Green Sentinel 2.0 (CVnU)

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Real Name: Jessica Jordan

Dual Identity: Green Sentinel

Class: Hero

Identity: Secret

Alignment: Good

Occupation: Super-Hero, Galactic Law Enforcement Officer, Writer, Published Author, Blogger, YouTuber, Podcaster, Conspiracy Theorist, Online Merchant.

Base Of Operations: General City

Affiliation: Member of the Green Sentinel Corps

Citizenship: United States Citizen

Place of Birth: San Francisco, California.

Education: College level.

Marital Status: Single

Relatives: None known

Gender: Female

Orientation: Heterosexual

Height: 5‘8“

Weight: 125 lbs

Eyes: Varies between brown and green. Sometimes they glow white when she is Green Sentinel

Hair: Black.

Physical Form: Beautiful, athletic and slightly toned muscle. When Jessica becomes Green Sentinel, she uses the ring to change her facial features and darken her skin in order to disguise her identity.

Race: Human

Universe: CVnU

POWERS & ABILITIES Of THE POWER RING

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Commonly referred to as the most powerful weapon in the universe by it's creators, the power ring is a marvel of science and engineering. The fundamental forces of the known universe can be affected by the ring if Jessica's willpower is strong enough. This includes things such as light, heat, radiation, gravity and more. In theory, the power ring may also be able to effect an unknown form of energy that is commonly referred to as magic.

-MAIN TECH ABILITIES-

  • Artificial Intelligence: Every power ring has an onboard Artificial Intelligence installed and it is connected to the A.I. that exists inside the Main Power Battery on the planet Megala. This sophisticated and highly advanced A.I. assists Jessica in her duties as a Green Sentinel. The voice of the ring can also be spoken directly into her mind or out loud for everyone to hear. What this voice sounds like varies from wielder to wielder. Aside from the voice, the ring acts as a universal translator and is capable of allowing Jessica to understand nearly any language in the universe. It should be noted that the ring has always had trouble translating profanity, however. The ring is also capable of warning Jessica of any incoming threats and if someone tries to manipulate any of her energy constructs then she is alerted to this as well. The A.I. also contains a vast galactic encyclopedia of knowledge about various stellar events, races, cultures, objects, history, places and many other things. The ring has also stored various mission reports from other Green Sentinels, along with training scenarios for the purposes of sharpening Jessica's skills. Should it be required, the power ring can also recreate a holographic environment, in the full range of colors, based on an event that the A.I. witnessed. Jessica exists in this playback in a ghost-like state since she cannot interact or alter the playback in any way, shape or form. If Jordan dies a permanent death then the ring is programmed to seek out a suitable replacement inside her space sector.
  • Energy Constructs: The primary function of the power ring is the ability to create constructs of hard light energy that are usually a glowing green color. It can rightly be assumed that the ring can create objects other than the color green but the concentration required from Jessica would not be very ideal in a combat situation. Objects of permanence can also be created but considerably more difficult. The strength of Jessica's willpower determines how strong and durable her constructs tend to be. So long as she has at least a basic understanding of what she is going create then she can as long as it is within the capabilities of the ring. The only limitations is Jessica's imagination, knowledge and skill.
  • Electromagnetic Scanning: The ring allows Jessica to scan the entire electromagnetic spectrum. Basically, if she can conceive of a way for her ring to detect it then it can. Unfortunately, psychic abilities such as clairvoyance are beyond the ring's capabilities to detect. It is interesting to note that the ring can detect various levels of emotions and even pick up telepathic pulses of energy. On one occasion, Jessica created search probes with her ring that were capable of scanning for some people she was looking for.
  • Energy Projection & Absorption: Jessica can use her ring to create various kinds of weapons in order to emit blasts of energy from them or she may shoot the blasts of energy directly from her power ring. What these energy blasts can consist of varies according to Jordan's imagination because they can range from light, concussive, ballistic, lightning or anything else she can imagine so long as it is within the capabilities of the ring. Like her energy constructs, the level of power of Jessica's energy projection capabilities is dependent on how strong her willpower is. Although the power ring can store and absorb most forms of energy, this does NOT replenish it's own energy supply. If Jessica's ring absorbs a blast of heat, for example, then she can only discharge it but is unable to use it to recharge her ring.
  • Flight: Jessica refers to the ring's ability to allow her to fly as the manipulation of either particles of gravity or directed molecular movement, perhaps both working in conjunction with each other. Either way, the ring allows her to fly at incredible speeds even in planetary atmospheres. Air friction, and the heat that results from it, is absorbed by the ring so it does not become a hindrance. As a result, Jessica can travel extremely fast while she is on a planet, especially if she creates an aerodynamic envelope around her body in order to slip through the air like a hot knife through butter. To prevent sonic booms from occurring, her ring automatically creates some kind of sound buffer around her so that she flies through the air without making a single noise. While in space, the ring enables Jessica to travel far in excess of the speed of light by allowing her access through hyperspace and flying through it.
  • Force Fields: Jessica can command her ring to create many different kinds of force fields that vary in size and shape. Usually, these force fields are used to protect herself from the many dangerous situations she finds herself in, but she can also project them around others to provide them the same protection. The ring automatically provides a breathable atmosphere inside the force field to allow Jessica to breathe and travel through space without the need for a spacesuit or a breathing apparatus. The ring carefully monitors her vital signs, maintains a steady temperature inside the force field and removes any waste products. Any gravitational forces, such as extremely sharp turns or fast acceleration, is automatically adjusted and stabilized so that Jessica does not feel them when she is flying. A force field also automatically erects around Jessica to protect her from potential harm even if she is not aware of the danger. Unfortunately, if the ring is running low on energy then this protective force field can only save her life once.
  • Wormholes & Spacial Warps: As fast as Jessica can travel through space, even she has her limits. When needed, the power ring can detect spacial warps & wormholes in order to cut down the time it takes to cross vast distances. Unfortunately, the ring does have it's limits because the creation of a boom tube is impossible since the ring would need the highly unstable X-Element and it is impossible to replicate.

-SECONDARY TECH ABILITIES-

An example of the ring's ability to allow a ring wielder to pass through solid matter.
An example of the ring's ability to allow a ring wielder to pass through solid matter.
  • Cellular Regeneration: By stimulating the body's natural ability to heal, Jessica can use the ring to heal from most kinds of injuries & diseases in seconds or minutes. More extreme injuries & diseases take a lot more concentration, however. This ability can also be used on other people.
  • Energy Twin: The power for Jessica to create an energy twin is very similar to astral projection except it is done through science rather than with a psychic ability. This twin is made of pure willpower energy and can travel at a far greater speed than she can achieve on her own. As with the aforementioned astral projection, Jessica's physical body must lay motionless as she guides her energy twin with her mind. In this state, she cannot alter her surroundings and appears as a green, semi-transparent, version of herself. She can pass through walls and communicate with others but little else. Jessica has tried and failed to use this power to create exact duplicates of herself, but the ring is unable to fulfill her request since it cannot create life.
  • Enhance Attributes: By filling her body with energy from her ring, Jessica can temporarily increase any of her physical attributes as much as her willpower allows.
  • Invisibility & Phasing: By using the ring to bend the light waves around her, Jessica can render herself, and what she is wearing, completely invisible to the naked eye. Heat sensors, infrared and other methods of detection will still be able to see her, however. She can also use the ring to pass through solid objects and walls, but the method she uses to do so is unknown but could have something to do with quantum tunneling.
  • Mind Alteration & Defense: Since Jessica's ring relies on both thought and willpower to operate, then it stands to reason that it can tamper with the mind itself. The true difficulty is applying this ability properly without inflicting any harm. If Jessica is not careful, then she may accidentally erase all of a person's memories instead of only the ones she chooses. Another aspect of this ability is when Jessica learned how to build mental defenses inside of her mind so that she could protect herself from telepathic intrusion and attempts to mind control her.
  • Shape-Shifter: The ring actually has the power to alter Jessica's physical appearance. She can change herself into almost any kind of organic life, even insects. However, she cannot change into anything that is not alive, such as a chair or a car. The ring itself, however, can change into other inorganic shapes so long as they are simple and not very complicated, but only if Jessica commands it to do so.
  • Thought Relay: Jessica usually uses Thought Relay for covert planning with other ring wielders so her enemies won't overhear the conversation. This is a useful ability when she in the middle of a combat situation. However, this telepathic link can only be established with other ring wielders and not with anyone who doesn't possess a power ring.

