
Origins of the Imperium
Long ago, an ancient and highly developed race favoured by the Primordials. called the Masari developed in a distant galaxy. Lovers of beauty and spirituality, they were highly in tune with the nature of life, but despite these beliefs their technology, magic, and psychic prowess was developed to a great degree. They decided to share their gifts with the universe at large, and went from world to world, uplifting many species, often altering their forms to resemble their own. The Novians for example; were originally a race of what humans would call avians before the Masari altered them to resemble their mammalian forms.
One of the MasariThey visited the Earth some two hundred and fifty thousand years ago, and they took a small number of the hairy, ugly bipedal apes that were humanity's ancestors and altered them to make them beautiful like they were. They gave this select group some of their technology in exchange for following their beliefs. But a hundred thousand years ago, after ten thousand years of war with something known as the thought sin, the Masari simply vanished. But their other uplifted races continued to develop in the wake of the end of the Masari Ecumene. Having survived the defection of Xaraghoul the Ravager to the forces of Chaos and having already been established for a hundred and fifty thousand years; the Imperium of Man claimed itself to be the truest heirs of the Masari.
The Imperium is founded on the principle that Mankind in all of it's forms is destined to go forth in a grand crusade and unite all the multiverse into one, benevolent empire where there will be no further need for strife. While the alien does not have mankind's destiny, the Alien and the mutant is welcome to join humanity in it's glorious quest to bring peace through power to the whole of the universe and beyond.
Though they left the Earth in a long distant past, the Imperium is ever watchful of it's home, and has observed the entirety of the history of Homo Sapiens Sapiens, Homo Sapiens Deus, and Homo Sapiens Superior. Many an alien or supernatural assault that would have destroyed the Earth were crushed in wondrous battles by the Imperium well out of sight so that mankind could develop without the oppression of foreign dominion. Though the Imperium has resolved to allow the Earth to handle it's own affairs if they are within it's ability to handle, it has intervened once before the Marathon conflict; descending down to rescue a child named Johnathan Edenson from the clutches of the Black Hand so that he could fulfill his destiny to become a great hero.
John himself (under construction)
Born to a union between Calvin Edenson, and the lovely Rhiannon Dagdason (or so he's told his parentage is); John came to be in the city of Maple Valley, Washington State, the younger fraternal twin born to Rhiannon on the day of April thirteenth, nineteen ninety nine. For the first three years, he and his sister had a fairly normal childhood, but Ishmael; at the behest of Vrakmul who was well aware of the prophecy of the primordials, went in to destroy them both. The whole of maple valley was destroyed in the battle, for elements of both sides of John's massively powerful family were present to defend their children, but each fell in turn. When John's superhumanly mighty father fell, followed by Rhiannon who received horrible injuries; Jade was stolen away by the cosmic entity to protect her.
Rhiannon
John however, briefly unleashed his power out of rage, shock, and grief just as the Astartes arrived to try and stop the Black Hand attack. The winds themselves formed into the Blue Knots, striking and destroying the Black Hand in the city. Mechs were twisted and torn apart, metahumans were obliterated, the very earth and world cracked beneath him right down to the mantle as the Solar winds themselves were being called forth by the enraged heir of breath. Ishmael; caught offguard by such a vicious display of power, was forced back by an unleashing of the winds and elements that could have destroyed everything for light years around; fired off in a single all consuming torrent of wind, light, lightning positive energy, and heat whose total output of power defied measurement.
Even as one of the Council of Nine, Ishmael was completely overwhelmed by the blast, simply called the "windy thing" by the toddler as the storms of the universe threw him out of the galaxy uncountably faster than the speed of light like a house of match sticks in the path of the shockwave of a nuclear bomb, while lesser tendrils of the main spiral blast wiped out the rest of the black hand army in Maple Valley before seeking out and wiping out the space ships that brought the Black Hand to the Earth. When the Astartes found the boy weeping over his Father's body and mother's still frame, having single handedly wiped out a massive black hand force that consisted of many very powerful metahumans, iconoclasms, and machines; some of which were system busters in their own right; the Astartes knew that he was too powerful to be left as an Orphan on the earth in the middle of a ruined city, shattered by something vastly more powerful than any normal demigod.
