Battle of Anor Londo [WIP]

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Conflict:

Abyss vs Anor Londo

Date:

July 25th, 2018 - July 26th, 2018

Location:

Anor Londo

Outcome:

Pyrrhic Anor Londo victory
Abyssal Route
Belligerents

Abyss

Anor Londo

Commanders
  • Fallen Champion of Anor Londo
  • Princess Arze Simetra
  • King Seuz Simet †
  • Prince Azure Simet †
Strength
Fleet of Darkness
  • 100,000,000 ships
Army of Darkness
500,000,000 Corruptors
1,000,000,000 Thralls
1,000,000,000 Infected Anor Londorians
100 Infected Anor Londo Gods
Anor Londo Defense Fleet
  • ~20,000 ships
  • 1,000,000 Anor Londorian Angels
900,000,000,000 available military manpower
  • 500,000,000 land assets
  • 110,000,000 air assets
Casualties
Total dead

~2,500,000,100

Total wounded

~0

Total dead

~500,000,000,000

Total wounded

~160,000,000,000

Background

Abyssal Thralls engaging the Silver Knights of Anor Londo
Abyssal Thralls engaging the Silver Knights of Anor Londo

The Reinforcements

King Seuz Simtar recalling many legions to Anor Londo
King Seuz Simtar recalling many legions to Anor Londo

Prince Azure Simet and Princess Arze Simetra combine their forces
Prince Azure Simet and Princess Arze Simetra combine their forces

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Four Great Hero's of Anor Londo [WIP]

Old Guard

God of Sand, Audun

  • Height: 2.5 meters
  • Weight: 300 lbs
  • Gender: Male
  • Age: N/A, Ancient before the time of Anor Londo
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Notable Physical AbilitiesActive PowersPassive Powers
Enhanced Strength: Audun is strong enough to move small countries or even entire nations,, like wise he can also devastate them with just a fraction of his strength.Regeneration: Audun has a potent regenerative ability that he can access by focusing, he is able to regenerate even an entire new body so long as there is a piece of his original remaining no matter how small.Immortality: Should Audun's body be completely destroyed he will reform/resurrect from an artifact located in Anor Londo, so long as the artifact is not destroyed he will live on forever no matter what.
Enhanced Durability: Can with stand strikes equal to his own strength with only minor damage to his body.Sand Generation/Manipulation: Audun can manifest and control sandstorms of disastrous proportions near instantly, this sand also does not operate like normal sand and is capable of such feats such as becoming sharp enough to slice an island apart or becoming so dense it can sink islands.Temporal Immunity: Audun was blessed by the elder gods, this blessing makes it so he is not bound by the effects of time as such people who can manipulate or control time are useless against him.
Speed: Massively hypersonic in both movement and combat reflexes.Life Energy Siphon/Manipulation: Audun is able to siphon the life force of living beings even the life force from other gods through embuing his sand with a siphoning effect. Once the sand is embued it will upon contact with a target either siphon their life energy or transfer recently captured life energy (which can also be used to heal any sort of injury) to the target in question.Mental Enhancement: Allies around Audun receive significant increases to their natural willpower in additional to mental barriers that defend their mind from intrusion of psionic or mental effecting powers, these same defenses apply to him.
Vitaless: Audun has no vital areas or organs as such he does not feel pain and neither does he receive more damage were he to be struck by the head or where other vital organs would usually be located.Invulnerability: Audun has the ability to make himself or an ally momentarily invulnerable by embuing his sand with the aura of invulnerability and wrapping them around an ally, when it is wrapped around an ally they are completely invulnerable to any sort of attack or influence however this is only for a few seconds and comes at the cost of being unable to attack an enemy no matter how hard they tried.Without Pain: Audun is incapable of experiencing pain whether it be physical or emotional, attacks that do damage such as dismemberment or impalement do not cause him to flinch in the slightest.

