IheartZombies92--defunct

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IheartZombies92--defunct

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Avatar image for iheartzombies92--defunct
IheartZombies92--defunct

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@lukehero: Going with Sherlock, King did well too, though

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IheartZombies92--defunct

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IheartZombies92--defunct

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@lukehero: Gonna go with Dex too. Very nice summary at the end, but props to @juiceboks, he did great too

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IheartZombies92--defunct

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IheartZombies92--defunct

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@mikep12 said:

Yes I am being prepared! Well like I said my team is disguised/cloaked so the Thing would have to find my team to assimilate them and still faces the risk of assimilating the VIP or a civilian so I don't think Cap or any of the good guys on your team will be happy about this. As for the dynamite grenade thing Slade has much more powerful explosives than grenades...

So I think were good on explosives
So I think were good on explosives

Impressive explosive feat, but is that part of Slade's regular gear? The Thing will find your team as I explain later.

Both Slade and Batwings armor cover there entire body with Batwings additional exo-armor to help. Also how would subduing or KOing people shorten out your options? If you just subdue people all you do is (if you could) take my VIP but he's still disguised and you don't know who he is as well as the KOing thing. Even if you KO everybody that doesn't make your chances of finding the VIP easier as now he could end up KOed and you still don't know who he is. Anyway my team doesn't have to worry about this. Why? Because Batwing's cloaking ability. Maybe I should clarify this a bit more... Batwing who can stay in the air and be invisible can cloak or in better words cast illusions on the VIP to look like a box or any other thing that fits the surrounding area and now it won't matter how many citizens you subdue or KO cause the VIP will be cloaked. Also how do you plan to subdue or even KO my team? If you did that you'd be giving yourself away. And while Cap can dodge bullets how does he dodging unknown sniper fire and the same goes for Spider Woman if Rose dampens her powers and since she'll be in disguise she won't know what's happening and will probably never know till it's to late since your team doesn't have the advantage of basic/advance knowledge she won't know to use the power dampener. Also my team doesn't have to use knockout gas they can also use fear toxin! If they do that your team will be all over the place. Why? Well your guys except maybe Cap will be seeing there worst fears as well as civilians who will be in extreme panic because of this and could possibly end out lashing out at your team and your own team mates attacking each other to defend themselves from their worst fear. Also going back to Batwings illusions... He could cast them on your team and have them fight each other or set traps such as misguiding them threw illusions into buildings rigged with explosives!

Not the entire armour, there are still tiny gaps for them to breath through. The Thing can get in.

How? Well, I assumed by "disguise" you meant that the VIP would be disguised as some random person. But it can be an inanimate object? Sure, okay. And Batwing controls the illusions, yes? Understood. And he is just flying around...? Okay, simple. At the start of the match, he shall be our first target, then. The map is 10^2 miles, yes? Right. All we have to do is get Batwing out of the sky. How do we do that? Very simple. Let's look at Gambit, the team-member who I have been severely underestimating. First, his charging power. He can charge objects proportional to their mass. A playing card, which has a mass of around 1g, explodes with the force of a grenade. Let's say that Reed grabs that tanker (we've seen him hold up a 150 billion tonne mountain for a couple of seconds, so we know he can move it). He grabs it and drags it to base, where Gambit charges it. If 1g = 1 grenade, then 22,0000 tonnes (of ship) = 22,0000 grenades, which is equal to around 154,000,000 kJ of energy. That's around 36 tonnes of TNT. Mr. Fantastic uses elasticity to launch in the air and detonates it in the sky. No one on the ground will be harmed, but Batwing, unless he is literally on the corner of the map, will be at least temporarily knocked out of the sky by the shockwave. Cap will be watching with the .50 cal to take him out. From then on, with your team/VIP obvious, it's a cakewalk. Cap can dodge unknown sniper fire, half the time when he dodges bullets he's not looking. Rose won't be in disguise, as we've seen, and if you say she is that big of a threat, Jack can ribbon her. Fear toxin? Read again. Cap is immune, and Jess is stated to be highly resistant to any toxin/gas. Not entirely immune, but very resistant.

Or, I could play it differently.

I could simply have Reed grab absolutely everything that isn't nailed to the ground and bring it to our base. One of these things shall be the VIP, and thus we win. None of your team can really harm him, and if Rose tries any power-dampening on him, he could use the Nightstick to defend himself. Either way, within 24 hours, we can gather more or less everything until we find the VIP. Meanwhile, the rest of my team can be on standby, just in case your team makes a move.

Or, even if you dislike that plan, I could simply have one of my team, Jess maybe, cause some trouble, and when someone of yours comes to take her down I use Gambit's hypnotic charm power to make that member work for me. That, combined with the Thing's ability, could get your entire team on my side, which is sure useful.

I pretty much already covered this in the post above with power dampening and illusions and if only Cap is immune to this then I don't see where your getting the whole idea that your whole team is immune.

My new plan completely changes everything, now Batwing can't cloak anything and my team gets the easy win.

Well I've already covered each of these plans so yeah... Some of my team are one shotting Cap and while those feats are impressive they don't help in this battle because these are entirely different characters. Deathstroke does a concussion hit to Cap, or slices his head off with a Promethium Sword, or blows his head off with a Promethium bullet. So yeah he gets on shotted and take on all those people really means nothing cause like I said these are different characters and in that case Deathstroke beat the Teen Titans, Outsiders, and the Justice League and most these people would stomp everyone you mentioned so...

How do these feats not apply? So what they are different characters? All of your team is weaker, combined, than Ultimate Hulk alone, yet Cap took his hits. Cap easily dodges Deathstroke, takes him down in a relatively difficult fight, or dodges his bullets. No one on your team has the raw power to one-shot Cap. Rather, Cap can one-shot Nightwing, Rose, and Batwing.

No, he didn't beat them - not in a fight, that is. He outsmarted them, with prep and planning, as well as circumstance. Show me a scan of Slade taking on a 100+ tonner in a brawl and then we'll talk. As it stands, Cap can take down almost all of your team solo.

Whelp I've pretty much covered all of this so a quick recap...

1. Rose depowers your team and threw telepathic communication gives Slade the order to take shots at Cap, Reed, and Spider Woman who can't use there powers and easily go down

2. Thing and the rest of your team can't find any of my team so we don't need to worry about them

3. My team waits the 24 hours we win

  1. My team kill Rose before she can do any of that, I wanna see her depower Jack going at 400mph or whatever insane speed he feels like travelling today
  2. My team get your VIP, as I've pointed out
  3. We win

Looking forward to your reply!

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Comic Hawkeye wins both rounds

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Ult. Cap, he is far too much for team to handle

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Team 2. They've faced bigger threats.