The Celtic Gods; the Tuatha de Dannan; came forth from Tir Na Nog to see what had happened, and upon seeing that many of their number were killed by the Black Hand and that Rhiannon was at death's door, and that Jade had disappeared without a trace demanded that John be turned over to them, for the Dagda wanted such a mighty son to be raised among the gods; not men, no matter how advanced or favored by the Dragons. The Astartes and Tuatha nearly came to blows, but cooler heads prevailed.. The Tuatha would become allies of the Astartes and help them with their goals, all in exchange for keeping an eye on the Dagda's grandson, the Astartes' aid in Tuatha affairs, and the Astartes' help in locating Jade.
John was spirited away from the Earth, while the Dagda erased everyone's memory of witnessing the colossal battle and it's after effects, and used powerful magic to restore the slain to life and repair the city; though those personally killed by Ishmael were beyond even his ability to resurrect. John was soon determined to be one of the twenty four fated children who would help vanquish the oncoming storm of evil, and was immediately elevated to sainthood, and both the gods of Tir Na Nog and the men and dragons of the Astartes helped to raise him, outfitting him and training him to be the greatest warrior the Astartes would ever produce. By the time he was ten, John was already obliterating whole fleets of evil ships, delving into dark dimensions and cleansing them of demons, devils, and other such monsters, and vanquishing horrific abominations from beyond the veil of space and time in single combat.

Not long after, he came across his sister, raised by the cosmic entity in her freewheeling across the universe; fighting evil and oppressive order wherever she found it; and the two siblings were reunited at long last. Whereas John followed the path of order and Jade chaos; both were incorruptible bastions of good; merely in different forms. The two would later meet Dave and Rose, two more of the Primalborn, and became fast friends; and when adolescence set in; rather more than that. Though they were quite often apart, whenever the four teamed up; they were virtually unstoppable. And when the bonds of love forged between John and Rose and Dave and Jade; their commitment and camaraderie only increased.
Rose plays a central part in John's life. Not only as the love of his life, but as an achor of seriousness and stability to his frequent goofiness and mania. She brings out a stable, calm side in him, and he brings out the tempest from her. One of the quickest ways to get his goat is to threaten Rose, perhaps even more so than attacking his sister or his best friend.
The winds and the lights.
To this day, these four of the primalborn are considered epic heroes of the cosmic and supernatural scene. Though they are only merely thirteen years of age, they are far more formadible than most any adult in the universe. John is seen by the forces of the enemy; Kamal's Hierarchy and it's allies, and the Sinister Black Hand; as nothing less than a supernatural spirit of vengeance brought forth to plague them. And to them; this overbite bearing, square glasses clad boy is far more frightening than the foulest demon or the most monstrous eldritch abomination.
In recent times; he even descended into the Nine Hells of Baator and destroyed the Archdevil mephistopheles by literally ripping the eighth layer of Baator from it's cosmic foundations and smashing it down on the Archdevil's head. He banished a mighty Elder God back to the far realm by cleaving the Outer God's skull with Scmalmharu. He has gained the personal attentions of Alderymora; the Dark Wyrm. He slew a hundred and one demon lords from the infinite layers of the Abyss in a minute of battle. He's used the winds of the universe to tear a solar system sized fire elemental of Orlok's blazing horde apart and scatter it across the universe. He is one of the Darastrigol; Primalborn! Slayer of Mephistopheles, ruiner of the eldritch, mightiest child in the universe, foe of Alderymora, smasher of Demons, render of Elementals,
John is currently the leading saint and Alpharii of the Iron Drakes Astartes Legion and is frequently regarded as one of the physically strongest entities in the entire universe. He's started to get more and more involved in Earth affairs after finally returning to the planet after years of being away, having seen it's plight during the Hierarchy's invasion and studying it's affairs. And quite frankly, a lot of what's going on just flat out rustles his jimmies and he isn't going to stand for it anymore.
The symbol of the Irondrakes.


Traits
Height: 5'3
Weight: 105 pounds
Eye color: Blue
Hair color: Black
Identity: Publicly known.
Full name: Johnathan Edenson Englishmen (Last surname is no longer in use).
Registration: The Imperium is beyond petty Earth politics. If he was involved; he'd most certainly be Anti-registration though, and would probably smash the president with the white house.
Martial status: Single.
Age: 13
Species: Homo Deus Primus (Primalborn)
Sexuality: Heterosexual
Place of birth: 21605 Fir Dr, Maple Valley, Washington
Date of birth: April 13th
Favorite food: Fruit gushers
Favorite Drink: Root Beer
Favourite movie: Some Imperial film you've never heard of.
Religion: Temple of the Primordials.
Education: Educated by Imperial Tutors.
Location: Varies.
