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Respect Vexana The War-Monger (Valiant Entertainment)

Respect Vexana, The War-Monger!

No Caption Provided

Vexana, known throughout history as the "War-Monger", is an immortal with the unique ability to spark the inner hatred, aggression and violence in human beings. Though, for reasons unknown, she is not capable of killing anyone by her own hand, Vexana is single handedly responsible for nearly every major conflict in human history: the rise and fall of all major empires (Greek, Roman, Mongol), the two world wars, the reign of Vlad the Impaler, the Cold War and many more. She has been a thorn in the side of the many renditions of the superhero team "Unity" throughout history, and despite many attempts to seal her away, she has always resurfaced.

This thread will mainly focus on her combat abilities rather than her feats of stirring up violence.

No Caption Provided

Table of contents

  • Physical Abilities
    • Durability
    • Endurance, Healing and Willpower
    • Speed
    • Strength
  • Fighting Skills

Physical Abilities

Durability

Endurance, Healing and Willpower

Speed

Strength

Accuracy

Fighting Skills

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Ninjak Related Characters Respect Thread

Click here for the Ninjak Respect Thread

This thread is a supplement for the Ninjak Respect Thread which will outline the full capabilities of characters Ninjak has some relation to. For the moment this mainly includes anyone who has undergone the training of the Undead Monk and the various Ninjas. Enjoy!

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Table of Contents

  1. The Undead Monk
  2. Students of the Undead Monk
  3. The Jonin
  4. The Shadow Seven
  5. Ninja Agents
  6. Ninjas A-K2
  7. Miscellaneous

The Undead Monk

No Caption Provided

The Undead Monk telepathically compels people into building a monastery for him, and digging a well with their bare hands.

https://imgur.com/a/l6bvRvN

The Undead Monk communicates with Colin King telepathically.

https://imgur.com/a/eDzuiMJ

It is speculated that the reason only a specific type of person (someone who is lost and damaged in some way) can find the Undead Monk’s monastery is because of a psychic cloak he uses to conceal its location. Someone’s feelings and desires determine if they are able to pass through the cloak. However, Fakir, one of the Monk’s former students, claims that there is nothing spiritual about the monastery’s location, but a combination of magnetic pole shifts and leylines are what conceal it. Personally, I believe the two theories posited are both plausible and also not mutually exclusive: the Monk may seek to deter those who he does deem fit for his teachings and coax more worthy candidates into joining him, while at the same time he may have deliberately chosen the most obscured, spiritually significant location on earth for the very reason that it is hard to find.

https://imgur.com/a/Bos05u8

The Undead Monk supposedly swam the oceans for years before he ended up where he is today, at his monastery in Kathmandu. He was a warrior monk who perfected the art of meditation. He taught his students without speaking a word, but rather by speaking to them telepathically, sometimes through subtle suggestions, other times by giving them fully formed thoughts. His students inexplicably followed his every word, not knowing exactly where their instructions came from, and they lost all sense of time.

https://imgur.com/a/fB6Cpxt

The Undead Monk taught Colin King how to feel and heal every nerve ending in his body, even recovering from a shattered spine with nothing more than meditation.

https://imgur.com/a/tMDuD9n

When Neville Alcott stumbled across the Undead Monk, the Monk memory wiped him of many things, including the location of the monastery, him ever finding it, his relationship to his close friend Colin King, his late wife Angelina Alcott, and his reason for ever pursuing the monastery in the first place.

https://imgur.com/a/xXgn8uX

The Undead Monk also memory wiped the entire Shadow Seven, who would not recover their memories until many years later.

https://imgur.com/a/knNrqoU

The Undead Monk’s mind wiping of Ninjak lasted right up until Ninjak was shown his entire life history on a magic tapestry. The Undead Monk appeared to knock Colin out and erase his memories without any effort.

https://imgur.com/a/FF6n2f3

The Undead Monk is a master of forgotten, dark mystical arts which are rooted in mastering deep meditation. During his tutelage under the Monk, Colin King was able to see visions of “all time that would be and had been.”

https://imgur.com/a/SZtFJV9

As should hopefully be obvious by now, the Undead Monk is immortal… however the extent to which he is immortal has not yet been spelled out. The Undead Monk was killed by Ninjak by being stabbed in the head, yet, many years later when Ninjak was an old man, the Monk’s residual skin cells were gathered up from the ruins of his monastery… and somehow reformed into a remnant of the man himself. Not only that, but these residual skin cells were a potent source of dark magical energy which allowed Dr. Silk to achieve immortality. In other words, every single cell in the Undead Monk’s body was immortal independent of one another or him being alive conventionally.

https://imgur.com/a/vhHygpu

Now… just to make matters even more bizarre… a Deadside brain parasite was contracted by Ninjak and several other MI6 agents. Not only was this parasite supernatural, but it existed in all of time simultaneously… meaning if present Ninjak had the parasite, so did future Ninjak. It created a wormhole through time. So present Ninjak went into a deep meditation, separated his consciousness from his body, and rode the wormhole into the mind of his future self. His future self then inhabited one of his old memories, which included the Undead Monk. It’s remarked that the Undead Monk is “never really gone”, which seems to be confirmed when Punk Mambo tries to destroy the psychic representation of him. This… representation of the Undead Monk, perhaps his consciousness which can inhabit all of time simultaneously… then seems to boot Punk Mambo out of the memory sequence. Finally, future Ninjak eventually discovers the ingredient needed to vaccinate people against this Deadside parasite… it’s the skin cells of the Undead Monk. This allows present Ninjak to return to his own body and develop the vaccine, saving his life as well as the other MI6 agents.

https://imgur.com/a/cuEPruz

Undead Monk Students

“He taught us the limits of our minds and bodies without even lifting a finger.”

In addition to extreme physical training the students are taught how to filter out poison. Their final test is a fight to the death with another student. Whoever survives graduates. Students learn how to feel, control and heal every nerve ending in their body, letting them recover from injuries as severe as a shattered spine with nothing more than meditation.

https://imgur.com/a/2vtYcNn

Students of the Undead Monk are taught to feel, control and heal every cell in their body. This means they can also control their muscles and nervous system at a cellular level. It is for this reason that cannot be put down by poison, gas or pressure points, as Ninjak points out when he is fighting Ninja-C, someone with the same training as himself. And this is while bearing in mind that Ninjak is someone who knows where every nerve ending in the human body is, and how to target them. Ninjak, just using some of his basic nerve-striking techniques, literally scared a demon into going back to hell. He has also disabled a man with a tap to his vagus nerve.

https://imgur.com/a/rOb3STO

The students of the Undead Monk also learn Total Recall... through meditation they make every obscure neuron in their brain into a "well worn pathway", allowing them to instantly access every memory, experience or piece of knowledge from their entire lives.

https://imgur.com/a/hxeKK5C

An example of this playing out is given by Ninjak, who recalls a handful of disparate memories simultaneously in order to construct a gadget and solve a crisis in under a second.

https://imgur.com/a/VhmbB

The training techniques of the Undead Monk are superior to anything MI6 alone can offer. When the Jonin stopped teaching MI6’s Ninjas, the quality of the Ninja agents degraded. We know this because Ninjak usurped the current Ninja-K agent, relegating him to a back up, purely because he had the superior training of the Undead Monk – the Undead Monk’s teachings who the Jonin taught to Ninjas D-I.

https://imgur.com/a/WGKssI3

This is made clear by the fact that Ninjak saw a massive improvement in his inferior, K2, after a short amount of tutoring from the Jonin.

https://imgur.com/a/jFLQzEy

The training techniques of the Undead Monk are far superior to the training given to Dr Silk’s Fitzhugh clones. This is demonstrated by the fact that a single Fitzhugh clone was able to narrowly defeat one of his brothers, but after training under the Undead Monk, he was then able to stomp five of them easily. “My training had surpassed anything they had accumulated.”

https://imgur.com/a/qlxx245

Additionally, it is important to note that even though the Fitz clones were masters of every obscure martial discipline (among many other types) on the planet, and even though their physical stats were already at their peak, the Fitz clone still required at least a year of constant meditation and telepathic tutoring from the Undead Monk before he had learned everything from him.

https://i.imgur.com/XoXUKkh.jpg

The Undead Monk’s teachings appear as “fully formed” thoughts in the minds of his students.

https://imgur.com/KVuqZNF

Also, an Undead Monk student named Xaman somehow developed respiratory systems that did not rely on having a working trachea… and also shows high levels of strength and speed.

https://imgur.com/a/98i4iUN

The Jonin

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The Jonin taught Ninjas D through I in his techniques. He started around the time World War II came to an end and continued into the 1990s.

https://imgur.com/a/SL8oWr4

The Jonin can teach others how to slow aging and remain in top physical form, even those who were alive during the 1940s.

https://i.imgur.com/We3CSE8.jpg

Thanks to his teachings, Ninja-G appears decades younger than she should, for someone active during the Cold War.

https://i.imgur.com/ijVU3dz.jpg?1

The Jonin appears to be hundreds of years old, and is said to be capable of things unheard of even in legends. He spent decades training to unlock the mysteries of the mind, body and spirit. He also goes unphased after being punched in the gonads and can casually swat someone to the other side of a room.

