Awesome ideas. I just don't want yet another game that pretty much gives me a carbon copy of every character with the same exact strength level, durability, speed, etc. Too many team based games do that and the developers call it "balance". No, when Captain America is equal to Hulk in a video game, that is NOT balance. I'm looking at YOU Marvel: Ultimate Alliance.
If I were in charge of a team based game like the Avengers, I'd make every character feel and play differently. Hulk would be able to plow through buildings, throw cars, regenerate, jump long distances, etc. On the other hand, I'd make Cap the ultimate fighting machine with enhanced strength, speed, agility, etc. But he can barely lift a car. And if I included a Vs. mode where two players could fight each other, Cap would lose to Hulk in one or two blows. THAT is balance. Of course, if I were designing a team based game, it wouldn't have Vs. mode and it wouldn't be a fighting game like Injustice where the devs can get away with unrealistic stuff like that.
I'd make it more akin to an RPG, similar to Mass Effect where I can upgrade various things about each Avenger character. I'd want to make controlling each character feel like how I felt playing the Batman Arkham games. But with each character having their own unique style of play, powers and skills.
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