Q Consortium - Dark Eye

Black Night

He is the Destroyer of Worlds at the same time the savior of us all.

He lives in an Opera House, actually, underneath the opera house in the fifth cellar. The shadow is dynamic but mesmerizing, sensual but ghostly. He lives a life in isolation, hidden in the shadows, and untouched by the warmth of another human being. Like many other powerful entities of his kind Shadow is calm, collected, aristocratic and refined. He is a shadow entity of questionable morality. He appears to be fond of people. A being so powerful that it corrodes reality around it simply by existing. - is actually on humanity's side. It likes humans, for some reason fathomable only to itself. He enjoys dominating the situation and taunting his enemies with dark humor and false courtesy, now selling volunteering his services as a god-killer hero.

umbra dei
umbra dei

We are shaped by our thoughts; we become what we think. When the mind is pure, joy follows like a shadow that never leaves.

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The shadow of a clean politician detaches itself from his body one evening and seizes the shadow of a sledgehammer in order to assault a dirty competitor who tries to hire goons assassinate him. When the authorities found the corpse of its victim, they are shocked that the corpse casts no shadow. The shadow broke free when the clean politician, member of an occult society passed away. Immediately afterword the corpse disintegrated into ectoplasm. He is so desperate to be freed from is lonely existence, that he will do anything to make his inner pain leave, even if it means kidnap and murder. As far as social mannerisms go, Shadow is something of a blank slate. His thinking does not rise above his belly or his genitals. Used a variety of tricks to appear like a supernatural being. It is revealed that he just wanted to be a hero and help people. Sam took him to be a hero of a real cause. Little is known about shadow's past in the isolation, but he keeps scars from this part of his life. He is very happy right now. Shadow was an incorrigible trickster, who had a truly twisted sense of humor. He rarely appeared in his true form of (?). His motives are sketchy and he’s only a "good guy" because he’s on the right side…some of the time. All the same, he is a fascinating, if unruly character.

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Name: Slimdark Pyre

Race: Ultraterrestrial (a species that has always been here, which evolved on earth along with homo sapiens, but which represents a species far superior. They evolved faster, under entirely different circumstances -a different perception of and interaction with reality. Ultraterrestrials exist in a parallel existence to our own, they exist on "this" planet together with us in an alternate reality. It's almost impossible for humans to comprehend their existence. Like a 2-dimensional creature living in a 2-dimensional world would see if we stuck our 3-dimensional finger into their world. These are horrifying mockeries of natural law that just cannot be described.)

-They may be composed of energy, inhabiting the spectrum (wavelength) of energy in which we cannot see.,

- Ultra-terrestrials live in societies; they have developed advanced scientific methods.

-They feed off of humans, though the implication is via the draining of energy and not the consumption of flesh. The phrase, 'cattle of the gods' when referencing humans as a food source for Ultratterestrials.

- They operate in societies, communities and within political systems and are startlingly similar to humans.

-They are as diverse as Visible Earth life-forms, if not more so.

-They are telepathic. They have the ability to manifest psychic phenomena.

-They can temporarily take form or substance which they use to interact with humans.

-They are not extraterrestrials. Instead, Ultraterrestrials are merely a 'mask' they wear.

-They are not Demons, as most religious people would interpret them as. The reason why is because 'Demon' is just another mask they wear, just as 'Angel' is.

-They are responsible or could be the cause for all paranormal phenomena.

- They are also believed to pervade the solid body of the Earth and its surface.

- They cannot see human beings clearly but only as blurred images. However, just like humans, the perceptual ranges of some ultraterrestrials may be wider giving them intermittent access to the human world (just as some humans have intermittent access to the their world). It will not be surprising if these ultraterrestrials are considered "psychic" in their own world - being the few who are able to communicate with a strange species called "humans". The majority of ultraterrestrials would probably consider humans as ghosts living in a parallel Earth.

- Yet another idea is that Ultraterrestrials are some kind of alien creatures which can only interact with our dimensions by forming a symbiotic relationship with human minds.

- Another idea is that the Ultraterrestrials are pieces of the first sentient beings in the universe who were able to direct the fires of creation and shape the forming stars and planets


Lord of Misrule, The Shadow, Reynard Ector, Mr. Monochrome, Nnambaros, Stygian Wave

Height: 6'4"

Weight: 240 lbs

Eyes: Variable (sometimes you can see the entire Cosmos). The eye is the observer of reality - or the illusion of reality.

Hair: Black

Build: Alterable. Usually appears average.

Date of Birth: Unknown

Place of Birth: Unknown

the trickster as storyteller
the trickster as storyteller

The trickster (often called the shapeshifter) archetype is closely related to the fool, but tends to be a more subversive character than the fool. The fool is (whether he knows it or not) is the object of others' laughter; the joke is on the fool. With the trickster, the joke is nearly always on someone else, and it's the trickster who's laughing. The trickster only reveals his true nature once the joke has paid off, and in many cases doesn't even do so then. Because the trickster is at heart something of a con artist, he uses a variety of false identities and names. Such aliases frequently subtly reveal something about the trickster's true nature, however, because the victims' failure to notice the hint makes the deception that much sweeter.

So often darkness is associated with evil. Evil is a human term. It begins and ends with them. A tornado is not evil, yet it is destructive. Fire can be used to benefit life or destroy it. Nature is neither good nor evil. It simply is. It follows no moral code. Only humans, with their complicated set of emotions and intellect, can justify such categorizations. Slim taught through outrageous behavior and coarse humour in order to awaken the people he met to a higher awareness free from conventional morality and self-obsession. In particular, he took his female friends and disciples along the path of sexual desire and relationship to free them from attachment to the illusory world and to awaken their dormant spirituality.

Beneath the social mask people wear every day, there is a hidden shadow side: an impulsive, wounded, sad, or isolated part that they generally try to ignore, which can erupt in hurtful ways. The shadow can actually be a source of emotional richness and vitality, and acknowledging it can be a pathway to healing and an authentic life. Meeting the dark side, beginning to understand its unconscious messages, and learning to use its powerful energies in productive ways. And shadow puppetry is an ideal medium for telling stories with multiple characters and magical effects.

Death, destruction, chaos… these are essential driving forces within nature. Life feeds on life; destruction precedes creation. These are the only true laws, and they are not open to interpretation.

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Slim is not an impulsive man, quite the opposite: thoughtful, manipulating, farseeing, he's the superb tactician. Slim is most of the time self-confident and cool-headed, but remains so even in mortal peril, implying he is simply apathetic. Slim is mischievous by nature, always eager to prove himself. Being physically different, he developed a sharp intellect and an acute mind to overcome his handicap. Brilliant and smart, he's an incredible parasite for a society mostly based on greed. Slim is indeed suave, smooth-talking and often charming, but also cruel, remorseless and sadistic. Slim is a smooth-talker of drama and showmanship.

When humans anthropomorphize nature into something good and loving, they deny its very all-encompassing nature. When the dark deities are shunned in fear of the unknown, they deny ourselves full understanding of all deities and what they have to offer.

Cold, calculating, intense. Those who incur his wrath find themselves faced with an implacable foe who will destroy not only them, but anyone connected to them. He can devise very clever traps and complicated schemes, and he can guess right things from very few facts.

The trickster is ambiguous and anomalous Anomolous, a-nomos, without normativity, the trickster appears on the edge or just beyond existing borders, classifications, and categories…the trickster is cast as an “out” person, and his activities are often outlawlish, outlandish, outrageous, out-of-bounds, and out-of-order. No borders are sacrosanct, be they religious, cultural, linguistic, epistemological, or metaphysical.

(Hynes 1993:34)

He has a genius for deluding, manipulating, terrifying, and murdering.

Supernatural Hero
Supernatural Hero

He is otherwise almost always represented as a being of black, shadowy energy with a black mask for a face. He can reshape his limbs into razor-sharp blades, and he also often employs powers of levitation, teleportation, invisibility, image projection and the creation of interdimensional nexus points. He most often grows long claws or swords on his hands. Oversized claws on his hands that can destroy or alter, decaying inanimate materials and setting living anthropomorphic beings to husks.He can age mortal beings at will to the point of death, eventually resulting to the point a person can die, but his victims can regain their full health after being removed from his presence. Slimdark can form his body into hammers and other crushing weapons, and can suffocate opponents with his body.

It is their nature to fear the unknown. They cling to archetypal forms representing the aspects of some great unknowable, encompassing force, which they cannot comprehend. They call them deities. This is not wrong; It is in fact, necessary since they cannot grasp the "divine" or cosmic source otherwise.

His body seems to be composed of some sort of supernatural substance more durable and resilient that human flesh and tissue and malleable enough to be contorted and twisted into various shapes and forms. His shadow-hybrid form makes him very resilient, with a near plasticity, and an accelerated rate of healing. He can take on an immaterial form or cast his likeness out of darkness and shadows.

Since nature-based religions view the concept of deity in a more polytheistic and pantheistic way, the separations of creative/destructive forces are not as well defined. The deities take on aspects of nature or human ideals. Instead of one omnipotent being, we have deities of love, war, beauty, the sun, the moon, the sea… Each deity inherently contains both the creative and destructive forces.

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Most accounts describe him as a black humanoid silhouette with no discernible mouths, noses, eyes, or any expression whatsoever, though witnesses have also described child-sized humanoids or shapeless masses. Generally, he is described as lacking mass, though his specific nature varies from a two-dimensional shadow to a vaporous or distorted three-dimensional form. his movement is often described as being very quick and disjointed; they may first move slowly, as if he were passing through a heavy liquid, and then rapidly "hop" to another part of a witness' surroundings. Some witnesses describe this movement as though the shadow entities they have seen "danced" from one wall to the next, or as moving around the room "as if they were on a specific track". He can control shadow movement to darken a room, engulf a creature, or even sink into a shadow and appear out of another shadow.

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Human beings are naturally disinclined to accept the existence of evil, preferring to either ignore outright the horrors they see, or to attribute them to sickness, misunderstanding, or alternative upbringings. It is through the many aspects of the Gods that they come to learn more about the universe and themselves. To shun those aspects we fear inhibits growth. It is the goal of Slimdark to encourage those who hide behind the positive aspects of our deities to embrace their fears and learn.

He can unwind his body into highly tensile strands that can be stretched or used to constrict a victim, electrify enemies by ensnaring them in his snake-like tentacles. He is able to drain the strength of the captives he holds in his form and can deposit them in his dimension permanently, but it is unknown if anything can survive there.

His body contain inter-dimensional apertures between this universe and another, non-Einsteinium universe, where physical laws as we know them do not pertain. This non-Einsteinium universe is filled with particles that resemble photons, yet they interact with this universe's particles by transferring kinetic energy in the form of gravitons (the particle of gravitation). These particles generate great, directional concussive force when they interact with the objects of this universe, releasing powerful energies from another dimension into his own via the beams. The energy of the beam itself originates from this other dimension.

The trickster is a deceiver and trick-player His, lying, cheating, tricking, and deceiving may derive from the trickster being simply an unconscious numbskull, or, at other times, from being a malicious spoiler. Once initiated, a trick can exhibit an internal motion all its own. Thus, a trick can gather such momentum as to exceed any control exercised by its originator and may even turn back upon the head of the trickster.

(Hynes 1993:35)

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Calling himself the "Shape Shifting Master" Slim can change into virtually any form he desires, from a giant dragon to a small insect, or even a beautiful woman and is a natural mimic of voices and sounds. He can also change his size, liquefy himself, stretch, and expand his body. Slim's consciousness can exist even in a part of himself. He can extend his consciousness into these beasts and sense and perceive the same stimuli they experience. He typically changes into animal forms that are threatening to fit certain situations, such as a scorpion or an octopus.

It is easy to loose touch with the darker aspects. Life begets death and death begets life. Chaos is the fuel of creation. Something must always be destroyed for something to be created.

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Slim's most defining power is his empathy, a talent which enables him to sense the emotions and feelings of living creatures (from people, to animals, to plants) and can broadcast his own feelings to influence other people's emotions. Positive emotions make Slim feel good, but negative emotions may cause him to act unpredictably. He can also psionically "see" an object's or person's psychic, natural, and mystical energy, aura. Slim's empathy has given him an affinity toward learning both human language and animal communication systems. He is even able to weaken and disrupt mental control by “broadcasting fear, doubt and hate.”

Nature is harsh. It is unforgiving. The weak die or are killed by the strong. Life feeds on life. Even the strictest vegan is a plant killer. Humans, with their technological and medical breakthroughs have "improved the quality life" by distancing themselves from the harshness of nature.

Slim has an ability to "feel", or "sense" or "be cognizant of" misery, pain and hatred. He is aware, even subconsciously when someone is attacked or murdered because he has gained a further affinity with the creatures of the night and shadows and through them experiences the anguish of all mankind.

The trickster is a shape-shifter As shape-shifter, the trickster can alter his shape or bodily appearance in order to facilitate deception. Not even the boundaries of species or sexuality are safe, for they can be readily dissolved by the trickster’s disguises and transmorphisms. Relatively minor shape-shifting may involve nothing more than changing clothes.

(Hynes 1993:36)

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He also demonstrated a mysterious ability to travel through the air from rooftop to rooftop of buildings, though what he was doing or how was not revealed. He moves at superhuman speed, and can transform into a deadly murder of crows (at least hundreds). Their metal hard wings are razor sharp, and he is able to fire equally sharp metal-like blades, which are coated with a paralysing venom. With them, they are capable of flying fast enough to match speedsters and is almost certainly the fastest winged mammals on Earth by some considerable distance. Their talons are powerful enough to rip through the hull of a fighter plane without damage or, if they catch hold of them, strong enough to rip metal or people apart, to fly through brick walls or people, twist metal and various other feats.

Special Technique

  • Black Egg: hollowed-out bird eggs filled with dark matter that is capable of entombing an entire three mile radius in umbral construct in a two second period. Once in the detonation phase, the egg did not technically explode but expanded to the point that it crushed anything within its wake. Thus, in its assembled form, it was capable of holding three thousand tons of matter.
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However, despite this harsh side of nature, it is not evil. It also has its share of beauty. The point is, nature encompasses both the creative and destructive forces. Ignoring the negative aspects results in an incomplete view of nature.

His crows can grow additional layers of organic body armor at will within seconds, and can fire force blasts from their bladebeaks which opens up like a grotesque flower; A murder of crows can merge into a single giant jackdaw. By reaching just a couple limbs or digits into their reality, it may give the impression of being more than one creature. We see half a dozen crows intruding into reality, but they're actually just its feathers.

The trickster is a situation invertor The trickster often turns a place of safety into a place of danger and back again. He can turn a bad situation into a good one, and then back into a bad one…the trickster is often the official ritual profaner of beliefs. Profaning or inverting social beliefs brings into sharp relief just how much a society values these beliefs.

(Hynes 1993:37)

He also may have altered responses to normal forces like gravity, impact or the passage of time. Slimdark is an ethereal creature so he can move through solid objects, able to alter his solid nature at a whim and he is noted for an area of extreme coldness around him.

The Trickster lives inside and outside of Time. He is of our world, yet not of our world, so our laws will not always apply.

He is incredibly quick and limber, enabling him to seemingly vanish and disappear at will into his surroundings. By inducing a brief trance in his witnesses and then slipping away, he can seem to teleport from view. He can bound and leap over incredible distances, possibly no more than a few city blocks, thus allowing him to cover great distances in a matter of minutes. With his godly senses, he can perceive his surroundings much quicker than normal to be aware of what is happening around him even at a subconscious level.

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It is the goal of Slimdark to remind them that there is a darker side to all things and that this darker side is not necessarily harmful and negative. There is beauty in darkness for those who dare enter the shadows to embrace it.

Also, his true reflection will always appear, even in another form. If he is somehow harmed, his blood can form into miniature versions of himself controlled and manipulated by his own consciousness. These miniature bodies can eventually increase to his full size if not destroyed and be remerged with Slim at will. His consciousness could inhabit one or several bodies made from any available shadow, and these bodies could be instantly regenerated when damaged. It can "relinquish" other beings. The amazing ability to release the raw animal within individuals, turning them into ferocious "hounds" under his control. Mental training can offer resistance. Their main task is to capture the souls of the living, but they can also cause illness in the eyes. When a being is relinquished, their eyes and mouth expel a black liquid, often crackling with energy, and they gain physical enhancements. The relinquished have the Monstrous ability to kill their victims by touching them with their tongues, their bodies dissolving and leaving behind an empty skin. All relinquished utilize the "burning claws" when enraged, their claws glow with a "spectral flame" (usually colored on the opposite end of the color spectrum to their eyes, violet.). Their power stimulates the pleasure centers of their brain and, unfortunately, the more their power is used, the more intoxicating it is for Relinquished. They have no memory of this transformation after returning to human form.