https://imgur.com/a/9k5R08X

The Jonin was excommunicated from MI6 after training Ninja-I. After which, they were unable to replicate the martial arts and meditation training the “revered sensei” had been imparting to the Ninjas. Being a contemporary of the Undead Monk (meaning the Jonin has likely been alive for centuries) when he was still alive, the Jonin and Ninjak share very similar training, and it is for this reason that Colin King overthrew the current Ninja-K, relegating him to a backup (K2).

https://imgur.com/a/WGKssI3

Despite Ninja-K2 becoming much better from being trained by the Jonin, he was still no match for Ninjak. The Jonin himself, on the other hand, was. After being fried with enough electricity to destroy a normal man and being dosed with enough poison to put down a regiment, the Jonin still fought Ninjak to a standstill. Ninjak thought he might be the best martial artist he had ever fought, and thought he would need a combination of nerve gas, explosives and napalm to put him down. In addition to this… the Jonin had no intention of killing Ninjak at this point, so he was holding back.

https://imgur.com/a/fuGEPId

Self-explanatory strength feat.

https://imgur.com/a/UuCDsiM

It is again noted that he may be centuries old.

https://imgur.com/a/N62VEWk

Alongside the Dying One, the Jonin seriously injures Ninjak without killing him, in order to extract his blood for a ritual. The Jonin then squares off against the immensely powerful Loa spirit commanded by Punk Mambo. He shows the ability to channel his life force into a weapon to make it stronger, which in this case he does to a sword, making it so strong the aforementioned spirit couldn’t break it. Even when the rest of Ninjak’s team arrives, the Jonin seems ready to take them all on at the same time… it remains to be seen just how powerful this man is.

https://imgur.com/a/LkEudfj

Shadow Seven

The Shadow Seven handbook entry. “Mystically trained.”

https://imgur.com/a/lbkv4Xy

Handbook entry for 2019.

https://imgur.com/a/eRovenR

The Shadow Seven are the Undead Monk’s most powerful students, were all “born from magic.”, and given “special gifts, special energies, special knowledge.” All of their energy combined is enough to resurrect Master Darque, the greatest master of dark magic in the world. Some of their gifts are derived directly from Master Darque’s enchantments.

https://imgur.com/a/TU4LxTE

Roku

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Roku’s handbook entries. She is one of the most highly trained and lethal martial artists in the world.

https://imgur.com/a/UpGi25q

Roku is the deadliest woman on the planet, the deadliest of the Shadow Seven and a master-level martial artist. In this handbook the designation "Master martial artist" is only given to the likes of Archer, Ninjak and Rai, all of whom have top tier, or outright superhuman, martial arts knowledge.

https://imgur.com/a/9amQ2fh

Roku feels no pain. Three strands of her hair can garrotte or behead a man. It can also cut through metal and produce fire. She can telepathically compel men to kill themselves, and is not affected by sub-zero temperatures. She is a weapons and martial arts expert, believed to be Ninjak’s equal. The Russians built a mobile prison around her, which she broke out of in two hours.

https://imgur.com/a/gnEdS

Roku’s hair has enhanced strength and durability and is hardwired into her brain, giving different hairs different capabilities, including razorsharp cutting strength and fire generation.

https://imgur.com/a/PiPCW8u

Roku cuts through several guards with her hair.

https://imgur.com/a/N7GIJte

Roku had fully recovered from being poisoned and thrown from a twenty story building in well under 7 minutes. It’s also worth mentioning that Ninjak’s poisons have been described as enough to “put down a regiment” or “put a herd of elephants to sleep”.

https://imgur.com/a/HyZvmcH

Roku was given her powers by an enchanted nail, created by Master Darque. The process killed her and made Roku reborn, seemingly immortal as long as the nail stays in. She can feel and control every cell in her body, and can recover from having her back broken almost instantly. She can also heat her hair up and sense people using individual senses alone, including reading their thoughts, and kill them. This is all shown during her origin story… wherein she was buried alive inside a labyrinth full of demons, which she fought and killed her way out of.

https://imgur.com/a/4nImDns

Roku no-sells a direct explosive which smashes her into a wall.

https://imgur.com/a/LM38pHb

Roku kills more men with her hair, and telepathically dominates their leader, who had incredible mental willpower.

https://imgur.com/a/MsijHpI

Roku recovers from being shot in the head in seconds, shrugs off being stabbed with a sword, and survives a direct explosion that levels a building. It’s revealed that she cannot die, no matter what, until the nail in her neck is removed.

https://imgur.com/a/CSckS9U

Roku gives Ninjak the beating of a lifetime, although there are many obvious caveats, such as Ninjak being badly injured, fatigued, sleep deprived, him being ambushed, not wanting to kill Roku and him being without his gear. During the fight she shows off how extremely strong and sharp her hair is, and also breaks Ninjak’s sword with a punch.

https://imgur.com/a/S0H2IEF

Roku kicks down a metal prison wall.

https://imgur.com/a/vAQhQY1

Roku with seeming ease breaks into the most ridiculously secure facility MI6 could build, possibly on earth, not only in terms of physical defences but also against hacking. She side skips laser rooms and walks through fire. She reads the mind of the Zenith-armor guard, finds out about his explosive failsafe, and uses telepathy to keep him alive while rendering him brain dead. She then side skips sentient acid baths and destroys a group of werewolves. She also uses her hair to casually overpower the superhumanly strong Sanguine.

https://imgur.com/a/CC3PtjO

Roku and Ninjak’s final battle. Roku once again puts Ninjak through the ringer, again with some caveats: she was aided by Darque, and Ninjak didn’t want to harm her. But she also shows her superhuman strength and the power and mobility of her hair.

https://imgur.com/a/qjMnZaX

Fitz

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Clones

The Fitzhugh clones were masters of all known martial arts and weapons, in all of history.

https://imgur.com/a/6c0HqiD

The Clones were also trained to physical perfection. The reason we know this is because when a Fitz clone met the Undead Monk, he realised that, physically, the Undead Monk had nothing more to offer him - even though the Undead Monk teaches his students to reach their physical limits, some of them manifesting superhuman traits.

https://i.imgur.com/XoXUKkh.jpg

These clones are not only programmed with unparalleled knowledge of martial arts, but they also share each others accumulated memories, knowledge and experience - hundreds of lifetime's worth.

https://imgur.com/a/XHlT0fs

The Rogue Clone

The rogue Fitz clone has all of the accumulated knowledge, expertise and physical capabilities of the other clones. Before escaping he was able to kill a fellow clone. After training under the Undead Monk, he surpassed these clones, and was able to kill five of them easily. He would later fight Ninjak to a standstill, and was able to hold off a tranquilizer for nearly 20 minutes that usually takes effect in 30 seconds.

https://imgur.com/a/BiniU8h

Sanguine

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Sanguine's Handbook entry. Her extensive body modifications have enhanced her strength, speed and flexibility.

https://imgur.com/a/lbkv4Xy

Sanguine went through a dark ritual conducted by Master Darque himself. She augmented herself further with surgery and hormone therapy, which included enhanced strength, speed, flexibility, retractable razor sharp claws, a dislocated jaw with surgically enhanced teeth and re-arranged internal organs. She gave Ninjak a run for his money until he put her to sleep with enough drugs to “put a herd of elephants to sleep.”

https://imgur.com/a/QzjM319

La Barbe

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La Barbe is an unparalleled master of technology.

https://imgur.com/a/lbkv4Xy

La Barbe's suit prevents him from being detected by any scanning or monitoring device known to man. He is completely insane and is protected by a series of drones that can fire lasers and explosive charges.

https://imgur.com/a/DFUvSkx

La Barbe is the richest man on earth with unparalleled technology at his disposal. He remotely controls drones which fire lasers at his enemies. He was the technological brains behind weaponeer. Using his helmet he could simultaneously hack into every piece of Ninjak’s electronics simultaneously – something nobody else has come close to doing.

https://imgur.com/a/GEFtdVx

La Barbe also has… far more than three drones. He looks like he has something closer to hundreds. Why he chooses to only use 3-6 at a time I am unsure.

https://imgur.com/a/suzOcij

La Barbe claims he can make a simple device that can kill with three of “anything”, including his own fingernails, which MI6 removed from him… Roku notes that he was the most intelligent of the Shadow Seven and he is depicted wielding over 10 of his drones.

https://imgur.com/a/aIZlBG8

Kannon

No Caption Provided

Kannon’s handbook entry states he is extremely strong and physically tough. He appears to be the strongest of the Shadow Seven.

https://imgur.com/a/lbkv4Xy

Kannon underwent extreme physical challenges to be permitted to train under the Undead Monk, and ended up becoming one of his original students. At some point he received a similar magical enhancement to Roku, indicated by the nail in the back of his head. This means, like Roku, he is likely to be immortal, and can also communicate with her telepathically.

https://imgur.com/a/l6bvRvN

Kannon demonstrates his extreme strength by punching Ninjak through a stone wall and some distance further on. He broke all of Ninjak’s ribs, and Ninjak ended up dealing with him by drowning him and then cutting off his arms and legs.

https://imgur.com/a/YDynBUh

Fakir

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Fakir trained with Ninjak for years. He ended up with four extra limbs, which he uses for feats of preternatural theft, as shown when he pickpockets Ninjak of four different gadgets. While he is ultimately outclassed he does give Ninjak a decent fight. Also, the dude airlifted the Undead Monk and his monastery from Kathmandu and kept him in his penthouse as an ornament…

https://imgur.com/a/YqTrRIj

He is also the greatest thief in the world.

https://imgur.com/a/ekxlf30

Ninja-’s

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Every Ninja from D-I was taught by the Jonin, and became “human weapons” capable of “defying the laws of nature itself.” In other words, Ninjas D-I (and C by chance) have all of the elite training the students of the Undead Monk have, in addition to world-class training from MI6.

https://imgur.com/a/u0Y33f4

Ninjas are the most highly trained operatives in the world.

https://imgur.com/a/OpX56nz

With the Jonin’s training, the Ninjas were able to slow the aging process.

https://imgur.com/a/gvwuv8B

All Ninjas are taught to fight blind, and weapons such as drugs, pressure points and gas are ineffective against them.

https://i.imgur.com/EW3tezz.jpg

Ninja-A, B and D

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A brief history of the Ninja program is given by Ninja-D. Ninja-A was “the last practitioner of a lost art”, which I believe could be referring to the Undead Monk’s teachings, but I digress. Ninja-A trained Ninja-B, the latter of which pioneered the use of technology in the Ninja Program. They went from teacher and pupil to peers, and finally enemies as World War II divided them. They died fighting each other when Hiroshima hit.

