♘♞ The Iron Knight ♞♘
The Last Braveheart Real Name: Kieran Rasmus Wilshere
Aliases: Thunder Dragon, Last Great Celt, Dragon Knight, Iron Heart, Wilshere Dragon, Storm Son, Welsh Warmaster, Pride of Wilshere, Last Braveheart, Wilshere Dragon, Iron Knight
Height: 6'5"
Weight: 286 lbs
Age: 30
Hair Color: Golden Blonde
Eye Color: Light Blue
Species: Mutant
Gender: Male
Alignment: Ideal Hero
Orientation: Heterosexual
Birthplace: Cardiff, Wales
Base of Operations: The Wilshere Estate
Relationship Status: Single
Family: Leonel Robson Wilshere (Father, Deceased ) , Malene Sidsel Nielsen-Wilshere (Mother, Deceased ) , Morgana Wilshere (Sister ) , Jill Ebba Wilshere (Sister ) , Michel Wilshere (Brother ) , Alexander Wilshere (Brother )
Occupation: Hero, Warrior-Mage, Anti-Mage
Affiliation: The Wilshere Clan
ᚥ The Wilshere Clan - Origin/Background ᚥIn times ancient and forgotten, the Wilshere Clan were a hardy people, part Celtic, part Nordic. At sea they saw the shadow of Llŷr, yet in thunderstorms they heard the anvil of Thor. The men hurled axes, the women wore shields, and the elders read spellbooks. They made their name as warriors and heroes in harsh lands of proving. They became dragon tamers, waging war against legendary dragon slayers. And they came upon a tome that told tales of a place of forbidden knowledge and ravenous madness - the Dire Halls of the Black Hallows . It was a tome bound by flesh, and it's pages whispered words of temptation to those foolish enough to read them. With steel and spirit, the Wilshere Clan did battle with those who sought the forbidden tome, but found their dragons slain and the tome stolen.
It's heart was torn open, and the folds reality kept in place to separate terror from man were no more. The Black Hallows spilled out, a nightmare never meant for the eyes of man. And to reverse it, a sacrifice of blood and magic was performed. The Wilshere Clan gave half their brothers and sisters to a fate worse than death. Through magic, they crossed into the tortuous heart of the Black Hallows , and with blood magic, shut it's gates and became it's prisoners. In the Black Hallows , they founded Sunhelm , a stronghold of arcane walls built to stand against the horrors breathing down their necks. But as millennia swept by, ambition and madness alike drew more men to the Black Hallows . They tore down the veil between worlds and the horrors leaked through. Horrors kept at bay by the Wilshere Clan . Their numbers dwindled, and though the horrors grew more monstrous, the Wilsheres grew more valiant. They fought then and they fight now.
As protectors of the realm.
ᚥ The Iron Heart - Psychological Profile/Personality ᚥFew traits have more precedence in Kieran's soul than daring, nerve, courage, charm and chivalry. His confidence knows no bounds, and the trust he places in his own intuition is tempered only by the charm that convinces others not to worry over him. Witty, bold, and nearly fearless, the Last Braveheart navigates the battlefield with the same ease he does social settings. His talent for social interaction borders on the supernatural, and is strengthened by a composure that keeps him on the path of certainty. Though kind and fair of heart, Kieran possesses a warrior's spirit. He forgives and spares those he can, but slays those deserving. Those whose hearts are irredeemable, and those who have spilled the blood of friend and family, earn no mercy. Although once flippant, carefree and even reckless, Kieran's imprisonment in the Black Hallows has rendered him more serious and decisive. So while his cheek and adventurous spirit remain, they are now tempered by a maturity and earnest awareness of the dangers looming, and his generational role in battling them.
This subtle but noticeable change is well-paired with his thirst for knowledge and schools of thought different from those with which he's familiar. It has left Kieran more observant and less talkative. Though his instinct for humor and flirtation has not eroded, it has merely cooled with time, maturity, and experience. Like all good-natured souls, the Thunder Dragon holds all his social relationships dear. And having lost both his mother and father to Ezra Strix , Kieran's protectiveness over his loved ones has only grown. So not only will he go to the ends of the world for those he loves, the martial pride he feels as a warrior has, to him, become a symbol of manhood. Kieran, therefore, feels that his ability to protect not only himself but his loved ones defines his worth as a man. And he regards his ability to protect mankind from the horrors of the Black Hallows and elsewhere as what defines his worth as a Wilshere.
