Chris Redfield Respect Thread

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Resident Evil is a flagship video game franchise by Capcom. Though not the first video game to revolve around themes of survival horror, Resident Evil codified the formula, perfecting the potential seen in its spiritual predecessors, Sweet Home and Alone in The Dark. It's a revolutionary franchise, responsible first for popularizing the survival horror genre, and then years later, helped to define the third person shooter genre as well. Now, with the recent success of Resident Evil 7, and the upcoming CGI film Resident Evil: Vendetta, it seems like the franchise will be back in the limelight again for quite a while.

With its collection of powerful monsters and macho, action hero-archetype protagonists, Resident Evil has always been a zany, over the top franchise, with respectable power levels. However, since the release of Resident Evil 4, the franchise has gone a much more action-oriented route, and become even more over the top and blatantly action-hero than anybody could have predicted. As a result, the feats in this universe are insane, and the main protagonists more than deserve the respect of being held on the same plateau as high-level comic book street levelers, such as Captain America, Spider-Man, Wolverine, and the Batfamily.

This will be the first entry to my tribute to this franchise.

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This will be an extremely in-depth look at several Resident Evil characters, one at a time. As such it has been divided into four sections for each character; Backstory, Skills and Abilities, Good Feats, and finally Battles.

I feel like all sections are necessary to truly get a full understanding of a character's rank on the battle board; lore and role in their own universe, portrayal, battles, experiences, and actual feats are all equally important, thus leading to this massive information-log.

Other characters will be added later. For now, the first entry deals with the original and still one of the longest-running protagonists of the franchise. The original survivor.

Chris Redfield

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History, Training and Accolades

Chris began his military career at the age of 17, when he joined the United States Air Force. Serving for a number of years and seeing action overseas, Chris received high training as a marksman, close quarters combatant, and pilot of multiple different types of aircraft.

"He was once a pilot in the U.S.A.F. and has been rigorously trained in hand-to-hand as well as knife combat."

Chris Redfield Profile- The Umbrella Chronicles

His skills on the battlefield were exemplary, however, for as much praise as he received as a fighter, he received equal admonishment for his temper, and moral sense of justice which often conflicted with official orders. Chris was unable to adapt to the rigid military system and resolve these conflicts, and so, after six years in service, Chris was forced into early retirement at the age of 23.

"Possessing a service record replete with both commendations and disciplinary actions, commanding officers have described Chris as: “uncompromising,” “possessing unwavering dedication,” and having a “high level of adaptability.

It was those traits that saw Chris earn his wings, but also these same traits that brought him into direct conflict with superiors."

Chris Redfield File- Resident Evil 5

"His unwillingness to compromise brought him into direct conflict with superiors. Unable to settle these differences, Chris retired from the Air Force."

Chris's File- Resident Evil 6

Now drifting and without a purpose, Chris was soon recruited by the Special Tactics and Rescue Service, or S.T.A.R.S. team of Raccoon City, an elite special forces division of the Raccoon City Police, meant to try and counter the rise in urban terrorism the city had been suffering.

"'After retirement, Chris was scouted by Raccoon City’s special forces (S.T.A.R.S.) because of his superior firearm and hand-to-hand combat skills, along with his qualifications as both fixed-wing aircraft and helicopter pilot.

Joining the S.T.A.R.S. team, Chris was designated as point man (PM) for Alpha Team. As PM, it was his duty to scout and secure positions ahead of the team. His duties required him not only to be a good shooter and fighter, but also be able to use a wide array of weaponry.

It was this area where he excelled, showing the ability to handle anything from small arms to large weapons and the flexibility to use them as the situation dictated. Chris’s performance with S.T.A.R.S. was exemplary."

Chris Redfield File- Resident Evil 5

"his marksmanship is #1 amongst the sharp-shooters assembled in Alpha."

Chris Redfield Profile- The Umbrella Chronicles

In reality however, the actual purpose of the S.T.A.R.S. team was something far more insidious. Rather than being formed as a team to protect Raccoon City from terrorism, the actual purpose of the S.T.A.R.S. was to act as guinea pigs for Umbrella. The world's largest pharmaceutical enterprise had secretly been conducting research into viral enhancement of humans and other beings for the purpose of creating Bio Organic Weapons, or BOWs to be used in warfare. To test the combat efficiency of these monsters required a group of elite fighters, handpicked specialists. Ex-military, the best of the best. That was the role the S.T.A.R.S. were meant to fulfill.

The S.T.A.R.S. were experts, but against the manmade weapons and monstrosities created by Umbrella, they were decimated. Only a select few S.T.A.R.S. members managed to make it out of the mansion, and it was all thanks to the skills, resourcefulness, and unwavering dedication of Chris Redfield, and his partner Jill Valentine, who against all odds, battled their way through the entire estate, disposed of every monster Umbrella threw their way, and uncovered the whole conspiracy. Ultimately they confronted the traitor Albert Wesker, faced and defeated the pinnacle of all Umbrella's Bio Weapons research, the Tyrant, and destroyed the mansion along with all of Umbrella's data.

"Piers talked the other day about Chris Redfield, what the man went up against when he was my age. I gotta say, it's pretty crazy.

When Chris was 25, he was involved in the famous Mansion Incident. He went up against B.O.W.s before they were even called B.O.W.s, and lived! Just that alone is awesome enough. But then 3 months after, he goes on a solo mission to search for his sister at Rockfort Island, which was run by Umbrella. He ran into monsters made from a new virus and even went up against Albert Wesker.

I don't think I could ever handle all that he did at this point in my life. He is one hell of a guy. A legend, even!

I'd want to be just like him. I just don't know if I really got what it takes."
The musings of a BSAA agent, Resident Evil 6

The horrors Chris witnessed on that day scarred him deeply, and he devoted his whole life to fighting Bio Terror. Years of fighting later, after having joined a private anti-bioterrorism unit, Chris and Jill together stormed Umbrella's final research outpost, overflowing with BOWs, and ultimately confronted Umbrella's most powerful creation yet; the Tyrant T.A.L.O.S., a tested, successful, actual one-man-army. Yet once again, Chris Redfield along with Jill was able to surpass the Tyrant, and defeat it utterly. With that, Umbrella fell.

However in the coming years, Bio Terror did not cease. In fact, it became more rampant than ever. Umbrella's fall just led to rival organizations taking its place. Viruses were sold on the black market and improved upon. BOWs only became even stronger. Outbreaks began occurring around the world, the death count was in the millions. Soon, Bio Terror had become the number 1 threat to global safety.

In response, Chris and Jill formed the BSAA, or Bioterrorism Security Assessment Alliance, an organization devoted to ridding the world of Bio Terror. Upon its formation, only eleven elite members were made part of the BSAA. However as the years went on and the need for anti-bioterrorist actions increased, the unit expanded into a global organization with branches stationed around the world. Officially backed by the United Nations now, the BSAA became the world's most elite special forces organization, training soldiers for the sole purpose of combatting Bio Organic Weapons.