B had already been training Ninja-C by this point, and had turned him into a fully fledged killer at 14. Ninja D was the first of many to be trained by the Jonin, and thanks to his age slowing techniques he was able to maintain a diet of booze and pills well into his later years…

https://imgur.com/a/SL8oWr4

Ninja A was capable of feats no other man could accomplish at the time, including taking down a Nazi super soldier and sticking a landing from hundreds of feet in the air with a makeshift parachute.

https://imgur.com/a/i6aTGDG

Ninja-C

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Ninja-C butchered a retired Ninja-D relatively easily.

https://imgur.com/a/gJQhlkp

D’s security systems rivalled Ninjak’s own, which is why Neville Alcott offers Ninjak protection in the wake of C going on a Ninja murdering spree.

https://imgur.com/a/OxqKG9e

Ninja-C was able to go undetected by any of Ninjak’s sensors, senses or drones as he bombed Ninja-D3’s home.

https://imgur.com/a/SESjmPW

Ninja-C is able to sneak up on Ninjak, something virtually nobody else should be capable of. He shows that electricity is useless against him as he crushes a shock shuriken in his palm. He shrugs off a strobe light designed to induce seizures and can fight blind. He uses numerous pieces of technology like concealed blades, a smart garrotte and flamethrower.

https://imgur.com/a/aZLxDGB

Ninja-C up to this point in time was the most experienced, precise and ruthless opponent Ninjak had ever fought.

https://imgur.com/a/nERqquD

Ninja-C trained with Ninja-B back during World War II, and was made a Ninja agent proper at 14. In present times that puts him in his late 80s. While never trained directly by the Jonin, he did seem to pick up his training techniques as his career advanced. After leaving the program it is heavily suggested that he trained under the Undead Monk himself, to learn the “spiritual underpinnings” of his training.

https://imgur.com/a/AaE6tRh

Shows an explosive device and casually dodges lasers.

https://imgur.com/a/4tV8diM

C has another close fight with K, where he shows off more gadgets and also inhuman toughness. It is noted that none of Ninjak’s usual tricks, such as drugs, pressure points or gas would be enough to put C down due to him being a fellow Ninja agent. So Ninjak resorts to hitting him with a stealth jet head on… and somehow… C escapes alive, even though Ninjak thought the impact would have shattered every bone in his body.

https://imgur.com/a/wKW7fPC

Ninja-H

No Caption Provided

Ninja-H had several limbs blown off, and then underwent experimental cybernetic augmentations from MI6. H is a one-man army with superhuman stats, a forcefield and built-in rockets. It required a superhuman H.A.R.D corps unit just to bring him in, using telepathic incapacitation, and it's implied they didn't come out of the fight in one piece.

https://imgur.com/a/8RbjZeg

While fighting Ninjak, H shows off electrical attacks, a laser, enough strength to snap Ninjak’s sword, and immunity to gas. He puts up a worthy fight although it is important to note that Ninjak was not trying to kill him.

https://imgur.com/a/2pz3pEN

Ninja-H is the fastest, strongest and most lethal ninja up to his time.

https://imgur.com/LGaLnTG

Ninja-K2

Ninja-K2 is Ninjak’s backup. He was originally given the Ninja-K position but was overthrown by Ninjak due to being his clear inferior. This is because K2 did not have the Undead Monk’s training, which the Jonin provided to Ninjas D-I.

https://imgur.com/a/WGKssI3

After being trained in these methods for a short time, however, Ninjak notices a large improvement in K2 when they fight. That said, K2 is still outclassed by Ninjak.

https://imgur.com/a/jFLQzEy

Miscellaneous

Dying One Possessing Eternal Warrior

No Caption Provided

Handbook entries for Dying One and Eternal Warrior, 2019:

https://imgur.com/a/WqdTk4a

The Dying One gave the Eternal Warrior a solid fight despite his host body being far from peak physical condition.

https://imgur.com/a/CUD2Vsj

The Eternal Warrior knows more fighting disciplines and weapons and more about battle tactics than anyone else in the Valiant universe, a warrior of unparalleled skill who has taken part in every war in human history. He has died countless times and risen again.

https://imgur.com/a/RKmeLui

The Eternal Warrior is extremely strong, with feats such as dragging the massive head of a giant demon for hundreds of yards, punching people through walls and shattering trees.

https://imgur.com/a/7zux7Qm

Most importantly, the Eternal Warrior has the benefit of unparalleled experience. He has learnt from every death in battle, which he has stated is more useful than all of his accumulated knowledge, as it has allowed him to learn from mistakes that have killed everyone else.

https://imgur.com/a/2gY3zrm

When the Dying One possessed the Eternal Warrior, he had his:

  • "Full might"
  • "Muscle memories" or "Muscle memory"
  • "Strength"
  • "All of Gilad's power"
  • "All of Gilad's skill"
  • "All of his ticks", including "involuntary tells" like a slight tremor in his voice when he lies

In other words, Ninjak fought an Eternal Warrior-level opponent who had no qualms about killing him, and despite being ambushed twice, won both fights.

https://imgur.com/a/mDZu3vN

Eternal Warrior has "mastered every combat style" by 4001 A.D.

https://imgur.com/a/a0Ldzge

No Caption Provided

Click Here For The Ninjak Respect Thread

1 Comments

The Last Dragonborn Respect Thread

Respect The Last Dragonborn

No Caption Provided

I actually decided not to post this a few months back, as I thought the denizens of Comic Vine unworthy of the Dovahkiin's greatness: the hero you don't deserve and all that. It's not finished entirely, although all of the most important content is gathered, but I suppose you just need to take what you can get, right? Enjoy.

Oh, and read all of this first.

The Prophecy Of The Dragonborn

Ancient song of the Dragonborn.

Dragonborn, Dragonborn, by his honor is sworn, To keep evil forever at bay!And the fiercest foes rout when they hear triumph's shout, Dragonborn, for your blessing we pray!Hearken now, sons of snow, to an age, long ago, and the tale, boldly told, of the one!Who was kin to both wyrm, and the races of man, with a power to rival the sun!And the Voice, he did wield, on that glorious field, when great Tamriel shuddered with war!Mighty Thu'um, like a blade, cut through enemies all, as the Dragonborn issued his roar!And the Scrolls have foretold, of black wings in the cold, that when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound, with a hunger to swallow the world!But a day, shall arise, when the dark dragon's lies, will be silenced forever and then!Fair Skyrim will be free from foul Alduin's maw, Dragonborn be the savior of men!

https://www.imperial-library.info/content/songs-skyrim-revised

The Prophecy of the Dragonborn, which is depicted on Sky Haven Temple and predicts the major events of every TES game in advance. It should be fairly evident that each of the protagonists are beings driven by fate itself to accomplish the impossible.

Jagar Tharn splits the Staff of Chaos into eight pieces. (TES: Arena)

When misrule takes its place at the eight corners of the world

The Warp in the West and the Numidium. (TES II: Daggerfall)

When the Brass Tower walks and Time is reshaped

The Tribunal are defeated by Dagoth Ur, and the Red Mountain erupts. (TES III: Morrowind)

When the thrice-blessed fail and the Red Tower trembles

Uriel VII is assassinated, and the Oblivion crisis takes place. (TES IV: Oblivion)

When the Dragonborn Ruler loses his throne, and the White Tower falls

Time is sundered on top of the Throat of the World, High King Toryg is killed, Skyrim bleeds from the Civil War. (TES V: Skyrim)

When the Snow Tower lies sundered, kingless, bleeding

Alduin returns and The Last Dragonborn appears to stop him. (TES V: Skyrim)

The World-Eater wakes, and the Wheel turns upon the Last Dragonborn.

https://www.imperial-library.info/content/book-dragonborn

https://www.reddit.com/r/teslore/comments/4w8y6h/the_dragonborn_prophecy/

Main Story / What Is A Dragonborn

Dragon Rising

The Dragonborn kills Mirmulnir with the help of Irileth and the Whiterun Guard. He then absorbs his soul and his power, which allows him to Shout in the dragon language without training.