Despite his easygoing and forgiving instincts, Kieran greatly values loyalty and trust and is unlikely forgive betrayal. And in this, he is vengeful and remarkably harsh for one so personable.
ᚥ The Welsh Warmaster - Knowledge & Combat Prowess ᚥ◈◈ Knowledge & Intellect ◈◈ A quick and critical thinker, Kieran is an intelligent man with a keen eye for analysis and pattern recognition. Like many intelligent men, the Last Braveheart bears many of the hallmarks of intelligence. He, for example, articulates his thoughts through speech with perfect clarity, exhibits great information retention and recall, and displays significant self-control and composure. He frequently conceives of the most effective solutions to most of the problems he encounters, and his role as a hero of the Wilshere Clan has granted him the ability to balance between persisting on long-terms goals and simultaneously adapting to the constantly changing conditions of a chaotic world. Balancing these contradictory elements is the result of his years facing the ruthless conflicts within the metahuman and supernatural communities. Additionally, Kieran is well versed in history, the supernatural, sorcery, philosophy, war and psychology.
His natural intelligence lends itself to an instinct for strategy and tactics. His mind is always considering the many patterns, possibilities and logical consequences of any likely or unlikely scenario, and he often observes terrain, time, climate, and every possible condition that might impact a certain conflict. His social intelligence however, is equally great. Charming and an expert at reading both facial expressions and body language, Kieran can often infer an individual's needs and wants based on specific cues, enabling him to adjust his course of action while simultaneously analyzing his social environment.
◈◈ Armed Fighting System #1: European Pollaxe Fighting ◈◈ As skilled with a pollaxe as he is with a sword, Kieran wields a pollaxe with a pointed top, a hammer face on one side, and an axe face on the other. It's length and leverage enable him to use it like a spear or jab with the rear end of the shaft against an opponent who gets close, or he may use the shaft to block or push off enemy weapons. While the Last Braveheart's pollaxe is large and designed for two-handed use, he is strong enough to wield it with a one-handed grip while pairing it with a shield held by his other hand. However, he rarely does so as he recognizes the danger of a one-handed grip with a weapon whose weight distribution is not balanced. Instead, Kieran wields his pollaxe with a two-handed grip, using momentum to steer it towards his targets; the skull, chest, and joints .
Expert Pollaxe Fighter As the weapon transforms deep wells of potential energy into an enormous wave of kinetic energy, it, when paired with Kieran's superhuman explosiveness and superb skill, can devastate most foes in a single hit. Typically, the Last Braveheart uses the hammer face of his pollaxe to shatter any armor, shield or force field used by an opponent. And once enemy flesh is exposed, Kieran uses the axe side of his pollaxe to swing at them at an angle. Against foes who use shields, the Last Braveheart often uses the long handle of his weapon to reach over an enemy shield, and the axe face of his pollaxe to hook the top of the shield and either yank it downwards, or pull the opponent off balance. To maximize the efficiency of his pollaxe, Kieran's footwork often sees him seize a dominant angle from which he swings chopping strikes at his foe. He however, often abandons his pollaxe when facing an opponent wielding a sword given the inherent advantages swords hold over pollaxes and war hammers. Instead, he answers the threat of a sword with a blade of his own.
◈◈ Armed Fighting System #2: European Swordsmanship ◈◈ An exceptional swordsman of enviable skill, Kieran uses three distinct styles depending on the kind of enemy being engaged. Against an unarmed foe, Kieran never waits for the opponent to make mistakes as they, in lacking a weapon of their own, are at an inherent disadvantage. Instead he seizes the initiative so that the opponent has no time to fall back into an effective defensive rhythm. He comes forward, using pressuring but calculated footwork to seize angles and control the battle space. And as an unarmed foe wields no weapon, be they defensive or offensive, Kieran will use his sword to attack their most exposed extremities e.g. the arms and legs. With no shield or weapon of equal or longer reach, the opponent can neither block nor parry a strike aimed at the legs or arms. Against an armed opponent however, Kieran's style of engagement changes completely.