Enemies: Vrakmul, Me'traynids, Electric Protectorate, Forces of Chaos, Electrical Protectorate, Blazing Legion, Hierarchy
Alignment: Lawful Good
Family:
- Father(?); Calvin Englishmen, Deceased,
- Mother(?); Rhiannon, alive and well,
- Twin sister, Jadith Harleson, separated at early age but otherwise alive and well
- Grandfather (Mother's side) The Dagda; alive and well,
- Grandmother (Mother's side) Imasura; alive and well,
- Jacquerel AKA The Entity (Guardian) Alive and well.
- Imasura (Elder goddess of the skies, Ancestor, mother's side) Alive and well
- Mulcarn (Elder god of Cold, Ancestor, mother's side) Alive and well.
- Grandfather(?) (Father's side) Jacob Englishmen; Deceased, Killed by Ishmael Caliborn.
- Grandmother(?) (Father's side) Janeth Crockerson; Deceased. Killed by Ishmael Caliborn.
- Jarred Englishmen (First cousin, Father's side) Deceased. Killed by Ishmael Caliborn
- Caleb Englishmen (First cousin, father's side) Deceased. Killed by Ishmael Caliborn.
- Kevin Englishmen (Uncle, Father's side) Deceased. Killed by Ishmael Caliborn.
- Sarah Englishmen (Aunt in law Father's side) Deceased. Killed by Ishmael Caliborn.
- Debra Washington (First cousin, Father's side) Deceased. Killed by Ishmael Caliborn.
- Kyla Washington (First Cousin, Father's side) Deceased. Killed by Ishmael Caliborn.
- Maximillian Washington (Uncle in law, Father's side) Deceased. Killed by Ishmael Caliborn.
- Amanda Washington (Aunt, Father's side) Deceased. Killed by Ishmael Caliborn.
- High Queen Maria (Adoptive Mother)
- High King Varitus (Adoptive Father)
- Basilea Theodora Thule (Deceased, Adoptive Grandmother)
- Basileus Gabriel Thule (On life support, Adoptive Grandfather)
Powers
Mechanical genius: John has been heavily schooled in the maintenance, creation, and upkeep of the Ordo's machines by the Mechanicum. He can assemble virtually any of the Imperium's machines given time and can create his own. He's even created a few artificially intelligent automatons that run on clockwork babbage computers.
Psionics: Like all primalborn, John is quite intensely psionic, being a potent user of Pyromancy, the usage of mind created energy, and Biomancy, the altering of the flesh and the body to bolster physical prowess and might. His psionics are capable of working on a solar system level scale at base.
Armor: The clockwork armors that Johnathan wears functions as an impossibly fine suit of power armor, crafted from an alloy of adamantium, uru, necrodermis, vibranium, and other exotic metals to form what the Talon calls Divine Steel. His weaponry and shield are made from the same materials. In addition, the suit possesses two wings that grant flight and greatly enhance his physical capabilities. The wings can be switched out for thermobaric jets in case speed is more important than maneuverability. The armor may look primitive, but make little mistake; it can easily outpreform much more "advanced" looking suits, and it's lack of electronic components renders it immune to E.M.P, a major plus. It can also act as life support and can heal him through the Primordial's Divine grace. As it is made of divine steel, he cannot be teleported out of it, nor can the suits be teleported off of him. Telekinetic effects also cannot penetrate to his body.
John out of the armourMaster fighter: The Imperium has trained him very thoroughly to be as good a combatant as possible, he is a master of virtually any weapon they possess. While he prefers hammer and shield style combat, he's quite adaptable with most any weapon he can get his hands on, and he's developed a style all his own that maximizes the benefits of his powers in addition to more standard martial arts and combat forms. He is one of the few beings to have ever fought Kargoth, Vrakmul's dreaded right hand and the most fearsome of death knights, and survived. It is not only his skill, but his experience and ingenuity that makes him one of the greatest combatants in the universe.
Heir of breath: John is the Heir of Breath, a title and aspect of primalborn that gives him vast control over the wind in all forms, including the winds of magic, the stellar winds of the stars, the winds of the air itself, and allowing himself to do just about anything with it he desires, even funneling it into attacks made out of anything from hypersonic to superluminal gusts of wind contained in blue tendrils known as the Blue Knots, or warping the winds of chaos to end entire warp storms. John can also discorporate into gaseous materials and spread himself as far out as he wants or as tightly together as he desires, this is not the same as turning intangilable, as he is actually changing the way his atoms link together and what elements he's made of. This means if he wanted to, he could discorporate around someone's attack, enter their lungs, and then suddenly fly outwards faster than light and rip their bodies apart. He is also capable of controlling any and all weather down to the last detail, if he wanted he could put the entire solar system into a permanent solar storm and create just about any weather conditions all over the Earth that he wanted without a second thought.
