With your birth comes a solemn vow. You will have nothing. Your privilege is the dirt. In the darkness, only ambition will guide you. The oath you swear, the promises you make. They are yours alone. Your freedom will be the wars you wage. Your birthright: the losses you'll suffer. Your entitlement: the pain you'll endure. And when darkness finds you. You will face it...alone. Come with me, son.
The gym is stationed in Upper Gothic to be easily accessible to the denizens. It is a place where your characters can come to shape their body and show off their fighting skills. Despite being opened for such a brief time, it has already managed to draw in stable clientel and gave birth to it's own little community.
The gym is open for general public during every day of the week, opening at 8 AM everyday without having a set closing time. That said, it is almost always closed on Sundays so that the personnel can take a day off and Saturday night is reserved for Desmond's class.
Have fun and remember to squat.
█ THE SET-UP █
The gym's accomodations are split into two large rooms. In the first one you can find all the weight-lifing machines you need. Dumbells, barbells, straight bars, EZ bars, you name it and it's there. Most of the heavy lifting is done here so it is also the area with the highest concentration of jerks per square metre.
The second room is where you find the bar (and thus also Daisy). Here you can take a minute to chill down before returning to your training. Daisy sells drinks and supplements for all of you that need them, but she also acts as a receptionist of sorts. You can subscribe for a monthly membership here and ask about the gym. There is a TV here too so don't worry all you anti-social peeps out there. Oh yeah, Daisy also takes care of the music, so if you want to change it you'll have to ask her.
The second room also contains the cardio and aerobic part of the workout. You can find threadmills and calisthenics equipment here. The ring is also in this room, same with the all the equipment for your katas (Wing-chun wooden dummies, focus mitts, gloves and head guards, etc.).
Peyton's office, the sauna and Hippo's massage room can all be found at the end of the second room.
█ THE BASEMENT █
The Basement refers to an underground portion, concealed from the general population. It was specially designed to contain metahuman activity for a prolonged period of time. This is the martial arts sanctuary for all the costumed community in Gothic and the world. Those who enter can find a state-of-the-art collection specialised sparring equipment tweaked to endure the assault of even 100-tonners. Speaking of those, the weight-lifting equipment here has been adapted so even they can finally get the physique they dreamed of.
There are weapons here, but they are mainly melee and are meant to be used for sparring/learning purposes only.
The dummies range from immobile lead ones to actual sparring robots.
There is a total of three ways to get into the Basement. First is for the clients, they can enter through the back alleys. There is an entrance with facial recognition software and it's database counts all known active metahumans. Thus it is practically impossible for an unauthorized person to enter without the presence of a meta. The second way is through a concealed entrance in the sauna. These two entrances are the most dangerous because they contain obstacle courses and guard sentries which would ward off any 'unworthy' visitors. The last entrance is an elevator hidden in Peyton's office.
█ THE PERSONNEL █
The owner of the joint. He does not talk much, but he is a cheerful man and a devoted body-builder. You can ask him for tips and he will happily answer, but try to stir up trouble and he will drag you out by the neck and curb-stomp some sense into you.
You can find him all around the gym, usually reading books or lifting. He has his own office if you don't manage to find him in the gym. However, he also keeps an eye on the Basement.
She 'womans' the bar. She is generally very friendly towards the clients, but that is just a facade. Behind it she hates to deal with the muscle-heads that constantly hit on her. You can buy supplements and drinks from her at acceptable costs.
She happens to be Peyton's student and a mutant. As a result she is very deadly despite not showing any metahuman abilities.
Expert Fighter: Trained for years under Peyton's wing. She could propably take you on at any time and win.
Skilled Manipulator: Her acting skills make her a decent manipulator. She is able to literally charm men under her submission.
The youngest of the bunch and also the most friendly of them all. He despises all violence and is a pacifist. He is the masseur, but to get his services you have to book them atleast a month in advance. His hands are "magical". Hippo says he lives in Gothic and has a vast knowledge of the human body.
Hips is not that much into working out as the rest, so when not at work he can be found helping Daisy with the bar or giving tips for a better performance.
External Optimal Healing: By holding his hands a few inches above damaged tissue, Hips is able to stimulate and enforce the natural healing factor of a person. This power allows him to completely heal damaged or destroyed tissue without the leaving scarring behind. His hands glow when this power is in use.
The newest addition to the team. He is a personal trainer and the security guy. He is shares similar ideals with Peyton and tends to compete with him a lot. He is a no non-sense kind of person, does not talk much and is almost always found training. He holds self-defense classes every Saturday night.
His past is unknown, but he can kick some mean ass if his hand is forced.
█ OOC █
So this is a public gym / secret training facility. Feel free to come at any time with anyone either in their public or super persona. However, try to sell the entrance to the Basement.
All can manage to enter the Basement, no matter the allegiance. However, please save the arresting, accusations and blood-feuds for the outside.
Standard rules apply here.
No large-scale destruction!
If you plan to thrash the place then please, be prepared to get your ass kicked.
You can use any of the personnel (except Peyton) in your posts. No killing though.
If you want to become a member of the gym, just write down a post that you bought monthly membership from Daisy. If you want to become a member of the personnel feel free to message me.
(Yes, Hippo is a homage to @canuck. I miss you dude.)
Gifted Intellect - "Philosopher": Peyton's intellect has always been apparent. From early childhood he was regarded as a prodigy in the field of murder and assassination to his adulthood, where he is widely regarded as a legend amongst killers. He was able to learn how to read, count and write all by himself and taught himself advanced subjects like arithmetics, geometry, astronomy and philosophy simply by studying books and other materials.
Eidetic Memory:He possesses a rare gift known as eidetic memory, which is usually exhibited only by children and generally not found in adults. It is the gift of "perfect" memory. Peyton, much like an elephant, never forgets anything. Has perfect recall over any memory in any form, be it an image, sound or object. He can remember complex numerical codes and values, such as π, up to 250 digits. The learning possibilities this power affords are virtually limitless.
Resourceful Tactician and Strategist: Peyton is a very skilled tactician and strategist. One of the best on the face of the Earth, thanks to his past experience and incredible tactical sense. He can easily see through and counteract enemy plans with only shreds of information. His greatest genius is propably in his unorthodox usage of the enviroment to his advantage, employing impromptu weapons and traps to gain an edge over his enemy.
Polylingual: Peyton speaks many languages, his native being possibly English. However, he amassed a vast array if languages during his life, such as: Latin, Spanish, Indonesian, German, a bit of French, Italian, Czech and Slovak, some Arabic, Japanese and atleast a small amount of Tibetean and Maori.
Master Climber and Acrobat:
Seasoned Military Operative: Peyton is more than adept in possibly any military field practice one could think of. His mastery includes intelligence gathering, advanced assassination, stealth, demolition, swimming, mountaineering, march/drill skills, map making and reading, decoding cipher and other secret code messages, reading and making wood craft signs and other secret code languages, disguising, interrogation, computers, explosives, communication systems, vehicles and electronic appliances used in armed forces.
Expert Hunter and Tracker:
Peyton is endowed with strength superior to that of a normal male of his age further developed through years of devoted powerlifting. Peyton engages in a brutal regimen of calisthenics, katas and firing range practice daily, maintaining his combat skills and he does not drink alcohol or do drugs. As a result of his strongman ideology, good genes and healthy lifestyle, Peyton can lift or press more than twice of his bodyweight, up to -- 2000 lbs(1 ton)-- with little effort. The strength in his legs is much greater and his current squating record are 3 tons. His body has also hardly any fat and he possesses greater proportionate muscle mass than a normal human.
█ PARAPHERNALIA █
♦ "The Python" - Custom Body Armor ♦
Inbuilt Firing Mechanism:
Has access to and still uses military grade equipment. Something to note is that he almost always carries throwing knives and concealed slashing weaponry.
Mainly by foot. However, if the situation calls for it he can also travel by plane or boat.
♦ 1986 GMC Vandura♦
█ NOTES █
Frequently accused of taking steroids, but the truth is that his hulking physique is a direct result of his genetic make-up.
Holds the underworld record of most confirmed kills. Currently the closest one to beating him is The Xoteric.
No formal education but he is literate and highly skilled in warfare.
36 y/o (by human standards.)
6'3'' (190 cm) [Glamoured]
7'5'' (226 cm) [Truly]
227 lbs. (103 kg) [Glamoured]
482 lbs. (219 kg) [Truly]
Prolonged lower canines.
Scar tissue on over 30% of his body.
Is a 7 feet tall green mountain of orkish muscle.
Unknown [presumed Extra-dimensional]
█ HISTORY █
█ POWERS & ABILITIES █
♦ Physiology: ♦
Oran is one of the last pureblood orcs in existence. Purebloods are generally superior to other orcs and have naturally much stronger bodies. His status as a pureblood is a result his ancestors not interbreeding with other races as much as the other orcs.
Oran's entire anatomy is quite different from that of humans. Starting with the outer layer of his body, his skin and body hair are very resilient due to his body's increase in collagen production. The blood and flesh of a pureblood orc is also much darker, giving them a purple tint because of the increased amount of both hemoglobin and myoglobin present in their blood which makes the transport of oxygen and nutrition around the body much faster, further increasing their endurance and making the removal of lactic acids from muscles much faster (resulting in faster recovery). His muscles possess more actin and myosin that makes their muscles much stronger and more flexible endowing the orc with incredible physical strength. His skeleton is also enforced, because his body produces and stores more keratin and elastin, making his bones incredibly durable and flexible. His metabolism is astonishingly efficient and is capable of more efficiently digesting sustenance thanks to the stronger acids present in the stomach, his livers are also very strong and are able to convert carbohydrates into energy more efficiently, thus giving Oran immense energy reserves.
Superhuman Physical Condition: Oran's physical attributes have been augmented to superhuman levels. His tissue is much tougher and hard to damage by conventional means. He is also less likely to tire during physical activity as his muscles generate almost no performance impairing toxins. Oran is also superhumanly strong do to his status as a pureblood orc and can lift around 15 tons with some effort. He is also incredibly fast for his physique to compensate for his lightning-fast reflexes. His bone structure allows for incredible agility.
Berserkergang: Orcs are known for their savagery and endurance. This is due to the unique reactions their brain has to adrenalin and rage inducing actions. They can literally go insane from rage which deafens their pain receptors and allows them to fight on for as long as they have the willpower.
Regenerative Healing Factor: Because orcs were born from the blood of men and trolls, they are endowed with incredible regenerative powers. His blood carries a magical agent that heals damaged or destroyed tissue much faster than usually possible. While his healing factor is not sufficiently strong to regenerate new limbs, it is strong enough to regenerate some organs but it can also reconnect severed limbs back into place.
Ageless: Purebloods are virtually ageless, they cease aging after becoming 40 years old. Oran himself is several centuries, if not millenia, old.
