
Thirteen years had passed since the events in The Road Warrior, and the desolate wasteland had changed Max almost completely. His hair long, clothes torn and leathers battered, Max ended up wandering toBartertown, the first civilisation he had seen since Jessie's and Sprog's murders. Eventually getting into trouble, Max had to battle his way through Thunderdome, a bloodsport created to settle differences between individuals. Max showed a brief glimmer of humanity when he refused to end the life of Blaster, a gladiator unsure of the bloodsport in which he was engaging, for he suffered from Down's Syndrome. As punishment, Max ended up being exiled into the desert for his decision.
It was here that Max was saved by a tribal settlement of children who believed him to be their legendary figure -Captain Walker. The good nature shown before in Bartertown turned to a sour anger when Max painfully crushed their dreams, explaining that he was NOT Captain Walker and that their Tomorrow-Morrow Land, to which they talk about one day travelling, was nothing but a figment of their imaginations and instead told them of the dystopian state of the world. It was not till some of the children decided to leave regardless for Tomorrow-Morrow-Land across the desert that Max snapped to his senses and set out to save them from their own peril.
Eventually saving them, and befriending and freeing some inhabitants of Bartertown nearby - Max completed his full circle, as there was not a shred of disappointment for Max as he said farewell this time. His humanity restored, Max again left for the wasteland, apparently not to be seen again - only to be passed down in legend by the children and the inhabitants of the refinery he had saved years before.
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