mr_ingenuity

Wired All Wrong

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mr_ingenuity

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#1  Edited By mr_ingenuity  Moderator

@eisenfauste: There are a variety of powers that bypass durability and healing that can KO. Although knowing what they are and having access to them are a part of team building.

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mr_ingenuity

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#2 mr_ingenuity  Moderator

@mr-yes: @tomtheawesome123 I don't mind going first. Although it would have been nice to have more info given the full knowledge perk.

@andromeda1001

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mr_ingenuity

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#3 mr_ingenuity  Moderator

Character Introductions

The Exorcist

No Caption Provided

Dominic Kampfer // Alias: Akira Kurosawa // Exorcist Codename: Black Shooter

Akira is an exorcist with a demon sealed within him that grants him the ability to use Black Smoke. Through the use of Black Smoke Akira can recreate anything he understands. He primarily uses Black Smoke to create all his weapons and gear while on assignment. It has other uses such as the ability to heal. Fixing broken bones, reattaching limbs and repairing internal organs.

Physical abilities make Akira an all around capable fighter. With the use of martial arts Akira is able to augment his physical abilities. Enabling him to fight on par with characters physically superior to him. A clear example of this is when Akira with peak human physicals beat a demon that is stronger and more durable than him. It no-sells bullets and a grenade. But Akira is breaking its bones using only Krav Maga. Taking this a step further Akira fights the Castle brothers. One that’s a werewolf that dwarfs him in strength. While the other is a vampire that’s faster than him.

Speed is Akira’s best physical stat and the only one I’d argue is nearing the limit. Being a casual bullet timer Akira deflects sniper rifle bullets off a knife while closing the distance. However that isn’t the feat that demonstrates Akira near the limit. Akira being able to blitz a bullet timing enemy is why he’s much faster than 3 point characters.

While very durable it’s Akira's endurance that keeps him in the fight when pushed to his limits. Akira takes hits from Old Dragon with some time to recover. Even after being floored he isn’t out of the fight as ready to face Nue Tsuru and Old Dragon again.

Having a demon sealed inside him gives him a trump card against opponents that are through enough to double tap. When the seal on Akira’s head is broken the demon will resurrect in full control. Its healing is faster and more potent than Akira’s and it has better durability. What makes it so dangerous is its ability to destroy on contact through the use of Black Smoke. It should be noted that anything it destroys can’t be regenerated. And get this Akira can infuse this ability into weapons such as a sword and bullets.

The Witch

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Rita Wayword // Alias: Spiral

Rita’s utilization of magic is what makes her so deadly as an interdimensional assassin. Here is a list of things she’s capable of with magic. Teleportation, invisibility, paralysis, resurrection, energy manipulation for offense and defense. I’d state teleportation is the most dangerous ability she utilizes. She has used teleportation to blitz a speedster having him at her mercy before he knew there was a fight.

She’ll be using the Goblet of Power moving her from a 3 pointer to a 5 pointer and putting her physical capabilities at the limit.

The Clown

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Madcap is called an indestructible clown by the Collector. He doesn’t feel pain and his healing factor is so effective that Deadpool doesn’t know how to kill him. I’d argue KOing Madcap isn’t an option either. He's still conscious no matter if his head is stabbed, cut off or crushed. Chopping him into pieces won’t incapacitate Madcap since he’ll reform. And while taxing the healing factor is typically the way to overwhelm it. That isn’t a plausible method to defeat Madcap. He has taken a bath in fire waiting for Daredevil to show up only leaving after getting bored.

Psionic manipulation is Madcap’s other power he uses to drive his victims insane. Earlier in his publication it required eye contact using a bubble gun to get his victim’s attention. He has overcome this limitation now by focusing his power. This power also works against Deadpool who’s telepathically immune. Not that the ability is considered telepathy to begin with. The point being telepathic resistance isn’t enough to counter.

Perks Set I, II & Item

Perks Set I: 12 Points

  • Full Knowledge (6): All members of your team know the full capabilities of all the opposing characters.
  • 2 Extra Character Points (5)
  • 10 Minutes of Battlefield Prep (1)

Perks Set II: 10 Points

  • Werewolf’s Traits (5) (Madcap): Apply to one character. This character will gain the speed of a 5-pointer, bloodlust, and enhanced senses. They will retain coherent thinking.
  • BOO! (3): Get first hit on one of the opponent’s characters with a character of your choice.
  • Black Cat’s Luck (2): Your opponent’s team will be inflicted by bad luck. The repercussions will be minor and will be decided by a wheel.