Resistance to Foreign Substances: The magical agent in Oran's blood makes him incredibly resistant to viruses, bacteria, drugs, toxins and poisons. Furthermore his immune system generates anti-bodies right after the substance is introduced into his system and while the first injection makes him dizzy, he is immune afterwards (Unless the substance has been somehow mutated/changed.).
Healing / Blood Doping: The healing agent can be carried over into other beings with blood transfusion. Granting them temporary increase in healing, but also inducing something known as 'Blood Doping'. This phenomenon is caused by Oran's increased amount of blood cells entering other cardiovascular systems unused to having such great amounts of bloods. People who are under the effects of this 'Blood Doping' have their skin temporarily colored much redder/pinkish than usual and can feel a temporal increase in strength and endurance.
Superhuman Sense of Smell: Orcs have an incredibely developed sense of smell and Oran is no exception. He can smell people over long distances and can even remember beings by smell. His sense of smell is so acute that he can 'sense' what has been happening in the area for the last 48 hours if the trail is strong enough. Oran can also sense pheromones.
Peak Mental Process: His mental performance is greatly enhanced, allowing his mind to operate in the most efficient and rapid manner possible. One manifestation of this is his tactical genius; the ability to quickly process multiple information streams (e.g., threat assessment) and rapidly respond to changing tactical situations. Oran also possesses an eidetic memory, meaning that he never forgets anything and has perfect recall. This enables him to remember any war-related tactic and apply it to any situation.
♦ Primary Power: ♦
Oran is a Demon Hunter. In his reality Demon Hunters are beings who fight demons by binding demonic essence into themselves or outright absorbing the demons into themselves. This practice is rare but each successful hunt makes the Hunter stronger and much more effective in the profession. The Hunter also gains the ability to channel the demonic essence into his weapons or the ability to cast simple spells. They hunt, consume and evolve.
However, this awesome power comes at a cost. Not only are the Hunters often outcasts, but with every successful hunt the Hunter's visage becomes more and more twisted and often gains demonic traits such as horns, hooves, tails or leathery wings. The only known ways around this are either 'Glamouring' oneself or mastering something called 'Metamorphosis', a skill that gathers all demonic essence one has and creates a ''true form''. This true form is the demonic form of the Hunter that he has come to develop over the years and can call on it whenever he wants. It unleashes the full power of the Demon Hunter.
Veteran Tactician and Strategist:
Veteran Hunter and Tracker:
Oran is endowed with strength significantly superior to that of a normal human, mutant or orc due to the his pure bloodline, he also engages in intensive and extensive regular excercise. As a result Oran can lift or press more than twice of his bodyweight -- 15 tons -- with no effort. His body is also virtually devoid of any fat and he possesses greater proportionate muscle mass than a normal Orc.
█ PARAPHERNALIA █
♦ Reactive Glamour ♦
Like all non-mundies, even Oran was glamoured by a witch. The Glamour spell allows non-mundanes to pass as humans in the society by giving them a human form and suppressing their power. Usually, the Glamour spell fades away over time or becomes unreliable so it needs to be refreshed. However Oran's Glamour is unique since it is fueled by his own magical reserves and thus he can somewhat manipulate it. Also like all Glamours, the spell is sensitive to emotions and negative emotions can temporarily weaken it.
The T.E.N.G.U.[ askforce ntrusted with eutralizing rave prisings ] is a high-tech paramilitary organization stationed mainly in Gothic City, but are also scattered around the globe. They enforce order in areas owned by Cicero Corp. The organization was founded by Alonzo Cerrano on the 21st January 2013 and falls under his absolute command. Nowadays their ranks count over 15,000 members with 500 of them operating in Gothic alone. Due to Mr. Cerrano's connections the city sometimes hires them to handle tasks too dangerous for law enforcement.
♦ Their Headquarters are also in Gothic City. (tba)
♦ The T.E.N.G.U. differentiate their ranks and function with colors and symbols placed on their armor.
The Scientists are members of the Science Division. They dress in pure white, sterilized clothing. They develop weaponry for the taskforce and specialize in hard-light technology, photoenergetics, experimental weapon engineering and materials science & engineering.
Officers are dressed in black with glowing white lines, their lines turn red when engaging an enemy. They serve as guards or enforcers and are responsible for protecting Cicero Corp.
Captainsare also dressed in black but with glowing orange lines and do not switch colors. Their role is to command the lower-ranking members to neutralize threats as quickly as possible.
Vice-Captains almost identical to captains but have more stripes thus they outrank the common captain. They are assigned to one building where they are responsible for maintatining security and order but also assign patrols and can force the building into lockdown.
The Elite are black with variable lines (mostly light-blue). They are the top members of the organization and have command over the lower ranks. Most of them were hand-picked and trained by Alonzo back when the T.E.N.G.U. was founded. They train new recruits and are assigned to tasks too dangerous for the lower ranks.
They mainly work in teams of four with one captain and three officers but they patrol in pairs.
█ RECRUITMENT █
Anyone can be recruited into the ranks of T.E.N.G.U. but most of the members are former-criminals, ex-convicts or mercenaries that were recruited from the streets. The recruitment procedure includes physical and psychical torture to test the limits of the would-be-recruit. Back when the T.E.N.G.U. started, Alonzo used to hand-pick
However the members of the Science Division are invited into the T.E.N.G.U. almost right after finishing their school. When recruited they are subjected to psychical testing.
█ TRAINING █
bla bla bla blu bla
█ PARAPHERNALIA █
█ RULES █
Sell them accordingly, they supposed to be the elite fighters.
While they can be sometimes found patroling the streets of Gothic, they won't attack unless provoked. Keep that in mind.
''Why do I do this? All this torturin' and killin'? Now that's really simple. You see: In this here world - a world where gods hide amongst men, a world ruled from the shadows, BY the shadows - men don't fear swords. They do not fear guns, no. Men. Fear. Monsters.''
Ph.D.s in Philosophy, Psychology, Psychiatry, Chemistry and Biology at Oxford University.
His education also includes engineering and advanced military operation.
6'0'' (182 cm)
116 lbs. (53 kg)
Two large scars along his shoulder blades.
Overly tattooed body (mainly arms).
Scar tissue on over 25% of his body.
Homo Superior - Cheyarafim
Unknown [presumed somewhere in Valencia, Spain]
█ HISTORY █
♦ 20th April 1983 in Valencia, Spain. An unusual birth takes place. The child, son of Fabián Cerrano and his wife Ángela, is born with cougar blue wings. His mother believes that the birth is a miracle while his mobster father tries to conceal the child from the world. The next day the personnel that helped with the child's birth is disposed of. The child is not allowed to have contact with society and is homeschooled.
♦ 7th July 1996, Fabián Cerrano forces the child to undergo experimental plastic surgery to remove his wings, the operation is kept a secret from the mother. The procedure was sloppy and the child is left with extensive scars on his back. The child never even had time to fly. After Ángela Cerrano finds out she quits her job to fully tend her broken child. The relationship between the parents gets worse by the day.
♦ 13th October 1996, Ángela Cerrano is murdered by her husband infront of their only child. His father was sick of how she tried to turn their mutant child against him. Due to his father's connections it is labeled as an assassination and pinned on a drug addict. Fabián proceeds to mold the boy into a coldhearted gangster and murderer.
♦ 28th August 2000, Fabián Cerrano's body is found in a dumpster behind a slaughterhouse. All deformities on the body point out that he was heavily tortured before his slow death and had the sentence: ''¡Gracias por todo!'' carved into his chest. Alonzo planned his father's death from the day of his mother's funeral. The culprit was never found and Alonzo became the head of the crime syndicate. Under his reign the criminal empire prospered like never before, but he left the organization to study at Oxford University. However, after graduating he disappeared.
♦ 1st January 2013, Alonzo resurfaces in Gothic City and establishes another criminal empire by either killing or overtaking his competetion. Turns out that during his leave he worked for numerous military, paramilitary, intelligence and terrorist organizations and even briefly trained in Nest 629 under the Arcani mistress, Ivanna. His endeavor left him psychotic, yet deadlier than ever. His influence continues to spread over the U.S. like a plague...
█ POWERS & ABILITIES █
♦ Primary Mutation: ♦
Alonzo's entire anatomy is adapted to flying. His bones are hardened and hollow, making him weight far less than he appears to and increasing his natural agility. His body constantly builds muscle, making his body virtually devoid of any fat and granting him strength significantly greater than that of a ordinary male. His eyes and ears are specially adapted to work with maximum efficiency in high altitudes and under high-speed winds. Alonzo's respiratory system also differs from a human: His lungs are oversized and house a special membrane allowing him to extract oxygen from the air at high velocities and altitudes. Interestingly, he is able to rotate his head up to a 180° angle.
Vocal Manipulation:Alonzo has a set of vocal cords that produce sonic frequencies far beyond the range of humans as well as creating multiple voices or sounds at once. He could also perfectly replicate any sound or voice he has heard. He seems to be immune to his own powers.
Silent Scream: His vocal cords allows him to produce a sonic scream or shriek capable of damaging or stunning objects and people. He has been assumed to reach around 510 dB, which is more than enough to cause earbuds to rupture and metal to shatter in collateral damage. His mastery over this ability allows him to render the scream both infra and ultra sonic, essentially rendering it silent and making it impossible to detect by human ears and also endowing him with several deadly sub-abilites.
Voice-induced Hypnosis: By 'tuning' his voice to certain frequencies, Alonzo is able to affect the human consciousness and sub-consciousness with his words, in essence giving him control over the victim. Since this ability is not psychic in nature but sonic, he can affect even the greatest of telepaths. Once under his control, the hypnotic effect either fades away with time or with a pre-programmed action performed by the victim, but the exact time he is able to control someone varies from person to person. He is very precise with this ability as he can even tamper with memories or make the victim experience illusions or even affect both individuals and large groups of people. His speciality is implanting key phrases into someone's minds so that he can continuously control them until the phrase is somehow erased.
Enhanced Human Strength:Because his body constantly builds up muscle, his physical strength is much greater than that of a man of the same age. He has been seen curling 250kg/551lbs in each hand and benching over a ton. His strength also extends into his legs and he is able to leap 6mt/20ft out in a single bound and 3mt/10ft into the air without a running start.
Superhuman Respiration: Alonzo possesess oversized lungs that are also more efficient than human ones. These unique lungs provide him with maximum possible endurance with a minimum of oxygen intake and increasing the amount of red and white blood cells in his cardiovascular system. His musculature also produces far less performance impairing toxins and he is able to physically extert him self for several days before tiring. His lung capacity allows him to hold his breath for up to 15 minutes. The force of his exhalation is enough to push a grown male of his balance.
Superhuman Durability: The tissues of his body are harder and more resistant to blunt trauma and pressure than a those of a human. His body can withstand the friction generated by high-speed flight and also endure impacts that would be sufficient enough to severely wound or kill a grown man.
Enhanced Speed and Agility:Alonzo is incredibly fast on foot even with his considerable muscular bulk. He is fast enough to keep up and outrunw olympic athletes. At his peak he was able to sprint at the speed of 75 km/h. His hollow bones endow him with great acrobatic prowess and make him substantially lighter than he appears. His joints and connective tissues are also more flexible.
