Joygirl

I know that things are getting harder, but you're not getting smarter.

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How the RPG Board Helped Me Grow as a Writer

It's been a while since I started playing on Comic Vine's RPG board. During that time I've created a multitude of aliases, but have also had breaks, slowed down, or hit massive bursts of activity, depending on my mood and my schedule. Given time, I started to realize that something I initially thought was a pleasant time-waster was actually starting to help me a lot as a writer.

I suppose that deserves some explanation. As a writer trying to work on novels, comics, and various other mediums, I had a few specific struggles. One of them was motivation, keeping up my creative spirit, and sitting down to actually do the writing. Another was making my writing and stories more than just... well, characters doing things. My stories tended to settle one- or two-dimensional characters down a linear pathway that made up the tale's storyline. They were dry, to the point, and often shorter than they should have been.

How the RPG board changed that:

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After making character after character, and storyline after storyline, my desire to write began to grow. I didn't know how each character would end up growing because of the way they interacted with the characters and players around them. I learned how to create different kinds of situations. I learned how a single character can react to different things in different ways, and how those differences and nuances were what created a multi-layered person. I became increasingly driven to see what would happen to those characters as they tackled more hurdles and steadily grew, and that was when I realized something huge.

Characters take time to develop. You can sit down at a desk and write out the most complex character you can think of, but characters primarily grow reactively. Without writing them, they'll never fully develop. And if you develop them too much early on, they'll end up overly (and artificially) complex. The point of this revelation is that 99% of writers start writing their story with their main character, a character with no development. They have to develop over time, meaning that you'll never end up with a nuanced personality until halfway through the book, if at all.

Take, for instance, the Icewind Dale trilogy. While R.A. Salvatore is a sketchy writer at times, there was no denying that his characters felt organic and lived-in from the get-go. Why? Because those books were based off of a D&D campaign. Those characters had players, and those players gave those characters distinct voices. By the time Salvatore started writing the books he had already been living with those characters for some time. Despite their simplicity, they were developed before he ever even put them to paper (besides their character sheets, of course).

It's vital to develop a character, through writing them, before committing them to paper. Not doing that earns you a one-dimensional character who never faces any challenges that you didn't specifically put them through, already knowing how they'd handle them. I feel like characters need various interactions and challenges before they can feel “lived-in.”

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Take the Mass Effect and Dragon Age games. Those characters showed how they acted not only in their interactions with you, but with each other. Each character became faceted and unique, with vibrant personalities that were easy to love and identify with, but that was because each one seemed complete by the time we meet them.

Now, on the flip-side, take the constant onslaught of Straight White Male Everymen that current media tosses at us. How many of these can you relate with right away? Yeah, a lot of them have storylines that slowly unfold by the time the film's over, and you might be left kind of enjoying them. But rarely will you like them right away – that's left for the supporting characters who have more intense personalities and usually end up dying before we can get attached. These characters aren't created to be deep, they're created to be blank slates that can be slotted into whatever role the plot necessitates. And they're universally boring. This is as much true of books and games as it is movies and shows – without a personality that's already been explored in some manner, that personality rarely actually shines through in that character's actions and dialogue.

I guess the point that I'm trying to make is that, through using characters to interact with other players, I've created personas far more deep and complex than those I've written on solo projects (these tend to end up feeling either too bland or too bizarre). My confidence is gradually increasing in my writing and specifically in my ability to create characters, locations, and story arcs. I've learned about character interactions and relationships. I've learned about creating different facets that all shine a different way when a different light is shone upon them. For that, I thank the RPG boards. It's made a big difference in the way I write and the way I feel about my writing.

And then, a gecko devoured the sun.

32 Comments

32 Comments

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ShadowSwordmaster

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This is pretty insightful and pretty great that this place , even with it's flaws made you a great writer.

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Cassius_Knightfall

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@joygirlI have similar thoughts on this. Writing with others seems to certainly improve subtle parts of characters. Fleshing them out a little better giving them a more solid personality and feel than interacting squarely with ones own NPC's. May your continued writings help you further, as i hope they do likewise for me.

Edit

"The black cat picture changed right?"