“I can’t believe it! You’re… Dragonborn…

[...]

In the very oldest tales, back from when there were still dragons in Skyrim, the Dragonborn would slay dragons and steal their power. That’s what you did, isn’t it? Absorbed that dragon’s power?

[...]

There’s only one way to find out. Try to Shout… According to the old legends, only the Dragonborn can Shout without training, the way the dragons do.

[...]

That was Shouting, what you just did! Must be. You really are Dragonborn, then…”

https://youtu.be/v_pkv164F4M?t=7m9s

The Way of the Voice

After absorbing his first Dragon soul, The Last Dragonborn was able to learn the first word of the Unrelenting Force Shout, without training. As a Dragonborn, he has an inborn ability to learn Words of Power. He learns a new word like a master immediately, and can absorb the life force and knowledge of dragons directly. After being granted an understanding of the second word, he masters it almost effortlessly, using it to strike spectral targets.

“Without training, you have already taken the first steps towards projecting your Voice into a Thu’um, a Shout.

[...]

When you Shout, you speak in the language of dragons. Thus, your dragon blood gives you an inborn ability to learn Words of Power. All Shouts are made up of three Words of Power. As you master each Word, your Shout will become progressively stronger. Master Einarth will now teach you “Ro,” the second Word in Unrelenting Force.

[...]

“You learn a new Word like a master… you truly do have the gift. But learning a Word of Power is only the first step… you must unlock its meaning through constant practice in order to use it in a Shout. Well, that is how the rest of us learn Shouts. As Dragonborn, you can absorb a slain dragon’s life force and knowledge directly.

“As part of your initiation, Master Einarth will allow you to tap into his understanding of “Ro.”

[...]

“Now let us see how quickly you can master your new Thu’um. Use your Unrelenting Force Shout to strike the targets as they appear.”

[...]

“You learn quickly. Once more..”

[...]

“Impressive. Your Thu’um is precise. You show great promise, Dragonborn.”

[...]

“Your quick mastery of a new Thu’um is… astonishing. I’d heard the stories of the abilities of Dragonborn, but to see it for myself…”

Dragonborn: “I don’t know how I do it. It just happens.”

https://youtu.be/b3CW4zSt8dA?t=6m8s

The Dragonborn absorbs the power of a dragon after slaying one. Thus, thanks to his dragon blood, the Dragonborn mastered in a few days what takes even the most gifted Thu’um users years to achieve. It is reiterated that Shouting is intrinsic to a dragon, and with the dragon blood, it comes to the dragonborn almost without effort. However, he is not yet ready to meet Paarthurnax; his Voice is not strong enough to clear the path.

Dragonborn: “What does it mean to be “Dragonborn?””

Arngeir: “Dragons have the inborn ability to learn and project their Voice. Dragons also are able to absorb the power of their slain brethren. A few mortals are born with similar abilities -- whether a gift or a curse has been a matter of debate down through the centuries. What you have already learned in a few days took even the most gifted of us years to achieve.”

Dragonborn: “Why are shouts in the dragon language?”

Arngeir: “Dragons have always been able to Shout. Language is intrinsic to their very being. There is no difference in the dragon tongue between debating and fighting. Shouting comes as naturally to a dragon as breathing, or speaking. In mythic times, when mortalkind was in great need, the Goddess Kynareth granted us the ability to speak as dragons do. For most people, long years of training are required to learn even the simplest shout. But for you, the dragon speech is in your blood, and you learn it almost without effort.”

Dragonborn: “There are only four of you?”

Arngeir: “Five. Our leader, Paarthurnax, lives alone on the peak of the Throat of the World. When your Voice can open the path, you will know you are ready to speak to him.”

https://youtu.be/3jkhvQJhDc0?t=10m51s

“As I said, you will know you are ready when your voice can open the path to him.”

“Only those whose Voice is strong can find the path. Come. We will teach you a Shout to open the way to Paarthurnax.”

https://youtu.be/uStnYKXmaJI?t=5m16s

At this stage, even a whisper from the Greybeards, aside from Arngeir, could kill the Dragonborn before his training is complete, along with anyone “not trained in the Way to withstand.”

The Last Dragonborn: “Why don’t the others talk?”

Arngeir: “Their Voices are too powerful for anyone not trained in the Way to withstand. Even a whisper could kill you.”

https://youtu.be/3jkhvQJhDc0?t=12m52s

The Horn of Jurgen Windcaller

The Last Dragonborn learns the final Word of Power for Unrelenting Force, and has passed all of the trials the Greybeards set for him. He is now formally recognised as Dragonborn.

“Ah! You’ve retrieved the Horn of Jurgen Windcaller. Well done. You have now passed all the trials. Come with me. It is time for us to recognise you formally as Dragonborn.”

[...]

“You are ready to learn the final word of Unrelenting Force, “Dah,” which means “Push.”

[...]

“With all three Words together, this Shout is much more powerful. Use it wisely.”

https://youtu.be/Jm6HEJd4j2E?t=28m54s

The Dragonborn receives the greeting of the Greybeards. This means they will Speak to, or Shout at, the Dragonborn “unbridled”, meaning without restraint. Despite the fact even a whisper could have killed the Dragonborn before completing his training, now he can withstand all four of their unrestrained Shouts “unscathed.”

“You have completed your training, Dragonborn. We would Speak to you. Stand between us, and prepare yourself. Few can withstand the unbridled Voice of the Greybeards. But you are ready.”

[...]

“Dovahkiin. You have tasted the Voice of the Greybeards, and passed through unscathed. High Hrothgar is open to you.”

https://youtu.be/Jm6HEJd4j2E?t=30m32s

A Blade In The Dark

The Last Dragonborn kills Sahloknir, a dragon resurrected by Alduin.

“We’re going to go there, and you’re going to kill that dragon.”

https://youtu.be/9iRMzn060ZI?t=5m20s

Alduin: "Sahloknir, krii daar joorre." [“Sahloknir, kill these mortals.”]

https://youtu.be/hUp1ypFJgF8?t=1m37s

The Throat of the World

The Last Dragonborn is titled Stormcrown, the name given to Tiber Septim before him.

"Arngeir, Rok los Dovahkiin, Strundu'ul. Rok fen tinvaak Paarthurnax." [“He is Dragonborn, Stormcrown. He will speak with Paarthurnax.”]

https://youtu.be/uStnYKXmaJI?t=3m14s

Arngeir explains the implications of Dragonrend.

“It is called “Dragonrend,” but its Words of Power are unknown to us. We do not regret this loss. Dragonrend holds no place within the Way of the Voice.”

“What’s so bad about Dragonrend?”

“It was created by those who had lived under the unimaginable cruelty of Alduin’s Dragon Cult. Their whole lives were consumed with hatred for dragons, and they poured all their anger and hatred into this Shout. When you learn a Shout, you take it into your very being. In a sense, you become the Shout. In order to learn and use this Shout, you will be taking this evil into yourself.”

https://youtu.be/qRG_k7JGTOs?t=1m30s

Dragonborn learns Clear Skies.

https://youtu.be/uStnYKXmaJI?t=7m3s

Dragonborn is taught one of the Words of Power for Fire Breath by Paarthurnax.

https://youtu.be/qRG_k7JGTOs?t=8m31s

Paarthurnax on the prophecy and Dragonrend.

“What else would you seek? Alduin and Dovahkiin return together. But, I do not know the Thu’um you seek. Krosis. It cannot be known to me. Your kind - joorre - mortals - created it as a weapon against the dov… the dragons. Our hadrimme, our minds cannot even… comprehend its concepts.”

https://youtu.be/qRG_k7JGTOs?t=10m

“... perhaps none but me now remember how he was defeated.”

“Using the Dragonrend Shout, right?”

“Yes and no. [...] Alduin was not truly defeated, either. If he was, you would not be here today, seeking to… defeat him. The Nords of those days used the Dragonrend Shout to cripple Alduin. But this was not enough. It was the Kel - the Elder Scroll. They used it to… cast him adrift on the currents of time.”

“Are you saying the ancient Nords sent Alduin forward in time?”

“Not intentionally. Some hoped he would be gone forever, forever lost. I knew better. [...] Time flows ever onward. One day he would surface. Which is why I have lived here. For thousands of mortal years I have waited. I knew where he would emerge, but not when.”

“How does this help me?”

“Time was… shattered here because of what the ancient Nords did to Alduin. If you brought that Kel, that Elder Scrolls back here… to the Tiid-Ahraan, the Time-Wound… With the Elder Scroll that was used to break Time, you may be able to… cast yourself back. To the other end of the break. You could learn Dragonrend from those who created it.”

https://youtu.be/qRG_k7JGTOs?t=12m55s

“An Elder Scrolls? What’s that?”

“Hmm. How to explain in your tongue? The dov have words for such things that joorre do not. It is an... artifact from outside time. It does not exist, but it has always existed. Rah wahlaan. They are… hmm… fragments of creation. The Kelle… Elder Scrolls, as you name them, they have often been used for prophecy. Yes, your prophecy comes from an Elder Scroll. But this is only a small part of their power.”

https://youtu.be/py5fEHdF_cs?t=56m18s

“What do I do with the Elder Scroll when I find it?”