Chris Redfield is the most veteran member of this organization, with more missions to his name than any other BSAA member. His resolve only growing stronger, Chris worked like a machine, continued training hard, pushing himself to the limits of man's strength without resorting to viral enhancements. The apparent death of his partner Jill only spurred him to even more inhuman effort.

"No one knows what promises Chris made in front of Jill’s empty grave, but following her loss, he redoubled his efforts to eradicate all bio-organic weapons wherever they may be. Initially stationed at BSAA’s North American Branch, his investigations soon took him around the world. He became involved in so many operations that he soon had more missions to his name than any other BSAA member."

Chris Redfield File- Resident Evil 5
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At the same time however, Chris began to become disillusioned. Although he was adamant on not giving up when he had a job to do, he started to wonder what it was that he was even fighting for.

The realization that Jill had survived and was captured by their greatest nemesis, Albert Wesker, fulfilled Chris with new purpose, and upon rescuing her and finally overcoming his most bitter adversary, Chris began to see hope once again.

"More and more I find myself wondering, if it's all worth fighting for... For a future without fear? Yeah. It's worth it."

-Chris Redfield, Resident Evil 5

"Taking care of Wesker was definitely a big turning-point. I realized what I had been fighting for. But then again, at the same time, defeating a monster like him really made me feel like I had accomplished all I had set out to do.

I have no intention of giving up the fight. But I can't do it alone. There may come a time when someone like Wesker comes around again, and a younger generation will need to carry the torch. So, I'm going to go back to working in a team and teach the younger generation what they need to know. The BSAA will need them."

-Chris Redfield, Resident Evil 6

And this brings us to the current point in the lore. Chris's last appearance was in Resident Evil 6, taking place in 2013. At this point in the timeline, Chris is not only a veteran soldier, but an outright legend. The original survivor, and the hero who has saved the whole world numerous times. He has more than 23 years of experience on the battlefield, and by RE6, it's clear that Chris has surpassed training, and transitioned into the mentor role. He's already the best of the best. His abilities are so honed by this point that even with complete amnesia, he was still able to lead the BSAA and fight BOWs just as effectively, with just his fighting instincts and muscle memory. He's taken on the world's strongest monsters and its greatest villains and defeated them all. None of the world's best fighters can match him, because he's responsible for training most of them. At this point, it seems as if the only man on the planet who can truly stand toe-to-toe as Chris's peer in combat experience, skill, insight, resourcefulness, and conviction, is Leon S. Kennedy. Everybody else, is a tier below the two of them.

Skills and Abilities


Chris was already an elite close quarters combatant by the time of the Mansion Incident. His files mention "rigorous training" in both hand-to-hand and knife combat during his time in the Air Force, and part of his recruitment for S.T.A.R.S. was credited to his "superior" close combat skills.

His melee moves in the "Chronicles" series of games (which re-tell the events of the classic games in a more cinematic style thanks to improved technology) portray a man who has mastered several combat styles, and knows how to integrate weapons into his techniques to make them immediately lethal, even against the superhuman and undead zombies. There's no fooling around or showboating, every strike is meant to kill. He is not only incredibly powerful, but fast, efficient, and precise.

In the 2002 remake of Resident Evil 1 (which is canon over the original version) Chris even proves he has the skill to counter Hunters going in for their death blow, by catching both of their wrists in a flash and defending himself from their giant talons. He wrestles the monster on the floor, before finding an opening and shoving a grenade down its throat just before it can sever his neck. This is impressive because Hunters are fierce, terrifying, evil creatures who move with superhuman agility and cut down everything that stands in their way. They actually possess the ability to jump over bullets, making them one of the deadliest creatures in the franchise. Chris was capable of taking these monsters on with his bare hands at the beginning of the story.

As the series progressed and Chris gained more training and experience, his melee moves continued to evolve, to the point where he's now capable of almost effortlessly counterattacking nearly every BOW he comes across, regardless of their superhuman agility, strength, or combat training. Almost every technique Chris uses is an instant kill, and he can perform these moves with efficiency, showing how utterly deadly he is as a highly-trained soldier.

Able to break superhuman necks in seconds.

Performs a shoulder throw on the P30-enhanced Jill Valentine, who has nearly Spider-Man level agility

CQC counters on Super Soldiers

CQC counters on Super Soldiers (2)

Chris is able to react to a pouncing Bloodshot and turn its own momentum into a devastating body slam, before finishing it off with a stomp to the heart

Notice just how quickly Chris is able to kill these monsters and super soldiers (with the exception of Jill who he was trying to incapacitate without harming). It's almost no challenge to him at all by this point. His level of experience and technique is clearly quite advanced.

From his melee moves alone, we can conclude that Chris is highly trained in or even a master of at least eight different unarmed combat styles, and most likely more; Ninjutsu, taekwondo, judo, boxing, muai thai, karate, wrestling, and kickboxing. On top of that he's a master with knives, and is able to improvise other weapons into his fighting style on the fly, like his gun and even grenades. He's extremely adaptable, and no matter what mutation his opponent appears with and however they approach him, even though these monsters are extremely unpredictable, he is able to counter everything expertly.

Furthermore, in addition to countless BSAA soldiers, Chris is responsible for training two of Resident Evil's greatest fighters; his sister Claire, and his protege, Piers. Thanks to Chris's knowledge, both of them have become deadly fighters, capable of surviving outbreaks in their own right. You can see both of their full sections below.

This all makes Chris one of the greatest close quarters combatants in the Resident Evil series. He has the training, the experience, and the arsenal to get any job done.


Chris was always meant to be a big guy. Shinji Mikami even stated that Chris was originally developed to be the typical "action hero", a tough guy with "big muscles and a big knife." His feats of strength and endurance in the classic era were already nothing short of superhuman, being capable of outright crushing zombie skulls underneath his foot, tanking explosions and fire (1, 2, and 3) and a 100 foot fall onto solid concrete, and resisting many Bio Organic Weapons trying to crush or overpower him, such as Alexia Ashford's tentacles that smash through concrete walls like paper and kill other BOWs, simply smacking them away with his bare hands and also withstanding getting blindsided in his ribs and thrown across the room.

Yet when he met Wesker on Rockfort Island, he was no match for the tyrant's powers. Chris only managed to just barely survive his encounters with Wesker, and so, afterwards he spent more than 10 years intensively training and bulking up, so that next time they met, he would be ready.