The trickster is a messenger and imitator of the gods The trickster quite regularly brings gifts essential to human culture usually by braking a central taboo established in the divine order…within this process, the trickster often seems to operate within a perpetual bubble of immunity that protects him from the full weight of retribution…He has the further dubious distinction of having introduced that most ambiguous of cultural gifts – debt.

(Hynes 1993:40-1)

While he still has internal organs, they are only semi-functional, however their damage or destruction does not hinder Slim at all. These organs magically re-appear when he regenerates his wounds. This may be due to Slim's inability to let go of his human (clean politician), retaining human organs even though he no longer requires them. It would take an injury of such magnitude that it dispersed a major portion of his bodily molecules to cause him a physical death. Even when he is seemingly slain or even when he has had his essence dispersed or obliterated, it is only a matter of time before he regains form and power from evil thoughts and deeds.


the shadow knows
the shadow knows

Slimdark’s gear consists of what can be described as him wearing a long-black trench coat, three-piece suit, white collared shirt, and a flat rimmed gaucho hat where they sometimes gives a glimmer and reflection of the universe itself. Some have even reported seeing a gold watch hanging on his side on a chain.

Some people describe seeing red eyes, others see solid black eyes if they see any eyes at all under the shadow of his hat. His ears pointed like those of a vampire bat; and his fingers had long nails like a vulture's talons!

His face reflects the two warring personalities that dwell within him - light and darkness. He cries for redemption. You will never notice something's off. He makes sure of it.

He's described as being pale, tall, thin and may or may not have a noticeable goatee and thin moustache. His skin is a light grey, almost blue-ish color and his limbs are abnormally long. He may grin, tip his hat, or stare undeniably at a person at length or briefly. He is often seen crossing his arms or sticking them in his pockets.


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Karasu Tengu: The japanese word Karasu means raven, crow or simply black bird, indicated just group of ravenbirds. Tengu were often seen as mountain gods, but there are many traditions for what they are. They are variously described as being cursed humans, demigods, demons, spirits, or a separate race of living beings. They are excellent masters of martial arts and in legends they were described as transmitter of budo arts to the man. Virtous monks who train in the mountains while alive are said to transform into Karasu-Tengu when they die.

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These peculiar half-human, half-crow creatures are famous for their love of sake and became increasingly known as great warriors, skilled martial artists, and expert weapon smiths. In fact, they were often given the reputation of being the best martial arts instructors. They are masters of swordsmanship and legends tell of heroes who have been trained by Tengu swordsmasters. All Tengu have power over the winds and weather and can fly during storms and unleash lightning upon their enemies. The Japanese have been known to use the word 'Tengu' in a slang way to refer to a conceited person.

Tengu have been known to possess a wide array of supernatural powers, including teleportation, telepathy, premonition, thought projection (they were thought to be able to invade a person’s mind and drive them insane), and shape shifting. They are said to enjoy spreading chaos and confusion in the human world, punishing the vain, annoying the powerful and rewarding the humble folk who can join in their nocturnal merrymaking without fear. Sometimes they kidnap people and leave them wandering through the woods in a state of dementia called tengu-kakushi, but sometimes they are called upon to help lost children find their way home. They taught patience to the impatient, they taught manners to thieves, and they avenged themselves on murderers.

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Tengu were said to be able to take the form of a man, woman, or child, but were most fond of taking the shape of a monk or elderly mountain hermit. In some areas, Tengu were thought to be able to take the forms of tanuki (raccoon dogs) and kitsune (foxes), which were also known as shape shifters. It is even suggested in some traditions that foxes and raccoon dogs were not in fact shape shifters themselves, but rather alternate forms taken by Tengu.

He used to have wings in place of hands, he flaps his arms which sometimes double as wings and flies. Take a look and notice that Slim is really using three layers of feathers as fingers. He gained real four-fingered hands later on, he is shown standing with both arms/wings behind his back. Slim has shown to be just as dexterous with four arms as he is with two, and uses these arms to cast his spells. According to fold belief, the Tengu has extraordinary power to cause natural disasters and has control over the mountains.

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The most frequently used of these things are of course swords, they vary from Katana and Ninjato, they seem to magical in nature and incredibly sharp able cut even the super humanly durable. The most amazing thing about these blades however is how well Slim uses them, on all four arms with remarkable, skill, speed and dexterity. He can even able to grab it by his trained toes, feet which extends to a six-blade sword style. He also wears a little black hat, and carries only a single sword or jo staff.

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He also throws a Japanese Aralia leaf, which are said to be used by the Tengu to make fans to control the wind. All of the Tengu listed above may carry a special feather fan that they use to stir up storms of any sort, as well as some buddhist implements, like a staff with rings atop it, though Tengu existed long before Buddhism ever reached the shores of Japan, and that is a long time!

It was said that the best martial arts teachers in the world were all tengu shapeshifters. Students climbed the mountains searching for tengu, hoping to learn magic or advanced martial arts. Ninja magic was especially associated with the tengu, but honorable techniques could also be learned, and some respected warriors have reported that they learned their skills from a tengu master. Based on Japanese folklore, the ninja were descendants of the tengu. It is said that the Tengu gave the secret to fighting the shogunate to a man who started the first peasant uprising that gave birth to the ninja, meaning, 'enduring man'. It was also rumoured that the ninja took orders from this being. The tengu were experts in martial arts and magic (kuji-in). This was perhaps why ninjas were associated with the tengu. Due to the tengu’s association with fighting, a ninja’s mask was called the tengu-gui.


The trickster is an alchemist, a magician, creating realities in the duality of time and illusion.
The trickster is an alchemist, a magician, creating realities in the duality of time and illusion.

Slim is a prodigious hero and also something of an enigma. Willing to play the part of a devil, is he actually in league with one? Or is he simply a master illusionist who uses this persona as he attempts to seize the reins of government in the World? It’s never quite clear, and that’s intriguing.

The dark, in the mind of some is actually a creature a monster of unlimited proportions. It has the power to scare us, unnerve us, set us on edge. The dark can scare you, it will drive you to madness and take away any hope of tomorrow.

  • Animal morphing: Ability to take on animal forms. Slim is able to adapt to any situation. His reactive transformation adjusts his capabilities to his environment. For example, his eyes would adapt to seeing in darkness, his lungs would adapt to poisoned air. He would become impervious to smoke in a fire and he would grow gills when put underwater. May be able to take on the abilities of the altered form, giving him a empathic link to birds (see what they see, access their memories). It can ingest matter in all forms. A being that can assume the form of any living creature, even those who only exist in legends (once he became a Godzilla-like dragon and actually breathed fire, and another occasion he became a werewolf, and had all of a wolf's natural abilities). He was made up of many animals, such as trolls and fairies.
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With this, Slim shows that he is no slave to determinism or prophesied destiny. Slim in turn, turns out to be a (somewhat) well-adjusted force for good, despite the circumstance of his emergence into the world

  • Elasticity: Ability to stretch, deform, expand or contract one's body into any form imaginable as well as read documents through simple touch. He can put on “puppet shows” by giving form to shadows without the need of a light source, and can also “posses” someone through the shadows. A large shadow will be cast over the victim, suffocating the victim in darkness.
  • Inorganic: Ability to transform completely into an inorganic substance while retaining organic properties
  • Liquification: Ability to turn partially or completely into a liquid. He is also, capable of creating poisonous ink clouds which could absorb the energy of magic, and enhancing his own power.
  • Size shifting: Ability to increase to an unspecified maximum height or decrease one's size. At this size, by jumping atop an adversary, Slim creates his "jackhammer" effect: the adversary feels the entire weight of a Slim hit him atop a very small area of his body, and the sudden impact usually knocks down the victim. His strength increases rapidly along with his stature. It may has energy to exert great force even when manifesting only a tiny presence in reality. Again, his' size makes him so strong that he can lift planets and meteors.
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  • Sublimation: Ability to transform into a gaseous, mist, or fog-like form. His consciousness remains intact when he is in this form and continues to control his body in gaseous form. Slimdark can expand his size to gigantic proportions. He can also float and fly in the air when he is in gaseous form. Apparently Slim does not need to ride air currents to move through the air, but it is unclear exactly how he propels himself forward. In his gaseous form solid objects pass through him harmlessly. He can make himself resemble a dense fog so as to conceal his teammates. He can also maintain control over his entire gaseous substance if portions of it become separated from him. Slim's mist can numb precognition, like if danger was all around instead of a precise spot. In his gaseous state, he possesses the power of teleportation. Whilst teleporting his body leaves a transportational rift between both places Slim is/had been/will be and anyone caught up in this rift can use Slim as a corridor between locations.Slim can transform the object he is teleporting into a mist and move that mist over the spectral plane to the location he desires. Slim can also teleport just parts of objects, such as removing someones arm from their body by teleporting it off. He can also teleport with others and with objects. He is able to engulf an enemy and disappear with the engulfed person.He could pull a person out from under a mob attacking them by dispersing and reforming them nearby, or steal his opponents' weapons by vaporizing them into their hands and bringing them to his own. Slim can convert his body into any type of gas. It is made of up of fire and ashes and has two sharp eyes but no face
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  • Substance mimicry: Ability to transform into any substance touched
  • Merge with Shadows - Slimdark can merge his own body with his shadow to become a 3-D or 2-D shadow and hide in another person's shadow, enabling him to get close to a victim and strike unexpectedly. In shadow form, Slimdark can not only float, but he gets enhanced strength and stamina. He can slide on walls, go through cracks, and become an inter-dimensional portal to teleport himself or others anywhere
  • Fear - Slim can sense fear in others, and when near them can tell what those fears are, specifically. Slimdark also has the ability to show someone their own hidden fear. He can then transform into said fear, right down to having the same abilities and memories of it. He has manifested the ability to control the actions of individuals by trapping the individual inside there own minds with their own inner torments. He can control the shadows people project, form creatures, weapons and bindings from the dimension. He can make a human see what he wants them to see but he has become addicted to human pain and the fear released at the point of violent death. The parasites have become predators.
  • Magical Affinity: Slim's powers grow more fluid and manageable and stronger while he is in magical realms. Outside those realms however Slim becomes much more restrained. Prolonged absence of the cosmic sea will begin to gradually decrease his strength and other abilities to the level of an average metabeing.
  • Reality Warp Resistance: Because of his shapechanging power, Slim has some resistance to the reality-warping powers of others.
  • Hyper-Invention: Slim can create any device he wants by assembling whatever materials are either in hand or can be made from existing substances.

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Imagine cowering helpless in your bed, paralyzed with fear, fully awake, helplessly watching something dark and silent creeping inexorably towards you. Slimdark likes to choke, scare, absorb fear and cause it. This shadow can do and will do these same things, but is mostly known and seen as an observer who appears and quickly leaves. Sometimes the timing is significant, while other times it can leave people scratching their head about why he came at all. Although he tends to simply lurk, he is associated with a feeling of unnatural terror. Slimdark has the power to erase colors by touch and even render objects and animals and people mute.

Darkness can have a strong psychological impact. It can cause depression in people with seasonal affective disorder, fear in nyctophobics, comfort in lygophilics, or attraction as in gothic fashion.

Many aspects of the darkness are not as harsh as death and chaos. There is reflection, reverence, change, divination, introspection, trance, autumn, winter, maturity, wisdom, the distant cry of a crow in a forest, a single candle glowing in the night, the cool embrace of the autumn wind. These are all aspects; these are its gifts. Perhaps it is through the beauty of a sunset and sunrise and the colors of fall and spring that we are reminded of the cycles of birth-death-rebirth and of the importance - the necessity - of each phase.

The trickster is a sacred and lewd bricoleur The bricoleur is a tinker or fix-it person, noted for his ingenuity in transforming anything at hand in order to form a creative solution. The trickster manifests a distinctive transformative ability: he can find the lewd in the scared and the sacred in the lewd, and new life from both…the trickster traffics frequently with the transcendent while loosing lewd acts upon the world. Gastronomic, flatulent, sexual, phallic and fecal feats erupt seriatim. Yet the bricoleur aspect of the trickster can cause any or all of such lewd acts or objects to be transformed into occasions of insight, vitality, and new inventive creations.

(Hynes 1993:42)

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They exist at a different "vibratory rate" or "energy level" and therefore are not normally visible or detectable by us. In other words, they can be said to be living in a parallel world which interpenetrates our own. Dimensions can be tapped in order to pull mass from them or taken away from those objects and be stored in those "pocket dimensions" to be retrieved later. This is how Slim can grow and shrink with no visible absorption of mass. ( also have the secret ability to manipulate gravity to handle his increased weight.) The change in mass can be in the form of a density change instead, allowing a Slim to become harder or incorporeal. He can seem to ‘transform’ himself (or others) into unliving substances, or even pure energy, by storing his body in extradimensional space and replacing them with bodies made from matter or energy from that dimension, controlling his new body. A creature/s in an alternate reality whose dimension occasionally overlaps with ours, allowing it to be partially visible. Slim is difficult to attack physically, as he can will himself immaterial.

The higher-dimensional lifeform has a better vantage point. At the very least, it can rotate around their little slice of reality in the same way a cat can maneuver around the outside of a fishbowl to get a better look at the helpless little swimmer. Now give that cat x-ray vision. It can see inside. It can reach inside as well. The system is very selective. For example, if he had a 50 story office building and he are interested in activities on the 17th. floor, you can "tune in" that floor and exclude the rest of the building. Clearly, this is similar to the new airport scanners which can be adjusted to gradually "strip off clothes" layer by layer to see if they are hiding anything. The only difference is it would be higher power and more selective focusing ability.

An insane person is thought of as a person without the ability to think clearly and comprehend things on a 4th dimensional basis. They are not "insane". That is a term 4th dimensional entities give to those entities which are not on the the same thought plane that the other entities are on. All entities co-exist in the same universe, which is infinite. Sometimes, 3rd dimensional beings see things they aren't "supposed" to see.

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Some sort of creature beyond our understanding watches us from beyond the limits of our reality. If we're lucky, we remain blissfully ignorant of them, and lead a happy life. If we're decidedly unlucky, like a goldfish in a bowl, we can stare back at the cat, but have nowhere to flee to. One day, the cat's hunger or curiosity may drive it to reach for us, and there's little we can do to avert that terrible fate. Alternately, the relationship between them and us might be akin to the relationship between us and germs. The Higher Dimensional being has the ability to yank them of their frame of reference and out into the greater reality. Yank them into parallel worlds, or just a big void outside their universe. Even maroon them in a radically different environment. If a man lived on a hypersphere (four-dimensional sphere) of small radius, light would easily circle the hypersphere and return to his eyes, giving him a vision of a person standing facing away from him. Touching this person, he would discover that the person is real and solid - not just a fake created by a trick of the light. But looking far off in front of him or behind him, the man would discover an infinite series of people, each touching the next person in precisely the same manner that he was touching the man in front of him. In reality, he is the only person on this hypersphere, and he is not touching another person, but reaching around the hypersphere and touching himself. The series of people is a consequence of the topology of the hypersphere. Their senses won't be adapted to it, and they'll have a hard time figuring out what they are looking at.

All of these beings inhabit the spirit world, a world which exists within our own but is considered 'hidden' or invisible. Just as our own spirits 'hide' within our bodies, so do individual spirits, djinn and gods 'hide' within the object they manifest as in the physical realm. During meditation, however, spirits and souls can be seen. This means that everything has its own spirit, including people, animals, trees, mountains, the sun, the moon, and even large cubes and special shapes. This quality controls the characteristics of that thing. For example, a lion's spirit is aggressive and majestic. A mountain spirit would be tall and strong. A spirit or soul of an individual person is their innate holy quality, their personality in its purest form. These spirits can inhabit everything from a palm tree to an oasis, and they are all different in nature.

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This strange and dangerous ability allows its wielder to manipulate several properties of the local space-time. Technically speaking, planar control works by temporarily altering one or more of the area's seven dimensional coordinates, thus causing it to overlap with the realm which normally possesses those characteristics. This causes the traits of the two distinct 'joined' locations to mix and match. Planar control can be used in one of six main fashions. By altering one of the standard three dimensions of an area, a planar controller can momentarily shift it to anywhere else really. This ability can be wielded to change an area's temporal coordinates instead. Moving up into yet higher dimensions, planar control can manipulate a space's fifth dimensional coordinates. This allows one to move an area until it overlaps with an equivalent area in a variant earth. If matched with a world very close to our own this may not be readily apparent, but doing so with an earth whose dinosaurs were never rendered extinct in a cosmic calamity might cause people to see a whole lot of weirdness.

