mr_ingenuity's forum posts

Avatar image for mr_ingenuity
mr_ingenuity

15178

Forum Posts

295

Wiki Points

131

Followers

Reviews: 0

User Lists: 0

#1  Edited By mr_ingenuity

@thewatcherking: You can put me down as a reserve if all spots are filled.

  • Body: Mr Majestic
  • Mind: Dark Schneider
  • Powerset: Genis-vell
  • Item: Composite Kang's Armor
Avatar image for mr_ingenuity
mr_ingenuity

15178

Forum Posts

295

Wiki Points

131

Followers

Reviews: 0

User Lists: 0

#2  Edited By mr_ingenuity
  • Body: Caerula Sanguis
  • Skill Set: Mori Jin
  • Class Skill: Uryu Ishida
  • Noble Phantasm:
    D-Rank: Fantomex Misdirection
    D-Rank: Alita's Plasma manipulation
    D-Rank: Barrowed Power Verdandi (God of High School)
    C-Rank: Bishop's Energy Absorption

Archer of Black Hawkeye

No Caption Provided
Avatar image for mr_ingenuity
mr_ingenuity

15178

Forum Posts

295

Wiki Points

131

Followers

Reviews: 0

User Lists: 0

Goddess of Deadly Poisons

You see that's the great thing about Instinct; I'm not limited to only using one strategy. The strategy changes according to what's going to happen. If Instinct determines range isn't a good option, then Joan will use close range and vice versa. Heck Instinct's passive knowledge is so good that it allowed No Name to weave through a series of lasers at close range with inhuman agility.

Joan can adapt and change how she'll act based on what Instinct tells her is about to happen.

You state that but from what you have shown her instinct skill doesn't work like a battle computer or future sight. I mean you likened it to spider-sense. "Instinct acts like a Spider-Sense" Even your evidence to back that up was "warning No Name of dangers from multiple directions". And your counters here don't help because there isn't anything for your character to react to. An illusion, plague and The Hope doesn't travel. They just spawn on the target. So showing her reacting to beams that are too fast for her thought process isn't sufficient to prove your point of her instinct skill adapting to abstract abilities.

Obviously you want to adjust your strategy for counter strategies. But if you're going to annul your previous statements then it would have been best to show instincts doing exactly what you're describing. Otherwise you're coping out just because you don't want to commit to a losing strategy.

I'm going to ignore you straight up saying something is going at FTL speed in a tournament where the cap is light speed and assume you meant Light Speed less you disqualify The Hope Sovereign for breaking the speed limit.

We've discussed this but since it's also here in the post I'll make my comments public. This does affect what I can argue and changes the view of what I've been arguing. So there isn't any reason not to.

Regarding the rules powers don't have a speed limit I checked before I posted. All I could find was limits for the chosen body and that gear should follow those limits. "Lightspeed movement and reaction speed." "Gear follows the rules of powers and body." So this ruling is something that would only be known to you going into this.

There is also the fact that you had time to read my post but neglected to mention anything. Which means you're effectively making a ruling as the host in your post. Not being fully transparent in a tourney you're hosting and participating in is obviously bad optics. Although there are no auctions to be made because people aren't always mindful of what roles they play and how to carry themselves. We'll just call this a learning experience.

No one should take this as me venting frustration. This is a discussion we've had. I'm just making my thoughts on the matter public instead of a few individuals knowing them.

With this in mind I'll slightly alter how I argue the Hope to comply with your ruling.

Before you can do that though, Joan's Instincts will warn her of what's to come. Just like whenNo Name's Instincts saw the guard towers well in advance before they attacked and before they even spawned, Joan will counter Achlys' actions before he can even make them. It doesn't matter if its something she's never seen before either,Instinct gives Joan a concise and perfect way to counter the incoming action.

These are all physical threats No Name that can be perceived and planned for. This should be showing her planning and navigating through battle when the threats aren't physical in nature. What you're claiming here is her instinct skill will passively give her full knowledge. Anyone that has participated in a tourney before knows that wouldn't fly without meeting the highest standards of justification.

You're also contradicting yourself considering you were using the Observer skill to gain knowledge. "She'll use Observe to learn Achlys' powers and weaknesses." So now you're just arguing those two as one having sacrificed a plan to have any chance of forming counters.

One of the unfortunately downsides to using relatively unknown characters, is the need to explain their feats in more detail. I fully expected this to happen and I'm happy to give some clarification on their feats. Let's start with Human Age.

First of all, Human Age's base form is not the giant Morglay replicas, its actually a floating mass of AB shards called the Infinity Line.

Using Idea Power, that is the thoughts of the user, Human Age forms any supernatural weapon the user thinks of. The first time Anne Mayer used Human Age, she formed the shards into the giant Morglay replicas to destroy a Blue Flower warship as it was ascending to space.

The speed that Human Age can transform is actually extremely fast. So fast in fact, that it can transform into 10,000 weapons, target and destroy over a hundred AGs moving at Relativistic Speed when they are within a meter to a couple meters away from Anne Mayer before any of them can reach Anne.

Need another example? Here, Anne transforms Human Age into several shield type swords to block a raging Pray Mayer's close range attack in mid-swing. I've already shown how fast Pray is and seeing as Human Age can form weapon in time with Pray's combat/movement speed, that puts it at the tournament's speed cap.

Let's do one more example to firmly establish Human Age's speed. While in mid combat with Pray Mayer, Anne transforms it into two different weapons to block Pray's assault.

That should be plenty to prove that Human Age can transform, move and be used in combat at the tournament's light speed, speed cap. So the moment Joan thinks to transform Human Age into something, it will do so at light speed.

None of this refutes my statement that the human age transformations require movement. Even in your scans we see the shards fuse into weapons no matter how big or small.

From how I see it Achlys and Joan are both using their thoughts to perform these actions. With both being at light speed that gives Achlys the upper hand. The Hope would instantly spawns while the human age attempts to transform into the armored sword. Considering the individual shards of the human age still have to move to form the weapons, Achlys will always win in this situation. So the human age will be frozen and Achlys will destroy them. So the threat will be neutralized before it becomes a problem.

There isn't much to argue against this since the Hope activation has never shown it traveling simply exists at a few meters to city size when spawned. Even the most skeptical can see it takes fewer steps to activate the Hope and command it to freeze everything.

I beg to differ. I think I've done a pretty good job proving both Joan and Human Age are operating at the light speed cap. That's the same max speed that you can use The Hope Sovereign, but Joan has an edge. Thanks to Instinct, she'll know before Achlys does something dangerous like that, and counter accordingly.

If you're talking about absolute max range, then yes, The Hope Sovereign has superior range but with a starting distance of 30m, that's irrelevant really.

There isn't anything to contradict my statements so nothing exactly changes in Joan's favor. The initial casting of the Hope doesn't require it to travel which makes it faster than anything that does travel.

I know what angle you're playing at precog in a speed equalized fight would always favor one over the other. However with both our characters meeting the reaction speed limit and instincts being a power that stat boosts reaction speed. Your argument would violate the reaction speed limit. With that powers now have a limit on speed so instinct even being faster than your character wouldn't be allowed. I'm tempted to use the R word. 🤣

Ooh a starting distance that would be relevant information put into the OP.