Peak Mental Process: His mental performance has been greatly enhanced, allowing his mind to operate in the most efficient and rapid manner possible. One manifestation of this is his tactical genius; the ability to quickly process multiple information streams (e.g., threat assessment) and rapidly respond to changing tactical situations. Alonzo also possesses an eidetic memory, meaning that he never forgets anything and has perfect recall. This enables him to remember any military tactic and apply it to any situation.
Increased Perception:Alonzo is able to percieve the world in a significantly slowed down manner by focusing. This ability ties in to his phenomenal reflexes and sharp vision. The flicker-fusion horizon in his eyes is superior to other people and he says he is able to count the flapping of a hummingbird's wings. His sight affords him the ability to see clearly over vast distances,
Enhanced Dexterity:Alonzo is incredibly dexterious. He can easily multitask and use both hands at once to perform seperate actions.
Homing Ability: Similarily to a pigeon, Alonzo has a internalized compass or an extra sense. This sense affects his spatial perception and informs him about where the North is. He can mentally guide himself towards any location he has visited before.
Superhuman Hearing:Alonzo has a supremely enhanced sense of hearing. He is able to hear far beyond the auditory range of both humans and dogs. His senses are also very acute, as he is able to crack safes without any equipment easily.
Echo-location: He is also able to navigate solely based on sound reflecting back into his ears. This spatial sense is so overwhelmingly powerful that during rain he is able to view even the interial structure of nearby people.
Feathered Wings (formerly): Alonzo had natural cougar blue wings with the wing-span of 16 feet. They were fully feathered and had a flexible skeletal structure. These wings allowed him to fly and carry another person with him. He could reach the height of 10,000 feet for several minutes before the lack of oxygen began to impair him. He could also fly for 18 hours straight. The force with which he could flap his wings was enough to knock several men off their feet.
Regenerative Healing Factor: Alonzo possesses an accelerated healing factor that enables him to repair damaged tissue with much greater speed and efficiency than an ordinary human. He can completely recover from non-fatal injuries such as slash and punctures within a matter of hours and injuries as severe as broken bones within a few days. This ability extends to being transferred by blood, thus he can heal others who come into contact with his blood, provided they have the same blood type. His blood carries a healing agent. This form of healing appears to be very potent as it was able to heal AIDs and completely detox the organism of a woman he knew. Interestingly enough his blood is poisonous to demons.
Resistance to Foreign Substances: His white blood cells are immensely strong are burn away any impurity introduced into his system. This defense affects mainly diseases and often acts as a complete immunity to them. It also affects drugs and other chemicals to a lesser degree. He is incredibly hard to drug and has a hard time getting himself drunk.
♦ Secondary Mutation: ♦
Recently, Alonzo has awakened a new power. He can now temporarily speed himself up to achieve incredible velocities. His acceleration is virtually instantaneous and when sprinting he can reach speeds up to Mach-4. Due to his adapted anatomy he can endure the high-speed friction and other negative conditions. However, while he can achieve superspeed Alonzo can only maintain it for a short amount of time (Standard limit is around 5 seconds.) before he has to stop. Possibly because his power is still developing. To compensate, Alonzo built his techniques around the short time span, for example: during fights he primarily uses this power to suddenly increase the velocity of his attacks to catch his opponent of guard. He can also use it to shoot his revolver like a machine gun or even to speed up his healing. He makes a distinctive *BAMF!*sound whenever he uses this power.
Shock Waves: Alonzo can create devastating sonic booms and shockwaves with as little as snapping his fingers. Their strength depends on how fast the movement was performed and when using his mighty legs, the resulting shockwaves are enough to shake a 10-story apartment building.
Genius-level Intellect: Alonzo is an incredibly intelligent and cunning man. He has earned 5 degrees at the Oxford University. His pursuit of knowledge led him from intensely study the psyche of man to becoming a master soldier. Alonzo seems to have some sort of polymathic ability to pick up and master difficult skills. He has also a wide array of suplimentary skills, for example he is a talented tailor. He even wears shoes of his own design.
Polygot: Alonzo is a polygot. His mutation allowed him to easily learn and repeat languages down to perfectly mimicking particular accents. From what is known he speaks English, Spanish, Italian, French, German, Czech and Russian fluently but is also able to communicate in Chinese, Japanese, Arabic and Norwegian.
Criminologist: His years of criminal experience endowed Alonzo with a deep understanding of criminal lifestyle and hienarchy. He was able to establish a network of controlled businesses by overtaking them from competetion. His criminal connections also reach into law enforcement.
Expert Strategist and Tactician: Alonzo is an incredible strategist and tactician. He has led numerous military operations with success and memorizes most of famous military tactics. His tactical sense also carried over into his criminal carrer as he was able to corrupt and exploit the system of Gothic City with the law enforcement on his payroll.
Bussiness Managment: As mentioned above, Alonzo is an economical genius. Even without his power behind him he is able to turn a business on the verge of bankrupcy into a stable source of income.
Interrogation and Intimidation: He prefers to do his interrogations himself. He picked up numerous ways to make a person talk during the times he was captured and interrogated himself. Alonzo also likes to get creative during interrogations and stretch them out as much as possible. However, he has also managed to create a fearful reputation for himself. He is a powerful figure who knows how to easily intimidate people using psychological torture.
Skilled Actor: Alonzo is a naturally adept actor. With his powers and knowledge he can pass as almost anyone he chooses. He has also mastered to control his micro-facial expressions.
Unpredictability: His high intellect makes him a dangerous adversary. Alonzo is cunning and unpredictable in any situation. No one knows if this stems from his genius or his psychosis.
Master Combatant: Alonzo has years of military servitude behind him. His endeavor led him to become a deadly fighter both at range and up close. He has intensively trained to fight off any adversary he might encounter, even if they have the strength in numbers. He has mastered Kyokushin Karate, the most aggresive form of this otherwise beautiful style. It relies on speed and bestial strength of it's firm strikes to overwhelm and quickly dispatch the opponent or atleast deliver severe internal damage as efficiently as possible. However, his repertoire also includes Krav-Maga, Ninjutsu, Judo, Aikido, Pankration, Jiu-Jutsu and last but not least his favourite, French Kickboxing. Also known as Savate, french kickboxing mainly focuses on launching destructive kicks while keeping up the momentum to instantly execute subsequent attacks. Alonzo himself prefers to fight using his strong legs while leaving his hands inside his pockets, because one of mediocore kicks carries enough force to break the bone of an arm even when blocking the strike. Most recently, Alonzo started learning MMA from an old colleague and while he is not as skilled he knows the basics.
Expert Marksman: Alonzo is a has great aim augmented with his enhanced vision. He can operate most weapons, but he prefers sidearms. He is able to fire his current sidearm rapidly despite the overwhelming recoil it has.
Expert Swordsman: His main form of swordplay is Kendo, the Japanese Way of the Sword. His common practice is to wear down his opponent by playing defensively until he can end the fight in one swift cut (often aimed at the neck).
Expert Military Operative: Alonzo is more than adept in any military field practice one could think of. His mastery includes intelligence gathering, escape arts, advanced assassination, demolition, survival tactics, hunting, swimming, mountaineering, march/drill skills, map making and reading, decoding cipher and other secret code messages, reading and making wood craft signs and other secret code languages, disguising, interrogation, computers, explosives, communication systems, vehicles and electronic appliances used in armed forces.
Stealth: The advanced training in French Foreign Legion includes stealth lessons. His skill in sneaking is enforced by his knowledge of ninjutsu.
Master Acrobat and Natural Athlete: His mutation naturally shaped him into an excellent athlete. Because his body did not store fat easily and instead built muscle, most sports and athletic disciplines came easily to him while his hollow bones made him incredibly agile and dexterious.
Talented Singer and Musician: Alonzo is naturally talented with musical instruments instruments and while he prefers the electric guitar, he also plays the piano and violin. Due to the shifting nature of his voice he is able to sing almost any genre.
Alonzo is endowed with strength significantly superior to that of a normal human or mutant due to the his avian adaptation, he also engages in intensive and extensive regular excercise. As a result Alonzo can lift or press more than twice of his bodyweight --760 lbs-- with little effort. His body is also virtually devoid of any fat and he possesses greater proportionate muscle mass than a normal human.
Counter Vibrations: His Silent Scream can be canceled out by vibrations of equal force.
Mental Instability: Although not confirmed, Alonzo shows signs of mental instability. While he appears as a calm, well-spoken man the hidden Alonzo is quite different. It is unknown if this is but an act as even amongst his henchmen he is known for being psychotic, power hungry and incredibly hostile. He also has a hard time telling the difference between right and wrong.
5 Second Window and Energy Depletion: When used to it's fullest his new power has only a 5 second window where it can be used. After that he has to stop or he risks severely damaging his organs. These bursts of superspeed also drain him of energy so he has to eat more frequently than others and in larger quantities.
█ PARAPHERNALIA █
♦ the Masquerade ♦
Alonzo has a - ''thing'' - for masks. He always wears masks instead of showing his true face. Over the years he has gathered a myriad of unique masks. His choice seems to be purely based on his attraction towards a specific mask since his collention ranges from ancient wooden masks to everyday hockey masks.
The mask he favours the most resembles a black skull which completely hides any of his features, revealing only his cougar blue eyes. However, this mask is not only an accesory, it is made out of jet-black hardened carbon steel. It's material gives it extreme durability, enough to resist even a shot from a high-power sniper rifle. However, the inside is enforced by an unknown metal, possibly carbonadium, which further enhances it's durability while also protecting him from psychic assault.
Other features include a built-in rebreather and retractable lens, allowing the mask to function like a gas-mask if needed.
(The jaw can actually open up.)
♦ Straight Razor ♦
His handy-dandy torture tool. Alonzo seems to always carry it around in his back pocket.
It's sheath/handle is made out of ebon wood and the blade itself is not made from metal. Instead it is hand carved out of what appears to be pebblestone. The bolts are plastic.
♦ T.E.N.G.U. Uniform ♦
Alonzo also uses a Tengu uniform signify his status as the leader. The features on his uniform are greater than those on other personnel. It is completely airtight and features a retractable visor with rebreather capabilities. The whole uniform is made out of Negative hard-light allowing it to retract almost immediately into a watch. The hard-light basis allows it to access the internet and manifest holo-displays. The photo-accumulator built into the suit allows it to gather energy from the enviroment to power up all of the suit's functions and possible addons.
♦ ''Fragarach'', the Celtic Sword of Air ♦
''It is said that no one could tell a lie or move, with Fragarach at his or her throat, thus the name 'Answerer'. It was also said to place the wind at the user's command and could cut through any shield or wall, and had a piercing wound from which no man could recover...''
The sword of Manannán mac Lir, the Celtic diety of seas. Similarily to Mjolnir, the sword is enchanted to be virtually indestructible but also endlessly sharp. Another of it's enchantments makes it only wieldable to ''someone with unquenchable thrist for power''.
