there.

The ring of five enemies was now inadvertently battling one another. Gavar Khai grunted in annoyance as his red blade sliced cleanly through not the monstrous Abeloth, but one of his fellow Sith. Luke had to Force-leap straight up to avoid the blade's follow-through, landing lightly on his feet and looking about for their escaped enemy. Mocking laughter seemed to echo from all directions. They sprang apart, and then there she was again, at the far end of the courtyard, laughing as the four aced toward her.

Source: Fate of the Jedi: Allies

She suddenly vanishes after using a Force Wave:

Abeloth was gone. He realized, as everyone else did, what must have happened. She had gathered strength to send out a powerful Force shock, to throw her attackers off her briefly, and disappeared.

Source: Fate of the Jedi: Allies

Force Deflection

Force Deflection is an ability allowing a Force user to deflect various forms of attacks.

An intriguing and unique display of Deflection, Abeloth does not even touch her opponent's Force Lightning with her hands, but instead folds the Lightning on itself while it is traveling in the air:

Blue force lightning shot from her palm to dance erratically in the air around her for a moment, not reaching its target. Then, inexorably, the blue lightning began to twist, like heated metal folding, to go back on its creator.

Source: Fate of the Jedi: Allies

Abeloth deflects a blaster bolt:

He fired again, but now the creature was pivoting around, throwing her free hand up to deflect the bolt and send it ricocheting back down the duct.

Source: Fate of the Jedi: Apocalypse

Force Absorption

Absorption, Tutaminis, or Negate/Absorb/Dissipate Energy, is a Force ability enabling one to absorb various forms of energy and channel it for personal use.

Abeloth catches a blaster bolt with her hand:

She remained motionless. Luke fired again.

The entity caught the bolt and held it, still burning, in her hand.

Source: Fate of the Jedi: Apocalypse

Abeloth casually Absorbs Force Lightning:

The Keshiri caught the lightning bolt in the palm of her hand, and its white-hot energy dwindled to a spark.

Source: Fate of the Jedi: Apocalypse

Plant Surge

Plant Surge is an ability with which a Force user could manipulate plants. Abeloth was able to control the plants of her homeworld and used it against those who entered her domain.

Abeloth controls plants to make them docile:

When Abeloth was near, the plants never attacked.

Source: Fate of the Jedi: Abyss

Even as she bends Vestara Khai's Force Lightning (above) she calls upon a poisonous plant to attack Khai:

At the same moment, a thick white root tipped with finger-length barbs, shot out of the ground. The roots, capped with a thick green spike, twisted around Vestara, then reared back like a snake about to strike. Vestara's eyes darted to the spike and she yanked in her hand, folding her arm over her chest as the spike struck home a second time.

Source: Fate of the Jedi: Allies

She uses vines to tear apart the corpse of a fallen Sith Saber:

Their comrade lay dead and ignored, and as Ben watched, the vines reached to latch on to the corpse and started to pull away the pieces.

Source: Fate of the Jedi: Allies

Force Stasis

Force Stasis is an ability that enables one to root somebody else in place and prevent the victim from acting.

Abeloth freezes Dyon Stadd in place as she prepares to Drain him:

"You will," she assured him. "You will be with them... with me. As long as I live. And I," she whispered, reaching up to cup his cheeks with her strong, warm hands, "will live forever."

And that was when the torment started.

He stood frozen in place as securely as if his feet had rooted there. He couldn't move, couldn't pull back, couldn't cry out in pain or in warning, for now he suddenly realized that this being was not what he had thought, was not what she - was it even a she? - had pretended to be.

Source: Fate of the Jedi: Allies

Force Drain

Force Drain is a powerful Dark Side ability that enables the user to siphon the life force of a victim.

She slowly uses Drain to consume Dyon Stadd's life force in a torturous manner:

...tiny, slimy tentacles that seemed to thrust into his skull, into his brain, and suck out what they found there.

A terrible heat, white hot, seared him there, and he smelled burning flesh. Then his heart spasmed in terror as she moved that hideous, huge mouth closer, closer, until it was touching his own. She pulled back, and a glowing golden mist clung to her lips. The mist grew, mercifully obscuring her face as she extracted -

A deep, agonizing groan was ripped from Dyon, hauled from his innermost soul, floating on that golden mist. Every limb, every centimeter, every cell of him was under attack. It was not like the searing, focused pain in his temple; this pain was aching and deep. The pain at his temple changed from white-hot to cold, and it began to enter him. As Abeloth pulled for something -

Life energy, she's taking my life essence....

- from his body, she gave in return a dreadful cold. A slithering, dark cold that wrapped around his throat, closing it, then his heart, then his entrails, then seeped implacably into the rest of him.

He could feel himself withering up, the desiccation turning him into a living corpse, dried and husklike, as if he had been buried in the sand for centuries.

Source: Fate of the Jedi: Allies

Force Barrier

Force Barrier is a Force ability allowing a Force user to create a wall or shield of Force energy for varying (usually defensive) purposes:

Abeloth erects a wall of solid Force energy that Luke collides into, sending him spinning:

It was like hitting a wall of solid Force energy. One moment, he was hurling himself forward, reaching out to coordinate with Ben. The next, he was standing motionless, head spinning and ears ringing, watching Abeloth stumbling out the front door of the hall.

Source: Fate of the Jedi: Vortex

Force Concealment

Force Concealment is an ability that enables a Force-user to conceal his or her presence in the Force.

One of the many times Abeloth conceals her true appearance, Abeloth uses the Force to make herself seem incredibly beautiful:

Abeloth looked lovely and more or less human, but today her hair was brown and long instead of honey-colored and shoulder-length, as it had been when Vestara and Ahri had found her in her cave. Her nose was also a bit longer and straighter than usual, and her eyes were a bit more silver than gray, with a definite upward slant at the outer corners. Abeloth's face changed like that, seeming to take hints from the appearance of anyone with whom she spent time. And somehow it only served to make her more enchanting, as though each new detail deepened the luster of her beauty. So enraptured by her radiance was Vestara that she did not realize Lady Rhea had begun speaking until Ahri nudged her.

Source: Fate of the Jedi: Abyss

Abeloth conceals herself from Luke.

"I don't sense her at all," said Luke. "She's deliberately concealing herself."

Source: Fate of the Jedi: Allies

Force Illusion

Illusion is a Force power that allows the creation of mental or physical images.

Abeloth uses the Force to alter her appearance:

Abeloth looked lovely and more or less human, but today her hair was brown and long instead of honey-colored and shoulder-length, as it had been when Vestara and Ahri had found her in her cave. Her nose was also a bit longer and straighter than usual, and her eyes were a bit more silver than gray, with a definite upward slant at the outer corners. Abeloth's face changed like that, seeming to take hints from the appearance of anyone with whom she spent time. And somehow it only served to make her more enchanting, as though each new detail deepened the luster of her beauty. So enraptured by her radiance was Vestara that she did not realize Lady Rhea had begun speaking until Ahri nudged her.

Source: Fate of the Jedi: Abyss

She manages to create the illusion of being Akanah and fooling Luke for some time into believing she was indeed Akanah:

Certain now that he was talking to the real Akanah—and only Akanah—Luke returned his lightsaber to his belt.

Source: Fate of the Jedi: Vortex

Luke has difficulty discerning Abeloth's Illusions, and thus when he penetrates an illusion with ease, he does not believe it is likely to be of Abeloth's doing:

Given how easily he was penetrating this illusion, it seemed unlikely to be Abeloth’s doing.

Source: Fate of the Jedi: Vortex

She turns Gavar Khai insane:

As she spoke, Gavar Khai's gaze dropped to Eliya's cleaved body, and his eyes widened with horror. He brought his blade up and began to slash at the air, pivoting an dodging as though he were in combat. Twice, he cringed as though he had taken a blow. Each time, a deep, anguished sigh gusted from his mouth, and his movements grew less confident and energetic. He began to flinch more quickly and retreat, his motions becoming awkward and slow, his posture stooped and elderly.

Finally, Khai simply turned his back on the corpse and, screaming, began to totter away. Had his daughter not flicked a hand in his direction and buckled his knees with a Force blast, he might have kept going until he left the village - and perhaps even the island. As it was, he simply covered his head and lay on the ground wailing - an embarrassment that caused his daughter to render him unconscious with a second Force blast.

Source: Fate of the Jedi: Vortex

She proceeds to turn all of the Sith insane, save for Taalon and Vestara Khai:

Before Taalon could reply, Sith all over the village began to scream and hack at the air. Sometimes they hit Fallanassi, sometimes they hit a tree fern of a fungus-covered hut, occasionally they even hit one another - but most of the time they struck nothing at all. Still, they universally began to cringe and wince as thought taking blows, and within seconds they began to retreat into defensive squares that did nothing at all to diminish their panic.

Source: Fate of the Jedi: Vortex

It is revealed that the Sith were seeing illusions generated by Abeloth. These illusions appeared to be so realistic that the Sith believed they were real, prompting at least one to commit suicide. Luke surmises that the Fallanassi were also under Abeloth's spell, as they allowed her to torment the Sith without question or opposition:

It appeared the Sith were being swarmed by translucent green figures. These phantasms had ghastly, distorted faces and thin tentacles lashing from their fingertips, and every couple of seconds one of them would belch a cloud of green vapor into the face of a warrior. The victim would age a dozen years in a heartbeat, the face wrinkling and the posture growing more stooped.

But it was the tentacles that were the most gruesome. They would shoot out from the ghost's fingertips to lodge themselves in the eyeballs or nostrils or ears of an intruder. What looked like thumb-sized drops of dark Force energy would pulse down the tentacles, and with each globule, the phantasm seemed to grow a bit more solid and real looking.

As the ghosts grew more opaque, they stopped belching brown fumes and started to spew flame. Before long, there appeared to be wildfires springing up everywhere, driving the Sith toward the edges of the village, screaming and stumbling just as Gavar Khai had done. Within seconds, the fastest Sith had reached a low stone wall that separated part of the village from a thousand-meter plunge to the sea.

When Luke saw the first warrior vault over the wall and drop screaming out of sight, all doubt about the woman before him vanished. No Adept of the White Current would have used her art to kill any being so casually.

Luke immersed himself within the Current again. The scene before him changed from horror to simple madness, with the Fallanassi standing pressed against their huts while the Sith flailed at the empty air and rolled in the moss, trying to smother flames that did not exist. Whether the Adepts were contributing to the illusion or just standing aside while Abeloth alone tormented the intruders, Luke could not say. But it seemed clear to him that the Fallanassi were under Abeloth's influence, or they never would have permitted the White Current to be defiled in this way.