Canis Dirus of Legend

Alpha Direwolf, Apollyon

  • Height: 10 meters
  • Length: 10 meters
  • Weight: 30,000 lbs
  • Gender: Female
  • Age: 30,000
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Notable Physical AbilitiesActive PowersPassive Powers
Enhanced Strength: Apollyon is strong enough to move large countries or even entire continents, like wise she can also devastate them with just a fraction of her strength.Howl of the Mythic Direwolf Aspect: Apollyon has a potent regenerative ability that he can access by focusing, he is able to regenerate even an entire new body so long as there is a piece of his original remaining no matter how small.Juggernaut: Should Apollyon body be completely destroyed he will reform/resurrect from an artifact located in Anor Londo, so long as the artifact is not destroyed he will live on forever no matter what.
Enhanced Durability: Can with stand strikes equal to her own strength with only minor damage to his body.Gaze of Dismay: Apollyon can manifest and control sandstorms of disastrous proportions near instantly, this sand also does not operate like normal sand and is capable of such feats such as becoming sharp enough to slice an island apart or becoming so dense it can sink islands.Adaption: Apollyon was blessed by the elder gods, this blessing makes it so he is not bound by the effects of time as such people who can manipulate or control time are useless against him.
Speed: Massively hypersonic in both movement and combat reflexes.Unrelenting Force: Apollyon is able to siphon the life force of living beings even the life force from other gods through embuing his sand with a siphoning effect. Once the sand is embued it will upon contact with a target either siphon their life energy or transfer recently captured life energy (which can also be used to heal any sort of injury) to the target in question.Apollyon's Rage: Allies around Apollyon receive significant increases to their natural willpower in additional to mental barriers that defend their mind from intrusion of psionic or mental effecting powers, these same defenses apply to him.
Damage Soak: Apollyon has no vital areas or organs as such he does not feel pain and neither does he receive more damage were he to be struck by the head or where other vital organs would usually be located.Burden: Apollyon has the ability to make himself or an ally momentarily invulnerable by embuing his sand with the aura of invulnerability and wrapping them around an ally, when it is wrapped around an ally they are completely invulnerable to any sort of attack or influence however this is only for a few seconds and comes at the cost of being unable to attack an enemy no matter how hard they tried.What doesn't kill you makes you stronger: Apollyon is incapable of experiencing pain whether it be physical or emotional, attacks that do damage such as dismemberment or impalement do not cause him to flinch in the slightest.

Grand Court Sorcerer

Daughter of Izalith, Kelea Aulin

  • Height: 2 meters
  • Weight: 180 lbs
  • Gender: Female
  • Age: 2,800
No Caption Provided

Grandmaster of the Heart of Nocturnal

Master Assassin, Ebony Heart

  • Height: 3 meters
  • Weight: 300 lbs
  • Gender: Male
  • Age: 90,000
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Princess Arze Simetra's Magnetism [Technique List] (WIP)

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Level I

Mag Attract/Repulse: (Long to close range utility ability)

Arze Simetra can generate, control and manipulate magnetism in all its forms, both natural (planetary, solar, lunar, stellar, magnetosphere, magnetic materials/ferromagnetism, etc.), organic (generated by the electric currents of living beings) or artificial (everything creating/using electricity). Essentially she can affect any matter that is magnetic.

With this she often 'attracts' magnetic matter towards her which brings them closer to her position or 'repulses' them which pushes them away, such is her fine control over this ability that she can manipulate magnetic objects or projectiles in the battlefield and deflect them away from herself or allies.

Shield Strip: (Long to close range utility ability)

Arze Simetra's experience over Magnetism allows her the ability to strip the magnetic field shielding provided for most types of personal shields, she is only familiar on how to strip away the shields from technology that produces magnetic fields but upon stripping them she may apply that same shielding to herself or an ally or even simply let it become nullified with out anyone gaining the benefit of a magnetic shield.

Mag Deflect: (Long to close range Defensive ability)

Arze Simetra can manifest a extremely strong but short lasting magnetic field, the fields short duration is a result of its strength which is formed in such a way that it can completely deflect the strongest of blows or ranged attacks away from Arze. This technique is very stamina taxing for Arze and can only last long enough to deflect a handful of blows before it expires however due to its very high limits it is often used when facing against attacks that would cause her severe harm.

Level II

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Passives

Anti-Mag Resistance:

Arze Simetra's control over magnetism is so strong that she can even passively resist STRONG attempts to negate or reduce the effectiveness of her magnetic powers.

Instant Mag Control:

When Arze Simetra issues command over the power of magnetism there is no delay or start up time, the powers function as fast as she is able to will it.

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Princess Arze Simetra's Divine Light [Technique List] (WIP)

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Level I

Divine Flash: (Long to close range offensive ability)

Arze Simetra is able to instantly increase to luminosity of her body to such a high brightness level that it's on average comparable at minimum to the effects of a flashbang and at its maximum as bright as a literal star. However rarely does she use the maximum brightness possible with Divine Flash due to the potentially to permanently blind any near by onlookers as such she often uses the lower setting to blind them in short but aggressive bursts to continuously disorient her opponent during combat whether it be when they are about to launch an attack or when she's about to launch one.

Purify: (Support Ability)

Arze can summon divine light that purifies an individuals or object, this allows her feats such as making any type of contaminated water drinkable and being able to purge infections or parasites from a persons body just by shining light on them.