Stepping further out of one's experience, characters with planar control can also change the sixth dimensional coordinates of their area, making a transient link with any other universe sharing the same time line. Planar control can alter seventh dimensional coordinates, though such super-spaces are usually coincident with the rest of space-time anyway. This coincidence can be amplified however, such as making one's area mesh better with the astral plane in order to reveal the presence of ectoplasmic matter and entities. This may allow one to interact with ghosts and astral forms directly, but is otherwise harmless.

Combining one's space with the mindscape of another's nightmare, on the other hand, can be downright devastating. A dreamspace unleashed upon the real world can literally cause just about anything to happen, depending on the mind generating the nightmare in the first place. Strange physics, monstrous creatures, and even interruptions in causality might be inflicted on an area merged with someone's subconscious! A sixth use for planar control involves stabilizing an area of space-time, instead of destabilizing it. Planar control can even be used to 'lock out' teleportation, dimensional transit and time travel powers! The range with which one can cause such transient alterations in space-time is similar to that of related powers. Because of how vanishing and reappearing dodges 3D understanding of Causality, it may seem that the 4D creature is a Time Traveler, moving into the future when it's actually just stepping outside our reality. Relativity and Spacetime are full of weirdness like that. Standard dimensions can be shifted with Far range (per teleportation), allowing someone with to be able to reach any point on earth (which has a 7926.28 mile diameter). Shifting to different time periods works like time travel ( could move 412,875 years up or down the time line).

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It's also possible to have a creature that moves freely in the Temporal Dimension in addition to a spatial dimension. Such a creature would combine the advantages listed above with genuine Time Travel, for a truly superior foe that kills you before you're even aware of it. One possible temporal trick (one really only available to the fourth-dimensional lifeform) deserves a page of it's own: Rotating Into Time. By simple rotation, we can interchange any of the three spatial dimensions. Now, if time is the fourth dimension, then it is possible to make "rotations" that convert space into time and vice-versa.

Higher dimensions are more ambiguous. Reaching a specific variant reality or other universe in one's own time line isn't really dependent on distance, but whether or not the wielder of planar control knows how to get there. These require a power stunt for each (as with dimensional transit), but if the character with this ability has dimensional transit as well, he can apply stunts to reach dimensions with it to planar control (and vice versa). Blurring two points in space-time together can be a great way to travel between them directly. By connecting two areas in space-time, the wielder of planar control can walk through the affected area and, upon reaching the end of its circumference, 'lean' into the new space-time in preference to the old. In doing so, the power will terminate - but its wielder will arrive in the new location no worse for the wear.

The problem is that other people, if they realize what is going on, can perform the same trick - and anyone carrying an item out of a blurred space that doesn't belong can introduce anachronisms into their realm. A Civil War combatant from before might pick up a cell phone and a Beretta 9mm pistol from random modern-day civilians and wander out of the planar control radius, thus causing serious divergences in the time stream.

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It is important to remember that focusing only on the darker side is just as dangerous as focusing on the lighter side. Balance is important, and even though some may relate to one aspect more than the other, we must always remain open to the other aspects. As an Ultraterrestrial that can exist "above" or "beyond" spacetime, it means he can easily see, trick and manipulate human existence, while the humans can't see at all, or only in the most crude manner, or only when he allows the humans to see. In previous eras they were called gods, angels, ogres, fairies, brownies, little people, demons, and more. Ultraterrestrials comprehend and operate within higher levels of dimension than others experience at the human level.

The Greek word khtonios means "of the earth", or "subterranean". It refers to the aspects of the gods that mainly connects "with the underworld, death, and with the life-giving and life-sustaining aspects of agriculture". The chthonic deities are the gods of the wheel of life, the primal forces of nature - death and fertility. These are the original gods from the times before humanity became civilised and made the gods bathe and dress up with fine clothes and scented oils. These deities needed to be placated, entreated, worshiped - not bargained with. The ancient Greeks came to believe there was no such thing as a god who was absolutely good or one who was absolutely evil. Instead, aspects of both battled within the same deity, and thus a god could be both kind and cruel - often within the same breath.

Travel into other dimensions can also be used as a way to "teleport" by re-entering the Earth (Shore of the Cosmic Ocean) dimension at a different point. He can also create a hole in any surface by physically touching the surface with his hand and reaching through it. Slim himself appears to have a physical form, and he can of course affect things around him like any normal man. But he is not always solid and a person can see through him most of the time. When attacked, he can grow less solid and thus avoid many wounds they would normally take. If there's a higher dimensional thing coming after you, don't rely on walls or obstacles to protect you. You can run, but you can't hide, and you can't take shelter. Three-dimensional prey trying to flee from a fourth-dimensional predator is going to have a very hard time.

Him in action

Deceptively strong, despite his wiry appearance; Slim can also feed off evil energy from the physical world, feeding off the ambient evil of people, animals (mainly carrion insects, but also wolves, coyotes, common house cats, giant rat-like rodents, bats, red foxes, and mongooses) and even certain parts of cities (Detroit, New York City, Los Angeles,and Gothic City is alluded to). During the Mesozoic period of Earth's history, Slim drew psychic energy from the violent passions of the dinosaurs, even though he was still in his pocket dimension.

He rebels against authority, pokes fun at the overly serious, creates convoluted schemes, that may or may not work, plays with the Laws of the Universe and is sometimes his own worst enemy.


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With the help of his wits and cleverness, instead of fighting, he evades or fools monsters and villains and dangers with unorthodox manners.

  • Ideology: An abridged version of Sam's ideology
  • Mischief: Life is boring! Maybe the crooks should have their lives stirred up a little, or a lot. He delights in all sorts of pranks mischief and jokes. Slim is not by nature evil, even though the results of his activities are often unpleasant. These activities centre around bringing attention to their often hidden stupidity, shams or lies. He sees them as being no better than any animal and delights in revealing their follies and inadequacies. The moral being we should realize our faults, but Slim feels that humiliation is necessary to really teach the lesson.
  • Pride: Constantly striving to be the best Trickster in the world. Anyone in the opposite side who shows skills of the same kind becomes a challenger.


  • Extortion: Slim has power over some person or agency, and will use it unless the villain pays up by a given deadline.
  • Kidnap and Ransom: The victim can be any person of wealth or relative of a villain, but it can instead be a valuable object, such as an objet d'art, a rare chemical isotope, or urgently needed medicine. This scheme has special emotional significance if the villain desperately need the person or object in question to satisfy another goal.
  • Manipulation: Slim does not care to soil his own hands doing the deed, and instead enlists a third party, perhaps an unwitting or mind-controlled dupe. It can send the villains on a wild goose chase for the longest time.
  • Mass Destruction: Especially suitable for Slim, this method demands extreme power.
  • Provocation: Slim tries to achieve his or her ends—a war, perhaps, or a battle between two equally despised villains by arranging a fraud. The fraudulent scheme lays blame on one additional party for an attack on another's interests.
  • Theft: The standard scheme.
  • Vice Peddling: Gambling, racism, envy, lechery-the usual catalog of sins in adequate amounts are all detrimental to the criminal element.


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  • He wore special shadowforged armor that consists completely out of non-living shadows. This shadow armor mimics the real armor worn by other beings. Slim could somehow mentally control the shape of the armor and its built-in equipment. Slim could form any sort of energy weapon from her armor. Slim could use the armor to increase any or all of his physical attributes. Slim could order the suit to form any sort of detection or sensor device, Stellaris stated that she could order her living armor to self-destruct in a explosion, powerful enough to destroy a whole planet. Slim could use the armor to plug into any sort of computer system and take any data he needed, no matter how good the security of the computer system. This armor may be made of the same basic shadow components which comprised Slim's humanoid form, making it a shell-like epidermis. If a Slim is reverted to its original form, its armor will also revert. Should he resume his human form, his armor will reappear intact. If his’ body should be destroyed while he still has a sufficient cosmic energy reserve, his machines can draw in his lifeforce and recreate his body.
  • He carries a slap stick as large as himself, which he freely uses upon most of the others.
  • He carries an 3' long, piece of rebar with him, which he can use as an improvised weaponThe following is a brief list of the equipment and abilities the armor was imbued with:

Vulnerabilities (Secret)

the bane of the Shade
the bane of the Shade


He never shows exterior signs of panic

  • He is still vulnerable to Nth Metal, which disrupts magic. Slim's body is for all intents resistant to all types of earthly physical damage, as he is evidently not able to feel pain and is able to survive with no apparent discomfort no matter how severe the injury (Unless a weapon forged from Nth Metal is used against him). When in contact with Nth Metal. He suffer from actual wounds. Nth Metal reacts like superheated steel when it touches his 'skin'. The very least he will endure is severe blistering. Slim' energy form could also be dispersed by Nth metal. This means that his spells cannot affect Nth metal constructs. Living beings that are partially Nth mechanical or metallic cause a hindrance to all his spell effects.
  • His powers can disrupted and negated by other forms of magic or mystical talismans. He is susceptible to the magical rituals, as well as to spells of mages of other creeds and orders. The difficulty to cast a spell upon him is less, and all spells cast have more potency on him.
  • He can also change his color to some extent (but not completely) and oftentimes will remain a darker version of the color he is trying to copy. He is limited to his own color scheme, no matter what form he takes, it will always have black.
  • Slimdark can walk about in the daylight, in bright sunshine, though apparently without the ability to use most of his powers, like generating fears or absorption.
  • Also, he can be forcibly detransformed if his target overcomes their fears by challenging him.
  • He feeds on humans, their emotions and their own strength, without these he would cease to exist. Feeding on negative energy and fears. When he grows in power to gain sentience he feasts on flesh. He fed on the flesh of humans, though he will settle for smaller mammals when necessary.
  • While in the Material Realm. Slimdark constantly burns spirit-energy in order to maintain his real form. To sustain his existence in the Material Realm. Slimdark must feed on the souls of his enemies to replenish his spirit-energy. If Slimdark becomes too damaged or fails to feed, he will automatically be shunted back into the Spectral Realm.
  • It is also because of his godly status that he is reluctant to directly interfere in any mortal affairs unless he takes on a mortal form. His blood is black in color, and very hot. He can however sometimes be seen as a figure of static in the upper end of the infrared spectrum.
  • Slim is a tortured soul, a mind and heart in agony. He’s wounded and broken within, but radiates a hardened exterior to mask his pain.
  • Occasionally, when faced with powerful opponents, he can be killed, but this is no small feat and binding him is much easier. Slim can also be caught and mastered and made to communicate his information at the point of a sword.
  • When an he is summoned from beyond, he suffers a sort of summoning sickness. Still unbelievably strong, but can be killed if you hit hard enough.
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  • Success comes with hard work, and many see the benefits of being on the constant grind. But once the gains are made and the achievements gathered, life fulfillment becomes a major issue, especially if one is too busy going through the motions to smell the roses and reap the benefits of all the hard work. This can lead to an opposite effect of total burnout and life dissatisfaction.

  • Existential depression is a depression that arises when an individual confronts certain basic issues of existence. Isolation recognizes that no matter how close we become to another person, a gap always remains, and we are nonetheless alone.

A supreme trickster, Slim will say or do anything to accomplish his ends, frequently appearing to be overpowered or even destroyed for the effect such a resolution might have on his opponent.

Natural enem(y/ies)

Nega Mage

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The Nega mage is a totally non-magical individual. Spell casters can cast powerful spells at a nega-magician all day and not get anything but a splitting headache. Simply put - magic, in any form, through any medium, will not touch a nega mage at all. This immunity is of course extended to Health-spells and suchlike. However, only spells directly targeted at, or including the nega mage in its area of effect, will not affect the nega-mage at all.

This does not mean that the nega mage is immune to the indirect effects of spellcasting. Even though a Fireball spell may not harm the nega mage directly, the exploding car next to the nega mage is more than able to do so. Also, no matter what a nega mage may tell you, they aren't bullet-proof. And just to state the obvious - spirits or elementals will not be able to touch a nega mage, and neither will a nega mage be able to touch a spirit or an elemental.

  • A nega mage is effectively "invisible" on the astral plane.

The form that he used to devour a child slavery ring syndicate, killing them by devouring their shadows.

gorilla-wolf thing
gorilla-wolf thing

With huge claws, and gnashing rows of glowing teeth, it is truly a menacing presence.

Slim is very much an (shady) gentleman, graceful and patient in equal measures. Slim never loses his temper or calm and can usually be counted upon to do what is in everyone's best interest. He always seems to be laid back, almost emotionless. Despite his quiet exterior he does show bouts of expressions from time to time.


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There are a number of races - in our reality and in others - who can be born with magic powers, or at least a strong potential to develop them. Many Abominationss possess magical abilities, most likely because they are reared in environments where magic is an everyday occurrence.

Slim has an affinity for enchantment magic and uses it against his opponents at few times. The enchantment of living beings and objects, imbuing it with magical power to increase its strength or grant it other supernatural qualities (such as knives that return to his hand after they are thrown). He can place enchantments in wine and drink to augment certain tastes and emotions such as passion, loyalty or madness, Slim can create added enchantments that can create images of his design in the mind of person he is entrancing. To corrupt the psyches of other beings. Instead of totally dominating the victim, the Slim's power taps the latent evil that lies inside all but the purest souls. Slim does not directly control the minds of those he has corrupted. They retain a degree of free will, their old skills, and evil versions of their previous personalities, but they revel in wickedness. There is no limit to the number of beings the Slim can corrupt in this fashion.

He could place mystical enchantments on inanimate objects to be more powerful than their natural properties ( a form of weapon adaptation to the environment) , to hold other enchantments or to bestow power on the mortals who use them. He has limited mystical abilities to cast enchantments on mystical objects and the ability to weave magical spells through movements and dancing.

Special Technique

  • Black Rose: If It entered a man's body with a single wound, like a javelin, then opened into thirty barbs. Once inside a target, it will gradually burn away their structure and parts. Only by cutting away the flesh could it be taken from that man's body. Giant needles rise from the ground after Slim pierces the ground with his spear. Its variant technique, Black Dandelion, is a powerful move which involves Slim blasting the needle off the surface as if it were a rocket. Anyone it hits it can kill or seriously injure, and anyone who attempts to grab his spear/needles gets burned ( side effect of the enchantment due to extreme motion).
  • Spell Control: Slim had the ability to warp any spell cast by anyone near him. Using this ability, he could change the general parameters of the spell's effect (range or duration, for example). This ability was Unearthly and had a one-area range.
  • Pocket Dimension: Sim was the sole ruler of a small mystical pocket dimension. He could bestow the dimension with various beings of her making, and he could make the dimension take on any physical aspects she wished. He has also forged a strong bond with the power and magic of the Pocket Dimension. The further away he gets from the earth realm, the stronger he becomes.


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His training as a warrior of the Arcane has granted Slimdark much knowledge of supernatural entities and the intricate workings of the mind. A student of magic as it applies to the art of war. By evoking the name or personal power object of higher being, a magic wielder can summon tremendous power to augment or surplant their own. Evoking "power names" can also be used to add general potency to a spell.


Slimdark is a powerful mystic who grants magical power to those who invoke him, typically in spells. This style of working involves calling a supernatural entity into the workspace, usually under controlled conditions, for the purposes of bargaining with it for power, information or practical aid.

Only very experienced sorcerers are able to communicate with powerful mystical beings that inhabit these "other dimensions" and appeal to them for assistance. Powers gained through invoking entities, with different physical and magical laws, tangential to our own. Calling upon mystical forces and powerful magical beings through spells and incantations to achieve incredible, astonishing results. The entity invoked (Slim) have a say in how or if the power is used. If a sorcerer is calling upon Slim's power that entity can agree or deny that power to the sorcerer.

Slimdark typically grants power to those invoking the Scythe of Slimdark, which generally serve to sever others, often preventing them from utilizing their powers. A unique jagged scythe which cannot cut anything physical but can cut things without a tangible form like lightning, fire, water or smoke. The Swords of Slimdark are a virtual shower of "fervent energy chaff" that are a bane to divine beings, such as angels.

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Alone or in concert with other mystic principalities, invocation of Slimdark has facilitated numerous spells, including banishment beings or other magical constructs, conjuring, teleportation, speed enhancement, revival of dormant beings, imprisonment of others in crystal, blasts of mystic force

These, are the chthonic deities. As can be seen in the sparse descriptions alone, they are contradictory and demanding. There is a fear, a wariness of these deities evident in the extant material, yet also a fixation upon this Underworld nature. The fear his 'kind' brings isn’t based on what they do to us physically or mentally, but what they do to us existentially. Based on the fundamental premise that common human laws and interests and emotions have no validity or significance in the vast cosmos-at-large.

Pray to Slimdark for protection, or strength. When needing intercession, call upon him. He is worshiped in times of crisis. Offerings of wine are appropriate, and his idol was made of meteoric rock. In ancient times, seven sickles were placed before Slim's idol. Slim is the crow god, and so can easily be recognized and identified.

