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Just don't care right now...

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@sirfizzwhizz: @geekryan:

Before we move:

First, I'll start by going over how my team gets along. Midnighter has experience being in teams from Stormwatch and Superman's Authority plus being in duos with the likes of Nightwing and Apollo. Despite the one day, this will be PERFECT teamwork, especially with the leadership that is Batman with him being one of the greatest tactician in the DC multiverse. Even with earpieces, my team will use tech by Midnighter called Smartmarks. With these, this allows instant communication between both my characters regardless of the earpieces.

Now when the match begins, Batman will download schematics on the battlefield so that he has a complete layout of it. Both Middy and Bats will memorize the entire map and commence. Now my team has a way of teleporting and that's through Midnighter's doors, which can open portals for either of my team members to get to where they need faster. Since this is based on line of sight, and my team can see not only hundreds of meters away, but Bats can actually see through walls so this allows the Doors to open practically anywhere on the map except of course 50 feet away from the Objectives.

Now with the complete layout of the map, Batman will hack the cameras so that they become friendly towards him and Middy and your team a threat. With the layout downloaded, Batman can essentially takeover the map and control anything electronic like any doors or lights. Now with standard gear, Middy doesn't usually have much of anything except maybe some sharp weapons at times but Batman doesn't play by those rules. With the utility belt alone being accounted for about 42 items, that was only 30% of what was on the belt and that's not including his batsuit. This gives weapons for Middy to use at his disposal so batarangs, explosives, etc. And with how Middy is in how he fights, these weapons will be lethal in use.

Despite my team really creating a perfect teamwork, both are different while in character. While Bats doesn't kill for the most part, Middy has no problem whatsoever with maiming and killing his opponents with brutality. This doesn't mean Middy will kill innocent civilians but the guards and those attacking either him or Bats will get f'ed up!. Middy being a killer will have no hindrance on how Bats would approach this, especially since he has worked with killers.

This might seem a lot for an intro but this is basically a message for everyone in this tourney in how my team will work together. Bats is a literal armory that Middy can choose from to use against his opponents. And with that, let's get to how my team will proceed into the fight.

Storming the field.

With establishing how my team will set themselves up, Middy can go out into the map with some weapons from Bats like batarangs and explosives. Using Doors, Middy and Bats can set themselves up properly:

No Caption Provided

Batman:

So how do both get to the VIP without creating a wave of chaos (and fun for Midnighter). Well for one, Batman will not be found unless he wants it so. If it's not known yet, Batman is the undisputed champion in regards to stealth. Where Bats will go, that shaded area can make Bats invisible as even moderate levels of darkness can make Bats a ghost. But it's not just about looking invisible in the darkened areas, it's showing that you can't find Batman period. Whether it's Gotham being unable to find him with his enhanced vision in moderate light or Superman & Martian Manhunter being unable to see him in broad daylight, this elite level of stealth will be monumental in not just finding Batman but with the perk I've chosen. Batman will basically be a high tech satellite for Midnighter to be updated on what is happening on the battlefield. Not just from seeing the the field but keeping an ear on everything. Batman can already hear in space plus have the awareness to detect the slightest movements even with helicopters in the air nearby.

Like I said before, the armory Bats carries will be of use to Midnighter. The potency from these items will be devastating to anyone opposing the power duo:

Remember that this is when Batman is wielding them so in the hands of his partner, they'll rip apart anyone who comes in contact with them. Then of course other than the batarangs piercing capabilities, let's not forget the explosives that will be used. Even Batman's weakest variants is enough to disorient the likes of Mr. Freeze but when more power is required, they're able to create an explosive force to blow an airplane in half. So with this, how can Midnighter utilize this...

