Jacthripper

Waffles are delicious

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Jacthripper

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Jacthripper

15064

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65

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Reviews: 0

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Avatar image for jacthripper
Jacthripper

15064

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#3  Edited By Jacthripper

The Story thus Far

The Protector. Beacon of hope. Symbol of Freedom. Defender of Virtue.

No Caption Provided

Until he was found dead. A specially made bullet lodged in his brain. And so the nation wept. And when the mourning had passed, then came the outrage. War has yet to be declared, but fingers are pointing at the Former Soviet Bloc, The Middle East, and even the European Union. In spite of the impending threat of total war, superhumans throughout the country are streaming to Camp Truebarry by the hundreds. Whether they were seeking vengeance for their fallen hero, making a name for themselves, or taking their only option they all came to the same place.

No Caption Provided

Hidden in the mountains of West Virginia, Camp Barry is the superhuman training camp for the US military. Your are the 51st batch to be tested for membership in the United States Marines Metahuman Division. Hope you survive the ordeal. SEMPER FI!!!

Character Creation

Body

First you must choose a body. The body is where you get all of your physical attributes.

  • Strength is limited to 5 tons.
  • Travel Speed is limited to subsonic. Reaction speed is bullet timing.
  • Durability is bulletproof. RPG should hurt. Tank Shell should kill.
  • Senses are limited to Wolverine's scent and hearing. No Daredevil or Toph-esque radar senses.

It may be tempting to try and find a body that gets as close as possible to all of these limits. I suggest you use a body that you're comfortable with that is well within the limits, you will have opportunities to enhance your physical attributes during the course of the scenario.

You may not choose a body like Superman (or any character over the limits) and NERF them down to the limits.

Powers

There is a high degree of character specialization in the creation phase for this scenario. As you grow and learn in this world you will gain more versatile abilities.

  • Destructive capability is limited to boulder/car busting
  • Shields should not supersede durability limits
  • Telekinesis cannot be used directly on people or gear. Strength of telekinesis is limited to that of their physical body as per build requirement. Limit may be reduced as the scenario progresses.
  • Stat amplification cannot exceed limitations of the body.
  • Healing Factors cannot be so great that you can regenerate from a single drop of blood or a small piece of flesh, killing blows should incapacitate or KO at best.
  • Energy Absorption & Projection is limited to tank busting blasts. If a blast has more power than that you will be unable to absorb it all and will be hurt.
  • Magic is a case by case basis, talk with me if you wish to use magic.
  • Invisibility cannot make it impossible to sense your character. There are some "invisibility" powers that remove scent, sound, etc., which will not be allowed.

You may not choose a power and NERF it to fit the limits. Check the banned abilities below.

Skills

You will choose a set of skills for your character. You do so by choosing an existing character, and then you gain all of their skills.

An example of this would be if you chose Batman. You would obtain the following skills:

  • Batman's Martial Arts
  • Batman's Knowledge of Pressure Points
  • Batman's Detective Skills
  • etc.

There are however rules that you must follow when choosing a set of skills:

  • No skills that allow you to memorize/copy/replicate the skills of other players just by observing them.
  • No skills that include mystical abilities/chi-amplifying/accessing the 'limitless potential' of your character, etc., anything of this nature is considered a POWER not a skill.
  • No skills that exceed the limitations of your physical body. If you chose Professor X for your body and then picked the skills of Spider-Man then he would not be able to perform his acrobatic feats; his body wouldn't allow him to.

Gear

The limits on gear are the same for the other limits.

Scenario Classes

In the scenario, there are 3 factions-- Citizens, Vigilantes, and Convicts. Every class gets 1 body, 1 power, 1 skillset, and 1 piece of gear unless stated otherwise.

Citizens

No Caption Provided

You are an ordinary member of society that has been discovered to have the metahuman gene and has therefore been drafted into the American military. Whether you're a good ol' blue-eyed American Son or the son of immigrants, you have a chance to take your place in the Superhuman Division of the United States Marines.

Civilian Subclasses

Proletariat

You are a good hardworking blue-collar man. As a result, you are stronger than anyone expected you to be. You're ready to work hard for the US of A.