The Master Swordsman Against enemies with long-range attacks, he often pairs his sword with sorcery. Against spears, he may at times resort to spells but remains confident in his swordsmanship despite the inherent advantages a spear holds over a sword. Thus, when facing a spearman, the Last Braveheart works to force them into a confined space or at the very least, limit the amount of space a spearman can use. However, because closing the distance on a spear without getting skewered is difficult, Kieran takes great care in doing so. He often targets the usually exposed lead hand or arm of the spearman. As a result, Kieran often closes the distance after a parried or missed strike from the spear. Once past the spear tip, his attention turns to grabbing the shaft with one hand and using his sword-hand to eviscerate the opponent. Against a highly skilled spearman however, the Last Braveheart will take no chances and summon his shield to block the long straight angles from which spears attack.
When faced with an axe or war hammer, Kieran's confidence flares as he simply counter-cuts. As axes and war hammers usually have shorter reaches, those who use them are forced to overextend, and as neither weapon features hand-guards, it exposes the hands, wrists and fingers to counter-cuts. The Last Braveheart simply backsteps to move both his body and head beyond range whilst bringing his sword up for it's sharp edge to meet the exposed hand of a foe swinging an axe or hammer. Furthermore, when blocking or parrying, Kieran uses the base of the sword against the end of a war hammer or axe because the base is a hammer or axe's highest point of resistance while the end (where a hammer or axe-head are ) is the weakest point of resistance due to weight imbalance, enabling Kieran to push a hammer or axe off to the side, and expose the opponent to a quick parry-cut sequence.
In general, his control of range and distance management is what guides him to victory. With a body and mind trained and primed to be combat ready at all times, he can stay just outside an opponent's reach, keeping himself as close to the opponent as possible while staying a crucial inch beyond their reach. He parries and dodges the opponent's attacks by that crucial inch, keeping his body and blade that much more ready to counter. His movement is sharp, and his superhuman muscles and nerves are fine-tuned for quickness. And yet, he can be absolutely still in a manner that others cannot. Unlike most people, when the Last Braveheart is at rest, he is primed to move at a moment's notice, a skill mastered by few. Furthermore, Kieran is a master of reading when his opponent is not ready to move.
He reads the body. He notices when his opponent's planes or footing are weak, when they commit mistakes like crossing their legs as they walk, when their attention briefly wanders etc., and he attacks in that small window of opportunity. Additionally, Kieran makes use of every conceivable tool in his arsenal. He uses his grappling e.g. wrist-grips, to create openings for his sword, and his sword to create openings for his grappling or dagger. He attempts to disarm, uses the pommel of his sword to strike his opponent, blinds them with sand or poisonous mist, kicks them in the groin, and does anything to maximize his chances of success in combat, including impaling his own hand on his opponent's sword to hold it in place as he moves in to fatally stab them with his own blade.
◈◈ Fighting System ◈◈ Among the world's elite martial artists, Kieran is a supernaturally gifted fighter, and a true master of unarmed combat. While some fighters exhibit mastery in a multitude of martial arts, some useful, some not, the Last Braveheart is different. Instead, he mastered only the useful and practical, instead of the flashy and theatrical, and went a step further by combining it with a skill that few fighters wield - the ability to make small but critical adjustments mid-fight . A master of every facet of unarmed combat - striking, grappling, ground-fighting and so on - Kieran is comfortable anywhere a fight takes place. Should he be forced to fight long on the outside? He excels. And should he need to use in-fighting to engage a foe up-close? He excels all the same. Footwork, precision-based striking, deceptive grappling, pressure, and aggression have all forged the Last Braveheart into a surgical and vicious master of all four limbs.
First and foremost, Kieran begins almost every single battle by throwing power strikes at the very first second, with the intention of seizing the initiative from the opponent. He pressures them relentlessly, and if his foe retreats to stay at a distance, Kieran will snipe at them with his main cast of long-range strikes; his brutal long right hook, a stabbing front kick to the body, his thunderous Taekwondo side kick to the body, and a lightning-fast left head kick . He sets up every strike with precision, picking his opponent apart from a distance until they panic, sweat and either rush into an elbow or sidekick, or circle away from his long right hook - and into the path of his left high kick . He breaks the opponent and limits their options until there are none. In battle, he stands in front of his enemy, and when his opponent steps back, he steps forward. Every single time, for every single step . And each time, he glides just close enough to maintain a crucial distance between his foe and himself, a distance that enables the near-full extension of some of his preferred strikes, while simultaneously preventing overextension.
