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There is a Mickey Mouse in the force,

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Favorite DC characters

Sorry about the list before had a brain fade here are my proper reasons.

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  • Jones has such a range of powers such as Genetically Modified Martian Physiology: Martian Manhunter has been described as "the Swiss Army knife of superheroes." He possesses many of the powers of Superman. Note: Many, if not all of the Martian Manhunter's powers and abilities are common to members of his race, even if demonstration of such abilities has not been explicitly shown in a canonical resource. His powers come from his alien physiology. Born of Mars over a millennium ago, from a super advanced civilization, boasting advanced technology and genetic modifications over its people, the Martian Manhunter would appear to be a genetically modified being with incredible powers stemming from the changes made in his body.[citation needed] Whether this is their natural state or an advanced state given to only a few individuals is unknown. The Martian's physiology would seem to be composed of a complex molecular chain that resembles polymer bonds but with the ability to be altered at will. The Martian Manhunter can change his mass, color, relative shape, imitating even clothing if desired. The bio-polymer is extremely flexible, durable, incredibly strong for a biological material and apparently self-sustaining. It is unknown if the Martian Manhunter actually needs to eat or not but he has been seen consuming food, particularly "Chocos," a brand of cookies.

    Shape-Shifting, Malleability, Plasticity, Elongation: The most incredible of the powers of the Manhunter is the ability to shape-shift. He is able to literally control the molecular structure of his body's bio-polymer and make it resemble anything he wants. He can form clothing and weapons with non-moving or non-functioning parts. There does not seem to be any limit to the number of people the Manhunter can imitate and has stood in as a double for many famous people. His ability to imitate people and their mannerisms has stood him in good stead for his disguises. He has recently been seen to shape-shift into the size and shape of a common house fly and to enormous sizes comparable to skyscrapers. He is also able to change colors.

    Invisibility: The Manhunter can cause the bio-polymers in his body to lose their ability to reflect light, rendering the Manhunter invisible to normal light and human sight. With more increased concentration, he can render himself completely invisible along the electromagnetic spectrum, including the infrared and the ultraviolet ranges of the spectrum. This invisibility does not affect every other sense and he could still be detected by touch.

    Phasing: The Manhunter can phase through solid matter. No explanation of this power has been given, but it might possibly be an aspect of his psionic powers, perhaps shifting his mass into another dimension or out of vibrational phase with other objects in this dimension.

    Superhuman Durability: The bio-morphic structure of the Manhunter's body allows him to absorb almost all kinetic energies such as high caliber-bullets, shrapnel, or flying debris easily. He can harden his bio-polymers by rebinding them and increase his durability to the point where he is nearly on par with Superman. Along with his nigh-invulnerability, his shape shifting makes him even more difficult to harm. Hazardous environments practically do not affect the Martian Manhunter. In addition, Martian Manhunter's immune system protects him from all toxins and diseases (meaning he is unable to succumb to any earthly disease or infection).

    Superhuman Strength: The Martian Manhunter is one of the strongest beings on the planet. The Martian's superhuman strength comes from his plasmorphic structure formed from immensely long and complex molecular chains,[citation needed] augmented with his psionic and telekinetic abilities allowing him to lift incredible weights without these weights crumbling under the stress. The Martian has been seen lifting tankers out of the ocean for vast distances, stalemating powerhouses like Superman, and he has even helped tow the moon and objects as large as the Earth itself together with Superman. J'onn's strength is great enough to the point that he has drawn blood from beings as durable as Kryptonians such as Supergirl by his punches alone. By modifying the density of these bio-polymers, the Manhunter can make himself stronger by forcing the polymers into tighter bundles. While at a rest state the limits of his strength are unknown, the Manhunter can lift 100 tons without much effort. He is nearly as powerful as the likes of Superman when concentrating his bio-polymers to their full capabilities.

    Superhuman Endurance: J'onn's endurance is just as formidable as his strength or invulnerability. He can operate under extreme conditions for an indeterminate period of time without showing signs of fatigue. The exact range of this power is unknown.

    Regeneration: The Martian Manhunter has shown amazing regenerative abilities. His regenerative abilities are so great that he has been able to completely regenerate from nothing but his severed hand, regenerate in moments from nothing than a puddle of green liquid and other moments, having his head cut off, and he has shown total control over his molecular structure.

    Flight: The Martian Manhunter flies by manipulation of gravitons (a subatomic particle associated with the force of gravity), manipulation of magnetic fields and control of his absolute molecular movement (a telekinetic effect).[citation needed] These combine to give him the ability to fly great distances with little fatigue and at great speed. He has been seen to fly at Mach 10 speeds (7690 mph) in the Earth's atmosphere. Speeds faster than this cause great environmental damage and are avoided unless absolutely necessary. His bio-polymorphic skin and overall toughness make these speeds bearable and cause him no injury. The Manhunter has also been seen flying in space with no difficulty, and in space he can fly at speeds that has allowed him to keep up with the likes of even Superman. J'onn can therefore fly at speeds exceeding the escape velocity of earth (7 miles per second) under his own power.