-OTHER TECH ABILITIES-

  • Emergency Beacon: If Jessica gets in trouble, she can activate her ring's emergency beacon. This can be used to alert a Green Sentinel in a nearby space sector or it can send out a distress signal to the entire Green Sentinel Corps.
  • Homing Beacon: If another Green Sentinel is in trouble, Jessica can use her ring to track them down by detecting their homing beacon and this is also true in reverse. On the off chance that Jordan needs to hide from other ring wielders, she is able to disguise her ring in order to ward off pursuit.
  • Ring Duplication: With time and training, Jessica has eventually learned how to duplicate her power ring. This replica has the same powers & abilities as her own ring unless she decides otherwise. It is possible to create a duplicate ring with limited capabilities and exist for a set period of time before it expires. Pre-Programmed commands can also be given to these copied rings in order to suit Jessica's desires. For now, she has programmed her ring to automatically duplicate itself if it faces imminent destruction, latch onto her left middle finger and save her life if the situation warrants it.
  • Security Protocols & Preset Conditions: Jessica can program her ring simply by giving it a series of commands. These orders are then stored inside the ring's memory banks to be carried out later on, even if she isn't wearing the ring at the time. At the moment, the only programming Jessica has given the ring is encoding it to her specific DNA so it won't work for anyone else in case it gets stolen.
  • Self Sustenance: If Jessica keeps her ring charged then she has no need to eat any food or drink water since the ring provides all of the nutrients her body will need.

-MISCELLANEOUS ABILITIES-

  • Compassion Absorption: Since an Indigo Sentinel's power relies on compassion, Jessica's ring can absorb the energy from their power rings because of the weakness to will subversion.
  • Hope Symbiosis: Jessica's ring gains a huge power boost whole in the presence of a Blue Sentinel Power Ring. In turn, a blue ring will gain full access to all of it's abilities in the presence of a green ring.
  • Material Alteration: Jessica's Green Sentinel uniform is not made from normal fabric, it is created by her power ring and consists entirely of hard light energy. She has the power to put this uniform on or remain in her civilian clothing with a simple thought.
  • Pocket Dimension: Weather it is tesseract technology or something else, Jessica's ring has an entire pocket dimension existing inside of it. Should anyone have the power and go inside, they will be shrunk down to microscopic size and behold a world that is a beautiful forest. A serene river also snakes it's way in the middle of a canopy of trees. Sometimes Jessica uses her ring to imprison the occasional criminal for temporary transport and when inside, the law offender will have access to plenty of food and water.

WEAKNESSES & LIMITATIONS

Same as Hal Knight, plus the following:

Mute: Jessica is completely mute due to an unknown trauma she suffered in her childhood. Because of this, she usually communicates through the use of sign language but if someone does not understand her then she writes a short message on a notepad. As Green Sentinel, however, she tends to communicate through the constructs she creates since she is able to give audible voices to them. In this way, her ring acts as her voice when her constructs speak on her behalf.

SKILLS & OTHER ABILITIES

Arts & Crafts: Jessica can create all kinds of neat little things, mostly from the dollar store, and sell it online for a fair price.

Detective & Investigation: Jessica is a self-taught detective and she can investigate and spot clues others miss, proving she has keen observational skills. She puts together what she has learned to solve various cases that might stump others.

Experienced Fighter: Although Jessica is not a master at hand-to-hand combat, she is skilled in boxing, kickboxing and wrestling.

Writer: Jessica has a writing degree thanks to her college days.

Merchant: Jessica is good at selling things online and making enough money to live off of.

Sign Language: Jessica is quite fluent in the use of sign language.

EQUIPMENT

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Power Ring & Power Battery: Jessica never takes off her ring, which needs her Power Battery to recharge on a semi-regular basis. The battery is always stored inside of her ring in order to automatically recharge it when not actively being used.

The Power Battery is made from a similar material as the ring itself, which is extremely durable and can even survive, for a limited time, in a heart of a star before it is destroyed. The battery has an infinite supply of energy because it is connected to the main Central Power Battery on the planet Megala.

ORIGIN STORY

Jessica has no special origin story a lot of other heroes tend to possess. Instead, she was just an ordinary woman who happened to be in the wrong place and at the wrong time. She never wanted to be a Super-Hero or possess extraordinary powers & abilities. But fate decided otherwise, proving it really does have a sense of humor.

A Green Sentinel Power Ring selected Jessica because of her ability to overcome great fear and latched onto her finger. Despite her attempts of removing it, she found the ring was now welded to her hand and unable to be taken off. Then Jessica was taken against her will to the planet Megala where she was trained to be a Green Sentinel. Due to her reluctance to become a part of the Corps, she had nearly failed basic training.

Once Jessica's trainer realized the ring couldn't be removed, she was required to pass her training. When she did, she was allowed to finally return to Earth where she resumed her normal life. There, she prefers to let other heroes do their job to protect Metro City rather than do it herself. However, when she is required to perform her duties as a Green Sentinel then she will but only reluctantly.

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The Move to the Metro City is anything but ordinary... (CVnU)

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Hal hates to move, but who doesn't? The move from New York to Metro City is the best thing he can do. Frankly, he should have done it sooner. New York has a ton of heroes. It didn't need Green Sentinel there either and honestly, there is hardly any crime left to fight with all the others already getting to them.

So, Metro City it is and a transfer to the Daily Observer as a reporter. Hal prefers to fly, but he kind of ruined that when he was in the Air Force when he punched a superior officer. Not a smart choice.

Unfortunately, the move to Metro City is anything but ordinary when he is mentally attacked by a man with a giant head and a small body. Barely five seconds into his move to the city and he's already being attacked.

The villain seems to have his way with Hal for a time, but then Green Sentinel summons the will rain on the big brain's parade by shooting him with ultrasonics and a boxing glove as a follow-up.

Hal thinks that's the end of his first adventure in Metro City when he has to cover his ears when someone begins screaming at him. Opening his eyes, he sees a woman in white and black, face looking kind of skeletal. Creating earplugs, Hal smashes a train into her in order to end the confrontation.

Then he hears laughter in his head as someone, a woman, speaks telepathically to him, ~Just wanted to test the new hero in town. I'll be seeing you around, hero. Ta ta!~

"Wait! Who are you?! Why did you do this?!" Hal asks, looking for the source of this telepathic voice but finding no one.

~You'll see...soon. Very soon.~ A quiet sort of laughter follows with a bit of an echo.

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Battle of Wills (CVnU)

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The final battle was upon him, thanks to his team. Mogu had kicked off the Sinestra Corps members with the few remaining Green Sentinels. Even Vai had gotten involved in the beginning. No idea where she went to now.

It was down to Hal and Sinestra now, mentor and former friend against her former student and lover. Hal gives her an opportunity to surrender, but she does not. Spouting that nonsense about fear being the only order in the universe. Hal retorts, "If that's true, then why do I always beat you?" That sent Sinestra into a crazed rage as the two fought it out.

Both combatants gave as good as they got. Both suffering injuries neither opponent would soon forget. The battle was long, hard and it was the toughest fight of Hal's life. Sinestra was no pushover, neither was Hal. But in the end, he finally won. Sinestra was stripped of her ring and placed in a Sciencell. And then he did what She'arah told him not to do. He contacted the Sentinels of the Universe. They returned, very subtly admitting that their absence was in error.

The rebuilding process then began and new Green Sentinels began being recruited.

As for Hal Knight, he returned home. Back to Metro City, back to being a Reporter. Annnnnd, he totally forgets to call Vai.

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Green Sentinel Corps (CVnU Organization & Location)

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STATISTICS

Founders & Leaders: The Guardians of the Light

Current Members: Hal Knight, Jessica Jordan, Zachary Rayner and many others from other planets.

Former Members: Sora Sinestra and many others throughout history.

Allies: The Justice League Alliance, Blue Sentinel Corps, Indigo Sentinel Corps, the Paladin Order, Star Sentinel Corps and White Sentinel Corps.

Enemies: Black Sentinels, Red Sentinel Corps, Fear Sentinel Corps, Orange Sentinel Corps, the Imperium, Space Pirates, Criminals, Evil Empires, etc.

Status: Currently active.

Base of Operations: Megala (With Members assigned to Space Sectors throughout the known Universe).

Place of Formation: Megala

Total Sectors: 3600

Total Members: 7200.

Universe: CVnU

BACKGROUND

Once, long ago, there existed a universe-spanning force that took it upon themselves to enforce law and order in the universe. Then a fracture of the group occurred and no one, to this day, knows what happened. Because of this split, the original Guardians of the Light dismantled their group and destroyed the original power rings.

By the time the third generation of the Guardians of the Light came into existence and reformed the Green Sentinel Corps, they had no knowledge about a group that would become known as the Paladin Order. Unknown to them, the Paladins were once apart of the original Green Sentinels but had split off into a separate police keeping force for reasons that remain as mysterious as their respective histories.

Today, the Green Sentinel Corps has been in existence for approximately 3 million years. During that time, it has acted as one of the primary police keeping forces in the known universe. The leaders of this galactic law enforcement team are called the Guardians of the Light and they have split the universe into 3,600 space sectors with two Green Sentinels assigned to one sector of space. This tops off the total number of 7,200 Green Sentinels and this has remained pretty consistent throughout galactic history. However, in times of desperation and war, the Green Sentinel Corps have recruited additional members in order to survive devastating wars.