♦ ''Signature'' - Magnum .454 ♦
''A pinnacle of weapon engineering, the .454 Magnum has enough stopping power to one-shot a charging rhinoceros. However, it also features a grenade launcher under the main barrel for the extra overkill...''
Alonzo's signature sidearm. It is extra powerful to protect him from the rising superhuman population.
Mainly limousines or luxury automobiles. He also owns a personal jet and a yacht.
█ NOTES █
Alonzo is a smoker.
Alonzo is often described as an oldschool mobster because he uses old italian gangster practices, his favourite being the ''cement shoes''.
He is obsessed with the sentence: ''No church in the wild.''
He eats special apple flavoured energy bars that have roughly 20,000 calories to power his superspeed.
Another of Fragarach's titles is ''the Retaliator'' or ''the Avenger'' and the reason for the unusual worthiness enchantment is because only a person who wants power above all else will, sooner or later, become powerful enough to protect all of Ireland.
Tattoo Artist / Power and Information Broker (Earthern guise)
Occasional Big-game Hunter
Royal Witcher and Advisor to Lord Cyrus of Novigrad(formerly)
Witcher School of the Viper(formerly)
█ HISTORY █
''Evil is evil. Lesser, greater, middling -- makes no difference. The degree is arbitrary. The definition's blurred. But if I'm to choose between one evil and another, I'd rather not choose at all...''
- Andrzej Sapkowski, The Last Wish
The boy who would become Lazarus was born near Novigrad, to a knight father and a sorceress mother. It is unknown how he ended up at a Witcher School almost on the other end of the Continent, but he remembers his parents death by the Wild Hunt, a cavalry of spectral riders that wreak havok over the land.
Although he was skinny and frail for his age, his drive to survive quickly made him one of the top apprentices for he knew there was nothing else out there for him. He had no name, no next of kin nor heritage. And as years passed at the Witcher School the scrawny boy matured into a man through hardship and his dedication. He knew more about Witching than any other apprentice, his swordplay was peerless and his resolution knew no bounds. It was of no surprise he survived all the Trials relatively unharmed, a feat only a few in history achieved but also something which would not go unnoticed by the alchemists. They saw potential, but when potential looked back he saw only madness. Yet there was nothing he could do except once again try to survive the tormentous experiments. A year has passed and while his body was broken more times than he reckons, his spirit clouded by wrath.. He gathered all his strength and broke free of chains and using them to kill the first mage that got into his hands, his mind cleared and even though he was horrified, he knew his victim deserved worse. After the other mages found him in the mage-tower they were oddly amazed, this time they did not bind him. They believed he was a succesful experiment and as such they thought of their dead peer as of a needed sacrifice. The mages named him Lazarus of Novigrad, to signify his 'rebirth' and prepared him for the Path ahead.
Many years have passed since that eventful day and Lazarus became a renowned Witcher. He had many Hunts under his belt and became a master of his craft. He lived in the Southern Kindoms where his pursuit of the Wild Hunt has led him and the extra coin he earned was a nice bonuy to his journey. The South was different, it's Witcher Schools were burned down long ago and the monsters were free to breed so there was no worry for a lack of coin. Years passed and the trail of the Wild Hunt headed back home.
It was around this time in his life when he became a Royal Witcher and Advisor to Lord Cyrus in his hometown, Novigrad through sheer coincidence. A position he was most proud of. It did not last for long because the peasants in the city hated mutants and framed him with the assassination of King Foltest (who was in reality killed by another witcher by the name of Letho). He escaped the castle, slaying many of the trecherous peasants in his path and was on the run for many days. He was tired and out of strength about to be cornered and killed, however a sorceress propesed to him a quick solution, her new teleportation spell. Having no other choice he accepted her offer and was flung to a completely different realm, Earth. It was different than his old home. This realm was more advanced, still there was a need for Witcher on every corner, he chose to stay and learn.
█ POWERS & ABILITIES █
Witcher Physiology: To become a Witcher, one has to be subjected to arcane rituals and extensive training at a ''witching school''. The witcher-to-be also has to undergo a radical mutation to his physiology using alchemy. The result is a Witcher, a being superior to any human or sorcerer and an adept in the art of slaying monsters. Each Witcher is unique because only a rare few are subjected to all of the ''Trials'', and so most Witchers have to specialize in certain fields of monster-slaying
However, Lazarus is one of the rare few. He has been subjected to all of the ''Trials'' and survived them all. This resistance of his made him a subject to new experimental or changed ''Trials'' which made him unique even among his own kind. For example: The trademark sign of a Witcher, the eyes, are only visible on Laz when he is in darkness. His senses are sharper and he can see auras of people and things. He is stronger, faster and more cunning than a common Witcher. He is a perfect monster-slaying machine.
Accelerated Healing: Lazarus' body constantly repairs damaged or destroyed tissue. This makes him incredibly hard to kill as he can mend deep wounds withing hours and minor wounds take but a moment to disappear. He heals approximately 6 times faster than a human being. While this healing factor is very potent, it is not enough to heal severed limbs or regenerate new organs.
Resistance to Disease: As a result of the intense alchemical process Laz was subjected to, he has an incredibly strong resistance to diseases. His leukocytes have been mutated to be stronger and more efficient. This makes it almost impossible for any virus or bacteria to get past his immune system. He can easily fight off supernatural diseases just as well.
Tainted Blood: Laz's blood carries alchemical agents toxic to all beings with only a few exceptions among humans. His blood acts as a poison to any monster that uses blood as a means to replicate itself.
Incredible Longevity: Witchers have a very long lifespan to compensate for their sterility. Most operate at the perk of their ability even when centuries old. Laz himself has a body of a Witcher in his prime despite being over a century old.
Lightning-fast Reflexes: As a result of the ''Trial of Grasses'' where he consumed mythical herbs called 'the grasses', he was endowed with almost instanteous reflexes. Together with his enhanced eye-sight he can percieve individual drops during rain and can even dodge automatic fire with some effort. These reflexes also give him incredible awareness during battles.
Enhanced Physical Condition: Lazarus' physical attributes have been augmented to low-superhuman levels. His tissue is much tougher and hard to damage by conventional means. He is also less likely to tire during physical activity as his muscles generate almost no performance impairing toxins. Laz is also superhumanly strong do to the difference in gravity between the realms and can lift around 680 lbs with some effort. He is also incredibly fast for his physique to compensate for his lightning-fast reflexes. His bone structure allows for incredible agility.
Night-Vision: His eyes underwent a drastic change during the ''Trial of Dreams''. His augmented eyes, while appearing as yellow eyes in light, have cat-like qualities. They posses slit pupils and Tapetum lucidum, a layer of tissue behind the retina which reflects light outwards. Essentially allowing for night vision. The pupils of his eyes narrow down and become slit only in darkness, making him pass as a human in daylight.
Insulated Weather Adaptation: Laz's body is incredibly resistant to elemental extremes, particulary cold, up to the extent where he can sleep unhindered in sub-arctic conditions in nothing but his underwear. This is partially due to increase in body hair growth and reactive skin pores, meaning that at will he can make his skin non-porous which allows him the limited ability to regulate his internal temperature but also the immunity to any contamination that seeps through skin. His also body hair reacts to enviromental conditions by increasing the density during sub-zero temperatures or decreasing it if needed.
Synesthesia: Laz has the unique ability to mix his sensory input in any way he sees fit. This gives him the uncanny ability to visualize almost all information about a person or an object. He can, for example, mix his sight, touch and smell to percieve odors, wind currents, heat and gain an extremely efficient tracking ability in return. This ability has incredible versitality as he can even sense heat by his sensitive sense of touch.
Magic - : Although Witcher's aren't capable of high-order magic, they can use simple spells and tricks to achieve great effects in battle. These spells are called Signs due to the fact that to cast one of them you only need concentration and a hand gesture. Making these Signs excellent in close combat scenarios. Each of these spells usually represents an element, such as Igni for Fire, but few of them dabble in other areas, such as Axii which is a Charm-spell.
The Witcher's of the Viper school are different from others. The most talented of them are taught deeper understanding of the Signs, giving them a much broader array of sub-spells and tricks. These Witcher's often go and become Mage-hunters for hire or become Mages themselves if they are a Source.
Aard: The element of Air, it's main use is for redirection and manipulation of enemies and the battlefield. In reality this spell has nothing to do with Air but rather uses telekinesis to achieve the magical effect. The main application of this sign is to send out a telekinetic wave that can throw back, knock down or even stun an opponent. The force behind the wave is strong enough to destroy weak walls and containers.
Yrden:A simple trapping spell which uses the element of Thunder. When used the Witcher places a rune on the ground which paralyzes anything in contact with it for as long as the caster keeps up his concentration. Due to the complexity of this spell there can be only 3 of them cast at a time, but these 3 tether together, creating an impassable barrier.
Igni: The element of Fire gives the Witcher simple pyrokinetic abilities. The most common usage of the spell is to send out a gush of flames to burn or wound opponents. However when both hands are used the Witcher can even launch fire balls and much larger streams of fire. Another simple yet extremely useful application of the sign is that the Witcher can light up or extinguish anything flammable with a simple wave of his hand.
Quen: This warding spell is non-elemental and when cast it summons 7 guardian wisps to protect the caster. These wisps then protect him from any harm, but they will disappear one after another after recieving enough damage. A rune can be placed on the ground to create a 'force-bubble' that protects the area for as long as the caster upkeeps his concentration.
Axii: A charm spell used to manipulate opponents mind. While it's success depends on the strength of the targets will, if it does succeed then the caster can make the opponent do almost anything he wills him to. Again the duration depends on the concentration.
Heliotrop: Not a sign per say but rather an additional sense taught to master witchers. It gives the Witcher the ability to sense and percieve magical wavelengths. When in use Laz's true eyes pierce through their concealment and glow brightly yellow.
Gifted Intellect: Despite having no formal schooling except during his Witcher training, Lazarus is an extremely intelligent individual. He enjoys reading and philosophy. He has higher learning and cognitive abilities which allowed him to learn and master almost every war-related discipline including multiple languages and war engineering. While not a poly-math he learns extremely quickly. To the surprise of many, Laz actually understands physics and basic science. This is because the magic in his world requires extensive scientifical know-how to use propertly.
Experienced Strategist and Tactician: Laz is a brilliant and charismatic leader with years of experience. He is able to think up complex tactics on the spot and knows hot to co-ordinate larger groups of people even if he is not entirely familiar with them. In his world he was widely regarded as the best strategist far and wide due to his acute responsiveness to deteriorating conditions and unique tactics against individual beasts.
Charismatic and Strong Speaker: Laz is naturally a very charismatic and confident person. He knows how to say exactly what a person needs to hear and give motivation. He also knows how to persuade people for his cause.
Multi-lingual: He is fluent in English, German, Czechoslovakian, Russian and knows some Japanese and Italian. This is due to similarities in his world's and this world's languages.