Source: Fate of the Jedi: Vortex

Force-flash

Force-flash is a power that enables a Force user to disable cameras and recording devices, causing brief periods of static but often only alerting security to "minor malfunction".

Abeloth causes a Force-flash so powerful that the visuals of ships throughout a solar system were blinded. This flash was so powerful it was thought it was caused by solar flares:

Standing at Jag's shoulder on the side opposite Reige, she was unarmed and wearing bright red confinement bracelets around both wrists. Though Jag had every confidence that Tahiri intended to honor her promise to stand trial for murder, the brig gear was an overt statement of her status as an Imperial prisoner-and her idea. It had been aboard this very ship that she had killed Gilad Pellaeon. So Tahiri had offered to wear the restraints as a concession to the feelings of Vitor Reige and the many others who had loved Pellaeon as a father. Thus far, the strategy seemed to be working. There were plenty of sour looks and muttered insults, but the crew seemed to accept that she was merely on parole until a proper trial could be organized.

After a tense silence, Reige grudgingly acknowledged the comment by turning his head in her direction. "I take it you have another explanation, Prisoner Veila?"

"The Force," Tahiri replied. "A powerful presence has entered the debris field-one I haven't felt here before."

"A powerful presence?" Reige scoffed. "And that would mean what, precisely?"

"Sith," Jag said, trying to ignore the cold knot that had begun to form in his stomach. He turned to Tahiri. "Is that what you're suggesting?"

Tahiri hesitated, her eyes fixed on the bridge display as the image returned to normal. Two of the kilometer-long massifs had been reduced to a collection of red-glowing boulders, and there was nothing of the Star Ranger to be seen.

Finally she said, "I certainly feel a darkness, but whether it's Sithy..." Her gaze shifted toward the forward viewport, beyond which the shattered moon appeared to be little more than a tiny ball of flame at the convergence point of a steady stream of turbolaser strikes. "All I can say is that whoever's out there, they are strong in the Force. Very strong."

"And still alive." The remark came from directly behind Tahiri, where Jag's Chiss aide and bodyguard, Ashik, was standing. "You feel that, as well?"

Tahiri nodded. "I do."

"Most impressive, prisoner Veila," Reige said drily. "With you aboard, one wonders why we need sensor crews at all."

"I was wondering that before the prisoner spoke, Admiral," Jag said, putting a little durasteel in his voice. He could understand Reige's indignation at having Tahiri walking free aboard the Bloodfin, but her Jedi abilities were too useful at the moment to leave her locked in the brig-and it was time for Reige to recognize that. "Had she been sitting at a sensor station, perhaps she would have spotted the infiltrator before it was silhouetted against the debris field."

As Jag spoke, Reige's aide returned and whispered something into the admiral's ear. The look of puzzlement that came to Reige's face quickly changed to one of vindication, and he turned back to Jag with a look approaching defiance.

"I doubt it would have made any difference who was at the sensor stations, Head of State." Reige pointed to a holopad in the fleet admiral's salon at the back of the bridge, then said, "The Star Ranger seems to be using a new form of jamming technology. If you would care to join me, I'll explain."

By the time Jag and the others had retreated into the salon, the tactical hologram of the Exodo II planetary system was already on display. The image portrayed an outer shell of designator symbols beginning with the letters ISS-for "Imperial Sienar Sentinel"-surrounding a mottled green-and-black sphere. Save for the lack of clouds, the planet looked identical to the world Jag saw every night outside his stateroom window. The task force, hanging in orbit where the moon Boreleo used to be, was a knot of designator symbols too tangled to read.

Reige nodded, and his aide pointed a remote control at the holopad. A moment later a circle of perhaps thirty ISS symbols dissolved into static.

"The time scale has been compressed a thousandfold," Reige explained. "Every second on the holo represents a little over a quarter hour in real time."

The static circle continued to expand for a couple of moments, then quickly began to shrink and elongate in the direction opposite Exodo II's spin. Within three seconds-about three-quarters of a standard real-time hour-the circle had narrowed into a short, slender band that was traveling around the planet toward the task force.

"The static resulted from an energy flash that traveled along this route, temporarily blinding sensors," Reige's aide explained. "At the time, the reconnaissance officers attributed it to a solar flare and didn't worry about it."

"Which is a very bad mistake, and one they had better not make again," Jag said. He turned to Tahiri. "Would you care to explain what we're seeing?"

"Of course, Head of State." Tahiri's gaze remained fixed on the holo. "It's a Force flash."

"A Force flash, prisoner Veila?" Reige said. "I'm afraid you'll need to define the term for those of us who aren't on intimate terms with members of the Jedi Order."

"It's a countersurveillance technique," Jag said, doing the explaining himself. "The Jedi use it to temporarily blind security cams and intrusion alarms. On the vids, it looks like a minor glitch."

Tahiri nodded. "Exactly. But this oneÿ..." She fell silent as the hologram changed scales to depict the inner cordon of the blockade, and then she turned to face Jag. "This one is very powerful. Even Grand Master Skywalker isn't strong enough to blind a picket boat's sensors at those kinds of ranges."

"If you're trying to tell us it was no Jedi piloting that Star Ranger, there's no need," Jag said. "I have it on good authority that the Jedi like Daala even less than I do at the moment."

This drew a polite laugh-no more-from the staff officers.

But Tahiri's expression remained serious. "Actually, Head of State Fel, what I'm trying to suggest is that the pilot can't be Sith, either."

She pointed at the hologram, which now showed the designator symbols of six destroyers and thirty escort vessels arrayed around the shattered remnants of the moon Boreleo. Fully half of the vessels were engulfed in static.

"Not with enough strength to blind that many starships."

Jag saw the fear come into her eyes and knew what she was thinking. "Go ahead and say it, Tahiri," he said. "Admiral Reige will need to know."

"Very well." Tahiri swallowed, then said, "I think we've found Abeloth."

Source: Fate of the Jedi: Apocalypse

Force Fear

Force Fear is a telepathic application which allows a Force user to cause or amplify fear.

Abeloth perceives Taalon's greatest fears and calls them forth:

In that second that was a lifetime, a dozen lifetimes, she had looked inside him, violated him on a level even he, a Sith High Lord, had not imagined was possible, and beheld what it was that Sarasu Taalon feared most. And called it forth. He had been running, running on feet that were blistered and bleeding, running with labored breath and near-exploding heart. And they had been behind him. All the beings whose lives he had taken, or broken, or twisted. All the friends he had betrayed, all the family members he had ordered slain, all the rivals whose loved ones he had tormented, and those loved ones as well who had not even known his face in life. As long as he succeeded, they would not touch him. As long as he won every battle, made no mistakes, spotted every foe, he would be all right. But the minute his foot wavered— His ankle betrayed him, and he fell, hitting the ground upon which he was running hard. Tears, shameful tears of abject terror poured down his purple face as he scrambled to rise. They were upon him, ripping, tearing, biting; their touch freezing and burning. He realized they would not kill him, not at once. They were going to tear him apart piece by tiny piece. And even then the torment would not stop. Abeloth had shown him it wouldn't.

Source: Fate of the Jedi: Allies

Telepathy/Empathy

Telepathy is a power with which a Force-user can influence and manipulate the minds and thoughts of others. Abeloth proved to be an exceptional user of telepathic abilities. Empathy is similar to telepathy but relates to emotions rather than thoughts.

Abeloth telepathically speaks to Allana Djo Solo, even when the former was within the Maw and the latter on Kessel:

I can feel you. The words crept quietly into her mind. Allana almost shrieked. They were not from the tomb. She stared up into the pinkish sky, seeing only the distant sun and a sliver of the former garrison moon. The thought came from there. Who is there? I felt you. Please . . . please . . . There was such a yearning desperation to the words, such a hunger, that Allana wanted to reply, wanted to reassure whoever was there. But caution and fear and a hundred lessons she had learned at her mother's knee kept her from doing so. What is your name? The question sent a tingle of dread down Allana's spine. She had the eerie sensation that if she responded, if she offered her name, it would be snatched away and never returned, leaving her to wander forever not knowing who she was.

Source: Fate of the Jedi: Outcast

Abeloth takes control of Ship, breaking Vestara's connection with him despite the fact that it was the strongest connection among any of the Sith:

Vestara licked lips suddenly gone dry. She felt intensely, terribly bereft. Abandoned, left behind, empty. Her connection with Ship had always been acknowledged as the strongest among any of the Sith. He had contacted her first, and had maintained that level of-intimacy, almost-through the last two years. Now he had left them, left her, without even a twinge of regret or a farewell.

Source: Fate of the Jedi: Omen

She calls Ben Skywalker to her:

Two-year-old Ben reached toward the Shadow with his free hand and his heart, and he sensed his mother and father reaching back. Though he was too young to know he was being touched through the Force, he stopped being afraid, until a dark tentacle of need began to slither up into the aching tear of his abandonment. He thought for an instant that he was just sad about being left behind, but the tentacle grew as real as his breath, and he began to sense in it an alien loneliness as desperate and profound as his own. It wanted to draw him close and keep him safe, to take the place of his parents and never let him be alone again. Terrified and confused, young Ben pulled away, simultaneously drawing in on himself and yanking his hand from the grasp of the silver-haired lady who was holding it.

Source: Fate of the Jedi: Abyss

Abeloth calls the entire Lost Tribe of the Sith party, attracting them to her:

Instead of Ship, Vestara felt a dark tentacle of need slithering into the void she had created, cold and lonely and hungry for her. It wanted to draw her close and keep her safe, to protect her from Xal and her jealous rivals back on Kesh, from the crewmembers she fought on pirate raids, and from the Jedi with whom the Tribe was preparing to do battle. It wanted her to come to it inside the abyss, to join it in its ancient hiding place, where it could keep her safe... forever. Terrified and confused, Vestara tried to pull away, drawing in on herself and trying to return her focus to the bridge of the Crusader. It was like trying to pull away from her own intestines. The thing was rooted inside her now, pulling her toward it almost physically-no, not almost. She could feel it actually drawing her into the railing, using the Force to drag her deeper into the abyss. Then a collective gasp went up from the rest of the crew, and Vestara knew they felt it, too.

Source: Fate of the Jedi: Abyss

She calls to Luke:

As soon as he began to pull himself toward the far side of the chamber, a cold tentacle of longing rose up inside him, urging him to come closer, to surrender to... what? Luke had no idea, only that its presence felt ancient and powerful and somehow familiar, that it seemed to recognize him and care for him and yearn for his eternal companionship.

Source: Fate of the Jedi: Abyss

She fills Luke with a cold yearning and ache:

Immediately the tentacle inside him began to grow stronger and more distinct, filling him with a cold yearning that-alien as it was-reminded him all too much of the lonely ache that he had been living with since Mara's death.