On paper, Mysteltein is the most powerful weapon to date in the Knight Run series, but according to other characters, Balsiarda is the strongest weapon in history. I'll answer this in two parts. First, Range.

Mysteltein has a huge range of effect. The weapon's space erosion can cover an area larger than a city. Unless Achlys immediately runs away, he'll definitely be within Mysteltein's range, but getting away is going to be impossible when Mysteltein can be created and move at light speed. Achlys will be struck with an 80% stat debuff making his speed far too inferior to be Joan's match. He would have to use The Hope Sovereign right off the bat and move Mysteltein away from him.

Second Part, why isn't Joan using Mysteltein in melee range? The answer is simple, she can't. Mysteltein causes molecular destruction on contact so if Joan were to use it in melee, it would violate the No Matter Manipulation rule. The only way she can use Mysteltein is as a ranged weapon with its area of effect space erosion and 80% stat debuff.

OK that clears things up. But considering the Mysteltein isn't Joan's first choice and the human age shards still require motion to make these weapons means this wouldn't be in the works at any point.

That's assuming Instinct isn't warning Joan that Achlys is going to start with The Hope Sovereign which would be odd considering its Sujin's absolute best move and can only be maintained for a short time period.

Moving aside the previously addressed instincts argument. I'll focus on the other points of this statement. Such as Sujin's character & provable false claim The Hope can only be maintained for a short time period.

The fact that you're the host and you forgot that Achlys only gets the powers not character is a little funny. But if you actually looked at all of her appearances that's the first thing she does. When she shows up to help Daewi, stop attacks from dragons, save Mori, stop a cave in and in her fight with Mujin. You're also forgetting that her gear is making her blood lust. Although chances are you didn't forget any of this just making these arguments out of convenience.

.

No Caption Provided

.

Now one would think someone that has read GoH wouldn't make such an error about Sujin's powers being limited. But I'll walk you through to refresh your memory. Starting with the Sky Whales and their explosive damage.

We see what one Sky Whale is capable of doing to the star sized planet that is the sage realm. Vaporizing a section of sage realm with its explosion. Keep in mind if this were to happen on any other planet it would bust the planet. But as you can see from the last scan Sujin isn't reducing the explosive power of one her powers are stretched to the maximum to reduce the explosions of thousands of them.

Seeing one Sky Whale vaporize a large hole only to see thousands exploding reduced to surface damage. That just goes to show you how powerful she is. Sujin not being able to maintain this power isn't a knock against her.

How about her other feat against the King where she could only maintain it for a minute? Well you have to consider how powerful the King is.

Daewi, recently revived using the King's power, with passive heat vaporized the ocean along the continent of Asia. But that's just how visibly impressive it is considering he also killed Zeus. And that's Daewi not even trying.

Now here is Daewi actually trying to kill all the gods at once while being a novice at controlling his powers. By accident he pulls mars from its orbit and launches it straight at earth. You don't have to be good at math to know what a kinetic energy weapon is. Then understand the resulting collision of mars hitting earth at the speed of light or in this case faster than light would easily be planet busting.

But get this not only did Daewi launch mars he stopped it basically playing baseball with a planet. This isn't even the King, it's Daewi with the King's power while having his first fight at this scale.

So it wasn't that the King didn't use any of the other fundamental forces, it's that he couldn't.

No Caption Provided

.

At most Achlys is working on a planetary scale while her powers are well beyond that. There isn't a single thing in this entire tourney that could ever make her begin to try with these powers.

That is but a single possible scenario created from the reaction of Joan's Instincts. It is by no means the only thing she would do nor is it the first thing she'll do if her Instincts tell her otherwise. Joan's first action is going to be a reaction of whatever the passive Instinct tells her is about to happen. As I said:

"Instinct warns No Name of a threat before it happens, be it a surprise attack or of danger ahead"

Instinct has already been shown to work passively, allowing No Name to weave through multiple attacks and create the perfect action against things she has never seen before.

It's funny you should state that when your entire post hinged upon her instincts telling her how dangerous her opponent is and to not approach. On top of that Joan's instincts aren't even that good to tell her what the hope is let alone give her any idea of how to stop it. The Hope itself isn't even an attack I wouldn't consider the hax it provides attacks either dealing no damage on their own.

Since our characters are both reacting to the sight of each other then there isn't a boost her instinct skill can offer without boosting her speed above the limits. So Joan won't be faster to react than Achlys or vice versa. Having put a clamp on both physical stats, gear and now power the only thing to argue is skill. We both know instincts aren't a part of Joan's skill set.

Should Instinct tell Joan to use the Mysteltein combo, so be it. Should it tell her to rush in for a melee attack, so be it. Should it tell her to fly into outer space and bombard the planet, so be it. Basically Instinct is telling Joan what dangerous thing is about to happen before it happens. So if Achlys decides to start the battle with his absolute best power (The Hope Sovereign) then Instinct will warn Joan of the danger of that power, before it happens. This gives her the edge in this battle. With both our characters operating at the light speed cap, Joan's advanced warning guarantees she'll be the first to act.

OK cool so your new strategy is not to have one at all. So lets see what sticks to the wall.

If Achlys goes for The Hope Sovereign right off the bat, Joan can counter it before it even happens. Joan can easily just cut Achlys in half right off the bat with a ranged attack like Lacerate which has enough range to cleave the sky in half.

OR if Joan's Instinct's tell her the above isn't going to work or there isn't enough time before The Hope activates, she can cripple Achlys and make Mysteltein appear, cut Achlys' speed by 80% and cause space to erode around her. Even IF Joan gets stuck in The Hope, Achlys will be hard pressed to get within a city sized range less he be damaged by the space erosion.

You can't honestly expect me to believe instincts can run through all these scenarios and flood Joan's head before Achlys can produce one thought to activate the hope then another to stop everything.

I usually don't make these comparisons just judge the ability on its merits. However you invited this scrutiny in your original post, calming instincts are similar to spider senses and now what you are arguing is a battle computer. Spider-Sense has threat detection and avoidance. While a battle computer would let you know everything the opponent is capable of and let you do exactly what to do to win even as the events change.

Of the three feats (1, 2, 2.5, 3) you've shown instincts have only shown a basic level of spider-sense. But Joan does have a basic level battle computer in the forms Observe skill and Eye of Navigator. However since they aren't passive powers you're neglecting to argue them all together.

Joan's energy attacks won't work since Achlys has reflection which doesn't require her to see the attack or make any movements to use.

Joan gets exactly one shot at fighting Achlys on even ground before the hope activates. But Joan isn't able to blitz Achlys or get around reflection.

Fear based illusions like that would fall under a Status Effect in HCLW and we've already seen how No Name's powers, no sell 99 random status effects. This ability probably won't do anything to Joan but you won't know that until Achlys tries it, and gets cut in half, paralyzed, impaled, etc... before he realizes it failed.

Honestly I didn't expect illusions to do much if anything. Anything more than simple illusions would be banned for being offensive telepathy. Considering that's one of the few illusion powers that can even fool characters with resistance. You never so much as offer counters to reflection which works against Joan's entire arsenal and it seems you're accepted the Hope activation.