“Return it here, to the Tiid-Ahraan. Then… [...] Nothing is certain with such things… But I believe the Scroll’s bond with the Tiid-Ahraan will allow you a… a seeing, a vision of the moment of its creation. Then you will feel - know - Dragonrend, in the power of its first expression.”

“Hakon, Gormlaith, Felldir? Who are they?”

“The first mortals that I taught the Thu’um - the first Tongues. The leaders of the rebellion against Alduin. They were mighty, in their day. Even to attempt to defeat Alduin… sahrot hunne. The Nords have had many heroes since, but none greater.

https://youtu.be/py5fEHdF_cs?t=59m36s

“How could an Elder Scroll cast Alduin through time?”

“I do not know. Perhaps in the very doing they erased the knowing of it from Time itself. The dov are children of Akatosh. Thus we are specially… attuned to the flow of Time. Perhaps also uniquely vulnerable.” [...] “I was far from here on the day of Alduin’s downfall. But all dov felt the… sundering of Time itself.”

https://youtu.be/u4Ri0XOOcsg?t=3m29s

“What does the Dragonrend Shout actually do?”

“I cannot tell you in detail. I never heard it used. Kogaan. It was the first Thu’um created solely by mortals. It was said to force a dragon to experience the concept of Mortality. A truly vonmindoraan… incomprehensible idea to the immortal dov.”

https://youtu.be/u4Ri0XOOcsg?t=4m54s

Meditating on Words of Power.

The Last Dragonborn: “You're the Master of the Greybeards. Do others come here to train?”

Paarthurnax: “I have taught the Way of the Voice for centuries and the Thu'um since long before that. But no, Dovahkiin. Others do not come here to train anymore. Saraan. You are the first in over a hundred years. I meditate on the Rotmulaag - the Words of Power. I counsel in their use. It is enough for me.”

“The Last Dragonborn: You meditate on the Words? How?”

Paarthurnax: “Knowing a Word of Power is to take its meaning into yourself. Contemplate the meaning of a Rotmulaag. You will become closer to that Word, as it fills your inner self. Will I teach you, Dovahkiin? What Word calls you to deeper understanding? There are three to master: Fus, Feim, and Yol.”

https://youtu.be/0n3Tww3cxnk?t=15m32s

“Fus.”

“It is called “Force.” in your tongue. But as you push the world, so does the world push back. Think of the way force may be applied effortlessly. Imagine but a whisper pushing aside all in its path. That is “Fus.” Let its meaning fill you. Su’um ahrk morah. You will push the world harder than it pushes back.”

https://youtu.be/u4Ri0XOOcsg?t=6m3s

“Feim.”

“”Fade” in your tongue. Mortals have greater affinity for this Word than the dov. Everything mortal fades away in time, but the spirit remains. Ponder the meaning of spirit. Unslaad zir. Where mortal flesh may wither and die, the spirit endures. That is “Feim.” Let that meaning fill you. Su’um ahrk morah. You will find that your spirit will give you more strength.”

https://youtu.be/u4Ri0XOOcsg?t=8m12s

“Yol.”

“In your tongue, the Word simply means “Fire.” It is change given form. Power at its most primal. That is the true meaning of “Yol.” Suleyk. Power. You have it, as do all dov. But power is inert without action and choice. Think of this as the fire builds in your su’um, in your breath. What will you burn? What will you spare?

https://youtu.be/u4Ri0XOOcsg?t=9m57s

Elder Knowledge

Arngeir on the Elder Scrolls.

“We have never concerned ourselves with the Scrolls. The gods themselves would rightly fear to tamper with such things.”

https://youtu.be/ywYjduRXcas?t=1m50s

Urag gro-Shub on Elder Scrolls.

“Tell me more about the Elder Scrolls.”

“I knew it. Everyone comes in here, expecting my help, but they don’t even have the proper questions. An Elder Scroll is an instrument of immense knowledge and power. To read an Elder Scroll, a person must have the most rigorously trained mind, or else risk madness. Even so, the Divines usually take the reader’s sight as a price.”

“A price for what?”

“The simplest way to put it is “knowledge,” but there’s nothing simple about an Elder Scroll. It’s a reflection of all possible futures and all possible pasts. Each reader sees different reflections through different lenses, and may come away with a different reading. But at the same time, all of it is true. Even the falsehoods. Especially the falsehoods.”

“Who wrote the Elder Scrolls?”

“It would take a month to explain to you how that very question doesn’t even make sense. The Scrolls exist here, with us, but also beyond and beneath. Before and after. They are bits of Divine made substance so we could know them. Sorry. Talking about the Scrolls, you usually end up in irritating and vague metaphors like that. Some people who study them devoutly go mad.”

https://youtu.be/X6ES3xmwi8g?t=12m53s

The effects of Elder Scrolls is a book Urag gives to the Dragonborn to read.

Those who have an understanding of the Elder Scrolls but do not have the mental discipline to stave off the effects, have their minds shattered, and are struck completely blind. They do glean some knowledge, however, during their “glimpse of infinity.”

Group the Second: The Unguarded Intellects

It is this second group that realizes the greatest danger from attempting to read the scrolls. These are subjects who have an understanding of the nature of the Elder Scrolls and possess sufficient knowledge to actually read what is inscribed there. They have not, however, developed adequate discipline to stave off the mind-shattering effect of having a glimpse of infinity. These unfortunate souls are struck immediately, irrevocably, and completely blind. Such is the price for overreaching one's faculties. It bears mentioning, though, that with the blindness also comes a fragment of that hidden knowledge -- whether the future, the past, or the deep natures of being is dependent on the individual and their place in the greater spheres. But the knowledge does come.

https://www.imperial-library.info/content/effects-elder-scrolls

Moth Priests go through the most rigorous mental training to read Elder Scrolls, training for a decade or more. Even when they do, they become partially blinded, although they retain their sanity and do glean even more insights.

Group the Third: Mediated Understanding

Alone in Tamriel, it would appear that only the Cult of the Ancestor Moth has discovered the discipline to properly guard one's mind when reading the scrolls. Their novitiates must undergo the most rigorous mental cultivation, and they often spend a decade or more at the monastery before being allowed to read their first Elder Scroll. The monks say this is for the initiates' own protection, as they must have witnessed many Unguarded Intellects among their more eager ranks. With appropriate fortitude, these readers also receive blindness, though at a far lesser magnitude than the Unguarded. Their vision fogs slightly, but they retain shape, color, and enough acuity to continue to read mundane texts. The knowledge they gain from the scroll is also tempered somewhat -- it requires stages of meditation and reflection to fully appreciate and express what one saw.

https://www.imperial-library.info/content/effects-elder-scrolls

After repeated readings, Moth Priests become more and more blind, but receive greater and more detailed knowledge. Their mental fortitude also increases. There comes a Penultimate Reading, eventually, which will permanently blind the Priest, but he will have retained the revelations gleaned from the Scroll.

Group the Fourth: Illuminated Understanding

Between the previous group and this one exists a continuum that has, at present, only been traversed by the monks of the Ancestor Moth. With continued readings the monks become gradually more and more blind, but receive greater and more detailed knowledge. As they spend their waking hours pondering the revelations, they also receive a further degree of mental fortitude. There is, for every monk, a day of Penultimate Reading, when the only knowledge the Elder Scroll imparts is that the monk's next reading shall be his last.

For each monk the Penultimate Reading comes at a different and unknowable time -- preliminary work has been done to predict the occurrence by charting the severity of an individual monk's blindness, but all who reach these later stages report that the increasing blindness seems to taper with increased readings. Some pose the notion that some other, unseen, sense is, in fact, continuing to diminish at this upper range, but I shall leave such postulations to philosophers.

To prepare for his Ultimate Reading, a monk typically withdraws to seclusion in order to reflect upon a lifetime of revelations and appoint his mind for reception of his last. Upon this final reading, he is forever blinded as sure as those Unguarded ones who raced to knowledge. The Illuminated one, though, has retained his understanding over a lifetime and typically possesses a more integral notion of what has been revealed to him.

https://www.imperial-library.info/content/effects-elder-scrolls

Septimus Signus, the world’s foremost master of Elder Scrolls, was driven insane by his study of them.

“The “Ruminations” book is incomprehensible.”

“Aye, that’s the work of Septimus Signus. He’s the world’s master of the nature of Elder Scrolls, but… well. He’s been gone for a long while. Too long.”

“He’s dead?”

“Oh no. I hope not. But even I haven’t seen him in years, and we were close. Became obsessed with the Dwemer. Took off north saying he had found some old artefact. Haven’t seen him since.”

https://youtu.be/X6ES3xmwi8g?t=20m5s

Septimus Signus...

“You have an Elder Scroll? Here?”

“I’ve seen enough to know their fabric. The warp of air, the weft of time. But no, it is not in my possession.”

“To glimpse the world inside an Elder Scroll can damage the eyes. Or the mind, as it has to Septimus. The Dwemer found a loophole, as they always do. To focus the knowledge away and inside without harm. Place the lexicon into their contraption and focus the knowledge into it. When it brims with glow, bring it back and Septimus can read once more.”

“What is an Elder Scroll?”