    Superhuman Speed: Either through flight or natural movement, the Martian Manhunter can maintain speed and reflexes far in excess to that of even most superhumans. Like the power of flight, this is accomplished by manipulating the magnetic fields of energy surrounding his body, as well as ambient gravitational particles.[citation needed] Traditionally, J'onn only uses his superhuman speed while flying. He has admitted that he is not as fast as Superman but this can be argued as he has shown speed feats that is nearly at Superman's level, such as the speed necessary to fly around the earth destroying multiple targets around the planet in seconds and managed to also save Kyle Rayner in the end. He can process thoughts, move, and react at super speed. J'onn has also demonstarted that he is fast enough to comfortably catch bullets and other propelled projectiles.

    Extrasensory Input: J'onn possesses nine different senses. One of these senses could account for instances of the Manhunter's perceived precognitive abilities such as Longevity, Super Hearing

    Super Breath: The inner valves and chambers inside the Martian Manhunter's air canals are very dense and greatly enhanced, allowing him to, much like Superman, create strong hurricane force winds just by exhaling sending pressured air out.

    Martian Vision: The actual nature of this power seems to vary depending on the reports. It has been seen to be a bolt of force, directed by the Manhunter's eyes causing considerable damage, he has shown that he could easily cause damage greater than 1000 lbs of TNT. It has also been seen to cause flammable objects to catch fire. The range of this power is also unknown but has been seen to be effective at ranges of 1000 feet and more. He can increase the power of his Martian Vision to levels that would even injure the likes of Superman. It also grants J'onn the ability to see into other spectrums of light. J'onn can use his Martian vision to see the invisible. For example, upon their first meeting, J'onn's power allowed him to see past Gypsy's Metahuman camouflage ability; other effects unknown.

    Infared Vision

    X-Ray Vision

    Electro-Magnetic Spectrum Vision

    Telescopic Vision

    Microscopic Vision

    Heat Vision

    Telepathy: The Martian Manhunter is the most powerful telepath on the planet, and is one of the strongest telepathic beings in the Universe. He is able to read the mind of any human with no difficulties, and the only minds that can cause him trouble are insane minds. He can even read their subconscious mind as well. He can scan the mind of every person on Earth within a matter of moments. He can read a mind over great distances. This telepathy extends to distances as far away as the moon, since it is known that the Martian Manhunter can communicate with Earth with his telepathy. It is not known whether there is any limit to the number of people he can be attuned to or whether there are any special requirements to being attuned to him. In addition to reading minds, the Martian Manhunter has a multitude of other telepathic capabilities, one of which allows him to literally reprogram the mind of a subject into believing whatever he wants them to. He can use this ability to help subjects forget things that he does not want them to remember as well as set up post-hypnotic suggestions.

    Illusions

    Induce Sleep

    Possession

    Mind Scans

    Mind Wipes

    Astral Projection

    Mental Shield: He can prevent other telepaths from reading his mind. He can expand this ability and shield other people from telepathy.

    Download Information: Has demonstrated this by downloading information on how to fly a martian space ship into Batman's brain.

    Mind Control: The Martian Manhunter can also control other beings minds. Insane minds seem to be the only minds he has some trouble controlling.

    Thought Sensing: The Manhunter can use the mental signature of a being to track it and can detect lifeforms by their empathic as well as telepathic signatures. He can detect whether a being is intelligent and can communicate with it empathically if it does not have a communication driven frame of reference for normal telepathy to function with. He can also detect various states of mind from anywhere in the world.

    Telepathic Relay: Other wise known as a telepathic link. As a Class 3 telepath, the Manhunter is able to use his telepathic prowess as a relay station for a group of minds, who can then "speak" to each other through him. This relaying ability seems to be limited to the same range as the Manhunters normal telepathic range.

    Telepathic Assault: The Martian Manhunter can also use his telepathic abilities in an offensive manner. He has the ability to cause mental shutdown in a target using his mental powers. The Manhunter does not use this power often due to the invasive nature and harshness of such a telepathic attack.

    Mayavana (Formerly): One of the most prized abilities of the Martians is Mayavana. It is the ability to reach into another mind and create a mental reality as real as any normal reality. The strain of Mayavana is such that it can only be used once in a life time, and so is normally used on the one that a Martian loves the most. J'onn used it on the rampaging Despero so that he thought that he had destroyed the JLH (subsequently he reverted to an embryonic state) and therefore saved his friends.

    Telekinesis: J'onn possesses the ability to move objects with his mind, which he described as ""molecular hypnosis" and "Martian mind-over-matter".

    Abilities

    Genius Level Intellect: The Martian Manhunter's sound reasoning capabilities and long term association with Earth's global population, gives him an edge in dealing with humans of diverse governments, cultures and religions. In the northern hemisphere, the Martian Manhunter is one of many costumed adventurers battling against entropy. In the southern hemisphere of Earth, the Martian Manhunter is more well known than Superman. Considered the scourge of the underworld because of his dedication to truth and improving the lot of humanity everywhere, he is feared by underworld criminals worldwide. Advanced reasoning and logic capabilities. Despero once claimed that Ted Kord's mind (IQ 192) was second only to that of J'onn J'onzz.

    Investigation

    Multilingualism

    Strength level

    Class 100+; J'onn can lift well over 100 tons . On Earth, the Martian Manhunter is physically one of the mightiest heroes possessing vast levels of superhuman strength, strong enough to lift tremendous weights even at a rest state, however on Mars J'onn possesses the strength level of an average adult male Martian in peak physical condition. He has shown that his strength is on par to the likes of Superman and Wonder Woman and he has shown that his is so strong he is capable of helping move objects as large as the planet earth.