Old, young, single, married, male, or female, the Clerics respected each other, worked and shared with each other, and above all, attempted to maintain the ideal and mutable perfection of the Clan as a whole. Nnambaros adopted the tradition of “Crazy Wisdom”, and is celebrated as an enlightened eccentric. In addition to poetry and song, he used dance, humour, drink and to great effect sexual union, to teach his generation the lessons of spiritual life in the unique Tantric way. Often he taught in exchange for liquor.


  • The Book of Enoch: an Apocryphal book of the Old Testament, written in Hebrew about a century before Christ. The book also deals with the history of the fallen angels, their relations with the human species, and the foundations of magic. "that there were angels who consented to fall from heaven that they might have intercourse with daughters of earth. They took wives with whom they had intercourse, to whom they also taught Magic, the art of enchantment and the diverse properties of roots and trees. Gave instruction in all secrets of sorcerers; The master of those who study the stars; Manifested signs; and Taught the motions of the moon." The fallen angels exposed their occult and heaven-born wisdom to earthly women, whereby it was profaned, and brute force taking advantage of the profanation of divine law, reigned supreme. Only a deluge could wipe out the stain of enormity, and pave the way for a restitution of the balance between the human and the divine, which had been disturbed by these unlawful revelations.
  • Liber AL vel Legis
  • A copy of The Necronomicon

* Slimdark can evade reading by ingesting the Grimoires, he realises the more books he eats, the smarter he gets.

The pancultural Eye-in-Hand icon manifests the integral and interactive bond between two essential human functions: sensing/observation (the Eye) and doing/acting (the Hand). Together these two abilities represent the most effective symbolic condensation of the ideals of human existence - omniscience (all-knowing) and omnipotence (all-powerful) - in a very simple two-part icon: the Eye in the Hand.


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sometimes recognized for his black cloth mask

  • When not desperately seeking out justice, he often ponders the meaning of his existence, as well as the meaning of life in general.
  • He is insanely powerful, and the only reason he doesn't trample everyone is because he's not very assertive.
  • The Shadow cast no shadow, and have no reflection in a mirror or in water.
  • Corvid Theriocephaly is the condition or quality of having the head of an animal from the crow family - used to refer the appearance of Slim with an animal head.
  • He is very respectful toward the opposite sex referring to women as "Madame" regardless of age or status.
  • Though he may look rather evil, he is a nice man who loves children.
  • Slim has a great fondness for Apples
  • Likes to steal shiny bright objects. He is addicted to their light, which provides him with hallucinations and other pleasurable effect.
  • He enjoys bathing in the moonlight.
  • He also grow restless upon crossing a plane. For some reason, the power of his emotion is enough to weaken the Shroud.
  • Frequents the astral plane - Favorite location
  • Has a profound hate of Shapeists
  • In the background he had to make sure everyone was doing something interesting.
  • When he kills someone he builds for them a new reality, each worse than the last, through which to stalk anew. He an make existence continuous punishing hell.
  • He is one of the earliest Ultraterrestrial who has learned to feed upon, & kill, other Ultraterrestrials.
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It is said to be so terrifying, that a mere glimpse of its true form will render the witness insane almost instantly. It began as a sexless creatures at initial conception, but is able to choose its biological sex and identify with a gender depending on its experiences.

He lives, dies, comes back, shape shifts, all sorts of magic as our reality is nothing more than an illusion. It is the mythology of our reality, birth, death, and rebirth from the ashes, the flame of creation.

Clean Politician: Ex-Host

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Warren Morgan is the name of his shadow caster, the man who he had known till the very end. Warren had originally been born as a fellow citizen of City of the Caesars for many years of his life.Also because of its magical nature, time passes slower on the city; for every hour spent there, one day goes by in the outside world. He displayed unnaturally rapid physical and mental development: At seven months he could walk unassisted and eleven months could speak. Something was strange, he didn't seem to grow or get older. He is touched with a vestige of the immortality that used to be the birthright of all demi-beings. His flesh exudes oils tasting so bad that anyone whose mouth parts touch you (monsters) becomes nauseated. These oils aren't odorous in any way, but he must constantly wipe oily sweat from himself. The mixing and mingling of Extraterrestrial and Ultraterrestrial DNA codes, producing genetic alteration and various kinds of hybridism. This can be especially noticeable through certain predictable physical features: pointy ears, large or unusually intense eyes, gangly thin bodies, and delicate expressionless faces.

“I told her one night, ‘Baby, I’m sorry, it’s either Dagon or me.’”
“I told her one night, ‘Baby, I’m sorry, it’s either Dagon or me.’”

There is the Royal secret, a hideous creature born of a union between abomination and human royalty. An extra dimensional bastard whose coronation is a bizarre occult ritual in the City of the Patagonia. Warren was born because an Old One - cosmic monstrosities that generally exist outside of time and space. They're ancient - so much so that man's existence is but the flicker of a candle to them. They're immortal and unknowable. They're also impossibly powerful: they warp reality just by existing. - seduced a woman to produce a 'Messiah'. Luckily the woman was very pious and so her child turned out to be not quite the Messiah to herald the arrival of the Old Ones. When Warren was born his mother decided that she never wanted him to be like his father so she encouraged him to never fight and avoid all conflict. Warren is a good-hearted but completely hopeless loser. He never knew that his father was a terror of countless worlds and a member of a group of eldritch abominations that secretly want to reclaim it all. (Probably because his father left him). Over time, Warren's great ambition began to grow like an uncaged beast, leading for him to join under an Occult Society to settle this inner desire. His competitors are cutthroats, his mother is dying. Warren's true salvation comes from his shadow and somewhat unknowingly created an imaginary friend named Reynard who later causes trouble in the workplace (mutated and gained independent mind. Not as a creature, but as the vessel of some awesome cosmic entity coming from "beyond" the stars. The manner in which it first came to the the universe is unclear although it is possible that it originated there. It can´t be merely a creature of flesh and bone, but Something alien that extends to more than one reality, and which draws its power from some distant cosmic source.) and Warren gets the blame for it. To talk to his Shadow, Warren must speak out loud. Only he can see it, but it does have some form. Following the return to the wandering city, Warren would reveal his true inner desire - - the desire to control it all with his own hands. To attain such an end, Warren returned to this city and formed a level of trust between the people. When he visits his competitor's funeral, an defect in dimensional space fluctuates when a massive gelatinous monster crosses over an his shadow and kills his competitor's friends. The creature then turns on Warren and severely mutilates him before Reynard manages to force the creature back through the portal.

Warren's abilities derive from the fact that he is hybrid of homo sapien and a cosmic sea monster (as symbols for primal chaos or mankind’s smallness). He is unique to both sides of his heritage. While most of his abilities can be traced to the eldritch abomination side, he demonstrates abilities that simply being eldritch and Human does not explain thus he is considered a mutant. Witnesses also do not report the same feelings of being in the presence of something that 'was once human' is what his shadow entails. a being that has never walked the earth as a human.

Shadow is forced to remain with Warren. He must stay near to which he is bound, and cannot get more than 100 yards from it. It chose Warren as a Fetter, and left once that Fetter is resolved. The Shadow may not know his true origins, thus making him a stranger even to himself.

Induction into the Quixotics

He is a god, yet he is not. He is the wise-fool.
He is a god, yet he is not. He is the wise-fool.

Shadow is often described as evil, but he tends to be just powerful and misunderstood. During an unknown time in his life as a monster, he had long spiky teeth. He wore a tattered pair of rags and robes with fur linings. Operator admonished the Shadow, former imaginary friend of Warren Morgan who was back then a monster. To finish things quickly, one of them performs a great sealing magic in hopes of absorbing Shadow into a wormhole like void and anhilate him. After easily dissipating the blow, Shadow then unleashes attack which sends the caster smashing to the sun in defeat. However, the energies required to do so caused massive collateral damage, leaving 350, 000 Quixotics dead. In order to neutralize the uncontrollable powers of the Shadow, the Quixotics transported him into an alternate dimension, this particular dimension, due to its power-dampening properties, was used as a prison world for psychotic alien criminals. The shadow had been imprisoned in solid fields of anti-probability. These fields negated the psionic manipulations of probability which is sometimes referred to as magic. This former bad guy turned into one of Sam's favorite heroes, but for his pains he was condemned to spend his life on the planet Earth, denied all access to the endless universe he loved to explore.

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He could attack a person's reality and threaten their sanity, but Shadow' reality-warp couldn't make someone simply cease to exist. Shadow also possesses telepathic abilities. Some of the Quixotics have theorized in the past that Shadow merely creates illusions in people's minds that he manipulates reality, but the preponderance of evidence is that Shadow's reality-warping powers are indeed real. Shadow can generate three-dimensional illusions at an Unearthly level. He is so skillful that even when a character realizes he is seeing an illusion, he will still subconsciously believe that it is real and act accordingly (an obstacle will still seem like an obstacle, opponents cause damage, fire feels hot enough to burn). One of his illusions causes his victims to believe they are falling into the blackness that is the Void Between Universes.

He's the power to manipulate reality - even sealed away as he is - and they can possess and control the weak-minded. When a weary traveler named Hubert seeks refuge in a monastery, he finds that the monks are holding a seemingly-harmless man (Slim) prisoner. The man claims the fanatics have jailed him for a single opinion, but Brother Humphrey (Quixotic) has a more fantastic answer: the man is an Abomination in disguise. Fortunately, Hubert chooses to believe the prisoner’s caricatures of the monks’ convictions: No sooner does Hubert release him than the Abomination reveals his true form, striding away to once again spread evil throughout the world as his unwitting benefactor can only look on in stunned helplessness. Vowing to set things right, Hubert recaptures the Abomination years later—only to have a skeptical butler repeat his mistake,

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According to him, he once existed as a corporeal lifeform before his current incarnation as an immortal (His version includes the specification "cannot be drowned,"), inorganically embodied entity. He is thousands of years old. He can still be killed by injury, but he will never age. Sam feels it might well be nothing more than an extremely powerful entity with overblown ego. Shadow is a young god, youthful, proud, and aggressive but a great protector of those seeking his strength. He is strong and powerful, loyal and brave. Once, he was a dangerous villain, but now he is loyal to Sam, willing to sacrifice his life, if need be, for the Operator.

Slim spent his years wandering across worlds, selflessly utilizing his spiritual powers to teach and transform, subjugating spirits of the land, bringing water to parched earth, blessing the childless with sons, giving wealth to the poor and knowledge to the ignorant, and guiding the aimless towards the path.

Love (WIP)

viewed as white light moving between grid realities
viewed as white light moving between grid realities

She is a tall ethereal being...

"Love is the strongest element in the universe,and the highest possible vibration on your planet. It shines upon our monitoring boards like diamonds across a dark sky."

Those who vibrate a life of love to all people of all worlds will not be ignored in the great scheme of things.

Cambrian Oath (WIP)

The usual example given to illustrate an Outside Context Problem was imagining you were a tribe on a largish, fertile island; you’d tamed the land, invented the wheel or writing or whatever, the neighbours were cooperative or enslaved but at any rate peaceful and you were busy raising temples to yourself with all the excess productive capacity you had, you were in a position of near-absolute power and control which your hallowed ancestors could hardly have dreamed of and the whole situation was just running along nicely like a canoe on wet grass… when suddenly this bristling lump of iron appears sailless and trailing steam in the bay and these guys carrying long funny-looking sticks come ashore and announce you’ve just been discovered, you’re all subjects of the Emperor now, he’s keen on presents called tax and these bright-eyed holy men would like a word with your priests.”

- Iain M. Banks, Excession

It's not hard to see why. Human beings often like to think that we're the center of the universe. As such, there's something terrifying; some deep, primal fear associated with the concept that beings exist to which we're nothing more than fodder (if we're even relevant enough to be considered at all). A good analogy for what most cosmic horrors regard humanity is to consider how human beings relate to aphids, mayflies, or gnats. It's pretty much the same thing.

Where they would not intervene in the course of mortals...
Where they would not intervene in the course of mortals...

According to Aristotle, all objects have a natural tendency to fall towards the centre of the Universe. Since the centre of the Earth coincides with the centre of the Universe, all objects also tend to fall towards the Earth's surface. Why do the planets not fall towards the Earth? Well, according to Aristotle, the planets are embedded in crystal spheres which rotate with them whilst holding them in place in the firmament.

Gaea: You're becoming mortal. It's us, being close to each other. You have to leave. The further you get from me, the better you're going to feel. You'll start getting your powers back. We built a pact, and when you get close, you lose your power.

Slimdark: Why?

Gaea: So we can let them go.

Aristotle also taught that the Earth was unique in the Universe, with its own set of physical laws that were different from how things worked up in the Heavens. Humans were created with all of the substances, with the exception of aether, but the relative proportion of elements was unique to each person, and there was no standard amount of each within the human body.


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He possesses monsters under his skin from other dimensions ,the interior of his body contains "antibodies" that attack anything that invades his armor. (They are amoeba-like in appearance, composed of tentacles and many eyes, and they average a measured fifteen feet across when a sphere. They are "protoplasmic", lacking any default body shape and instead being able to form limbs and organs at will. They also possess tendrils which he uses to install fear and make their prey relive traumatic moments in their life or to people to see something traumatic that will happen to them in the future. They are able to secrete a slime that melts flesh and bone on contact, making it easier for the beast to consume, and their slimy bodies give them purchase on walls and ceilings, making it easier for them to sneak up on prey. There is no negotiation with it just as there is no negotiation between you and whatever you eat for lunch. Apparently, these lifeforms are not indigenous to the planet but actually seeded themselves onto the world without assistance; it also prevents scanners from identifying him as a life-form. They are cosmic parasites - that is to say, it seeks out planets rich with life energy, which it then devours over the course of several centuries.)

The ultraterrestrial materialise into our space-time from other levels or other realms of reality. Those levels or realms have a wide range of beings which are native to them, just as our own level of reality has creatures ranging from viruses to whales and from algae to redwoods. Though human(oid)s may still develop in some of these realms, the basic laws of the universe are entirely different, and in some cases proper human interpretation of them is impossible. Slimdark houses a kingdom of beasts inside his own body and can unleash them at will to plague an opponent. Slim is obsessed with collecting the essences of powerful beasts to increase his own power.

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Samael has incredible regenerative abilities, earning it the name "Hound of resurrection". It is still possible to kill him with enough damage. Samael will have, at some point laid what looked like an enormous mass of frogspawn. When Samael is killed two of these 'eggs' will break away and rapidly mature until there are twin clones of the monster, which will repeat itself every time one is killed. The only way to kill Samael permanently is to destroy the spawn and kill the full grown ones before they can lay more.

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The cockatrice is the descendant of the basilisk. it can be 3-6 feet long. It resembles a bird with rooster features a serpent's tail, a lizard-like body and neck. Can fly using the set of wings affixed to its back. Its reputed magical abilities include turning people to stoneor killing them by either looking at them—"the death-darting eye of Cockatrice"—touching them, or sometimes breathing on them. There are said to be two ways to kill it: by having it hear a rooster's cock-a-doodle-doo, and by tricking it into looking into a mirror. Should the beast catch its own gaze, it will turn itself to stone. The weasel is the only animal that is immune to the glance of a cockatrice.

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The Killer Rabbit Of Caerbannog. This villainous, vicious, “most ferocious rodent ye ever laid eyes on.”Just look at those blazing, angry eyes! And those sharp teeth, just waiting to clamp down on your jugular vein!

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Never expose it to bright light (especially sunlight, which will kill it); never get it wet (which will make it multiply); and, most importantly: never, ever feed it after midnight. Sunlight would kill them.

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Atomic tests in New Mexico go awry, causing those little black insects everyone casually crushes on sidewalks to mutate into murderers the size of monster trucks. They possesses superhuman strength and durability to an uncertain degree.


There a bond that ties his very being and existence to the universe and and all its planes worlds. In this he is naturally anchored to the Cosmic (In origin) and can feel it's distress and seeks to solve its anomalies. This bond also causes him to refrain from certain actions that the universe and it's higher deem damaging. As he has the power to alter his size (attain galactic size), traverse dimensions, destroy or create galaxies as he desire, erase galaxies from existence, and possess power enough to create entire universes, contain such within themselves, "anchor" an entire universe or collapse one upon itself. It's body allows those passing through it to teleport to any location in the universe they can think of, as long as the destination is in outer space, so long as it is willing to transport passengers, that is. His form and purpose is unknown. It is known that he exist outside of linear time.