If Achlys opts for an illusion first, Instinct will just warn Joan to do something else, or tank it and correct me if I'm wrong, since Sujin was never shown to use The Hope Sovereign in conjuncture with another ability, Achlys won't be able to use both at once. He'll have to start with the illusion which Joan's Instinct will detect before it happens and let her counterattack before the Illusion even happens.

That isn't a limit shown or implied. But I've stated from the beginning The Hope would be the first ability used. "Such as trapping her opponent in an illusion while they're frozen, poisoned and plagued." You can swap "while" to "during which". Then you'll see that I mean frozen, poisoned and plagued precedes the illusion. Honestly that's exactly how I've argued this entire thread. With that stated I don't think I need to engage with the rest. Well excluding this:

I was going to add that Supernatural Weapons aren't effected by the Laws of Physics but since Hope Sovereign worked on Mandala, that's a moot point.

LMAO

And as I explained above, Joan's first action is a reaction to what is about to happen before it actually happens.

And now I'm telling you no.

The Sword of Doomsday isn't magic, its a Nightmare Weapon forged by Zero. Nightmare power itself isn't magic either. Its an aftereffect of Zero attempting to destroy the world. The effects of the Sword of Doomsday are just that, weapon effects, no magic involved.

My mistake: I assumed a series that uses mana in its power system would have everything be some form of magic. I don't feel like arguing what is and isn't magic so I'll leave this alone.

The Ebony Blade is actually pretty useless here. Between Joan not using Magic and her regeneration, even IF Achlys cut Joan a thousand times, she'll just regenerate OR as is the nature of Nightmare, she'll grow new limbs and parts to replace the damaged ones.

On top of that, if you remember from my opener, Nightmare bypasses item effects. HCLW's armor has the passive affect of being immune to all magic and auto-reflecting any incoming attack against him. When Light used Nightmare, he bypassed both those item effects and attacked HCLW directly.

So the Ebony Blade is little more than sword against Nightmare's power.

It makes sense that an item spawn by the creator of your reality would have weapons that cheat all the rules. But none of this changes my mind on how they would interact with the Hope. Even if this were her first option which isn't the case.

A single weapon one shot 2 of the 3 Gods of Time and Space. For reference, the Gods of the Hardcore Leveling Warrior series destroy continents for fun when they're bored. Gods in the Hardcore Leveling Warrior (HCLW) are invulnerable to conventional harm, so no matter how powerful a player gets, they'll never be able to harm a God. What makes the Rain of God Annihilation even more powerful is that it draws its power from the real world. Basically the HCLW universe is a dream world where people in the Real World come and play. Its actually a full fledged real reality as well, but everyone thinks its nothing but a game. Zero figured out a way to draw power from that Real World and effect the Gods, who couldn't be harmed by anything within their reality.

PLUS they are all Nightmare Weapons meaning they bypass defenses and stats so it doesn't matter how strong they are so how strong Achlys' defenses are, they'll blow right through him.

In short, they'll stab through Achlys just fine :)

Ok so you're trying to cheese but didn't account for the Hope showing up in the tourney. Understandable, have a nice day. LMAO

Not really, as far as I can tell, the only thing you've posted that's a threat to Joan is The Hope Sovereign and even that lacks the means to actually kill Joan. The Hope Sovereign isn't infinite so even IF you mange to catch Joan with it, if Achlys fails to kill her in that time limit, he'll be barraged by Joan's full force immediately after.

The Hope is infinite every way any character in this tourney could measure it. Having reduced as star busting attack to surface wiping and canceled out a character that controls the four fundamental forces there is no way multi continental even registers. The Hope also makes stamina a none issue because any attack Achlys performs will automatically hit at the cap (refer to Judge Q cutting Mujin). Not that Mori's body doesn't have ridiculous stamina feats. Because all of his feats were performed while still suffering the pain of limit remover x250K. On top of that the ebony blade powers the user as they become a berserker so they can fight indefinitely.

Achlys has Mira's skills backed by Mori's strength with a sword that rivals adamantium. While Joan will be taking ten times the damage. So while Achlys physical stats and destructive capacity won't change from from multi continental what Joan will feel will be above multi continental. At that point all it would take is an attack that covers the entire body’s surface area which is easily done.

No Caption Provided

.

You're 100% right, the translation is awful and hard to follow. Dry's power is reality warping, he is literally manifesting what he wants to happen, but Balisarda's power cancelled that out.

You're mistaken, Balisarda doesn't form that sphere. That's the the result of Dry's Power and Balisarda cancelling each other out. Balisarda is making the ring around the sphere. Same thing really but, wanted to be clear on what's happening.

If you followed what I was saying before, this is only something that would be used in conjuncture with the 80% stat debuff to prevent The Hope from being used. Its not something Joan would depend on but its an option never the less.

The Human Age can't move to form this weapon, nor would it survive an attack from Achlys when she intends to destroy it and on top of that the Balisarda isn't Joan's first choice. All of that factors out it being a choice at all.

You're mostly correct, HCLW status effects are some of the common debuffs that you see in video games but that doesn't mean they are any less significant.

Here's just a couple negative Status Effect examples:

  • Fear - freezes targets in fear, preventing them from acting for a short time
  • Petrify - turns an opponent into stone
  • Hunger - occurs the character is on an empty stomach. The character's stamina is depleted as a result
  • Frostbite - reduces movement speed by 20%
  • Frenzy - enter a state of frenzy, basically go berserk
  • Pressure - buff effects are gradually weakened and you feel tired
  • Slow - causes the player's speed to lag
  • Poison - causes a rapid health decrease
  • Paralysis - stops the target from moving
  • Stat Reduction - reduces the target(s) stats by a specific percentage
  • Stun - temporarily knocks out the target

Looks like that covers all of Pandora's tricks and that's only 11 different status effects, No Name was unaffected by 99 random status effects so its safe to say that Pandora's plagues aren't going to work on her.

I do want to make a special note that Stunning someone is knocking them out. That means that since No Name was unaffected by something which was supposed to Stun her, that Knocking Her Out isn't going to work here either. The only way you can beat Joan is by killing her.

There are a few helpful resistances in there but you're missing one crucial detail: disease resistance. One thing everyone should know is that diseases aren't the same as poisons. Even a quick google search can let you know that much. With no innate resistance Joan won't fare any better than any of it's previous targets. Considering she'll be dealing with being sliced up unlike the previous victims I'm certain she'll be worse off. Imagine Joan dealing with stage 4 cancer at the same time.

So lets assume that nothing Joan's does can stop Achlys from activating The Hope Sovereign and Joan gets stuck in it. How do you intend to win?

Joan is incapacitated simply by Achlys existing that counts as a win. She'll also be dying from untreatable incurable diseases.

From what you've posted, Achlys can at most, match Joan's stats in which case you can't use the 10x amp from The Hope Sovereign since that would put your attack power over the DC cap.

Damage multiplication in no way changes Achlys' attack power; that's actually two separate abilities of the Hope. A paper cut on Mujin's neck turns into a gash due to damage multiplication. So think of it like King's status promotion from Seven Deadly Sins.