“You look to your left, you see one way. You look to your right, you see another. But neither is any harder than the opposite. But the Elder Scrolls… they look left and right in the stream of time. The future and past are as one. Sometimes they even look up. What do they see then? What if they dive in? Then the madness begins.”

https://youtu.be/X6ES3xmwi8g?t=25m55s

Lexicon inscribed.

“Give it, quickly. Extraordinary, I see it now. The sealing structure interlocks in the tiniest fractals. Dwemer blood can loose the hooks, but none alive remain to bear it.”

https://youtu.be/dMJZxpXM6Js?t=39m22s

Alduin’s Bane

Paarthurnax.

“You have it. The Kel - the Elder Scroll. Tiid kreh… qalos [Time bends… touch]. Time shudders at its touch. There is no question. You are doom-driven. Kogaan Akatosh [Blessing of Akatosh]. The very bones of the earth are at your disposal. Go then. Fulfill your destiny. Take the Scroll to the Time-Wound. Do not delay. Alduin will be coming. He cannot miss the signs.”

https://youtu.be/aJY49wVFK0c?t=13s

The Dragonborn reads the Dragon Elder Scroll at the Time-Wound to see a vision of the past. He watches the first Tongues battle Alduin, and instantly learns Dragonrend upon seeing it’s use. The Dragonborn, unlike anyone else, suffers no ill-effects from using the Elder Scroll, despite the fact they are prone to causing partial or full blindness in even rigorously trained Moth Priests, or mind-shattering madness in those without training. Without any training of his own in using an Elder Scroll, this is an immense feat of willpower.

https://youtu.be/aJY49wVFK0c?t=1m12s

The Dragonborn fights Alduin on the Throat of the World. Paarthurnax is cut down early on in the fight, as per the Prima Guide, leaving the Dragonborn to defeat Alduin alone. Using Dragonrend to bring Alduin to the ground, the Dragonborn defeats the World-Eater, who flees are claiming that he cannot be slain.

No Caption Provided

Alduin: "Bahloki nahkip sillesejoor. My belly is full of the souls of your fellow mortals, Dovahkiin. Die now and await your fate in Sovngarde!"

Paarthurnax: "Lost funt. You are too late, Alduin! Dovahkiin! Use Dragonrend, if you know it!"

https://youtu.be/aJY49wVFK0c?t=6m10s

During the fight, Alduin’s dialogue includes:

"Dovahkiin, you call yourself? Arrogant mortal."

"Bahloki nahkip sillesejoor.” [“My hunger has been fed by mortal souls.”]

"I will feast on your soul in Sovngarde!"

"You are no match for me, joor!” [“mortal!]”

"Paarthurnax is weak. I am strong."

"My time has come again."

"Maar saraan ko Sovngarde." [“Terror awaits in Sovngarde.”]

"I have feasted on many greater than you."

"You will pay for your defiance!"

During the fight, Paarthurnax’s dialogue includes:

"Unslaad hokoron! [“Unending Enemy!”] Never again!".

"Dovahkiin, vosaraan! [“Dragonborn, your opposite awaits!”] Use Dragonrend before Alduin consumes you!"

"Use Dragonrend, Dovahkiin!"

"He is too strong on the wing! Bring him to gol [“Earth”] with Dragonrend!"

"Use Dragonrend! It is the only chance to defeat him!".

"Now, Dovahkiin! Now he is vulnerable!"

"This is your chance, Dovahkiin! Strike with all your force!"

"Hurt him while he is grounded!"

After the fight, Alduin states:

"Meyz mul, Dovahkiin. [“You’ve become strong, Dragonborn.”] You have become strong. But I am Al-du-in [“Destroyer-Devour-Master”], Firstborn of Akatosh! Mulaagi zok lot! [“My strength is the greatest!”] I cannot be slain here, by you or anyone else! You cannot prevail against me. I will outlast you... mortal!"

After the fight, Paarthurnax states:

"Lot krongrah [“Great victory.”]. You truly have the Voice of a dovah. Alduin's allies will think twice after this victory."

“It wasn’t really a victory, since Alduin escaped.”

“Ni liivrah hin moro. [“Do not diminish [wither] your glory.”] True, this is not the final krongrah - victory. But not even the heroes of old were able to defeat Alduin in open battle. Alduin always was pahlok - arrogant in his power. Uznahgar paar. [“Unending ambition.”] He took domination as his birthright. This should shake the loyalty of the dov who serve him.

https://youtu.be/aJY49wVFK0c?t=14m54s

Season Unending

The Greybeards heard the Dragonborn shouting Dragonrend from High Hrothgar.

“Alduin… we heard the Dragonrend Shout from here… you defeated him?”

https://youtu.be/ch2pmgOMdUs?t=11m5s

The Dragonborn can Shout the name of a Dragon, and they will hear his call no matter where they are.

“By calling the dragon with the Voice, he will hear you wherever he might be.”

https://youtu.be/ch2pmgOMdUs?t=37m9s

The Dragonborn can learn Shouts just by seeing them being used, so he should be able to use Alduin’s Meteor Shower and any other Shouts he has been exposed to.

The Fallen

The Dragonborn summons and traps Odahviing successfully.

https://youtu.be/kV8lEP1IgaA?t=6m6s

The World Eater’s Eyrie

The Dragonborn single handedly kills all of Alduin’s remaining dragon lieutenants and a high-ranking Dragon Priest, who were guarding his portal to Sovngarde in Skuldafn.

Odahviing: Mindoraan, pah ok middovahhe lahvraan til. [“As you know, all his dragon-loyalists are mustered there.”] I surely do not need to warn you that all his remaining strength is marshalled there.

https://youtu.be/kV8lEP1IgaA?t=8m34s

https://youtu.be/1my0pXWn6es?t=1m46s

https://youtu.be/1my0pXWn6es?t=10m23s

Sovngarde

Alduin casts a soul snare over Sovngarde.

“Many have braved the shadowed vale but vane is all courage against the peril that guards the way.”

“What’s this mist?”

“I do not know - but none have passed through. Alduin, his hunger insatiable, hunts the lost souls snared within this shadowed valley. Can you lead the way to where Shor’s Hall waits, beckoning us on to welcome long sought?”

https://youtu.be/KvQPrkSlzms?t=1m37s

Tsun: “What brings you, wayfarer grim, to wander here, in Sovngarde, souls-end, Shor’s gift to honoured dead?”

The Last Dragonborn: “I pursue Alduin, the World-Eater.”

Tsun: “A fateful errand. New few have chafed to face the Worm since first he set his soul-snare here at Sovngarde’s threshold. But Shor restrained our wrathful onslaught - perhaps, deep-counseled, your doom he foresaw.”

https://youtu.be/KvQPrkSlzms?t=5m52s

The Dragonborn passes the Warrior’s Test, by fighting the God Tsun, a warrior of supreme quality who the Nords revere as their greatest warrior. Tsun’s purpose is to “winnow all souls” who would enter Shor’s Hall, meaning, only the best warriors pass the test.

No Caption Provided

“I am Tsun, shield-thane to Shor. The Whalebone Bridge he bade me guard and winnow all those souls whose heroic end sent them here, to Shor’s lofty hall where welcome, well-earned, awaits those I judge fit to join that fellowship of honour.”

[...]

“Living or dead, by decree of Shor, none shall pass this perilous bridge ‘til I judge them worthy by the warrior’s test.”

[...]

“You fought well. I find you worthy.”

https://youtu.be/KvQPrkSlzms?t=6m35s

Ysgramor states that Shor prevented all the warriors of Sovngarde from leaving his hall to face Alduin until The Last Dragonborn arrived, likely because Alduin would have consumed them.

Ysgramor: “Welcome, Dragonborn! Our door has stood empty since Alduin first set his soul-snare here. By Shor’s command we sheathed our blades and ventured not the vale’s dark mist. But three await your word to loose fury upon the perilous foe.”

https://youtu.be/KvQPrkSlzms?t=9m33s

The three Nords comment on Alduin.

“At long last! Alduin’s doom is now ours to seal - just speak the word and with high hearts we’ll hasten forth to smite the worm wherever he lurks.”

“Alduin’s mist is more than a snare - its shadowy gloom is his shield and cloak. But with four Voices joined, our valor combined, we can blast the mist and bring him to battle.”

“Felldir speaks wisdom - the World-Eater, coward, fears you, Dragonborn. We must drive away his mist, Shouting together, and then unsheathe our blades in desperate battle with our black-winged foe.”

https://youtu.be/mmJxh-56niI?t=11m2s

The Dragonborn, alongside the three first Tongues, dispels Alduin’s Mist and soul-snare from Sovngarde. Forced to come out and fight, the Dragonborn destroys Alduin once and for all. Even though the three Tongues were present, they should be considered superfluous to the Dragonborn’s success in the fight, just as Paarthurnax was: when they fought Alduin before, they couldn’t even hurt him, and it is part of the Prophecy that only The Last Dragonborn can slay Alduin. They also attribute the victory solely to The Dragonborn at the end.

“We cannot fight the foe in this mist!”

“Clear Skies - combine our Shouts!”

“Stand fast! His strength is failing! Once more, and his might will be broken!”

“One more time, and the World-Eater must face us!”

Alduin says, before he is destroyed:

"Zu'u unslaad! Zu'u nis oblaan!" [“I am eternal! I cannot end!”]