Although each individual Green Sentinel has a good deal of leeway on the methods they use to police each of their sectors of space, the Guardians are always monitoring and reviewing each Sentinel in case they need to be brought in for questioning or if anyone needs to answer for any abuses in authority.

A Green Sentinel Uniform in the default configuration
A Green Sentinel Uniform in the default configuration

If a Green Sentinel is nearing retirement, or happens to be near death, then they are responsible for seeking out their replacements. If this requirement is not met then the Sentinel's power ring will follow it's programming by seeking a suitable candidate who has the ability to overcome great fear and is of a sound moral character before bringing them to the Guardian's homeworld to be trained. The Guardians of the Light themselves very rarely seek recruits on their own but have been known to do so on occasion when it has proven necessary.

Each new recruit to the Green Sentinel Corps receives the standard power ring, a uniform in the default configuration and one power battery so that the ring can be recharged. The Guardians allow Sentinels to customize their own uniforms so long as the new design keeps the same color scheme and the symbol of the Corps. If an alien being makes such a uniform not optional because of their unique appearance then the next best option should be adopted. Megala, for example, is a sentient planet who has rearranged his planetary foliage to mimic the appearance of a Green Sentinel band that circles him entirely along with the symbol of the Corps. While this cannot be seen while on the surface of Megala, it can be seen from space.

The Guardians of the Light are unconcerned about the concept of secret identities but will respect them, which is why the default uniform comes with a mask as a security measure. Each Green Sentinel of the Corps has been instructed to respect any potential secret identity by taking care not to expose them.

Upon being recruited into the Green Sentinel Corps, a cadet's training is mandatory and unavoidable. By default, the new recruits are taken to the planet Megala where facilities are provided for their training along with the personnel that is usually made up of veterans who are put in charge of the rookies.

Not all recruits will make it through Green Sentinel boot camp as it is tough and rigorous, sifting out the weak from the strong. In case of such failures, their ring will be taken from them, by force if necessary, and another candidate will be chosen to replace them. Each cadet's white circle will lack the symbol of the Corps and will only be added once their training has been complete. Additionally, every rookie Green Sentinel is vulnerable to the color yellow, which represents fear. This weakness cannot be removed from their rings until the individual Sentinel faces their worst fear and overcomes it. Only then will the yellow impurity be automatically removed from the ring.

THE GUARDIANS OF THE LIGHT

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The Guardians of the Light are the creators and leaders of the Green Sentinel Corps. They are also a mysterious race of beings that possess blue skin and white hair. Even though they are extremely long-lived, they are not immortal and can die of old age. They are also pretty short for their race, standing anywhere from 3 to 4 feet tall. But looks can be deceiving because each Guardian possesses cosmic level power and although pacifists by nature, are not afraid to use their immense abilities to defend themselves if necessary.

A council of 12 members comprises their number as the Guardians choose to act through their chosen agents throughout the universe. While they rarely take an active role in matters personally, they have done so in dire emergencies. The Guardians are reclusive by nature, preferring to spend time in their own company. They have also come to the belief that emotions are illogical and must be controlled. As a result, when meeting them for the first time they often come off as aloof and emotionless robots.

One should not underestimate a single member of this leadership. Just one Guardian of the Universe has tremendous power. Power enough to handle most threats should they desire to, but most often do not because of their pacifist nature. They are many times more powerful than even the very best Green Sentinel and can, with ease, stand up to even the most powerful beings in the galaxy. They have demonstrated many of the same abilities of a standard Green Sentinel power ring, but at a cosmic level and without the need of one.

CENTRAL POWER BATTERY

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After the Guardians of the Light abandoned their homeworld of Maltaka, they came to the sentient planet known as Megala where they built the Central Power Battery. Built around this wondrous piece of technology is a huge city roughly the size of Los Angeles and New York combined with every known amenity available that exists in a space-faring culture.

Also known as the Great Battery, this massive device was originally a single giant crystal. When discovered, the Guardians came to the knowledge this formation could absorb and store the green light of what they called willpower. This unique crystal was then reformed into what it is today and it now acts as the central nexus point of all willpower in the known universe, redirecting it to every battery each individual Green Sentinel has in their possession.

At an unknown point in their history, the Fear entity known as Phobos declared war on the Guardians and their vaunted Green Sentinels for their continued interference in the entity's goals. Although the Corps suffered heavy losses, Phobos was eventually captured and imprisoned inside the main Central Power Battery. As a result, the entity created the yellow impurity inside each power ring that was created from that moment forward. This meant that the rings were powerless against the color yellow. However, a Green Sentinel is able to overcome this weakness if they are able to conquer their fears. With that in mind, the Guardians ordered that this be made a part of the necessary training involved in order to become part of the Corps.

Power Ring: Commonly referred to as the most powerful weapon in the universe by it's creators, the power ring is a marvel of science and engineering. The fundamental forces of the known universe can be affected by the ring if a Green Sentinel's willpower is strong enough. This includes things such as light, heat, radiation, gravity and more. In theory, the power ring may also be able to effect an unknown form of energy that is commonly referred to as magic. It possesses the following powers & abilities: Artificial Intelligence, Cellular Regeneration, Compassion Absorption, Electromagnetic Scanning, Emergency Beacon, Energy Constructs, Energy Twin, Energy Projection/Absorption, Enhance Attributes, Flight, Force Fields, Homing Beacon, Hope Symbiosis, Invisibility/Phasing, Material Alteration, Mind Alteration/Defense, Pocket Dimension, Preset Conditions, Ring Duplication, Security Protocols, Self Sustenance, Shape-Shifter and Wormholes/ Spacial Warps.

  • Weaknesses: Mental Instability and Recharge Protocol.

Ion, the Willpower Entity: Ion and every generation since it's birth, is a symbiotic entity that was given life when the green light of will was harnessed inside of the Main Central Power Battery millions of years ago. Up until recently, this being was kept top-secret from the Green Sentinel Corps at large due to the fact it was trapped in the Central Power Battery with the Fear Entity in order to keep it in check. With the destruction of the Main Central Power Battery, Ion and the Fear Entity were set free. Even though the Main Battery has since been rebuilt, neither of the formerly trapped entities have been recaptured and placed back within it. Although Ion is highly intelligent, it does not influence the actions of it's current host. It is there to lend aid and never assert control. The powers and abilities of Ion are as follows:

  • Current Host: Zachary Rayner
  • Cosmic Awareness: Ion and it's host possess limited Cosmic Awareness, enabling them to sense most kinds of disturbances that occur all over the milky way galaxy. This also includes the general direction and weather or not it's nearby or far away.
  • Connection: Ion attaches itself to those who possess an extraordinary degree of willpower. The stronger the willpower, the greater the connection. Another ability is the power to convert fear, or yellow, energy into the green light of will. This makes Ion the archenemy of the Fear entity.
  • Flight: Ion can fly in any direction and can easily exceeding the speed of light. It also gives this power to it's current host.
  • Power Amplification: Ion amplifies all the powers and abilities of it's current host to twice that of a normal Green Sentinel power ring.
  • Willpower-Induced Energy Manipulation: Ion possesses the same powers and abilities of a Green Sentinel Power Ring and gives them to it's current host.

STRUCTURE

The Honor Guard: The Green Sentinel Honor Guard is considered to be the best-of-the-best and only those who have an exemplary record are allowed within it's ranks. This elite group is not restricted to a single sector and operates primarily on the planet Megala where they serve full time. Contrary to popular belief, not every sector is assigned a Green Sentinel or two. In such cases, the Honor Guard serves as the unassigned sector's chief protectors when necessary. During times of war, combat situations, tough missions or training scenarios, it is typically a member of the Honor Guard that takes charge as commanders, special operatives, troubleshooters and trainers.

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Black Ops Division AKA The Corpse: Long ago, a single Guardian of the Light recognized the need for a top-secret division of the Green Sentinel Corps who are able to work with almost complete autonomy, answerable to no one but themselves and the lone Guardian who acts as the headmaster of their operations.

Officially, the Corpse does not exist and any so-called tales of their missions are chalked up as ghost stories or unreliable conspiracy theories. Unofficially, they operate strictly off the record and are the black ops division of the Green Sentinel Corps. They take the rules most Green Sentinels have to follow and throw them out the window. In other words, this special elite group takes on the darkest tasks, suicide missions, assassinations and the dirtiest jobs the Green Sentinels cannot perform. In short, the Corpse are trained to make the hard calls and live with the consequences so that they can maintain order, peace and safety in a chaotic universe.

The recruits are almost never taken from the Green Sentinel Corps themselves because once a part of this Black Ops division, such individuals are almost never the same and it's hard to switch back in forth in between keeping the rules and then willfully breaking them in order to do what needs to be done. Instead, recruits are taken from all walks of life throughout the known universe. The main attribute that is the most sought after is a willingness to make the hard calls regardless of any moral standing. Some exceptions are made in this process of achieving membership into the Corpse, however, and some individuals from the Green Sentinels have been allowed into the this Black Ops Division. Especially those who have shown the capability and morals to do what must be done and who has been expelled from the Green Sentinels themselves. Whatever the case may be, joining this rogue group of warriors is permanent and there is no going back.