Source: Fate of the Jedi: Abyss

Abeloth talks with Luke on the Jade Shadow, deceiving him into thinking she was Mara Jade until Jade's own apparition told Luke the truth:

"Luke." He fell silent, regarding her. She searched his eyes for a moment, then the specter of Mara Jade Skywalker said quietly, " Whomever you were with on the Jade Shadow.... it wasn't me."

....

Who else could it -

And he knew. Horror and repugnance buffeted Luke. He tried to speak, but nothing came out. Luke forced back the shock and nausea. It would serve nothing now.

"No, it wasn't," he managed finally, his voice raw. "I should have known. I'm sorry."

Her brilliant green eyes were kind. She was beyond annoyance or jealousy. "You couldn't have. She is ancient, and powerful, and dangerous. Very dangerous."

Source: Fate of the Jedi: Allies

She intoxicates Vestara and the Sith, making them want to look at her every day:

"And she was lovely - at first. She - captivating, I think is the word."

"Physically beautiful?" Luke inquired.

"More than that. You couldn't stop looking at her, whatever she chose to look like. It was all you wanted to do - look at her, be around her. Like an intoxicant."

Source: Fate of the Jedi: Allies

Abeloth enters Taalon's mind and violates him on a level that he does not believe possible. She perceives his greatest fears and calls them forth:

In that second that was a lifetime, a dozen lifetimes, she had looked inside him, violated him on a level even he, a Sith High Lord, had not imagined was possible, and beheld what it was that Sarasu Taalon feared most. And called it forth. He had been running, running on feet that were blistered and bleeding, running with labored breath and near-exploding heart. And they had been behind him. All the beings whose lives he had taken, or broken, or twisted. All the friends he had betrayed, all the family members he had ordered slain, all the rivals whose loved ones he had tormented, and those loved ones as well who had not even known his face in life. As long as he succeeded, they would not touch him. As long as he won every battle, made no mistakes, spotted every foe, he would be all right. But the minute his foot wavered— His ankle betrayed him, and he fell, hitting the ground upon which he was running hard. Tears, shameful tears of abject terror poured down his purple face as he scrambled to rise. They were upon him, ripping, tearing, biting; their touch freezing and burning. He realized they would not kill him, not at once. They were going to tear him apart piece by tiny piece. And even then the torment would not stop. Abeloth had shown him it wouldn't.

Source: Fate of the Jedi: Allies

The multi-Jedi infecting Force psychosis (mental disorders) are caused by Abeloth:

Their illness was caused by an ancient being named Abeloth,” Leia explained. “She made contact with the Jedi Knights while they were still children, when we were hiding our young ones in the Maw during the war against the Yuuzhan Vong.

Source: Fate of the Jedi: Vortex

Abeloth controls the minds of the Fallanassi:

But it seemed clear to him that the Fallanassi were under Abeloth’s influence, or they never would have permitted the White Current to be defiled in this way.

Source: Fate of the Jedi: Vortex

She telepathically attacks Vol across a city:

Abeloth had been wandering the City of Glass when she had attacked Vol.

Source: Fate of the Jedi: Ascension

After Vol harms her with Mnemotherapy, she uses her own pain to harm him and nearly kill him, leaving him in a severely weakened and terrified state:

NO!

Her pain exploded and hurled him back, releasing him, but causing the most exquisite agony Vol had ever experienced to race through ever part of his being.

Vol surged forward out of the dream so quickly that he hurled himself from his bed and landed hard on the floor, where he lay gasping, weak, so weak, sweat-soaked and terrified. He - used to manipulating objects in the Force, leaping great distances, crushing things with a thought - had not the strength of a new-hatched uvak. It was an effort to lift his head, to push himself off from the floor, and the muscles quivered from that simple strain.

Source: Fate of the Jedi: Ascension

She speaks to Tahiri Veila through telepathy:

Inside Tahiri's mind, Abeloth's wispy voice said, There is no need for explosives, child.

Source: Fate of the Jedi: Apocalypse

Telekinesis

Telekinesis is a power with which a Force-user can manipulate and alter reality around them with the power of the mind. Abeloth is an especially powerful user of TK.

Abeloth casually slams Ahri into a wall with enough force to incapacitate him. She also sends Vestara crashing into a cavern floor:

Suddenly Ahri was slamming into the cavern wall behind Vestara, his lightsaber no longer burning. His head struck with a sickening thud. Vestara watched in horror as he dropped twitching to the floor, then ignited her own blade and leapt to the attack. In the next instant she found herself hanging in the darkness, holding a deactivated lightsaber and staring into a pair of large gray eyes as cold and lifeless as pearls. Suddenly Vestara had another foolish notion as to the reason Ship might have led them here-one that frightened her far more than all the others. Perhaps Ship had brought them here not to destroy the Tribe, but to free the Destructors. The woman lowered her hand, sending Vestara crashing to the floor of the cavern.

Source: Fate of the Jedi: Abyss

She uses Choke on Vestara Khai:

Beside Ben, Vestara's eyes flew wide as something seized her by the throat, lifted her two meters off the ground, and shook her. She dropped her lightsaber, one hand going to her throat attempting to pry off the invisible fingers, the other hand outstretched, finger splayed hard.

Source: Fate of the Jedi: Allies

A slightly weakened Abeloth unleashes a Force Wave that sends Grand Master Luke Skywalker, High Lord Sarasu Taalon, Sith Saber Gavar Khai, another Sith Saber, Ben Skywalker and Vestara Khai flying, so that she has the opportunity to escape. Ben himself is paralyzed and is unable to call upon the Force to direct his fall:

A sudden shock wave hurled Ben into the sky. He felt paralyzed for a second, unable to use the Force to direct his fall, and landed hard. Ben got to his feet, grabbing his lightsaber from where it had fallen.

Abeloth was gone. He realized, as everyone else did, what must have happened. She had gathered strength to send out a powerful Force shock, to throw her attackers off her briefly, and disappeared.

Source: Fate of the Jedi: Allies

After being severely wounded and angered by Grand Lord Vol, she subconsciously unleashes "nearly inconceivable amounts of energy" that destroys the City of Glass, imploding beings within immediate vicinity, turning inside out and then ripping apart those who were further away, melting buildings, and driving glass shards to fly around the city to harm others so that they would feel the pain she felt.

Her anguish used the Force as a weapon, as she had so often before, but this time she was barely aware that she was releasing nearly inconceivable amounts of Force energy upon a city that was completely unprepared for it.

There were several dozen beings within immediate range, some sleeping quietly in their beds. Most were with their families.

They imploded. Farther away, others awoke in agony as their bodies were turned inside out and chunks were ripped from their bones.

The entire city was attacked by a wind filled with glass shards, each a shikkar driven with a single purpose - to hurt anyone, anything, living inside the City of Glass. They were the Lost Tribe - they would suffer, all of them, as their leader had made her suffer.

The shards melted as they pierced flesh, spreading white-hot, painful death. The buildings, made of metal and glass, dripped slowly toward the ground, smothering those unfortunate enough to be dwelling inside them.

None of it harmed Abeloth, though she would not have noticed it if had. She barely noticed she was lifted from the street where she lay convulsing up into the night air, and a large shape that looked like nothing so much as an angry orange eye sped toward her.

Source: Fate of the Jedi: Ascension

Abeloth sends Tahiri flying with the Force after blowing up a man's head:

Instead of bursting against the panel as Tahiri had expected, the head exploded in a purple flash of Force energy. Tahiri brought her arm up, using the Force to push against the blast wave, and barely managed to keep from being shredded by the spray of metal shards that came flying her way.

Then Tahiri was flying, being drawn out through the shattered viewing panel into the searing heat of the genetics laboratory.

Source: Fate of the Jedi: Apocalypse

Abeloth sends Ben Skywalker flying into a pillar, knocking him unconscious:

The order came to a strangled end as he felt himself flying back into the arcade. His shoulders hit a pillar dead-center, folding so far backward that both shoulder blades touched stone. Then a tremendous crack sounded inside his skull, and his head exploded into dark pain. He felt himself sliding down the pillar toward the cobblestones below, and the last thing he saw was Vestara retreating toward the Font of Power, disappearing into the yellow steam with the avatar close behind.

Source: Fate of the Jedi: Apocalypse

Force Lightning

Force Lightning is an ability that enables the user to unleash blasts of electricity from their fingertips. Unlike standard electricity, Force Lightning also drains the life force of its victim.

Abeloth creates a dancing fork of Force Lightning:

Luke felt a sudden shiver of danger sense, and dived away a mere heartbeat ahead of a dancing fork of Force Lightning.

Source: Fate of the Jedi: Vortex

Abeloth fires Force Lightning that strikes Luke, sending him flying backwards and causing intense pain:

He tried to continue the motion and bring it up to deliver a blast of Force energy, but Abeloth had already launched her own attack by then, delivering a bolt of Force lightning that blasted straight through the stranger into Luke. He felt himself fly backward, consumed by pain, his entire being a column of blue, crackling Force flame.

Source: Fate of the Jedi: Apocalypse

Force Flight

Force Flight was an ability that enabled a Force user to levitate, glide, or potentially even fly across distances.

She hovers a hand span above the floor:

Abeloth countered, hissing in anger, and they hovered a hand span above the floor.

Source: Fate of the Jedi: Vortex

Abeloth floats her way out of Ship, a Sith meditation sphere:

At last, slowly, like a creature awakening from slumber, Ship's "eye" grew transparent, and then opened.

Abeloth floated out.

Source: Fate of the Jedi: Ascension

Force Bellow

Force Bellow is a Force power enabling one to amplify their voice.

Her laughter seems to come from every direction:

And even as he watched, Abeloth was suddenly not there.

The ring of five enemies was now inadvertently battling one another. Gavar Khai grunted in annoyance as his red blade sliced cleanly through not the monstrous Abeloth, but one of his fellow Sith. Luke had to Force-leap straight up to avoid the blade's follow-through, landing lightly on his feet and looking about for their escaped enemy. Mocking laughter seemed to echo from all directions.

Source: Fate of the Jedi: Allies

Abeloth causes her shriek to reverberate across a lake like a clap of thunder:

Abeloth's mouth gaped open, and her piercing shriek broke over the lake, reverberating across the water like a clap of thunder.

Source: Fate of the Jedi: Apocalypse

Essence Transfer

Essence Transfer enables somebody to discard their body and take another as their own.

Abeloth switches bodies with Dyon Stadd, deceiving the Sith and Jedi for days into believing she was dead:

Taalon glanced at them only briefly, then looked back toward Vestara. "Explain."

"They switched bodies," Vestara said. "I don't understand how, but they did."

Ben turned his head toward her voice and found her standing next to the pyre, using the Force to levitate the corpse over which they had been fighting. The bloody shroud had been torn away during the tug-of-war, and now he could see that the corpse was not Abeloth's at all.