After the battle:

“All hail the Dragonborn! All hail him with great praise!”

https://youtu.be/mmJxh-56niI?t=12m46s

After defeating Alduin, Odahviing, one of Alduin’s former high-ranking servants, acknowledges the Dragonborn’s superiority, names him overlord, and agrees to serve him instead.

As for myself, you've proven your mastery twice over. Thuri, Dovahkiin [“My Overlord, Dragonborn.”]. I gladly acknowledge the power of your Thu'um. Zu'u Odahviing. Call me when you have need, and I will come if I can."

https://youtu.be/KvQPrkSlzms?t=26m36s

Arngeir states that the Dragonborn has shown himself mighty, in Voice and deed, and that he has gained mastery of dreadful weapons. He is now the master of his own fate, a hero or villain for the ages, if he so chooses.

"I can see it in your eyes. You've seen the land of the Gods and returned. Does this mean... it is done? Is Alduin truly defeated?"

“Yes. I went to Sovngarde and killed Alduin there.”

"At last. It is over. Perhaps it was all worth it in the end. You've shown yourself mighty, both in Voice and deed. In order to defeat Alduin, you've gained mastery of dreadful weapons. Now it is up to you to decide what to do with your power and skill. Will you be a hero whose name is remembered in song throughout the ages? Or will your name be a curse to future generations? Or will you merely fade from history, unremembered? Let the Way of the Voice be your guide, and the path of wisdom will be clear to you. Breath and focus, Dragonborn. Your future lies before you."

https://youtu.be/iNNjcSUnL5U?t=1h6m33s

Paarthurnax

The Dragonborn may have killed Paarthurnax during or after the main quest concludes. What this means is that not only is the Dragonborn able to defeat Paarthurnax in battle, but after killing him, he has absorbed all of Paarthurnax’s power and knowledge. Paarthurnax himself is superior to the Greybeards, meaning the Dragonborn will have absorbed a source of power even greater than the Greybeards themselves, in addition to the power he already possesses.

(2:27 for Paarthurnax’s death)

https://youtu.be/fEvyBvoq6Rk

Dawnguard

Regarding Vampires.

“Not just vampires. We are among the oldest and most powerful vampires in Skyrim.” [...] “I offer you my blood. Take it, and you will walk as a lion among sheep. Men will tremble at your approach, and you will never fear death again.” [...] “Awake at last. Good. The power is growing within you, and now you must learn to wield it. [...] “The true power of the ancient blood is found in the form of the Vampire Lord. Assume the mantle of the Vampire Lord, and we will continue.”

[...]

“In this form, you can drain the life from your foes with your right hand. With your left hand, you can wield the power of blood magic to raise the dead. You can also call upon the powers of night to turn into a swarm of bats and reappear some distance away. Should you run out of magicka, you can descend to the ground and fight as the beasts do. Do so now, and we can continue. Good. You are weaker while on the ground, because you cannot access the blood magic. However, the night powers are still yours to command, and your claws are still formidable weapons. Over time, your powers will grow in strength and you will find new ways to use your gifts.

“There is one last thing you must know. Slaying mortal men with your life drain grants you new night powers and blood magic.”

https://youtu.be/GCw_6BDWirc?t=45m18s

“As a vampire, you will gain new powers, but also a weakness to sunlight. With each passing day that you do not feed, that weakness will become more deadly, but your powers will also become stronger. Feed upon those who are sleeping, and your vulnerability will diminish along with your powers.”

https://youtu.be/JR0DYFWLaCs?t=12m17s

“Remember, you are no mere vampire. You are something far greater.”

https://youtu.be/JR0DYFWLaCs?t=13m23s

The Bloodstone Chalice.

“The Chalice has been in Lord Harkon’s possession for quite some time now. It is, when used properly, able to increase the potency of our powers.”

https://youtu.be/GCw_6BDWirc?t=50m48s

Vampire origins.

“The first vampire came from Molag Bal. She… was not a willing subject. But she was still the first. Molag Bal is a powerful Daedric Lord, and his will is made reality. For those willing to subjugate themselves, he will still bestow the gift, but they must be powerful in their own right before earning his trust.”

https://youtu.be/GCw_6BDWirc?t=1h18m42s

Valerica >>> Serana.

https://youtu.be/GCw_6BDWirc?t=1h47m38s

The Dragonborn defeats Durnehviir, a dragon who has killed innumerable foes in combat, including other dragons, and is undefeated. He is more powerful than Valerica, who is powerful enough to stalemate the Keepers of the Soul Cairn, and she is also far more powerful than her daughter, Serana. Durnehviir in addition can raise legions of the undead to fight for him.

Valerica: “One more word of warning. There’s a dragon that calls itself Durnehviir roaming the Cairn. Be wary of him. The Ideal Masters charged him with overseeing the Keepers, and will undoubtedly intervene if you’re perceived as a threat.”

https://youtu.be/3NuJ7Xbm7Mk?t=7m33s

Valerica: “Forgive my astonishment, but I never thought I’d witness the death of that dragon.”

Durnehviir: "My claws have rendered the flesh of innumerable foes, but I have never once been felled on the field of battle. I therefore honor-name you "Qahnaarin," or Vanquisher in your tongue."

Dragonborn: “How did you end up in the Soul Cairn?”

Durnehviir: "There was a time when I called Tamriel my home. But those days have long since passed. The dovah roamed the skies, vying for their small slices of territory that resulted in immense and ultimately fatal battles."

Dragonborn: “Were you a part of all that?”

Durnehviir: "I was. But unlike some of my brethren, I sought solutions outside the norm in order to maintain my superiority. I began to explore what the dovah call "Alok-Dilon," the ancient forbidden art that you call necromancy."

Dragonborn: “So you sought the Soul Cairn for answers.”

Durnehviir: "The Ideal Masters assured me that my powers would be unmatched, that I could raise legions of the undead. In return, I was to serve them as a Keeper until the death of the one who calls herself Valerica."

https://youtu.be/3NuJ7Xbm7Mk?t=15m8s

Remember everything that was said earlier about the effects of reading Elder Scrolls? Good. The Dragonborn reads a second scroll, but does so undergoing a ritual considered dangerous even among Moth Priests. Only the most resilient among them can perform this ritual and require years of practice to complete it successfully.

Dexion Evicus: “In my haste to read the first scroll, I neglected the careful preparation required. I thought I’d be able to allay the after effects, but I was wrong. Now I’m paying for it. [...] Blind? Yes. I’m afraid so. [...] No, there’s another way. The question is, how much are you willing to risk to find Auriel’s Bow? I can’t guarantee you’d be free from harm. Becoming blind could be the least of your worries. [...] Performing the Ritual of the Ancestor Moth within the glade should provide the answers you seek. [...] Once enough of the moths are following, they’ll provide you with the second sight needed to decipher the scrolls. [...] Every Moth Priest is taught this ritual, but few ever get the chance to perform it… you should consider yourself fortunate if it works for you. [...] Oh, the moths don’t literally read the scrolls… but they maintain a connection to ancient magic that allows the Moth Priests to decipher them. [...] It’s through this ancestral chorus that the moths tap into a form of primal augur and become a conduit for deciphering the scrolls. [...] Only the most resilient of priests can do it this way… it takes years of practice to interpret the harmony.”

Dragonborn: “Is it normal for Moth Priests to go blind?”

Dexion Evicus: “Sadly, yes. It’s the inevitable fate we agree to pursue when reading the Elder Scrolls. It generally doesn’t occur until a Moth Priest is in his latter years, but in my case I simply wasn’t preparing myself properly.”

Dragonborn: “What went wrong?”

Dexion Evicus: “Deciphering one of the Elder Scrolls is nothing like reading a simple book. There’s quite a bit of ritual and concentration required. It can take months or even years to complete a single scroll and even then, months to recover.”

https://youtu.be/LM5wjj-9uw8?t=5m58s

“Don’t worry, I’m fine. [...] That felt strange. [...] Never mind that… it worked!”

Serana: “What about Auriel’s Bow? Do you know where we can find it?”

The Last Dragonborn: “The Scrolls gave me its exact location.”

https://youtu.be/GCw_6BDWirc?t=3h22s

Auriel’s Bow.

Serana: “Auriel is one of the elven gods. He’s with the rest of them in Aetherius. The way I’ve heard it, the sun represents the connection from our world to theirs. Supposedly, the bow draws its energy from the sun itself, which is why it shows up in that prophecy.”

https://youtu.be/GCw_6BDWirc?t=3h1m43s

There were hundreds, perhaps over a thousand Falmer inside the Chantry of the Snow Elves originally, and The Last Dragonborn fought through this army in order to reach Arch Curate Vyrthur.

“We only numbered perhaps a hundred at the time…”

[...]

“They swarmed the Chantry in vast numbers until we were completely overrun. We never really stood a chance. I assume the Arch-Curate was corrupted by them when they found a way to breach the Inner Sanctum.

https://youtu.be/OgSoQqHEU00?t=17m47s

Arch Curate Vyrthur blows the roof off of the chantry as shown later, below is the size of the chantry given by the game, which will obviously be an extremely downscaled version of it's true size.

https://youtu.be/JUDHVIIxcDI?t=17m26s

“These Falmer are… they’re frozen in the ice.”

https://youtu.be/JUDHVIIxcDI?t=19m9s

The Dragonborn kills Vyrthur alongside Serana.