The Corpse is assigned a special purple ring with no identifiable marks or symbols. This power ring gives them the same capabilities of a Green Sentinel ring but produces purple-colored energy and constructs instead of the normal green. This is so the group can operate independently of the Green Sentinel Corps and also not draw any unwanted attention to them. Unlike the Green Sentinels who have to recharge their rings, the Corpse has no need for a power battery and has unlimited juice. The uniforms are entirely black along with a full facial mask in order to hide their identities. They wear no symbols because this could identify them, which they would rather avoid.

Anyone who learns about the Corpse's existence and tries to reveal that they exist will become victims of a mind wipe along with the destruction of any evidence that proves they are real. If this is not possible then such an individual will find themselves the target of an assassination where it will be made to look like an accident as to prevent any potential investigation into a murder.

RANKS

Keeper: The highest rank one can achieve who is not a Guardian. A Keeper is the Chief Administrator of not only the Green Sentinel Corps as a whole but also of the Emerald Book of Light.

Illustres: This rank is held by members of the Honor Guard and is second only to that of a Keeper. Members of the Illustres usually comprise those who have reached old age and are not as effective in combat as someone who is younger. Generals usually answer to these individuals.

General: This rank is usually held by the majority of the Honor Guard and are given command of the entire Green Sentinel Corps in times of war and emergency situations.

Cryptkeeper: A Cryptkeeper is considered the most boring job in the entire Green Sentinel Corps and is often temporarily meted out as a suitable punishment for breaking the rules. Currently, this rank is held by Morro who actually enjoys his duties as he tends to the many Green Sentinels who have fallen in the line of duty.

Sentinel: Most members of the Green Sentinel Corps hold this rank.

Cadet/Recruit: This is the absolute lowest rank and once the training portion has been complete then a Cadet achieves the rank of Sentinel.

BOOK Of EMERALD LIGHT

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In a highly advanced space-faring culture such as the Guardians, one must ask why they need a book that is called the Emerald of Light. According to them, what information has been added to the book cannot be altered which is not the case if the knowledge contained within was in a digital format.

The Book of Emerald Light is held deep within the main headquarters of the Guardians on the planet Megala. It is a massive piece of work with an unknown number of pages with new information added to it on a consistent basis.

This book was created approximately 3 million years ago and it contains the entire known history of the Guardians of the Light along with their peacekeeping force known as the Green Sentinel Corps.

The Green Sentinel who possesses the rank of Keeper is in charge of the Book of Emerald Light and is responsible not only for it's security but also for adding any necessary information within it. Only the Keeper and the Guardians are allowed to add information in the book and no one else. This position is considered a high honor and is not to be taken lightly.

The Laws Within The Book of Emerald Light: When a Green Sentinel is recruited and trained, they are required to memorize each and every law written within the Emerald Book of Light. Failure to do this and break the laws within will see suitable punishments being dealt out to them. These laws are as follows:

  1. Respect the Guardians of the Light. When one of them gives an order, it is to be obeyed.
  2. It is the duty of a Green Sentinel to protect all life and uphold liberty within their assigned sector.
  3. A Green Sentinel is strictly forbidden from interfering with a non-space faring planet's evolutionary development, technological advancement, political structure and influencing it's culture.
  4. It is the sworn duty of a Green Sentinel to obey the local laws of the planet they are currently inhabiting, but only within reason. The Guardians themselves will override this if, and when, necessary.
  5. A Green Sentinel is to take no action until someone proves they are a threat to both the life on the planet and liberty itself.
  6. A Green Sentinel is strictly forbidden from using their power for personal gain.
  7. Every Green Sentinel is required to not only show other members of the Corps respect but also to cooperate with them whenever possible.
  8. A Green Sentinel is to respect all life in the universe and must exercise restraint unless there is no other option.
  9. When confronted with multiple emergencies in their assigned space sector, the Green Sentinel must focus on the greater threat first.
  10. The honor of the Green Sentinel Corps is to be upheld whenever possible.
  11. Anyone who is not a member of the Green Sentinel Corps who uses a power ring without proper authorization is to be detained and their ring confiscated.
  12. Every Green Sentinel has now been authorized by the Guardians to use lethal force against their enemies but only when there is no other option.
  13. Romantic relationships with other Green Sentinels is outlawed and any violations are to be immediately reported. Lately, however, the Guardians haven't been as strict with this law as they have been in the past.
  14. Green Sentinels are forbidden from using their rings to inflict self-harm. If any attempt is made then the ring is programmed to automatically shut down.
  15. The attempted murder of a Guardian is strictly forbidden. If a Green Sentinel tries to kill one then their ring will automatically shut down.
  16. The Vega Sector is strictly off-limits and no Green Sentinel is allowed there. Violators will be severely punished.

The Guardians of the Light closely monitor the activities and missions of each and every Green Sentinel within the Corps. If one or more of their laws have been broken without a sufficient reason then the Guardians will summon that Green Sentinel to their stronghold on Megala to answer for their actions. A failure to convince the Guardians that their laws had to be broken for an adequate reason will result in the Sentinel in question to be placed on trial where the charges against them are read, a lawyer assigned, a jury of 20 non-biased members of the Corps are handpicked and the due process of a court proceeds as it would normally do on Earth. Should the Green Sentinel be found guilty then there are a number of disciplinary actions that the Guardians can take against them, which include any of the following:

  • The Green Sentinel is placed on probation for a period of time. This may include forbidden certain kinds of entertainment, depending on the severity and length of time of the punishment in question.
  • The Green Sentinel is temporarily placed under the direct supervision of one of the Guardians of the Light while limited only to the planet Megala during this time.
  • The Green Sentinel is assigned Cryptkeeper duty with no other forms of entertainment allowed during the length of their punishment.
  • The Green Sentinel is forbidden from ever returning to their planet of origin. This can either be temporary or permanent.
  • The Green Sentinel is required to undertake the Test of Endurance. This means that the ring wielder must undertake a mission that takes them through a highly dangerous passage inside the Anti-Matter universe and survive.
  • The Green Sentinel is required to see a therapist on a regular basis should their actions have been influenced by any mental conditions.
  • The Green Sentinel's power ring is stripped from them and they are expelled from the Corps. This punishment can be repealed, however, depending on the circumstances and if a good case can be made in their defense.

The Book of Emerald Light also happens to contain a number of infractions that are most often committed by enemies of the Green Sentinel Corps. There are no doubt many more infractions included within the book's pages so this is just a small sample. These include the following:

  1. Choosing to oppose the Green Sentinel Corps.
  2. Any attempt to cause harm, the intent to kill and/or oppose any of the Guardians of the Light.
  3. Killing another Green Sentinel, a Guardian (Code 1011) or any of the criminals held by the Corps.
  4. Any attempt to cause chaos among the Green Sentinel Corps.
  5. Any attempt to cause a disaster, small or otherwise, among the Green Sentinel Corps.
  6. The genocide of a species.
  7. Committing to unlawful war that has not been sanctioned by the Guardians.
  8. Any and all willful interference in a non-space faring planet's evolutionary development, technological advancement, political structure and influencing it's culture (see section 4141).
  9. Any attempt to destabilize universal forces without prior authorization from the Guardians.
  10. Any attempt to destroy civilizations, planets, galaxies and the universe as a whole.
  11. Causing the unnecessary endangerment of innocent life (see Section 652).

NOTE: This goes without saying. Megala and the Guardians of the Light will NEVER allow a criminal to be recruited within it’s ranks (this is NOT the comics, people. Criminals and car thieves like Simon Baz are NOT allowed to be members of the Green Sentinel Corps). Only those of good and/or exceptional character and will are allowed to be recruited.

SCIENCELLS

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Constructed by the Guardians of the Light on the planet Megala, the Sciencells is a massive detention facility that is designed to contain the most powerful and dangerous space criminals that exist in the known universe. The ceiling, walls, floor and entrance to each cell is made from a near-impenetrable material that is almost on par with the durability of Primary Adamantium. Each and every Sciencell has one bed for sleeping, a sink to wash one's hands, water to drink from the faucet and a toilet in order to take care of needed business. Food is delivered by prison guards at regular intervals and delivered through a slot in the door. If necessary, a Sciencell can be outfitted with power dampening technology keyed to the criminals' own DNA in order to prevent them from using their powers to escape. Various forms of entertainment is given on a case by case basis and depending on how dangerous the criminal happens to be.

On the off chance even the Sciencells cannot contain an extremely powerful criminal then they are sent to the Guardian's personal prison planet deep inside the forbidden Vega sector that is capable of containing cosmic-level threats. This strange world is a chaotic mess and when the Guardians discovered it, they wondered at first what to do with it. Then they came up with the idea to contain cosmic criminals on the planet's surface. This mysterious planet's name is unknown and is not in any entry within the Emerald Book of Light oddly enough. This knowledge is known only to the Guardians themselves and what they know of this planet is it's remarkable capability of shifting time periods at random around each criminal, making it near impossible for them to escape because they never know when a new time period will occur. To make matters worse, each criminal contained on the planet is chronologically out of phase with everyone else who is trapped on the surface of this strange world, making it impossible to interact with anyone else.