No Caption Provided

.

I'm not arguing she can use Q's move and make all damage received 100 times normal. I'm arguing she does exactly what she did there and makes the damage received 10 times normal.

Nightmare's regeneration power is so fast, they recover from injuries in mere moments or instantly in some cases. No Name scales to any regeneration feat from another Nightmare character because she has literally absorbed the source of Nightmare's power, Zero. Let me give you a couple good examples of some LESSER Nightmare characters using their regeneration:

You're banking on regen keeping Joan alive but it has no resistance to plague that alone would kill Joan. Combining Achlys physical attack with a damage multiplier means Achlys just needs to hit with an AoE attack. Mira's skills are capable of cutting a mountain and the sky above.

So lets assume that nothing Joan's does can stop Achlys from activating The Hope Sovereign and Joan gets stuck in it. How do you intend to win? From what you've posted, Achlys can at most, match Joan's stats in which case you can't use the 10x amp from The Hope Sovereign since that would put your attack power over the DC cap. Besides, even if you could use the amp, how will you actually kill Joan with her regeneration? Nightmare's regeneration power is so fast, they recover from injuries in mere moments or instantly in some cases. No Name scales to any regeneration feat from another Nightmare character because she has literally absorbed the source of Nightmare's power, Zero. Let me give you a couple good examples of some LESSER Nightmare characters using their regeneration:

That's not the limit to Nightmare's regeneration either. When confronted with powers that prevent regeneration, Nightmare will just create a new body out of the original so even IF you somehow stop Joan's regeneration, she'll just create new parts to replace the old ones.

Like I said, those are all lesser Nightmare characters, No Name's regeneration is even better. She was stabbed by multiple Annihilation Weapons which can effect even the Gods of Hardcore Leveling Warrior, burned with a Karma Flame to a husk and still she regenerated.

Immediately after that No Name says that she surpassed Zero. Zero was literally living inside No Name's Nightmare power and No Name eventually absorbed her completely. Zero's power comes with some really potent regeneration too.

So in short, unless you completely destroy Joan's body in a single attack, she can regenerate just fine. Go ahead and cut her to pieces, blast holes through her, rip from limb from limb; no matter what you do, she'll regenerate nigh-instantly even if you lock her in The Hope Sovereign. Once The Hope is over though, Joan is going to rag doll Achlys.

And then there is the Hope which has control over weak & strong force which means the Hope works at the subatomic level if everything is commanded to be motionless that would include Joan's molecules and the atoms that make them up. From what I'm seeing this regen isn't some extra dimensional energy/matter filling in the missing parts, it's rapid cell division like Deadpool. The Hope alone should honestly be enough to stop it with that in mind. I was hesitant to put this forth but all you've shown here but your scans show it creates a new body with present parts which confirms cell division.

The King controls the weak nuclear force and the Hope just canceled it out with its control over physics. So there is no denying it works at the subatomic level.

So in short, unless you completely destroy Joan's body in a single attack, she can regenerate just fine. Go ahead and cut her to pieces, blast holes through her, rip from limb from limb; no matter what you do, she'll regenerate nigh-instantly even if you lock her in The Hope Sovereign. Once The Hope is over though, Joan is going to rag doll Achlys.

Addressed.

And my your own strategy, Achlys' first action will be to attempt to lock Joan in an illusion which unknown to him, won't work giving Joan an easy window to counterattack.

I don't think you understand what Instinct does. Its basically just telling Joan, "hey you're about to be trapped in an illusion" before Achlys actually does it. Joan has a myriad of different options there and isn't bound by a single wait and see action like Achlys.

Illusion was never the first action it was an action to distract a physically incapacitated target. Which frankly isn't necessary since everything you've offered can't offset the Hope due to the hope being present.

I definitely see your point. I'm merely saying that if the Closed Space is unaffected by the erosion of space itself, that it MIGHT not by effected by The Hope but I admit its a stretch. As you saw above, getting stuck with The Hope isn't the end of the world.

Honestly, I didn't expect you to admit as much as you did in this post. Stating it's a stretch for the Armored sword the weapon Joan would use to protect her from the Hope really limits Joan's options on what she can use. Because this was to be her first choice and not just a backup. I mean you've also admitted physics defying weapons would be motionless within the Hope. Which leads me to the conclusion that nothing should be able to. And the logical conclusion to all of this is that the only way Joan could beat The Hope is to outlast it. Something you've alluded to. "Once The Hope is over though, Joan is going to rag doll Achlys."

You're 100% right, the translation is awful and hard to follow. Dry's power is reality warping, he is literally manifesting what he wants to happen, but Balisarda's power cancelled that out.

You're mistaken, Balisarda doesn't form that sphere. That's the the result of Dry's Power and Balisarda cancelling each other out. Balisarda is making the ring around the sphere. Same thing really but, wanted to be clear on what's happening.

If you followed what I was saying before, this is only something that would be used in conjuncture with the 80% stat debuff to prevent The Hope from being used. Its not something Joan would depend on but its an option never the less.

Joan suffers from being indecisive of what weapon to defend herself with only cements that instincts aren't infallible. Not being her first option makes it a non option if The Hope is already cast.

Go ahead, there still hasn't been a single thing you've posted that can actually kill Joan. The Hope can control Human Age's weapons all it wants but without Joan's Idea Power manifesting them, all Achlys will be doing is throwing around a much of shards, nothing that's really going to affect Joan. Even reflecting the Rain of God Annihilation or the Sword of Doomsday won't do much harm to Joan considering she had the Rain of God Annihilation hit her square in the head. You'll be more reliant on Achlys power to beat Joan and quite frankly, he lacks the means to do so.

Without the Human Age for AoE attacks Joan is effectively a living statue. Whether it is energy or god killing weapons summoned out of thin air they'll all obey Achlys commands within the Hope. And duh Achlys will rely on her own power to win instead of what could potentially be reflected.

Well for started I didn't think I had to post illusion resistance feats in a tournament where mental manipulation is banned, but I have now so, there you go, illusion resistance.

Already explained Human Age in more detailed for you.

Weapon configuration happens with a thought at the tournament's speed cap.

Go ahead and break them into pieces, they'll just reform from the broken shards.

An illusion that manifests the target's fears isn't the same as offensive telepathy. It's also a basic illusion so any level of resistance would dispel it unlike telepathy which can overcome resistances.

Noted

Addressed.

A bunch of individual shards would be more than just piece after being hit with a multi continental attack. With that Achlys will make it so those shards take extra damage so they'll be vaporized and with the Hope active there is no way for the, to reform.

Conclusion

Achlys strategy has always been a simple one that didn't need any alterations, changes or adjustments. Restraining Joan was always the goal by every means necessary and from my point of view it should be achievable. The cast time for the Hope is equal to the reaction limit and without the need for travel it will work faster than anything that does travel. This also comes with the added benefit of not being an attack or having any physical component to react to. Considering the starting distance is 30 meters Joan escaping it becomes rather difficult because not only does it spawn on the target it can expand at light speed. Also the cap for movement speed. The initial zone itself can cover the area of multiple city blocks so it has a head start in any race to escape the initial area.

