Pr0tocol's forum posts

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#1 Edited by Pr0tocol (904 posts) - - Show Bio

Take Batman out, equalize speed and it could be a good fight with Superman still ultimately winning.

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#2 Edited by Pr0tocol (904 posts) - - Show Bio

I honestly can't see Armstrong having a chance. He may not be extremely outclassed in strength, but with a combination of Luther's strength, speed, durability, healing, body reading and skill advantage? He is quite outclassed. Him tagging a guy that can run really fast but has the mental processing of Patrick from Spongebob isn't going to let him keep up.

I agree with this though.

@tparks said:

Armstrong sees the physique of Strode, stops the fight, and they become best friends.

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#3 Posted by Pr0tocol (904 posts) - - Show Bio
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#5 Posted by Pr0tocol (904 posts) - - Show Bio
@tparks said:

What about characters that don't rely on moving fast for their speed? Like Hickory Dickory Dock from Fables, and Quick Man from Mega Man. They both manipulate time so they cover distance in what appears to be faster then light, but they are moving normally, with time slowed down around everything but themselves.

I'm pretty sure Zoom does something similar. So I'm sure a scenario answering this question would of taken place, however I don't read flash comics.

@thetruebarryallen^?

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#6 Edited by Pr0tocol (904 posts) - - Show Bio
@juiceboks said:

Actually now that I think about it, Ting should stomp given his feats in Ong Bak 3. He soloed around 60+ armored soldiers and almost casually stomped the Crow Demon and he was sending people flying through stone walls and ceilings with his strikes.

While it doesn't show it visually, in that Ong Bak 2 scene, him just sliding his hand down someone's throat was crushing multiple bones (audio wise, 3:56 for example), add to the fact he exceeded Matt's best ragdoll feat by literally tossing that guy with a single finger? Hes certainly more skilled.

I didn't even watch the first video, and I think he wins from the second one alone.. He's just too brutal for Matt to deal with.

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#7 Edited by Pr0tocol (904 posts) - - Show Bio
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#8 Edited by Pr0tocol (904 posts) - - Show Bio

@elijah_c_washington

  • Composite Slade (6)
  • Levi (3)
  • DCEU Batman & Ozymandias (1)
  • 2x extra points.

@doctorfate92

  • Scorpion (5)
  • Sub-Zero (5)
  • Perk: 2 extra points

Rules:

  • 8 points to spend on characters. Once a character is picked, they are gone. Fodder can be picked multiple times.
  • All characters are in character, and still hold onto their rivalry. They will not work well with enemies on their team, but will not attack said enemies either. They will recognize people from their own universes as well. If characters are grouped, they will work together with no hassle, but will not share morals.
  • No BFR, but can teleport others around the battlefield.
  • No Mental KO or Mental control of a enemy team. Applies to soul abilities as well.
  • Intangibility, Teleportation, and Transmutation dismemberment are not allowed on enemy team, but everyone else is fine.
  • Gear must remain Street Level, nothing more powerful than an RPG.
  • Summons/Duplicates limited to Navy Seal Team quality. You cannot summon anything or duplicate enough to overwhelm a 6 man Navy Seal Team.
  • I'll add characters I know, however if I don't know the character and a respect thread or CAV isn't readily available.. I won't add them. As well, tell me If a character is under or overpriced, and I'll make a judgement accordingly.
  • Unsure, then ask. If things get out of hand, rulings will be made.

Setting:

At five points (13, 24, 26, 18, 6), there is a group of four mercenaries each guarding an artifact. The Mercenaries at each section, are complied of one live action Punisher each. (MCU, Lundgreen, Warzone, Jane). They are expecting heavy resistance, and are lying in wait.

You may either get all five artifacts, or kill the other team for victory.

No Caption Provided

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#9 Posted by Pr0tocol (904 posts) - - Show Bio

@elijah_c_washington

  • Composite Slade (6)
  • Levi (3)
  • DCEU Batman & Ozymandias (1)
  • 2x extra points.

@doctorfate92

  • Scorpion (5)
  • Sub-Zero (5)
  • Perk: 2 extra points

Rules:

  • 8 points to spend on characters. Once a character is picked, they are gone. Fodder can be picked multiple times.
  • All characters are in character, and still hold onto their rivalry. They will not work well with enemies on their team, but will not attack said enemies either. They will recognize people from their own universes as well. If characters are grouped, they will work together with no hassle, but will not share morals.
  • No BFR, but can teleport others around the battlefield.
  • No Mental KO or Mental control of a enemy team. Applies to soul abilities as well.
  • Intangibility, Teleportation, and Transmutation dismemberment are not allowed on enemy team, but everyone else is fine.
  • Gear must remain Street Level, nothing more powerful than an RPG.
  • Summons/Duplicates limited to Navy Seal Team quality. You cannot summon anything or duplicate enough to overwhelm a 6 man Navy Seal Team.
  • I'll add characters I know, however if I don't know the character and a respect thread or CAV isn't readily available.. I won't add them. As well, tell me If a character is under or overpriced, and I'll make a judgement accordingly.
  • Unsure, then ask. If things get out of hand, rulings will be made.

Setting:

At five points (13, 24, 26, 18, 6), there is a group of four mercenaries each guarding an artifact. The Mercenaries at each section, are complied of one live action Punisher each. (MCU, Lundgreen, Warzone, Jane). They are expecting heavy resistance, and are lying in wait.

You may either get all five artifacts, or kill the other team for victory.

No Caption Provided

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#10 Edited by Pr0tocol (904 posts) - - Show Bio

@lubub55:

Hmm, I was going to suggest someone like Korra, but he seems too fast for her. Appearing as a blur and what not.

I'll try and think of someone and get back to you.