Midnighter:

No Caption Provided

Now Midnighter will play more like the tip of the spear in this fight. Despite the infamy of his battle computer, that's just a small part of how dangerous Midnighter is. Basically, Midnighter is a speedster amongst street tiers. Just based off his first solo appearance, Middy shows how fast he is when he can change into his costume, while sitting in civilian attire, and kill the gunman before any other realize what just happened while Middy was blind. The scan I posted showing Middy explaining the Battle Computer is right after the gunman is killed. Another instance of Middy handling groups of people is when Middy was being tortured by Waller and her Suicide Squad and even while chained to a chair, Middy still moved too fast for them to see when he was vibrating his chair to dislodge it and dodged electrical attacks. After that, he ran through a base of guards that is meant to house metahumans with ease. Like Middy mentioned, he is able to do bursts of speed that can make it hard for his victims to see. Basically, any guard or fodder will have extreme difficulty trying to tag Midnighter. But how does Midnighter apply both his speed and battle computer all in one?

This is Midnighter showing him use both of those assets in such spectacular fashion. We see Midnighter being able to dodge every bullet from a caliber marksman like Deadshot while in tandem with the Battle Computer, showing Midnighter is using the BC while dodging the bullets. In the end, Middy deliberately allow himself to get shot once so that Lawton would get in Middy's face just to have his wrists crushed by Midnighter. So when I say tagging Midnighter would be extremely difficult, that isn't an exaggeration.

Two Man Power Trip:

Now the paragraphs beforehand is to show how vital those aspects will be to the fight. The advantage is that where the VIP needs to go for my team to win makes it easier for them. Now of course my team is meant to go through this without causing as much chaos and attention towards them compared to what your team is trying to do. So if your team is trying to do as so:

This is simple, T-850 will smash right through the walls of the rooms to grab the target who will then be thrown back to the Clone Troopers. The guards of the building will be alert and rush to my position where they will get gun down quicker than the super elite special forces and slightly super human Genome Soldiers were gun down by the dozens by Solid Snake. The guards are non factors.

This will be advantageous to my team. Plus another reminder just in case:

The VIP is an unarmed civilian, immune to all damage/effects, must remain on foot, cannot be flown/teleported, and will go with whichever team is in direct physical contact with him.

So the VIP can't he thrown back since that would mean he's lifting off his feet. Either Arnold will walk back with the VIP or your entire team will have to come forward. Remember that Batman will see all this and if Midnighter can't see it, he'll get all the information necessary to proceed. So if your team remains to be in very close proximity to each other, Midnighter will use a more powerful explosive to destroy/damage your team like the explosive that blew the plane in half like I mentioned before. This ONE device can cripple your whole plan. A simple Door opened above your team, or in front, and Middy can throw the explosive and BOOM your team gets messed up heavily.

So remember that based off the the objective spot for my team is actually closer to my team. Literally your team will have to walk through there and right before going through there, my team will run perfect interference just before it.

And my perk can still come into play since IF say Midnighter does get killed, Batman has ways to stall your team and when Midnighter would return, it'll be even harder to kill him since your team will be an open book and nothing will surprise either Bats or Middy.

So I just wanna get this out there already since this was delayed for too long and I don't wanna drag this out longer. Let's have some fun!

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#4  Edited By reaverlation

@geekryan:

B'Chuku will use his stealth to stay hidden from the warrior up until both get to the settlement.

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Other than the previous stealth feats I've used for B'Chuku like vanishing in broad daylight, ghosting Iron Fist, using stealth against Daredevil and Batmaning Reed Richards reprogrammed sensors in Latveria:

The left scan is of BP successfully sneaking into and bypassing the tech of Mentors house to Wizard's surprise in which the 2nd scan tells whose house it is. Mentor is the father of Thanos.

==================================================

Upon arriving at the settlement is when B'Chuku will announce himself to the warrior.

Upgrades:

With 69 points, I will use 50 of them to get a level 5 durability upgrade. This is to get Comic Main 616 Spider-Man durability.

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So when is this planning on starting?

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@geekryan: B'Chuku will also stealthily return to Paern.

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@geekryan: I changed to Midnighter as 4 points and Batman as 2 points since we only have 6 points to use.

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