The title breath also gives him control over the concept of freedom. He can grant, manipulate, and take away freedom in any form, though manipulation is where he is most skilled at. This can include mental freedom, political freedom, freedom of movement (even for objects), freedom from the very laws of reality. Despite his lawful nature, his powers are well suited to tearing down orderly armies by giving them a breath of freedom. His manipulation of freedom also allows him to control electricity, as it also acts in a chaotic and free manner, unbound by linear pathways.

Mind: While Johnathan at times can be rather absent minded and "derpy" as some say, he is rather brilliant in an odd sort of way. Where he really shines in is creativity and adapting to new situations and systems.
Mangrit: A summation of his physical might from various sources, this makes him one of the physically most powerful people in the universe, which is combined with wolverine like regeneration and faster than light reflexes and speed. Like the rest of the primalborn, his power increases with his emotional state. At his base level, he'd overpower Post-crisis superman, Doomsday, World-breaker Hulk, or Warrior Madness Thor without fail. When met with the 75,000 light year wide thoughtsin infested station of Klo'Vis and it's potential threat to the Delta Marathon ring after the conflict there; he actually managed to throw the entire installation, driving it far away from the Ring so that the Thoughtsin could not use the Masari technology there before stopping it's flight with a blow from his hammer. When faced with Barak'Talak, a foe even stronger than Dornan; he was able to give him a hammer bolstered uppercut capable of sending him at billions of times the speed of light.
If it's strength you're looking for, it's hard to find anyone stronger than John in existence. John is so strong that he's deathly afraid of his own physical power. Going all out without properly managing the flow of kinetic energy to avoid or contain splash damage would mean colossal death and destruction, which combined with his own sweeter than sugar personality and strong belief in the ideals of mercy means that he is well known for holding back at nearly all times, even more than his fellow primalborn. But when he's truly angered, when there's no one innocent to get hurt on accident, be very afraid.
Truenaming: While the more laconic high draconic shouts are only Dave's thing, all of the primalborn can use truenaming. Truenaming is the art of speaking the true, primal tongue of the omniverse, telling reality what to do. The power of truenaming is limited only by one's imagination and vocabulary. Truenaming becomes virtually impossible to resist if the user uses the Truename of their target in their true speech rather than a generic description. John is quite proficient at truenaming, and likes to tell Jokes in truespeech, which creates surreal effects on reality as the cosmos bends to set up the story before delivering a reality cracking punch line.
Living Saint and Alpharii: Johnathan is a living saint, and is thus antithetical to the undead, his very presence burns them and he is immune to many of their darker powers. He is outright impervious to Dark Magic and Negative energy, He also cannot be scried upon and is immune to memory proofing and mind control. He is nearly immune to most harmful magic as well. As an Alpharii, his physicality is even more enhanced, to the point that Superman would not be able to physically compete with him (other primalborn stats in relation to John do not account for his Alpharii status) and can quickly enough that light speeders would not be able to perceive him, generally being the most physical out of the Primalborns, effectively being a walking god of war even outside of his armored shell.. As an Alpharii he is also a potent warp psyker specializing in Telekinesis and Telepathy..

Entity of the elements: John is essentially an elemental in the shape of a boy. He has no organs or cellular structure, but is instead a part of the very abstract personification of the concept of air as the classical element capable of forming into a solid entity.. His powers can't be altered or dampened against his will, even by multiversal level reality warpers. He also has no Chi to alter or manipulate, not being a truly biological entity.
Detect alignment: John is capable of detecting where one stands on the moral and ethics axis and foils all attempts at refuting such detection. As such he automatically knows if someone is good, evil, lawful, chaotic, or neutral and to what extent they are as such. Meaning that villains cannot fool him into thinking they're trust worthy if they rate strongly on the evil level, and one usually has to be fast with their pleas before he gets very stern.
Personality
Johnathan tries his best to be good natured. He believes that being a hero is more than just fighting evil, but is also being kind. Thus he ferverently objects to the frequently despicable methods the Order of the Talon uses to battle the influence of the Cult and similar covert threats to the world. Those that know him consider him to be a great friend, as he's loyal to the end. He is however, incredibly Naive; believing that anyone can be redeemed, even those with souls as black as Vrakmul's, Johnathan thinks; aren't without some kind of good.