It is then that Kieran's pressure truly takes flight. If his foe is inactive for even a second, he snipes again and again and again, coldly taking away their ability to settle into a rhythm until every single one of his opponent's movements are being dictated by him. The result? Control of the battle's range, while his opponent sits on the backfoot. This however, is only Kieran's arsenal from the outside. On the inside, he is equally as dangerous, if not more-so. To lull his opponents forward, he grants them temporary relief from his unyielding pressure by reaching out to touch their hand with his - an invitation to hand-fight . Hand-fighting is natural, as the reaction to slap away or grab anything approaching the face is instinct. So Kieran paws at the opponent's hand, drawing them into hand-fighting before quickly withdrawing his own hand to take a long step into the pocket with a sharp elbow strike. With his long arms, Kieran's elbows are a unique weapon used to bridge the gap between the outside and inside, and his length enables him to land elbows from farther out than most. Given it's use in transition, and it's shorter and more linear arc (compared to a looping punch ) , Kieran uses it viciously. The elbow is faster and telegraphs less than a punch.
The elbow, like many of Kieran's mid-to-inside strikes, is there to close the gap on opponents who refuse to engage. And on the inside, the Last Braveheart uses his grappling to create openings for elbows, uppercuts, hooks and knees. Among his best stand-up grappling tools are wrist-grips. Specifically, Kieran uses the thumbs-down grip with his thumb facing the ground. Why? Because to break a grip on one's wrist, one must pull the hand in the direction of the opponent's thumb because the gap where the thumb and fingers meet is the weak point of any single-handed grip. Therefore Kieran's opponent must yank their wrist against that gap to force it open and free their arm. But because Kieran uses a thumbs-down grip with his thumb facing the ground, the opponent is forced to yank their arms downwards and away from their upper-body, exposing their it to strikes, specifically, Kieran's favorite - elbows over the top . However, opponents can adapt, and come to realize that Kieran is only using the thumbs-down grip to set up vicious elbows over the top. So they respond sensibly, by ducking under the elbow. Kieran however, accounts for this, and uses the wrist-grip and over-the-top-elbow combination to set up knees and uppercuts.
As the opponent ducks under an elbow, they're unknowingly ducking chin-first into the path of a crushing knee or thunderous short uppercut. At times, Kieran opts for sharp hooks over the top instead of elbows. Trapped in this vicious prison, the opponent is likely to do what many in-fighters would; fight with the head lowered . Why? To avoid hooks and straight punches to the head while driving their forehead into Kieran's temple, cheek, jaw etc. to secure a superior angle with which to outmaneuver and strike him. However, should a foe do this, Kieran punishes them by ripping hard uppercuts to pulverize the body. And once his opponent expects yet another body uppercut, Kieran rips an uppercut to the chin instead - followed by a vicious left hook . On the inside, he creates a vacuum that forces his strikes and his opponent's body to collide. Furthermore, when the opponent attempts to break away to create space, the Last Braveheart often deceives them with a jab. Jabbing until they begin to duck under it, Kieran then transforms his jab into a hand on the back of the ducking opponent's neck to break their posture and shove them into the path of a short uppercut. After eating enough of these uppercuts, the opponent drops their hand to block it, and Kieran throws an elbow or hook into the open space left by the opponent's dropped hand.
