"I only have one level, and its one hundred"
Real Name: Hunter Huntington
Aliases: Hunter, Martial Mercenary, Mauler, Modern Man's Mars, New Age Ares, Mutant Mars, Huntington Titan, Huntington Renegade, HH, Samoan Superman, Super Samoan
Height: 6'4" (Variable)
Weight: 256 lbs (Variable)
Age: 26 (Ageless)
Hair Color: Raven
Eye Color: Crystal Blue
Species: Mutant
Alignment: Antihero
Orientation: Heterosexual
Birthplace: California, Los Angeles (Samoan Descent)
Relationship Status: Single
Family: Lorelei Huntington (Mother), Unknown Man (Father), Kristina Huntington (Sister), Valerie Huntington (Cousin), Jordan Huntington (Cousin), Adriana Huntington (Cousin)
The New Age Ares - Martial Arts Mastery
Mixed Martial Arts System: Freestyle Wrestle-Striking
Simply put, Hunter's innovative mixed martial arts system incorporates a variety of elements that effectively revolutionize how one can use freestyle wrestling to viciously maul his adversary. The majority of fighters find wrestling's utility to be positional and preparatory. Hunter however, makes use of wrestling to exercise total command over where a bout takes place. Should he for example want the battle to transition to the ground, he will drive the opponent to the ground and keep them there, or should his desire be to engage in a stand-up contest, it will remain a stand-up contest. This illustrates a single point that is the foundation for his fighting style, that should he have an objective, nearly nothing can force him from achieving it.
This isn't to imply that Hunter doesn't enjoy the classical benefits of wrestling, he has simply uncovered a new use for it. And now he stands front and center in a pioneering movement that uses wrestling to set up mauling strikes from the standing position. This emerges from two distinct and very important wrestling skills, hand-fighting and leg attacks. With regards to hand-fighting, the Huntington Renegade has transformed a skill once only useful in grappling exchanges into a means of violently blitzing an adversary with pugilistic fury. Hand-fighting is the process by which two wrestlers jockey for position from the standing position in what to an uneducated spectator appears to simply be grabbing and tugging. Hand-fighting however, is an entire universe of technical skill and strategy unto itself.
An elite wrestler is not an elite wrestler unless they are experts in hand-fighting. During hand-fighting, wrestlers pummel for under-hooks, club each others heads, yank collar ties, feint and circle. The end goal is to create defensive openings to permit a successful takedown attempt. When engaged against an adversary, Hunter hand-fights constantly, always grabbing collar ties, clamping over-hooks and keeping his opponent at bay with posts to the head. Though most common is Hunter's control of the adversary's arms with wrist ties. During bouts, time and time again, the Mauler reaches out and grabs one or both of his opponent's wrists in order to tailor a succession of strikes on the adversary's reactions to the ties. For example, should he be at an appropriate distance away, he generally reaches forward with both hands to grab both of his opponent's wrists.
Should the opponent attempt to reach for the Mauler's head with their hands in an attempted collar tie, the Mauler refuses them the opportunity, and pulls his adversary's right arm down with his left hand while pronating his right hand, twisting the adversary's left hand away from their body. This action prompts an instinctive reaction from the opponent, the sharp pulling away of the arm from Hunter's grasp, exposing the opponent to a takedown as their hand is pulled back too sharply and unable to defend the leg. Hunter however, does not always follow with a takedown shoot. For example, upon noticing that his adversary's right hand has vacated it's defensive post, the Mauler could capitalize by throwing a crushing elbow tight into the opponent's face while neutralizing the adversary's other hand with a wrist tie.
--Takedown Threat-Striking--
A wrestle-striking revolutionary, the Huntington Renegade is infamous for using his powerful wrestling to create striking opportunities like no other. By combining his inborn skill, inventiveness, and scientific methodology, Hunter has devised an entire combat system revolving around his wrestle-striking revolution. One portion of this system addresses how he makes use of hand-fighting to set up strikes, however, the system's also uses the threat of potent takedowns to open his adversaries up to punches and elbows. Hunter accomplishes this by demonstrating his ability to ground his opponent from a neutral position.
This allows him to illustrate (to the opponent) the dominance with which he can rag-doll them his takedowns. Often employing a more cerebral approach, Hunter tends to rely on misdirection double leg takedowns. Generally, he stands straight up and back-pedals, baiting his adversary into coming forward and attempting to control the distance by reaching with a jab. Once his opponent steps into him and throws the jab or any punch, Hunter quickly shoots underneath the punch while exploiting his opponent's forward momentum for deep penetration on the shot. Whether or not the takedown is successful is of little to no importance as the objective is to plant a seed of wariness in his opponent's mind, forcing them to fight more cautiously due to the inevitable threat of another takedown.