He's an optimist at heart, and believes that in the end, good will win and that Vrakmul will be beaten. It is perhaps his merciful, forgiving, and idealistic nature that functions as his greatest weaknesses. It takes quite a lot to get him even a little angry for any stretch of time, but woe betide those who earn his eternal wrath.
He also is pretty much fun personified. He's an incorrigable prankster and is pretty much always in a good mood or is sporting some kind of smile on his face. Despite what you'd expect from someone Orphaned under his circumstances, he's overall a very happy person. And perhaps that's what's needed to banish the darkness. Joy.
Arsenal

Shield of the unknown paladin: Yet another relic, this is crafted from the same divine steel that makes up Johnathan's armor, though in a thicker quantity for obvious reasons. Nothing has ever pierced this shield, not even fractal weapons, and it too is infused with primal power in gratuitous quantities, making it painful for the demonic, the evil, the chaotic, and undead to look at. The shield is capable of deflecting any ranged attack, even concentrated supernovas launched at superluminal velocities simply bounce off at a thirty degree angle, a regularity that Johnathan exploits to turn the ranged weapons of his foes against them. The shield further boosts his spell resistance to great heights.
ScmallmharuScmallmharu: The hammer entrusted to the Heir of Breath, Scmallmharu or "Cloud killer" is a colossally powerful hammer. Equipped with a massive force multiplier that stupendously increases his striking power and a secondary head that can morph from either a pick for piercing damage or an axe blade to cut foes apart, the hammer combines technology and magic in the best of ways. As a divine steel weapon, the hammer is indestructible. The hammer is capable of automatically returning itself towards John if it manages to get separated from him, even if it needs to teleport or cross entire dimensions and universes to do so.
Smallmharu continued: As it is made of divine steel, it is immune to harmful reality or matter manipulation as well as harmful magic and psionics. The hammer is capable of channeling and producing vast amounts of mystical, cosmic, and divine energy and can even drain away shields or powers from such sources, though it seems Dave, John himself, Rose, and Jade can't be affected in such a way. The Hammer also provides an identical set of matter and energy manipulation powers to John, and magnifies his own by a tremendous amount. It is also capable of allowing John to teleport or cross dimensions and universes.
Smallmharu continued: The hammer can only be lifted and wielded by those who are worthy to do so, or by those John consciously allows them the usage of. Due to the massive force multiplication ability and the fact that it adds an enormous amount of divine and magical energy behind each swing, catching the hammer midswing is virtually impossible. Only the literally immovable (and hopefully nigh invulnerable) are capable of stopping the hammer midswing instantly.
Smallmharu continued: The hammer is capable of altering it's size and shape to fit the desires of it's user, so it can go from no larger than a tool hammer meant for an ant to a two handed warhammer fit for godzilla. Due to the amount of positive, lawful, wind, good, electrical, and light energy the hammer surges with, it is also incredibly deadly to the undead, to chaos based beings such as slaadi, to warp creatures like Daemons, to evil things such as Demons, and to Earth based creatures such as Earth Elementals. Just being near the hammer causes tremendous damage to these kinds of beings, and being hit by it is essentially a save or die event for them.
The Raiment of the DragonsRaiment of the Dragons: John's undermost suit of armour, this suit is made out of divine steel chains, weave, and the occasional plate of metal. While virtually invulnerable to stabbing and piercing attacks, it's defense against concussive impacts isn't total and can't quite compare to his full suits of armour. That being said, this suit still does have some mechanisms to enhance his strength, bringing him to the level of being able to break Nth metal with nothing but his hands, to say nothing of his Gauntlets, and adds impressively to his spell resistance. As it's his most formal attire, he often wears it at special occasions. All versions of his armour have spikes on the toe tips, shoulders, knuckles, elbows, and knees to allow for greater killing power.
Armor of the Drakes Armor of the Drakes: A primordial gifted suit entrusted to John, this armor boosts Johnathan's already incredible physical ability to absurd heights, enough to shatter Divinely enhanced Uru with his hands (again, not even mentioning the gauntlets). This armor is infused with great amounts of divine power, it will never be subject to rust or decay, even artifically induced versions of such. As it is made out of Divine steel, it's durability is infinite. However, metal being metal; it's still quite conductive, presenting something of a problem when he faces electricity users of greater skill than him and it still conducts force (though reduced) to him. The armor acts as life support and protects him from virtually any environment, no matter how hostile. The armor increases his spell resistance even further; making it so that only powerful spellcasters can directly affect him or his possessions with their offensive magic.