Space is an Ocean
Space is an Ocean

Stealth in space is not only possible, it's the default condition. Cloaking works like submarines. Beings may stumble upon opponents unaware. To be stealthier, a ship reduces power and the crew doesn't make a sound. There's a lot of Space Friction. If he loses power, he grinds to a halt within seconds, then starts to slowly drift and lurch in a random direction. Black Holes work like a whirlpool or hurricanes. The black hole at the center of our (Milky Way) galaxy weighs 100 million times as much as the sun, it's packed into a volume about as big as the orbit of Mars, and the density of matter at the edge of the black hole is less than the density of water (there actually is no black hole. There's an object at the center which weighs about three solar masses, jammed into a volume about 10 miles across - a radius of about 9 km). He has swum into this black hole by butterfly stroke. He might even bump a pirate ship in space.

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Slim's deep love of the cosmic oceans made him a sort of scout for the rest of the Q Consortium. He'll encounter galaxies and suns and planets, life and consciousness, coming into being, evolving and perishing. Worlds of ice and stars of diamond, atoms as massive as suns, universes smaller than atoms. Exploring the cosmos in a swim of the imagination, unbound by ordinary limits on speed and size, drawn by the music of cosmic harmonies. Slim's mind (sentience) being bonded with cosmic energy has caused him to lose conventional form and without focus or will he becomes a mere flood of invisible and scattered lake of unstable cosmic matter. It can take him anywhere in space and time.

He has an intricate 'society' of cosmic sea monks under space who are also experienced in the ways of healing and magic (most of them alter reality on some level). “a human head and face, resembling in appearance the men with shorn heads, whom we call monks because of their solitary life; but the appearance of its lower parts, bearing a coating of scales, barely indicated the torn and severed limbs and joints of the human body.”

Slim is capable of travel faster than the current speed of light, by moving the universe around him. Dark energy apparently fills 72% of universal space, while dark matter fills 23% of the universe. Time is not just a linear flow, as in the river of time. It is, more accurately, the dimension that brings physical motion into existence. The wooden cube arrived upon the table top at some point in time, and it will leave the table top at another point in time. When it leaves it will be exhibiting motion through space.

The dangerous ability of space control allows its possessor to manipulate the geometry of the universe around its possessor! The very shape of space is fluid, dynamically subject to curvature by the mass within it, and by invoking this ability a space controller can artificially warp these curves to achieve a variety of useful effects. The simplest of such effects is to manipulate the speed of an object. By compressing the space in front of an object to simulate a gravity well, a space controller can induce acceleration in it, whether it is currently moving or not, to a maximum speed equal to this power . This speed can be maintained by 'rolling' that steep curve in front of the object in question, such that it perpetually 'falls' into the artificial dent in space. Similarly, expanding the space around an object can cause relative deceleration. This does not induce an actual decrease in velocity so much as it creates more real estate the moving object must cross in the same amount of time. A flying object overwhelmed by this effect may appear to be motionless in the air, while it is in fact flying at full throttle within a localized, ever-expanding bubble of space! Alternately, by warping the spatial curves between objects into strange geometries, a space controller can direct their relative motion as well. This can steer one object away from another, vector them onto a collision course, or anything else the space controller desires - without any apparent change of direction from the perspectives of the objects so moved (aside from the obvious visual cues that something is suddenly amiss).

He can create a sort of "sub space" of the universe. If he knows what is inside this controlled space, you can cause nature to obey his will. For the purpose of controlled reincarnation, if someone dies inside this special space and someone else gets pregnant inside this space at roughly the same time, nature will reincarnate the dead person into the new fetus because that is its only option.


The Flow
The Flow

In the context of Space being an Ocean he is amphibious. He is able to swim at speeds of up to at least 100 FTL and his eyes have adapted to the murky depths of space allowing him to see in almost total darkness. In addition, he shares the Atlantean telepathic ability that allows him to communicate under the waves.

Slim’s remaining powers stem from his idle birth-rite his senses are enhanced enough for instinctive astronavigation and travel interstellar distances in seconds . These powers include the ability to manipulate both space temperature, creating ice or scalding steam (space equivalent thereof), and currents, summoning whirlpools (black-holes), vortices, tidal waves and later on to control all aspects of it including pressure. At this time, he possesses finer control over his cold-generating powers than his heat-producing ones, allowing him a wider range of ice powers than heat powers. He may use his abilities to sense the presence of cosmic waters, including water in living bodies. Slim also had the skill to throw hard 'water balls' which had considerable concussive impact. He can suck all the cosmic water in a 'space sector' and charge his enemies by discharging large of amount water to his victims.

According to Slim, he is able to control everything that flows, which includes cosmic water, wind, and even 'bleed'. This dark bring is able to use water as a shield, turn space droplets into bullets, contort and twist enemies' bodies by a simple move of a nonchalant gesture, and use cosmic wind to blow away debris and enemies. He can even create a decoy out of water, taking on the Slimdark's appearance until attacked. With great concentration, it is supposedly able to control all that moves.

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Energy is not a problem, Slim stores huge amounts of energy in his body and is constantly replenishing it by absorbing ambient energy. Ambient energy means heat, light and every length of electromagnetic waves that are available, but primary source of energy are the omnipresent and higher energy cosmic rays. If necessary, the Shadow can make the energy of other sources to come to him, and then absorb it.

Slim heals more quickly than the normal spacefarer or Ultraterrestrial when immersed in cosmic water. Due to the increased hydration even wounds that seem near lethal while on the 'shore' can be healed when he is in the water. Because his body can withstand the high pressure of the Cosmic Ocean, he is highly durable able to take a great deal of punishment be it from weapons or the pounding from other metapowered individuals. He can withstand extremes in temperatures, falls from great heights, and high powered energy blasts without serious injury.

Furthermore, he has become sensitive to mystical energies allowing him to predict, for instance, an attack on Andromeda by the Old One, Yog-Sothoth. He is naturally empathic to the animal life of the cosmic sea. Slim is able to attract and repel other living creatures close to it, including humans, with its stare alone.

His punishement was confinement to earth - but he escaped to the Super Sargasso Sea and soars the starways as a universal protector.

To visit the material universe he must use ‘M-bodies'. The power bestowed upon a manifestation body is said to be directly dependent on how well any given creation is able to 'synchronize' with a their assigned entity. Serving as a failsafe explanation to how higher-dimensional concepts, of literally greater than infinite power by 3-dimensional standards are sometimes overcome by far more limited lifeforms.

  • There is sound in space
something that laughs at the laws of physics and warps reality just by being?
something that laughs at the laws of physics and warps reality just by being?

Slim found a way to pick up the minute disturbances caused by sound-waves acting on the very fine particle streams in space, then amplify and filter the identified distortions which are then sent to his 'hearing'. Some of his combat abilities are based on sound manipulation. Such as the usage of hypersonic frequency manipulation to shut down specific mechanical processes of an enemy. Using intense microwave and sound waves, giving him a very powerful form of attack that can cripple many forms of machinery. He can also restore and increases the power of machinery, and also replenishes and increases their power. There is a technique that requires previous information on the target's atomic structure to precisely create the exact frequency that will destroy it,thus, shattering his enemies. The sonics can creates a minute gravitational center utilizing FPP (Forced Particle Packing technique) which allows a particle field to remain intact. The destabilized gravitational core modulates at a fixed frequency which is fast enough to create a shimmering field in the optical range around green. The frequency generator uses a system of sound wave generators to help modulate the frequency for the maximum particle dispersal and energy so far possible - hence the damage from the weapon is caused by the sonic modulators before the weapon is fired.

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The different masses and other properties of both the fundamental particles and the force particles associated with the four forces of nature (the strong and weak nuclear forces, electromagnetism, and gravity)—are a reflection of the various ways in which a string can vibrate. Just as the strings on a violin or on a piano have resonant frequencies at which they prefer to vibrate—patterns that our ears sense as various musical notes and their higher harmonics. But rather than producing musical notes, each of the preferred mass and force charges are determined by the string's oscillatory pattern. The resonant patterns of vibration—the music, so to speak—of fundamental loops of string. The same idea applies to the forces of nature as well. Force particles are also associated with particular patterns of string vibration and hence everything, all matter and all forces, is unified under the same rubric of microscopic string oscillations—the "notes" that strings can play. Slim possesses the power to percieve time and reality as threads connecting everything together. Quantum strings, magnetic lines of force, the ties of gravity binding the world together, Jamie can see them all. It’s all thanks to Slimdark Pyre and the quantum strings, which he’s been playing with of late. Slim possessed magical abilities that he channeled through his 'Air Instruments' i.e. air drums, piano can be acoustic, electric or both (whatever instrumental sound that is occurring in his head is the sound played out-loud for all to hear) which has been enhanced by his mystical skill.

  • There is friction in space
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He has the the ability to control the natural resistance to movement between two surfaces. He could decrease friction and allow himself to skate over any surface, or prevent opponents from being able to follow him. Increasing friction allows machinery to be sabotaged or hinder movement. Removal of friction means objects may no longer have the ability to cling to each other, often with destructive results. It can extend to air resistance as well, effectively allowing Slim to control their fall path through the air, allowing for a form of gliding if some kind of propulsion is available. Controlling air resistance could allow a sniper to fire his shot without adjusting for air conditions, and other similar actions. From a hand-to-hand combat standpoint, this ability offers other uses as well. By removing friction from his own body, the user of this could escape from grapples or being held, as if his body was covered in oil or soap; in a sense, they become so slippery that they're easily able to escape. The opposite effect can be granted as well, being able to create enough friction that opponents have difficulty escaping their grasp. He also has the power to absorb and redirect kinetic energy (motion).

  • Mass is weight
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Weight and mass is the same thing. Other beings may perceive mass as a measurement of how much matter is in an object; weight is a measurement of how hard gravity is pulling on that object. He is able to control gravity. Even to the point of causing sunquakes and asteroid attacks upon celestial bodies! He can use gravity to make his enemies fly left, right, up, and down.

  • Freefall is zero gravity

To him the three concepts, weightlessness, zero gravity and free fall mean all the same thing. The power to control gravity allows its wielder to manipulate the attractive force that matter exerts on other matter. Such force is never generated by the gravity controller - he's simply manipulating that which is already present in his environment. The simplest application of this power is in regards to the gravitational attraction between the earth (or whatever planet one is on) and the many objects on its surface. With gravity being defined as the attractive force that all matter exerts on other matter, antigravity is thus a repulsive force, working instead to push all matter away. In its basic form, antigravity can be used to apply this repulsive force to any objects its wielder desires, as long as they are within Near distance of his person. This force overcomes gravity and acts to separate these objects with rank value strength. Antigravity can be applied in a field effect, covering everything within range, or simply made to work on discrete objects. This lends itself to a wide variety of uses, from violently pushing an attacker away from oneself to casting everything not nailed down in the area far into the sky!

  • Vacuum Explosive Decompression

Subsequent investigation by forensic pathologists determined [diver 4], being exposed to the highest pressure gradient, violently exploded due to the rapid and massive expansion of internal gases. All of his thoracic and abdominal organs, and even his thoracic spine were ejected, as were all of his limbs. Simultaneously, his remains were expelled through the narrow trunk opening left by the jammed chamber door, less than 60 centimetres (24 in) in diameter. Fragments of his body were found scattered about the rig. One part was even found lying on the rig’s derrick, 10 metres (30 ft) directly above the chambers. The deaths of all four divers were most likely instantaneous and painless.

Autopsy also revealed that the victim’s organs were saturated with fat, which had most likely dropped out of solution when their blood boiled.

  • Malleable Universe

The universe is not carved in stone. The rules which govern reality are not immutable. Existence can be shaped, molded into a new form. This is the essential truth revealed by paranormal abilities, and it is the dividing line between those who can use magic and those who can't. What makes a willworker or other paranormal unusual is that he can take advantage of the loopholes in reality and bend them to his needs. In some cases, these manipulations are all part of the universe's normal workings. In others, laws of reality are changed to suit the willworker. Sometimes these changes are temporary, other times they may last forever. The mechanism used to alter the world varies; it can appear to use concentrated belief, or willpower, or vast discharges of energy in specific ways, or the exploitation of the harmonic powers. The important thing to remember is that the universe exists without any discernable sapient awareness, but it can also be changed the moment sapience is involved. A mind which can grasp the world can then sculpt that world. The dividing line between a paranormal and an ordinary human is blurred indeed; bring together enough normal people who want to do something, and eventually they will manage it even if it should be impossible. Conversely, a paranormal can sometimes struggle with all his might to change reality yet never manage it.

This portrait of a malleable universe finds its ultimate expression in all those advanced beings, who are no longer limited by the physical universe, but use it as medium that can be shaped for their own ends.
This portrait of a malleable universe finds its ultimate expression in all those advanced beings, who are no longer limited by the physical universe, but use it as medium that can be shaped for their own ends.

Willworking is defined as the alteration of reality itself through application of sentient thought. While there are literally as many theories of willworking as there are willworkers, the fact is that there are those who can believe, want or need with enough strength to make the universe change. This is never an easy process, and often requires great effort and may have dire consequences. The universe can be remade, but one law that does not change is that every action has repercussions. These repercussions, the price paid for alterations that are too fast, too extreme, or badly executed, are called Paradox. Other paranormals generally work within the bounds of basic reality, as vast as those are. When they do alter the world, they do so subtly and often with little lasting effect. It is possible for a non-willworking paranormal to batter at the doors of reality long enough or hard enough to finally make a permanent change. There is a wide range of non-willworkers who still do things that brush against the edges of reality, from vampires to shapeshifters to so-called linear mages.

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The central idea behind is that we can create reality around us, through intention and desire. This is true magic, although we are constantly told this is not possible, and to think this is crazy. With time, study, and expanding enlightenment in his own nature and the nature of the universe, the willworker can become one of the most powerful beings in creation. Or he may become something else entirely. The fundamental formula of creation is, “Thought plus feeling equals manifestation.” What he's done is he's become the master of all space and time and co-exists from the end of the universe to the beginning through multiple dimensions and so on.

In the case of sophisticated Spiritual entities, simply putting them to death has no effect because they immediately grab a new body and continue on as if nothing had happened. Therefore, the ultimate penalty of 'Null' is used in these cases. In this penalty, the soul of the accused is stripped of all its bodies [physical, astral, causal and mental] and is then dumped into the void or zone of darkness which separates the created universes from the pure Spiritual worlds. Here, the helpless soul wanders around lost forever. There is no return from the 'Null' penalty.

Cosmic Force

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Energy derived from non-Earthly sources that the technologies of most sentient race cannot tap, and that is on a scale far beyond what most Earthly technology can tap or generate. This collective force was hidden in the heart of darkness and grew in power and eventually gained self-awareness as the Stygian Waves

Stygian Wave(s) are a mysterious source of energy, that are said to be the embodiment of Anomal(y/ies). The power generated by Getter Rays is believed to be unlimited, if someone is able to harness them properly. It has been theorized that it is possible to control Stygian Wave(s) with magic. It seems to cause 'Empowerment' to those who are exposed to them, Stygian Wave(s) is also extremely dangerous. A ray of Stygian Wave is hot enough to melt through the hardest metal, and is known to literally evaporate living creatures caught by it. Even at lower exposure levels, Stygian Waves can cause people to completely lose their mind, and go into an insane fury.

The Stygian Wave is one of the most powerful forces in the Universe with the power to create and destroy. It is a swirl without a shape or body that will adjust its magnitude in accordance with target to be destroyed. Its worshippers believe that Stygian Wave(s) acts to keep the ecosystem of the Universe in perfect equilibrium. It is, in a way, a little like a huge astral internet; the planes being computer servers that store information. Some of the most rudimentary abilities are the molecular restructuring or conversion of matter, the projection of energy with enormous concussive force, the teleportation of objects across space or even time, and the erection of invincible energy-screens and force fields. A force that replaces the "auras," or souls of the characters imbued with its properties. As a result, no two wielders of the Stygian Wave are similar, as each wielder's form and body adapt to fit the function of controlling and storing the Stygian Wave. It grows roots into its host like plants or parasites. The Stygian Wave replaces the heart of its bearer, rendering it useless.

Endowment: It has the ability to endow others with a portion of his power transforming ordinary beings into super-beings. Even its 'delegates', whom he has endowed with a small fraction of his ever-renewing power, are able to manipulate matter and energy in ways far beyond human comprehension. The wave can magnify, reduce, or negate and has total control over those Powers It has given a target. He can amplify someone’s existing, even if it was not the source. He can reduce a subject Powers any amount,. The changes are permanent until The Wave changes them.



The Snarleyyow is a heavy frigate owned by Slimdark. The vessel was built with an angular hull, twin masts, wings, and a large figurehead. When the ship flew in atmosphere, its upper surface operated as an open-air deck. The ship flew through the air and was immune to conventional assault. Its wooden hull was covered with deflector shield skins. Whenever enemy ships get too close, cannon fire starts and combat begins, with timed volleys battering each side. Their magic cannons gives inspiration, encouragement, and enthusiasm. The fighting ships circle each other, hammerin' away with Cannon volleys and Powers (a magic Summons that can call up a chimeral entity or Slimdark to take a swipe at the foe!). He commanded a large crew, and his career of looting has gained him a number of sophisticated weapons.