  • Scarecrow has a vast range of skills such as being a proficient chemist and has used this skill to develop his infamous "fear toxin".

    Intimidation: Using a variety of toxins that cause his victims to hallucinate that their phobias have come to life, the Scarecrow instills fear in all who see him.

    Martial Arts

    Violent Dancing: When forced to fight, Crane uses his own martial arts style he calls "violent dancing", which is based in part on the crane style of kung fu, and makes full use of his long arms and legs.

    Psychology: Jonathan Crane is an expert in the field of psychology, specifically the study of anxiety disorders. He is a walking textbook on the study of fear, and can recite the name and description of nearly every known phobia. He often demonstrates his intellectual prowess by analyzing his fellow patients at Arkham Asylum.

  • Joker has a wide rage of skill Unique Physiology: Due to his chemical submergence, Joker has gained beyond average advantages over normal humans as well as further exposure has tainted his physiology.

    Pain Resistance: It is speculated that the Joker's exposure to chemicals may have heightened his resistance to pain. It is also implied that he is masochistic in nature, and thus enjoys any pain received, making it an ineffective way of dealing with him.

    Tainted Blood: Joker's blood is tainted. It has been said that "being an avid consumer of his products, Joker's immunity to poisons has been built up over years of dedicated abuse." When a mosquito sucks the Joker's blood, it "writhes and whines, choking on tainted blood".

    Joker Venom Immunity: The Joker is immune to his own venom as well as various similar toxins.

    Cheating Death: The Joker has cheated death numerous times, even in seemingly inescapable and lethal situations. He has been, among other things, caught in explosions, electrocuted, shot repeatedly, and dropped from great heights, but he always returns to once again wreak havoc.

    Cosmic Awareness: The Joker has, at times, shown to be fully aware of being a comic book character, even directly talking to the reader. However, most characters ignore this, due to the fact that he is criminally insane.

    Abilities

    Indomitable Will: The Joker's insanity, or his frame of mind, leaves him immune to the Spectre's judgement, though warranted, as Batman explained once that the Joker doesn't actually know what is right and wrong, a crucial understanding the Spectre needs to judge. In a way, one has to know one's deeds are evil or wrong for the Spectre to judge, and the Joker doesn't. Also, both Jim Corrigan and Hal Jordan Spectres have had major problems with navigating the Joker's mind, Corrigan even managed to get lost in it and Jordan literally was blasted out of his boots to the moon when he tried.

    Genius Level Intellect: The Joker is portrayed as highly intelligent and skilled in the fields of chemistry and engineering, as well an expert with explosives. From his first appearance onward, he has been consistently portrayed as capable of hijacking broadcasts - usually news programs - of both the television and radio varieties.

    Gadgetry: The Joker commits crimes with countless "comedic" weapons (such as razor-sharp playing cards, acid-spewing flowers, cyanide pies, and lethally electric joy buzzers) and Joker venom.

    Escapology

    Tactical Analysis

    Disguise

    Hand-to-Hand Combat (Basic): The Joker has moderate skill in hand to hand combat. Over the years it has been shown that although Batman is stronger, the Joker is faster and more agile, and his fighting style is chaotic and difficult to predict. The Joker has been known to be able to hold his own in hand-to-hand combat against Batman, however every time he is subdued by Batman, it is through physical force. However, the Joker has proven to be very skilled in the area of martial arts as well, this being proven when beating the Batman once in a fight without "cheating". However, this skill in fighting can also be questioned, due to different artists having different reincarnations of the Joker. In some cases, he is so weak, that Batman can take him down with a single punch, whilst in other cases, he has proven to be more than a match for the Dark Knight.

    Intimidation: Joker is adept at torturing his victims endlessly, including shooting Batgirl, torturing Robin to death and beating Damian into submission.

  • Batman's move set is more than impressive lets start with his Indomitable Will: Although he has no superhuman powers, Batman's unstoppable determination and strength of will make him an extremely formidable opponent. This makes him able to function while tolerating massive amounts of physical pain, and also allows him to resist telepathy or mind control.[citation needed] His willpower is strong enough to operate a Green Lantern Ring when necessary.

    Intimidation: It is widely known that Batman has the ability to instill fear in others, even the people that know him best are intimidated by him. Even those who aren't afraid of the likes of Superman fear Batman. His ability to inspire great fear made him eligible for induction into the Sinestro Corps, although he was able to fight off the power ring's control.

    Interrogation: Batman is adept in interrogation techniques, often using law enforcement methods as well as torture. Several methods seen include hanging a person over the edge of a building by one leg or chaining a person upside down and beating them. He usually just plain uses his frightening appearance to get answers. "Fear is an excellent motivator" he once said.