While Kieran makes frequent use of the elbow during transitions from outside to inside, his striking arsenal is diverse. Among his favorite tactics to use when closing distance while simultaneously preventing his opponent from retreating, is a combination of range misdirection and footwork. He will come forward and deliberately stay out of range so the full extent of his jab or long hook falls just an inch or so short of connecting with his opponent. The purpose behind this is to convince his foe that that is the full extent of his range and that they are therefore safe. Kieran however, follows up by flicking a jab at the opponent's eyes to obscure their vision whilst he takes subtle and very short choppy steps that quietly glide him into range before he follows up his flicking jab with a punch that lands flush on his opponent. His tools for transitioning from outside to inside are plentiful. Still, if forced to fight on the outside instead of inside, Kieran will at times resort to blitzing volume striking, abandoning his vicious sniping for a calculated storm that lands all manner of strikes in endless waves. On the outside, his shot selection is intelligent and if he cannot close the distance, he will work to maintain a range that maximizes his ability to deal damage while minimizing the risk of danger to himself. Often-times, he targets the skull, adjusting the range and trajectory of his punches and kicks to keep his foe on the end of his strikes.
Sticking to his opponent like glue, he shifts from orthodox to southpaw as he unloads strike after strike on them. While primarily a striker who uses grappling to defend himself from grappling exchanges and create openings for his strikes, Kieran does sneak in several takedowns from the clinch and so on. And on the ground, he is an artist. He uses a combination of Sambo, Brazilian Jiu-Jitsu and folkstyle wrestling. From top position, he'll throw elbows and hammerfists to the head, gouge his opponent's eyes out, headbutt them, or smash the back of their head into the ground. From back-mount he'll throw elbows to the back of the head, smash the opponent's face into the ground or seize neck and jaw cranks to cause severe spinal injury or death. From half-guard he knees the groin, and from north-south he knees the head.
ᚥ The Thunder Dragon - Powers & Abilities ᚥ◈◈ X-Gene ◈◈ A mutant descended from a long line of metahuman warriors dedicated to the protection of mankind from supernatural horrors, the Last Braveheart is built for battle. Firstly, his brain's neural activity and connectivity are not only better networked but process faster than those in an ordinary brain, granting Kieran incredible proprioception, and thus, superhuman balance and the ability to guide his physical movements with superhuman degrees of accuracy and control. This remarkable physiological efficiency enables him to maximize most of the physiological potential of his movements. He has very few wasted movements, meaning his mastery of key physiological motions harnesses his body's physical potential to achieve feats such as generating far more force than his superhuman strength (20 tons ) appears to suggest. Further feats include walking across a tightrope as though he were walking on a concrete floor, or dodging projectiles inches from his face.
No angle is too unorthodox for him to move into or out of, and every physical action is performed with infinitesimal errors. Additionally, Kieran's brain features not only a superhumanly fast flow of electrical activity and enhanced neural density, but it also possesses a large number of neural pathways for signals to pass through. The two halves of his brain also exhibit greater barrier density, rendering him naturally ambidextrous and granting him incredible language and artistic abilities. Beyond this, the Thunder Dragon's body possesses high energy resources that manifest all the way down to his metabolic intracellular processes, rendering the nerve conduction velocity of his nervous system outrageously fast, enabling him to react to physical stimuli in an almost instant manner. These high energy resources are responsible for a superhuman metabolic efficiency, and one that fuels muscles far stronger and denser than a human's. His protein muscle structure also produces more contractile muscle proteins (actin and myosin ) than a human protein muscle structure.
Furthermore, his bones are denser, stronger, and richer in minerals and vitamins. All this is further enhanced by Kieran's unique pink muscle fibers. Unlike Kieran's body, an ordinary human body features two primary types of muscle fibers; slow-twitch muscle fibers and fast-twitch muscle fibers . Slow-twitch muscle fibers are slowly contracting muscle fibers with more mitochondria and greater local capillary density, and use glucose/oxygen metabolism to provide steady-state energy for longterm endurance work. Fast-twitch muscle fibers however, are fast contracting muscle fibers that are less oxidative, have less myoglobin, and use ATP (adenosine triphosphate ) -creatine metabolism to supply energy for hard, explosive but short bursts of effort. Although the human body has both, one muscle fiber type always outnumbers the other. One cannot be highly explosive and have great endurance. This standard however, is not true for Kieran, as his pink muscle fibers act as a superior combination of both fast and slow-twitch muscle, rendering him far more explosive and powerful than normal fast-twitch muscle could, while simultaneously providing him with a rare breed of superhuman endurance.