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Level II

Mark Target: (Long to close range utility ability)

Arze Simetra is able to conjure constructs of divine light that then become attracted to a an object or an individual she targets, these constructs possess a degree of self consciousness and are able to follow and track their targets with out being fooled by disguises. This ability serves primarily as a way for Ezra to keep track of targets and make them stand out, once this ability is used an orb of light that shines brightly with the color of her choosing will stick to the target and manage to follow them at speeds equal to the speed of light itself.

Shield of Anor Londo: (Support ability)

A ability that is a true blessing and shows her power as a goddess, Ezra can put a blessing onto a person and the blessing will take effect when ever the person in question is about to receive lethal damage regardless of what the incoming attack is and when it is launched, the blessing will wrap the target in a field of completely invulnerable divine hard-light energy and protect them for any attack for a total of five seconds before dissipating away. This blessing can only be activated three times per day but has saved those who have earned it many times.

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Passives

Born in the Light:

Arze Simetra can not be stunned, blinded or disoriented by intense sources of light regardless of their source of origin or intensity.

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Princess Arze Simetra's Primordial Flame [Technique List] (WIP)

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Level I

Pryo Stream: (Long to close range offensive ability)

The Pyro Stream technique involves projecting long and wide primordial flames from the palms of Arze Simetra's hands, these flames are on average hot enough to turn steel into slag in a near instant and has the kinetic energy powerful strong enough to shatter a block of Titanium.

Fireball: (Medium to close range offensive ability)

Self explanatory, Arze Simetra can conjure a ball or sphere of fire within the the space between her hands. She is then able to alter its size with the largest being the size of an apple, the heat projected from the fireballs are as hot as her Pyro Stream attack but are able to travel as fast as a bullet when thrown while also hitting as hard as a anti-vehicle rocket. Arze Simetra is able to 'rapid fire' her fireballs and is quicker to cast than Pyro Stream.

Ignite: (Close to medium range offensive ability)

Ignite is Arze's oldest learned technique and almost always effective when used to its fullest extent, with Ignite Arze is able to manifest her Primordial flames instantaneously onto what ever individual or object she is looking at. While this ability can indeed instantly manifest primordial fire onto the selected target it is limited by relying on Arze to be able to focus on the target or see the target, additionally while it has a hitscan like effect it can still be aim dodged by avoiding the area Arze Simetra is staring at. The intensity of these flames vary by the amount of focus and energy Arze Simetra is putting into it and the only telegraphed gesture that reveals she is using the technique is when her eyes turn to a pale gold.

Smokescreen: (Close to medium range defensive ability)

By carefully applying a certain amount of heat to moisture in a select area or even applying the heat to the moisture in her own body she is able to produce a vast amount of steam, the steam created with this technique is often large enough to cover several dozen square meters of an environment with a thick smoke like cloud which is able to block naked eye sight in a manner similar to a smoke grenade.

Level II

Heat-Shield: (Close to medium range defensive ability)

This technique was created during a Academy training session with Alex West. It involves generating an aura of condensed primordial fire that is then wrapped around her entire body as a sort of personal shield, there is a convection field that spreads a modest distance away from the shield that is capable of exerting high temperatures before even coming into contact with the shield itself. The shields purpose serves as a screening system that can disable or interrupt targets at a distance before they even come into contact with the shield itself and should the target or attack be resilient enough to get past the convection field then in all likely hood its effectiveness will be severely reduced by the shield itself which provides diffusion for ranged attacks and an extra layer of cushion for physical attacks.

Raise Temperature: (Long to close range utility ability)

This technique is made possible due to Ezra's true nature, because she is not a being who conjures fire but fire that commands a body which always produces heat. This heat of her she can to an extent manipulate and extend over certain distances, this allows her to conduct heat over non organic materials and apply focused temperature, with this technique she can do actions such as super-heating a handheld object to make someone drop their weapon or create areas of warmth with out having to directly manifest her flames.

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Level III

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Passives

Anchored Flame:

The primordial flames generated by Arze and as a result the heat released from the flames can not be permanently absorbed by others unless she wills her consent, any attempt to reabsorb the heat or flames from her primordial fire with out her wanting it to happen would simply result in the thermal energy returning to her before the opponent could fully absorb it.

Made of Flame:

Arze is completely invulnerable to all types of thermal damage and fire based attacks regardless of any special status effects that may be included in the attack such as hellfire that burns the soul or plague fire that inflicts disease. Additionally all heat or fire based attacks will enhance her durability by a minimum factor of ten and will very slowly increase the longer she is in contact with the flames or heat, the hotter the flames the quicker her durability will increase to a seemingly unknown limit.

