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Floopay

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@floopay said:
@firestarlord73194 said:

I like the classical medieval settings. The later games are usually touted as the best but I prefer the earlier games

I mean....2/4 was the first introduction of spaceships and large industrial cities and 5 was full blown magitek based. So it's not as if the urban environment is anything super new to the franchise. Even in the latter Tactics, Tactics Advanced, 9 and 10 were a lot more medieval-like than most of 2-8.

Personally, I don't care as much about the setting as the story. Classic 7 (and Crisis Core) is my favorite all around. But 5, 9 & Tactics would be close seconds. And 2, 8, and 10 are also great stories; but there were aspects of them that weren't great (all of the sidequests in 10 were awful, everything about 8's combat was great except the actual combat itself sucked, 2 was just flat in terms of gameplay even at the time).

Thanks for reading,

Floopay

I’ve played 2-4. What space ships are you referring to? You mean airships?

Space base(s)*. In 2/4 you literally get launched to the moon via advanced technology into a high tech base and I think it's hinted the baddy has a spaceship to get there on.

The original 2 also had a lot of advanced tech elements to it with he Emperor; basically hinting that they were using advanced tech to cow the people (a trope repeated in 3 and 4). Most of it powered by the Crystals, a trope that has stayed consistently in the Final Fantasy Franchise (The Crystals in 2-4, Magicite in 6, the Zodiac Stones in Tactics, Materia in 7, Summoning Crystals in 9).

Thanks for reading,

Floopay

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I like the classical medieval settings. The later games are usually touted as the best but I prefer the earlier games

I mean....2/4 was the first introduction of spaceships and large industrial cities and 5 was full blown magitek based. So it's not as if the urban environment is anything super new to the franchise. Even in the latter Tactics, Tactics Advanced, 9 and 10 were a lot more medieval-like than most of 2-8.

Personally, I don't care as much about the setting as the story. Classic 7 (and Crisis Core) is my favorite all around. But 5, 9 & Tactics would be close seconds. And 2, 8, and 10 are also great stories; but there were aspects of them that weren't great (all of the sidequests in 10 were awful, everything about 8's combat was great except the actual combat itself sucked, 2 was just flat in terms of gameplay even at the time).

Thanks for reading,

Floopay

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Floopay

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@floopay: Lila can mimic Homelanders powers & make him a non factor literally she could micic every super on the field

Probably not, they have completely different power bases. One being a super soldier serum and the other being an alien virus of sorts. Though it's a completely moot point because she's not part of the Umbrella Academy.

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Floopay

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Halisstra Melarn (War of the Spider Queen)

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Summary:

Halisstra is one of the priestesses from the War of the Spider Queen Series. She is a unique character; because she is the last wielder of bae'qeshel magic. Which is, basically, a combination of divine and arcane magic used by minstrels. She's also a powerful fighter, a decent rogue, and all around formidable character

Possessions:

Through most of the series Halisstra used adamantine chainmail, a mace, and shield; all of which were magically enchanted. In addition to these possessions, she possessed and used various wands. Including those of healing, invisibility, greater invisibility, lightning, and etc.

Later in life, she came upon powerfully enchanted mithril chainmail and a singing sword (a keen weapon that can dispel magic on contact); as well as the Crescent Blade (a weapon that can literally kill anything permanently).

Physicals and Baseline Abilities

Halisstra has post human levels of reflexes and speed. In addition, she possesses above average strength and is extremely durable.

As a drow of noble blood, she possesses globes of darkness, faerie fire, dancing lights, and levitation. She also possesses superhuman senses such as darkvision, infravision, ultravision, hearing and smell.

Willpower and Spell Resist

Halisstra can shake off powerful charms and mind altering spells. She also possesses natural and trained resistances that allow her to continue to fight after being blasted by magical energy and later hurled across a room by a lightning bolt.

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Halisstra vs. Duergar

Plain and simply, she is outnumbered here. Nonetheless, she fights nearly 10 Duergar throughout this fight while being shot at by crossbowmen and having fire bombs hurled at her. Even after tanking a bolt to her shield arm, she still manages to deflect several attacks and goes so far as to deflect a firebomb dropped on her from above.

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Halisstra vs. Nightwalker

A nightwalker is an undead creature made of shadow and is described as "evil incarnate". They are superhumanly strong, fast, durable, and impossible to damage without magic. They're basically like a Wendigo (Marvel) but harder to kill. Halisstra charges it head on and scores a lot of good attacks, as well as tanks a few (they're the size of a house).

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Halisstra vs. Adventurers

Halisstra fights a group of adventurers. Outnumbered nearly 6 or more to 1, she still manages to kill one, damage several, and defend against all of them. This includes whilst being blasted by an enemy wizard. They are also prepared for battle and she is caught offguard. So while she loses; it's not a bad fight.