In fact, it wasn't even female.

"This isn't Abeloth," Vestara continued. She floated the corpse toward Taalon, and Ben found himself looking at a much-battered, but still recognizable male face. "It's Dyon Stadd!"

Source: Fate of the Jedi: Vortex

She animates a body that should have been in its death throes:

Any normal being would have been dead by now. But Abeloth seemed to live as much in the Force as she did in a physical body, and now she was using the Force to animate a body that should have been in its death throes.

Source: Fate of the Jedi: Vortex

Abeloth states that she has more bodies than Luke can kill:

"How many bodies do you have?" he asked.

"More than you can kill."

Source; Fate of the Jedi: Vortex

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Neptune Respect Thread (Marvel)

After reading RetconCrisis's DC Ares respect thread, I decided to make a respect thread for another unsung and rather unknown character, but one from Marvel instead of DC.

*This thread is still in completion, and I am still gathering scans/finding sourcebook entries. Credit goes to Killemall for uploading many scans and letting me use them in this thread. Credit goes to RetconCrisis for inspiring the model of my respect thread.

With that out of the way, respect Neptune:

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Strength

As a god, Neptune's strength is superhuman. It is listed as Superhuman Class 75 in Marvel's 1992 Handbook:

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His physical strength is naturally greater than a typical Olympian God, enabling him to lift about 70 tons:

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Neptune smashes a statue of Set beyond repair:

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Speed/Reflexes/Agility

Neptune's speed, agility and reflexes are listed as superhuman in the Marvel 1992 Handbook:

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Neptune suddenly appears and smashes a statuette of the Elder God Set before Balaal could strike down Ossem:

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Stamina

As an Olympian God, Neptune possesses godlike stamina:

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Durability

His durability is superhuman:

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Energy Manipulation

Neptune can manipulate vast amounts of mystical and cosmic energies for a variety of unrevealed purposes:

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Life-Force Manipulation

Neptune severs a portion of the Elder God Set's Life Force with one tremendous blow from his trident:

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Hydrokinesis/Water Manipulation

As the God of the Oceans, it is only natural of Neptune to possess hydrokinetic abilities that enable him to manipulate water.

He can manipulate various water-related phenomena like sea-quakes, whirlpools and tidal waves:

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He uses the sea to destroy cities:

Neptune overwhelms the Hulk with a torrent of water, effectively stomping him via BFR:

He floods Mikaboshi's army:

Precognition

Neptune possesses limited precognitive abilities:

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Interdimensional Teleportation

Neptune can create portals and interdimensional apertures:

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Neptune can teleport himself and others across dimensions:

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He banishes the Faceless Ones with a wave of his hand, before disappearing from sight himself:

Shapeshifting

Neptune can shapeshift and alter his size and shape:

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Neptune turns a stallion into a sea horse:

Healing

Neptune demonstrated some healing powers when he restored Namor and his powers after the latter nearly drowned:

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Count Dooku/Darth Tyranus Respect Thread Part 1

This is the first half of my respect thread for Count Dooku, featuring his physical abilities and lightsaber prowess. You can read part 2 here.

Although this thread will include Legends showings, some of you may only be interested in Dooku's Canon showings. Everything from sources in the canon timeline will be distinguished accordingly.

Respect Count Dooku A.K.A. Darth Tyranus

"He is a fencer. Leverage, position, advantage—they are as natural to him as breathing."

Force Augmentation

Canon: Sir Christopher Lee claims Dooku is a man of immense physical power:

"I play a character called Count Dooku, a battle-scarred Jedi. He's obviously a man of immense power — mental power, and physical power."

Source: https://youtu.be/5z35FU-J1I8?t=375

In spite of his eighty-three years, Dooku is remarkably fit:

"And he's remarkably fit for his mature years."

Source: Insider #122

Dooku is fitter than most humans half his age:

Physically, the Count's age was rarely a handicap. Deft as he had become with the Force-unimaginably more subtle than the boy who had watched water-skeeters in the Jedi gardens all those years ago-he wore his eighty-three standard years better than most humans half his age. He was still in superb physical shape, senses keen, health undiminished by even the memory of a cold.

Source: Yoda: Dark Rendezvous

Dooku is paranormally strong and quick in ways that the Jedi are not:

The Sith saw no need to take on only young disciples, though they often did. Sometimes the training went smoother with disciples who had lived long enough to grow disillusioned or angry or vengeful. The Jedi, by contrast, were shackled by compassion. Their penchant for showing mercy, for granting forgiveness, for heeding the dictates of conscience, prevented them from giving themselves over to the dark side. From becoming as a force of nature itself, paranormally strong and quick, capable of conjuring Sith lightning, of exteriorizing rage, all without the need for the magic hand passes the Jedi were so fond of employing.

Source: Labyrinth of Evil

Strength

Canon: Dooku possesses inhuman strength:

The count twisted the arm with which Vos still clutched his humming lightsaber, squeezing down with inhuman strength on the webbing between thumb and forefinger.

Source: Dark Disciple

Canon: Obi-Wan finds it difficult to hold against the dark side-augmented strength of Count Dooku:

He found himself hard-pressed to hold against the dark side-augmented strength of his opponent, even though his own abilities with the Force were far from slight.

Source: The Official Star Wars Fact File #49 (Relaunched)

Canon: Dooku overpowers Obi-Wan in a bladelock:

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Canon: Dooku holds strong against the Force-enhanced blows of Yoda:

With a sudden burst of sheer power, Master Yoda flew forward, his blade working so mightily that its residual glow outshone even those of both of Anakin’s lightsabers when he was at the peak of his dance. Dooku held strong, though, his red blade parrying brilliantly, each block backed by the power of the Force, or else Yoda’s strikes would have driven right through.

Source: Attack of the Clones

Canon: Dooku engages in a saberlock with Yoda, holding strong against him for over ten seconds, in spite of Dooku simultaneously using the Force to crush a steel column at the same time. When he disengages, Dooku pushes Yoda back:

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Yoda’s green blade caught the blow, holding the red lightsaber at bay, locking the two in a contest of strength, physical and of the Force. “

Fought well, you have, my old Padawan,” Yoda congratulated, and his lightsaber began to move out, just a bit, forcing Dooku back.

“The battle is far from over!” Dooku stubbornly argued. “This is just the beginning!” Reaching into the Force, he took hold of one of the huge cranes within the hangar and threw it down at Obi-Wan and Anakin.

“Anakin!” Obi-Wan cried. He grabbed at the plummeting crane with the Force, and Anakin, startled awake, did so, as well. Even working together, they hadn’t the strength left to stop its crushing descent.

But Yoda did.

Yoda grabbed the crane and held it fast, but in doing so, he had to release Dooku. The Count wasted no time, sprinting away, leaping up the ramp to his sail ship.

Source: Attack of the Clones

Canon: Dooku controls the motion of Asajj Ventress' lightsabers against her will, then floors her with a kick:

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Canon: Dooku overpowers Ventress in a brief saberlock:

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Canon: Dooku kicks Ventress across a room:

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Canon: Dooku overpowers Asajj Ventress in a saberlock:

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Canon: While drugged, Dooku manages to push Asajj Ventress back and stun her for several seconds:

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Canon: While drugged, Dooku kicks a Nightsister out of a hallway and off a ledge to the level below, stunning her for several seconds:

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Canon: While drugged, the force of Dooku's strikes and parries force Asajj Ventress and her Nightsister allies to take several steps back.

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Canon: Dooku easily slaps aside several of Savage Opress' strikes:

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Canon: Dooku overpowers Anakin Skywalker in a saberlock:

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Canon: Dooku physically stomps Obi-Wan, and also lands some blows on Anakin, causing Skywalker to stagger:

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Canon: Despite Quinlan Vos being enraged and striking with unprecedented strength, Dooku appears to have no difficulty in repelling them:

For a heartbeat he stood frozen. Then, with a roar, he attacked. Never had his blows been as strong as now, when he was fueled with white-hot fury. His lightsaber was a blur as he struck. Dooku retreated under the assault, but to Vos it seemed as though the Count didn't have much trouble parrying the blows.

Source: Dark Disciple

Canon: Dooku lifts Ventress up and slams her down before she can catch herself in time, sending her sprawling on the ground:

Just as Ventress realized she had overextended, Dooku's left hand clamped down on her right wrist and he brought up his own lightsaber. It was Ventress's turn to seize his arm and hold the scarlet blade at bay. For an instant, the two, their faces only centimeters apart, stared into each other's eyes in a mockery of lovers. Then Dooku heaved her up and sent her sprawling. Unable to catch herself in time, Ventress landed heavily with a grunt.

Source: Dark Disciple

Canon: Dooku pulls Quinlan Vos, sending him sprawling onto the ground, then pins him there with a knee whilst twisting Vos' arm to disarm him:

He should've been prepared for Dooku's next move, but he wasn't. The man who had a second before been cowering now seized Vos's wrist as the green lightsaber descended. A sharp tug, and the roles were reversed. Now it was Vos who sprawled on the ground. Dooku had a knee planted firmly in Vos's back, using the Force to augment his own not-inconsiderable strength. Vos couldn't move. The count twisted the arm with which Vos still clutched his humming lightsaber, squeezing down with inhuman strength on the webbing between thumb and forefinger. Vos willed his hand to obey, but it was useless. The lightsaber fell, and the green glow vanished.

Source: Dark Disciple

Canon: Dooku folds Anakin in half with a kick and then proceeds to transform it into a wheel-kick that knocks Obi-Wan back down the stairs, generating a cracking sound as if Obi-Wan had broken his neck:

Before their pieces could even hit the floor Dooku was in motion, landing a spinning side-stamp that folded Skywalker in half; he used his last burst of dark power to continue his spin into a blindingly fast wheel-kick that brought his heel against the point of Kenobi's chin with a crack like the report of a huge-bore slugthrower, knocking the Jedi Master back down the stairs. Sounded like he'd broken his neck. Wouldn't that be lovely?

Source: Revenge of the Sith

Canon: After locking sabers with him, Dooku drags Obi-Wan's blade arm upwards against the latter's will will, causing a three-way bladelock between himself, Anakin, and Obi-Wan:

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Canon: Tyranus intercepts the simultaneous attacks of Anakin and Obi-Wan, then breaks the saberlock with enough force to stagger Anakin backwards. After this, he kicks Anakin into an archway whilst Choking Obi-Wan:

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Canon: Dooku knocks out Obi-Wan Kenobi with a single kick:

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Canon: Dooku engages Anakin Skywalker in a bladelock for thirteen seconds. With the aid of Dun Moch, the Count holds the advantage in the saberlock, which Anakin only breaks upon becoming enraged:

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Speed & Agility

Dooku moves his lightsaber fast enough to become a blur at the age of twelve:

There was a flash of surprise on Lorian's face when he noted the coldness in Dooku's gaze. He stumbled backward as Dooku came at him furiously, his lightsaber a blur of color and motion.