This, when combined with his unique protein muscle structure, renders the Thunder Dragon an incredible physical specimen, even by metahuman standards. He can pour a monstrous amount of force into a physical movement in little more than a heartbeat. And this ability to generate maximum force under minimum time is enhanced by his body's low production of fatigue toxins, enabling him to exert maximum physical effort without tiring for hours. Finally, the tissues of his body are dense, highly resilient, and woven into the meshes of his body, which when combined with his thicker and stronger bones, renders him superhumanly durable.
◈◈ Dragon Knight ◈◈ Trained in the ancient ways of the Dragon Knights , a legendary order of warrior-mages from the Wilshere Clan , Kieran exhibits great skill with both sword and sorcery. The root of every Dragon Knight's power is the astra particle which appears to permeate all matter and energy. Although the origin of astra particles is unclear, two of their properties are known; they do not usually interact with ordinary matter, and they are attracted by electrical currents . And given that neurons communicate electro-chemically in the brain, astra particles often orbit the brains of living creatures. However, few possess the talent or insight to harness them for extranormal purposes as Dragon Knights do.
Warrior-Mage To cast a spell or produce a magical effect, Kieran brings the astra particles around his brain into a stable pattern or configuration. This astra-patterning is achieved by bringing his thought processes, and by extension the astra particles orbiting his brain, into a template configuration. Only through years of meditation and study is one able to blank their mind enough and focus on a stable astra-pattern. Given his bloodline however, Kieran possesses a biological quirk, resulting in the astra particles in his mind being pre-patterned, and enabling him to easily achieve the required mental state to perform the magical feats of his Dragon Knight ancestors. When brought into a stable configuration, the Last Braveheart's astra particles allow him to invoke one of the chosen elements wielded by the tamed dragons of Wilshere lore. Kieran's chosen element is lightning, and with it, a multitude of effects are made available to him.
He is capable of projecting electrical energy, as well as molding it into electrical constructs like swords or bows and arrows. Furthermore, Kieran exhibits an extreme resistance to damage by electrical means. These however, are effects that he regards as elementary, and the true breadth of his abilities as a Dragon Knight are in spellcasting:
♜ ᛞᚱᚨᚷᛟᚾ-ᚠᛟᚱᛗ: One of Kieran's most visually distinct spells, ᛞᚱᚨᚷᛟᚾ-ᚠᛟᚱᛗ invokes the power of lightning to take on the aspect of a dragon. It shrouds the Last Braveheart in a crackling armor, an electrical construct with strong draconic features. The spell itself is an enhancement spell that electrically stimulates Kieran's body. His neural synapses are sped up, and powerful electric currents are supplied to the nerves responsible for muscle stimulation, enhancing not only Kieran's speed, but his strength as well. The spell's greatest offensive boon however, is that it can reinforce parts of Kieran's body with a powerful alternating current that resonates at extremely high frequencies.And this oscillation severely weakens the molecular bonds of virtually anything (sans his own clothes ) he comes into physical contact with. For example, by reinforcing his arms, he can punch through nearly any physical structure or even reinforce the edge of his hand to slice through nearly anything as though his hand were a blade. The spell however, is a taxing one that Kieran can only sustain for 5 minutes before succumbing to a 10 minute cool-down period . ♖ ᛩᚢᚨᚴᛖ: A spell that doesn't necessarily use lightning itself, but instead invokes the power of the shock-wave produced by lightning - thunder - ᛩᚢᚨᚴᛖ manifests as a roar. A storm of astra particles are held in the heart of Kieran's throat, and as he roars, a duo of shock-waves - the first weak, and the second strong - is produced. The first shock-wave carries a stream of astra particles that quickly attune themselves to the deformation spots or weak points of any object or person's internal physical structure. They do so by determining displacements of all points at every level on the structure being targeted, and by near-instantly analyzing the pattern of the displacements, reveal points of weaknesses to the incoming astra particles of the second and more powerful shock-wave which is often only some short seconds behind the first. By targeting these deformation spots or weak points, the second shock-wave