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End

Songs and Spells

Halisstra's main power is her ability to use magic. While not all her magic is able to be shown, as she spends 75% of the book in a spell plague that prevents her from using her divine magic; she does show off a lot of her bae'queshel magic. Which is kinda her thing anyway.

There are other common prayers she likely knows, due to her faith. Which include: Haste, Blade Barrier, Sustenance, Detect Magic, and maybe a few others. They are common songs in her faith and she demonstrated more powerful spells throughout the latter books.

Charm Song

A powerful song that lets her overpower the will of another being.

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Suggestion Song

This is a different version of Charm. Rather than overpowering someone, it can be woven into a sentence or some words to increase their effectiveness on a target.

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Cone of Cold

This spell can flay the bark and wood off of a tree and would be enough to slaughter a small squadron of people. It's only due to the wizard's magical protections that they survive.

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Dimension Door

A long ranged teleportation spell that conjures a doorway that someone can open and use to cross extremely long distances in an instant.

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Detect Invisibility

A spell that allows her to see invisible creatures.

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Cure Critical Wounds

This could be cure critical wounds (?); but it's hard to say for certain. It takes about 3 of these to bring someone from near dead to almost perfect condition, and can cure a near lethal wound in one casting. But she uses it often throughout the series and it's arguably her most used song.

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Invisibility Song

This song can turn one person invisible or a group of people invisible.

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Mist Form Song

Halisstra can turn her entire party into mist and carry them on the winds over long distances.

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Mordenkainen's Sword Song

Conjures a magical sword that chases an opponent down endlessly and attempts to murder them.

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Song of Scrying

A song that allows her to see people across great distances.

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Wind Walk Song

Allows a person to walk on the wind. Can carry someone miles in mere minutes.

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Moonfire Prayer

Conjures moonfire. Can burn a creature that is nearly Spiderman level+ in terms of stats and resistances to ash in a casting.

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Push Prayer

This spell can force a group of creatures back with a cast. She uses it to send creatures into a blade barrier like a giant blender.

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End

Lady Penitent (Demon Lord) (Lady Penitent Trilogy)

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Summary

After the events of the War of the Spider Queen, Halisstra Melarn is transformed into the demon lord known as the Lady Penitent and is forced to serve Lolth and Wendonai's will. In this form she is a little over 11 feet tall and has eight spider tendrils protruding from her ribs. She also has fangs and claws.

She not only enjoys her own drow abilities; but several others beyond that.

Physical Abilities

Halisstra is a physically powerful being at this point. Not only is she huge; but she has some extra abilities thanks to being a demon lord. Including claws, fangs, tendrils, and etc.

Durability

Halisstra is described as having skin like obsidian. It deflects normal arrows and weapons harmlessly. Only enchanted adamantine weapons and projectiles have a chance to pierce her skin.

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In addition, she tanked a whirling vortex of blades against her body and an enchanted, keen, demon killing blade to the chest (which she purposely tanked, hoping it would kill her).

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Regeneration

Halisstra has a healing factor. It is powerful enough to heal an attack that launches divine fire with enough power to turn a highly resistant demon spider to ash in a few seconds. So it doubles as a resistance feat. The attack scorches the skin off half of her face and regenerates moments later.

Basically, Lolth won't let her die.

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Strength

Halisstra can toss aside a fully grown person's body in full armor (easily 200 pounds) like it is nothing. She is also seen walking through vines as if they were strands of spiderweb. It should be noted, those same vines caught the body she threw out of the air and carried it away later; meaning each one is in the hundred(s) pound casually and probably has at least double that in terms of resistance.

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Striking Power

In the first scan, she slaps a powerful fighter with enough force to kill them. A simple slap and this is a Captain America level person with their magical protections.

In the second scan, she punches a tree hard enough to knock it down.

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Speed

Speed is harder to pin down. Halisstra is suicidal for most of the series. However, she fights Cavatina who is a Drizzt+ level character by stats and feats. Later in the series, when she's serious, she outpaces her at FTE speeds.

It's hard to explain; but there are over a dozen instances of her casually overpowering characters who are nearing, by feats, Drizzt/Spiderman levels of speed. High level drow priests/priestesses who can fight mid to high level demons 1 on 1.

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Poisonous Fangs

Halisstra has powerful poisons in her fangs. Powerful enough to harm demons and drow.

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Resistances

As a demon lord of a goddess, she is highly resistant or immune to almost anything. More accurates: acid, fire, lightning, divine magic, death magic, cold, poison, mind altering spells, charm, fear, etc.

