Juno_Fei

You want it? I got it.

2098 0 82 69
Forum Posts Wiki Points Following Followers

The Staff of Blodam (CVNU Magic Artifact)

Origins and present events:

The Staff of Blodam
The Staff of Blodam

The Staff of Blodam belonged to an ancient thief demon of the same name, a name given by the post-Germanic cults that worshiped him. Fitting, as Blodam was one of the many entities that introduced blood magic to the human realm, in exchange for blood sacrifices that increased his insatiable power.

Like many demons in the dark ages, however, he faded from this realm and was forgotten by history, losing the ability to manifest his corporeal form and continue manipulating humanity into more bloodletting rituals.

Though Blodam had faded, his Staff remained. Passing through many hands and seeing many societies rise and fall, sometimes with the use of the Staff itself. Eventually, it ended up in the possession of the Sorcerer Supreme, Mister Surreal, where it remained captive among his many forbidden artifacts...

Not trusting to leave the Staff of Blodam unguarded, Surreal brought it with him to the Academy after beginning his tenure as a teacher. This would prove to be a grave mistake, as the Staff is drawn by people's greedy and opportunistic natures. Specifically, calling out to Juno Fei the moment she set foot in the school grounds.

Blodam went on to "mark" Juno as his Chosen wielder of the Staff, then simply waiting for the smuggler to bleed a significant amount to bond the Staff with her.

During "The Mari Crisis" where Juno and three of her friends were pursued by the assassin So-so, she was seriously injured from some broken glass, lacerating her arm. The resulting bloodshed was sufficient enough for Blodam to summon fourth the Staff to Juno's soul, warping out of her chest and sealing their fates together for eternity.

Juno was now officially the rightful wielder to the Staff of Blodam, and by extension, Blodam's unwilling servant for his nefarious and hidden agenda.

Properties, Powers and Nature:

Properties: Bloodletting and powering the Staff

The Staff was created as a conduit and amplifier of blood magic, meaning that every use of it's power requires some form of blood to be "given" to the Staff. The guidelines for this offering are incredibly flexible, with many different ways to offer blood. The more blood that is offered, the more complex the resulting spell can be.

  • Wielder Bloodletting (Basic): The original method for using the Staff. The wielder of Blodam can cut, prick, poke, stab or use any other form of bloodletting themselves for the Staff to absorb. This method is the most common for new wielders, as the bond with the Staff isn't strong enough to allow for the more complex offerings.
  • Wielder Blood Leeching (Advanced): When the bond between the wielder and the Staff has strengthened with enough blood offerings, they'll find this method possible. Negating the requirement for wounding ones self, the Staff will actuallyabsorb the wielder's blood through skin contact.
  • Blood Manipulation and Absorption (Complete): Only a true wielder of the Staff is capable of using this method. By merely using the ambient energy of Blodam, the wielder can manipulate the blood of others. The main purpose of this ability is to literally force the blood out of people's pores and absorb their blood. This embodies Blodem's status as a thief demon, now allowing the wielder to utilize a power he naturally had.

Powers: "The Staff of Blood and Thieves"

An accurate way to describe the Staff's powers, is that it doesn't really have any "powers" of it's own. The thief demon was greedily obsessed with stealing and copying other magics, so he created the Staff as a sort of "collector" of magics and spells.

This means, any magic tome, artifact, spell, hex, curse or blessing the Staff comes into contact with, it can absorb and copy it's energies. Once that has happened, the Staff will then be capable of performing whatever magic it has absorbed.

What's even more dangerous, the wielder often doesn't even need to perform the techniques or rituals related to a certain spell, only needing to even vaguely command it by voice. The Staff translates and does the rest from there. This can even be extended into interpreting a command to use multiple spells to create one complex effect.

Even with such an incredible ability, the Staff does have limits to absorbing spells.

The Staff only absorbs the exact spells or magics that has been cast. It does not absorb or copy the entire knowledge of different arts or magics. (If it absorbs a fireball spell, it can only recreate that exact fireball spell).

  • Basic and universal spells (flight, freezing, pyromancies, illusions etc.) are permanently stored within the Staff upon being absorbed.
  • Far more complicated or specially designed spells (Healing, divine blessings, empowerment, memory erasing, reality warping etc.) are not permanently stored within the Staff. These spells only have one use per spell before they either are absorbed again, or lost forever.

List of spells absorbed/copied by the Staff of Blodam (Maintained)

  • Flight (Permanently copied from Mister Surreal's Cloak upon finding the Staff.)
  • Arcane Shields (Permanently copied from Mister Surreal casting the spell upon finding the Staff)
  • Portal Creation (Permanently copied from Mister Surreal casting the spell upon finding the Staff)
  • Arcane Blast (Permanently copied from Mister Surreal casting the spell upon finding The Staff)
  • Telekinesis/Wish fulfillment (Permanently copied from an unknown time. Legends say the magic was taken from Merlin himself. Given the nature of the Staff, and how the wielder commands it, a multitude of phrases can be said, with the staff using it's magic TK to a very fine and specific degree. This gives off a display that almost looks like wishes being granted, within the confines of telekinesis that is.)
  • "Erase" (A rare spell temporarily absorbed from an unknown time. Erases a single living being from existence (Undead, gods and other creatures not included) . Uses left: 1)
  • "Heal" (Temporarily absorbed from an unknown time. A miracle spell that heals all ailments of a single living being. However, the spell cannot be used for the wielder themselves, spawning from the nature of the spell being a divine, "selfless" miracle. Uses left: 4)
  • "Commune spirits" (Temporarily absorbed from an unknown time from a voodoo shaman. The spell grants the ability to see and speak with ghosts and spirits. Uses left: 2)

Nature: Blodam's essence and sentience from within

The staff serves as a vessel for Blodam's demonic essence, but only to a limited degree. This makes the bond between the wielder and the Staff much more like a manipulative partnership than pure possession. Once bonded to a host, the Staff will forever know the location of said host, often floating in close proximity of them. However, much like a pouting child, the Staff will sometimes disobey the wielder if it has gone long enough without a blood offering, sometimes even sticking itself in the ground until it is satiated. On the other side of this logic, if consistently satiated, the Staff will summon to the hand of the wielder without so much as thought.

The Staff is violently protective of the wielder, and will attempt to kill anyone who threatens their life. Though, as a floating staff that can't use any of it's own stolen magic without it's wielder, the results vary. This protective nature is also very one sided, the Staff normally intends on latching onto a wielder for as long as possible, especially if it's a good match. This means that the Staff will even go as far as to prevent a wielder's suicide if need be. Legends even speak of preventing the wielder from aging...

5 Comments