can deal crippling structural damage to nearly anything regardless of strength and durability, be it a weapon, armor or an opponent's skeleton. Structures with sub-vibranium durability are often completely shattered. Though extremely powerful, the spell has a long 10 minute cool-down . ♜ ᚨᚠᚠᛁᚾᛁᛏᚤ: A spell with no immediate offensive effect, ᚨᚠᚠᛁᚾᛁᛏᚤ proves extremely useful nonetheless. Magnetic fields feature an inborn affinity with electricity, as all magnetic fields are born from the movement of charged particles. ᚨᚠᚠᛁᚾᛁᛏᚤ, when cast, enables Kieran to use this electrical affinity to synchronize his magnetic field with anyone he stuns with a light pulse of electrical energy, allowing him to always know the direction, distance etc. of said person. This complete awareness of someone else's physical movements enables him to sense and predict their motion. However, the spell is not without it's drawbacks, because just as the Last Braveheart can sense the presence and movement of those affected, those affected can also sense Kieran's own movements. Fortunately, the sensation is completely foreign to what most people experience, so although it may be possible for them to understand that they too can sense Kieran, they are unlikely to. The spell itself can only be used cast on one target at a time, and is limited to a range of 50 feet. Furthermore, it's effects expire after 2 minutes . ♖ ᚱᚨᚷᚾᚨᚱᛟᚴ: Kieran's most powerful and most dangerous spell, ᚱᚨᚷᚾᚨᚱᛟᚴ promises complete annihilation, regardless of strength or durability. The spell however, requires a long prep time of 5 minutes, during which the Last Braveheart must remain stationary. Furthermore, it can only be used once every 3 days, and requires a large body part from the caster, like an arm, to be permanently sacrificed as a physical catalyst. However, once all conditions are met, Kieran projects a massive lightning bolt from the body part used as the spell's physical catalyst. Upon striking an opponent or object, the lightning bolt neutralizes the electric charge of their atoms and molecules to 0, completely removing the electric forces responsible for holding the opponent or object together, and causing them to disintegrate into a mess of electrons, protons and neutrons that can no longer react with anything . ♜ ᛗᛁᚱᚨᚷᛖ: A unique illusory spell, ᛗᛁᚱᚨᚷᛖ enables Kieran to cast illusions and holograms by manipulating electric fields to create visible light. These illusions however, can interact with their environment - in other words, Kieran's opponents. Possessing electric fields of their own, the illusions and holograms can repel a foe as though they are physical. ♖ ᚺᚤᛈᚾᛟᛋᛁᛋ: Used against overzealous opponents, ᚺᚤᛈᚾᛟᛋᛁᛋ projects what is seemingly a light burst of electrical energy, but is in fact a storm of microscopic electrical sparks which seep into the opponent's body and affect their nervous system by targeting their nerves with complex signals, thereby neutralizing all five of the opponent's primary senses for 30 seconds . ♜ ᛋᛏᚢᚾ: Designed for use against multiple opponents, ᛋᛏᚢᚾ is an outwards flailing electrical discharge. The electrical energy combines with astra particles to deceive the target's nervous system into interpreting the spell's electrical discharge as electrical signals from the nerves, specifically, instructing instructions to contract the muscles in the body, leading to targeted opponents going involuntarily stiff for 10 seconds . ◈◈ Anti-Magic ◈◈ Although a skilled spellcaster, Kieran is also a high level anti-sorcerer, well-learned in the anti-magic the Wilshere Clan discovered from the Black Hallows . As it's name implies, anti-magic is the opposite of magic. For every action, there is an equal and opposite reaction. And this Newtonian principle, is one that anti-magic obeys. Fundamentally, anti-magic generates neutralizing frequencies that reinforce the "reality" and established state of nature prior to being altered by the force of magic. Anti-magic, therefore does not so much as interrupt a spell as it does reinforce the pre-magic reality and pre-magic natural state of things so that a spell or magical artifact can neither be used against nor harm Kieran. Anti-magic however, cannot neutralize all magic so simply.
It can neutralize the most common and basic spells and severely weaken intermediate magic. More powerful magic can overcome anti-magic as the higher the level of magic, the less anti-magic is able to neutralize. Only multiple sources of anti-magic can weaken (not neutralize ) high-level magic. Though a useful ability, it is a double-edged sword as using it simultaneously prevents Kieran from calling upon the magical effects of his own spells and weapons.