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Wolverine008

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Cool :)

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dngn4774

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Edited By dngn4774

@joygirl Good stuff. Each paragraph was exponentially better than the last. I was intrigued with the second paragraph about time's relation to characterization, but you had me at dragon age and mass effect.

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Necrommander

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Beautifully written, and very true. The great thing about writing here is that you never know exactly what another character will do, or what will happen. It forces you to be creative and adaptable.

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Circumstance_Imp

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mickey-mouse

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Edited By mickey-mouse

Long time no see homie

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ShadowSwordmaster

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Cassius_Knightfall

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Straight-Fire

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Awesome! I'm happy for you. <3

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Darling_Luna

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This was very sweet if that is an okay word to use. You are a good writer baby, I'm glad people notice it

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amazing_webhead

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Edited By amazing_webhead

Way to go :D

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Arquitenens

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Glad you're feeling so great about things! Hope you continue to grow as a person and a writer. <2

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ARMIV2

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Edited By ARMIV2

That's a writing strategy I've not been told about, surprisingly enough. I'll have to try that.

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RisingBean

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Good read. I have to agree with you it takes time to develop characters. Also you're a beast.

My best known handle from my old forum days started out as a last name and the fact he was a gunslinger. Over the years he took on a life of his own and became quite multifaceted.

Lastly, I know I'm a slacker.

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Joygirl

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@risingbean: See, this guy gets it. :3

How've you been btw?

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Vivide

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This needs a sticky

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Joygirl

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@vivide: *blush!*

Well, if someone wants to I guess.

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RisingBean

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@joygirl said:

@risingbean: See, this guy gets it. :3

How've you been btw?

Good but busy as all get out. Kid is walking now so I'm spending most of my time lately keeping him from offing himself. And you?

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Joygirl

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@risingbean: Oh, gosh, darn chillins. :o Always trying to Mr. Magoo themselves off a cliff.

I've been okay, doing a lot of reviews lately mostly.

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Vivide

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Edited By Vivide
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Joygirl

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Edited By Joygirl
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Vivide

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Joygirl

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Edited By Joygirl

@vivide: Sure. <3 Maybe tomorrow? I'm kinda wrapping up tonight.

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Vivide

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oceanmaster21

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lady_liberty

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Characters take time to develop. You can sit down at a desk and write out the most complex character you can think of, but characters primarily grow reactively. Without writing them, they'll never fully develop. And if you develop them too much early on, they'll end up overly (and artificially) complex.

Very, very true for me.

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deactivated-5a4aaebccd120

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Just reading that I can tell you, your past potential. You got honed skills. I've read some of your character posts and your a great fiction writer, but you also obviously got the ability when it come to article type posts too. There's sites where you can put up articles for free or pay, you should check'em out.

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Darkchild

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Agreed it takes time to become what you are and I friggin love writing with you

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Ran

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Edited By Ran

I won't go on rambling about why I liked the blog everyone agrees is really good, but this was a cool retrospect on the more personal side of RPGing and writing in general.

Lol, at the last last like too ;)

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Joygirl

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@_animus_ said:

Just reading that I can tell you, you're past potential. You've got honed skills. I've read some of your character posts and you're a great fiction writer, but you've also obviously got the ability when it come to article-type posts too. There're sites where you can put up articles for free or pay, you should check 'em out.

Firstly, thank you. <3

Secondly, I've heard of and looked into a few of those sites before, but never really found one I like. They all seem to be rather... erm, cesspools if that's a polite way to put it, filled to the brim with jostling pens all trying to send in their junk. On top of that, the sites themselves (if they do pay, which is pretty rare) are very controlling about what you write.

While I'd like to write articles professionally it doesn't seem like it's in the cards for me right now. Sticking to my reviews for the moment and hoping that, sometime, someone picks up on them and gives me a job on a paying site -- similar to how Yahtzee Croshaw was plucked out of the ocean filled with messages in bottles and brought aboard a ship made of money.

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@joygirl: I hear you. They either give you a limited choice of topics that are boring to write. Pay is like 4 cents a word in a 250 word article.

There's a site called moviepilot where you can write reviews and articles for no pay, but it's a lot more exposure to your writing and there's no deadline pressure. I've seen articles by people that were in the millions on views and thousands on shares that weren't eve a week old.