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Spaceworthy, seaworthy, capable of flying in atmosphere and landing on (or in) hard surfaces, taking on a distinct personality of its own. It does have some antiquated features incorporated into its design. For example, the captain steers with a traditional wooden ship’s wheel that is positioned on the bridge directly in front of the captain’s chair. Some tales have her shrouded in fog, glowing mists, or obscured by a localized patch of rain and storm clouds.

Many whom have seen the Snarleyyow tell of a ghostly light all around it with foul weather alongside it, or that it leads a Hurricane across the seas to devastate all those ships in her path. Pursuers will be launched deeper and deeper into an uncharted and haunted section of the universe, space nebula ghosts try to pluck riders from vessels as they speed through space. Strange things start happening, like mysterious energy fluctuations.

Slimdark's Pipe Organ is capable of firing laser blasts as well as creating smoke screens. The keyboard also transforms into a laser rifle which he uses to attack. was an instrument that served as part, of the captain's cabin of the Snarleyyow, often played by the Shadow. With this enormous pipe organ, his' cabin had an operatic feel. It played as a normal organ would, but the pipes had grown fantastically into non-euclidean shapes, with ectoplasm coming out of them

- end -

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He is using planet-sized Serfs to act as representatives and workers in lower realms.

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Faulkner ~ Artificial Man



Cocky bastard reloads in the middle of combat, relishing his time and taking aim as they attack him. Always giving them a 'free shot' before he guns them down, waiting for the fun moment to strike. Walking across the field of death for him to calmly press his revolver to their temples, smiling as he squeezes the trigger. Chasing them till the ends of the earth, all done so that he can get the perfect shot.

This man keeps a track of a mass quantity of data from the frequency of gunfights he's been in. This information allows him to predict the reactions of opponents along with the trajectories of their shots, which allows him to dodge and counter at the same time. Optimal damage at great efficiency, one on one he is good but against crowds he is a nightmare.

He appears to be of American descent, and doesn't require sleep. Wearing his black trench coat, black vest, cowboy hat, skeleton scarf mask jumps up to cover half of his face and black fingerless gloves.


  • Invulnerability - immune to all forms of injury. Neutralize and/or absorb external force
  • Marksmanship - with a pair of six shooters (carries 6x colt .45 revolvers at a time)
  • Super speed - slow down the reactions of his opponents so that he could outdraw them in a gunfight
  • Tracking - home in his targets current location

At the 'slowest' it takes 0.284 seconds to fire a single shot, basically it takes a quarter at the weakest and anything under half a second would be a 'no-dodge' zone to a normal human. Although having superb skill in the use of guns, he likes dealing with his 'lesser' enemies by shooting them in the back.

He modified his own revolvers which could then strike with accuracy from a mile away.

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CVnU Team/Location: Young Nasty Clan

Gob & Robbers

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Milton's own group for baddies and wrongdoers alike, yet the goal is not world domination. It is to had 'fun' at other people's expenses, a huge slapstick on the world. Yet is is an open group for anyone to enter so long as they are not pesky folk, interestingly it can operate at will as a thieves guild or an assassins guild at any given moment.

Their goals are chaotic at best but their bonds are closer than family, having barbecues while burning down a city. Playing hangman with live human beings or even stealing great monuments for the fun of it, yet at the end of they day they will return to base and take a seat on the couch while watching television together.


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A custom made golem configuration by milton that adheres to matter which it is painted on, it can talk and think for itself. They are imbued with odd properties yet they make excellent sentries for defense, this coupled with Milton's gift for distributing powers at random makes them particularly unpredictable yet versatile in use. The Grimaces are also friendly, albeit unsettling at first. They mean no harm, for allies.

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Interesting plants that are handpicked from Rolf's vegetarian days, when he was experimenting with different life fluids. Substituting blood with chlorophyl.

Their base is destructible yet it was bestowed regeneration and resurrection by milton so damage is to be expected, yet it has a tendency to change the color of beings when irritated.

NOTE: this gang focuses on group dynamics and 'family' aspect

-- in progress

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Goonies ~ Rank and file henchmen

Goonies. They can be either corporeal or incorporeal, reanimated corpse or visible ghost. Goonies are undead that return for a specific purpose, either for revenge or for harassment. Goonies have some gliding abilities and adept fighting skills, and in addition they have the ability to regenerate from fatal wounds such as gun shots and stabbing.

The serial killer both outrages and thrills us by his seemingly ability to stand outside the law, to make his own law, in a gesture whose ambivalent destructiveness and creativity mirror our ambivalent response to the killer, composed of both fear and attraction.
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It certainly made me more aware that this could happen to anyone. When they are driving to find someone to kill and we see the road for a very long time. Then they stop and wait for someone to come help them.

They are a bunch of masked psychopathic killers that stalk and gruesomely murders their victims in a typically random, unprovoked fashion, killing many within a single day. Goonies tend to prefer handheld weapons such as knives, axes, machetes and/or chainsaws as opposed to firearms. The perps themselves wouldn’t chance the use of such extravagant technology, using as their weapons, the most basic of devices.

"By enjoying watching this, he turns it into something fun, but it should be awful”

They are able able to withstand most or all of his victims' attempts to defend themselves, sometimes because of either explicit or implied supernatural abilities. Thus, even after being shot, stabbed, bludgeoned, electrocuted, burned, or drowned, they are not only alive, but able to continue stalking their victims. Their biggest assets with the killers is that they appear to have unrealistic immortality and super strength of these beings. They are defined as an undead, inhuman "pure evil" rather than as a psychopathic killer.

There’s no motivation.

Some of the Goonies were disguised as little more than 'gardeners' and security guards around the place, and were ridiculed by the hit men. Some of them couldn't handle the stationary unlife and moved back to the burrows. But they were always ready to be stopped among the flowers with the order, "Go to Hades," and they would drop their spades and set out at once at swift speed.

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Milton also fits masks that fit onto their faces faces and take control of their body, and he can use this ability to destroy their bodies by literally tearing them apart. Without it they are capable of feeling only murderous rage, which drives them to kill whomever they encounter. The mask affects the personality of the wearer by removing all personal social inhibitions, causing the wearer to become insane.They are masked to console their identities until further 'modification'

It will then extend tendrils of clay from its edges, piercing the subject's skull and brain. The tendrils are meant to precisely find and trigger certain points in the brain in a fashion similar to acupuncture along with by traces of a special alchemical extract injected through their veins, and from thereon release the wearer's potential strength.

The mask itself is a golem construct.

Origins ~ but a few

They kill people...

but they like to dance

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Bodyguards: Best Friends Forever!

Mr. Rolf and Mr. Ratger

Milton Wheatley's guards consist basically of Rolf and Ratger, they respect and address him as a person. They know perfectly how to work with Milton’s meticulous methods and rely on him as their boss to make the plan, which they follow without questions. Even though Milton is hard with them, he also trust them to make the hit without him.

The are mean as crap, dangerous as heck, and will go chernobyl at the pop of a hat. They are experts of Scorched Earth tactics and have killed many people with black ops training. On the job, the they incorporate are large arsenal of weapons that include but are not limited to grease guns, shotguns, handguns, explosives, machetes, axes and chainsaws — and in a pinch they can, and will, resort to Rolf’ strength and Ratger's knowledge of pressure points. They’ve worked together so long they can anticipate each other’s every thought, can finish each others’ sentences and have impeccable timing.

While within a close proximity, such as a few feet, their powers will amplify. The further away from one another, the more their powers normalize. Their team echo of buddy relations - and the irony that these buddies are hired killers who clash with other people and fall forth atrocities at will.

Extra eyes
Extra eyes
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They are additional help for Milton from his journeys in europe, a pair of lonely individuals who are able to move quickly and silently in combat while executing quick assassinations. They are the wetwork of the Blue Mage, involving things that generally spill blood both well paid and well fed. Their functions are diverse, but mainly to discourage investigations into the Milton's issue as a means to protect the secrecy of the place.

People who have seriously investigated Milton have been repeatedly disturbed by mysterious phone calls and direct interviews, accompanied by fierce threats. If the witness refuses or questions their credentials, they often subtly or overtly threaten the witness or their family with bodily harm or other hardship. Their 'threats' appear to be motivated by attempts to utilize 'terrorism', 'fear' or 'intimidation' as a psychological weapon against witnesses. There have been freak accidents, people have died in mysterious circumstances and, in general, it has become clear that research be too deeply into the nature of Milton was getting into trouble.

The boys wear black suits (men's tuxedos), men's vest set, men's dress pants, men's dress shoes, fedora style hat and usually wear thick black sunglasses to hide their odd supernatural eyes or other monstrous features which they have (sometimes with capes and a rose attached to the suit pocket). Clothing is made from a strange material. They have pale complexion and have dark straight hair. Some accounts record that they appear to wear make-up, even lipstick, in an attempt to mask their inhuman appearances.

They are said to be in a pair and travel in shiny new black Cadillacs; in rare cases, they are reportedly seen in a black helicopter. When confronting anyone they are uncannily well informed, and give the impression that they work for the government. They also may flash official documents, but when checked up there is nothing on them!

Origins ~ Meet and eat

Battle #`1 ~ vc Wedge-Blade

Ratger, quit it man...
The. Ghost
The. Ghost
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Rolf "Mouse" Bosko tend to be more the more 'human' of the two, although he is more smarter, stronger, more experienced, and more charismatic than the average human being. In some ways he is also more civilized: focusing intrigue and the fine entanglements of vampire politics (pushing an end to segregation), which are often afflicted with problems regarding the new generation. Rolf is a hitman working for Milton Wheatley. We can see by his conversations with Ratger, his partner, that Rolf sees his job as just that. He transformed because of a sudden death and improper funeral which made him rise from the grave. Being the more subtle of the duo, he is more experienced and skilled at his job.

HE KILLS PEOPLE FOR MONEY. RATGER KILLS PEOPLE FOR PLEASURE: age, steely ruthlessness, direct killings? His code, working alone, irritated by having Ratger with him?

Style focuses on stealth, speed, agility, and stamina. Skillsets divided into sub-groups such as throws, locks and nerve strikes, punches, kicks, clawing, striking. and others like evading via flips, rolls, and leaps. Despite his physique,Rolf is often much stronger than many a person who weighs more than him.

  • Super strength/durability
  • Vampire (poisonous)
  • Telepathy
  • Radar Sense
  • Size manipulation
  • Magnetic
  • Perfect aim
  • Earth affinity
  • Lean, toned and ripped (a bit too thin)
  • Unhappily married, girlfriend stolen
  • 5'7 feet
  • Writer
  • popular, unhappy
  • been flayed alive
  • died once in flames
  • lives in big city, underground
  • went back in time
  • ate his foot
  • walked on hot coal
  • hates rice & tomato soup, likes donuts, pizza & steak
  • given money as rich banker (all taken away), unable to have kids (later neutered & mauled) and suicidal
  • has stayed a year in an asylum
  • has killed and ate the corpse (cannibal)
  • seen parental incest in cemetery
  • Exhibitionist & foot fetishist
  • likes football (soccer for you yanks)
  • paralyzed waist and deaf down prior to vampirism
  • adopted
  • prefers stringed instruments
  • great singer
  • kickboxing & muay thai
  • suffered from heart attack
  • can pilot aircraft
  • once stranded in desert
  • was a cop (cowboy)
  • Loves wizard of oz story
  • Hates Los Angeles
  • Survived throat slashed
  • Dragon slayer
  • hated ruler/hero and important person of high status
  • Lost all previous memories (human)
  • Creeper
  • Plenty of resources
  • Cooks good mexican & thai food
  • Fond of christmas
  • prefers candle light dinners for those of matching hobbies (prefers blondes)
  • Admires the ninja
  • keeps a Bowie knife, Calico M950A, Colt XM177E1, CZ-75 & Steyr AUG
  • Constantly perfecting
  • applies colloidal silver
  • beliefs led him to ruin
  • eats minimum requirement to survive back when human
  • does not use cars, loves television (cartoon fan)
  • works in teams
  • ostracized because of disability
  • appear to be the smarter of the two (comes with most of the good ideas)
Shuddup Rolf, I just wanna see if he can pray without a throat
The Darkness
The Darkness
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Ratger "Flip" Oswald, on the other hand, is wildly, passionately, ferally alive. He revels in his animalistic nature. Superior sense of smell, stronger killer instincts, andmore attuned to nature and the outdoors. He is down to earth, more brutish than humans, and has politics are centered around the most basic of social instincts (which he strives to change to promote unity in diversity). A hitman working for Milton Wheatley, Jules, unlike Rolf, sees his job as more of a way of life, something he can't go home at night and leave the day at the office. In sixteenth century France, he was tried for becoming a werewolf after being placed under a curse. Ratger is the younger of the two technicians and is more quick to joke (Ratger tends to make jokes even during serious situations).


  • young, big, bullying, his mania - the splattered insect, the run-over animal, his enjoying death, the physicality of death, noise?

His fighting style focuses on using his natural speed and agility to get close enough to the enemy and strike at vital areas of the body. Cutting tendons and arteries to weaken the foe, making them unable to block further attacking while dodging attacks from your opponent. Knowledge of weak points in the body and the ability to be quick and precise are required skills. Techniques envolve stabbing, dragging (cutting), and slashing or even throwing with proper knives (iron, steel and maybe obsidian).

  • Ratger specializes in "cutting lines" such as nerves, blood vessels, lymphatic vessels and tendons. It can be done with one finger.
  • Super speed
  • Lycan (tough bones)
  • Precognition
  • Spider-sense
  • Density control
  • Electric
  • Teleportation
  • Fire affinity (resistant to fire)
  • Lean, jacked and full of mass (a bit fat)
  • Happily divorced, lets her find love of her life (wife cuckolded by another man)
  • 6'2 ft
  • Artist
  • unpopular, loyal friends
  • been part in mengele conjoining experiment
  • died once in deep ice
  • lives in small provincial town, tower level
  • went to the future
  • ate his arm
  • swam with sharks
  • hates spaghetti & cabbage stew, likes cinnamon rolls, hamburger & lobster
  • earns money as poor steel worker (financially stable), plenty of kids (decaplets) and happy
  • has stayed six months in prison
  • has done acts of necrophilia in a church
  • Urine & Armpit fetish
  • HIV/AIDS positive
  • likes basketball
  • had no arms and blind prior to lycantrophy
  • lived in foster home
  • prefer pianos
  • great dancer
  • wrestler & TKD
  • suffered from cancer and ebola
  • can move sea vessels
  • once stranded in iceberg
  • served as a soldier (was a hunter too)
  • loves Alice in wonderland story
  • Hates new york city
  • Shrugs his head being blown off
  • Dragon bloodline
  • Loved freedom fighter/villain while being a jerkass/ douchebag
  • Difficulty creating new memories (as lycan)
  • Pottymouth
  • good at preparations
  • Cooks good italian & japanese food
  • Fond of halloween
  • would ask her to dance and joke her to laughter (prefers redheads)
  • Admires the samurai
  • keeps a kukri, MAC-10, M60, SIG SG 551 & Franchi SPAS-12
  • Constantly evolving
  • applies medicinal herbs
  • knows everything except himself
  • eats a lot
  • does not watch television, loves movies (live action fan)
  • works better alone
  • abused as a child
  • has a tattoo on his right arm
  • is an avid reader of comic books


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Unlike the racial slander spread by the western media these bumpers of the night are best friends when it comes to doing the dirty, they both share wide range of similarities and are in face roommates of an apartment in eastern europe. They advocate friendship towards the younger generation of their kind as so they would not buy the propaganda which hinders the effectiveness of cooperation. They first met sometime during the advent of gunpowder, at first they felt at odds because they have never encountered the other type before.

They had a very long fight which extended to over a century, spanning win/loss ratios that decorated their bodies with scars and memories. Their blood forged a long lasting pact of friendship earned through battle, a kind of incredibly strong bond forged over centuries that is thicker than human flesh. So far they have been coexisting well under the banner of enterprise by offering themselves as killers for the highest bidder at the time. They made their mark in the underworld with their efficiency and cutthroat tactics, earning them infamy and recognition among crooks.

In the small community that they have established vampires and werewolves were known to hunt together and operate in pairs. During the day, while in human form, the lycanthrope would protect the sleeping vampire from those who would do him or her harm. Because back then both species were persecuted by the common man, they needed to work hand in hand for the sake of their collective survival.

While conducting their business activities they constructively compete with each other for food, keeping it friendly yet very pressured. Trying to out think the other for more satisfying outcomes, feeling the joys of sporting competition that transcends whatever they did before. Their diversity creates new pathways in acquiring power, innumerable wealth, booty and in some cases even admirers.