The limits of the Hope has only ever been shown when it accomplished its higher end feats such as reducing the attack that can bust a star sized planet to surface wiping. Or offsetting the power of the King, a character more powerful than her in universe. Those levels of power aren't at what's at stake here; only multi continental destructive capacity is allowed. The Hope could freeze, disperse or contain that level of energy indefinitely without it ever registering to Achlys. That's just how good The Hope is at controlling physics. Having stopped a weapon that defies physics means physics isn't a limit factor. And while I state it controls physics the actual explanation in the webtoon makes it more powerful. As it's stated, power borrower can command their own terms for any type of laws of physics. Basically create new physics laws out of thin air or do away with them all together. So the only limiting factor is the user's imagination.

Which means that stopping regen is well within the Hope's capabilities. My opponent has conceded to the fact Joan will be frozen by The Hope. So Achlys making subatomic particles cease their movement includes Joan's cells and their natural process of cell division aka regen. Now arguing it kills based on that would violate the rules but it's within reason the state any damage done is now permanent.

Considering Achlys has a power that defies all common sense. How would one go about beating it? Well never let it be activated in the first place. But that's isn't allowed through any means that aren't skill since the newly imposed rule of powers having a speed limit and the rule already in place that amps can't be over the limits. My opponent doesn't have any problem with Mori being at the reaction and movement speed limit. So anything that allows Joan to react even faster than him would be over the limit. With that instincts have no feats of perceiving an abstract power such as the Hope or anything similar. So there is no chance to know about it beforehand.

So what is Joan left with to stop The Hope's activation or maybe even outlast it well nothing. Achlys' stamina is augmented by the Hope and literal magic. Achlys wouldn't ever need to exert herself as using the minimum amount of force can be amped to the limit within the Hope. And as long as Achlys has gloomy or grouchy thoughts the blade will have sufficient magic to drive Achlys to keep fighting. Also Mori's body offers an absurd amount of stamina. Even at his weakest and unable to move on his own he tanked an attack that sent him flying cursing his enemy on the way down. So Achlys starts with godly amounts, she can manipulate force and sustain herself of magic to make her stamina usage infinitely close to zero.

Avatar image for mr_ingenuity
mr_ingenuity

15178

Forum Posts

295

Wiki Points

131

Followers

Reviews: 0

User Lists: 0

Mist of Death

At the start of the match, Joan's Instinct will scream at her to avoid direct contact with Achlys. As I've already shown, Instinct warns No Name of a threat before it happens, be it a surprise attack or of danger ahead.

I applaud her instincts. But they are pushing her to make the wrong decisions.

No Caption Provided

.

Using the flight gained by No Name's powers, Joan will keep a healthy distance from Achlys. At the same time, she'll use Observe to learn Achlys' powers and weaknesses. In so doing she'll learn the dangers of Sujin's powers but also their weaknesses.

Cool but she's wasting her time since they are at the speed limit. Consider flight is governing Joan's actions while fight will be governing Achlys' actions. With Achlys' powers only requiring thought that can be cast directly on the target and its range expanded. I'm certain everything is now working in Achlys' favor.

If you're wondering how big is The Hope's range I'll start by referring back to her first feat using The Hope. You see the planet she maximized her ability over its actual size is more akin to a star than it is to any planet you'll find in our solar system. How did I come to that conclusion? Quite literally with the tools the story gives us.

Yeoui (Mori's staff) original purpose was to measure things.

No Caption Provided
No Caption Provided

.

The staff's very first appearance shows us just how far it can extend itself. As it came down from the dark side of the moon to earth. How long is that you might ask? Well it's averaged about 238,555 miles.

Here is a fun fact about the earth to moon distance that ties into my Sage Realm discussion.

No Caption Provided

.

With that out of the way we can gauge sage realm size with Yeoui because they have shared panels with each other. And maybe to no one's surprise Yeoui's length in comparison is quite small in the two panels we get.

So what does that mean for Achlys power? Well that means she can cover the battlefield which is only a planet at FTL speed. The tourney cap for movement and reaction speed is light. Keep in mind she doesn't need to cover the entire battlefield since her target is freezing Joan and her gear. Although she will for good measure.

Simultaneously, Joan will transform Human Age into the Armored Sword forming a Closed Space around her.

This Closed Space is a barrier that's strong enough to offset the space erosion and molecular decomposition of Mysteltein.

A transformation implies some level of movement but before Joan gets a chance to run she'll be frozen and her weapons will be destroyed.

The sage realm isn't the only feat of working at FTL. It froze the Mandala, Deer and Ryong while being cast directly on them with all have feats that are FTL.

From there Joan will act as the Eye of Navigator tells her, coming up with ideas to get around Sujin's defenses and launch her attacks while avoiding Achlys' more threatening abilities.

One possible scenario played out by Eye of Navigator involves long range, stat reduction.

Since fighting Achlys at close range is dangerous, Joan will opt for a long range assault. Enormous Morglay swords will rain down on Achlys forcing him to defend. While Achlys is forced to use Pandora's Reflection or another abilities to counter the sword rain, Joan will transform some fragments of Human Age into the Cursed Branch Mysteltein.

Joan can't out range Achlys; her powers are too good for that. Her powers also work faster than whatever Joan has in her arsenal. With that everything that enters into The Hope will act as she wills it.

This is a weapon so powerful it erodes the very space around it and cuts physical stats by 80% just by standing in its vicinity!

I'm curious as to how big this weapon's range is, vicinity implies close range. But that still leaves me with questions. Not that it would change the outcome in this case because Achlys will freeze Joan before it gets to the point. Although it seems to be the most powerful weapon in the Human Age can replicate. And if that is the case I'm perplexed on why Joan would opt for range instead of moving to melee range. Where you claim she's superior. With a weapon that gives her the advantage in the physical stats department. 🤔

From only a small portion of a single Morglay replica, Joan can create 10,000 Mystelteins and shatter them around the battlefield. This will effectively turn the entire battlefield in an area that erodes the very space around it and cuts physical stats by 80%. While the effect certainly wouldn't stack due to the area of effect nature of Mysteltein, it will make it next to impossible for Achlys avoid being effected. And of course, as the holder of Mysteltein, Joan won't be effected.

Correct me if I'm wrong Joan's strategy is to replicate the Morglay, transform its pieces into the Mystelteins (the weapon that erodes space and reduces stats). Then spread those pieces around the planet so Achlys can't move around without being affected. If that's correct then I'm sorry that plan has too much complexity to have any practical use.

Keep in mind that Achlys will trap Joan in an illusion on sight while controlling the laws that govern force, motion & energy with a thought. Her plan requires that at no point she is interrupted or everything is frozen. So I don't see how any of it pans out.

With Achlys' stats cut by 80% and the very space around him eroding away, the God is no longer able to keep up with Joan's rain of attacks. Using make fragments of Morglay, Joan instantly creates tens of thousands of other weapons with various abilities and effects. While Achlys may be able to Reflect an attack or two, the God will be overwhelmed by the sheer volume of weapons raining down on it. Remember that attacks inflicted with Nightmare don't heal, bypass defenses, bypass stats and bypass item effects. That's on top of the nature of AB material which cuts right through barriers:

This all requires the Hope being unable to affect Joan and her gear from the start.