Chris returned in RE5 after a long timeskip, and his biceps are now larger than his head. He has become so powerful that he is able to literally punch the heads of lesser BOWs right off. His simple backhand can kill the Big Man Majini instantly, even though the Big Man is able to block point-blank shotgun blasts with his forearms, and even the very strongest of Majini, the massive Executioner, is sent staggering after a simple uppercut.

In the classic era, Chris was already strong enough to fight BOWs with his bare hands. But by RE5 he has now evolved to the point where superhumans can be disposed of with a single punch.

Even the environment can no longer stand in Chris's way, as he shatters stone columns with ease, kicks down steel doors in his way, and punches through bulletproof glass just because he's angry.

Miraculously, it seems as if he did manage to bridge the strength gap between himself and Wesker. Chris was able to tackle Wesker and push him back several meters. His blows are able to hurt Wesker now even though they couldn't before, and a full combination can actually knock the tyrant out cold, although he regenerates immediately. Keep in mind, we're talking about a man who casually punches through steel, and was unharmed after more than 20 tons of steel girders fell onto his head from several stories up.

In RE6 he has evolved to the point where he can literally rip BOWs limb from limb with his bare hands, and then beat them to death with their own dismembered body parts in just mere seconds.

Mounts a BOW and just rips its head off.

Rips a large BOW in half.

Cracks a J'avo's armored claw off over his knee, then plants the claw within that J'avo's skull.

Chris' vast physical abilities work in conjunction with his battle skills to make him nearly unstoppable. He really is something of a one man army, even capable of continuing the fight unscathed after taking an RPG blast.


Don't let Chris's size fool you into thinking of him as nothing but a brute. He's much faster on his feet than most people expect, Sheva even called him out on this in RE5, and among his many skills he is also an adeptly trained acrobat.

Here he shows his great speed by sprinting through a collapsing temple side-by-side with Sheva, while making Olympic long jumps that get progressively wider as he goes on, until eventually one of them reveals a trap door that almost drops Chris into the chasm, but he's able to catch himself and Sheva helps pull him up (it can actually be Sheva who falls into the trap and Chris who catches her, it just depends on which player is performing the QTE better). The two then narrowly make it through a descending door, and escape the collapsing temple.

Here is Chris's greatest showing of speed where he shows that he can actually catch up to a rocket-propelled bomber getting ready for takeoff down a runway on his feet. In fact, he actually does this easily, he leaves Sheva completely in the dust and she only just barely manages to reach Chris's hand, whereas he had pulled himself up.

Chris is even able to perform fast-paced parkour through a research facility, while escaping a Godzilla-sized BOW, complete with jumps, rolls, slides, and even performing some kind of wall bounce to reach Piers' hand atop a 15 foot wall. Even when the BOW lifts the entire platform Chris is standing on and starts rattling it, Chris is somehow able to maintain his position long enough for Piers to force the monster to release him.

As well as his speed on his feet and his very short reaction time in chaotic combat environments, Chris is also fully capable of dodging incoming projectiles, including bullets, arrows, and even missiles.

Chris reacts to a bullet fired by Sheva while struggling against a BOW. Although Sheva actually fired the bullet to help Chris, he ends up dodging it and the round misses, hitting the wall behind him.

Chris and his squad duck assault rifle rounds.

Chris is able to dodge Wesker's gunfire during their battles by performing quick barrel rolls.

Chris is fast enough to deflect crossbow arrows with his knife (there's an achievement/trophy for doing this)

Chris and Piers are trapped in a building that's set to be destroyed by bomber missiles. The first missile is incoming and the two narrowly dodge it by jumping out of the window. The second one is close behind, forcing Chris and Piers to actually outrace it over a short distance, before reaching a corner and barely diving behind just as the missile reaches their position and narrowly flies by.

After activating a trap door and falling into a chasm, despite his size, Chris is agile enough to perform a midair recovery and land on his feet.

And in his greatest showing of acrobatic talents, when suddenly trapped in a corridor with deadly laser beams racing towards him and limited time to react, Chris is able to quickly analyze the paths of the beams, and perform a standing backflip with uncanny precision, that narrowly maneuvers him through all the lasers.


At last, Chris's incredible talents as a marksman and weapons expert are possibly his most notable skill of all. After more than 23 years of training and battlefield experience, he has shown himself proficient to an expert level, with virtually every weapon in existence. He seems to have a preference for pistols, but when the situation calls, he can act as a sniper, heavy-weapons, demolitions, or assault. Chris' exceptional shooting stance grants him full control over his weapon's recoil, enabling him to retarget after every shot and track even Wesker's imperceptible movements with his gun. Wesker is quick enough to react to the bullets in flight, but pay attention to Chris' movements. He's tracking Wesker, retargeting immediately as soon as Wesker teleports to the other end of the room and forcing Wesker to dodge everything.

His superior control over guns can even be seen when dealing with heavy weapons, such as the incredibly powerful Remington 1100 which has a recoil capable of knocking Leon Kennedy backwards with every shot, whereas Chris can retarget almost immediately. And the Hydra SG, which Chris wields by holding straight out with one hand whereas Sheva must hold it in the typical shotgun stance, and Chris still retargets faster.

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This near-flawless handling grants Chris impeccable speed and precision. He's able to fire a double heart/headshot into a Majini so quickly that the bullets impact almost simultaneously. They're separated by only two frames of animation. This is far beyond the firing rate of most automatic weapons.

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Chris also showed that he maintains his incredible handling even while under immense stress, being emotionally taunted by Carla Radames with his gun pointed at her head, but in a sudden move he turns and shoots the grapple out of her hand instead before she can react. The bullet impacts squarely underneath the handle of the gun, the sudden aim change caught Carla off guard even though she is a bullet timer, showing how quickly Chris retargeted and fired while maintaining uncanny precision.

In addition to being an expert close-range marksman with cutting speed, Chris is also capable of long-distance accuracy, as shown when Irving mutated into a giant sea monster roughly the same size as the battleship. While the monster was laughing, Chris drew his gun and immediately fired into Irving's weakpoint from ground-level, showing immense precision from over 100 feet, without any effort.

Good Feats

To imagine the difference between a character on the spec ops tier who has high training, but is still ultimately human with human limitations mentally and physically, and the next step up in mental and physical capabilities, the super soldier tier, let's examine the very first cutscene of the franchise, and how Chris is immediately setting himself apart from the spec ops-tier and performing more at a super soldier level, by outperforming every one of his teammates at the same time against the BOWs.

Keep in mind, Shinji Mikami stated that Chris was developed to be the "action hero" type, with "big muscles and a big knife." He was never meant to be your typical soldier, background files even stress that his performances in the military and then in S.T.A.R.S. were always a cut above the rest. Basically, remember that the S.T.A.R.S. are an elite squad of specialists and handpicked soldiers, but they are still just normal humans at the end of the day. So against Umbrella's artificially engineered Bioweapons and mutants, they are simply out of their league. It takes a character above the capabilities of normal men to match these manmade weapons.