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Their outward appearance does not hint that either bodyguard knows martial arts, and the violent Ratger was superbly excellent as the super-kicker of the two. In between the two guys Ratger is the tall kicker, and Rolf is the lightning-fast puncher. Ratger is an extremely limber man, before his transformation he holds the World record for the highest kick and uses his legs in an amazing way. Despite his size, Ratger does some amazingly fast yet powerful spin kicks.

What they are about

  1. Crimes will be presented in such a way as to create sympathy for the criminal, to promote distrust of the forces of law and justice, or to inspire others with a desire to imitate criminals.
  2. explicitly presenting the unique details and methods of a crime.
  3. Policemen, judges, government officials, and respected institutions shall be presented in such a way as to create disrespect for established authority.
  4. If crime is depicted it shall be as an exuberant and pleasant activity.
  5. Criminals shall be presented to be rendered glamorous or to occupy a position which creates the desire for emulation.
  6. Scenes of excessive violence shall be done. Scenes of brutal torture, excessive and unnecessary knife and gun play, physical agony, gory and gruesome crime shall be exposed.
  7. Both unique or unusual methods of concealing weapons shall be shown.
  8. Instances of law enforcement officers dying as a result of a criminal's activities should be encouraged.
  9. The crime of kidnapping shall be portrayed in any detail, or shall any profit accrue to the abductor or kidnapper.
  10. All scenes of horror, excessive bloodshed, gory or gruesome crimes, depravity, sadism, masochism shall be permitted.
  11. All lurid, unsavory, gruesome descriptions shall be included.
  12. in most case shall evil be presented alluringly nor so as to injure the sensibilities of the reader.
  13. Scenes dealing with, or instruments associated with walking dead, torture vampires and vampirism, ghouls, cannibalism, and werewolfism are celebrated.

Note: that is a fun twist on the 1954 comics code


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They have a carnivorous piscine life form that is called 'Gillman' taken from Marshville, Louisiana

Height: 7 feet

Weight: 300 lbs

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Nemesis - Weekend Baddie

The Custodian ~ Blue Mage

A kindhearted fourth grade elementary teacher turned into a psychopathic criminal bent on ultimate power, Inspired by villains in saturday morning cartoons and silver age origins. He is also armed with psychosis-heightened mystic and martial skills - Exists on CVnU

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Origins ~ CVnU Intro

CVnU Stats ~ Brief info

Name: Lazar

Nicknames: Mashmangler

Species: Terran

  • Gender: Male
  • Age: 42
  • Alignment: Chaotic Evil
  • Weight: 225
  • Height: 6'3 in
  • Reach: 84 in
  • Chest Normal: 47 in
  • Chest Expanded: 49 in
  • Waist: 37-1/2 in
  • Biceps: 16 in
  • Forearm: 14 in
  • Thigh: 26 in
  • Calf: 17 in
  • Neck: 17-1/2 in
  • Wrist: 7-3/4 in
  • Fist: 13 in
  • Ankle: 10 in
  • Build: Mesomorph
  • Residence: Wherever
  • Occupation: Wizard/Villain
  • Likes: Soda
  • Dislikes: Microwave dinners
  • Hobbies/Talents: Speed Reading
  • Theme: Charles Bernstein - The Entity - Relentless Attack
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Meet Milton Blisset Wheatley, your average 42 year family man who works as a beloved 4th Grade homeroom teacher that got exposure from a life changing event when he was watching baseball on a stormy night. Prior to that he demonstrates a love for teaching , forming the desks into a circle to encourage stronger interaction between students. His life transformed through the hazardous rays from an old television set which bathed him in colorful lights after his parabola got struck by ball lightning. The mild mannered christian was irreversibly changed when the ball mysteriously carried carries 'rays' because of this he had suffered frontal lobe damage and become quite irritable and easy to anger.

As Milton 'woke up' after the injury he did not have the ability to express what is wrong with him, he uses every justification to deny his erratic behavior, so far that he becomes embarrassed when he cannot continue on a conversation, work at his previous job, or do the same activities that he used to handle. As a result, he self-isolates, withdraws from the church, friends, family and other activities.

His friends, family and co-workers who see the same external Milton, do not understand why the survivor is so different. Friends stop coming by or asking him to participate in activities. His family was shattered to during break up.

Depression becomes a big problem for Milton who have changed so much and lost so much. Suicide is something that Milton have thought about at one time or another. As he does not have access to medical care or who do not understand what is happening may self-medicate with alcohol and other drugs, particularly those who have previously sought solace with these compounds.

Besides drugs he went for cartoons for escapism to cope with his abused life, and animated shows aimed at youngsters often have more brutality than programmes broadcast for general audiences. Milton copied and identified with fantasy characters more than he would with screen actors.

Due to his serious conduct disorder Milton will engage in a number of unacceptable activities without empathy and no remorse, awareness, or concern that what he is doing is wrong. For example, Milton might bully, threaten, and intimidate others.

Typically, initiate physical fights, sometimes using weapons such as bats, bricks, broken bottles, knives, and guns. Sometimes he deliberately set fires, vandalize, and destroy others' property. Milton shoplifts and break into other people's homes, buildings, or cars for necessities. He also mislead people or systematically lie to obtain goods or favors or to avoid obligations.

After the shock subsided the man began having Clairaudient Dreams. These dreams involve hearing voices or sounds that are extremely distinct and clear. The voices appear from out of no where. He does not know the source of the voice or the sounds. Yet it tells him what to do, and what he 'can' do. He constantly wages unsuccessful battles with the 'little people' inside his head who told him to kill people.

After his isolation Milton fell back on imaginary friends. He told captors: "I used to pretend that I was a great king, and I had all these Little People around me and that they lived in the castle walls. And that I was their eternal hero and was in the newspaper every day and I was on Television every day, their own TV, and that I was super famous. They worship me as a God, you know. It was like I could do no wrong."

When he wanted to entertain his subjects, he would give melodies for them, playing tunes. His favorite, and theirs, was the screams of humans.

He was not always in a happy mood: "When I get mad I would blow some of them up. I have this push-button thing, part of the [chair], and I like get mad and blow out part of the castle walls and a lot of them would die. But the people would still forgive me for that, and, you know, everything got back to normal. Thats a fantasy I had for many years."

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Milton is immersed in his vivid imagination to the point that his five senses succumb to his own machinations, the man has convinced himself that he is in a castle isolated in a rural area. His ears did not receive the screams in real-life as he battered a man to death with a crowbar , his ears are white as they can only focus on his 'world', his view is not narrow. It is focalized to a point where he is living in a solipsist's wet dream, the crowd yelled for more and the king gave them what they want. A wet spray of liquid red, the drips taste like iron as some of them made it towards his face. He had just killed a coach for an athletic swim team, they originally went to train for an interstate competition yet Milton had other plans for them. Or at least one particular member of the team.

The little people told Milton that that teenager is actually a 'super' by the identity of Hydrogen, a post human with the basic capability to manipulate quantities of water. The adolescent only limits himself to the small scales, said one of the king's consorts. Water orbs the size of basketballs to knock out street burglars. These voices compel the king to expand the kingdom, whereas he does his best to please the people. It was a late afternoon where the crazed man has trapped a dozen kids behind locked gymnasium doors. Moving away from their dead coach to grab the nearest pre-teen to demonstrate that futility is here and they are all about to die. He did not have any powers yet, but he has a good reach for a man his age and that crowbar he is swinging had just taken down a man younger and healthier than he is.

- Intermezzo -

Even though Milton was removed out of school faculty for illegally murdering the entire competing athletics team for the swimming event, after the incident he went around declaring himself as the 'Blue mage' which might be because of his acquisition of water. Also in JRPG's Blue Mages may learn special abilities used by the monsters that they, or their allies, defeat. The monster must attempt to use the ability ("The monster readies <Spell>.") in order for it to be learned. Milton then went on a journey to Prague, stayed in a hostel in Prague, befriended some rabbis descended from Loeb 'The Exalted One', learned how to create Golems (and made his first) with their guidance, and went into a quest of self discovery while learning across europe from states to acquire more esoteric knowledge. Although the rabbis played this pivotal role in his origin, Milton has never demonstrated any particular affinity for Judaism. He chose Prague because the 'little people' knew the lore of 'The Golem of Prague' and that Prague was home to many Jewish scholars and mystics back then.

In his mind he treats himself like a vain king who is apathetic towards everything, his 'little people' are no more than swindlers who promise him the finest, best lifestyle of excess from a logic invisible to anyone who is unfit for his position or "dumb". The King cannot see the logic itself, but acts that he can for fear of appearing unfit for his position.


Something snapped inside Milton Wheatley's head. The unmitigated sense of rage and betrayal made him erect walls around his psyche that are almost impenetrable and screw with any and all emotions. Now The murderous self-mutilating hit man called Milton swims ceaselessly through the carnage and violence of combat because he suspects that if he stops he'll sink in his own pestilent, festering rage. Milton inflicts bloody self-mutilation when he gets 'inside'. He tends to wear clothes that not only accentuate his physique, but that are fairly practical when it comes to slaughtering his targets. He has too many scars to count, some from fights, others from self mutilation and drug abuse.


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"A man can't stand, he can't fight."

"A man can't breathe, he can't fight."

"A man can't see, he can't fight."

> Combat Experience - Demon Hand

(compare to leveling up monk class in video game)

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Milton possesses no formal style of Martial Arts relying solely on street fighting methods. Regardless of this, he has shown repeatedly that he has a natural talent for Martial Arts (uses his own customized version of Boxing and Karate for street fights to strike with superhuman strength and speed for devastating results). He incorpates a number of different techniques, including strikes, ground fighting, personnel control, restraint escape, and weapons application in close quarters combat. He uses lethal strikes to the eyes, groin, throat, etc (Some blows were designed to deliver instant kills). as well as disarming opponents with guns, knives, sticks, ropes and finish them. ANY kind of skill that involves self-defense a subset of a street fight. Gunplay, brawling, skillful driving, knife-work, aerial-combat, submarine warfare, they’re all street fight in of themselves.

He has no problem defeating any formal martial artists. In addition to his fighting prowess, he is extremely intelligent and analytical during battle and is a brilliant strategist. According to spectators, Milton has great potential and fists of the demon. During his stay in the house of rehabilitation, Milton focused on training karate and combatives from a fellow patient. Through repeated practice (breaking) he has toughened all the striking surfaces of his body, especially his hands, which are covered with thick callus. Milton soon discovered that he could punch through solid stone and not even skin his knuckles. Without artificial aids he can split wood, cinderblock, or even solid metal (such as swords or even steel gates, if he hit the lock) with a blow of his hand.

Not only can he use it to punch or grip with superhuman strength he can also run, dodge, strike, etc. at super speed - His ability to punch or kick multiple opponents all around him at the same time, and his general alacrity and nimbleness, seem to be superhuman. This abnormal alacrity makes him very hard to hit with ranged attacks, often to the surprise of the shooter. This means that he can and does mow down groups of supers in short order and is capable of, for example, by striking at the weakest points, beheading bulletproof opponents with little trouble. By combining his natural gifts and his mastery of his style, he can man-handle most human opponents with ease. In combat he prefers to batter his foes with his fists, hit them with objects or to wrestle them. Milton is very lively and has a good technique when it comes to kicks, blows with fists and ground fighting (submission and etc..). Because the training at all times, it becomes better and better gradually.

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“How many times do I have to kill before I get a name in the paper or some national attention?”

A former Street fighter, before Milton became a 4th grade homeroom teacher (based on former math teacher and UFC champion Rich Franklin) and after an electric accident screwed up his personality, he enters the fight scene again after singlehandedly massacring everybody in the hospital where he was rehabilitated (killed between 60 and 70 patients and staff). After word gets around, Authorities started to hunt him down, which then forces him to start fighting again. He begins to retrain in various places run by old associates met across the world and begins conditioning. Milton mastered his own style 'Dog Fighting' and would sometimes 'kills' his training parters due to the brutality of the training. His training had a very specific focus; smashing super beings. Normal people punching him in the mouth or lower face can easily hurt their hand, and he’s strong enough to tear throats with his teeth. Fighters have compared hitting Milton to striking granite.

He had tougher skin for two reasons: (1) he didn’t use headgear, and (2) he’d bathe his face in brine. His skin got to be real leathery. Others may use a sort of pickling solution with which they pickle the hands, face and neck, in order that a blow will not cut the skin so readily. To the hands, however, too much attention cannot be paid, and he has found nothing better than corned beef brine. This does not smell very nice and is applied three times a day after eating. Put camphor ice on his skinned knuckles before he goes to bed. In a few weeks his knuckles will become calloused, and he’ll have no more trouble with them. He was raised in USA and initially had trains to be a competitive body builder (hobby). However he began to take up martial arts training and then got heavily into street fighting. this in mind, one should not be surprised by the fact that while Milton is a deadly hand to hand combatant for any mortal opponent, his ability to maim and/or obliterate super opponents is without equal.

His fights are unsanctioned, mostly illegal, hand-to-hand fighting in public places, between individuals or groups of people. Unlike sport fighting, it might involve weapons, multiple opponents or revenge and has no rules. Milton started to fight for his living and used all imaginable dirty tricks to defeat his enemy. With every thrust, chop, punch or kick, Milton drives his powerful limbs directly through his targets leaving broken and crippled opponents behind. Ambushing gang members in dark alleys to perfect his fighting skill as well as working as a male prostitute. The venue is usually a public place, e.g. a street, and the fight often results in a serious injury and death. He fought without holding any punches despite his great strength, and would even fleetingly consider killing some opponents. He is also an enthusiast "dojo busting," in which a challenger will sit in on lessons or stand outside yelling profanities and challenge the sensei or top student to a match, as an excuse to completely ransack the dojo, maim everyone inside, and steal a memento of his victory.

  • Improvised Fighting Arts - Vitruvian Sphere

A defensive technique that involves controlling the entire radius within one's arm length, creating a spherical shield around oneself that measures 7.08 feet. Using the Virtruvian sphere Milton feel the shape and movement of anything entering his circle. The so-called "Vitruvian Sohere" looks like an aura, which allows for a good counterattack. Offensively the sphere makes use of his speed to enter inside the enemy range, where the enemy is unable to retaliate. Its weakness however was that an opponent could attack a blind spot if Milton overlooked protecting a specific part of his body.

  • Improvised Fighting Arts - Firebreak Fist

He can charge his fist so that it strikes with incredible force. This power has limits, as his fist will break as they discharge on impact. He can release it explosively around him, to a degree where such a blow can demolish a large building. Rubbing alcohol into the hands was another way in which some of the past fighters hardened their hands. Milton for this technique used a mixture of Gunpowder and whiskey onto his hands and face. (For his explosive punching from).

SPOILER WARNING: Click here to reveal hidden content. 1 Shooter: This form of combat concentrates on using an opponent's strength against him, and is typical of oriental- anglo forms such as judo and karate. The practitioner of this type of combat can Stun or Slam an opponent regardless of their comparative Strengths and Endurances. 2 Shooter: This form of combat is keyed on offense and inflicting damage in short, quick bursts, and includes such disciplines as boxing. The practitioner of this form gains a boost to Fighting ability when engaged in unarmed combat. 3 Shooter: This form of combat concentrates on holds and escapes. The practitioner of this form gains a boost to his Strength for Grappling attacks (including damage), a boost to Strength for Escaping and a boost to Agility for purposes of Dodging. 4 Shooter: This meditative form of combat searches out the weak spots of the opponent's defenses and strikes against them. The practitioner of this form of attack ignores the effects of Body Armor (even force fields) for determining Stun and Slam results. The disadvantage is that the target of this attack must be studied for two posts before the effects may be brought into play. The character with this Talent does not have to attack the character, only watch him in battle for two posts previous to attacking. 5 Shooter: This form of combat encourages quick striking to catch the opponent off-guard. 6 Shooter- This form of combat concentrates on hitting the pressure points in melee. 7 Shooter- This form of combat concentrates on a strong defense. 8 Shooter -This form of combat encourages speed though assessing the opponent. The disadvantage is that the target for this attack must be studied for one post before the effects may be brought into play. The hero with this talent does not have to attack the character, only watch him/her in battle for one post before attacking. 9 Shooter - This form of combat focuses on hardening the body to resist damage. Milton gains a boost to Endurance when recovering health, rest is not needed. 10 Shooter- This form of martial arts focuses on using the hero's Intuition more than Intelligence. The hero is able by this form of martial arts able to wait until all actions are made before making his actions.

Long/Medium Range: Long and medium often refers specifically to the furthest that the hands and feet can reach for the attack. Expect attacks in this range to be used to keep opponents at a distance.

Close Range: The idea of close range is often confined to the use of fists and feet in a way that balance is maintained, and an opponent can’t penetrate the defense. It’s also where often the shorter ranged weapons of the elbows, knees and head can be utilized.