Item:

  • Goblet of Power: Any liquid poured into this goblet will be transformed into a mixture that augments physicals to that of a 5-pointer for the duration of the battle. The Goblet is able to contain just enough mixture for one character. The Goblet will cease to function after 1 use per battle.

Prep

My team will use this time to scope out the battlefield, set some traps and utilize their gear. Ten mins isn’t a lot of time but not much needs to be. The battlefield being a small cemetery makes scoping it out a simple task. Akira can take this a step further with his relic analyzing any auras present on the battlefield. Easier to spot what’s out of place during the battle when they know what wasn’t there before. During his analysis Akira can place a couple dozen landmines using Black Smoke on the opponent's side of the field. Spiral uses her prep to drink from the goblet and render herself invisible.

Opening Strategy: Send In The Clown

BOO! With this perk Akira can get the first hit on The Auditor. Be aware distance doesn’t matter for this perk. With that the attack can’t be blocked or dodged. Therefore Akira will use Dark Slasher to disembowel The Auditor without having to see his target or get in range. Considering that Akira attack can prevent regeneration means the Auditor will be fighting with a critical wound that will prove fatal as time goes on.

Madcap will be out front drawing the opponents attention. If not for mind immunity, looking at him would make the opponents insane. But that isn’t the only problem he poses as Werewolf’s Traits makes him mach 2.5 speedster and bloodlust. The opponents will have to fight a speedster while navigating a minefield. Knowing where the mines are placed Madcap will likely avoid them but he doesn’t need to. His purpose is to be a constant nuisance that can't be ignored. Poking their eyes, ramming into them, grabbing the opponent, dragging them around. All of these examples are simple yet effective enough to work when done at superspeed. The fodder skeletons are a non issue as Madcap can one shot all of them in a literal second.

Akira will attack from a distance, prioritizing any target he can immediately kill. Taking Sylar out of the fight would be optimal. Armed with a sniper rifle that’ll explode heads and a shotgun can vaporize the body. He should very well be able to kill Sylar while Madcap distracts him. Then moving on to anyone else he can kill.

Rita’s invisibility and teleportation give her the freedom to attack any opponent with no repercussions. With full knowledge Rita can tailor her attacks to each opponent's vulnerabilities and weaknesses. For example, the portion of Sylar’s brain that provides his healing. On top of that her defensive ability to return attacks would shield her and her team. She can also support her team just by existing. And if they were to die she can resurrect them. Assuming she isn't under constant pressure Rita's role in this fight can be flexible.

My team going into this fight with full knowledge means they’ll fight optimally to effectively predict and counter their opponents. The opponents will be fighting a random encounter. While my team fights as if they were inside their opponent’s head. That’s an advantage that cannot be overstated. Combine my team’s knowledge advantage with the higher points physical advantage they’ve gained. Flawless execution of strategies is something anyone can reasonably expect.

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mr_ingenuity

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mr_ingenuity

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mr_ingenuity

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mr_ingenuity

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#7 mr_ingenuity  Moderator

It cuts not just space but existence doubt superman can just whiff that off lol

Is cutting open reality into another reality not existence cutting?

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mr_ingenuity

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#8 mr_ingenuity  Moderator

@mr-yes: Confirmed.

One last question before it begins. Does attack range matter for the BOO! perk? While a gun can can attack at any range a sword needs melee range.

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#9  Edited By mr_ingenuity  Moderator

In Adventures of Superman #602 the Atomic Axe bounced off Clark's chest. And two pages later is cutting open a portal to another reality.

@killianduclark: If you're asking if Clark can resist Sukuna's spatial cutting I'm inclined to believe so. Comparing times he's resisted spatial hax to Sukuna's spatial hax.

If you're asking can Clark be cut. The answer is of course but most cuts aren't going to kill him.

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mr_ingenuity

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#10 mr_ingenuity  Moderator

Wolverine guts him.