Fuel the Flame:

When ever Arze begins to burn an object or person with her primordial flame she will begin to regenerate back a substantial amount of stamina, the larger or more durable an object she successfully burns to ash the greater the amount of stamina she gains.

Alluring Flame:

The beauty of Arze Simetra can not be understated, she is a divine beauty unrivaled by any non gods. It is not simply just an issue of appearance but also aura, in addition to her divinity enhancing her appearance she also possesses an aura of of flame which gives her a passive attraction effect to all who see her or are in her presence. The effect is similar to how a light attracts moth, those who stare at her will begin to desire her and admire possibly even fall in love but the strength of this passive is based on the duration one spends in her presence and those with high will are able to resist it with ease but none have shown true immunity to it thus so far.

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Grand Enemies of Arze Simetra

C Tier

Emperor Oceanus

  • Height: 4 meters
  • Weight: 3,000 lbs
  • Gender: Male
  • Age: 450
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Notable Physical AbilitiesPowersEquipment
Enhanced Strength: Effortlessly lift and toss buildings and like wise crush buildings into rubble with just one blow.Regeneration: Emperor Oceanus passively regenerates damage to his physical body, when in water or upon coming contact with water his regeneration is exponentially more powerful and quicker.Oceanus Crown: This crown makes the emperor immune to telepathic intrusions or influences and also gives him the ability to command sea life.
Enhanced Durability: Can with stand strikes equal to his own strength with only minor injury.Water Empowerment: When in contact with water Emperor Oceanus's physical abilities are exponentially enhanced and remain so until he loses sufficient moistureOceanus Robes: These robes make Oceanus more resistant to heat based attacks and allows him to store a supply of water with in the hidden pockets of the robe.
Speed: Is many times faster than the speed of sound and can maintain this speed in combat for a very long duration of time, rarely needing to pause to catch a breath.Moisture Absorption: Emperor Oceanus can drain all the moisture from a person or object by grabbing onto them/it and holding them/it for a certain amount of timeEmblem of Oceanus: When Oceanus is about to receive a blow that would certainly result in his death he is teleported away from the battlefield to a secure area far away from the foe that nearly kills him.
Perception: Can detect the ambient magnetic fields projected by machinery or living beings, this allows him high situational awareness in a radius of 100 sq meters.Water Breathing: Emperor Oceanus can breath under water.Eyes of the Emperor: Golden Gem's that replaced Oceanus's original eyes, these gems allow Oceanus to see the traveled trajectory of foes when they are motion which allows him to predict their movements.

History:

Emperor Oceanus was the emperor of a powerful aquatic nation that ruled over an entire world, but his rule was one of violence and both he and his people had a lust for conquering.

[WIP]

B Tier

Lord Angam

  • Height: 2 meters
  • Weight: 250 lbs
  • Gender: Male
  • Age: 45,000
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Notable Physical AbilitiesPowersEquipment
Enhanced Strength: As strong as a civilian Anor Londorian (25 tonner)Telepathy: Angam has the ability to manipulate and even control the minds of other with just his thought and will alone.
Enhanced Speed: Fast as a literal bolt of lighting on the worst of his days and many times faster on a good day.Psi Bolts: Angam is able to launch bolts of psionic energy from his mind, these bolts can inflict mental disorientation along with extreme neurological pain upon contact with a target and even make them more susceptible to mind control.
Enhanced Durability: Invulnerable to small arms fire but heavy weapons and explosives can cause sever injuries to him.Drain Aura: Angam can activate a passive aura that allows him to drain the will power or mental resistance of near by sentient lifeforms to not only make them less resistant to his mental powers but also add power to his mental ability
Enhanced Intellect: Angam was one of the most gifted intellects in Anor Londo prior to his banishment.Stasis: Lord Angam's most powerful ability, while it takes up to several seconds to charge and release this stasis ability allows Angam to completely lock the molecules of a target he lands the hit on.

History:

Lord Angam was an Anor Londorian nobleman and scholar,

A Tier

Fallen Champion of Anor Londo

  • Height: 5 meters
  • Weight: 30,000 lbs
  • Gender: Male
  • Age: N/A
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S Tier

Oraculi

  • Height: 1.7 meters
  • Weight: 110 lbs
  • Gender: Female
  • Age: 1,800
No Caption Provided

History:

Oraculi is the cursed guardian of Anor Londo, initially apart of an assassin division which served directly under the Queen of Anor Londo.