For example, just take a look at Joseph Frost, who is a highly skilled soldier, but when a Cerberus dog starts ferociously blurring across the 20 meter field separating them in one second flat and then devours Joseph in moments, all of his training seems to be irrelevant. He even unloads his entire shotgun and doesn't land a single hit. This was the same case with several Bravo team members who were killed by these Cerberus in Resident Evil 0.

Even the veteran Barry Burton curses as he fires off his magnum but misses every shot. The helicopter pilot Brad outright abandons his team at the mere sight of the grotesque creatures. And Jill is paralyzed in shock and fear. Just consider these circumstances; an elite squad, highly trained as they might be, are on a mission with almost no intel, underequipped, and isolated in a dark and foggy forest miles from civilization, when a band of demonic creatures suddenly appear and eat their friend.

At some point, sheer skill and training aren't enough to cut it. When the fear and the confusion and the panic hits, training becomes moot. Out of the whole S.T.A.R.S. team, only Chris Redfield was able to keep his head in this situation and react immediately, drawing his pistol when a Cerberus pounced at Jill and killing it in a flash with a headshot. He then runs over, scoops up his partner and runs her to safety. While everyone else is panicking, Chris is the one who kept his head in the chaos and actually spotted the mansion, directing his team towards safety.

This all shows how adaptable Chris is. In shocking and unexpected circumstances, he was the only one who remained tactical and reacted quickly.

His only weakness was briefly letting his temper flare up when Brad the helicopter pilot abandoned them, and becoming distracted enough for a Cerberus to get the jump on him. He was still somehow able to sense the monster pouncing behind his back, and turn around in time to block with his forearm, so even in that scenario he still vastly outperformed the standard spec ops soldier Joseph Frost, who couldn't react to a BOW from 20 meters away. Still, Chris didn't know that getting bit equals certain death, so blocking was not the right move. Only Wesker knew this at the time, so he spun around and saved Chris with a pinpoint headshot of his own. Later on we're going to find out that Wesker is even more inhumanly conditioned and naturally talented than Chris is, and in this battle, he and Chris were the only S.T.A.R.S. members able to land shots on the Cerberus, through the thick fog and pitch blackness.

Most notable of all is that the whole team managed to outrun the Cerberus all the way across the forest and to the mansion in the distance. Not all soldiers would be able to do this, we just saw Joseph get blitzed from 20 meters. These Cerberus are clearly superhumanly fast. Even regular Doberman can reach speeds as high as 45 MPH, and the T-Virus was explicitly stated to amplify their speed and ferocity. Their muscle power was actually mistaken for that of a bear in one file, and even bears have the ability to run up to 30 MPH despite their immense size and weight. Yet Cerberus have that power, in addition to their own, while maintaining the same mass. Logically their speed should at least double.

And this isn't just a short burst or a dodge from Chris. This is long-distance speed, maintained over a prolonged time. His speed, even at the beginning of the franchise, was clearly superhuman. Same goes for the rest of the core four, Jill, Barry and Wesker.

Again this is the very first chronological cutscene in the franchise. Chris only gets better as the decades pile up.

Chris is skilled enough to hear a feather drop;

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After getting blasted with an RPG while ziplining between skyscrapers and beginning their plummet towards the Earth, while Piers is stunned and dazed, Chris recovers instantly, spotting a scaffolding to land on and reacting quickly enough to then dive to the edge and catch Piers' hand, only for their weight to make the scaffolding collapse, and Chris once again reacting quickly by throwing Piers onto a nearby balcony, while he himself narrowly catches onto a lower pipeline.

This all happens in the span of seconds and shows Chris's uncanny reaction time, recovery abilities, adaptability, and constant awareness of his surroundings as he goes through ALL of these actions and reactions, while Piers, who was also able to survive the RPG, doesn't even get his bearings until after it's all over.

Chris is then fired upon by super soldiers while shimmying across the pipeline. Piers covers him and he manages to make his way all the way to the next building. This all happened while he was still amnesiac and operating solely off of muscle memory.

Chris is captured by the massive Plant 42 and ensnared in its tree-trunk sized tentacles. The house-sized monstrosity ragdolls Chris around while trying to crush him in its grasp, but Chris is able to resist the beast long enough for Rebecca to travel to the chemical room, and synthesize a specialized poison capable of killing it. There are enemies and puzzles along the way that Rebecca must get passed, all the while Chris is suffering non-stop.

For a player who has already played the game, knows exactly how to synthesize the poison, and knows exactly where to go and what to do, 10 minutes is roughly the bare minimum amount of time it would take to do this and travel all the way to the plant's roots in the basement. Meaning at the bare minimum, Chris was still struggling against a giant monster and exerting himself constantly, for a very prolonged period of time. On top of this, after the poison is administered, instead of letting Chris go gently, Plant 42 gets angry and slams him into the hardwood floor from over a story up. The plant then immediately regenerates, forcing Chris to get up and fight it himself anyway. After all that and then killing the massive monster himself, he still isn't even out of breath.

In the climactic final duel against Wesker inside of a volcano, when his partner's life was on the line and it was down to all or nothing, Chris was able to summon the unbelievable strength necessary to attack a giant boulder with his bare hands, and outright launch it several meters and into a pit of lava. This boulder was calculated to weigh roughly 137,383.6kg, or over 151 tons. The newtons of force required to roll this thing would equal over 15 tons, not taking into account friction, or the fact that Chris did a lot more than simply roll it.

Chris didn't do it easily, but he wasn't exactly tired afterwards, either.

The Ogroman is one of the physically largest and strongest BOWs to date with strength said to be "incalculable" (it's at least class 100+) and its armored flesh makes it impenetrable to gunfire. Even artillery fire was only able to sting the beast. Its only weakness was the protruding organ mass on its back.

So, in order to defeat the behemoth, Chris scaled up to its back and used his bare hands to rip one of the monster's own protruding bones out of its body, then used the giant spike to violently impale the organ mass.

Later on the Ogroman's weakness was remedied, and its protruding organs were kept inside of its body by a giant mechanical device. Without any way to harm the creature now, Chris was forced to once again scale its back, and this time, grabbed onto the metal contraption, and with a Herculean effort, ripped thousands of pounds of metal and muscle through solid rock-hard flesh with his own bare hands.

Chris, with Sheva's help, releases the airlock to Wesker's bomber while it's flying in altitude at mach speeds. The rapid decompression starts sucking all three of them out, and even Wesker finds it hard to hold on. He grabs onto Sheva's foot, and the added weight is too much for her to handle. She lets go, ready to face her doom, but Chris isn't having it. Acting fast, he lets go from his own anchor and flies across the room, grabbing onto a lower support beam, and grabbing onto Sheva's hand just in time. Now, supporting the weight of himself, Sheva and Wesker all simultaneously, he acts as the anchor for all three of them singlehandedly.