Following the establishment of the ever-present danger of his takedowns, the Mauler cleverly begins faking takedown attempts to lower the adversary's guard in order to throw and land critical strikes. For example, by establishing himself the appropriate distance from the opponent, he reaches for their left leg as if intent on securing a single leg, this however, is no more than a deceptive feint, one that is immediately followed by a thundering straight left that is timed to land just as the opponent lowers their hands to defend against the feinted takedown. Though perhaps the most frequently employed, and most vicious of the Mauler's wrestle-striking is the lowering of his level to create the appearance of a coming double leg takedown shot, only to explode upwards with a roaring elbow.
This particular tactic is used by the Huntington Renegade with exceptional adeptness. By relying on his intuitive, brilliant sense of space management, Hunter stands an appropriate distance away from the adversary. Lowering his level and gathering himself for an explosive motion, he causes his opponent to anticipate a takedown, prompting them to lower their hands below their waist to defend the apparent shot. The Mauler however, instead uncoils with an upward elbow that smashes into his adversary's face just as they drop into a defensive posture.
--In-Fighting--
Standing at 6 feet 4 inches tall, Hunter enjoys a reach advantage over nearly every opponent he faces, therefore his striking tactics usually consist of using this reach advantage by controlling the distance and keeping his opponent on the outside with jabs, push kicks, and vicious thrust kicks to the lead knee. All serve as means of picking the adversary apart from the outside and punishing them with intercepting strikes every time they attempt to close the distance, typically with thrust kicks to the lead knee, snapping the knee joint back, hyperextending it and preventing body-weight transfer needed for power-punching, allowing him to negate his opponent's knockout power while forcing them to remain on the outside. It is a calculated approach designed to use his physical stature and length to his advantage. Hunter however, isn't limited to fighting on the outside.
He is just as much of a technician when it comes to attacking inside. A vicious expert in the art of in-fighting, the Mauler isn't a simpleton who simply parries a strike and follows with a strike of his own, using the opening created by the parry. Instead he goes a step beyond and controls the opponent, often by the wrists. It is here where his wrestling pedigree comes into play. For example, in the case that either he or the opponent decides to close the distance, Hunter usually makes use of a left-arm overhook, and controls the opponent's arm at the elbow as opposed to the wrist. By driving his forehead into his opponent's temple, he grants himself the superior leverage and uses his own hands to separate those of his opponent, exposing them to attack. By following a pattern of controlling the inside and ceaselessly searching for openings, he crafts himself into a notoriously difficult fighter to fight even when attacking inside, a position many would expect to hold an advantage over him in. For example, with wrist ties he can control the opponent further and by pulling one of the opponent's arms downward, he exposes them to his coveted elbow strikes.
--Elbow & Uppercut Combination--
Generally in the clinch, Hunter employs Greco-Roman or Judo-inspired takedowns to force his opponents to the ground with trips and throws, it is where his stand-up grappling allows him to impose his will on his opponent, particularly if he is the taller fighter in the bout, and even if not, his technical skill is on a level of it's own. The Mauler's dominance in the clinch however, isn't solely because of his wrestling. There he makes use not simply of elbows but uppercuts as well, particularly, uppercuts that land as a result from openings created by his elbow strikes. Hunter begins usually by controlling the wrist of the opponent, and he almost always does this with a thumb-down grip. This is because in order for an opponent to break a fighter's grip on their wrist, they have to pull the arm in the direction of the thumb. A thumb-down grip has the thumb directed towards the ground, meaning the opponent has to pull the arm downwards to escape a wrist grip, and pulling the arm downwards exposes one to strikes.
This creates a frustrating situation for an opponent. And while Hunter has his opponent frustrated with a thumbs-down grip on both arms, he may push one of the opponent's hands down and slice an elbow strike across the top, making use of the opening created by the moved hand. Because the opponent will normally be concerned with freeing their wrists, they will be too preoccupied to sense the elbow strike coming. In case they do however, Hunter has a plan. The only alternative for the opponent would be to duck to avoid the elbow strike. This however, exposes them to an uppercut, which the Mauler is more than happy to punish them with. Additionally, Hunter's thumb-down wrist grip not only renders it difficult to break because the weak point of a single handed grip is the gap where the thumb and fingers meet, but because his thumb faces the floor, the opponent's only means of escape is to yank the hand down and back, not only exposing them to strikes but granting him more time to recover wrist control before a strike can be thrown.