    Peak Human Conditioning: Through intense training, specialized diet, and biofeedback treatments, Batman represents the pinnacle of human physical prowess. His physical attributes exceeded that of any Olympic level athlete that has ever completed.[citation needed] Strength, speed, stamina, agility, reflexes and coordination are at peak human perfection. Batman began his physical and mental conditioning when he was 11 and then intense physical training and weight lifting at age 12. He has mastered full body control by the time he was 18. Bruce Wayne, since the age of 15, has created a strict diet to enable his body to develop and operate at its most proficient, along with biofeedback treatments (using portable/non portable machines to stimulate muscles to contraction). Batman has performed amazing physical feats due to his superior physique. He engaged in an intensive regular regimen of rigorous exercise (including aerobics, weight lifting, gymnastics, and simulated combat) to keep himself in peak condition, and has often defeated opponents whose size, strength, or other powers greatly exceeded his own. He has spent his entire life in pursuit of physical perfection and has attained it through constant intensive training and determination.

    Peak Human Strength: Batman regularly bench-presses at least 1000 lbs. during his exercise routine.

    Peak Human Reflexes: Bruce's reflexes were honed to such a degree that he has caught one of Green Arrow's arrows in mid flight when he tried to shoot him.[citation needed] He has also been able to dodge point blank gunfire.

    Peak Human Speed: He could run at speeds comparable to the finest competing athletes.

    Peak Human Endurance: His endurance was comparable to that of the finest Olympic Decathlon participant.[citation needed] His lung capacity was so great that he could hold his breath underwater for 3 minutes and 15 seconds. He can survive in the airless vacuum of space for exactly 27 seconds.

    Peak Human Agility: His agility was greater than that of a Chinese acrobat and an Olympic gold medalist gymnast.[citation needed] His main phase of movement was Parkour which he learned in France and used that to scale the cities rooftops in an acrobatic manner.[citation needed]

    Acrobatics: He is proficient in gymnastics and acrobatics.

    Martial Arts: Bruce is well trained in multiple martial arts, he is known as the man who has mastered 127 forms of martial arts. His primary form of combat[citation needed] is an idiosyncratic admixture of Tae Kwon Do, Judo, Muay Thai, Dragon Style Kung Fu, Boxing, Jujitsu, Ninjitsu and Capoeira.[citation needed]

    Weaponry Through his martial arts training, he has become an expert on all melee weapons. Wayne has displayed exceptional sword fighting capability and proficiency with knives, sticks and various other weapons. He practices during his combat sessions to keep his skills intact, but he prefers unarmed combat.

    Stealth: His Ninjutsu training has made him a master at stealth and capable of breaching high security facilities without being detected.

    Marksmanship: Wayne is an expert marksman skilled. He is skilled with throwing projectile weapons, archery and firearms. He has been practicing such skills since the early days of his training and is almost on par with the Green Arrow in terms of accuracy.[citation needed]

    Genius Level Intellect: Batman is a brilliant, virtually peerless, detective, strategist, scientist, tactician, and commander; he is widely regarded as one of the keenest analytical minds on the planet. Given his lack of superpowers, he often uses cunning and planning to outwit his foes, rather than simply "out-fighting" them.

    Polymath: He has studied Biology, Technology, Mathematics, Physics, Mythology, Geography, & History.[citation needed] Gained degrees in Criminal Science, Forensic sciences, Computer Sciences, Chemistry and Engineering by the time he was 21.[citation needed] He has mastered Diverse Environmental Training, Security Systems, and illusion/sleight of hand by the time he was 23.[citation needed] He gained even more degrees in Biology, Physics, Advanced Chemistry, and Technology by the time he was 25.[citation needed] He had learned Forensic Sciences, Medical Sciences, Expanded Computer and Engineering Sciences,[original research?] and Expanded Device Pool use of personal powered armor and system, database creation on underworld crime bosses, rogue's gallery foes and other supervillains; improved material sciences for body armor and micro-machinery by the time he was 26.[citation needed] Has also learned Advanced New Development in Forensic and Medical Sciences.[citation needed]

    Investigation: He is widely considered as the World's Greatest Detective, capable of observation, forensic investigation, and inductive and deductive reasoning of the highest caliber. Human intuition is an unlearnable trait and one of Batman's most effective tools. Given any mystery, he can arrive at the correct conclusions with a fraction of the data.[original research?]

    Multilingualism: He is able to speak Spanish, French, Latin, German, Japanese, English, Russian, Cantonese, Mandarin, Greek, Portuguese, Arabic, Sanskrit, Hindi, Thai and possibly more.[citation needed]

    Tactical Analysis: He commonly utilizes cunning tactics to outwit his foes. He is an excellent leader and at times commands the Justice League and the Outsiders, Batman is known as one of the greatest strategists and tacticians in the dc universe, and once even Aquaman stated the same.

    Escapology: He has been described as second only to Mister Miracle as an escape artist.[citation needed] He has been seen escaping from a Posey straitjacket in less than 52 seconds, and remarked afterwards that the time was way too slow for him.[citation needed]

    Driving: Bruce is proficient at driving many vehicles like cars, motor bikes, trucks and he is also skillful at driving jets, helicopters and auto boats and small ships.

    Tracking: Trained in hunting techniques by African Bushmen (the Ghost Tribes of the Ten-eyed Brotherhood, among others).[citation needed]

    Disguise: Has mastered the art of disguise by the time he was 23.[citation needed] Has further learned expanded disguise techniques by the time he was 26.[citation needed] Batman has many aliases he uses to infiltrate the underworld or just to go undercover in public situations. His current aliases are: Matches Malone, Thomas Quigley, Ragman, Detective Hawke, Sir Hemingford Grey, Frank Dixon, Gordon Selkirk, and Mr. Fledermaus.[citation needed]

    Mechanical Aptitude: Proficient at combat driving. Has learned improved vehicle designs. Was trained and proficient in basic vehicles operations.