  • Your strength is now limited to 10 tons
  • Your durability should now be RPG strength, Tank Shell should KO, ATS Missile should kill.

Specialist

You are a cut above, and due to your excellent skills, you have been drafted like everyone else. Don't fear! You will be put to excellent use.

  • Select two additional non-combat skill sets.
  • Select real world gear that your character can carry or something that could realistically be built in the real world. Can't break the limits.

Vigilantes

No Caption Provided

This isn't your first rodeo. You got your experience by rooting out the criminal element that plagues your town, and in doing so you are ready for any crisis that will come. You stand for truth, justice, and your own way. You are prepared to enforce your own code on the world, whatever it may be.

Vigilante Subclasses

Hotshot

You know what you're doing. You're a master. Hopefully no one decides to kick your little punkbatch assets. If they try, you'll be ready for them and take them on for a few rounds.

  • Your strength limits are now 1/2 tier above.
  • Your durability limits are now 1/2 tier above.
  • Your speed limits are now 1/2 tier above.
  • Your destructive capacity limits is now 1/2 above.
  • You can only use the skills of a real world person.

Operative

At the end of the day, the only good criminal is a dead one. You are willing to deal with your enemies by any means necessary. Whether you operate in the shadows or in the light of day, criminals quake at your deeds.

  • You get real world gear that your character could carry.
  • You have spent so much time hunting superhumans that you instinctively know what they can do. Every time you see a potential enemy you have a basic understanding of their power, gear, and physical capabilities.

Convicts

No Caption Provided

It may not be parole, but boot camp is better than soapy showers (though it depends on your preference really). You have taken a deal to work for the military in exchange for freedom after the war is over. Maybe you were in for being an evil bastard, or maybe you just got flocked over by someone else. Whatever the reason, this is your chance to stop being a second class citizen, use it wisely.

Subclasses

Public Enemy

You aren't just a prisoner of the system, you're a danger to society. Your abilities are such that you are well-known and well-feared. You have been imprisoned for your abilities. You may have used them before, you may have not. Regardless, the government had a 1 power limit and so your were imprisoned.

  • You get an additional power of your choice.
  • You start with no gear.

Smuggler

Everyone is looking for contraband in prison. You're the guy who knows how to get things. Even though you're out of prison, you've still managed to get yourself exactly what you need.

  • You get an additional piece of gear

Banned Abilities

  • No reality warping
  • No time travel/time manipulation
  • No probability altering
  • No pheromones
  • No teleportation
  • No cloning/duplication
  • No power stealing/copying/duplication
  • No insta-kill moves (tele-frag/death touch/etc)
  • No internal attacks (blood bending is an example)
  • No intangibility
  • No precognition (future sight; Spider-Sense is okay, a danger sense is okay, but nothing that tells you exactly what is about to happen and let you plan 5 moves ahead constantly)

Final Notes

The sign ups will end on June 10, 2020. The scenario will begin with a Session 0 on June 13. Tell me you're signing up in this thread. This scenario is roleplay centric. This means that your success will be determined not only by your debating skills and your character creation, but your characterization. There will be PVP and PVE encounters.

Most importantly, the purpose of this game is to have fun!

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Jacthripper

15064

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Avatar image for jacthripper
Jacthripper

15064

Forum Posts

80

Wiki Points

65

Followers

Reviews: 0

User Lists: 0

Avatar image for jacthripper
Jacthripper

15064

Forum Posts

80

Wiki Points

65

Followers

Reviews: 0

User Lists: 0

Avatar image for jacthripper
Jacthripper

15064

Forum Posts

80

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65

Followers

Reviews: 0

User Lists: 0

Avatar image for jacthripper
Jacthripper

15064

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Sheev takes it pretty easily.

He toyed with and defeated Maul and Savage. Rey is at best comparable to Kylo Ren in sabers. Unfortunately, Ren was not trained to kill jedi since there were not many in his time period. Maul was explicitly trained to slaughter trained jedi, and Savage was as well. Sidious 1v2'ed them and mopped the floor with them.

The bonus round is a mismatch. DE Palps stomps.

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Jacthripper

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Logan has too long of a history of dealing with far worse than Todoroki.

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Jacthripper

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