Armed Fighting System: European Swordsmanship
A skilled practitioner of a variety of armed fighting systems, Hunter's principal area of armed expertise is with the European Longsword, a sword with a large, two-handed grip, and a straight, double edged blade from around 90 to 110 centimeters in length. A sword's effectiveness as a weapon is in it's diversity. It should allow the wielder to make a cut, thrust with the point, strike with the pommel, or inflict a laceration by drawing the blade across flesh. The Mauler's fighting system incorporates two distinct methods of approach to an opponent, one that is best employed against unarmored adversaries, and one that is best employed against armored adversaries. Basic attacks include cuts from above, from side to side, rising cuts, thrusting attacks, and placing the edge against an adversary's body and executing both a pushing and drawing motion of the blade into the flesh.
Attacks of angular foundation such as those that rely on the angle of the blade and the use of footwork rank as it's more advanced maneuvers. Like most historical western schools of swordsmanship, Hunter's system does not favor attacking first. His techniques instead come off defending an initial attack. This is because a fighter coming within range to hit him is also vulnerable to being hit and any overextension on an attack by a parry or a miss could result in a swift death. This is in essence, the foundation of counter-fighting. This isn't to imply that he isn't able to seize the initiative and attack, it simply indicates that any offense from him must be measured, and commitment to an action is made only when success is certain. Controlling the distance is a fundamental aspect of his fighting system. Wide range for example, means that he must take two steps to touch his weapon to his opponent, while middle range only requires a single step. Near range requires no steps and allows him to grapple with his adversaries.
In an unarmored duel, this is the most protected range, as the smaller the range becomes, the more likely it becomes that either he or his opponent can be critically injured, so changes in range occur on his own terms and not his opponent's. This requires assurance that he will not be hit. One manner of doing so is basic evasion, using his footwork and speed to elude a strike and then quickly using the opening the opponent's miss created. As a result, attacks need to take the shortest and most direct line of attack, covering distance as quickly as possible. And this must be accomplished while staying on balance so that a counter strike can be avoided or blocked.
--Guards/Fighter Stances--
Known as the fighter stances, Hunter's guards, according to his fighting system, must be effective and ready positions to strike with offense and react defensively. Several types of guards exist. The high guard for example is denoted by the Huntington Renegade holding his sword high, ready to strike. Generally, the sword is held at head level or even higher. While this exposes the lower body, it promises a hard downward strike to anyone who dares close the gap. Against a careless opponent, Hunter rests his sword's blade on the right shoulder, relaxed but ready for quick strikes based on the idea of intercepting an attack with a counter-attack as an effective form of defense. This also works as a psychological weapon as the threat of a promised strike by a blade held high is an obstacle for the opponent to overcome as they will actually have to physically deal with the blow in order to land their own offense.
Defensive awareness is also fundamental to the success of this brand of swordsmanship. As a result, the threat of a counter-strike is not the only form of defense it possesses. Angles of attack, otherwise known as 'lines' are a theoretical aspects that assist in blocking attacks with the blade by 'closing a line'. This is used in a different guard whereby the blade is held at head level with the point aimed at an adversary both closed upper lines and offering a quick thrusting counter attack in addition to cuts. Low guards tend to be more defensive, intent on opening while simultaneously offering a strong defensive posture. An unwary opponent facing Hunter's low guard is drawn into a rising cut or thrust prior to their blow even landing. The low guard also facilitates parrying and subsequent striking. The Mauler's system emphasizes fluid transitions between guards to employ different techniques much like how a boxer combines offense and defense.
--Grappling & Half-Swording--
As distances close and blades meet, rather than break contact, Hunter engages in a bout of binding and weaving blades in an effort to acquire leverage, and positional advantage. This is in-fighting with the longsword. Grappling however, is perhaps a more important element as well as a less riskier option. Against an armed opponent, a takedown is among the greatest advantages in one's disposal. Hunter understands this like no one else. Though a prostate adversary will find themselves with limited defensive ability, the Mauler is not ignorant of the fact that clinching and takedowns have to be timed to be successful. The ability to move and fight at range, fight on the inside, fight in the clinch, and wrestle are not only Hunter's defining specialties as a swordsman, but as a combatant as a whole.