    Business Management: Bruce Wayne has extensive skills and experience in business management, has thorough understanding of financial marketing and management and is often known as a example of successful industrialist and businessman on par to Lex Luthor.

    Strength level

    Peak Human Strength: Batman engages in an intensive exercise regimen, and because of this, his strength, like all other physical attributes, is at the peak of human perfection. He is shown to be able to bench-press at least 1000 lbs.

    Equipment

    Batsuit: The costume Batman wears is composed of reinforced Kevlar and a little percentage of titanium; it's bullet-proof and resistant to various types of attack (explosions, impacts, falls, etc...). It's also flame-retarding and insulating. The gloves and the boots are reinforced to rebound the impact of punches and kicks. The gloves have also some metallic blades on their sides. The cape is designed to provide the wearer with controlled gliding functionality with the ability to change directions and heights while in mid-air. The mask has a little percentage of lead, which shields the face of Batman from x-ray powers or x-ray technology, and incorporates an infrared and night visor, auditory sensors and a sonar. The mask is accessorized with some security systems (aggravating gas, electric blasts, etc.), like the utility belt, and integrates a transmitter receiver device de voice and video.

    Utility Belt: Batman keeps most of his personal field equipment in a signature piece of apparel, a yellow utility belt.The utility belt has a button to call the car in a few appearances on Justice League, and a command for teleportation. Over the years it has contained items such as plastic explosives, nerve toxins, batarangs, smoke bombs, a fingerprint kit, a cutting tool, a grappling hook gun, torches, a "re-breather" breathing device, and lockpicks. Superman had entrusted Batman with a ring made of kryptonite, to be used should the Man of Steel ever need to be reined in (due to being mind-controlled by a villain, etc.). The Kryptonite Ring is contained in a lead pocket, in order to shield Batman from its radiations. The belt has also its own automatic security systems.

    Batrope is a helpful accessory to

    Transportation

    Batboat

    Batcycle

    Batmobile

    Batplane

    The only Weapon that batman uses on a regular basis are his Batarang but as we know his hands are lethal weapons.

  • First up Deathstroke has Superhuman Strength, Superhuman Speed, Enhanced Intellect and Accelerated Healing.

    Abilities

    Demolitions: Deathstroke is proficient with many different kinds of explosives. From small entry explosives to grenades and even high powered military grade firepower.

    Firearms: Deathstroke is a highly trained soldier who has years of mercenary experience. Not only is he a skilled marksmen but he is trained in the use of pistols, rifles, shotguns and even makeshift firearms.

    Hand-to-Hand Combat (Advanced): Deathstroke is a soldier at heart, when his brain was enhanced one of the sections it increased allowed Deathstroke to perceive an enemy's movement before they were able to land a hit.

    Hunting: Deathstroke hunts in his spare time. He has an entire trophy room full of the heads of the animals he's killed.

    Military Protocol: A soldier in the US Army. Deathstroke has fought for the special ops section of the military in places like Bosnia, North Korea, Southeast Asia and Russia.

    Swordsmanship: One of Deathstroke's favorite personal weapons is a large broadsword.

    Tactical Analysis: A section of Deathstroke's brain not associated with fighting was dedicated to the analysis and understanding of a situation. Not many can catch Deathstroke unaware.

    Equipment

    Nth Metal Armor: Deathstroke is shown to have armor made from composite Nth metal which further enhances his physical abilities and is stronger than titanium.

    Weapons

    Promethium Sword

    Deathstroke's Energy Lance

  • Night wing is a shadowy hero who takes after his master the batman.

    His skill and abilities include.

    Peak Human Conditioning: Due to his training with Batman, Dick Grayson possesses peak athletic strength and endurance. He has displayed peak human strength, agility, reflexes, and endurance because of his training at a young age.

    Peak Human Strength:Nightwing possesses enough strength to break a holographic construct Bane's back, throw KGBeast through a concrete wall, throw a refrigerator and use a bed as a weapon. He had even been able to damage Blockbuster.

    Peak Human Agility: Dick Grayson possesses peak athletic levels of agility. He is one of the 3 people able to do a quadruple backflip. His agility also enables him to survive at heights that would even concern the likes of Superman and Starfire.

    Peak Human Speed: Dick Grayson possesses peak human speed, able to keep up with and even catch his mentor. He has been said to be faster than Batman.

    Peak Human Reflexes: He possesses enough skill to detect a Sniper[81] and evade bullets at point blank range.

    Peak Human Endurance: He is able to go for 4 days straight with no sleep and is capable of holding his breath for 7 minutes from training with Batman

    Peak Human Durability: He is able to withstand attacks from Blockbuster, who possesses Superhuman Strength, and Osiris.

    Master Acrobat: Grayson is a prodigious natural athlete and acrobat, possessing a peak human level of agility/acrobatic skills. He is regarded as the greatest human acrobat in the DC universe

    Intimidation: He is skilled enough to get Scarecrow, who only fears Batman, to talk and, during his time as Batman, was able to contain a riot in Arkham Asylum.

