Miniaturization
Iowa can miniaturize her constructions to fractions of their true sizes but still keep the fire power and strength it would have at its base size, this allows Iowa to construct tiny naval turrets or tank columns no larger than 12 inches yet they will still retain the same fire power as well as durability that they would have in their true size. (The same applies to projectiles and other vehicles/weapons she creates)
Creation
Iowa is capable of replicating nearly any weapon she comes across and already has access to a data base of known weapons in her pocket dimension "Weapon Works", this pocket dimension contains blue prints and required materials to build anything qualified as a "Weapon or Military Fortification" at a nigh instantaneous speed.
When Iowa comes across a never before used or seen weapon she will try to examine it, depending on its unique properties she will either be able to get subconscious blue prints to replicate it in "Weapon Works", the creation ability also allows her to produce massive amounts of war machines such as Naval Fleets,Air Fleets or entire mechanized divisions as easy as it would be for one to scratch an inch but primarily Iowa has a preference over controlling naval turrets and creating the munitions in "Weapon Works" to be used on a foe and reserves all the other abilities for later
Command
Iowa is named after USS Iowa (BB-61) and for good purpose, she was 'created' from the vessel and has all the qualities of the battleship condensed into her human size which essentially means she's as durable as said battleship!
Despite being a battleship, Iowa would be ineffective at combat on her lonesome with out the ability to command her arsenals at a remote range. The American Tulpa evolved a ranged "Control" over her created objects allowing her to use them as her eyes and ears while also giving them "spirits" to operate on their own based on the commands she issues psionically, this gives Iowa the ability to manifest her own mechanized armies that can operate independently with out the need of biological crew.
Miss America's perk-sets
Perk Set "Home Defense" (Available only on U.S soil/territory or in a U.S embassy)
Patriots Armor (A naturally occurring aura that reduces all types of damage by 75% of its base value, thus the stronger an attack the more damage is reduced, this ability is passive but can also be cast upon other individuals with out loss of effectiveness)
Early Warning (A precognitive warning system that reveals in explicit detail any incoming dangers towards Iowa 60 seconds into the future, its a passive ability and therefore can't be consciously activated to see into the future in advance thus its only purpose is for defense. One fact worth mentioning is that the EW perk has no limit to the amount of times it can warn Iowa but it can be negated by high levels of technology or mysticism)
America's Love (A restorative ability that can restore someone to the brink of death and cure any ailments however not only does it only work on biological beings but also mechanical thus if there is a "chance" no matter how small to restore a tool or mechanical object it will happen and restore it to optimum efficiency. America's Love how ever uses energy from Iowa's reserves and thus is limited by the amount she can use this ability)
Yippie-Ki-Yay (This ability allows Iowa to temporarily expend her munitions with out using her reserves of energy as she normally would and thus is a form of "Unlimited Ammo" for Iowa, the ability lasts for a full 30 seconds and has a cool down of 60 seconds in addition to cutting off the energy costs for all other abilities by half)
Perk Set "Liberator" (Available only over seas or when being commanded by the Military)
Sleight of Hands (Sleight of Hands allows Iowa to instantly switch to a different arsenal of weapons or cut down the required time to create a weapon to zero, however to use Sleight of Hands Iowa will always have to pay energy from her reserves in order to do so and thus it's always a risky maneuver if she is low on energy)
Damage Boost (Damage Boost is an ability that can be cast on herself or others, damage boost as its name implies increases the amount of damage the effected individual can inflict whether it be through range,melee or even more exotics means. Damage Boost is multiplicative [Going 2x,4x,8x,16x,32x,64x,ect] each time its cast with in a sixty second duration which resets the timer before it wears off, damage boost like all abilities that are not passive will dip into Iowa's energy reserves however this is mitigated if the "Home Defense" perk is in conjunction with the "Liberator" perk)
American Democracy (This ability gives Iowa a temporary invulnerability effect that protects her or an individual from any attack but only ONE, the action to cast this ability costs an enormous amount of energy and is thus only used as a panic/save button under the most dire of consequences)
First Responder (First Responder increases the movement speed of an individual/object or Iowa herself by 200% their base speed, First Responder only effects ones physical ability to move fast so it is of no use to those with "normal" reflexes but the effects can be stacked on objects repeatedly to rapidly increase their speed)
Perk Set "Destroyer of Worlds" (Available only under direct authorization from the POTUS"
Fury of America (Iowa is no longer restricted by energy requirements and can use all abilities for no cost)
Become Death (Iowa gains the entire combined strength of the U.S Military and her assets including most importantly its nuclear arsenal all at once, her Become Death ability not only allows her to expend said amount of fire but also replenish it just as fast as she expends it)
Miss America's strengths
Range (Iowa's greatest strength is her ability to engage most individuals far beyond their normal combat range, typical engagement rages between Iowa can normally range from 160 to 400 kilometers, the furthest Iowa can currently engage with maximum effective accuracy is 2,000 kilometers!)
Perception (Iowa has a telescopic like visual system allowing her to clearly see objects up to 400 kilometers with ease and up to 800 kilometers with extreme difficulty, however she not only has this "long ranged" vision but also several others such as echo location,thermal vision,radar and even means of perception through pheromones. All in all Iowa's perceptive vision expands around in a constant 360 degree field making most methods of stealth attacks useless)
Firepower (Having access to "Weapon Works" gives Iowa access to an innumerable amounts of assets at her command allowing her to match entire naval fleets easily but with the added benefit of being able to deploy and move this fire power faster than "normally" possible)
Charisma (???)
Weapon Evolution (An interesting feature about the "Weapon Works" pocket dimension is that not only does it allow Iowa to create existing weapons but also create non-existing ones of custom design or improve the ones already present to a significant extent which ensures that Iowa's weapons will never be completely obsolete against a unique foe, just temporarily obsolete)
Immortality (While Iowa's physical form can be destroyed she can't be "killed" so simply as she'll simply reconstitute back in the United States, in order to "kill" Iowa one must find all 51 Tulpa symbols hidden in America and destroy them which will in essence destroy the anchors of thought energy keeping her alive)
Miss America's weaknesses
Schizophrenia (Miss America is an aggregate of psionic energy based on the combined mental thoughts of millions of people, the combined confliction and hate against unity and love Americans have with each other means that Miss America is prone to violent mood swings based on the general mood of the entire population. This results in Iowa's personality and focus being inconsistent at times and could result in significant drops of combat effectiveness)
POTUS (Iowa is under complete obedience over whoever is POTUS and what ever He/She says the Tulpa must obey)
Energy (All of Iowa's action based abilities with the exception of a few require "energy", this energy is Iowa's "psionic" energy and essentially holds her physical form into the real world and every time she creates something she uses that same "psionic" energy to make it happen, most of her abilities put a small drain on her constant psionic energy out put mean while others can drain it faster then she can replenish. This means the longer a foe lasts against her the worst it is for Iowa)
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