♖ The Anti-Sorcerer - Para phernalia ♜◈◈ Willbreaker: Anti-Metal Pollaxe ◈◈ One of Kieran's weapons of choice, Willbreaker is a pollaxe forged from the Antarctic variant of vibranium; anti-metal . An unconventional weapon in that it's shaft is shorter than that of a typical pollaxe but too long to be a one-handed war hammer, Kieran's pollaxe is different in design, but like all war hammers, it is an anti-armor weapon. Featuring a large hammer face on one side, and a large axe face on the other, it is designed to transform large amounts of potential energy into large amounts of kinetic energy. That it is made of vibranium renders the Last Braveheart's pollaxe an enormously powerful weapon capable of breaking nearly any physical material. However, because the vibranium used in the pollaxe's construction was the anti-metal variant, Kieran's weapon is especially deadly against metals.
Pollaxe of the Last Braveheart Metal armors, metal weapons, metal skeletons and structures, are all at the mercy of his it's thundering blow. It emits vibrations of a unique wavelength that liquefies other metals by breaking down their molecular bonds, enabling it to overcome even adamantium with repeated blows. And like all of Kieran's weapons, Willbreaker can be summoned through the arcane runes etched on it's hammerhead. The runes tether it to the Last Braveheart's soul, enabling him to conjure it from thin air. Additionally, the pollaxe is heavy enough that no ordinary human, no matter how strong and well conditioned, can lift. A dense and blunt weapon that grants him the power to deal damage to nearly any superhuman foe no matter their durability, Kieran's pollaxe weighs 2.5 tons. When wielded by him however, it is a nimble and quick weapon due not only to his strength, but an etheric connection to his soul that renders the weapon weightless to him.
It's true power however, lies in it's core. Forged by Avalon 's best - Santiago Porthos - the pollaxe wields a heart designed for devastation. Inside it's head, two variants of vibranium wage war. The first is the standard vibranium which absorbs and stores energy, while the other is anti-metal. However, as anti-metal does not liquefy vibranium, instead strengthening it, Willbreaker harnesses the unique oscillation between the two isotopes. Anti-metal atoms clash with vibranium atoms, and bring to life an exotic reaction as one atom vibrates, and the other stores until it breaks. And as particles from these isotopes crash into one another, power is unleashed in the form of thundering energy that enhances Willbreaker's destructive power to the nth degree.
◈◈ Entropic Blade: Longsword ◈◈ Found during his imprisonment by Ezra Strix in the Black Hallows , the Entropic Blade is among the deadliest weapons Kieran has ever come across. Forged from an exotic metal as durable as vibranium steel, the Entropic Blade embodies the opposing force of creation - destruction . It's blade is a conduit of the end that time brings to all physical things. Resembling a European longsword, the blade's edges and pointed tip are black and flow with the forces of decay, erosion, and destruction to achieve one simple purpose; the rapid decay and erosion of organic and inorganic matter .
As these forces thrum along the blade's edges and tip, the Entropic Blade can cut and pierce through any physical material, even true adamantium. Because of this, the sword cannot be sheathed. Where it is stored, none can say. However, Kieran's left palm has been marked by the blade's hilt with a symbol capable of both summoning and dismissing the sword.
◈◈ Apparel ◈◈ Armored Battlesuit Often worn during combat, Kieran's attire is a black battlesuit forged from a durable and regenerative nanomaterial that enables it to recover from tears. It is fireproof and it's armored components, like the shoulder guards, are made of sheets of ultra-dense dragon scales woven with a diamond chemical vapor deposition crushed into incredibly durable and denser layers. The fabric of his apparel slows blades attempting to cut into his flesh, and lessens the impacts of bullets. Additionally, the armor features durable vibranium nanites designed for several tasks. The first being the generation of a virtual particle shield that Kieran can summon at will. This shield can annul most forces and objects attempting to interact with it, though breaks apart when struck with enough force.
The nanites also provide protection from psychic assault. By emitting energy resonant frequencies uniquely sensitive to psychic energies, these nanites neutralize basic to intermediate psychic attacks, while mildly resisting higher level psychic assault by filtering out the psychic energies attempting to interact with him. Because of this, the Thunder Dragon is rendered highly resistant to telepathy and even the physical effects of telekinesis. Like Willbreaker , the battlesuit was designed by scientist extraordinaire, Santiago Porthos.
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