Source: Legacy of the Jedi

Canon: Tyranus moves impossibly fast:

Obi-Wan understood immediately, even before he noted Anakin’s blue blade coming up and over the other way-the green blade would push the Count’s lightsaber out of the way, clearing the path for the victorious strike!

But Dooku retracted impossibly fast, and Anakin’s down-cutting green blade hit nothing but air.

Source: Attack of the Clones

Canon: He fills Obi-Wan's entire line of vision with the light of his blade, making it appear to be everywhere at once:

As Obi-Wan gave ground, Dooku quickened the pace. His every move was economical and elegant; his lightsaber seemed to be everywhere. Obi-Wan remembered Jocasta Nu telling him, With a lightsaber, in the old style of fencing, he had no match. Now he could see what she meant. Unfortunately.

Source: Attack of the Clones Junior Novelization

Canon: His blade flickers almost too fast for an injured Obi-Wan to see:

The Count smiled slightly - Obi-Wan was not sure at whom - and his blade flicked out almost too fast to see. Anakin screamed as his right arm dropped to the floor, cut off at the elbow.

Source: Attack of the Clones Junior Novelization

Canon: Dooku contends with Yoda in a duel, responding to all his strikes and showing comparable speed:

https://www.youtube.com/watch?v=PLV-Vpy1gqQ

Dooku, along with Yoda, moves in a blurring tangle of speed and light:

The Jedi Master Yoda confronted Dooku. The two engaged in a titanic struggle of Force powers, neither besting the other. It came down to a contest of lightsabers. In a blurring tangle of speed and light, the two masters of the Force dueled.

Source: The Complete Star Wars Encyclopedia

Canon: Dooku easily dodges an enraged Quinlan Vos' strike:

He lashed out with a blow that should have removed Dooku's head, but the count dodged the lightsaber easily.

Source: Dark Disciple

Canon: Dooku lifts Asajj Ventress up and throws her down before she can react:

For an instant, the two, their faces only centimeters apart, stared into each other's eyes in a mockery of lovers. Then Dooku heaved her up and sent her sprawling. Unable to catch herself in time, Ventress landed heavily with a grunt.

Source: Dark Disciple

Canon: Dooku quickly disarms Quinlan Vos with unarmed strikes before he can react:

He should've been prepared for Dooku's next move, but he wasn't. The man who had a second before been cowering now seized Vos's wrist as the green lightsaber descended. A sharp tug, and the roles were reversed. Now it was Vos who sprawled on the ground. Dooku had a knee planted firmly in Vos's back, using the Force to augment his own not-inconsiderable strength. Vos couldn't move. The count twisted the arm with which Vos still clutched his humming lightsaber, squeezing down with inhuman strength on the webbing between thumb and forefinger. Vos willed his hand to obey, but it was useless. The lightsaber fell, and the green glow vanished.

Source: Dark Disciple

Canon: Dooku kicks Anakin before dismantled pieces of Super Battle Droid could even hit the floor, then transitions it into a blindingly fast spinning kick that hits Obi-Wan with a crack as if he had broken Obi-Wan's neck:

Kenobi reached the top of the stairs and a single slash of his lightsaber dismantled both droids. Before their pieces could even hit the floor Dooku was in motion, landing a spinning side-stamp that folded Skywalker in half; he used his last burst of dark power to continue his spin into a blindingly fast wheel-kick that brought his heel against the point of Kenobi's chin with a crack like the report of a huge-bore slugthrower, knocking the Jedi Master back down the stairs. Sounded like he'd broken his neck. Wouldn't that be lovely?

Source: Revenge of the Sith

He moves faster than Obi-Wan:

The two droids fired at Obi-Wan, but he batted their fired energy bolts back at them and cut them down as he moved fast for Dooku. Unfortunately, Dooku moved faster, extending his left hand toward Obi-Wan as he used the Force to lift the Jedi off his feet while at the same time constricting his throat.

Source: The Rise and Fall of Darth Vader

Canon: The Count easily avoids several of Savage Opress's blows:

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Canon: Dooku dodges attacks from Ventress and Savage:

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Dooku easily deflects a number of strikes from the incredibly fast and strong General Grievous:

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Dooku dodges attacks from Grievous, and displays a number of acrobatic jumps and backflips:

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Dooku easily dodges two of Obi-Wan's strikes before grabbing and throwing him:

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Canon: Dooku generates 8 afterimages with his blade:

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Canon: Dooku fights imperceptibly fast:

Skywalker leapt for him again, and this time Dooku met the boy's charge easily. They stood nearly toe-to-toe, blades flashing faster than the eye could see, but Skywalker had lost his edge: a simple taunt was all that had been required to shift the focus of his attention from winning the fight to controlling his own emotions.

Source: Revenge of the Sith

On Vjun, Dooku strikes with his lightsaber with the speed of a viper:

The Count's blade was quick as a viper striking.

Source: Yoda: Dark Rendezvous

On Vjun, Dooku moves his blade fast enough to generate a blinding scarlet blur and then a lace of red fire:

The blinding scarlet blur of Dooku's lightsaber split the air, slashing a burning line along Yoda's side before chopping his desk in half.

Then their blades clashed together in a lace of fire, green and red: but the green burned hotter. Slowly, slowly, Dooku gave way: and in the dark, drunken Vjun air, Yoda was terrible to behold.

Source: Yoda: Dark Rendezvous

Dooku was the temple's most agile swordsmaster and instructor:

He had toed the Jedi line; become the Temple's most agile swordmaster and instructor.

Source: Labyrinth of Evil

Durability

Dooku is completely unharmed by a fall from a tremendous height:

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Canon: Dooku shrugs off a kick from an enraged Quinlan Vos:

Vos dived and leapt, darted and struck — like a snake — leaping onto the railings and kicking Dooku square in the face with his boot. The count's head snapped backward, and for one wild, glorious instant Vos thought had broken Dooku's neck. But then Dooku rallied and pressed the attack. He was smiling broadly, his eyes gleaming with approval.

Source: Dark Disciple

Canon: After being injured by a ship crash and then a blaster bolt, Dooku survives his own Lightning (which was capable of killing Asajj Ventress) being turned on him:

Another blaster bolt, and this time, it hit. Dooku had just made it to the threshold when he suddenly arched in pain and collapsed.

--

Vos inspected the wound, then rolled Dooku’s limp form over. “There’s nothing we can do now about the blaster burn, but this injury from the crash has reopened.” Gently, Vos picked Ventress up and laid her down beside the unconscious Dooku. He took her good arm and placed it on Dooku’s injury. “Keep pressure on it,” he said.

--

Vos saw Ventress’s eyes open wide. Her body went taut and she seemed to be staring at something he couldn’t see. Fear exploded in him, quivering in the pit of his belly, and he shook her, gently.

“Asajj?”

“No,” she whispered, her eyes still unfocused, frighteningly blank. Then, “No!”

Violently, she shoved Vos away, putting the Force into the movement so powerfully that he was hurled across the room. As he struck the wall, he heard a terrifyingly familiar sound: the sizzle and crackle of Force lightning.

Dooku stood, his teeth bared in a savage snarl of victory. Ventress was caught in the most violent bolts of Force lightning Vos had ever seen. They danced and crackled about her hungrily, almost like living creatures. Her body spasmed and her face contorted into a mask of absolute agony. Blood trickled from her ears, eyes, and nose.

“Asajj!” Vos cried, leaping between Ventress and Dooku. He activated his lightsaber, deflecting the Force lightning back onto Dooku. The count’s eyes widened in comprehension a split second before his own weapon turned on him, disloyal, as things of the dark always were. Dooku was flung back and lay on the ground, screaming and trembling, then lying still as the bolts faded.

--

Three strides brought Vos to Count Dooku. He pressed the humming blade close to Dooku’s neck.

“Do…it,” rasped Dooku. Impossibly, he was smiling. “The lightning wasn’t…for her. It was for you. She just…got in the way. Go on. Take…your revenge!”

Vos’s heart shook his body with its pounding, its aching, its demands. His gaze flickered to Ventress, lying so terrifyingly motionless. His vision blurred. It took him a moment to realize that tears were falling down his face in a river of pain. The dark, rage-filled tide inside him receded, leaving in his heart only the truth of the tears. The count still smiled, still anticipated the final step that would turn Vos irrevocably to the dark side.

Source: Dark Disciple

Canon: Dooku is completely unharmed by a kick from Anakin Skywalker:

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Stamina

Dooku can use the Dark Side to sustain himself indefinitely:

He's old, Anakin thought. Maybe I can just outlast him. But the power of the dark side flowed around him, denying that possibility. The dark side would keep Dooku going for as long as he needed.

Source: Revenge of the Sith Junior Novelization

Dooku can wash away his fatigue:

He pushed this aside, drawing once more upon the certain knowledge of his personal invincibility to open a channel to the Force. Power flowed into him, and the weight of his years dropped away.

Source: Revenge of the Sith

Dueling

Accolades

As a Jedi, Dooku was probably the greatest swordsmen in the Jedi Order:

Count Dooku was probably the greatest swordsman at the Jedi Temple.

Source: The Official Figurine Collection #12

He was a remarkable teacher and, of all those in the Temple, arguably the most skilled with a lightsaber.

Source: The Official Figurine Collection #12

His progress was exceptional, and many thought he was the deadliest of all the Jedi in combat.

Source: The Official Figurine Collection #12
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In adolescence, Dooku became the Padawan learner of Thame Cerulian, a Jedi scholar on the Council who called Dooku the finest swordsman he had ever seen.

Source: Insider #113

As a Jedi, Dooku's skills were regarded by other Jedi to be only be matched by Masters Yoda and Mace Windu.

Yoda took a keen interest in the young Dooku. He assisted in Dooku's combat training and as a result, the Padawan became especially proficient with a lightsaber. Only Masters Yoda and Mace Windu were considered to be on equal terms with him.

Source: Insider #109

Only Mace himself ever mastered it, and it was reckoned that only Master Yoda and Dooku were ever able to match Windu with a lightsaber.

Source: The Official Starships & Vehicles Collection #25

Dooku had been reckoned one of the foremost duellists in the Jedi Order, second only to Master Yoda.

Source: The Official Star Wars Fact File #60

Moreover, Dooku was said to be one of the only Jedi capable of defeating Mace Windu in a duel:

His skills with his purple-bladed lightsaber were the stuff of legend, and it was said that he could be defeated in combat only by Master Yoda and the great swordsman Count Dooku.