From a moving speedboat rocking across the waves, and while under heavy fire from a Majini wielding a gun turret on another moving boat at least 100 feet away, Chris is able to draw his pistol and quickly, almost with ease, fire a bullet in between the inch-wide gap between the turret and the armor plating, piercing the Majini's heart and killing it instantly.

While being charged at by the Popokarimu, a horrible BOW that is a mixture of bat and insect DNA, Chris is able to draw his pistol and instantly land three consecutive shots on the creature's vulnerable underbelly, despite that weakpoint being obscured underneath the creature's coiled up tail and inaccessible to the player, and the high speeds at which it was moving, and finally the distance factor on top of all of this, effectively making this an impossible shot, which Chris was able to perform three consecutive times and take the BOW out immediately.

While battling the P30-enhanced Jill Valentine, whose speed and agility are nearly Spider-Man level, capable of flipping through a hailstorm of gunfire, contorting out of a bullet's path in midair, and clearing a 20 meter gap almost instantly in a single jump, Chris is fast enough to not just tag her, but get a perfect headshot off that removes her mask and reveals her identity.

Some people seem to be under the impression that Wesker always curbstomps Chris and that Chris does not possess the speed, or skill, to fight Wesker at all. This is simply not true however, Chris and Wesker have had six battles since the latter became superpowered, and although Wesker possessed the advantage initially, by experiencing the story chronologically you can see a clear progression of Chris's performance until eventually he kills Wesker.

In the first battle, he is no match for Wesker's newly-acquired superpowers. However in the very next battle, his own resourcefulness and strengthened conviction allow him to battle the tyrant on par, without even any weapons, until their duel is interrupted. The fight after that has Wesker taking the advantage again, only for Chris to come back after years of training and hold his own. Finally, in the ultimate encounter, Chris was finally able to overcome Wesker. Although you can get the details on this in the Battles section below.

For now, what's important to understand is that in every single one of their fights, Chris has been able to tag, dodge, hurt, outsmart, or otherwise trouble Wesker in one way or another.

Instances of Chris tagging Wesker and being able to hurt Wesker;

Instances of Chris reacting to Wesker, dodging Wesker while injured and even dodging Wesker from behind without looking;

Wesker throws his sunglasses ahead of him as a distraction and Chris catches them by the handle on reflex;

Chris (with a bum knee) dodges Alexia's fire side-by-side with Wesker. Wesker was struggling to keep up with Alexia's speed and was tagged by the fire several times;

Chris also dodges Alexia's fire again a moment later from point-blank range with his back turned, sensing the attack and rolling out of the way without looking;

Chris is able to catch Wesker by surprise and break his grapple on Jill, then briefly puts him on the defensive with a combination of punches and kicks that actually forces Wesker to use his hands, something he visibly frowns in anger at. Even when Wesker counterattacks, Chris is able to tank the strike and actually use the momentum to power his own kick, which Wesker barely blocks.

Finally, in a quickdraw contest, even though Wesker is physically faster than Chris, Chris proved that he has the superior weapons handling, and was actually able to outdraw Wesker and shoot the tyrant's gun straight out of his hand.

Battles (pre-training)

Vs Tyrant - Chris wins

Wesker called Tyrant the ultimate lifeform. It is the pinnacle of all Umbrella's bio-weapons research. Only one in ten million (0.0000001%) members of the population possesses the potential to mutate into a Tyrant when exposed to the T-Virus, all others will simply die and reanimate as zombies. But when such a host is found, their strength, resilience, speed and agility all increase dramatically. Tyrants are functionally immortal, defeating one will only make it come back stronger, and the only way to kill it permanently is by completely destroying it. It can tank any amount of firepower thrown its way without a stutter, and possesses immense physical power and speed. It's a killing machine, unfeeling, relentlessly pursuing its target until the mission is complete.

This video showcases how fast and ferocious a Tyrant can be in battle. It was Wesker's ultimate trump card; the S.T.A.R.S. were only supposed to test the BOWs' combat capabilities, nobody ever expected Chris to actually get anywhere near as far as he did, and even uncover the whole conspiracy. The Tyrant was released as a last-ditch effort to finish the S.T.A.R.S. off. It was supposed to be a surefire victory, a one-man-army going against just one man? Chris shouldn't have stood a chance.

Yet he shocked everyone by winning, blowing the Tyrant to smithereens with the rocket launcher. Foiling Wesker's plans, and fueling the bitter grudge between the two.

It's even possible for Chris to battle the Tyrant with just his knife, although you need the rocket launcher to finish it off.

Vs Albert Wesker 1 - Wesker wins

Chris's first encounter with Albert Wesker, 6 months after the Mansion Incident. Chris has grown even more badass in that time, but Wesker has returned with super powers. He has basically become the perfect BOW, a Tyrant in human form, reaping all the benefits and none of the side effects.

Chris, not expecting this, raises his gun at Wesker, but the bioterrorist accelerates across the distance between them, and delivers an elbow to Chris's gut that sends him flying nearly 40 feet into a metal wall. Before Chris can rise to his feet, Wesker speeds over and lifts him by the throat, strangling him to death as he laughs maniacally.

Chris doesn't take this sitting down however. He surprises Wesker by socking him right across the jaw, showing his great speed and strength, and when Wesker turns back, he's clearly angry. Wesker continues strangling Chris for a prolonged period of time, before throwing him into a BOW containment pod like he's weightless. Chris's body impacts the container hard enough to break the reinforced glass, and the BOW is released, forcing Chris to rise to his feet and start fighting immediately.

Basically all this establishes is that Wesker is far more powerful than Chris. More on this later.

Vs Alexia Ashford 1 - Chris wins

Alexia Ashford was the genetically engineered child prodigy responsible for creating the T-Veronica Virus, arguably the most powerful virus in the series to date. At age 12, her intelligence was already the envy of William Birkin, and after taking control of T-Veronica, she became almost godlike. Her blood turned to raging fire, she could project her consciousness to the other side of the world, and she was even gifted with clairvoyance. Her sheer speed was more than enough to keep up with Albert Wesker, who could move at speed imperceptible to the human eye, and her simple backhand sent Wesker flying. Claire Redfield, a woman capable of dodging sniper rifle rounds from point blank range, even struggled to keep track of her.

When Alexia reveals herself, it is Wesker who confronts her, intending to take her away for experimentation. He wasn't expecting her to be so powerful however, and a fight breaks out. Chris, who fell from the balcony earlier and injured his knee, is stuck in the middle.

Wesker struggles to dodge Alexia's fire, getting tagged several times, yet even with his bum knee, Chris is able to react to the fire multiple times, even dodging side-by-side with Wesker at one point. Wesker decides to retreat from Alexia, leaving Chris alone with her, to fend for himself.