That is but a single scenario, played out through the Eye of Navigator. Joan can create any number of different strategies instantly as the battle rages.

Her getting better ideas as the fight goes on doesn't stop her from making the wrong decisions at the start. If there isn't a way to backtrack or sufficient counters to her current situation then it wouldn't be all too helpful.

The sheer versatility of Human Age is insane. With it, any number of supernatural weapons can be created with just a thought. Powerful weapons like Morglay and Mysteltein are just the tip of the iceberg. Thanks to No Name's powers, Joan has access to Zero's Nightmare Weapons.

Perhaps the weakest physically and yet most powerful weapon in the vast arsenal of Nightmare Weapons is the Sword of Doomsday.

The effect of this weapon is based on the number of times it strikes the opponent.

1 strike and the opponent is paralyzed

2 strikes and the opponent's stats are reduced by 50%

3 strikes and the opponent falls into eternal death

Not too bad on its own right? But what happens when there are 10,000 of these weapons being controlled by someone as skilled as Sion? A single strike out of 10,000 is all it will take. That one strike will paralyze Alchys for the rain of pain that is to come. Each of the 10,000 can easily get one-strike from that initial hit, followed by the second strike, causing Alchys' stats to be cut in half 10,000 times! That's ON TOP of the 80% stat reduction from Mysteltein too!

I want to take a moment to talk about how huge that is. Take for instance, the power required to a multi-continental area is represented as One Million.

  • Reduce by 80% = 200,000
  • 200,000 / 2 = n (continuing doing this for every second hit of the Sword of Doomsday)

By the 18th, second strike, Alchys' stats will be reduced to less than 1.0. 18 out of 10,000 is all it takes to reduce a God to less than a mortal.

In short, not only does Alchys have to worry about the massive 80% stat reduction from Mysteltein, he also gets hit with an additional 50% stat reduction for each 2nd strike from the Sword of Doomsday. Remember that attacks inflicted with Nightmare don't heal, bypass defenses, bypass stats and bypass item effects. That's on top of the nature of AB material which cuts right through barriers.

And then comes the third strike... Eternal Death. Remember that each Sword of Doomsday is acting as its own weapon. A single sword could easily get all three hits before the next 9,999 swords make their first, second or third strikes. That third strike will end the battle, as Alchys will fall into Eternal Death.

I've already worked out that Achlys will be in control of the battlefield making everything motionless with Joan trapped in an illusion. Which is my initial reaction to these swords and why they won't reach their intended target or be summoned in the first place.

But I also understand that these blades are the result of magic which the ebony blade can out right negate. So I see no reason why the swords can't simply be destroyed with Mira skills and Ebony blades power.

The ebony blade just slicing Morgan Le Fay's castle was enough to stop its reality warping magic and the spell that brought from its time. Between the Hope and Ebony blade I can't see them landing a first strike let alone a second.

Before we get any further I want everyone to be aware that everything you've seen so far is just from Human Age attacking from a distance. Joan's true power comes from her close combat skills. Should the need arise, Joan has Sion's immense volume of skills at her disposal. Should Alchys make the mistake of underestimating Joan's close quarter prowess, the God will quickly find itself in a losing battle.

While Mira Yoo's fighting skills and martial arts are certainly top tier, they are but one martial art form. Sion possesses hundreds of the same level martials arts that Mira uses. And she isn't afraid to use them. Challenge Joan and Alchys will find himself subject to every martial art Sion possesses, Sixty Thousand Acts of Wizardy!

Within all of different skills are two absolute legendary marital arts, the Mayer (Myer) and Pray Styles.

The Myer Style is the cumulation of all sorts of legendary martial arts combined and reformed into one.

Despite its prowess at the pinnacle of martial arts, Myer style pales in comparison to Pray Style. At only 12 years old, Pray Myer completely mastered the Myer Style and developed her own superior martial arts style. Using the Pray Style, Pray defeated 13 masters and the successor of the Myer Style at the same time.

To top all those martial arts, Sion's skill can instant copy any martial arts style she sees. Not only copy but actually improve! Mira Yoo's style will simply become the Sixty Thousand and One Act of Wizardy.

There isn't anything for me to contest here. Joan's skill set is more knowledgeable and has mastered more skills than Achlys. However this isn't a battle of skill that debate was moved out of the discussion to make room for who can out-hax the other at range.

Its fitting that Joan should use this next skill in the defense of Humanity, a skill created to kill Gods, the Rain of God Annihilation. This skill unleashes a rain of hundreds of god-killing blades towards every direction.

The skill is capable of killing gods as it killed two of the Gods of Time and Space with just one pierce of its blades. It is also capable of ripping through the space time thread of the Gods of Time and Space.

After No Name surpassed Zero and absorbed her power, No Name can now use the Rain of God Annihilation and Zero's Divine World Form which grants her immunity to space manipulation, existence erasure and even karma manipulation (not that it matters since that's banned but its fun to note).

But of course, that's all ON TOP OF Human Age's attacks and weapon effects. So be it long range or short range, I think you'll fight that Joan is a powerhouse all around.

Summoning god killing weapons out of thin air. Neat! But that speaks nothing of their potency or speed. Just having the ability to kill gods doesn't give them the ability to kill any god. Definitely not the current god of this world Achlys whose current command is for everything to freeze even if it defies physics.

A good combination of debuffs, but unfortunately thanks to Instinct and Observe, Joan will be able to avoid such tricks. Also, No Name's powers actually make her unaffected by status aliments. HCLW stabbed her with 99 of random status aliment weapons and none of them works on her.

You're going to need more specifics if I'm to believe this counter any one of these abilities. Debuffs in video games which I assume HCLW takes after can be a variety of things. Such as debuffs causing hunger, lowering defense, dropping HP/DoT, disabling gear, blindness. If we're going that route of attribute anything to powers then Pandora's Box is literally stated to be responsible for all bad things on God of High School earth. So that gives Achlys more to work than Joan could possibly defend against. Given that it caused one character to fall into depression and hallucinate his friend putting him down. I think following that line of reasoning opens Pandora's box.

No Caption Provided

.

Alchys will have to catch Joan first ;) but in all seriousness, a single attack isn't going to stop Joan. Thanks to No Name's regeneration, even cutting off her head won't be able to stop her.

Joan can only rely on her regen because ten times more damage is at the limit, beyond what you've allowed for durability. Assuming her regen can out heal all the incoming damage. Joan's movements are halted so trying to rejoin damaged parts won't work. And trying to create new organs and bones takes time. Achlys attacks will destroy whole sections of Joan when they land. Since all damage is being amped that would include poison and plague considering they take a physical toll on the body.

A dangerous ability indeed. There are a couple things Joan could do to counter such a powerful ability. The most basic of which is rely on Instinct. By the time Alchys uses The Hope Sovereign, Joan will already know about its dangers. She'll take any number of routes to prevent it from being activated, be it make Alchys 80% slower, barrage him or even slice him in half from a distance.