CRYPTS OF THE GREEN SENTINEL CORPS

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Every Green Sentinel who has ever died in the line of duty is brought here and placed inside a green coffin. Should it be impossible to retrieve a body than an empty coffin will be there instead as a memorial to the one who has fallen.

This mysterious place is located in a tesseract so while it's small on the outside it seems to go on forever on the inside. And considering the Green Sentinel Corps has existed for 3 million years, that is a LOT of fallen Green Sentinels to fill this Crypt.

The Green Sentinel of sector 660 is Morro and he is the Chief Cryptkeeper who has been assigned to protect Crypt with his very life. He's an odd one but he takes great care to do the job no one else wants because he honestly loves it. He's also a bit eccentric who has an odd sense of humor, preferring to be around the dead than the living. But once anyone bothers to get to know him, he's both kind and gentle. He's also ever so eager to answer any questions regarding the Crypt and it's occupants since he knows everything there is to know about them, including how they died.

The preservation techniques used on the Green Sentinels contained in the Crypts are, some would say, miraculous. The ones that contain a corpse are in absolutely pristine condition, almost as if they had died mere minutes ago. There is no decay at all to speak of and if there is, it is slowed down to the point it has become negligible. This has led some to theorize the dead within each coffin who have a body that is entirely intact could somehow be revived. But this is sadly not the case as Morro himself can attest and has innumerable records to prove that dead is dead and there is no way to revive any of the fallen Green Sentinels who have died and rest in peace here.

MEGALA: THE SENTIENT PLANET

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The origins of Megala are as mysterious as the planet itself. But one thing is known by those who live on it's surface: the planet is sentient, extremely old and just as intelligent, if not more so, than anyone living on it.

Once Megala's true nature was discovered, the Guardians recruited it into the Green Sentinel Corps. In fact, it became the first one to wield a power ring. Since a uniform was not possible, it changed all the foliage on it's surface to look like that of a green band circling the entire planet with the Corps symbol in the middle.

Megala became responsible from the first day it was recruited to guiding each power ring to new recruits throughout the known universe after the original Green Sentinels died before they could pass on the ring themselves.

Aside from all of this, Megala prefers to keep to itself, choosing not to socialize with others and keeping it's interactions with other sentient species at a minimum. It has been this way for the entirety of it's existence and as a result, it's interactions with others have not been well documented. When interactions do occur, Megala takes great care not to announce his presence and prefers to stick to non-descript holograms created from his ring in order to communicate.

Much like Earth, Megala is the third planet from it's native star and orbits it as Earth does. Although it has the power to move away from it's assigned position, it chooses not to because it is quite comfortable being where it is. The planet's size is approximately the same as Earth's with the difference between them being that Megala has two moons instead of one.

Megala can alter any aspect of it's own surface as it desires to. It can spontaneously grow any kind of reasonable plant life, fruit, grain and anything else that can exist on a planet in natural conditions. Because of this, it can also use these abilities to defend itself should the need arise, including the creation of super storms and any aspect of weather manipulation.

The sentient planet has allowed the Guardians to make Megala their home and even helped them construct their massive city on it's surface with the condition they do not pollute it's atmosphere by using clean energy. So far this agreement has never been broken as the planet has been the home of many species throughout it's long history.

Animal life exists all over Megala and in just about every variety one can think of. Some would be recognizable from Earth and other species are definitely not from anywhere else. There appear to be no oceans but rather vast bodies of seas, rivers, creeks and lakes. Vast deserts exist and are much larger on Megala than anywhere on Earth with temperatures sometimes reaching 130 degrees Fahrenheit in some spots.

Remnants of a once-great ancient civilization are everywhere on the surface of Megala. Ruins are buried, but others can be seen partially coming up from the dirt and sands. Each one containing skeletons of a mysterious alien species, a countless number of artifacts and everything else one would expect to find. All telling of a time that there once existed a race of beings who called the planet their home but who they once were and what happened to them is a complete mystery. Any archaeological expeditions must first be approved by the Guardians and most often such requests are denied.

ALLIES

The Green Sentinel Corps has a number of allies across the known universe. Some of which possess their own unique power rings. In such cases, these rings possess the same powers and abilities as a standard Green Sentinel ring unless otherwise stated.

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The Blue Sentinel Corps: Empowered by the emotion of Hope, the Blue Sentinels gain their power from it. A wielder without hope cannot access the full abilities of the ring. In these cases, only flight and the creation of force fields can be achieved. However, should the emotion of hope be accessed, then a blue power ring is arguably even more powerful than a Green ring since it can accomplish feats bordering on the miraculous with all of it's abilities taking on the color of blue. These rings can corrupt the negative effects of red rings and drain the energy from yellow ones. Green rings are overcharged and, as a result, are twice as powerful in the presence of a blue ring.

Blue Sentinels are governed in much the same way as the Green Sentinel Corps are with a similar ranking system, rules and laws. Their planet exists in sector 002 and is called Xhal. When the Green Sentinels need a therapist, they usually go to a Blue Sentinel.

  • Avatar of Hope: The entity that is the living embodiment of Hope has all the same powers as a blue ring and is twice as powerful as a standard Blue Sentinel. It currently resides inside of the Main Blue Central Power Battery and is waiting for a suitable host.
  • Status: OPEN

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The Indigo Sentinel Corps: The Indigo Sentinels are more of a tribe than a Corps. Because of this they call no planet their home and are entirely nomadic as they travel through space in their flotilla of ships as they spread Compassion throughout the universe.

An Indigo ring can create dark blue, almost purple, colored constructs, force fields to allow travel through space or personal protection and flight. Aside from this, these rings have little in common with any other as they are used to command the four classical elements of air, earth, fire and water.

  • Avatar of Compassion: This entity exists in the Main Indigo Power Battery on the flagship of the tribe. Like all it's kind, it possesses all of the same powers and abilities of an Indigo Sentinel but at twice their normal level. It is currently waiting for a suitable host.
  • Status: OPEN

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The Paladin Order: Unknown to the current generation of the Guardians of the Light, the Paladin Order and the Green Sentinel Corps were once one and the same. An unknown schism occurred between the two groups millions of years ago and each split off to become something new and different. Today, the current Guardians have reached out to the Paladin Order since both have similar goals in policing a chaotic universe. They may not always work together, but in times of crisis and emergencies, they band together to face a common foe should the Order deem it necessary.

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The Star Sentinel Corps: Ruled primarily by a group of twelve women with the main one being the High Queen, the Star Sentinels use their power to spread love throughout the universe. While this group is made up primarily of females, it has the rare male recruit among their number.

Star Sentinel Power Rings have all the normal abilities of a green ring with the exception that wielders of these rings can sense love throughout the universe, especially if they form a connection to it. The stronger this bond, the more powerful this connection is. Such power can even cause the rings to teleport the wielder by their love's side even across vast expanses of space. Any constructs and abilities created by the ring tend to be pink in color.

A Star Sentinel is immune to the effects of orange rings and cannot be corrupted by them. Another feature of these rings is the ability to encase someone in a pink crystal. While inside, the individual will experience extremely vivid dreams of a life filled with love for an unknown amount of time. Should this succeed in converting the individual to accept love and be loved then they will be welcomed into the Star Sentinels. Many a criminal has been rehabilitated using this method, but it sadly does not work all the time since it's effects can be resisted by strong-willed individuals.

Although the Star Sentinels are usually allied with the Green Sentinel Corps, they have come to blows on occasion since some members have become so blinded by the power of love that they tend to try and force it on others. This is not the case much of the time, however, but has been known to occur on occasion. Their homeworld is called Lalla and exists in space sector 2711.

  • Avatar of Love: This female Entity possesses the same powers and abilities of a regular ring but at twice the normal level. The leaders of the Star Sentinels do not believe in containing this entity so let her roam free on their planet as she searches for a suitable host.
  • Status: OPEN

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The White Sentinel Corps: Originally lead by a rogue group of Guardians, they clashed with the Black Sentinels in a war that waged across half the universe. The war had been ultimately won but at great cost. In the end, the leaders were slain and half their numbers were lost. The Guardians of the Light proposed they make their home on Megala and what was left of the White Sentinels agreed. They now act within the Green Sentinel Corps itself and most tend to act as Doctors and Nurses as they use their abilities to heal and mend broken bodies.

Although a White Sentinel Power Ring is capable of the same powers and abilities of a Green ring, they specialize in healing others and they can even bring back the recently deceased from the dead. These rings are also capable of destroying Black Power Rings and are the only ones capable of doing so. Every construct and ability displayed so far has been a glowing white color.