Indomitable Will: He possesses a virtually unbreakable will and firmly believes he can achieve anything he sets his mind to. This makes it very hard to affect him with mind-control or any other mental suggestive abilites.
Witching Knowledge: Since childhood Laz was rigorously trained in what the inhabitants of Earth would call Paranormal theoretics, a ''scientific'' field studying the world of magic and monsters. Laz has deep understanding of magical rituals, curses, spells and their nullification. He can solve almost any magically induced problem which he is introduced to in the most efficient way possible. His knowledge also reaches into forgotten parts of history into a time where ancient civilizations ruled the Earth and understands most of their traditions and culture. On a completely different note his knowledge further expands into alchemy and botanics where he knows the mythical and alchemical properties of plants and herbs. Other than that he also zoology, a term loosely applied to his knowledge of magical beasts. He knows every nook and crevice about them and even has some understanding of their psyche.
Occultism: As mentioned above Laz has deep understanding of occultism and can recognize most occult rituals, their phases and requirements. He suposedly knows every shamanistic spell and ritual but also the curses and pantheons. He states that he could point out 12 common mistakes made during summoning rituals on the spot.
Alchemy: Laz is a skilled alchemist. With his encyclopedic knowledge of plantlife he is able to brew magical potions and oils that give him an advantage when fighting beasts significantly stronger than him. His skill in this field is sufficient enough to even reverse the effects of alchemy if possible. Laz is also proud of his alchemistic prowess because he knows how to replicate the process witch turns a common man into a Witcher, a skill which is extremely valuable since they are on the verge of extinction.
Ink-craft: In reality an extension of his alchemical prowess, this skill revolves around the use of special herbal inks and oils. These are used to place Tatau ('greater' tattoos covering bigger portions of the body) onto the someone and grant them extraordinary powers. While the process is long and thorough, but the results easily make up for the time. The image and placement of the tattoo heavily infuence the power granted, while a rose petal tattooed behind the ear will enhance the reciever's sense of smell, a rose petal placed on the temple will give the reciever the ability to influence nearby flora. However there is a certain limit to the strength of the Tatau. Laz uses specialized equipment to inscribe the Tatau since they have to be hand made.
Bestiary: In his Witcher School, Laz learned about every known mythical species, their biology and internal structure but also their magical prowess and properties. He knows almost every bit of information there is to a species, including their sub-species or unique historical specimen and keeps his own log of encounters to come back to if needed. His understanding is also psychological from extensive observation and he understands the habits, habitats and diets of most monsters.
Expert Combatant: As a Witcher, Laz has been thoroughly trained in the art of combat since early childhood. Because of his school he mainly specializes in dual-wielding two swords with deadly efficiency, but he is also a dangerous hand-to-hand-combatant because of his lightning-fast reflexes and lack of morality. This gives him an edge since he is not hindered by something as absurd as honor so he can freely use underhanded tactics or anything at hand to win a fight. Dirty-tricks aside, Laz is an experienced and capable fighter with literally over a century worth of experience. His unarmed fighting style is not set in stone, it incorporates powerful fist strikes from boxing or pugilism with deadly kicks and joint-locks of judo and the fluidness of aikido. : His reflexes coupled with natural dexterity, fighting style and wit give him the means to take down numerous assilants in the blink of an eye.
Expert Marksman: Laz is considered a throwing expert since his arsenal includes vials of acids, throwing knives and bombs. Years worth of experience gave him incredible aim and he is able to throw 15 knives in under 4 seconds, all hitting their intended and independent targets. This is due to the increased perception Laz has and the fluid movements accompanying the throws. He is also very skilled in archery, but not as much as he would want to.
Master Swordsman: Laz's main form of combat is sword-fighting. He primarily uses two swords in each hand but has also been trained with onehanded and twohanded swords. His style is fluid, stringing together a flurry of precise attacks to overwhelm an opponent, he uses acrobatic moves to keep up his momentum. Due to the sturdy hide of beasts, Laz's style consists mainly of slashing and cutting.
Veteran Hunter and Tracker: When someone thinks of a Witcher, they think of someone slaying monsters. However that is but a fragment of the hunt. First the Witcher has to steadily hunt the fiend down, over any terrain, under shifting condition and with the constant possibility of the quarry escaping. Laz has done this part of the hunt many times, more than he remembers, and has developed himself into a prime hunting expert. With the aid of his synesthetic ability and his enhanced senses he can track down virtually anything any anyone be it on land or in the air but even underwater. He is also rather adept at cornering and trapping his quarry using complex tactics and prelaid traps.
Stealth: His skill in sneaking developed alongside his hunting ability, since a hunter first has to blend into the surroundings to shorten distance and strike when they find an opening. Laz is rather agile and fast for someone of his build and has a very light step.
Alignment with Bears: An on odd relationship Laz has always naturally had. He shares a primal connection with bears. They consider him one of their own and so does he.
Master Acrobat: Laz can keep up with most monsters even on foot because of his enhanced speed, agility and heightened reflexes. He can fluidly traverse over almost any terrain.
Criminal Intel: About 90% of his regular customers are thugs, dealers or basically any from of criminal scum that likes to run their mouth. This gives him access to even the most delicate of information. Although he keeps most for himself he isn't above providing it to a third party.
Lazarus is endowed with strength significantly superior to that of a normal human or mutant due to the difference gravity between his world and this one, he also engages in intensive and extensive regular excercise. As a result Laz can lift or press more than twice of his bodyweight --680 lbs-- with some effort.
Emotionless: Witchers are believed to be completely emotionless because of the lack of emotional development during childhood, this gives them a somewhat cold perspective and heavily influences their judgement. However, Laz has recently started visiting a therapist to learn how to express his feelings propertly.
█ PARAPHERNALIA █
♦ Witcher Signet Ring ♦
Laz decommisioned his Witcher Medallion after he learned of Letho's plan to rebuild the School of the Viper. He had a master blacksmith melt the Medallion down and craft him a new indicator of his status as a Witcher, so an ornate ring was crated with a custom sigil of Lazarus' choice. The ring still fills the same role as a standard medallion with the sigil glowing in the presence of magic or other being.
Magical Radar: The ring vibrates and tuggs when near a place or being of magic. It also tuggs in the direction where they are located.
♦ Alchemical Potions ♦
Laz always carries pre-prepared alchemical potions. These potions react with the Witcher's physiology, each temporarily enhancing them in a unique way. These potions are toxic, only a Witcher can use them without any side effect. They are lethal to humans (but with rare exceptions). However even a Witcher's metabolism has a limit and Laz can drink only 3 without any ill effects.
♦ Lazarus' Tome ♦
Like most Witchers, Laz keeps a detailed diary containing everything he knows. Including, but not limited to: hunting techniques, rituals, spells & tricks, history, rumors but also all the hunts he ever did in his entire life. This is an extremely useful tool when facing a mutation in the supernatural gene-pool because he can find out if something similar ever happened and fight it more effectively. It is kept on his belt in a special pouch. It is echanted to be fire-resistant and has a Aard based lock mechanism.
♦ Gauntlet of Strife ♦
The Gauntlet of Strife, also known as ''The Sunderer'', is an ancient leather gauntlet reinforced by ornate metal plates and chains. It has a claw on each fingertip and offers a blend of physical and magical protection. This is because of the magical alloy it is made out of: incorporating the magician's ''invisibility metal''Aluminium, the magical conductivity of Copper and the bane of all supernatural, Silver. This deadly mix of magical metals and engraved runes gives the gauntlet the ability to nullify any spell that comes in contact with it while significantly enforcing the magical potency of it's wearer, however the silver also gives it the ability to damage supernatural beings otherwise unaffected by conventional means.
It's moniker came into being during times lost, when it was considered a sign of power amongst avaricious nobility. It gave spark to a civil war which had torn the ancient kingdom asunder.
♦ Machetes ♦
A pair of custom machetes made out of stainless steel and silver. They compliment Laz's fightings style perfectly. They are relatively new in Laz's arsenal since he tends to lose or destroy swords during battles. Their handle is made out of mahagony. They are often carried parallel on his back.
♦ Glaive of the Wild Hunt ♦
An ancient glaive used by the old hunter-mages of the East. This simple yet effective weapon extends Laz's reach and adds the much needed piercing damage into his arsenal. The blade is made out of a similar metal alloy like the Sunderer, meaning it has the same anti-magic and anti-monster properties. However the orb in the glaive's end is what is most important. It channels the Force, the source of raw magical energy of his realm which can normally be harnessed only by mages, but it gives the owner artificial Source powers meaning they can use magic for as long as they are attuned to the glaive.
♦ Throwing Knives & Bombs ♦
He uses perfectly balanced throwing knives kept on his chest and around his left hip.
Laz also uses a wide array of alchemical bombs. Some explode, others freeze the area or release flammable gas.
♦ Witching Garb ♦
A rag-tag adventuring attire Laz favours. It offers some degree of protection from damage and the elements. Despite being only a light armor it features a neck-guard (also doubles as a food tray), shoulder and leg armor and also a chain mail undershirt. It is water proof and has a warm wolf fur collar. The wide belt has a special book bag attached to it, keeping his diary and other helpful tomes. There are also other pounches and bandoliers for storage.
♦ Lord of the Hunt ♦
Special monster-hunting gear featuring a 'holy' set of armor and a 'blessed' sword.
The armor is virtually imprevious to all kinds of magic and is not affected by it. It is enchanted to give the wearer maximal protection even from non-supernatural attacks and elemental extremes. Mages claim it is a 'void', sucking in all nearby magic which makes it impossible to track through sorcery and making it's touch almost fatal to anything of supernatural origin.
The sword on the other hand is engraved with runes and symbols making it able to pierce through any magical defense.
█ APPEARANCE █
█ NOTES █
Laz dreams of establishing a new Witcher School, favourably in his home realm.
He was also one of the only Witchers that were allowed access into the larger cities, even though only because he was at the service to Cyrus of Novigrad. (Due to this connection he was also one of the wealthiest and most succesful Witchers in history.)
The origin of some monikers:
He chose his alias Mordecai after a moniker he earned back in his realm, Mordekaiser, meaning ''Murderer of Emperors''.
Ichaerbeaorn means ''Blood Bear'' in Elder Speech, this is due to his aligenment with bears and very bloody hunts.
He was called ''the Oldboy'' by a witch during one of his first hunts, because of his young looks and his sense of responsibility. This was something that got stuck with him.
Due to the alchemical process that turned him into a Witcher, he is believed to be sterile. (Like all Witchers.)