Chris gets to his feet and picks up where Wesker left off. The game actually encourages you to use the knife against Alexia when she's in her first form. It's not mandatory, and it's not easy, but Chris is still capable of using it effectively and battling her, as the whole environment around them starts going up in flames.

However, even after killing Alexia, as soon as Chris leaves the room, she rises back to her feet...

Vs Alexia Ashford 2 - Chris wins

The true battle occurs later, after Chris has rescued his sister and set the entire facility to self destruct. With less than five minutes to escape, Alexia appears, intent on destroying the Redfields.

Alexia nearly kills Claire, but Chris saves her, instantly ending Alexia with a magnum round through the heart.

However, Alexia merely mutates into a more powerful form! She and Chris go one-on-one, and Chris defeats her once again.

Desperate now, Alexia calls upon all of the insects she controls, and fuses with them, gaining the ability to fly and becoming incredibly fast. Nothing can kill Alexia as she simply adapts to all damage and changes form. That's when the final countermeasure is activated; the Linear Launcher. This powerful anti-BOW weapon fires advanced plasma energy and can eradicate almost anything with a single shot!

Yet Alexia is so fast and maneuverable now that she's even able to react to these projectiles in flight and evade them. The battle rages on, and it is only thanks to his master marksman skill and some tricky shooting that Chris is able to telegraph Alexia's movements, narrowing her in with repeated shots until finally, the Linear Launcher meets its mark, killing her instantly, and foiling her plans of world domination.

Vs Albert Wesker 2 - Stalemate

Even after defeating Alexia, Chris's job still isn't over yet. He finds that Wesker has kidnapped Claire, baiting Chris into following him. The two confront each other on the outside, and Chris tells Claire to leave and get to safety without him.

Now it's just the two of them. Chris's fortitude, adaptability and resourcefulness, against Wesker's superhuman powers and martial arts skill.

The fight begins and Chris surprises Wesker by taking a lead pipe to his face. It seems Wesker is injured, until he suddenly blocks the next strike, smiling, with the pipe actually bending around his forearm. He delivers a high kick into Chris's chest that sends him into the air, and then starts beating Chris around.

Chris is able to block some strikes with his forearms, but it does little to soften the superhuman force behind the blows, and it isn't long before Chris is spitting out blood. Wesker intends to finish things with a strike that craters more than a foot of solid cement, but Chris, thinking fast, spots the construction girders overhead, and traces them to their lever. In a burst of speed, Chris stands up and dodges Wesker's strike, and then drops the entire stack of girders onto the superhuman's head from several stories up.

Wesker is buried under the rubble, and it seems like Chris takes this round. However, Wesker is far more powerful than Chris even thought, and digs his way out of the girders.

Chris isn't afraid. He meets Wesker halfway, and they're both a bit wobbly now, but each are ready to continue the battle. That is, until an explosion suddenly rings out nearby. Chris withstands it, but Wesker has half his face horribly burned. The debris separate the two, and the battle ends inconclusively. Both agree to settle things next time.

Battles (post-timeskip)

(all below feats can be found in the above video corresponding to their timestamp)

Vs Majini - Chris wins

Resident Evil 5 opens after an 11 year timeskip. In that time, Chris has founded the BSAA, and is now pursuing a bioweapons dealer in the West African city of Kijuju. Only after infiltrating Kijuju does Chris find that the entire city has been infected with Type-2 Plagas, a more enhanced version of the Las Plagas parasite Leon Kennedy faced in the previous game, but superior in every way.

They aren't zombies. They are fully intelligent, capable of using mob tactics, ambushes, setting traps, and even utilizing weapons proficiently. They reap all the benefits of infection and none of the side effects.

Stranded in hostile territory, Chris must spend the entire game cutting a swathe through this region alongside his partner Sheva Alomar, and facing off with the entire super soldier army in order to save the world. In RE5 alone, Chris wracks up a body count in the thousands. He literally killed over 1,000 super soldiers in the span of a few days.

This trailer for the game gives a good idea of the intensity of the encounters and the odds Chris was facing.

You can also watch the village battle (11:00 in the above movie) to get a good picture of what Chris's mission entailed. Mere minutes after arriving in Kijuju, Chris and Sheva are swarmed by an entire village at once. Woefully underequipped and caught unprepared, the two must fight for their lives. They barricade themselves inside the house, but the Majini just tear their way inside and come through the ceiling. They pull out all the stops, but then the powerful Executioner shows up. Chris has to think on his feet with almost no equipment, scrounging for weapons, setting traps and using the environment to slowly wear the behemoth down, all the while fending off the swarms of relentless Majini. This montage doesn't show the full village fight and the player was also using weapons you aren't supposed to get until later in the game. In canon Chris only had a pistol and his knife at this point. It's just a concise and cinematic overview of the level, but for a full showcase of what the village battle entails, you can watch this longer walkthrough.

Vs Albert Wesker 3 - Wesker wins

(40:09 in the above video) In a flashback showing Chris and Wesker's first encounter after Rockfort Island, Chris and Jill travel to the Spencer Estate intending on interrogating the Umbrella founder for Wesker's location, but are shocked to run into Wesker himself, already standing over Spencer's corpse.

The two open fire but Wesker dodges every bullet, before closing the distance and utilizing his superhuman strength and martial arts to overwhelm them. Chris's training is still incomplete at this point in the timeline, but it's notable that Jill is able to withstand very little of Wesker's strikes, getting taken out for a few seconds after merely being slammed into a wall, and then being incapacitated for the rest of the fight after a single solid strike. Chris, on the other hand, is beaten by Wesker the entire time but is never off-screen for more than a moment. He keeps coming back again and again, determined, although ultimately Wesker beats him enough to keep him on the floor. Wesker intends to end their rivalry, but Jill saves Chris by tackling Wesker out of a window, sacrificing herself.

Vs U8 - Chris wins

(1:06:50) Facing a building-sized BOW that is also blindingly fast, armored, and spiked, the U8 (or Ultimate #8) is the successor of the U3 Leon Kennedy faced years prior, and was created to hunt down Chris Redfield. Despite its size, the U8 was just as fast as the U3, and in fact its great area of effect and unpredictability would have made it that much harder to battle.

Chris treats the beast rather casually and isn't even caught by surprise when he sees it. The U8's armor makes it almost invincible, Chris has to aim for the vulnerable muscle on its arms and shoot inside its mouth just to damage it. When the beast is stunned, Chris kills it by throwing grenades down its throat.

Even the U8's vulnerable points and insides are incredibly strong however, Chris has to unload an arsenal into the beast just to stun it, and it takes three grenades down the throat before finally dying. Again, keep in mind this is an abridged version of the encounter.