Your outline of Joan's strategy contradicts all of these countermeasures for stopping the Hope from being activated. You've stated Joan's instinctual reaction to the presence of Achlys is to fly away at the same time using Observe for info. While simultaneously transforming Human Age into the Armored Sword. And only after that will Joan use the eye of navigator for guidance with those being the options. These ideas are in the same post. How could you forget so soon.

While Joan is being conflicted about which direction she should take, Achlys will already be in action.

Should Joan fail to stop Hope Sovereign from being activated, she can rely on the Closed Space generated by the Armored Sword. Being as it resists the very erosion of space, its a fair assumption to say that it can isolate Joan from The Hope Sovereign's area of effect. Think of it as Joan's very own private space outside of your area.

I still maintain Achlys can stop any defence or offences before they are put in place. Although giving this more thought I don't think that's sufficient in terms of counter or power interaction. Would you state Closed Space would protect Joan from magic, telekinesis, or energy manipulation? All of these can affect, change or completely ignore physics. In many cases it can be stated these powers don't travel, things simply happen as the user wills it.

We can even leave Closed Space out of the discussion and apply these powers to each other. Would Magic stop TK, TK stop energy manipulation, Energy manipulation stop Magic etc. I'm certain anyone answering these questions would look for specifics to prove what these powers can actually defend against.

Back to the topic at hand you've only shown the Armored Sword's Closed Space defending against matter and spatial manipulation. That doesn't mean this isolated space get it's own set of physics or isn't influenced by the physics outside of it.

In addition to this, Joan can use the most powerful Supernatural Weapon of the Knight Run series,Balisarda.This weapon creates an absolute closed space around the user. In the battle against Dry Leonhard, Fear uses Baslisarda power against Dry's Mandala, a reality controlling power. When Mandala and Balisarda interact, they clash, sealing both skills. I could very easily see the same thing happening here, Balisarda and the Hope Sovereign clashing, cancelling each other out.

The explanation of that power is either poorly translated or just hard for me to understand but it does state something to the effect of controlling reality.

"A future conformation by observing probability. The final edition of superhuman recognition organ's evolution you have like the ignition. Figure out the future by recognizing transcended experiences. And when he gets to the stage of self-revolution, he can substantialize by controlling between himself and reality. But Mandala is a double-edged sword. At that stage, if he fails to keep an eye on himself, he won't be able to maintain his existence and will disappear."

From what I understand the limits of this ability is between the user and reality. The Hope dwarfs that in size and scope for these two to be comparable. Like comparing the Tsar Bomba to the Sun. With that it's noted these two don't mix. For what reason do they conflict? Maybe some contextual knowledge not included in the scan itself.

Also the activation of the Balisarda is so ridiculous when you realize The Hope only needs a thought by Achlys. But Joan has to transform the Human Age into the Balisarda then the weapon's pieces spin around to form this sphere. This is the most impractical weapon you've shown thus far.

Most is not all. Don't forget that you're not fighting against one weapon here, its tens of thousands of weapons all with different abilities. Reflect one or two all you want but eventually one of those attacks is going to reach Alchys.

Anything that can be reflected by basic Pandora skill will be controlled by The Hope.

In short I think Joan has everything that it takes to win this battle.

Between the monstrous versatility of Human Age creating 10,000 of these:

  • Mysteltein which erodes space and cuts stats by 80% for everything around it
  • Sword of Doomsday which paralyzes on the first hit, reduces stats by 50% on the second hit and kills on the 3rd hit
  • Balisarda which creates an absolute isolated space
  • Armored Swords which create a closed some around Joan
  • Sword Number 5 that amplifies projectile energy attacks and attacks like bladed whip
  • Soul Arrows which home in on target

And over a dozen Morglay sized swords. All made with AB material that cuts through barriers

Everyone must realize by now Joan starting gear is multiple skyscraper size swords that have to reconfigure themselves to mimic these weapons. Achlys can stop their transformation and destroy them in the same breath. With her trapped in an illusion I doubt she has the presence of mind to use summoned weapons. Nowhere in this post has shown basic illusion resistance.

No Name's passive Instinct skill warning her of danger, Observe and Eye of Navigator telling her how to fight, Nightmare's power to nullify defenses, bypass stats/item effects, negate healing and cancel out all other forms of energy, Nightmare energy blasts, The Rain of God Annihilation and more.

The Hope can handle all of this while filling its role of immobilizing Joan. The Hope will freeze everything in its AoE, null all the force behind Joan's attacks, boost Achlys to the physical stat limit, multiply the damage of everything Achlys attack by ten, cast an illusion on Joan, poison her rotting her body and turning it to stone, & plague her with many real world illnesses.

Achlys should by every metric win this fight given that she can maintain dominance with the ultimate attack and defence.

No Caption Provided

Avatar image for mr_ingenuity
mr_ingenuity

15178

Forum Posts

295

Wiki Points

131

Followers

Reviews: 0

User Lists: 0

#5  Edited By mr_ingenuity
No Caption Provided

Body - Mori Dan (Powers Sealed)

This is probably the most controversial pick for a body to outsiders looking in. But I've discussed this with the host (my current opponent). We've come to a consensus between Mori's damaged and sealed state; he has the feats to stack up to this tier. Although before I get into his feats I'll give some background knowledge.

During the Ragnarok arc Mori used Jeahbongchim (Limit Remover) a technique that multiplies his stats by nearly any amount he wants but at the cost of suffering rebound. Which excruciating pain of pushing the body past its limits. Mori had previously trained his body to withstand the pain of using limit remover x190K noting that any more than that could kill him.But Mori went above that using limit remover x250K to ensure his victory during his fight with Satan.This didn't kill him although it did inflict permanent damage to his body.

There is more because limit remover wasn't the only thing nerfed Mori to this tier. Because after that his powers were then sealed by Mujin Park using the Holy Grail. The Grail stole all the power and left Mori in such a weak state he couldn't even move to defend himself.

We have confirmation that this is the case when Mori is training to beat Mujin and his Executives. And again when Mori is being trained by Daewi to beat Mujin without the use of his full power.

Durability

Starting off with Mori's most visually impressive durability feat. Tanking continental AoE at his weakest unharmed and cursing Mujin Park as he gets blasted away. Considering it was a direct attack that still had enough energy to sink a country. It isn't unreasonable to conclude the AoE of the blast equals its power.

Then we have Mori kicking away Mujin Park's attack and he puts all his power into its potency. Which scales him to multi continental in all physical stats. Taking into account Mori needs to make contact to over power it makes this both a durability and striking feat.

Mujin Park has clearly shown a continental attack at his peak. So him putting everything into one attack to kill Mori wouldn't be any less.

No Caption Provided

Strength/Striking power

Mori is capable of handling half of Yeoui as a ordinary bo-staff even at its max extension. This is a incredible feat consider he's positioning it in free fall and extending it up with one arm.

It should be noted Mujin park trying to move Yeoui with his anti gravity power failed. Then switched to plan b restore the landscape around it. So in comparison it was much easier to move a country worth of mass than it was to even budge half of Yeoui an inch.

A clear picture showing the other half of Yeoui.

No Caption Provided

Speed

Kicks an arrow into orbit satellite before it has the chance to fire again.