Leo was born in Los Angeles to Maria and Daniel Calaca, sadly his father died before Leo was born and his family lived in poverty due to his mother struggling to pay the bills alone, and Leo would often get into trouble to suppress his feelings. When Leo's older brother, Julian, was of age he immediately got a job as a tattoo artist so he could help pay the rent and Leo grew up idolising him. When Leo was 13 years old he saw his brother working with a local gang and because he wanted to prove himself to Jules he joined the gang. But Julian was not in the gang, he was merely doing some work for them and immediately tried to make Leo leave the gang. Julian succeded in making Leo leave the gang, but died in Leo's arms in a shootout between the gangs. Leo, still in his teens when it happened, felt something he never felt before. The need for vengeance, followed by rage and spite they shattered his fragile mind. Leo returned home and grabbed a Mac that he hid under his bed and on the way outside he locked his sight with his mother's who was staring out of the window, she knew what Leo would do from the blood on his hands and the tears on his face. She did not stop him, no, but her stare clearly shown that there is no way back home for Leo. He did not care, more than ever he had the drive to finish something he started. Taking his bike he rode for 2 hours to their hideout. It was at cold night but he did not tire, the chilling tears on his face reminded him of what needed to be done. He sneaked in and without even flinching he pulled the trigger, he had killed the gangsters in cold blood. Leo was only 15 and already wanted for a first degree homicide. He had to turn away from that life and never look back.
After that event Leo left the life of crime and sought to gain education so he can get a well paying job. He took up boxing on the side to let out some of the built up rage and became very good at it. After finishing his high school diplomas he left for a college from which he dropped out of in the last year. This was because he developed a drug addiction from recurring nightmares and could not pay up his debts.
A year later, Leo was leading a somewhat normal life. He was a mechanic at a small Body shop, but spent most of his money on drugs and bills. It was at that time, his brother's soul came to inhabit the same body as Leo thanks to a random chain of events and his life to a sharp turn. Jules helped his brother to get rid of the addiction and nursed him back to health. Not only was he clean, he gained awesome powers from his tattoos and he thought he gained a second chance. Well he did not, as a month later the rest of the enemy gang found him and tried to kill him. Scared for his life Leo awakened his x-gene and subdued the gang using concrete restraints and they were sentenced and jailed shortly afterwards.
Now he gained a second chance and he made damn sure to take it. By hard work at not only the Body shop but also some sleepless nights at part-time jobs, Leo made enough money to rent an old garage and loaned money for some repair equipment. And so his own business, Calaca's Paint and Repair, was born. First months were rough but they paid off in the long run as Leo had enough customers to pay back the dept and even hire some help. His shop became popular throughout LA and he was able to move it closer to the centre of the city. Not long after he did Leo opened his own bar near the Repair shop. Leonardo finally had the life he dreamed of and even reunited with his mother who now lives in the lower floor of his apartment building. He was happy at last. He was not only the patron of the neighborhood but also freed it from the grasp of gangs, either by taking over their territory with money...or force.
Leo never had an easy life, not at home or anywhere else. And as a result he was always a trouble maker. When he was a gangster he was very loud, arrogant and selfish. But his whole personality changed after his brother died. He became more silent, emotionless and calculating with an extremely short temper. His boxing somewhat helped him and he learned more self control. He held little value for his life and turned to drugs and prostitutes.
However now he got reunited with his brother and mother he feels whole again. He became much more calm and started fully enjoying life again. He even started to smile and crack jokes, well sarcastic ones, but still jokes non-the-less. Leo became a strictly moral person so that he would never fall so low as he was before, he would do anything to protect his family and friends or anyone whom he considers close. He says he has respect to any person but that is not true, he hates gangsters and even went as far as to clean his whole neighborhood from gang influence: buying propertly, cleaning hideouts or lending money to his neighbors so they can pay their debts. Due to this Leo became a patron of sorts to his neighbors and friends, something he acknowledges and keeps helping anyway he can.
Leo is very loyal and caring. He loves food, cars and pets. His biggest love have to be cars and he wanted to work on them since childhood. He even built a car of his own. He is also very positive and firmly supports human AND mutant rights and also homosexual marriage. He has good manners is very wellspoken.
Like all he also has his flaws. Despite his kind and calm demeanor, Leo is still a stubborn person with a short temper he has to keep in check. And sometimes actually struggles to suppress his feelings when in front of someone he despises, a prime example of such person would have to be @lucian_lebeau since they are both almost polar opposites.
Powers & Abilities
Concrete Manipulation: One-Two's main mutant power is the ability to absorb, project and manipulate concrete. He can affect it in virtually any way he sees fit. He can affect concrete from a distance, bending and twisting it to his will, his kinetic ability is yet limited to levitating only small amounts of concrete but in great numbers. However the radius seems to be quite small since he does not have much experience with his new power. So most of his power is expressed from up close, because unlike most forms of kinesis he can actually absorb concrete and store it in his body. This gives him the ability to use his power even where concrete is not naturally found but also defies logic, since the concrete is not inside his body but rather stored in extradimensional source. Possibly due to this storage, his power generates a illuminative field of orange energy whenever he uses his power. This energy forms glowing 'bonds' when more than one piece of is levitating near each other, Leo speculated that it is this energy field that accelerates his shrapnel when he launches it and also that his powers aren't at their full since concrete is a fairly limited resource. He will possibly develop into a full geo-kinetic as time goes on.
Shrapnel Blast: Leo's speciality is launching high-speed concrete shrapnel from around his hands. The force with which the shrapnel hits is sufficiently strong to dent bricks. By moulding the 'bullet' he can achieve different effects, such as penetration or hollow-point. When cornered, Leo can release something akin to a omnidirectional blast.
Gliding: By projecting levitating concrete around his hands and rotating it incredibly quickly around his hands Leo can achieve a small upwards draft which allows him to slowly glide forward and somewhat slow his descent.
Phase-Morphing: He can merge with earth-based material and travel through it anywhere it connects. This also gives him the ability to phase through the material by merging and then re-emerging on the other side.
Concrete Shell Generation: Leo is capable of generating a thick concrete outer shell which encases his whole body. The shell does not hinder his movement and weights absolutely nothing to Leo. He also still has his normal reflexes, all while gaining superhuman resistance to damage, pressure and temperature extremes. It can withstand small caliber weaponry from up close and even heavy weapon fire if thick enough. The shell is only half an inch thick but can be thickened up to an inch and a half. Initially, Leo is left in a stature-like state until he starts moving, cracking the shell at joints. That is how articulation in the shell is achieved. It natually insulates electricity.
Superhuman Strength: While in this form, his physical strength is extremely augmented when compared to his normal self. In this form he can lift and press around 15-20 tons. He has managed to easily throw a mini-truck and even bend steel bars.
Superhuman Durability: The concrete that surrounds him renders him incredibly resilient to many forms of conventinal damage. He can withstand powerful impacts, deep pressure and being struck by superhumans. His heat tolerance is also incredible, being able to withstand temperatures from -70° to 800° Farnheit for up to an hour. The shell is weakest to explosives.
Enchanted Tattoos: As a part of the initiation process, Leo had to get a tat, any tat. At first it was a simple mexican gang sign M (for mexican mafia), which would later evolve into a full blown mayan tatau that now covers his whole left breast, shoulder and upper arm. Leo intentionall left out a blank circle in the middle of his breast so he could fill it with a special tattoo. And he did, after Jules died Leo got a spectacular crimson ''Santa Muerte'' tattoo in his memory. His tats very pretty much normal until Jules came to inhabit the same body as Leo. When he did, he enchanted his tattoos to ''Serve and protect Leo.'' and made them semi-sentient. His new tats gave Leo incredible luck and protection to almost any form of magic. They can also 'lash out' onto anyone they find dangerous to Leo. Due to the formed symbiotic relationship between Leo and the Tatau, they were inscribed onto his soul and cannot be removed.
Accelerated Healing: The ''Santa Muerte'' tattoo gives Leo incredible regenerative and recuperative abilities. His body can quickly repair destroyed or damaged tissue in moments. He can heal from minor wounds in minutes but the greater the damage recieved the more it takes to fully mend the wound. He also gained an increased resistance to drugs and other foreign chemicals and somewhat an increased tolerance for alcohol. However his healing factor is limited and he cannot regrow limbs and can risk healing his body incorectly, deforming himself, if he is not cautios. An interesting ability this power grants is the ability to reattach severed limbs due to its magical origin. It grows in bright crimson light when in use.
Limb Replacement: Although done only once and temporarily, Leo can also use other limbs as a replacement in a Frankensteinian fashion. These limbs are more prone to decay and will rot quickly when exposed to air, if not somehow preserved. Leo may gain some benefits associated with the new limb, such as a particular skill or even a superpower.
Magical Protection: The "Sic semper tyrannis'' tattoo, on the inside of his right forearm, grants him extremely powerful protections agains magic. These protections range from simple things such as immunity to spiritual disease and curses to the ability to be untracable by magic. This is easily Leo's most powerful defence as even high-tier mages struggle to affect him at all. His strongest defense is towards dark arts, where spells can even backfire on their casters.
Spiritual Ward Generation: When endangered Leo can generate a sort of 'magical force field' to put it blutly. He can surround himself inside an almost invisible bubble that repels magic fired against it. It can even throw nearby enemies off their feat upon its expansion. The "Sic semper tyrannis'' tattoo glows in bright blue color when used.
Possession Immunity: Due to the tattoo Leo is immune to most conventional types of magical possession, but he is also immune to some metahuman kinds of possession due to his brother already overshadowing Leo. Thus leading to a almost one sided battle of entities.
Exorcism: By touching a possessed being with his right hand, Leo can force out any intruding entities inside the person. This experience is sometimes painful to both Leo and the possesed.
Good Fortune: It seems that the Fate is always in Leo's favour. Ever since gaining the enchanted tattoos Leo's life took a drastic turn. He gained enough money to start his own business and when he did it was really successful and he was finally able to live the life he never could before.
Corruption: Through the crossed out ''M'' tattoo Leo can invoke the ink inside his tattoos and spread it to other people and objects, cursing them to submit to his will or be face punishment. However Leo can transmit his ink only through himself and thus the cursed person cannot spread it. When invoked the ink has is more reminiscent to tar than to actual ink and sometimes defies logic due to it's magical nature. The tattoo glows in dark teal light when in use.
Pseudo-Mind Control: Through contact Leo can spread his ink onto other people, giving them tattoos of their own and subjecting them to his commands. This is not truly mind control since the victim has their free will but has to follow Leo's commands or they would be tormented by the tattoo. The torment can take on many forms but it usually causes the victim to cough out the tar-like ink. The victim is not able to speak about the curse or they would be punished.
Pseudo-Technokinesis: Leo can also spread his ink onto objects and technology. The marked machinery is controled by Leo's will until the curse is somehow broken. He can also use it to mark computer systems and take over them, similarily to a true technopath.
Ominous Aura: When enraged, the tatau gives Leo a sort of intimidating aura. It has different effects on nearby people, but the most common are the feeling of fear and intense sweating. When this happens the nearby atmosphere changes, the lights become dimmer and the air becomes more chilling. This gives Leo a very serious appearance.
Gifted Intellect: Leo's intellect was always apparent. Even in school he had excellent grades despite never actually learning. He has a high school degrees from automotive and electronic engineering, he also attended college for a economics major but dropped out in the last year. However, he still continues to learn skills that he finds useful and loves to read books. He is highly intelligent for someone of his upbringing and is smarter than he lets on.
