Tech & Gadgets (continuously evolving)

± The MK ±

Capes, Cowls, and Battle Suites (under construction)

No Caption Provided

Digital Lenses & Visors -Deprecation Perception - Because of the Iron Mamba's ingenuity, the extensive vanguard of visual versatility contained within the Knightfall's armors are a paradigm of extrasensory proficiency. Which has engineered his ability to perceive stress points, fracture planes, and or weaknesses in objects or people. Which, by applying substantial force and pressure through strikes to the weak points or fractal faults, can down enemies far outside his class or break seemingly invincible objects.

Negative Lenses - All of the Knightfalls cowls and battle suites offer the benefits of specialized lenses.The hybrid feature enable theextrapolation of his retinal image size amplifying his sight. Honing his focus with sensationalized magnification and precise focus.

Nocturnal Vision -Extremely sensitive and innovative synthetic rod receptors have been manufactured maturated to grant a level of night time vision due to the neural mechanisms which mediate the extraction of spatial information gathered from the retinal image throughout the nocturnal luminance range. These mechanisms are only able to function due to the large sized retinal imaging permitting the nocturnal function in the vision of Q's masks and helmets. Due to large posterior nodal distance; retinal image brightness is only maximized within a secondary neural function. These optical upgrades of nocturnal perception are far superior to that of most nocturnal creatures.

Positive Cornea -Impressively, despite the fact that the digital lenses are negative, the snaked eyed cornea's of the suit are positive. Forming a deviated outward convex responsible for the extreme exaggeration of his visions focusing precision which also allows for an unbelievably advanced resolution of sight in a narrow field of vision

Monocular Focusing -The engineered amalgamation of negative lenses and positive corneas endow the outlawed martial artist's field of vision with accurate focusing by corneal accommodation. Manipulating the corneal accommodation of depth perception is a genetic trait shared by only one other species on the planet to focus with monocular vision. As both eyes are primarily independent, the eye that first detects targets, danger, and or, opponents, will guide accommodation in the other eye. So advanced are the corneal accommodations, they can be coupled.

Coupled vision meaning that both eyes independently can focus on the same object. When scanning the environment and in judging distance, vision and accommodation are uncoupled letting the eyes focus on different objects such as the environment and an opponent which grants unprecedented situational awareness far beyond the scope of any normal human being. Immediately before launching a strike the accommodation in both eyes can be coupled allowing them to focus independently on a specific area or uncoupled, allowing Quintus to strike at an area while simultaneously aware of a de-evolving landscape, incoming attacks from varying other angles, or executing concurrently thrown strikes with ambidextrous authentication.

Vestibulo-ocular Reflex -Designed by Quintus' over-watch assistant, Ms. Crix, Vestibulo-ocular Reflex (or VOR), is the primary resource for the stabilization of images on the retina during head movement. In order to accomplish this, the movement of the eyes is opposite the direction of the head and in doing so preserves the image in the in the center of the field of vision. An advanced semicircular canal which is primarily responsible for the reflexes attributed to the responses of acceleration, grant the Noir Rose the ability to move and react at near-superhuman speeds while maintaining near-peerless reactionary timing. Heightened neck muscles and a uniquely developed otolith organ mediate the acrobatic assassins magnificent displays of balance.