Source: The Official Figurine Collection #33

It is said that only his one-time friend Dooku and the venerable Grand Master Yoda could outspar Mace Windu.

Source: The Clone Wars: Lightsaber Duels Prima Official Game Guide

After Dooku left the Order, Yoda and Mace surpassed his Jedi self with a blade, but remained the only Jedi in the Order's history up to that time to do so:

Under Yoda's tutelage, Dooku became one of the greatest sword masters the Order had produced - eclipsed only by Mace Windu and Yoda himself.

Source: The Official Starships & Vehicles Collection #48

Yoda taught many pupils throughout his years, including Dooku, who became one of the finest sword masters the Order ever produced - eclipsed only by Mace Windu and Yoda himself.

Source: The Official Starships & Vehicles Collection #48

He was known by reputation to be one of the greatest lightsaber duelists in the Order:

Dooku was said to be one of the Order's finest lightsaber masters, and he had earned a reputation as a skilled diplomat, as well.

Source: Darth Plagueis

His slightly curved lightsaber hilt, too, might have been a prop, though he was known to be one of the Order's most skilled duelists.

Source: Darth Plagueis

Once a legend even among his fellow Jedi, Count Dooku's desire to be the best in every aspect of his training led him to become one of the finest duellists in the Jedi Temple.

Source: The Official Star Wars Fact File #68

His prowess was both exceptional and deadly, and many regarded him as one of the greatest warriors in the history of the Order.

Source: The Official Star Wars Fact File #68

Dooku was a master duelist among Jedi:

But Dooku had been a master duelist, even among Jedi, and Anakin forgot that for a pain-blinded moment.

Source: The Clone Wars

With two such powerful Masters, Dooku quickly grew to become a most powerful and respected Jedi, and an acknowledged master lightsaber duelist.

Source: The Official Starships & Vehicles Collection #34

Jocasta Nu stated that he was peerless in the old style of fencing (Makashi). This would suggest his mastery of the Makashi form likely exceeded that of Yoda's as well:

Obi-Wan remembered Jocasta Nu telling him, With a lightsaber, in the old style of fencing, he had no match. Now he could see what she meant. Unfortunately.

Source: Attack of the Clones Junior Novelization

Sidious' selection of Dooku to join the Sith was highly influenced by the Count's mastery of Form II, which Palpatine believed to be a tremendous advantage:

It was Dooku's experience with the Form II fighting style that was a major consideration for Sidious when selecting the former Jedi to be his next student.

Source: The Official Star Wars Fact File #68

He was fully aware that his apprentice would eventually engage in duels against other Jedi, and believed Dooku's emphasis on pure lightsabre combat to be a tremendous advantage.

Source: The Official Star Wars Fact File #68

Dooku's skills with a lightsaber became even more formidable after leaving the Order and joining the Sith:

However, once Dooku left the Jedi Order to become an apprentice to the Sith Lord Darth Sidious, his skills became even more formidable.

Source: The Official Star Wars Fact File #68
For ten long years, Count Dooku lived in hiding, honing his Jedi skills and crafting his vision of the galaxy's future.

Source: Unleashed Collectibles
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As a result, Yoda now considers Mace Windu (as of Yoda: Dark Rendezvous) among all the other Jedi to possibly be Dooku's only equal on neutral ground:

The Count's blade was quick as a viper striking. Among the other Jedi, perhaps only Mace Windu would have been his equal on neutral ground: but here on Vjun, steeped in the dark side, his bladework was malice made visible—wickedness cut in red light.

Source: Yoda: Dark Rendezvous

Another source claims that Dooku's skill is unmatched save for Yoda:

[Dooku's] skill with a lightsaber is matched only by Master Yoda.

Source: Force Collection

Canon: Dooku can outclass almost any duelist other than Yoda:

Dooku carried a lightsaber with a curved handle and practiced an elegant fighting style; he could outclass nearly any opponent except for Yoda.

Source: Insider #113

Dooku carried a lightsaber with a curved handle and practiced an elegant fencing style; he could outclass nearly any opponent except for Yoda.

Source: Insider: Lords of the Sith

Dooku has an unmatched mastery of Makashi, and it is said that all but the most skilled Jedi would fall against him in combat:

His mastery of the Makashi Lightsaber form is unmatched, and all but the most skilled Jedi would fall against him in combat.

Source: The Clone Wars: Lightsaber Duels

Obi-Wan remembered Jocasta Nu telling him, With a lightsaber, in the old style of fencing, he had no match. Now he could see what she meant. Unfortunately.

Source: Attack of the Clones Junior Novelization

Qui-Gon notes that leverage, position and advantage are all as natural to Dooku as breathing:

He is a fencer, Qui-Gon agreed. Leverage, position, advantage—they are as natural to him as breathing.

Source: Yoda: Dark Rendezvous

Dooku possessed formidable dueling skills, which in conjunction with his near-unrivalled Force knowledge made him virtually indomitable:

With a near unrivalled knowledge of the Force combined with formidable skill with a lightsaber, Dooku was virtually indomitable.

Source: Insider #109

Count Dooku's fighting technique was a throwback to an earlier time, but he was nevertheless a formidable swordsman.

Source: The Official Star Wars Fact File #68

The Count is a consummate duelist:

It must have been difficult for him to have served under a methodical master such as Dooku, consummate planner, consummate duelist.

Source: Labyrinth of Evil

Fighting with the skill of a consummate warrior and master of the Force - the Dark Lord battles his foes with both hands - wielding his scimitar-handled lightsaber with grace and precision while simultaneously leveling powerful bursts of Force lightning at those who challenge him.

Source: Darth Tyranus - Geonosian Escape (Star Wars SAGA Series, 2003)

Count Dooku is a disillusioned former Jedi Knight who lost faith in the Republic and abandoned the Jedi Order. Dooku spent ten years in seclusion honing his Force abilities - and - as a master of the old style of fencing - wields his scimitar-handled lightsaber with consummate grace.

Source: Count Dooku - Dark Lord (Star Wars SAGA Series, 2002)

Dooku was one of the greatest duelists that the galaxy has ever seen:

Some of the greatest dueling masters the galaxy has ever seen fought in the Form II style.

Source: Star Wars Adventures Magazine #3

Dooku wields a lightsaber to devastating effect:

Form II is the chosen discipline of the Separatist Count Dooku, who wields a lightsaber to devastating effect.

Source: Star Wars Adventures Magazine #3

Form II is the chosen discipline of the machiavellian Separatist Count Dooku, who wields it to devastating effect.

Source: Insider #62: Fightsaber

Canon: Dooku's lightsaber skills are better than anything seen in The Phantom Menace, including those of Darth Maul, Qui-Gon Jinn and Obi-Wan Kenobi. Upon clarification, Nick Gillard also reveals that there is a huge difference between Dooku and Maul:

"We're trying to go much more classical for some characters," says Gillard, "Some of the characters are real master swordsmen, better than anything we've seen so far. So we're using an old, classical European style for a couple of the characters.

Source: Homing Beacon #57

"Dooku & Maul are 8, but there is a huge difference inside the numbers themselves. It's not about how well they fight, it's about how well they learned."

Source: https://i37.servimg.com/u/f37/17/73/92/12/ng10.png

Canon: Dooku was a superior swordsman to Anakin and Obi-Wan on Geonosis:

“One of the problems in writing the Dooku fights,” Nick Gillard noted, “was that both Obi-Wan and Anakin had to be master swordsmen - but Dooku had to be even better!”

Source: Mythmaking: Behind the Scenes of Attack of the Clones

Gillard’s challenge was creating a Dooku more powerful than even Anakin and Obi-Wan. After Dooku severs Anakin’s arm, however, audiences were left in no doubt.

Source: Mythmaking: Behind the Scenes of Attack of the Clones

Obi-Wan believes that Dooku deserved his reputation as a master of the classical fencing style:

Count Dooku deserved his reputation as a master of the old style of lightsaber fencing.

Source: Revenge of the Sith Junior Novelization

Obi-Wan remarks that he has never met combative power on a par with Dooku's, including that of Darth Maul's:

"Count Dooku's fall has troubled us all," Obi-Wan acknowledged. "Now we have a great and powerful enemy." His thoughts turned to his battle with Dooku. He had never met such power in battle before. He had never come up against something that had completely overpowered him. Even meeting the Sith Lord who had killed Qui-Gon had not been the same.

Source: Legacy of the Jedi

Dooku is more skillful than Darth Maul:

At the risk of getting a slew of Maul-loving mail, the short answer is that Count Dooku is more skillful than Maul. Think of Maul as a bulldog of a Jedi-killer. He attacks at full speed, full tilt, holding nothing back. That approach has its merits, but it doesn't always apply. Dooku was much more restrained and sophisticated, and he had a much better grasp of Jedi techniques and tactics. Maul was an impressive flurry of fury, barely giving his opponent time to think. Dooku, on the other hand, countered Kenobi's moves almost effortlessly because he knew precisely where to block. This left Dooku with the energy to deliver the surprise blows when his opponent dropped his guard.

Source: Insider #69

More sophisticated, more calculating, and if anything deadlier than Maul, Count Dooku (a.k.a. Darth Tyranus) proved himself more than a match for the combined skills of Obi-Wan Kenobi and Anakin Skywalker in Attack of the Clones.

Source: Panel-to-Panel Volume 1

Darth Vader recalls that Dooku was one of the only duelists skilled enough to injure him in battle:

Only Dooku, Asajj Ventress, and Obi-Wan had been good enough with a blade to injure him, so how had an undistinguished Jedi Knight been able to do so?

Source: Dark Lord: The Rise of Darth Vader

Dooku has never been fully bested in lightsaber combat during the Clone Wars:

While Dooku only fought occasionally with his lightsaber during the Clone Wars, he was never fully bested.

Source: The Official Star Wars Fact File #18 (Relaunched)

Canon: Darth Sidious claims that Dooku is infinitely more skilled than Mother Talzin:

You control Dooku's body, but you possess none of his skill."

Source: Son of Dathomir #4

Feats

As a Jedi, Dooku is one of only two in history to have beaten Mace Windu in sparring contests:

Master Windu himself remained perfectly balanced and centered. In the history of the Jedi Order, only two opponents ever overcame him in battle. One was Master Yoda, who some said was the Order's true master of lightsaber combat. The other was former Master Dooku, whose own fighting style was archaic, yet stunningly effective.

Source: Power of the Jedi Sourcebook

In the history of the Jedi Order, only two opponents have ever overcome Master Windu in battle. One was Master Yoda himself, whom some say is the Jedi Order's true master of lightsaber combat. The other was Master Dooku.