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Immune to Death

She jumps into a stone literally made of death energy. Earlier in the book, touching it was enough to obliterate someone's soul and force them into the afterlife. She jumps into one the size of someone's fist (bigger than the one previously in the book) and emerged out of one the size of a large room.

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End

Bae'qeshel Magic(s)

Halisstra's bae'queshel magic is still in play, even after (especially) after her transformation.

Camouflage

Unlike invisibility, this just makes someone blend into the background. The biggest benefit is that a lot of reveal and detect magics will miss it.

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Dispel

Dispel can be used across a large distance, and she uses it fairly often. In this instance, it's to destroy a blade barrier.

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Emotional Manipulation

A version of Suggestion and Charm. She weaves magic into her words to control someone's emotions.

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Illusion(s)

She can create illusion(s). In this instance, she uses it to briefly trick a Balor. This may not seem that impressive; but these guys are significantly above Halisstra on the power scale. So for an illusion to work on him, even for an instance, is pretty potent.

To put it in perspective, he snapped his fingers and pushed Halisstra's chest through her back and then folded her in half in the same instance. All with a passing telekinesis ability.

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Reveal

Unlike detect invisibility, this straight up removes invisibility from creatures around her.

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Activate Magic

Halisstra can force the magic effects out of objects and stuff using her bae'qeshel magic.

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Telekinesis

Telekinesis, not very high. Basically just rustles branches and stuff with it.

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End

Spells and Abilities

According to the wiki, she doesn't use her priest magic. However, that's not true. There are not many instances of it; but she still casts conventional divine magic. In fact, she uses a couple spells that are significantly more powerful than they previously were

Spells

Cause Major Wounds

This is the converse of cure major wounds. It basically just causes internal damage on touch, completely bypassing all durability.

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Cure Critical Wounds (Maybe Heal)

Halisstra uses a spell to cure Cavatina.

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Scry

She attempts a scry spell and fails. Her target has heavy resistances and is in an area with additional barriers to prevent scry spells.

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Resurrection

Halisstra can bring people back from the dead. With or without their permission.

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Abilities

She also has some new, innate abilities. It is hinted she may still have her drow abilities and she does levitate; but the rest aren't really known.

Webbing

Halisstra can shoot small strands of web to distract someone, and has gone so far as to launch enough to choke a creature the "size of a small horse" to death.

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True Sight

Halisstra naturally sees through magical and non-magical darkness at all times. In addition, she can use true sight on command to see through powerful illusions.

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Soul Sight

Not only can Halisstra see someone's soul; but she can judge their power level by it.

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End

Notable Fights

Halisstra regularly one shots and dismantles high level priestesses. It's hard to explain why that's so impressive; but most of them are anywhere from Captain America to Spider Man level threats on the low end, and some of them would comfortably beat either of those two on the high end.

In addition, Halisstra is suicidal for most of the book series. So she oftentimes will allow herself to get hurt just to see if something can actually kill her.

vs Chwidenchas

A chwidenchas is a spider that is about the size of a small horse. They are upwards of 11 feet in diameter, weigh half a ton, and have dagger like blades on the tips of their legs and saw blades on the sides of their legs. Halisstra fights them with only a little damage, and chokes one to death almost immediately and throws one around with minimal effort.

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vs Crones

A crone is a high level wraith/banshee like creature worshipping a powerful god. A single wail can kill a group of people with heavy magic resistances and who can fight multi-ton creatures who are faster than horses 2 to 1 (2 monsters to 1 of them) with good success. So they aren't to be trifled with.

Halisstra effortlessly dismantles them after becoming disappointed they can't kill her.

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The Lady Pentinent (Demigod)

Halisstra is a demigod briefly. Her magic becomes a little more powerful and she is less suicidal. There are only a few extra abilities she demonstrates.

Command

Halisstra has always had command. However, drow are already dang near resistant to command, suggestion, charm, and sleep spells. To top it off, drow priestesses have a lot of resistances to them. Here, Halisstra is able to overpower one for awhile before the priestess chooses to commit suicide.

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Power Word Kill

This will outright kill almost anything. In fact, it is even stated that had the extremely high level mage she used it on not been a Chosen of Mystra, she would be dead.

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End

T'Lar Mizz'rynturl

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T'Lar Mizz'rynturl is a follower of the Lady Penitent when she is a demi-god. She is a practitioner of bae'qeshel magic, learned entirely from Halisstra. It should be noted that anything T'Lar was taught to her by Halisstra. Except her assassination abilities.

Physicals

T'Lar doesn't have too much for physicals. She oftentimes will poison her opponents or just outpace them.

As a drow, she also possesses globes of invulnerability, dancing lights, and faerie fire.