Chris and Sheva vs Wesker and Jill (Chris vs Wesker 4) - Inconclusive

(1:17:48) Chris finally reunites with Jill, only to find that she is being brainwashed and controlled by Wesker to do his bidding.

Now face-to-face with two metahumans, Chris and Sheva have no choice but to run and use ambush tactics to their advantage. Chris obviously does a lot better this time than he did during his and Wesker's last tussle, but it's still a losing battle at this point. It's actually an player-dependent boss, because depending on how well the player performs, Wesker will either leave after seven minutes because he has better things to do, mocking Chris, or he will actually be forced to retreat. Either way the fight does not conclude, and once again Chris and Albert are forced to settle their business another time.

Chris and Sheva vs Jill - Chris wins

(1:21:10) After Wesker leaves, Chris has to figure out a way to save Jill without killing her. Employing such restraint against an assassin as deadly as Jill Valentine leaves Chris in a vulnerable position, killing her is actually fairly easy for Chris despite her superhuman agility and skill, but doing so will result in a game over. So Chris must rely on dodging and restraining Jill while Sheva slowly chips away at the mind control device on her chest. Chris even uses judo throws to incapacitate Jill without injuring her too badly, and again, he proves that as powerful as she is thanks to the P30 serum, she can't really do any lasting damage to him.

Ultimately, thanks to Sheva's help, Chris is able to incapacitate Jill without harming her, and remove the device.

Chris and Sheva vs Uroboros Aheri - Chris wins

(1:31:15) Uroboros is possibly the most powerful virus in the series. Chris encountered and defeated it twice up to this point, however, both of those encounters were skipped because they pale in comparison to the ultimate mutation. Excella Gionne, after mutating, absorbed the corpses of dozens of dead Majini lying on the ship deck, and rapidly transformed into an enormous size, which was Wesker's intention as he was hoping the monstrosity would kill Chris Redfield.

Chris and Sheva can't even hurt the thing, so they have no choice but to run away, showing some impressive agility and quick reactions in the process. Aheri continues to grow to massive proportions as it tears apart the whole ship, and soon, Chris and Sheva have no choice but to fight it head on. Chris wields a prototype satellite laser device, dodging the beast's attacks and targeting it's weak points one by one until eventually, its core is exposed. Taking his opportunity, Chris finishes the massive creature off.

vs Albert Wesker 5 - Chris wins

(1:42:32) At last, after all his training, all his experience, and all their prior encounters, with Sheva's help, the tables start to turn on Wesker. He remains more powerful than Chris, but thanks to the latter's own resourcefulness and foresight, Chris was able to procure a sample of the virus Wesker uses to power himself, with the hopes that an overdose will actually act as a poison. Pulling out all the stops, Chris uses stealth, traps, and every weapon at his disposal. He fires at Wesker's back with RPGs, but Wesker just spins around and catches them. Chris acts quickly and shoots the missiles, detonating them in Wesker's hands to weaken him. Wesker regenerates quickly though and throws Chris off his back. Chris doesn't give up and the intense battle rages on. The battle QTEs show just how far Chris has progressed during his encounters with Wesker. He's able to tag, dodge, and combat the tyrant on much more even ground than ever before, and in the end, he manages to stun Wesker long enough to inject him with the syringe, overdosing him on his own power and torturing him with incredible pain. In the end, Wesker actually tries to run away. But Chris isn't finished with him yet and gives chase.

The next section of their battle takes place on the plane, and Wesker isn't fooling around this time. He's putting his fist straight through steel in sheer anger, but can't seem to keep Chris down no matter how much he beats him. It's in this section, facing a totally bloodlusted Wesker, that Sheva is more invaluable than ever, but Chris himself continues to dodge, shoot, outsmart and overwhelm the tyrant, ultimately ending the battle by dropping Wesker from the plane itself and into a volcano.

THAT is how you win a fight conclusively!

vs Albert Wesker 6 - Chris wins

(1:55:00) Having miraculously survived the bomber's crash landing with minimal injuries, and also withstanding the torturous heat and noxious chemicals released by that volcano without breaking a sweat, Chris and Sheva are ready to engage Wesker in the final battle.

In "The Art of Resident Evil 5" which is an artbook filled with very interesting developer comments and insight into the game, Capcom states that the reason Wesker decided to fuse with Uroboros was out of complete desperation. He's been foiled by Chris time and time again, none of his monsters and enforcers have been able to stop Redfield, and now, Wesker himself is unable to stop him as well.

A lot of people seem to be under the impression that Wesker fusing with Uroboros was actually a downgrade, as he lost his signature speed, and received no new strength feats. However, that couldn't be father from the truth. Wesker might be too bulky to move across the room like a teleporter now, but his actual attacks are faster and deadlier than ever. When fighting Sheva, he launches portions of himself like rockets across the wide gap towards Chris, and one of his moves involves digging his arms through the earth, then popping them up underneath Chris and rotating them like a whirlwind, so quickly that his two arms seem to multiply into a dozen.

As for the not much stronger complaint, I don't even get where that comes from because Wesker literally shatters a small mountain/portion of the volcano when he's attacking Sheva, making him class 100+.

Chris is able to duck and dodge all of these attacks, as he gradually wears the near-invulnerable Super Wesker down. In a fit of determination and desperation, Chris tackles Wesker with his bare hands, restraining him and beating at his chest, before ripping away the Uroboros armor and revealing his vital organ. He orders Sheva to shoot him, even telling her to shoot through him, as the Uroboros virus attempts to assimilate him into its mass.

Instead, Sheva attacks with her knife, dealing massive damage to Wesker's core before Chris is thrown off, but he quickly comes right back with his own knife, dealing the finishing blow. Wesker then sinks into the lava as Chris and Sheva are rescued by Jill.


Wesker is unwilling to accept defeat. He surfaces from the lava, his rage stronger than the heat, grabs the helicopter and attempts to bring Chris down with him. Chris and Sheva both grab RPGs, and deliver a dual-payload straight to Wesker's face, that takes his head right off, and seemingly obliterates his body. For good.

Vs J'avo - Chris wins

The J'avo are the newest and most successful brand of virus-enhanced Super Soldiers in the series yet, with high intelligence, greater strength and agility than the Majini, and the ability to actively adapt to threats and suddenly mutate into stronger forms. Piers states that bullets don't even faze them and they can regenerate an entire brain and skull in a matter of moments, which is why the game needs to be so plentiful with ammo, and why melee is actually the most effective tactic most of the time.

Chris' chapter 2 flashback shows him and his squad suppressing a J'avo militia in some infected country on the brink of destruction. Chris has upgraded from Super Soldier since RE5 into an outright one-man-army.

