Folks who have played Rainbow Six Siege since day one may remember that the game launched with a counter-terrorism narrative, one that has been largely phased out since February 2019. Developer Ubisoft Montreal did this to better parallel players' experiences playing Siege.
"We started with a counter-terrorism narrative which transitioned into a more competitive and sportive fantasy in the context of a 'military simulation' in order to parallel the player experience," narrative director Alex Lima told GameSpot.
"Moving forward, it's important to extract key elements from both fantasies to establish our narrative identity. A story that can be both competitive and combative to maximize the heroic potential of our Operators. We need to get that recipe right. Siege isn't going anywhere so we need to make sure the story is comprehensive and scalable."