Much of his footwork, movement, and grappling is largely due to his understanding that in this day and age, several of his adversaries are expected to possess either some form of super-armor or superhuman durability. He draws from the point that cutting against any decent armor is in essence, a fruitless exercise as the longsword is light and nimble, lacking the necessary weight or power to cut through quality armor or deliver enough concussive force to break an adversary's bone under armor, nor can it thrust through thick armor. It is because of his understanding that powering through armor is a useless endeavor that Hunter believes that overcoming armor is best accomplished by attacking the gaps with precise attacks.
Against armored opponents, he uses the art of half-swording, a technique in which he holds his longsword with one grip on the handle and another on the blade, granting him exceptional control of the the tip of his sword and turning his weapon into a colossal lever to be used in close range combat. Half-swording allows him to close the gap while defending against blows and entering grappling range. Using the half-sword grip for increased control over the point of the sword is effective in thrusting or cutting at open parts of an adversary's armor. Additionally, the initial thrust can be turned to open the gap for a clinch battle in which the sword is used as a large lever, used to maneuver for position and trying to get into a position where he can secure a takedown or simply deal greater damage.
This unique armed fighting system also dictates that the longsword can be used as a club. By nature, a longsword's blade is too light and the weapon itself is too well balanced for the blade to deliver any considerable concussive force through decent armor. The handle, pommel, and cross-guard however, can. In a reverse-grip whereby both hands grip the blade, it can be used as a club that is exceptional for blasting into armor with a significant amount of force.
--Ground Combat--
Should a takedown be secured, then Hunter is assisted by gravity as he attacks the gaps in his adversary's armor. This is one of the many ways that grappling (wrestling in particular) is combined with swordsmanship to forge an effective offensive tactic. For example, an outside trip can force the opponent to the ground, exposing them to an attack from the top. Generally, once a takedown succeeds in taking the fight to the ground, a ground bout may follow in the sense that a knife or a dagger or even the sword itself can be used to kill the opponent much faster than a submission hold or a succession of strikes could. By locating the gap in a grounded opponent's armor, Hunter is given with the opportunity to drive his blade of choice into the gap with the aid of gravity.
The Samoan Superman - Powers & Abilities
-Superhuman Physical Attributes-
A man whose body holds a genetic structure that is populated by decoded genes related to high performance in, essentially, all of his bodily systems. Not only do they render him immune to the effects of aging beyond his physical prime by stopping the telomerase enzymes at the end of his DNA strands from unraveling during cellular mitosis, but in addition to having no disease-causing genes, no genetic errors, and no retroviruses, but render his body immune to nearly all toxins, diseases etc. while awarding him with a healing factor superior in efficiency than an ordinary human's. Other than that, these genes also make use of follistatin, the genetic switch that controls muscle growth by regulating the function of both myostatin and activin A which are found in the muscles and suppress the excessive growth of organs. These genes use follistatin to block the action of myostatin, allowing Hunter's muscle cells to grow and develop without disruption.
Furthermore, his body's absence of red muscle fibers, slow-twitching muscle fibers, and white muscle fibers, fast-twitching muscle fibers, is due to all of the muscle fibers in his body being composed of a flawless combination of the two, pink muscle fibers. Pink muscle fibers combine the greater sum of mitochondria, superior local capillary density, and oxidative metabolism for the production of more adenosine triphosphate (ATP), all features of red muscle fibers, with the glycolytic enzymes and fast-twitching actions of white muscle fibers for a perfect, balanced blend of explosive strength, speed and endurance. Coupled with his unrestricted muscular development, Hunter is afforded a phenomenal degree of superhuman strength, stamina, and athleticism. Additionally, his bones contain a much greater percentage of calcium, phosphorus, Vitamin D, and other minerals than ordinary humans, granting him a much tougher, and structurally durable bone structure. Coupled with his more densely packed molecular structure and the stronger binding forces holding him together, Hunter is rendered notoriously durable.
His endurance however, is greater than his durability. While he is capable of withstanding a tremendous amount of punishment e.g. high caliber gunfire etc. without sustaining serious wounds, his endurance enables him to continue fighting, with trademark tenacity and aggression even when severely wounded. Furthermore, the oxygen-carrying capacity of his red blood cells is extremely high, offering even more contribution to his stamina. While a big, strong superhuman, Hunter is by no means, slow. His bio-electricity speeds up his neural synapses, granting him nearly instant reflexes. He is also in possession of a secondary nervous system which serves as a back-up of sorts in the event of damage to his primary nervous system. This secondary nervous system uses a unique, neuroconductive fluid which, when the secondary nervous system is being used, renders him impossible for an opponent to paralyze.