    Master Detective: Grayson has been said to be second to Batman. He was able to solve a riddle by the Riddler before Batman himself even figured it out before becoming Robin and has been shown to solve mysteries and cases in a speed that even impresses his mentor. Barbara even commented that he was able to solve 4 cases in "America's Most Wanted" in a single morning and solved a homicidal case that went unsolved for 14 years. He was also able to deduce clues Bruce left in the manor that suggested he was traveling through time.

    Leadership: He is also a brilliant and experienced leader with superlative team skills, having served as leader to the Titans, the Outsiders, and even the Justice League. Additionally, Dick's efforts to remain in contact with other heroes makes him a master at rallying, unifying, and inspiring the superhero community, a skill in which he has surpassed his mentor.

    Master Martial Artist: As Nightwing, Grayson is a master of dozens of martial arts disciplines, with an emphasis on Aikido and Eskrima, taught to him by Batman. He was later trained by Richard Dragon. He is second to Batman in fighting skill. He as been able to take down Arsenal, Ra's al Ghul, Red Hood, Shrike, and has stalemated the likes of Cassandra Cain, Cheshire, and Deathstroke.

    He has trained in many fighting styles such as Aikido, Boxing, Capoeira, Eskrima, Hapkido, Judo, Ninjitsu, Savate and Wing Chun.

    Weapon Proficiency: Due to his training with Batman, he has displayed skilled in various weaponry like Shurikens(Wing-Dings and Batarangs), Eskrima Sticks, and swords. He even bested Ra's in Swordsmanship.

    Multilingualism: Having had the finest education as Bruce Wayne's ward, he speaks with fluency in English, French, Chinese, Spanish, Russian, Japanese, German, Swahili, Mandarin, Cantonese, and is possibly fluent in other languages. He has some knowledge of the alien language of Tamaran.

    Stealth: He is capable of breaching high security facilities without being detected. He can even sneak up on Batman himself on occasion. He is also skilled enough to even sneak away and keep hidden from Speedsters like Jesse Quick.

    Expert Hacker:He is skilled enough to hack into the JLA emergency override codes and hacked a Alien Terminal with the use of the Tameranian Language he learn from Starfire.

    Indomitable Will: Like his mentor, he has a very strong will. He is able to resist Scarecrow's potent fear toxins, resist and overcome mind control from Brother Blood and Groom (Thomas Larson)and take him out. Scarecrow also says he's the second strongest willpower individual he has met. He was even a canidate to succeed the Green Lantern, Abin Sur.

    Expert Escapologist: Due to his training with Batman, he possess extreme skill in escapology. He was able to escape a maze before the Flash could and was able to use a Tibetan Mind Technique to escape virtual reality.

    Expert Marksman: Grayson seems to be skilled enough to use modified Shuriken(Wing-Dings) to hit thugs at a great distance with his eyes closed, despite even giving him a head-start and disarm others with his wingdings. He is also capable of using firearms, as he was trained by Batman to do so.

    Genius Level Intelligence: Taught by Batman, He has vast knowledge of different fields. He often shows this when in use with his Detective skills. He was intelligent enough to build his own "Nightcar", build and program a Tech Glider , and also mentioned he can fool a polygraph.

    He is highly skilled inTracking, Disguising and Driving.

    Strength level

    Dick Grayson possesses the peak human strength of a man that has intense physical workouts at the height and weight of 5'10" 175 lbs. He is able to lift at least twice his own body weight; enabling to press lift 350 lbs, and he once supported nearly 1000 pounds of rubble.

    Nightwing Suit: Nightwing's current costume is made of a version of the Nomex fire-resistant, triple-weave Kevlar-lined material. It is an excellent protection against damage, and it's also electrically insulated. Instead of a black cape for stealth, the suit is light sensitive, darkening when there is more light in the area. The current costume is a stylized blue "wing" across his shoulders and extending to his hands, coloring his two middle fingers, over a black torso and legs. Nightwing's costume is tailored specifically to his unique style of crime-fighting. As such, his costume has fewer body-armor inlays than Batman's, anticipating a decreased need for shock-absorption and an increased capacity for motion ("Move more, get hit less."). A caveat of this configuration can be exploited by capable fighters who are both fast and strong, such as Superman. Should Nightwing need to engage an enemy who is capable of exploiting this weakness, he has supplemental body-armor overlays which he can attach to his gauntlets, his mask, his shoulders, and boots.

  • Although he doesn't have many name able feats there is no doubt that Solomon is a worthy combatant.

    Avatar of Decay: Due to being the focal point channeling the deteriorative aspect called The Grey, an opposing force towards the life sustaining botanic earthly energies of The Green. Solomon's lifeless corpse has been reanimated into an unstoppable monstrosity of eldritch origin.

    His powers include Chlorokinesis, Expedient Withering, Energy, Absorption, Fatal Touch

    Invulnerability, Resurrection, Regeneration and Superhuman Strength

  • Powers and Abilities

    Powers

    Divine Empowerment: Given powers by the wizard Shazam alongside his nephew, Adam was granted the magic of Shazam which allowed him to transform and make use of powerful magical abilities.

    Accelerated Healing

    Clairvoyance: The ability to understand situations from many angles, including future and past consequences with superhuman clarity and accuracy.