Chris' story in chapter 1 shows him fighting these J'avo, leading the BSAA and saving civilians in the present day, while amnesiac, through nothing but his training and muscle memory.

By the end of the game, most of Chris' squad have died and the only ones left are him and Piers. The two outright storm Neo-Umbrella HQ and take the fight to the enemy, killing an actual army of J'avo singlehandedly.

Vs Armored Helicopter - Chris wins

Chris battles an armored attack chopper while being attacked by J'avo using a grenade launcher. All conventional weapons are useless against it, but Chris is able to bring it down fairly quickly.

After fighting BOWs and house-sized monsters for so long, a simple helicopter just isn't much of a threat.

Vs Illuzija - Chris wins

Illuzija is a giant snake monster that has been picking off Chris' squadmates one by one. Its scales act as armor and it uses stealth by camouflaging itself into the environment, almost to the point of invisibility. This battle is a true test of senses and observation, as Chris must find the beast and dodge its ambushes, while slowly wearing it down with firepower into its mouth.

At one point, Illuzija strikes Chris, sending him crashing into tables and chairs across the room, but besides a brief stun Chris doesn't seem to take any damage, somehow. The snake then coils around Chris, attempting to constrict him with over 13 tons of force. Chris breaks the constriction with his bare hands and lifts Illuzija straight over his head to escape.

The battle rages on with Illuzija growing more aggressive, but its camouflage simply can't fool Chris. Still, their firepower just can't seem to do enough damage to kill the beast, although Illuzija does try to run away eventually, and Chris actually orders his men to chase it down. Now the hunter has become the prey!

Ultimately, with a bit of environmental use and some sharp timing, Chris is able to electrocute Illuzija into nothingness.

Vs Leon Kennedy - Stalemate

In Resident Evil 6, Chris at long-last confronts the other major protagonist of Resident Evil, special agent Leon Scott Kennedy. And of course they have to fight.

Leon actually ambushes Chris, smacking away his rifle and forcing him to miss Ada (really Carla). Chris reacts quickly to draw his pistol, but Leon reacts quicker and grabs Chris' wrist to force the pistol right back in its holster. Chris uses his free hand to go for a hook, but Leon ducks it and counterattacks with a kick, which Chris ducks in turn. Now Chris does something rather skillful in this next bit, although the fight is so fast that it's hard to see without slowing it down. After ducking Leon's kick, he feints with his left elbow, tricking Leon into guarding his left side when in reality, Chris is spinning around with his right elbow, and this time, Leon is barely able to block in time. You can see by the change in his expression that he felt the force of that blow and is struggling to hold it back, but Chris's attack didn't end there. While elbowing with his right arm, he used his left hand to grab Leon by the forearm, then uses that moment of opportunity to grasp his shoulder as well and gain a dominating position, transitioning into a series of knee strikes. Leon's own training shows when he reacts quickly enough to block the knee strikes, and then breaks out of the hold with an elbow strike, only for Chris to block. Leon follows up with a powerful spinning back hook, but Chris dodges that as well and uses the opening Leon created to tackle him. Leon knows what he's doing however and stays on his feet, as you're not supposed to fall to the floor when someone tackles you, and from this position he's actually able to reverse things on Chris and force him to his knees. Chris smartly abandons the failed tackle and maneuvers around to Leon's back, blocking another elbow strike with his forearm before snatching the arm in a hold while his other hand holds Leon by the waist, attempting to subdue him. However Leon quickly grabs Chris by the wrist and forces his head away from his waist, allowing him to spin around and once again reverse the situation on Chris, putting him in a chokehold. Chris resists however, and from his inferior position, is able to counter Leon with a judo shoulder throw, only for Leon to expertly roll out of it with no damage and rise to his feet. The two react equally and draw their pistols on each other at the exact same time, and only then do they actually see each other and realize who they were both fighting.

This is a very fast-paced battle and at first glance, Chris's fighting style can look rough and brawny. However when you actually break it down, he displayed a fantastic knowledge of fighting techniques and forms, used smart tactics, and blocked or dodged every one of Leon's attacks. The fight ends with neither of them having landed a single blow, and they also match each other on the quickdraw.

Vs Haos

Finally, the ultimate Bioweapon! A Godzilla-sized monster of unstoppable power! HAOS! The creature who was meant to spread infection across the whole globe and bring about the end of the human race. Only Chris Redfield and Piers Nivans stand in the way of this behemoth bringing about the end of the world.

The first section of this battle is nothing but running away. Chris performs fast-paced parkour through the facility to dodge Haos as the monster destroys everything.

Once he has actual ground to stand on, Chris engages the BOW in combat, and actually weakens it enough for the shutters to close and cut Haos in half.

The creature is far from dead however, and now it's angry enough to start pursuing the two soldiers just to kill them. The next section is another escape as Chris and Piers are trapped in the underwater facility while Haos starts destroying the entire place. They have to sprint through corridors and narrowly slide underneath closing shutters to avoid being locked out, while fending off Haos' attacks. At the end of the line, the final platform collapses, and Chris barely manages to grab on before falling into the ocean. He must scale a sheer wall quickly while Piers barely holds up the final shutter from closing with sheer muscle power. Either character can do this however, it just depends on who reached the door first. Here's Chris holding up the shutter while Piers climbs from another campaign.

They then do the exact same thing again although this time, Haos has broken in and is chasing them, and Chris and Piers must outrace the monster while also outracing the water flood.

Haos is furious and won't give up the pursuit. He ends up crashing through the bulkhead and nearly ripping Piers' arm off, before throwing him across the room and onto a spike. The beast crushes the remainder of Piers' arm with a hunk of debris, and then grabs hold of Chris and attempts to crush the life out of him. Chris is unable to break free from the monster's grip, but manages to endure for a prolonged period of time while Piers, in an effort of sheer will and determination, rips off the remainder of his arm, and slowly crawls along the ground towards the final C-Virus vial. After a moment of contemplation, Piers injects himself with the virus, growing powerful enough to finally rescue Chris from the monster.

The two are now trapped with Haos, whose size has reduced even further after being caught in the bulkhead, in a locked down room. The most trying and brutal battle of Chris' life begins, as Chris and Piers repeatedly kill Haos only for the creature to cocoon itself and regenerate moments later. Haos ultimately smacks Chris across the room while Piers puts all of his power into a final struggle with the monster. Finally exhausted and battered, Chris crawls on his hands and knees, still determined to kill the monster, and saves Piers by using his knife to rip out the creature's heart.


Stay tuned for future updates regarding Macho Man Redfield, as he doesn't seem to be going anywhere anytime soon. Anticipated story DLC for RE7 "Not a Hero", which looks to be teasing a dark turn for our zombie slaying hero Chris, along with the upcoming CGI film "Resident Evil: Vendetta" both look to be jampacked with badass showings and feats.