Photographic Memory: He also has amazing memory, able to memorize almost anything after seeing it. This made him a brilliant student, because he always remembered his classes to the tiniest detail.
Expert Mechanic and Machinesmith: His engineering skills are top-notch and coupled with his curious nature. He can disassemble virtually anything and put it back together and even upgrade it just as easily. Leo is particulary proud of his repairing skill, which was the main reason he got so many customers in his repair shop. He can fix up and make gadgets from scrap in moments.
Expert Tactician and Strategist: Leo has an innately sharp tactical mind. He is able to formulate strategies on the fly, adjust them to changing conditions and execute them immediately afterwards. This skill allowed him to survive his early living style where even a small mistake in his daily routine could've cost him his life.
Successful Businessman: His tactical sense carried well into business and he managed to make a small fortune by propertly investing. It was just enough to start his own (successful) Repair shop and open his own bar not long afterwards. Due to this income he does not have to do manual labor anymore and rather tends to invest.
Funding: Over the past years, Leo managed to amass a fortune. While the money is not yet enough to live in luxury for the rest of his life and retire, he has enough money to essentially buy almost anything he sets his sight onto. He is also a patron of his neighborhood, meaning that he grants other inhabitants protection or loans them money.
Talented Combatant: Leo was regarded as a boxing prodigy during his teens, where he managed to gain the epithet of Leo ''Concrete'' Calaca, because his right hook alone was ''enough to send a grown man face-first onto concrete''. He was famous for his powerful strikes and quick footwork. He liked to end the fight as quickly as possible but tried to wear down stronger fighters. However, his fighting career started even before where fists-fights between warring gangs were the only way to settle things. These fights only managed to make him a better fighter and he became more aware of his surroundings.
Experienced Marksman: He was a troublesome and rebellious kid, and became a gang member when he was 13. Over the years he naturally learned how to shoot from a pistol and even practiced shooting when he was bored. Leo turned out to be a proficient marksman and knows how to use most guns.
Theivery: What he called his hobby, was also his greatest dare. Because he lived a poor life he took up stealing. Be it cars, jewelry, credit cards or anything else, it did not matter to Leo since he just wanted the money. As he became better and better at stealing he turned to bigger heists like burglary and shop-lifting. His thefts became more stealthy and he would evoid almost every alarm he stumbled upon. Even today he still wears lockpicks with him at all times.
Stealth: The life of a theif led Leo to develop substantial sneaking skills. He sneaked into enemy gang territory to steal cars by himself and was always successful. Another testament to his skill is that he managed to sneak onto high-end events, pickpocket the quests and leave without anyone noticing. He also has a fake I.D.
Free-Runner: Well, even Leo had his bad days and when trouble hit the fan he knew how to make the run for it. He frequently had to outmaneuver police and their patrol cars by rooftops and as a result developed into a capable free-runner.
Criminal Connections: As a former gangster and theif, Leo has mixed benefits and access to certain resources and contacts through California. This gives him an insight into the criminal world and easy access to knowledge regarding gang relations, their movements and criminal recent activity.
Leo possesses a strength superior than that of an average man, he also engages in moderate regular exercise. As a result Leo struggles to lift up to twice his body weight, 388 lbs, with his exact upper limit not known. When encased in his concrete shell his strength increases exponentionally and he is able to lift around 15-20 tons.
Shredding: When the shell is damaged, Leo has to either completely shred the shell and regrow a new one or shred the individual damaged limbs and regrow the shell around them.
Not really used for fighting, this knife is more of a memento of Leo's father, a marine, who died before Leo was born.
The knife is kept sparp and features a sturdy 7 inch blade with a blood groove, a leather striped hilt ensures a firm grip onto the blade. It features a hollow hilt, meaning that there can be things store inside it. The knife is almost perfectly balanced.
1969 Dodge Charger
Leo's first car, a black Dodge Charger with a chrome blower. It was custom built by him since getting the chasis from a scrapyard. It has a supercharged V8 engine with direct fuel intake. It is in perfect condition since Leo cares for it more than he does for himself.
His deceased brother, an accomplished shaman and now a ghost stuck inhabiting the same body as Leo.
Jules was always the Superman for Leo, he looked up to him and wanted to be like him as much as he could. This was primarily the reason Leo joined the gang Jules was working for at the time. But in reality Jules despised gangs and tried to make Leo leave, which led to him accidentally getting shot and Leo leaving the gang. Jules died from bleeding out.
The reason Jules worked with the gank was because he was a shaman and they paid him to curse the enemy gang (which he could not do since cursing isnt part of shamanism). Anyway, Jules did not pass away. Not entirely. His soul was still on Earth and he became what he calls ''The Soul of the City'', or in other words it's Avatar. His shamanic powers rose exponentionally but he was still a ghost, unseen and undead. Jules went and tried to change the city and uring one of his 'saves' he wound up bound to Leo.
Now in one body, Leo struggles to keep his sanity and Jules tries to convince him to do what is right. Over time Jules learned how to leave Leo's body and interact with the physical realm. Some of his abilities, such as the connection to the city are also aviable to Leo.
Soul of the City:
His familiar, pet corgi and most importantly a friend. (TBA)
He has very thick eyebrows and his friends often make fun of it.
Leo is ambidexterious.
Jules wanted Leo to become a police officer.
As a note, here all all his tats and their positions:
Santa Muerte (pic, left breast, inside a blank circle)
Surrounded by a Mayan tatau (left breast, up to forearm)
Tribal tatau (left forearm to wrist)
"Sic semper tyrannis'' [Death to tyrants] (simple, on the inside r forearm)
M gang sign (inside his right palm)
Leo still has slightly bad habits even after the detox, for example: he still smokes marihuana to ease the migraines which stem from his connection to the city (The City constantly feeds him sensory information from all around itself, which his human brain has hard time processing.)
Omnilingual: Rajak's mutant ability lies in languages. He is more able to tranlate any language be it written or spoken, even alien in origin. His skill differs greatly from how a 'non-enhanced' being would go on translating something. While they would need to go step by steam, trial and error, Raj's power instead relies on his subconsciousness or intuition, solving the problem almost instantly without Raj knowing exactly how he solved the issue. This power also affects things like codes and computer languages which allows him to program machines without a problem. It also allows Raj to see the hidden intentions of humans by reading their body language.
Inuitive Tactical Knowledge: Raj can also 'read' enemy tactics. Given enough time he is able to discern enemy motives and can see ''the bigger picture'' of their plan, sometimes even before the enemy does themselves. This skill makes him an excellent detective as he is able to quickly discover what happened just from bits of evidence. Just like his omnilingualism, this skill works on subconscious level.
Celestial Navigation: Just as he can read alien languages, he can read the sky. This skill works in conjunction with his photographic memory and thanks to it he is able to pinpoint his exact location in space if he has visited or seen the surrounding constellations before.
Limited Animal Communication: Raj can understand what animals are saying and even communicate with them to a limited degree. The difficulty of a conversation depends on how willing is the animal to cooperate and also on its intelligence, this is why he can lead successful conversations with his pet but not with an enraged bear.
Unique Physiology: Amon-Rajak is unique among his race. Not only is he a mutant, his DNA is also mixed with that of another alien species. Typically Arielans are an aquatic race, but Raj is not. He is more amphibious, able to survive both in water and on land indefinetly. He is stronger, faster and tougher than an average Arielan, isn't fatigued when exposed to heat and has abilites his kin does not exhibit. His blood is very thick to allows him to function in great depths and his heart beats faster to compensate. Also due to the nature of his cardiovascular system his veins are incredibly elastic and cannot rupture by themselves, they need to be cut to bleed.
Semi-liquid Vocal Cords (Voice Mimicry): His mother's race is aquatic and they posses semi-liquid vocal cords to not both swallow larger meals and to not be hindered underwater where they are used sparingly. These unique vocal cords can then be hardened through an electrical impulse from the brain. However, Raj's vocal cords are different. They don't have a preset form like others from his race. Thus they can be subconsciously manipulated into taking any other form he would need. This allows him to potentially speak in tones much higher or lower than he would be otherwise capable of. Coupled with his omniligual ability, he can mimic alien voices perfectly down to the specific dialect of said aliens. His vocal cords adjust their form automatically when speaking with different races.
Enhanced Vision: His ability to see in the murky depths of the ocean allows him exceptional night vision while on land. It is unknown why or how, but his eyes also reflect back stellar radiation and blinding lights.
Enhanced Smell: Raj has a great sense of smell that allows him to track people by smell alone and can detect something like blood over great distances and even in water.
Superhuman Respiration / Stamina: Raj posseses oversized lungs that are also more efficient than Arielan ones. These unique lungs provide him with maximum possible endurance with a minimum of oxygen intake. As a result his muscles produce less performance impairing toxins and he is able to physically extert him self for several days before tiring. His lung capacity allows him to hold his breat for up to an hour.
Underwater Adaptation: Raj has both lungs gills. These gills are hidden on his neck under a thin layer of skin (This is a genedic deformity.)and have to be torn open by extering the gills and procceding to use them, otherwise his healing factor would just regrow the skin over the gills. While he also possesses webbed hands and feet, they only show when submerged as the skin inbetween his fingers and toes absorbs water and expands.
Superhuman Durability:Rajak's body is physically tougher and more resistant to withstand underwater pressure. His body is more resistant to impact forces than anything else. He can survive being struck by metahumans. However he is not as resistant to bladed weapons or energy attacks. He is durable enough to survive the vacuum of space unaided until the lack of air starts to affect him.
Superhuman Strength: Raj possesses superhuman strength enabling him to press lift about 10-15 tons which allows him to overpower and topple large beasts or throw something as a big semi-truck with ease. His strength also extends into his legs and he can leap multiple stories in a single bound.
Enhanced Speed: He can move faster than any human athlete and can catch up to a speeding car. However his speed is significantly greater in water, bordering on superhuman.
Enhanced Reflexes: His reflexes are somewhat enhanced to cope with his speed. When concentrating he can jump out of the way of gun fire if far away enough.
Regenerative Healing Factor: Rajak has a healing factor. While not on Wolverine's level, it is sufficiently powerful enough to recover from severe injuries from broken bones and large amounts of tissue damage in a matter of hours. He was shot numerous times with alien weaponry and has always healed without any signs of scarrring. He cannot regrow limbs.
Delayed Aging: His unique physiology affords Rajak with an extended lifespan. It seems like he stopped aging after reaching his 30th birthday and does not even develop wrinkles or other symptoms of aging. Raj was born about 250 years ago and is still considered in his prime.
Foreign ChemicalResistance: Due to his accelerated metabolism, Raj has a higher tolerance for drugs and toxins than normal humans, and he can recover from the effects of larger doses quickly. But this varies, for example he can still get drunk if he drinks enough alcohol.
Disease Immunity: His healing factor provides him with an exceptionally strong immune system, what can eradicate virtually any bacteria and can produce anti-bodies extremely fast. Raj himself noted he was never ill in his life.