White Sentinels are usually not very good at combat since their primary focus is in non-aggressive roles. But this should not be a cause to underestimate them since the right individual can be downright deadly due to the precision and skill they possess as physicians along with their knowledge in anatomy.

  • Avatar of Life: This entity possesses all of the same powers and abilities as a normal White Sentinel but at twice the normal level. It can speak and act through any White Sentinel in the known universe seemingly at will. It's current whereabouts are unknown while it searches for a suitable host.
  • Status: OPEN

ENEMIES

These are just some of the many enemies of the Green Sentinel Corps. Unless otherwise stated, the rings that are used possess the same abilities as a standard Green ring.

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The Black Sentinel Corps: Dark and insidious, the Black Sentinel Corps are among the deadliest enemies the Guardians of the Light have ever encountered. Their origins are completely unknown as is their homeworld's location. Although their power rings can create black constructs their abilities are drastically different from green rings since they can wield the energy of the mysterious Darkforce and it's associated capabilities.

Black Power Rings are actually parasitic symbiotes that are actually alive and they feed off of their host bodies in order to survive. In exchange, the host is given extraordinary powers and abilities. Because of the parasitic nature of these rings, the average lifespan of a Black Sentinel is ten years before they die thanks to their life force being drained from them. To most, this is a small price to pay for such power and the havoc they can cause on the universe. Their favorite pass time is spreading death throughout the universe.

  • The Avatar of Death: This Entity is actually the leader of the Black Sentinel Corps and commands them. They obey without question and any disobedience is dealt with extremely harshly. The rings were created by him and a part of him. While his powers are twice the level of any individual Black Sentinel, he can easily cause any of the rings he has created to stop functioning should he face a mutiny, instantly stopping such silly resistance instantly. He is not currently searching for a host but if one presents themselves worthy, he will choose them. But be warned, the entity will attempt to subvert their will to his own.
  • Status: OPEN

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The Fear Sentinel Corps: Once upon a time this group was lead by a former Green Sentinel known as Sora Sinestra and was even known by the Sinestra Corps. Sometimes they are known by other names such as the Yellow Lanterns and Yellow Sentinels. But now most know them by the Fear Sentinel Corps.

No Guardians command the Fear Sentinels. Only the best and strongest lead them. And since Sora Sinestra is now dead, their current leadership remains in question. Their homeworld is typically thought of as existing in the Anti-Matter Universe, but that is only speculation. No one really knows.

These power rings have all the normal powers and abilities as a Green ring. In addition, each ring can use it's yellow light to charge the powers of those who are living solar batteries, such as Superion or Paragon. A Fear Sentinel can also use their ring to sense the fear in others and instill it into them, causing them to be afraid. Anyone experiencing fear charges these rings with power, making them more potent in their capabilities. But the reverse is also true. No fear means no power and the ring must then be recharged by a yellow power battery. The juice gained in this way usually lasts for 24 hours. The weakness of a Yellow ring is that of a Blue ring, which can drain away all of it's energy simply by being near one.

  • The Avatar of Fear: The entity of fear appears as a fiery bird made entirely of flame. She is known by many names throughout the universe and actually feeds off of fear itself because it is actually a food source for her. She possesses all of the normal abilities of a regular yellow ring but twice at their normal level. She has no need for a host because she has already found one.
  • Status: TAKEN

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The Orange Sentinel Corps: This group can barely call itself a Corps at all due to the constant in-fighting thanks to the nature of the rings themselves. Aside from the normal abilities it has in common with green rings, they create an insatiable hunger inside of anyone who wields the power of Avarice. Orange Sentinels are obsessed with taking anything and everything of value. Because of this, every kind of criminal is recruited within it's ranks that has special skills in stealing things. The Orange Sentinel Corps specializes in taking what does not belong to them. While they would be beyond rich if they sold even a fraction of what they have taken across their tumultuous history, their never-ending hunger prevents them from parting from anything they have gained. Every construct and ability has the color of orange.

Blue power rings can drain the energy from orange ones and can actually free an individual from it's corrupting influence if they desire it. Avarice also has no effect on a Star Sentinel ring.

  • The Avatar of Avarice: This entity is currently inside of the leader of the Orange Sentinel Corps and he will defend it to his dying breath since he considers it his own. Like all entities of the emotional spectrum, the Avatar of Avarice possesses the same powers and abilities of a standard ring but at twice the normal level.
  • Status: OPEN

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The Red Sentinel Corps: The first Red Sentinel was once a Green Sentinel, but was expelled for his extreme ways. Renaming himself Alduin, the world eater, he fled to the deserted planet known as Yishault deep within sector 3500. There he created his own Corps using his own rage to create the first power rings.

Each power ring is capable of every ability Green ones possess and it's constructs are a cherry red, but sometimes the color of blood. Aside from that, it also gives it's users the ability to emit red plasma from their mouths. This attack is akin to napalm and acid combined as it burns away almost anything in it's path. This plasma slows down healing factors, burns through extremely durable substances it has a chance to corrupt other rings. A more benign use of this so-called plasma is the ability to be used to spray any surface before the Red Sentinel dips into it and uses it as a portal to teleport to other locations regardless of distance. A red ring can also absorb the emotion of anger if it originates from other individuals and it can also infect others with rage in order to recruit more people into it's ranks. Rage empowers that of a Red Sentinel and they can sense the emotion around them.

A recruit is consumed by rage once a red ring is placed on their finger. They become an unthinking brute until they are dipped into the crimson waters of Yishault and their mind finally becomes clear enough to think. They still feel constant, and heightened, levels of anger but now they can control the emotion and use it as a weapon. A red ring is often used to convert otherwise morally good beings into those consumed by rage and transforming them into villains who take delight in spreading rage throughout the cosmos as well as performing evil acts. Blue rings can free Red Sentinels from the corrupting influence of rage. Star Sentinels, however, are exceedingly dangerous to a Red Sentinel because if rage turns into love then their rings will abandon them.

  • The Avatar of Rage: This entity is currently trapped within the Main Central Power Battery of Rage. It is currently in need of a host. Like all other entities, it has the normal powers and abilities of a red ring but at twice their normal level.
  • Status: OPEN

RULES

  1. ANYONE can create a Green Sentinel or one of the other colored spectrums if they choose. The only condition I ask is that if you "steal" a ring, then please sell the difficulty. And please note, whatever type of ring you "steal", those guys are going to come after your character to take it back. Just a fair warning.
  2. Want one of the Avatars? Take one for your character. Just let me know so I can update this thread with your character's name.
  3. No conquering the Green Sentinel Corps or any of the other colored spectrums and/or Megala without my permission. This also includes destroying the Green Sentinel Corps and/or the planet Megala as well as the other colored spectrums.
  4. If I grant permission for rule #3, sell the defenses of Megala, the Green Sentinels (on RARE occasions, even the Guardians of the Light themselves) and the other colored spectrums. Megala, Green Sentinels, the Guardians and the other spectrums are not pushovers so please don’t treat them as such. They are highly trained in combat and should be written that way.
  5. Anyone may come and visit provided their character is not a wanted criminal and/or villain (they also have to have the means to travel here as well). If your character is of a questionable character and you want to visit Megala, then ask me permission first. But please know, your character will be watched by everyone and escorted everywhere. An attempt to arrest your character is also a very strong possibility.
  6. No auto-hitting, no Godmoding and no Metagamging while here.
  7. Please follow the normal CVnU forum rules while visiting.
  8. Have fun! And please if you want to play anyone with a ring, feel free!
  9. You do not need my permission to create a Green Sentinel and play here. By all means, create one and have fun! ^_^
83 Comments

Green Sentinel Profile

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Real Name: Harold “Hal” Knight

Current Aliases: Green Sentinel, Sentinel, Emerald Warrior, the Space Cop.

Class: Hero

Identity: Secret

Alignment: Good

Occupation: Reporter and Intergalactic Law Enforcement Officer. Former Air Force Pilot.

Base Of Operations: Metro City

Affiliation: The Green Sentinel Corps

Citizenship: United States Citizen

Place of Birth: Los Angeles, California

Education: College with a degree in Journalism. He also has a Bachelor's degree.

Marital Status: Single

Relatives: Bruce Knight (Father), Selina Knight (Mother), John Knight, (Uncle, deceased) Lois Knight (Sister).

Gender: Male

Orientation: Heterosexual

Height: 6‘2“

Weight: 210 lbs

Eyes: Blue

Hair: Brown

Physical Form: Human with a muscular build

Race: Human (Caucasian)

Universe: CVnU

Created by: ParagonxXx

POWERS & ABILITIES

Hal's Power Ring
Hal's Power Ring

Hal is a being of pure willpower. As a result, he has all the same powers and abilities a Green Sentinel Power Ring possesses. So why does he need a ring? The reason is strategic: It tends to lead Hal's opponents into thinking he relies on his ring when he doesn't need to. Plus, the ring IS him and he is the ring because he created it using his own willpower, a feat usually reserved only for the Guardians.

