In God of War 2 Zeus bled from Kratos smashing his face into some rocks
Even going only by visuals this is an anti-feat.
- Kratos stops Cronos' hand in GoW 3. Cronos is 2000 feet and weights millions of tons.
- Kratos tanks clash of 4 mountains in GoW 1 (dodges in gif, he can tank this many times -calc)
- tanks a volcanic eruption in GoW Ghost of Sparta, he was blown miles away.
- Stops a crush attempt from Colossus of Rhodes, lifts the entire statue and throws away.
These are all Kratos feats, show me some Zeus feats.
Last but not least you should understand GOW is a special case when even the director of the game suggests not taking any visual showings seriously. When they want they show cosmic stuff, not like Primordials didn't create the universe on-screen while fighting and Thor didn't warp spacetime and make a giant snake time-travel
That's absolute bologna, it's not just visual showings. The novels, comics and in-game menu descriptions along with Atreus' diary all support what we see in the visual showings. Book Kratos can canonically die to falls and is hurt by sharp boulders and human weapons. Comic Kratos almost died to a normal bear and was cut by normal wolves. In Atreus' diary he writes about how ogres are too strong for Kratos and how he can be hurt by lava.
If the GoW devs wanted to make a game with cosmic level characters, they'd show planets being thrown around as weapons like in Asura's Wrath, if they wanted to have an MC with super speed they'd show him statue raindrops like Dante does in DMC 3. Gameplay limitations are not an excuse as other video games are perfectly capable of displaying these concepts.
If it was just gameplay, and the cutscenes as well as all supplemental material supported cosmic Kratos, then that would be fine. But they don't, they all present the same Kratos. The one who is supposedly FTL yet rides around in a sleigh etc.
Log in to comment