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Princess Arze Simetra's Celestial Arc [Technique List] (WIP)

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Level I

Divine Charge: (

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Level II

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Passives

Spark of a God:

Due to being part god, Arze Simetra has a strong natural resistance that borderlines a near immunity to reality warping and matter altering attacks. The passive is active at all times where ever she may be, she is essentially immune to matter or reality manipulation directed at her unless severely weakened before hand.

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Ezra, Grand Championess of Anor Londo

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  • Age: 1,799 (Chronological) 17 (Biologically and Mentally)
  • Race: 1/4th Anor Londorian Divine Being, 3/4th's Abstract Entity
  • Sex: Female
  • Orientation: Bisexual (Preferring females over males more often than not)
  • Height: 5'11
  • Weight: 198 lbs
  • Relationship Status: None
  • Family: Queen of Anor Londo (Alive), Lordess of Cinders (Alive), King of Anor Londo (Deceased), Prince of Anor Londo (Deceased)
  • Morality: Chaotic Good
  • Personality: A proud warrioress who thinks highly of herself and her people, has good intentions for most groups and individuals in the universe but comes off as very patronizing and ignorant however she really is just suffering from a bad case of superiority complex.
  • Titles: Princess, Grand Championess, Master of Enchantments, Goddess of Light

Powers of a Demigoddess

Ezra is a demigod, born between the copulation of her father the King God of Anor Londo and the Abstract entity Lordess of Cinders. This Abstract's command over light and primordial heat combined with a Anor Londo God's divine energy and potent magnetism, would result in the creation of a demigoddess that would have power over all the elements her parents had control over.

One of these notable powers Ezra has control over is divine luminescence which is a power that allows her to manipulate or generate a divine light that can purify corrupt status effects from a person or object as well as provide countless other applications possible with divine light including but not limited to summoning entities made of it or creating blessings.

Ezra's mother the Lordess of Cinders is one of the first flames to have ever sparked in the cosmos, its ancient origin and ethereal energies giving it just enough power to become sentient and then eventually an abstract entity. These primordial flames which have been bestowed upon the daughter of the Lordess of Cinders are not bound by the laws of physics and are capable of doing what most would consider impossible feats.

A trait bestowed upon her father was divine lightning, there is a spark of divinity that is permanently apart of her existence and serves as proof of her god hood. With this she is capable of doing some feats only gods can do, such as attacks that can kill immortals or empowering artifacts with a source of energy that is nigh unrivaled.

The God of Storms when he was alive was unrivaled with the power of magnetism, capable of disrupting the magnetic sphere of entire planets or inducing heart attacks to entire armies with but a mere thought. This same power belongs to Ezra and while she lacks the experience her potential easily matches if now surpasses that of her fathers.

Divine Set [Arcatine]

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The divine set of equipment known as the Arcatine set belongs to the princess of Anor Londo and gives her to ability to channel her powers to a state in time where she is put near maximum potential divine lighting powers as a demigod but with out having to go through the centuries of training to reach said state.

Lore

"A child of the sacred flame, born from the primordial fire itself and Anor Londo's most sacred treasure"

"Adopted by the God of Storms as one of his own"

"An alluring flame that has allured the hearts of many that have gazed upon it"

"A flame that continues to persist despite those who attempt to stomp it out"

"Round after round in the Arena, little slowed her down and before night finally came she had already finished"

Weaknesses

  • Darkness

When shrouded under a blanket of darkness her physical strength is continuously sapped. This effect is mitigated by the quantity of light present however should there be none she will be unable to recover until her body comes into contact with light.

  • Cold

When in a cold environment Ezra's god like resilience begins to waver, her ability to tolerate damage begins to weaken every second she is in a sufficiently cold environment and if left long enough in this state even a normal human would be able to harm her with their own hands.

  • Pride

Ezra is very prideful, arguably too prideful for her own good and is a character flaw that she has time and time again gotten in trouble for whether it be doing tasks she knows she is way in over her head for or being baited into doing something she normally wouldn't do when in a calm state of mind.

  • Sacred Bonfires

In Anor Londo there are a series of bonfires, Ezra was birthed from such a bonfire as such she retains a very powerful and symbolic relationship with them. This special relationship makes her vulnerable to being incapacitated should she set foot inside one whether it be burning or not.

  • Fuel

Using the powers of magnetism,divine lightning, divine light and divine fire all require a tax of energy from Ezra, she can typically recover her reserves much quicker than resting by burning an object or person. Burning serves Ezra as a quicker and alternative method of gaining fuel to keep her going however due to its destructive properties she is rarely able to make full use of it due to being a "Hero" and such destructive actions is generally frowned upon.

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