Vestment of the wyrms
Vestments of the Wyrms: This armor is the ultimate in John's defensive measures and powersuits. At this level he could tear apart the armor comprising a celestial or break omega alloy with his hands, with Omega Alloy being the strongest material the laws of physics allow (primordium, as it is blessed by the primordials, does not follow this limitation.) All but impervious, the Vestment of the worms provides the best shock absorbtion out of any of the suits worn by the primalborn thanks to regenerative Vibranium underplating; blows that would rock Dave's world would barely be felt by John, and just about any enemy can be physically overpowered by a fully armoured John in short order at the loss of none of his maneuverability.
Armor shielding: Built into his armor is a peculiarly Masari form of shielding meant to add further to his protections.This gives him an three layer deflector shield that can either block roughly three quarters of all incoming attacks perfectly with no cost, then cuts down the impact of the remaining attacks by three quarters, and then meets it with an impassible energy shield, however this shield has a "hit point" system that will collapse if the third layer takes too much damage and thus reliving Johnathan of it's benefits. The Halo has the added advantage of adding to his angelic appearance. Additionally, the order enhanced the Iron Halo with their own know how, giving it the ability to rapidly heal him and in the extremely unlikely case of damage to his equipment, repair it. It can also fire bolts of holy power to smite the heathen with the burning glory of the Primordials and gives him an incredible degree of spell resistance. This increases his spell resistance further still, making direct usage of magic against him an nearly futile gesture. Each layer of armour provides it's own triple set of shielding, meaning that in the vestmen of the wyrms, he has three of each layer.
The Divine Steel, also known as Primordium used to make all of these bits of equipment is solid to the incorporeal such as wraiths and ghosts, meaning they cannot bypass his armor, and they too can feel his weapon's sting. As for the ranged weapons, they are specially enchanted to be able to affect the incorporeal, to deal with the Wraiths that Vrakmul is so fond of using, though it is devastatingly effective against other incorporeal and gaseous entities. Due to the presence of Necrodermis in the alloy of Divine Steel; all of his equipment can self repair at marvelous rates, flowing back into form like quicksilver should the only force that can damage it; anti-reality, be used.
Divine steel and Imperial Steel notes
Divine steel is the strongest alloy to have ever been created, far surpassing Adamantium and even Uru, an Divine Steel weapon can cut through Adamantium with the same ease that Adamantium blades can cut through tin foil. Divine steel armour is invulnerable. For example an Adamantium hammer would simply break over a sheet of Divine steel without even causing a dent in Divine steel. Divine Steel or "Rakiindrah" or "Primordium" has literally infinite strength and hardness, perhaps actually more than infinite, as it actually breaks the laws of reality just by existing.
Divine steel is a special alloy that is made by carefully blending Adamantium, Adamantine, Vibranium, Uru, Nth Metal, Mithril, Vanadium, and the living metal Necrodermis into one whole and then making it undergo a secret technomagical process that binds the five metals into the single strongest material to have ever been crafted before being blessed by the Primordials, one of the Great Suns, the Antedeluvians, or the gods of Chaos. Divine steel is so strong that it is unaffected by the matter shifting that is Adamantium's bane in fact, it's entirely immune to reality warping and makes the user beneath impervious to it as well. It's creation was a secret taught to those uplifted by the Masari, who in turn learned it from the Primordials.
The material also has incredible properties for energy storage and manipulation, and naturally complements the powers of those who use it, so a sorcerer would find their powers enhanced by the metal. Even if Divine steel somehow suffers damage, the Living Metal qualities of Divine Steel will mean that it will simply self repair by flowing back to it's original state.
Simply mixing the ingredient metals with normal processes is not sufficient, though it will yield an enormously strong metal that puts the finest Uru to shame. But with the technomagic process, all the properties of the metals comprising the alloys meld and complement one another into a single whole. Divine steel is also naturally receptive to magical enhancement, though it also is impossible to afflict with hostile magic.
Imperial steel is a much more common alloy, which is used to make most of the Imperium and it's breakaway faction's equipment. Using an alloy of Iron, Carbon, and small amounts of the metals used in making Divine steel, Imperial steel is a miraculously strong alloy that is comparable to Promethium in strength.

Log in to comment