Grappling: The grappling range occurs when one is too close for strikes, thus resulting in the need for throws, locks, and submission-based moves.

Usual outcomes
Usual outcomes

Note: Milton's skill set combined with his unique power makes him a very dangerous opponent for anyone that uses their power as their crutch, he has killed several 'Omega' types this way a reason the descendant's of Loew are willing to teach him the arts is that he saved them from an anti-semite reality warper masquerading as a demon. The corpse is still up on display, a withering body with a twisted neck.

> Superhuman stamina

Milton can often go for long periods of time without rest or even sleep. Being six times as strong as an elite human athlete and is far stronger and faster than most humans of his relative age and size.

> Superpower manipulation

If I can touch it, I can kill it.

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the ability to manipulate superpowers themselves, not "power" such as electrical power or gravitational power. Milton would attract them with his left arm, and repel them with his right arm (to levitate away) both revealing a 'crimson lightning' which affects the abilities of others (A red glow to him and every time he hits, lightning fireworks appear.). It comes with a paralysis effect which forces them to 'freeze in place'. The ability to generate and discharge crimson electricity is limited through conductive media (i.e. he cannot discharge it through air or concrete), the exception being electric eye beams.

The most debilitating aspect of his manipulations does not stem so much from the unrefined ability itself, but rather from the 'radiating properties' that it emits. Exposure to this 'radiation' will greatly weaken a super being, robbing them of their powers. Prolonged exposure proves fatal. Over time, a Super Being may develop a slight immunity to the effects, but ultimately, green it will poison the body's cell structure, resulting in death. It is also deadly to normal humans, but its effects take longer to fully develop.

He used this ability in several ways, including a barrage attack, a machine gun, and to increase the damage from his punches. This power enables Milton to deliver a powerful force through crimson energy that feels like a punch or kick. The power is used in conjunction with a normal, physical attack, so the attack can be parried or dodged by the enemy.

  • Augmentation - Enhance or weaken the powers of others.
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The process of developing super-powered agents and soldiers has been a desire of many organizations since World War II, but most experiments of this type have ended in disaster. Milton's augmentation process is the most recent and most successful of these processes. He possesses the ability to bolster another super’s power. He could enhance a super’s abilities ( subject's cells bombarded and enhanced) to occasionally dangerous limits beyond their control (temporarily powering them up at the expense of burning out their bodies). He is a 'super' that would augment the strength of paying individuals to superhuman levels, and conducted experiments on a number of superhuman individuals. Milton Wheatley would have his augmented henchmen act as enforcers and bodyguards for him.

  • The augmentation process modifies the subjects stat parameters (pan-enhancer), increasing each to various degrees according to their normal metabolism. Given normal human test subjects. Milton reassigns of his 'undesireables' by putting them in the underground networks beneath Europe. There may be literally hundreds of augmented individuals in the world at present, and as many failures in the underground below Europe.
  • Bestowal - Bestow powers or jump-start latent powers.
what 'powers' look like in material form
what 'powers' look like in material form

Milton has the ability to activate any latent powers of Supers. He can "partially activate" Supers rather than fully, providing partial access to powers. Milton is also able to 'see' a person's genetic code, reading complex DNA sequences for latent and manifested powers, thereby allowing him to sense 'supers' and, in many cases, understand how their powers work more thoroughly than they themselves do. And after analyzing the DNA of another superhbeing, Milton is able to selectively evolve their existing genetic traits as well as catalyze the untapped genetic potential of latent supers. He also has the ability to deactivate Supers, though only those recently activated

The man known as Milton Wheatley was known in Europe as someone who could grant someone superhuman abilities for a price. He made an exceptionally good lifestyle for himself using the profits of this endeavor, which required no real effort from him, he did not even concentrate on giving any specific powers as he preferred to leave it to chance. Simply by touching someone, Milton gives that person super powers. But, what type of powers manifest and the intesity of them is not under his control.

Milton began surrounding himself with his more loyal creations, having them serve as his own personal bodyguards.

  • Mimicry or absorption - Copy or absorb another's powers or skills.

The bread and butter of catching is hand-eye coordination.

absorb the psyche and abilities of another human being (or members of some sentient alien races) through skin contact. Even to usurp the magical powers of any being, gaining all its skills and power and leaving it powerless in turn. Milton is able to absorb the life energy of other beings through physical contact. Absorbing energy from other super beings and use that energy to enhance his own physical strength and other physical attributes (specifically speed, stamina, agility, reflexes, and durability) and also enabling him to fly.He are also able to absorb virtually any other energy form and use it. His power allows him to steal away the powers of ANYBODY within range, and on a PERMANENT basis. Even after he was KO'd or killed, he could keep people de-powered, so they'd have to utilize different means to gain them back. This ability could be used to leave a powerful opponent weak and helpless against their own abilities.

If he desires, he can also take away the powers he gives someone by touching them again. Allowing the people he picks to endow with superpowers know that he can take them away gives him leverage to control his recruits who want to stay superpowered and famous.

you would not believe how much this happens
you would not believe how much this happens
  • Negation - Cancel the superpowers of others.
pfft Reality Warping
pfft Reality Warping

The biggest thing about catching is focus, pure and simple.

His touch disrupts systems, whether they be a living being, a machine, or a field of energy. Milton must physically touch his target in order to affect it. Milton can control the effect so that, in the case of a nervous system, he can cause immobilization, unconsciousness, or seizures. If his victim is a metahuman who possesses powers, Milton can cancel or disrupt the function of those powers, often causing them to go into overdrive, in which they flare up and then burn out for a certain period of time. Milton can dampen or completely suppress, neutralize, and negate for an undetermined amount of time the powers and abilities of any 'supers' touching him. His dampening ability in the beginning was involuntary and uncontrollable, but now his ability appears to be under his conscious control

As a walking Power Nullifier, he can effectively take out a team's most powerful members with a touch, leaving them horrifically vulnerable to further attack. If the negation is temporary or only reduces a power instead of negating it (capable of reducing a powerful foe’s abilities from devastating lightning strikes or inducing realistic illusion to only generating static and creating unconvincing mirages, and the like) and it only suppresses superhuman abilities, not superhuman physical features, it is Power Suppression.

  • Redirection - moving

redirect the effects of non-physical abilities in any direction, including back at the original sender of those effects. This may include the redirection of healing powers onto someone else who was more in need of assistance, or the redirection of a beam of energy back at the foe. This ability could even cause positive effects, meant for the foe's allies, to be redirected back toward the user and his allies instead.

  • Randomization - Shuffling

The ability to psionically exchange the abilities of any multiple subjects at random sometimes even within an undetermined radius, and for an undetermined amount of time. One with this power could randomly give any superhuman any of another’s superhuman abilities. The power randomly switches the abilities of any two or more superpowered beings (except the user), and thus can’t be predicted.

  • Reversal - Inversion
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Milton can change any power to its inverse. This can be used to weaken incredibly powerful beings or enhance weaker ones. When a person with an ability has the power reversed, they develop a new power that is almost always the opposite of their current power or at least far removed from their normal power. The process effects everyone with a superpower.

  • Sensing - Sense or recognize superhuman powers.

To sense other supers out to several miles away and track their movements. It can also be considered as "remote viewing" which allows him to telepathically see anywhere on the globe and find anyone he chooses by channeling in front of a small mirror (or recently water/ice reflections). Milton is khown to have a special visual perception that allows him to see and sense life energy and power within a being. Milton can instinctively tell if another has a superhuman ability and to locate others with superhuman abilities. In some cases, one can even discern specifically what abilities a person has, and when a subject is using their powers. This usually entails telepathic detection of abilities, but sometimes it involves the detection of a superhuman aura or simply an intuitive superhuman faculty in which the user “just knows”.

•Another faculty (often included with Power Sensing) is the ability to gauge the strength of a subject’s abilities and/or to what degree they have control over their abilities (called Power Gauging).

Power(s) taken so far - this will be constantly updated with rp's and stuff

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  1. Hydro-kinesis: Milton can manipulate gigantic quantities of water in all of its forms (he can project ice, water, or steam in various fashions) or use it as a conduit through which to discharge his crimson electricity. He can create tsunami and freeze them, unleash torrents of super-hard bubbles in water, raise a waterspout that can lift most boats, take control of a plane, etc.His Snare is catching his target into a gigantic fist made of nearby water. Milton could dehydrate others by touching them and could release massive blasts of water from his hands, presumably by gathering ambient moisture from the air. These powers include the ability to manipulate both water temperature, creating ice or scalding steam, and currents, summoning whirlpools, vortices, and tidal waves. At this time, he possesses finer control over his cold-generating powers than his heat-producing ones, allowing him a wider range of ice powers than heat powers. He may use his abilities to sense the presence of water, including water in living bodies. Milton has hard water powers which allow him to turn liquid into solid objects such as weapons. His control is so fine he managed to secrete very potent acids - often an “acid rain” while he sums a cloud like construct. .He stole this power from a 'super' with the ability to telepathically control the shape and physical state of water and take it to new levels, whereas the previous owner can only make high pressure 'hydro-balls' to knock out crooks.

Milton can control his own drool with amazing accuracy. Milton can stretch his drool out and grab or hold onto objects. Milton can create "drool bubbles" which can hold objects, explode or disorient opponents. Milton can launch his spit at foes and cause them to stick and be drenched in his drool.

SPOILER WARNING: Click here to reveal hidden content.Water jet cutting is a process used to cut materials using a jet of pressurized water as high 60,000 pounds per square inch (psi). Often, the water is mixed with an abrasive like garnet that enables more materials to be cut cleanly to close tolerances, squarely and with a good edge finish. Water jets are capable of cutting many industrial materials including stainless steel, Inconel, titanium, aluminium, tool steel, ceramics, granite, and armor plate. This process generates significant noise.

> Magic Specialization ~ Golemancy

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A golem is a mystical creature of clay and dust. It is subservient to its creator, though in legend it can become uncontrollable. This clay creature is traditionally in the figure of a man. Golems follow the instructions of their master without question. They are known to be extremely strong and practically indestructable. They're good at carrying out menial tasks and are handy around the house. Golems also make great town defense systems. Golems, according to legend, are traditionally incapable of speech. Because golems are the creation of man and not of God, golems do not have souls. Golems are thought of as genderless but commonly referred to as male.

Golems are useful as mute servants. They follow any command given by their master. Their great strength makes them ideal for lifting tasks as well as for defense. They are incapable of feeling pain. Plus, they are low cost on upkeep. He has even made female golems for use as his concubines, both for personal pleasure and intelligence gathering (plus he can superheat the water to explode, scalding those in immediate contact plus boiling eggs and sausage in the process).

They are warriors made out of clay. Their hands can change into varying shapes like boulder-fists & stone-blades. They are nearly able to regenerate their bodies after being destroyed, their regeneration abilities are advanced to the point that they each can split into two new Golems from the scattered remains.

Also has talent in the creation of homunculi, talos, ushabti, blodeuwedd, familiar and ,Galatea types. Some of his creations will eventually become a Tsukumogami , It is said that modern electric items cannot become tsukumogami (transfigured object).

He redistributes shape shifting & communicating with animals to his golems

> Ace Golem ~ Aurum

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This little guy is rarely used for good reasons...

Aurum has the power to absorb energy from anyone and anything it touches and in doing so can take the appearance of the target it has absorbed the energy from, such as absorbing energy from stones will change it into a super being. It could also fuse with physical items such as the floor or a computer terminal.

It is aerokinetic

> Power Application ~ Aqua Regia (Coup de Grace weapon)

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Is the name of his large ice blade, it is a large two handed weapon though he uses it occasionally with only one hand. It could channel his elemental powers of water and shoot blasts of 'crimson charged' ice, and it could also be used as an excellent melee weapon as its hardness is superior to that of steel materials. Its main purpose is to aid him in conducting the charge for his acquisition or to smother the opponent for nullification. Because of this, it is designed, not so much to kill the target, but to cover them, no matter how big or small the slash. The design takes inspiration from the two-handed Kriegsmesser (war knife), this weapon is of course relatively top-heavy as opposed to a "normal" long sword. It is also more of a rider weapon than a pure infantry equipment. Like the long sword it has taken a two edged approach with a cruciform hilt providing room for two hands, weighing about 3.8 pounds and a straight edged blade 50 inches long. It is balanced for one handed yet every part is made for combat; pommel for pummeling, broad blade for cutting, narrow and pointy for thrusting and both hands can be used to cleave through armored points.

His blade is Geokinetic , Gravitic and Phase capable. It is in a constant flux from ice-crystal to stone to light--as substance it is never truly resolved, and what is not fully created cannot be properly destroyed. Each of the 'shifts' had differing abilities based on one of these states: Stone, Ice-Crystal, Light. It is not really a 'sword' per se, rather tornado on a stick comprised of several different things in it essentially an egg whisker that spins a mixture of hazardous things.

How he wields it (Cin Drallig)


> Hybrid Arts ~ Superpower cum Magic Forging

Milton can create objects which have special abilities that are otherwise impossible to duplicate with normal means. Such as forging a sword that can cut through magic or rings that render the wearer unable to lie. The possibilities are near limitless, the forger just needs to have the knowledge and capability to create it.

Primary Weapon ~ Book of Kings, God of the Word (Always with him at all times)

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This is a very special spell tome or Milton B. Wheatley's own personal logbook gained from his adventures. The book itself holds various pages where he catalogues his index of newly acquired 'powers' in a certain order or any interesting spells encountered along the way in his journeys. With this book he can summon his other weapons or create a shortcut to using his powers. He carries the spell book with him all the time, because it is necessary for him to have the book to cast a spell or initiate a 'power. It does not, tell him which spells he has, the mana and the words needed to cast each spell. Milton knows every single one off the top of his head; they can all be executed quickly, not giving the recipient of his magic any time to evade him. A neat failsafe is the acquisition of 'power' of anyone besides Milton who decides to wield the tome.

By using a holographic access terminal projected from the Tome, he is able to activate a variety of 'magical apps' (powers catalog) for defensive, offensive or intelligence-gathering needs. By using a holographic drop-down menu, he is able to summon up different 'programs with' different abilities. The process as to how this works is unclear, but apparently by making a selection from the holographic drop-down menu initiates the function of the selected program application. The magical app either takes the form of an energy-construct, such as his 'pyrokinetic barrier' and his 'angelic wings', or as physical objects like his Aqua Regia or his wooden gun.

To use one of the indexed abilities, he first conjures Book of Kings and turns to the page of the wanted ability. While using an ability, Milton must turn to the page with the ability on it and the book must remain opened in his right hand; this means he could only have access to one chosen ability at a time. Additionally, an ability vanishes from the book if its former owner dies.

The book has psionic & photokinetic properties


Hidden weapon
Hidden weapon

Milton carries a futuristic-looking gun on his hip (just for show, it is made from wood) which he uses to keep himself calm at most times, to him the object possesses a sentimental value as it reminded him of his 'life' before he went crazy. The wooden gun has scratches from his time playing alone, imitating the actions of wild west movies. Although the gun is inanimate, Milton often pretends it is alive.

Milton delegates his gun with empathy & luck, which explains also why it keeps him 'sane'


  1. Arrogance - lets the opponent get the first shot, he will always look at himself as the 'superior' at any given moment and he will not 'go for the kill'. It is a 'Villain syndrome' which has made him do stupid decision when he is close to victory, such as making long winded speeches and ignoring common sense. (only when using power manipulation, when he fights a different persona takes over)
  2. Baseline human - needs to eat & sleep just like everyone else (pepper spray hurts like a mother*cker)
  3. Mentally unstable - fights and flees (still wets his bed), very narcissistic
  4. Package deal - whenever he takes a power he absorbs their weaknesses too (hates vampires)
  5. Ticklishness - srs
  6. Emotional bond- powers tied to emotional state


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  • Milton Wheatley is a soda junkie. I can’t just drink one soda. If he starts with one, he will have consumed three or four cans back to back. He will testify that it is impossible to give up the fizzy stuff. One reason is that when he consumes something sweet, the taste triggers his brain to release chemicals called opioids which make him crave more pleasurable tastes. His addiction is for carbonation. There is something about bubbles that just makes the drink taste better.
  • Looks: Caesar (Asterix), Race Bannon (Johnny Quest), Brother Blood (Teen Titans Animated), Othon von Salza (Metabarons), Judge Claude Frollo (Hunchback of Notre Dame), Roy Batty (Blade Runner), Bryan Fury (Tekken), Silas (DaVinci Code), Elijah Snow (Planetary), Volgin (MGS3)
  • Voice alternates between TIm Roth or Cristoph Waltz
  • Currently shows zero interest in Triads and Yakuza
  • Can cook chinese cuisine well
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