Solar Radiation Absorption: Rajak's cells function very much like batteries. They are able to store certain types of stellar and solar radiation and use it to fuel the metabolism. However due to his mixed heritage, his abilities are greatly diminished when compared to the rest of his father's race. When he uses some of his abilities he also uses up stored energy and may continue to do so as long as he has any energy left. Because he is mixed, he expends substantially more energy and can upkeep these powers only for a limited time without external tech to assist him. Despite this he can force himself to absorb up to 60 gigawatts of solar energy per second. Due to the failing nature of this power-set he has grown to not depend on it and so uses it only sparingly. It is possible that his powers will become more reliable and powerful as he grows older.
Physical Augmentation: The most basic use of this power is to further enhance his physical attributes up to a certain limit. He can however focus all the energy into one attribute and increase it substantially.
Limited Self-Sustenance: Raj can stay in space almost unaided. He has to eat, drink and sleep less often than humans or arielans. This power seems to be least draining, and when all his energy is focused he can achieve true self-sustenance.
Levitation: Raj can somewhat defy the laws of gravity. He can float in the air and slowly fly. This ability surfaced only recently and Raj is reluctant to use it due to it often failing at the worst time.
Energy Blasts: He can also choose to expel his energy outwards in the form of hand blasts or a omnidirectional blast wave. This power taxes him the most.
Genius-level Intellect: Raj is a self-taught genius. He was able to reverse-engineer the tech of an entire alien fleet by himself in under 5 years. He has almost a polymatic ability to learn and pick up new skills quickly. He is an expert in celestial navigation, alien technology, solar & hard-light engineering, space-engineering, chemistry, biology, physics and science.
Master Engineer: He is a skilled engineer and is able to repair and maintain almost any piece of machinery once he understands how it works. He can pick apart alien devices and put them back together in a matter of moments. An example of his skill is his ship which was built by him.
Inventor: Rajak is a great inventor that constantly experiments with new technology. He created all his gadgets and gizmos himself. Same goes for his weapons, armor and vehicles. As a leading expert in solar tech he incorporates it in most of his designs.
Expert Tactician and Strategist: Thanks to his omnilingual ability, Raj has grown into a brilliant strategist capable of formulating new plans on the fly and adapt them to changing coditions.
Indomitable Will: His great will is Raj's greatest weapon as at keeps him going even when all the odds are against him. He has almost a limitless drive to do what he sets his mind to, due to his hard childhood. His will alone can keep weaker telepaths from reaching into his mind
Photographic memory: A natural ability among Arielans, even Rajak can remember anything he has ever seen or been apart of with crystal clarity. While Arielans use it to remember where are the water sources, Raj can remember even whole space sectors.
Expert Pilot: Raj is a incredible pilot. He is able to pick up virtually any space ship and fly it immediately afterwards. His skill easily outclasses even the best pilots in the universe as he is able to fly through meteor belts without the need to slow down, instead opting to use sharp turns and precise jet boosts. His skill also exterts over hover bikes and to a lesser degree to cars. He pilots his ship as if it was an extertion of himself.
Spectacular Combatant: Rajak is a natural fighter, his style savage and fluid, his strikes precise and deadly, his tactics dirty. His life on Ariel only reinforced his fighting skill as he sparred frequently with his tribe members and perfected his techniques while fighting off raiders, vicious beasts and other tribes. He can get very creative when using the enviroment to his advantage. Overall his style is very savage and fluid, like Capoiera or Monkey-style Wushu, with it he is able to take on groups of enemies and be victorious. His proficiency with melee weapons is not perfect, but he has skill and talent. His favoured weapons are spears and knives.
Expert Marksman: Almost immediately after picking up a gun, Rajak was able to aim and shoot almost perfectly. Over the years he has amassed great experience with wielding guns and can shoot multiple assilatns in a split second. While his greatest skill is with pistols, Raj can handle almost any weapon he picks up, after a few test shots that is. His skill also extends over throwing weapons.
Expert Knife-fighter: Rajak's favoured form of combat is with knives, which he always keeps on his person. His style reflects on his personality, it is quick and precise almost as if a ninja and a surgeon had a love-child.
Master Hunter & Tracker: The only means of acquiring food on Ariel is either to gather something from the sparse vegetation or go hunting. As such Rajak was trained from birth to hunt animals significantly stronger than himself. He is able to use traps and baits to fool prey into isolation. Raj also masters traditional Arielan hunting tools like spears and bolas and can toss tem with deadly accuracy. Furthermore his tracking skills are top notch. He can track his prey with little tracks and his keen eyesight aids him in seeing distortments in the enviroment like broken twigs, stepped-down grass and footprints.
Stealth: His skill in stealth is great, he is able to pursue his quarry without giving away his position. He has incredibly light step for someone of his stature, and can sneak up on even the most acute of predators undetected. Raj even knows how to cover his trails.
Survival: All his skills make Rajak more than able to survive on his own for long periods of time in a hostile enviroment, possibly indefinetly.
Natural Acrobat: Due to the harsh hunting conditions on Ariel Prime and almost no domesticated animals, Raj has grown into a good acrobat and developed his own means of locomotion. He is able to move fluidly and efficiently to reach his target in shortest time possible. His style of locomotion is reminiscent to Earthern free-running.
Amateur Escape Artist: Life on Ariel is difficult, the deserts are full of raiders and slavers that prey on lonesome men. Raj was numerous times a victim of abduction, yet he always returned to his village. He learned how to use escape from almost anything the slavers threw at him, almost no one on Ariel could hold him prisoner. This skill carried well into his space-faring days as he is even more capable with advanced tech and hidden tools.
Rajak possesses a strength superior than that of a normal human, he also engages in moderate regular exercise. As a result can lift anywhere from 10-15 tons with his exact upper limit not known. If sufficiently powered by solar energy, Rajak can achieve much higher levels of strength.
Strong Electrical Current: If it does not outright fry him, an electrical current with enough force can incapacitate Rajak and leave him vulnerable. Also due to the unique structure of his vocal cords he won't be able to speak for some time after being introduced to the attack. This weakness works only on his person, it is thus somewhat blocked by his armor and has diminshed effects when he is fully empowered.
Randomness/Unpredictability: Raj cannot read enemy tactics if they have no structure whatsoever and may even be mislead.
Genetic Flaw: His mother's and father's races weren't completely compatible, as a result Raj has inherited numerous defects and deformities which don't really hinder him, but can be exploited. (e.g. his gills)
Basically an iPhone of the future. A handheld communication unit capable of making calls over the galaxy. It uses holo-technology and has an inbuilt camera. However, it is also a super-computer (by Earth standards) that can perform difficult calculations and other tasks. It has an inbuilt catalog of apps which can be at any time expanded. It can connect to almost any communication network if given enough time.
Emergency Force Field Generator
After some experimenting with hard-light tech, Raj created a wrist-watch like piece of technology capable of generating a force field around his body. The field itself is form fitting and keeps a distance of 3 inches from his body. Despite it's simplicity it is even capable of filtering the bacteria out of the air. However, it's charge is small and as such it it used only in dire situations.
And it shows time.
A state-of-the-art space suit. It is air tight, heat and water proof and has an inbuilt life-support system that has a big enough oxygen supply to last for 7 hours. The visor protects the wearer from intense light and stellar radiation. It has an inbuilt flashlights and a holo-tech wrist-computer which can be used to remotely access other systems, also an A.I. to assist with calculations and regulate the suit. The suit has boot jets and also maneuvering jets on the waist, hands and back. It uses hard-light to temporarily seal off any breaches into the suit.
These small utility robots roam Raj's ship. They are designed to perform rudimentary chores on the ship. They are mainly responsible for keeping the ship clean but can do other tasks such as repairing, spying and even defending. Their eyes afford them with 240° vision which can be recorded and viewed afterwards. Power is supplied from batteries that need to be recharged at one of the stations inside the ship. (15 Fixers on board.)
They have 4 sets of legs with hidden tools:
Their tip can open up into 4 'fingers' for more delicate work. The resulting 'palm' can the illuminate the area with inbuilt flash-lights.
This set has inbuilt high-performance welders.
Has inbuilt low-performance jets foe E.V.A. tasks.
This set is extendable and has an inbuilt microphone and a plug to interface with technology.
Raj has also recently scavenged a brute-class sentry bot. Repaired, it was nicknamed ''Fixer Bottoms'' because a fixer can plug itself into it as a 'head' and control the rest of the robot. It is very durable and has 50 ton strength. It is equiped with high performance thrusters in the feet and plasma discharge cannons in its forearms. It is powered by an internal power core. (Only one on board.)
R.A.I. Plasma Pistol
One of Raj's first creations and his weapon of choice. It is a high performance sidearm that fires superheated solar plasma rounds. It has average rate of fire. Never-the-less it is very damaging despite being so outdated. The magazine is not fed into the hilt, instead it is slotted in the top of the gun. It is holstered to his hip using magnetic technology.
A tribal hunting knife, Raj first recieved from his tribe on Ariel Prime. The first "Caroline" was made of bone with a wooden hilt, it was broken in half and is kept as a memento in his living quarters. The current "Caroline" is made out of a incredibly sturdy metal and has a ornated wooden hilt. It's kept in top condition can is incredibly sharp.
Energy Dampening: The metal can dampen energies it is introduced to. It can dampen heat and kinetic energy the most.
Raj has a back-up knife kept in his boot. It is made of the same metal as "Caroline" and features a hollow hilt. The hilt is filled with a basic survival kit: Water-proof matches, sterile string, andhesive band-aids and some tinder. The lid of the hilt has also a built in compass.
Rajak uses a state-of-the-art space-ship of his own design for transport. Named Horizon-52, it is a ship built for speed and maneuverability and as such has extremely powerful jets and a high performance power core. It has few weapons and uses mainly plasma cannons. The interior has two floors:
Upper Floor: cockpit and living quarters
Lower Floor: engineering, storage & docking bay, armory and med bay
All it's wiring and some of the storage is elegantly hidden under removable floor panels. It also has an artificial gravity generator set to 1g. The power-core is hybrid, meaning it can use both inter-gal fuel or can be powered by solar energy. It also features an air recycling system.
For surface transportation, Raj uses a upgraded Jet Cycle which is kept inside the storage bay. It has a high performance jet on the back and is capable of flying faster than Mach-1. Due to built in stabilizers it does not shake at high speeds, allowing for optimum maneuverability. It uses inter-gal fuel
His father is unknown, but his father's race was similar to Daxamites and possibly also descended from Kryptonians.
Even though he hides it, the genetic flaws randomly cause him great pain.
After arriving on Earth for the first time, he immediately fell in love with Mexican and Italian food.
Unlike other Aquatic species, Raj's race is unique because they are haired.
The idea behind Raj was to create the 'perfect' astronaut.
Rajak's X-Gene or metagene is on the 3rd chromosome, unlike humans who have it on the 23rd.