Source: Star Wars Miniatures: Revenge of the Sith Preview 1 Mace Windu, Jedi Master

In his day, Mace was one of the best lightsaber fighters of the Jedi order. It was said only two opponents ever bested him; Yoda, and Dooku.

Source: Mace Windu Databank (old)

By contrast, Dooku claims to have never lost a duel to Mace in their many spars at the Jedi Temple:

“You were never able to defeat me at the Jedi Temple, and you won’t defeat me now.”

Source: The Clone Wars — Lightsaber Duels

Canon: Dooku easily defeats Obi-Wan Kenobi, who is said to be "fighting for life". Kenobi later recalls that he was "completely overpowered", something which nobody, not even Darth Maul in The Phantom Menace, had done to him before:

https://www.youtube.com/watch?v=mFWEBm0TC00

"Count Dooku's fall has troubled us all," Obi-Wan acknowledged. "Now we have a great and powerful enemy." His thoughts turned to his battle with Dooku. He had never met such power in battle before. He had never come up against something that had completely overpowered him. Even meeting the Sith Lord who had killed Qui-Gon had not been the same.

Source: Legacy of the Jedi

Anakin's impulsive attack gives Count Dooku the chance to overpower him and Obi-Wan easily.

Source: Mysteries of the Jedi

The two Jedi challenged Dooku to a lightsaber duel, but Dooku's masterful skills in old-style lightsaber combat made short work of the younger combatants.

Source: The Complete Star Wars Encyclopedia

Though Obi-Wan instructed Anakin to join him in a coordinated attack against Dooku, the headstrong Padawan rushed in — only to be incapacitated by Dooku's surprising dark side attack. Kenobi moved in for the attack, but Dooku proved far too powerful. The rogue Jedi's lightsaber skills outpaced Kenobi's parries, and Obi-Wan fell to the ground, wounded in the arm and leg from glancing saber strikes.

Source: The Complete Star Wars Encyclopedia

Anakin and Obi-Wan pursue Dooku to a secret hangar, where he defeats them easily, cutting off Anakin's hand.

Source: The Making of Revenge of the Sith

It was Count Dooku's combination of finesse and superior craftsmanship that enabled him to best both Obi-Wan Kenobi and Anakin Skywalker, as well as hold his own against Jedi Master Yoda, during the Battle of Geonosis.

Source: The Official Star Wars Fact File #68

He was spotted by Obi-Wan Kenobi and Anakin Skywalker, who followed Dooku, attacking him in the hanger. They were easily defeated by the Sith Lord but before he could finish them off, Dooku was surprised by the arrival of Yoda.

Source: The Official Starships & Vehicles Collection #34

Anakin and Obi-Wan dueled the former Jedi in a hangar, but were no match; Dooku defeated both and severed Anakin’s arm.

Source: http://www.starwars.com/databank/anakin-skywalker

Using the force - Obi-Wan Kenobi flips into battle against the evil Sith Darth Tyranus. The courageous and disciplined Jedi Knight fights for his life as the master swordsman Darth Tyranus prepares to strike the final blow.

Source: Obi-Wan Kenobi with Force-Flipping Attack! (Star Wars SAGA Series, 2002)

Canon: Dooku then proceeds to defeat Anakin easily, even though he toyed with him. Obi-Wan also muses that Anakin was no match for the Count:

https://youtu.be/mFWEBm0TC00?t=89

But Dooku is right, Obi-Wan thought through the haze of pain and exhaustion. Anakin is no match for him… Unless Anakin does something unexpected.

Source: Attack of the Clones Junior Novelization

Anakin caught the weapon in his free hand and attacked again. But even with two lightsabers, he could not hold back Count Dooku for long. The Count smiled and began to toy with him, knocking the extra lightsaber out of Anakin’s hand.

Retreat, Obi-Wan thought. Stall him. But Anakin was not retreating; he was being driven back. The combat had almost come full circle, back to where Obi-Wan lay. The Count smiled slightly — Obi-Wan was not sure at whom — and his blade flicked out almost too fast to see. Anakin screamed as his right arm dropped to the floor, cut off at the elbow.

Source: Attack of the Clones Junior Novelization

Anakin and Obi-Wan pursue Dooku to a secret hangar, where he defeats them easily, cutting off Anakin's hand.

Source: The Making of Revenge of the Sith

Dooku, far superior in the art of the duel, severed the young man's arm, which would later be replaced with a crude metal one.

Source: The New Essential Guide to Characters

He was spotted by Obi-Wan Kenobi and Anakin Skywalker, who followed Dooku, attacking him in the hanger. They were easily defeated by the Sith Lord but before he could finish them off, Dooku was surprised by the arrival of Yoda.

Source: The Official Starships & Vehicles Collection #34

Skywalker and Dooku dueled, but again the Count proved his superiority. Anakin was maimed and collapsed in an exhausted heap, joining the helpless Obi-Wan.

Source: The Complete Star Wars Encyclopedia

The two Jedi challenged Dooku to a lightsaber duel, but Dooku's masterful skills in old-style lightsaber combat made short work of the younger combatants.

Source: The Complete Star Wars Encyclopedia

Anakin's impulsive attack gives Count Dooku the chance to overpower him and Obi-Wan easily. Anakin's haste also costs him his arm when Dooku's lightsaber slices it off.

Source: Mysteries of the Jedi

It was Count Dooku's combination of finesse and superior craftsmanship that enabled him to best both Obi-Wan Kenobi and Anakin Skywalker, as well as hold his own against Jedi Master Yoda, during the Battle of Geonosis.

Source: The Official Star Wars Fact File #68

Anakin and Obi-Wan dueled the former Jedi in a hangar, but were no match; Dooku defeated both and severed Anakin’s arm.

Source: http://www.starwars.com/databank/anakin-skywalker

Canon: Sources even suggest that Dooku could easily defeat both Anakin and Obi-Wan together:

On Geonosis, Count Dooku showed why he had been known as one of the best duelists in the entire Jedi Order. He easily beat both Anakin and Obi-Wan together, and would have killed them had Jedi Master Yoda not arrived to join the fight at the last minute.

Source: Insider #34 (Relaunched)

Another source reiterates Dooku's superiority over the combined skills of Anakin and Obi-Wan, as well as claiming that he is deadlier than Darth Maul:

More sophisticated, more calculating, and if anything deadlier than Maul, Count Dooku (a.k.a. Darth Tyranus) proved himself more than a match for the combined skills of Obi-Wan Kenobi and Anakin Skywalker in Attack of the Clones.

Source: Panel-to-Panel Volume 1

Canon: Dooku holds his own against Master Yoda, forcing a stalemate before departing the battle. Yoda himself congratulates Dooku for fighting well, and later claims that his bout with Dooku was sufficient practice to keep his skills honed:

https://www.youtube.com/watch?v=PLV-Vpy1gqQ

"Fought well you have, my old Padawan."

Source: Attack of the Clones

With Form II, Dooku holds his own even against Master Yoda.

Source: Insider #62: Fightsaber

With Form II, Dooku holds his own even against Master Yoda in Attack of the Clones.

Source: Star Wars Adventures Magazine #3

It was Count Dooku's combination of finesse and superior craftsmanship that enabled him to best both Obi-Wan Kenobi and Anakin Skywalker, as well as hold his own against Jedi Master Yoda, during the Battle of Geonosis.

Source: The Official Star Wars Fact File #68

Here, his decades of lightsabre training gave him the ability to parry and riposte against Yoda's frenzied Form IV fighting style. Although the match ended in a stalemate, many Jedi believed Dooku would return for another confrontation with the Jedi.

Source: The Official Star Wars Fact File #68

Forced to cross sabers with Dooku, Yoda falls back on his knowledge of Form IV, an acrobatic style that lets him overcome the natural limitations of his size and reach. He lacks the stamina of youth, but calls on the Force to fight the Sith Lord to a draw.

Source: Attack of the Clones: The Expanded Visual Dictionary

Yoda and Dooku were almost equals, with the little Jedi Master having perhaps a slight edge over his former padawan.

Source: The Official Star Wars Fact File #34 (Relaunched)
No Caption Provided

Dooku humbles both Sora Bulq and Tholme. He deprives Sora of one of his two blades before incapacitating him with Lightning, then duels Tholme and disarms him, also landing a blow on his shoulder and taking his eye:

The Count easily outduels a pre-prime Quinlan Vos:

Dooku easily defeats an enraged Asajj Ventress:

http://www.youtube.com/watch?v=4sq9xM_NVWs

When she claimed to be Sith, Dooku laughed in her face before shocking her into unconsciousness with Force Lightning. Later, when she had recovered, Ventress launched an attack on Dooku. The Count easily defeated the woman and destroyed her lightsabers.

Source: The Official Star Wars Fact File #116

Tyranus's weaker doppelganger, created through the Force, defeats Obi-Wan in an off-screen duel, wounding the latter:

https://www.youtube.com/watch?v=BbZcA6SmG3U

"Where is Master Kenobi?"

"Wounded in the fight against Dooku. The Force will mend his wounds in time."

Source: The New Droid Army

Canon: Dooku stalemates Asajj Ventress and the two most skilled swordsmen amongst the Nightsisters, even while drugged:

http://www.youtube.com/watch?v=l6s6lHLJBvE

"Karis and Naa'leth are the greatest warriors of our coven."

Source: The Clone Wars: Nightsisters

Canon: Tyranus swiftly disarms an untrained Savage Opress:

No Caption Provided

Canon: Count Dooku fends off Asajj Ventress and Savage Opress together. When Ventress is alone Dooku proceeds to humble her:

http://www.youtube.com/watch?v=PUclUEMosm0

Canon: He stalemates/contends with Anakin Skywalker numerous times:

https://www.youtube.com/watch?v=Q6zGXR32dNE

http://www.youtube.com/watch?v=W8ycYOpltqM

Canon: Dooku casually outduels Anakin Skywalker using an electro-whip:

No Caption Provided

Dooku duels evenly with Mace Windu for a period of time before his Magnaguards intervene and throw Mace off a cliff:

Tyranus quickly disarms a pair of Magnaguards and flicks his blade precisely a millimeter away from Grievous' mask:

He flicked his blade quickly, ridding two of the guards of their staffs, then placing the glowing tip a millimeter from Grievous's death-helmeted visage.

Source: Labyrinth of Evil

The Count has repeatedly outsparred General Grievous. Tyranus notes that he has been challenged by the General on rare occasions, suggesting that the Count wins handily in most of their training sessions:

Grievous had been a delight to train, as well. No need to coax him to release his anger and rage, as Dooku had been forced to do during the training of his so-called Dark Jedi disciples. The Geonosians had arranged for Grievous to be nothing but anger and rage. And as to the general's combat skills, few, if any, Jedi would be capable of defeating him. There had been moments during the extensive combat sessions when even Dooku had been hard-pressed to outduel the cyborg.