    Divine Grace: Innate luck and divine guidance that allows finesse in actions and dealings with others.

    Eidetic Memory

    Magic Resistance

    Enhanced Intellect: Intellect and wisdom are heightened to superhuman levels. This also provides great or comprehensive knowledge in many areas, including:

    Language

    Tactics of War

    Mathematics

    Flight - The ability to hover or soar at high speed through an act of sheer will.

    Healing - The ability to use the transformative lightning to heal others or ones self instantly.

    Indomitable Will - An incredible amount of willpower and inner strength that allows perseverance in overwhelming odds and seemingly unbeatable situations.

    Invulnerability - He was completely unharmed when a car smashed into him at full speed. He barely seemed to even notice the presence of the vehicle when it impacted him.

    Self-Sustenance: The ability to survive without sleep, food, water, or air.

    Superhuman Speed: The ability to run or fly at incredible rates of speed.

    Superhuman Reflexes

    Superhuman Agility

    Superhuman Stamina

    Superhuman Strength - Immense demi-godly strength that allows him to lift grown men high off the ground, stop speeding cars, and smash stone.

    Teleportation - The ability to access the Rock of Eternity.

    Transformation - The ability to transform from a mortal to the entity empowered by the six.

  • A boy inside an Alien robot has Artificial Intelligence: Normally, the Reach's command sentience parameters, stored in a Scarab's database, give a Scarab sentience and serve to make it obedient to the Reach. An infusion of magical energies sometime in the distant past altered the Scarab, denying the Reach control. When the Scarab's infiltrator mode was triggered, the Scarab was able to develop its sentience without being in service to the Reach. It also had the opportunity to access the programming of other Scarabs as well. As a result, the Scarab has its own mind, with full access to its own programming,

    Symbiotic Synaptic Interface: The Scarab's nervous system is bonded to Jaime's, letting the two share their thoughts and emotions. The Scarab communicates with Jaime as a voice in his mind (which sounds like Jaime's mother). No-one else can hear it.

    Scarab Mindlink: The Scarab can mentally communicate with Scarabs that have not integrated with a host. It can also interface with Scarabs which have created full infiltrators, although this requires Jaime to breach the infiltrator's armor.

    Tracking Systems: The Scarab can track anything which produces energy, be it biological, technological or mystical. It can track anyone Jaime met since it bonded with him, from at least seventy miles distant.

    Scarab Sight: The Scarab can scan the people Jaime encounters, informing him of any major physical conditions (such as pregnancy). It can identify and scan metahumans. It can identify people related to those it's already encountered via genetic analysis.

    The Scarab is able to identify thought-patterns, enabling it to see if something is sentient. It can identify matching energy signatures, letting it see if the energy patterns were developed from the same basis. It can also see extra-dimensional objects. It is continually aware of the electricity in the surrounding environment.

    It can perceive magic, see how a magical effect can be dispelled, and see through magical concealment.

    The Scarab's scans can cover at least a five mile square. It communicates the information it gleans to Jaime in a manner he can understand.

    Temporal Flux Detection: The Scarab can detect changes in the timeline affecting the Blue Beetle legacy; to Jaime, this manifests as intense static.

    Network Connection: The Scarab can establish a connection to communication systems, enabling Jaime to speak to the person on the other end.

    Clothing Manifestation: The Scarab can create clothes for Jaime, apparently from recycled waste and skin, which melt when he takes them off.

    Concealment: The Scarab is capable of concealing itself from 21st century technology (though Skeets, from the 25th century, was able to find it). It can shut off cameras and microphones in its vicinity. The Scarab has blocked a magical attempt to probe it, lashing out at the person who tried.

    Healing

    Host Reconfiguration: The Scarab can modify Jaime's body to a certain extent (e.g., offering to give him extra fingers), although just how far the modifications can go is unknown.

    Blue Beetle Armor: The Scarab can create a distinctive suit of armor in response to Jaime's thoughts, or when it deems use of the armor necessary. Once the Scarab dispels the armor, it retracts back into Jaime's body.

    Superhuman Strength

    Superhuman Agility

    Environmental Protection: The armor allows Jaime to survive in a variety of hazardous environments ranging from Earth orbit, to the timestream, to the Bleed. It can survive extreme temperature and pressure. It can survive the heat and impact of atmospheric re-entry without seeming damage, even when the earth around it has been turned to glass.

    Armor Reconfiguration: The armor can reconfigure itself to create a wide array of tools and weapons, including an energy cannon, a sword and shield, a grappling hook, an energy blaster, claws, wings, and a set of large powered blades attached to the hands, over a foot in length, that can shear through tree trunks.

    The armor's equipment is mutable to a certain extent, most noticeably in the wings; initially, they were composed of the same solid 'carapace' which comprises the rest of the suit, but later, they began manifesting themselves in the form of a colorless, translucent material. Whether this is because of changes in the suit's capabilities, or because Jaime intended the alteration, has not been made clear.

    Partial Armor Manifestation: Jaime can manifest parts of the armor - like the energy blaster - without needing to manifest the whole suit.

    Wing Shields: The armor can create a pair of wings, enabling Jaime to fly and hover. They can also double as shields, should the need arise.