Speed

T'Lar on multiple occasions moves FTE. They both look almost exactly the same so I only picked the one. It should be noted, not only are drow faster than humans; but she is doing this to a high level drow battlemage.

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Marksmanship

She is an extremely skilled marksman. At a glance she is able to throw two shurikans with enough precision to hit both targets in the forehead.

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vs. Nafay

This is her battle against Nafay. She shows powerful willpower, great fighting ability, and speed.

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End

Bae'qeshel Magic

Much like Halisstra, she can cast divine and arcane magic through song. And she is able to sing it so quietly that nobody can hear it.

Disguise

She can disguise herself to look however she wishes.

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Gaseous Form

She can become gaseous and move through cracks in the wall and etc.

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Invisibility

She can render herself invisible.

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Message Song

She can use this song to maintain a message that can cross miles and dimensions to reach its target.

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Silence Song

Renders her completely silent and can silence an area. Making verbal components impossible.

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Spider Walk

Allows her to walk/run on walls and ceilings as if she is on the floor.

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True Strike Song

A song that will make her attack more true.

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End

Thanks for reading,

Floopay

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@floopay said:

Comics UA would mop the floor with the Boys. I mean, Klaus alone could arguably solo; maybe Luther too.

LA, goes to the Boys by a significant margin IMO. Vanya is the only wild card to me that might change things.

Thanks for reading,

Floopay

I am curious how you think the Boys deal with 'rumor'?

Do you think they will kill Allison fast enough that it won't be an issue? or that it won't matter even if she can use it?

I mean, he's not afraid to heat vision or just blitz people. Pretty much any of them.

The stat difference is too significant.

Thanks for reading,

Floopay

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Comics UA would mop the floor with the Boys. I mean, Klaus alone could arguably solo; maybe Luther too.

LA, goes to the Boys by a significant margin IMO. Vanya is the only wild card to me that might change things.

Thanks for reading,

Floopay

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Cold Conference in Cal'zahara

No Caption Provided

You are all standing in your individual locations when a letter finds its way into your hands. You're not sure how; but it's there.

It is titled "Cal'zahara Conference" with a detailed list of directions. Basically, you find yourself traveling to Nimroy Tower, and are given detailed navigations to a specific room. As you enter, you see many familiar faces heading the same way. However, it looks like you are all heading towards what appears to be a list of conference rooms in Nimroy tower.

You enter yours and see a man leaning against the wall with a cape. He has pointy ears, white hair, and as you walk in his entire outfit changes from casual walkware to survival gear.

"Good, you're here. Shall we get going?" the man asks.

Mayem at the Monster Hunter's Moonbase

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You all get a call to a particular conference room. Some of you have been there before, others have not. It is located in Nimroy tower. Along the way you spot some fellow adventurers you've seen around town.

They all seem to be going to the same area; but to different rooms. As you enter yours you see Adori standing at the front of the room.

For those seeing her again, she seems slightly taller. She wears a belt with a lightning bolt buckle and her equipment looks slightly different.

Adori stands in the front of the room, looking about as serious as ever.

"Okay, mission briefing," Adori starts. "The monster hunters are, to say the least, one of the guilds I have grown to loath over the years. I know I probably shouldn't say that; but here it is. Nonetheless, they occupy one of the Safehavian moons. Normally I'd just say **** 'em, let them reap what they sew. But unfortunately we can't do that here.'

'You see, the Monster Hunters have dozens, if not hundreds, of different monsters from across the galaxy and across the moons of Safehaven. Some of them are incredibly intelligent, some of them are adaptive, and some just have some crazy powers. If some of these monsters mingle or, gods forbid, get off planet it could become a serious problem."

She paused for a moment to let it all sink in.

"I'm not one for slaughter, to be honest. I hate what we're about to be doing; but I can't say I don't see the merits. We are to cull the herd, obtain as much information as possible from the Monster Hunter's base, rescue any survivors, and take all information they have on whatever species they've managed to obtain."

"Any questions?"

Note:

Please try to direct questions to the Discord channel. This is purely for OP purposes only.

Thanks for reading,

Floopay

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Safehaven Mission Thread

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This is where we'll be posting missions for Safehaven from now on. This will mostly just be OPs to read before heading to the Discord channel; but it's also a place where you can ask questions and RP if you'd like as well.

Thanks for reading,

Floopay

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#9  Edited By Floopay

@flowing said:

@floopay: ok sounds good just recently posted

Thank you! I appreciate it.

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Floopay

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@flowing said:

@floopay Alright posted the updated build

Perfect!

The Scenario thread has missions posted if you wanna pick one. Cold Conference and Tulis I believe are fully booked; but Monster Mayhem and the Sands are still open.

Thanks for reading,

Floopay