Power Ring: Commonly referred to as the most powerful weapon in the universe by it's creators, the power ring is a marvel of science and engineering. The fundamental forces of the known universe can be affected by the ring if Hal's willpower is strong enough. This includes things such as light, heat, radiation, gravity and more. In theory, the power ring may also be able to effect an unknown form of energy that is commonly referred to as magic.

-MAIN TECH ABILITIES-

  • Artificial Intelligence: Every power ring has an onboard Artificial Intelligence installed and it is connected to the A.I. that exists inside the Main Power Battery on the planet Megala. This sophisticated and highly advanced A.I. assists Hal in his duties as a Green Sentinel. The voice of the ring can also be spoken directly into his mind or out loud for everyone to hear. What this voice sounds like varies from wielder to wielder. Aside from the voice, the ring acts as a universal translator and is capable of allowing Hal to understand nearly any language in the universe. It should be noted that the ring has always had trouble translating profanity, however. The ring is also capable of warning Hal of any incoming threats and if someone tries to manipulate any of his energy constructs then he is alerted to this as well. The A.I. also contains a vast galactic encyclopedia of knowledge about various stellar events, races, cultures, objects, history, places and many other things. The ring has also stored various mission reports from other Green Sentinels, along with training scenarios for the purposes of sharpening Hal's skills. Should it be required, the power ring can also recreate a holographic environment, in the full range of colors, based on an event that the A.I. witnessed. Hal exists in this playback in a ghost-like state since he cannot interact or alter the playback in any way, shape or form. If Knight dies a permanent death then the ring is programmed to seek out a suitable replacement inside his space sector.
  • Energy Constructs: The primary function of the power ring is the ability to create constructs of hard light energy that are usually a glowing green color. It can rightly be assumed that the ring can create objects other than the color green but the concentration required from Hal would not be very ideal in a combat situation. Objects of permanence can also be created but considerably more difficult. The strength of Hal's willpower determines how strong and durable his constructs tend to be. So long as he has at least a basic understanding of what he is going create then he can as long as it is within the capabilities of the ring. The only limitations is Hal's imagination, knowledge and skill.
  • Electromagnetic Scanning: The ring allows Hal to scan the entire electromagnetic spectrum. Basically, if he can conceive of a way for his ring to detect it then it can. Unfortunately, psychic abilities such as clairvoyance are beyond the ring's capabilities to detect. It is interesting to note that the ring can detect various levels of emotions and even pick up telepathic pulses of energy. On one occasion, Hal created search probes with her ring that were capable of scanning for some people she was looking for.
  • Energy Projection & Absorption: Hal can use his ring to create various kinds of weapons in order to emit blasts of energy from them or he may shoot the blasts of energy directly from his power ring. What these energy blasts can consist of varies according to Knight's imagination because they can range from light, concussive, ballistic, lightning or anything else he can imagine so long as it is within the capabilities of the ring. Like his energy constructs, the level of power of Hal's energy projection capabilities is dependent on how strong his willpower is. Although the power ring can store and absorb most forms of energy, this does NOT replenish it's own energy supply. If Hal's ring absorbs a blast of heat, for example, then he can only discharge it but is unable to use it to recharge his ring.
  • Flight: Hal refers to the ring's ability to allow him to fly as the manipulation of either particles of gravity or directed molecular movement, perhaps both working in conjunction with each other. Either way, the ring allows him to fly at incredible speeds even in planetary atmospheres. Air friction, and the heat that results from it, is absorbed by the ring so it does not become a hindrance. As a result, Hal can travel extremely fast while he is on a planet, especially if he creates an aerodynamic envelope around his body in order to slip through the air like a hot knife through butter. To prevent sonic booms from occurring, his ring automatically creates some kind of sound buffer around him so that he flies through the air without making a single noise. While in space, the ring enables Hal to travel far in excess of the speed of light by allowing him access through hyperspace and fly through it.
  • Force Fields: Hal can command his ring to create many different kinds of force fields that vary in size and shape. Usually, these force fields are used to protect himself from the many dangerous situations he finds himself in, but he can also project them around others to provide them the same protection. The ring automatically provides a breathable atmosphere inside the force field to allow Hal to breathe and travel through space without the need for a space suit or a breathing apparatus. The ring carefully monitors his vital signs, maintains a steady temperature inside the force field and removes any waste products. Any gravitational forces, such as extremely sharp turns or fast acceleration, is automatically adjusted and stabilized so that Hal does not feel them when he is flying. A force field also automatically erects around Knight to protect him from potential harm even if he is not aware of the danger. Unfortunately, if the ring is running low on energy then this protective force field can only save his life once.
  • Wormholes & Spacial Warps: As fast as Hal can travel through space, even he has his limits. When needed, the power ring can detect spacial warps & wormholes in order to cut down the time it takes to cross vast distances. Unfortunately, the ring does have it's limits because the creation of a boom tube is impossible since the ring would need the highly unstable X-Element and that is impossible to replicate.

-SECONDARY TECH ABILITIES-

Cellular Regeneration in action
Cellular Regeneration in action
  • Cellular Regeneration: By stimulating the body's natural ability to heal, Hal can use the ring to heal from most kinds of injuries & diseases in seconds or minutes. More extreme injuries & diseases take a lot more concentration, however. This ability can also be used on other people as well.
  • Energy Twin: The power for Hal to create an energy twin is very similar to astral projection except it is done through science rather than with a psychic ability. This twin is made of pure willpower energy and can travel at far greater speed than he can achieve on his own. As with the aforementioned astral projection, Hal's physical body must lay motionless as he guides his energy twin with his mind. In this state, he cannot alter his surroundings and appears as a green, semi-transparent, version of himself. He can pass through walls and communicate with others but little else. Hal has tried and failed to use this power to create exact duplicates of himself, but the ring is unable to fulfill his request since it cannot create life.
  • Enhance Attributes: By filling his body with energy from his ring, Hal can temporarily increase any of his physical attributes as much as his willpower allows.
  • Invisibility & Phasing: By using the ring to bend the light waves around him, Hal can render himself, and what he is wearing, completely invisible to the naked eye. Heat sensors, infrared and other methods of detection will still be able to see him, however. He can also use the ring to pass through solid objects and walls, but the method he uses to do so is unknown but could have something to do with quantum tunneling.
  • Mind Alteration & Defense: Since Hal's ring relies on both thought and willpower to operate, then it stands to reason that it can tamper with the mind itself. The true difficulty is applying this ability properly without inflicting any harm. If Hal is not careful, then he may accidentally erase all of a person's memories instead of only the ones he chooses. Another aspect of this ability is when Hal learned how to build mental defenses inside of his mind so that he could protect himself from telepathic intrusion and attempts to mind control him.
  • Shape-Shifter: The ring actually has the power to alter Hal's physical appearance. He can change himself into almost any kind of organic life, even insects. However, he cannot change into anything that is not alive, such as a car or a chair. The ring itself, however, can change into other inorganic shapes so long as they are simple and not very complicated, but only if Hal commands it to do so.
  • Thought Relay: Hal usually uses Thought Relay for covert planning with other ring wielders so his enemies won't overhear the conversation. This is a useful ability when he is in the middle of a combat situation. However, this telepathic link can only be established with other ring wielders and not with anyone who doesn't possess a power ring.

-OTHER TECH ABILITIES-

  • Emergency Beacon: If Hal gets in trouble, he can activate his ring's emergency beacon. This can be used to alert a Green Sentinel in a nearby space sector or it can send out a distress signal to the entire Green Sentinel Corps.
  • Homing Beacon: If another Green Sentinel is in trouble, Hal can use his ring to track them down by detecting their homing beacon and this is also true in reverse. On the off chance that Knight needs to hide from other ring wielders, he is able to disguise his ring in order to ward off pursuit.
  • Ring Duplication: With time and training, Hal has eventually learned how to duplicate his power ring. This replica has the same powers & abilities as his own ring unless he decides otherwise. It is possible to create a duplicate ring with limited capabilities and exist for a set period of time before it expires. Pre-Programmed commands can also be given to these copied rings in order to suit Hal's desires. For now, he has programmed his ring to automatically duplicate itself if it faces imminent destruction, latch onto his left middle finger and save his life if the situation warrants it.
  • Security Protocols & Preset Conditions: Hal can program his ring simply by giving it a series of commands. These orders are then stored inside the ring's memory banks to be carried out later on, even if he isn't wearing the ring at the time. At the moment, the only programming Hal has given the ring is encoding it to his specific DNA so it won't work for anyone else in case it gets stolen.
  • Self Sustenance: If Hal keeps his ring charged then he has no need to eat any food or drink water since the ring provides all of the nutrients his body will need.