Those decoded genes related to high performance also gift him, not only with a powerful brain which serves as the foundation for his remarkable intellect, but they also provide him with an adaptive component. His body, quickly adapts to that which once nearly killed him. As a result, having once suffered from a near-fatal telepathic assault, his mind has adapted a superb resistance (not immunity) to psychic assaults. And finally, the Huntington Renegade is blessed with a unique form of sensory perception, one that enables him to detect the electric fields generated by even the subtlest twitches of an individual's muscle fibers.
-The Gamma Effect-
This is power essentially, a combination of Hunter's biological gamma effect and the generation of copious amounts of gamma radiation. This effect begins on a quantum level. Empty space is constantly boiling over with quantum particles coming into existing, colliding and then disappearing every nanosecond. Hunter's gamma effect is a phenomenon that creates inter-atmospheric instability, causing those quantum particles to act much more energetically so that organic matter caught in the 'blast range' of this gamma radiation generation would be immediately destroyed by the heavy energetic interactions. However, unlike most atomic or neutron explosions, once the effect ceases, there is no leftover radiation or fallout. This 'blast' however, while powerful, is not the real purpose behind the gamma effect. The Samoan Superman's 'gamma effect' is in fact a kind of transformation.
Because his blood is a gamma effect generator, whenever Hunter generates gamma radiation in this 'blast', the two fields interact and his body generates additional quantum particles modeled after the unstable cells in his body. The result is that he obtains a supercharged and even more massive physique than the one he has now, growing to nearly seven tall and weighing close to six hundred pounds. When in this state, his hyper-herculean strength increases even beyond his usual range, with no documented limit. In this state, he is also able to generate and manipulate gamma radiation. His body is additionally adapted to resisting the harmful effects of gamma radiation. Maintaining this 'form' or 'state' can be straining and demands much of his body. If pushed beyond his limit, Hunter's nervous system reverses the transformation, allowing quantum particles to collide and cancel each other out until he reverts back to his ordinary form.
-Hypersonic Shout-
One Hunter's primary powers, is the ability to, with his voice, generate and manipulate vibrations, sound, shock-waves etc. The decibels of what has been described as his war cry, tend to vary depending on the threat his adversaries pose. Though they range from 145 decibels which causes a target's vision to begin vibrating, over 165 decibels which rupture the eardrums, and once his shout rises to 195 decibels, there is no longer a sound, but instead, a shock-wave, which can cause a monstrous amount of internal organ damage to the target opponent without causing any external damage. Though with no fully assessed limit to his hypersonic shout, Hunter can essentially bring to life the power of a high explosive with his voice. The intense rise of pressure and heat can blow his adversaries backwards while the shock-wave ripples through their body, rupturing their lungs, scorching their skin, and as it transfers through different parts of them going from bone to tissue, to where their joints are, it causes the opponent's limbs to become disturbingly susceptible to being ripped off.
The Mauler's voice however, is not simply an instrument of raw power. There is versatility in its applications, particularly its ability to, through the use of vibrations, cause a physical change in matter, moving it from one state to another. By directing the vibrations of his voice for example, into a solid, he can vibrate its particles faster and cause them to move farther apart. And once at a standard pressure, the solid reaches its melting point and begins turning into a liquid. Even liquids are susceptible to his voice. Because the particles of a liquid are in constant motion, they frequently collide with each other, transferring energy when they do so. This energy transference however, has little net effect beneath the surface. With the vibrations of his voice however, the Mauler can transfer enough kinetic energy to particles near the surface, causing them to escape in gas form. Occasionally however, Hunter's vocal vibrations may not even allow solids to go through a liquid phase, and converts them directly into gas through sublimation. He accomplishes this by, with his vibrations, adding kinetic energy, to the particles, that is greater than the atmospheric pressure surrounding them.
Hunter makes use of this application in a number of ways. He may for example, melt the internal organs of his opponent, or their flesh and bones. He may boil the liquid contents of the target's body as well etc.
Weapons
-Vibrosword (European Longsword)-
A European longsword forged from a steel-obsidian alloy and with a subatomic structure fortified by increased gravitational binding energy, Hunter's Vibrosword is a highly durable weapon, bordering on the unbreakable, though not quite. A high-tech weapon, it makes use of an ultrasonic generator attached to it to generate ultrasonic vibrations along the blade's edges, allowing it to cut through much denser materials than it usually can. Alternatively, friction from the vibrations can be used to heat the blade to extremely high temperatures to superheat matter as it cuts through materials. Additionally, it is also reinforced by a powerful alternating current that can be set to resonate at extremely high frequencies. This oscillation is used to further weaken the molecular bonds of anything it cuts.
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