Source: Labyrinth of Evil

Dooku defeats General Grievous during a spar by means of disarming. Dooku never seems particularly hard-pressed throughout the duel, being able to identify flaws in Grievous' technique and reprimand him for them while dueling:

http://www.youtube.com/watch?v=OEPqwHuioRA

Canon: Dooku duels Obi-Wan Kenobi and Anakin Skywalker together evenly. Though no blows are landed by the duel's conclusion, Kenobi was saved twice by Skywalker:

https://www.youtube.com/watch?v=4_4jp0GdtyE

Dooku duels Yoda on the dark side nexus of Vjun, holding his own once again. After taking advantage of a distraction to tag Yoda, then penetrating his defenses to tag him again (a "near-impossible feat" according to The Official Star Wars Fact File), the Count holds his own against Yoda in fair combat, being driven back "slowly, slowly":

With a flick of his hand, he picked up the heavyset woman with the Force and hurled her through the window casement. Yoda's eyes went wide with shock. "You might want to help her," Dooku said.

With a bound, Yoda was at the casement. Whirry was windmilling down through the black air, screaming and tumbling toward the flagstones. Narrowing his eyes, Yoda reached out through the Force and caught her not three meters from the ground.

Instantly he was in the air himself, spinning away from Dooku's vicious attack before he was even consciously aware it was coming. The blinding scarlet blur of Dooku's lightsaber split the air, slashing a burning line along Yoda's side before chopping his desk in half. Yoda whipped out his blade while trying to set Whirry gently down on the cobblestones below. "Wish to hurt you, I do not!"

"That's odd," Dooku remarked. "I intend to enjoy killing you."

As Yoda released Whirry from his mind's hold, and let her spill gently onto the flagstones far below, the tip of Dooku's lightsaber scored a burning line across his shoulder. The Count's blade was quick as a viper striking. Among the other Jedi, perhaps only Mace Windu would have been his equal on neutral ground: but here on Vjun, steeped in the dark side, his bladework was malice made visible—wickedness cut in red light. "I've hurt you!" Dooku cried.

"Many times," Yoda said. He considered his pain: let it drop. Now he had nothing but Dooku to focus on, and his lightsaber gleamed with the same fierce green light that flickered from under his heavy-lidded eyes. "But killed me you did not, when you had the chance. A mistake, that was. More than eight hundred years has Yoda survived, through dangers you could not dream."

"I know how to kill," Dooku hissed.

Yoda's eyes opened wide, like balls of green fire. "Yes—but Yoda knows how to live!"

Then their blades clashed together in a lace of fire, green and red: but the green burned hotter. Slowly, slowly, Dooku gave way: and in the dark, drunken Vjun air, Yoda was terrible to behold.

"Yes," Dooku whispered. "Feel me. Feel the treason. All those years of teaching me, raising me. Trusting me. And here am I, the favored son, butchering your precious Jedi, one by one. Hate me Yoda. You know you want to."

Count Dooku lashed out with his lightsaber. Yoda took a quick step back and felt the heat of the red blade as it sliced the air centimeters from his tunic.

He jumped, spun, and struck at Dooku's back before he landed. Dooku turned aside at the last moment, whipping his blade across the space where Yoda was seconds earlier. Facing each other again, their blades met, clashed, froze.

"Cunning, are you," Yoda said, breathing hard.

"I've had excellent teachers," Dooku said.

Yoda dropped and rolled to the side, his lightsaber blazing, reaching for Dooku's ankles. Dooku leapt up and flipped backwards landing lightly to face Yoda squarely. On his feet again, Yoda whirled and struck at Dooku, his green blade meeting Dooku's and pushing him back. Dooku attacked with reckless abandon fueled with hatred. Their blades hummed together, hissing and sparking.

Dooku brought his blade down toward the diminutive Jedi Master and Yoda parried, locking his blade against Dooku's. Yoda breathed, calming himself. "And yet, even here on Vjun, where the dark side whispers and whispers to me . . . love you enough to destroy you I do."

Pushing Dooku back yet again, blades flashed and flared stutters of light, blood red and sea green.

Sweat ran in streams through Dooku's beard as he countered Yoda's every move, and his lips were white. Holobattles raged around them as the consoles showed Obi-Wan and Anakin clashing with wave after wave of battle droids. Dooku shot a quick glance at the red button on his desk and, with a Force push, he punched it in.

Yoda cocked his head. "A choice made, have you, Count?"

"I notice I am no longer your apprentice," Dooku said between breaths. "There was always a chance you could overpower me, of course." Yoda attacked: Dooku parried. "So I put a missile in high orbit, slaved to this location. It's falling now. Gathering speed." Dooku stepped warily back to the open window casement. "Can you feel it dropping? A thorn, a needle, an arrow. Faster all the time." He paused to get his breath. "Obi-Wan and your precious Skywalker and your little Padawans will be wiped out when the missile hits. So what you need to decide is, what means more to you, Master Yoda? Saving their lives—or taking mine?"

And with that he leapt backward, out the window. Yoda bounded after him. In the dark Vjun air it was all he could do not to leap after Dooku, to fall on him like a green thunderbolt and annihilate him utterly.

... But already he could feel the missile, too, dropping in a red scream through the atmosphere, two hundred armored kilos of explosive aimed for Chateau Malreaux. With a snort, Yoda turned his eyes to the sky and picked out the glowing dot racing in from the horizon.

Below him, Dooku landed softly on the ground and melted into the rose gardens.

Source: Yoda: Dark Rendezvous

Dooku battled his former tutor Yoda on Geonosis, then again on Vjun. On both occasions, Dooku fled before the outcome was clear; although he penetrated Yoda's defenses enough to wound him on the second occasion.

Source: The Official Star Wars Fact File #18 (Relaunched)

While Dooku only fought occasionally with his lightsaber during the Clone Wars, he was never fully bested. He achieved the near impossible by wounding Master Yoda during a fight on Vjun, before making a tactical withdrawal.

Source: The Official Star Wars Fact File #18 (Relaunched)

Dooku defeats Yoda, appearing weaker than he is to lure his former Master into a false sense of security before incapacitating him with Lightning:

Canon: Dooku duels Anakin Skywalker evenly, with the edge constantly shifting between the two combatants:

Skywalker, however, wasted no time in banter. He leapt at once for Dooku. Blue and red lightsabers clashed and sizzled.

...

She spared a glance for Dooku, one level down. The fight between him and Anakin was close and constantly shifting. Ventress felt a brief flash of amusement as she realized that for the first time, she was actually rooting for Skywalker.

...

"You two go on!" called Anakin. He dodged a strike from Dooku's red lightsaber that whizzed past the top of his head and brought his own blade up for a counterstrike. "I'll take care of him!"

"Insolent whelp," snapped Dooku, parrying Skywalker's strike.

Source: Dark Disciple

Canon: Dooku proves a formidable foe for both Anakin Skywalker and Obi-Wan Kenobi together aboard the Invisible Hand. He appears at ease even with the two of the Jedi attacking him simultaneously, and though they use every trick they know and strike at him from every angle, he blocks all of their strikes, forces their blades into each other, and occasionally lands hits on them:

Infiltrating General Grievous' flagship, the Jedi found the Chancellor bound to a chair in the spacious observation deck. Waiting for them was Count Dooku. Obi-Wan and Anakin challenged the Sith Lord as a team. Dooku proved a formidable opponent.

Source: http://www.starwars.com/databank/obi-wan-kenobi-biography-gallery

Waiting for them was Count Dooku, and unlike the impulsive and disorganized attack that had marked their last confrontation with Dooku, Obi-Wan and Anakin challenged Dooku as a team. Dooku proved a formidable opponent. He Force-pushed Obi-Wan with terrible strength, tossing the Jedi Master like a rag doll against the walls of the quarters. Kenobi was knocked unconscious.

Source: The Complete Star Wars Encyclopedia

Count Dooku deserved his reputation as a master of the old style of lightsaber fencing. Even with both Anakin and Obi-Wan pressing him, he seemed at ease. The Jedi used every trick they knew, leaping and striking from unexpected directions. Dooku blocked them all.

Source: Revenge of the Sith Junior Novelization

Dooku handily defeats both Obi-Wan and Anakin on Geonosis and holds his own for much of the duel aboard the Capital starship Invisible Hand, proving alongside Master Yoda that for a Force user, age is only a number.

Source: Age of Republic — Count Dooku: A Sith for a More Civilized Age

Canon: Dooku fights evenly with Anakin Skywalker, with neither combatant able to gain an advantage:

All of the super battle droids had been cut down; only Anakin and Dooku were left. Down the long length of the room they fought, neither one able to gain an advantage.

Source: Revenge of the Sith Junior Novelization

Canon: Dooku holds his own against an enraged Anakin Skywalker, who is a level 9 duelist (placing him in league with the likes of Yoda and Darth Sidious), even though Dooku had not anticipated Anakin's newfound strength:

No Caption Provided

Dooku appeared, engaging both Jedi at the same time. He first defeated Obi-Wan, Force choking him and nearly crushing the Jedi Master with a heavy railing. An enraged Anakin continued the fight, unleashing a strength Dooku had not anticipated. The young Jedi cut off the Sith Lord’s hands, drew Dooku’s lightsaber to him, and the Separatist leader fell to his knees.

Source: http://www.starwars.com/databank/count-dooku

"The level is not necessarily an indication of the performer's talent, but it takes a truly gifted and physically skilled actor to play a powerful Jedi combatant. 'Hayden Christensen is one of the best there is,' says Gillard. 'I've seen hundreds of sword fighters, people who do it for a living, and he leaves them all in his wake. His style has changed a bit since Episode II, when he was only a level seven. On this he's a level nine.' For the curious, Gillard does not reveal any Jedi who has achieved level ten. The highest is nine, occupied by a small number of capable sword masters, including Yoda and Darth Sidious. At so high a ranking, it comes down to individual fighting styles as well as the circumstances of the surroundings that make a difference."

Source: http://web.archive.org/web/20051202222123/http://starwars.com/episode-iii/bts/production/beacon126.html

In the Jedi levels of lightsaber fighting, Obi-Wan is an eight, while Anakin, Yoda and Darth Sidious are nines.

Source: http://www.theforce.net/episode3/jtf/palpatine.asp

"When I started, I figured that a youngling is a level one. And somebody like Kit Fisto - seven. I did take it to eight and nine, but not many people know that. Eight and nine is cheat. So Obi-Wan is eight. Yoda is nine. Mace is eight, bordering on nine. Anakin is nine."

Source: https://youtu.be/Z2-iZNQrFBA?t=908
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