Reacts to and kicks gravity. From what I gather gravity is light speed.

No Caption Provided

.

No Caption Provided

Skillset - Mira Yoo (God of High School)

Through years of practice Mira Yoo has mastered Wolfgang Swordsmanship AKA Moon Light Sword Style. The style puts emphasis on being strong yet soft. Instead of trying to overpower the opponent in a contest of strength the style opts to deflect or dodge strikes leaving the opponent open counter attack. Ending the fight quickly by cutting vulnerable areas on the body. Such as the neck, abdomen and back of the knee all areas with major arteries.

This isn't the limit to her skill as she's shown adapting Wolfgang Swordsmanship, a two handed sword style to be used with only one hand. And to further attest to her skill it was done in combat against another Master of Wolfgang Swordsmanship after giving up an arm to him.

The character notes that if she'd lost her left hand he could still take her on as a student but losing the right hand is too much of a handicap.

She then goes on to beat him by parrying his attack and moving within his guard (Wolfgang Swordsmanship method No.13) to slice his throat.

Mira isn't limited to defense as she can forcibly drop her opponent's guard.

Also cut their hands so holding their weapons isn't possible.

Also being more skilled than her has little meaning if they can't capitalize on any opening. This has worked against Mori Jin. Who can see weak points in any style and has copied Wolfgang Swordsmanship.

No Caption Provided
No Caption Provided
No Caption Provided
No Caption Provided
No Caption Provided
No Caption Provided
No Caption Provided
No Caption Provided

.

No Caption Provided

Special Gear - Ebony Blade (Marvel)

Sharpness

Durable enough to stand up to Logan's adamantium claws.

No Caption Provided

A replica of the sword was capable of cutting through a dimension.

Abilities

A list of abilities from the marvel handbook

No Caption Provided

Deflects energy draining magic that was also draining a character's life.

Deflects Dazzler's light

No Caption Provided

Forms a barrier that makes him immune to Spiral's reality warping magic.

Disrupts Dr Strange shield by being in close proximity. Dissipates the Wicker Man by stabbing the sword into it.

Increases its power by absorbing the power and the soul of Percy.

No Caption Provided

Absorbs Zeus' thunderbolt and sends it back.

No Caption Provided

Slices through Firelord's cosmic flame.

No Caption Provided

Pierces Kang's force field not once but twice.

Cuts through a time ray.

In current continuity the Ebony blade has it's own worthiness enchant capable of returning to the owners hand on command. It also gets more powerful the more bloodlust the wielder becomes. It also now has energy blasts to add to its list of abilities.

The blade has a pseudo healing or death factor might be a better phrase. It heals the user from death on the condition they die with the blade in hand.

Accolades

The blade has been stated to be immune to magic and considering its feats I tend to agree. Brother Voodoo is a sorcerer powerful enough to inherit the title of sorcerer supreme and he didn't contest said statement.

No Caption Provided

Stated capable of killing Knull. Considering it hurt him after Monica Rambeau stabbed it into the his shadow that was causing an eclipse. Given that the statement isn't exactly baseless.

.

Power - Sujin Lee

Pandora The All Gifted

Basics

Poison

Touching her or in the case of King Uma trying to touch her releases a poison that rots the body and turns it into stone.

Plague

Inflicts disease on her enemies within her AoE

No Caption Provided

The effects persist even out of range.

No Caption Provided

It has worked on characters with powerful healing abilities such as Deer & insanely durable characters such as Ryong. With the effects persisted until the curse was broken.

Fear

Traps the opponent in a fear based illusion. The target thought he had transformed and felt the sensation of being pierced by swords. Notices how the illusion continued until she left the scene.

Reflection

Send sealed King Uma's attack back with equal intensity.

It doesn't have a cool down considering it was used 3 times in one sequence. So the ability is spammable.

It has limits as shown against the First Crown Prince Ardun. She intended to reflect the attack but only made it veer off course. However this limit can't be achieved at this tier.

Advanced

The Hope - Sovereign

It allows her to control physics within a limited area. Although the size can be increased. She reduced the explosive damage the sage realm would receive from self destructing sky whales. Considering the state sage realm was in before her intervention I would state she did alright.

It's described differently here but functionally the same. Offsets/Cancels out the King's control over the four fundamental forces. Considering how powerful the King is simply matching him to the point he can't counter is a great feat.

Controls physics to freeze Tathagata's Mandala, Deer & Ryong in place.

Increase the damage the opponent takes to ten times the normal level.

Boost the basic attack power to the point one of the weakest characters in verse can cut the strongest.

.

The Darkness of Death

Achlys is the personification of sadness and misery. Which is why the Ebony Blade fits this build perfectly as it gets power from it's wielder the gloomier or angrier they are. Which in turn powers them up. Achlys embodies these emotions so there won't be a constant struggle to hold back bloodlust as previous wielders. With that in mind she'll be using her powers to inflict misery and she has a lot to work with. Such as trapping her opponent in an illusion while they're frozen, poisoned and plagued. On top of that all damage dealt will be ten times greater than the attack itself. These are just the offensive measures she'll have in place.

No Caption Provided
No Caption Provided

.

On the defensive side of things Achlys has control over physics to such a degree she stopped the Mandala from piercing Mori. A weapon that can pierce through anything even if it defies the laws of physics & inertia. Considering the Hope is competing at a tier above this tourney DC limit she can reduce all damage to zero. With that she can reflect most attacks. So that three forms of damage mitigation and they all stack.

I don't know if Achlys wins this match. Because I don't know everything my opponent has to offer in terms of offenses and defenses. However, failing to combat any one of her abilities does put her in a more favorable position.

Avatar image for mr_ingenuity
mr_ingenuity

15178

Forum Posts

295

Wiki Points

131

Followers

Reviews: 0

User Lists: 0

I'm doing this thing where I don't sleep for 20hrs and it has more downsides than up.

Avatar image for mr_ingenuity
mr_ingenuity

15178

Forum Posts

295

Wiki Points

131

Followers

Reviews: 0

User Lists: 0

@mass: I'll change my body to Mori Jin. I thought I'd limit myself in feats to be safe but I don't think there is a need to.

Avatar image for mr_ingenuity
mr_ingenuity

15178

Forum Posts

295

Wiki Points

131

Followers

Reviews: 0

User Lists: 0

Avatar image for mr_ingenuity
mr_ingenuity

15178

Forum Posts

295

Wiki Points

131

Followers

Reviews: 0

User Lists: 0

#9  Edited By mr_ingenuity

@mass: I couldn't think of any other skills I wanted to rep so I hope you don't mind overlap within the tourney.

No Caption Provided

Representing the Gods:

Achlys

Body - Mori Jin(Supreme God Resurrection Arc)

Skillset - Mira Yoo (God of High School)

Special Gear - Ebony Blade (Marvel)

Power - Lee Sujin (God of High School)

Avatar image for mr_ingenuity
mr_ingenuity

15178

Forum Posts

295

Wiki Points

131

Followers

Reviews: 0

User Lists: 0

Phobos should be able to activate his fear generation before it comes to blows at which point he wins. It's also worth mentioning that he has legit precog (future sight) which gives him an edge in reaction.