    Jet Propulsion: When in flight, the armor can manifest a 'jet engine', enabling Jaime to fly at greater speed, at the expense of close maneuverability.

    Energy Manipulation: The Scarab can shape and manipulate the energy it stores for a variety of effects, including energy blasts, energy cocoons, small-scale solid constructs (shields, chains, etc.), and 3-D holograms. Its energy shields can block a Sinestro Corps ring's blasts.

    Antagonist Adaptation: The armor can tailor its blasts for use against specific opponents (e.g., Kryptonite radiation against a Kryptonian, suppression blast against a mob). The blasts can penetrate a Green Lantern ring's shield. The armor can call up anti-magic effects against magical opponents. By the Scarab's own estimation, it can even develop countermeasures that can take on the Spectre.

    Energy Bubble: The armor is able to create a temporary energy bubble around Jaime and/or people nearby. The bubble shields those inside from outside attacks, but prevents them from leaving. A Flash who tries to vibrate through it will find themselves blasted by the bubble.

    Vibrational Frequency Manipulation: The Scarab can negate the vibrational frequencies of extra-dimensional objects, pulling them into this reality. The area of effect of this latter is unknown; it has been seen to affect objects at least the size of Brother Eye. According to the Reach, this should be impossible.

    The Scarab can also shift Jaime out of phase with the universe, making him invisible and intangible to anything apart from Reach-tech.

    Bleed Diving: Jaime can shift into the Bleed, the space that connects the various universes. He can utilize the Bleed's unique properties for various effects, such as instantaneous teleportation, or shifting back in time a few minutes to appear in more than one place simultaneously. At best, he has only enough energy to dive into the Bleed three times in quick succession.

    Translation: The armor can translate Mother Box communication into a form comprehensible to Jaime.

    Waste Disposal: While wearing the armor, Jaime finds that he doesn't need to go to the toilet, though he does still need rest.

  • Darkseid has a New God Physiology: The beings of Apokolips call themselves Gods and live outside of normal time and space, even outside of the normal 52 universes. These New Gods have evolved due to taking up the powers of other gods and through the use of the Source, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of Apokolips are immortal, stronger, faster, and smarter than homo sapiens, despite their resemblance.

    Superhuman Strength: Darkseid is an extremely powerful alien hailing from planet Apokolips, who possesses colossal super-strength. Darkseid's full strength potential varies depending on the incarnation. Overall, because he is a high-tier cosmic being, Darkseid can easily overpower and kill humans and most galactic beings, he can bend and break through virtually any man-made material, and can lift extremely heavy objects, decimate full-sized buildings and other structures with his might. He possesses enough strength to match beings such as Superman and Wonder Woman in combat. Depending on the incarnation, he could overpower Superman with nothing but brute strength, or vice versa. As a god of New Genesis, he is able to break even the strongest of metals, once breaking a Green Lantern Ring with his bare hands. It is generally accepted that Darkseid is sufficiently strong to lift 100 tons with minimal effort and is among the universe's strongest beings.

    Superhuman Speed: Although rarely displayed, Darkseid can react and manuveur faster than the healthiest and strongest human athlete who partakes in daily exercise. However, Darkseid can't run or move nearly as fast as speeders like Superman or the Flash. In some cases, however, he would often surprise Superman by appearing right behind him. It has been seen that Darkseid can react in microseconds.

    Superhuman Stamina: It is generally accepted that Darkseid can maintain continuous movement and strenuous exercise for unlimited periods of time without ever getting weary or tired in the process, and it that regard, he can battle other aliens for extended amounts of time before tiring.

    Invulnerability: Darkseid is extremely resistant to most forms of physical and mental harm. Darkseid's full durability capacity varies depending on the incarnation. Overall, because he is a high-tier cosmic being, humans couldn't even begin to harm him, bullets bounce off him, rockets, bombs and lasers won't even leave a mark on him, and high-voltage energy emissions can't penetrate through him. He is completely immune to all earthly diseases and viruses. Despite his resistance, other high-tier cosmic beings like Superman or the Martian Manhunter can cause him great distress and pain. Also, materials forged from his home world can hurt him as well.

    Immortality: As a god of New Genesis, Darkseid live almost indefinitely, as he can't age, wither, or degrade. However, though it is nearly impossible for him to die, other high-tier aliens like Kryptonians can kill him.

    Omega Effect: Darkseid wields a cosmic energy field called "Omega Effect", which proves integral, as it is the core from which his other abilities manifest from. This effect allows him to transverse through time and space, also enabling him to break barriers and force-fields.

    Omega Beams: Darkseid's main power. He focuses this power as a form of energy that he fires from his eyes. This effect is not only a relentless attack, but it is capable of teleporting the target to any location Darkseid chooses and recall them later or erase the target from the universe and similarly reform them. Darkseid has pinpoint control over his Omega Beams, and his unerring aim allows it to travel in straight lines or bend, twist or curve around corners. It has been shown that the Omega Beams are ineffective against the bracelets of Wonder Woman, as they were created from the Olympian Aegis. He has claimed that no being had yet withstood the full force of the Omega Beam, but Doomsday and Superman nonetheless survived the attack.

    Erosion Blasts: Darkseid is able to project energy from his hands as well as his eyes. To this effect the blasts can sustain damages from eradication to withering in effect, using both aspects to a devastating degree.