-MISCELLANEOUS ABILITIES-

  • Compassion Absorption: Since an Indigo Sentinel's power relies on compassion, Hal's ring can absorb the energy from their power rings because of the weakness to will subversion.
  • Hope Symbiosis: Hal's ring gains a huge power boost whole in the presence of a Blue Sentinel Power Ring. In turn, a blue ring will gain full access to all of it's abilities in the presence of a green ring.
  • Material Alteration: Hal's Green Sentinel uniform is not made from normal fabric, it is created by his power ring and consists entirely of hard light energy. He has the power to put this uniform on or remain in his civilian clothing with a simple thought.
  • Pocket Dimension: Weather it is tesseract technology or something else, Hal's ring has an entire pocket dimension existing inside of it. Should anyone have the power and go inside, they will be shrunk down to microscopic size and behold a world that looks very much like Death Valley, California. The desolate landscape is dotted with dead trees and various kinds of seashells. Sometimes Hal uses his ring to imprison the occasional criminal for temporary transport.

WEAKNESSES & LIMITATIONS

Mental Instability: Mental incapacitation, vertigo and some kind of neural interference can prevent Hal from using his ring.

Recharge Protocol: Hal's current ring is akin to a gas tank. The more energy the ring uses, the more energy expended and the less energy a ring uses, the less energy expended. And if Hal does not use the ring at all, then no energy is expended. Even while constantly using the ring, the charge within it can last up to 72 hours. Ever since Hal's change into a being of pure willpower, however, he never has to recharge his power ring again.

Due to Hal's nature as a being of pure willpower, he has no need to recharge his ring since his body automatically gives all the juice it could ever need.

SKILLS & OTHER ABILITIES

Aviation: When Hal was a teenager, his dad taught him how to fly airplanes. And then he entered the Air Force and learned how to fly jets and helicopters.

Artist: Hal has been drawing since he was a kid. Because of this, he displays a creative flair with his power ring that has impressed those who have seen him in action.

Green Sentinel Ring Mastery: Due to Hal's experience as a Green Sentinel, his constructs are not only strong enough to inflict damage upon the most powerful beings on Earth, such as Superion, but as a former pilot they tend to have an afterburner effect that displays around his personal force field. His artistic skill also means he has a vivid imagination that enables him to use his ring like few before him.

Hand-to-Hand Combat: Hal has extensive combat training and from an early age his father taught him how to box and how to handle various kinds of firearms and knives. In addition to his military training, Hal later learned under a private instructor and is a skilled kickboxer.

Indomitable Will: Hal's willpower allows him to make the most use out of his power ring, resist mind control and control temptations that would dominate lesser men.

Investigation: Hal also has extensive investigative skills owing to his career as an investigative reporter. As a reporter, he is also skilled in investigating the cases he writes for the New York Times.

Journalism: Hal Knight is one of the best reporters for the New York Times. He is known to do anything to get a story even risking his own life to get it without compromising his principles. He apparently won a Pulitzer prize for his journalistic skills at one point.

Leadership: As a Green Sentinel, Hal has had to take on a leadership role more than once and because of that he has proven himself a very capable field commander.

EQUIPMENT

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Power Ring & Power Battery: Hal rarely takes off his ring, which needs his Power Battery to recharge on a semi-regular basis. The battery is always stored in a pocket of sub-space so that he can summon it anywhere at anytime just in case he needs to recharge his ring.

The Power Battery is made from a similar material as the ring itself, which is extremely durable and can even survive, for a limited time, in a heart of a star before it is destroyed. The battery has an infinite supply of energy because it is connected to the main Central Power Battery on the planet Mogu.

Although Hal is capable of trapping another individual within his power battery, he usually prefers not to since the conditions within it are usually pretty cramped. Plus, the last time he did that the villain escaped and destroyed his battery in the process, forcing Hal to seek a replacement.

HISTORY

Hal Knight grew up an army brat, moving from place to place as his father got promoted or transferred to a new army base. When Hal was just ten years old, he and his uncle were returning from Alaska from a camping trip. Unfortunately, the plane suffered from sudden engine trouble and the plane crashed in the mountains. Hal awoke, injured but otherwise fine. But Hal’s uncle was badly injured with internal injuries. It was a major risk to take, but John turned on the plane’s radio and tried calling in some help. After several tries, the radio went dead and John saw that Hal was very scared. Giving the young boy something to do, John told Hal to gather as many supplies as he could, including the first aid. John had to walk Hal through it, but he told the boy what to do and Hal patched up his Uncle as best he could. But it wasn’t enough, John knew it was only a matter of time before he would die and he also knew he’d be dead long before help arrived.

John told Hal that he must go find help and pack as many supplies as he could in a backpack with a small rifle and an army knife for protection. Hal didn’t want to go, but John was adamant that his nephew go get help. Reluctantly, Hal left his uncle, leaving behind some water and few energy bars. After a harrowing two days trying to find help, Hal succeeded but by the time help arrived at the crash site, it was already too late. John Knight had died hours ago and that night was a night Hal would never forget for as long as he lived. That night would also be the one that help define him into the man he would later become.

Hal was a brilliant student and graduated from High School at the age of 17 with two years of college courses already under his belt. He immediately entered college to finish his last year of journalism. But, as that year completed, Hal changed his mind and took an additional four years of College to get his Bachelor’s degree before entering the Air Force and becoming a pilot. Although it was against his mother’s wishes, Hal wanted to be a pilot just like his uncle. Hal had great talent flying jets and helicopters, but he did not get along with one of his superior officers. An altercation took place and Hal punched his superior. Discharged from the Air Force because of his actions, Mr. Knight had to fall back on his journalism degree and got a job at the Daily Observer in Metro City. There, he became a reporter and it was also where his life would never be the same again.

Hal Knight was on assignment for a story when all of a sudden, he was enveloped in green energy and taken to the side of a dying alien. The strange being spoke in Hal’s language and told him of the Guardians of the Universe that patrolled space and that he was chosen because Hal had the ability to overcome great fear.

Hal took the ring offered to him and the alien died. And then he was taken away to be trained by the Green Sentinel Corps. There, on their home planet, he was trained by another Green Sentinel who called herself Sinestra. She was beautiful and lovely, but had an attitude of superiority. Nevertheless, she trained Hal how to use the ring and slowly but surely, the two became close. Unfortunately, it was not meant to be because Hal discovered that Sinestra was using her power to rule her planet with an iron fist in her misguided notion it was all for the sake of order. Master and Apprentice faced each other in mortal combat, but Sinestra proved the superior when it came to wielding the ring. Fortunately, Hal had called a little back-up and they saw and heard everything that Sinestra had revealed to Hal.

Sinestra was arrested, put on trial and banished to another dimension. There, she plans and waits even as a yellow power ring was forged for her. Since then, she has come back to haunt Hal ever since and the two have since become deadly enemies where once they were friends. But time and again, Sinestra as been defeated.

Today, as Green Sentinel, Hal Knight helps protect the Earth from alien threats as well as domestic threats. Now that he is a veteran, he is one of the most well known Green Sentinels. Because of his deeds, he has already made his mark and his name is already one of respect among the Green Sentinel Corps.

Timeline

--Upon moving to New York City and becoming a reporter, Hal gains a Green Sentinel Power Ring and becomes a Super-Hero. He is then taken to space to be trained and there he meets Sinestra. During the course of a month, the two get to know each other as Hal receives training. In the end, Hal finds out Sinestra is using her power to be a dictator to her own people and ends up playing a key hand in her dismissal from the Sentinels of Light.

--Hal's longtime girlfriend, Alex, is murdered. Overcome with grief, he nearly kills the murderer himself.

--Sinestra returns, but with a yellow power ring this time! Hal is distracted with a time traveling Green Sentinel 20 years in the future and is defeated before Sinestra leaves. Hal introduces himself to the newcomer who calls herself Carol Jordan and the two work together to defeat Sinestra and her new plot against Hal. Unfortunately, when the time-traveling Green Sentinel returns to her own time, Sinestra makes sure that Hal ends up going with her. Now stuck in Carol's time, Hal finds out some terrible things he will end up doing in her time. Deciding that the best way to prevent the past from happening was to stay in Carol's present, Hal decides to stay. Unfortunately, his present self, who is 20 years older than him, forces a fight and the two battle to a stalemate. Carol intervenes and agrees that Hal must return to his present with his memories erased so he cannot alter the future since in Carol's time, Hal sacrificed his life to save the Earth. Hal reluctantly agrees, erases his own mind of any memory of this future and time travels back in time to his fight with Sinestra when she revealed she had returned with a yellow power ring. This time, Hal was not distracted and defeats her.

--Hal meets another Green Sentinel named Vai who helps him stop a former friend of his from selling valuable secrets to the wrong people. Later, the two go on a date.

-Hal gets sent back in time 75 million years and he is changed in the process, changing into a being of pure willpower. Vai goes back in time and rescues Hal who had lost his memory and gotten enslaved by Saurians.

--Hal and Vai meet the leader of the Red Sentinel Corps, defeat his plans and move onto their next adventure.

--Hal Knight and Vai are instrumental in defeating Sinestra and her Corps. In the aftermath, Hal helps restore the Green Sentinel Corps to it's former glory.

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