“Watch out! He’s pulling down the ceiling!”

“The restoration of this wayshrine means that Vyrthur must be dead and the Betrayed no longer have control over him.”

“The betrayed weren’t to blame.”

“What? What are you talking about?”

“He was a vampire. He controlled them.”

https://youtu.be/JUDHVIIxcDI?t=20m40s

Defeats Harkon. You can give Harkon Auriel’s Bow and still win the fight.

https://youtu.be/ESRozu1RtCo?t=2m3s

Dragonborn

Defeats Krosulhah.

https://youtu.be/sxPNHxPxpTA?t=33m11s

Bends Sahrotaar to his will.

Sahrotaar: "Hail, thuri. Your thu'um has the mastery. Climb aboard and I will carry you to Miraak."

https://youtu.be/nEs842w2JpE?t=39m30s

Defeats Miraak.

Miraak: "And so the First Dragonborn meets the Last Dragonborn at the summit of Apocrypha. No doubt just as Hermaeus Mora intended. He is a fickle master, you know. But now I will be free of him. My time in Apocrypha is over. You are here in your full power, and thus subject to my full power. You will die. And with the power of your soul, I will return to Solstheim and be master of my own fate again. Kruziikrel! Relonikiv! Now!"

https://youtu.be/FsjMAxIcx9w?t=1m55s

Gathers all of the Black Books.

Waking Dreams

Epistolary Acumen - Dragonborn Force, Flame and Frost

https://youtu.be/xPncPU66Wuk?t=7m30s

Filament and Filigree - Secrets of Strength, Arcana and Protection

https://youtu.be/36nbXKD3B6Q?t=24m37s

The Hidden Twilight - Moras Agony, Grasp and Boon

https://youtu.be/2-R5L2ABpkE?t=8m36s

The Sallow Regent - Seeker of Might, Sorcery, Shadows

https://youtu.be/4pxy7SGQUVQ?t=9m41s

The Winds of Change - Insight of Companion, Lover, Scholar

https://youtu.be/XteavDwb8bA?t=10m42s

Untold Legends - Bardic Knowledge, Black Market, Secret Servant

https://youtu.be/1Fl2uWe5aCY?t=7m14s

Haknir Death-Brand.

Haknir Death-Brand was dying.

For Garuk Windrime, ship's quartermaster, it was unthinkable. His grandfather had served under Haknir, nigh on sixty years before, and even then he was a legend among the pirates of the north. "The King of Ghosts," they called him, as eternal and pitiless as the sea he sailed. To Garuk, who had seen him charge into battle, clad in armor of gleaming Stalhrim like the kings of old, his twin swords scything men like grass, Haknir was practically a god.

[...]

He extended his hand. "In Dagon's name, I place a curse upon my armor, and my swords. This ship, and all it carries. Until the day when one of you can best me in combat, you shall have not a single coin." He looked up at them. "Be grateful I have left you with your lives."

Garuk and Thalin shared a single glance. Had anyone else said such a thing, there would have been mutiny. A hundred treasure-mad pirates against one old man. But this was Haknir. The crew was silent.

https://www.imperial-library.info/content/deathbrand

Dragonborn kills the ghosts of Haknir and his one hundred man crew.

https://youtu.be/rxnOJLyFfWQ?t=8m18s

Defeats Ebony Warrior.

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https://youtu.be/Z35eWAqjFsk?t=10s

Defeats Karstaag.

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https://youtu.be/94q9RZbbPa4?t=1m26s

The Last Dragonborn is able to resist the effects of Hermaeus Mora’s Black Books, which would “forever ensnare” many others.

TLD: “I've dealt with Hermaeus Mora before. I've read the Oghma Infinium.” Neloth: "Have you? The actual Oghma Infinium? That's... I've searched for it myself for many years without success...Well then, you should know better than anyone that Hermaeus Mora is not to be trifled with. But he is subtler than most of the other Daedric Princes, as you would expect of the prince of knowledge and fate. You seem to have escaped the fate of many who find themselves ensnared forever by the lure of his secrets. Or... perhaps not."

TLD: “Who is Hermaeus Mora?”

Neloth: "If you have to ask that, you'd probably be best leaving his books to wiser heads than yours. Like all Daedric Princes, he's not to be trifled with. But he is subtler than most of his ilk, appropriate for the prince of knowledge and fate. Many scholars and loremasters have been ensnared by the lure of learning the secrets that only Hermaeus Mora possesses. But don't worry. I have no intention of joining them in their endless search throughout the infinite halls of Apocrypha."

https://youtu.be/TCBHOPqN3-0?t=2m53s

Neloth: “At last. I hope it was worth it. Please... be my guest. You deserve the first look. Besides, it could be very dangerous. These books are known to drive many people insane.”

https://youtu.be/TCBHOPqN3-0?t=41m28s

Mages Guild / Eye & Staff of Magnus and Morokei

While tapping into the Eye of Magnus, the Thalmor agent Ancano erects a barrier so powerful that several of the College of Winterhold Master Mages, including the Arch-Mage Savos Aren, cannot break through. When The Last Dragonborn helps them, they finally break through. Then, when Savos confronts Ancano, it causes an explosion that knocks everybody out and kills Savos. Ancano erects another barrier, which nobody can get through.

“Ancano has done something to the Eye of Magnus, causing the orb to release incredible amounts of energy, and possibly putting the area in danger.”

https://youtu.be/yTlFNnMJHNY?t=37m28s

The Dragonborn fights through Labyrinthian. As he does, he encounters ghostly imprints, memories of six college mages from the past, one of which is Savos Aren. Their numbers are gradually whittled down and are struggling to proceed from the onset of their journey through Labyrinthian. Also, as you proceed through the labyrinth, the Dragon Priest Morokei will repeatedly drain your magicka and empower himself with it. Of the ghosts, only Savos Aren and two others are left before they fight Morokei. Two of the mages have been enthralled, and have trapped Morokei inside a magical barrier. After killing them, The Last Dragonborn fights and kills Morokei, who is wielding the Staff of Magnus. After the Dragonborn kills Morokei, it is revealed that it was Savos Aren who enthralled the Mages, his two friends.

Morokei: "Did he warn you that your own power would be your undoing? That it would only serve to strengthen me?”

https://youtu.be/hA37X274yNo?t=1m18s

Staff of Magnus.

“The Staff of Magnus, one of the elder artifacts of Tamriel, was a metaphysical battery of sorts for its creator, the Arch-Mage Magnus. When used, it regenerates both a mage's health and mystical energy at remarkable rates. In time, the Staff will abandon the mage who wields it before he or she becomes too powerful and upsets the mystical balance it is sworn to protect.”

“Ever hear of the Staff of Magnus? No offense, very few [race] kids your age have. It's this ancient relic that legend says can absorb a spell cast at it and give the spell's power to whoever holds it.”

“Be quiet, [race] fool, the Necromancers would not think at all about killing you just for mentioning the Staff of Magnus. Their most powerful mages are children compared to its power, and if they could possess it, surely they would rule [city name].”

https://www.imperial-library.info/content/staff-magnus

Telepathy

1. Can bend the will of dragons.

Dragons can resist the worst torture Molag Bal has to offer without giving in to it.

Then one such Dragon, a greater Dov named Boziikkodstrun, exerted his nigh-divine will in an attempt to fly beyond the borders of the Mundus. And though he did not succeed, his effort was valorous and remarkable, and impinged upon the attention of Molag Bal himself.

Our Lord and Master noted this feat of will-force, considered that the race of Dov had achieved dominion over much of Nirn, and thus spake unto this Boziikkodstrun, offering him a place of honor and privilege in his domain of Coldharbour. And the Dragon, his resources all but spent by his efforts, did accept and agree.

So Molag Bal opened a window between worlds to allow the Dragon to pass into our Lord's realm, where Boziikkodstrun was granted the privilege of being bound in chains of cold ebon iron, and set in a place of honor in the nethermost depths of the Tower of Lies. For our Lord and Master desired to know the secrets of the Dragons' dominance over the mortals of Nirn. Long was the Dragon tortured and interrogated. But the dragon was haughty, and indignant at his ill treatment, and no matter what torments were brought to bear, the intransigent Boziikkodstrun refused to utter so much as a single syllable in his abrasive language to reveal the secrets of the Dov.

https://www.imperial-library.info/content/daedra-dossier-titans

2. Scales from Miraak’s mind controlling on Solstheim.

3. Dragon Priests like Otar the Mad and Hevnoraak have city-level telepathy.

Closing Notes

The Dragonborn is surpassed by only a select few beings and deities in Elder Scrolls. He may just be the most powerful mortal, although in a sense he is a minor god due to his Dragon blood and soul. He receives a gargantuan amount of scaling from all other users of the Thu'um, and his power multiplies numerous times during the main story and the events of Dragonborn. Being a prophetic being whose destiny is to defeat Alduin, a God who destroys one universe to usher in the next, it's hard to imagine anyone else beating him.

Thanks for reading.

-> Click Here For Other Elder Scrolls Threads <-

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The Power of Magic: Elder Scrolls

Respect Magic

No Caption Provided

This thread will serve as an overview of how magic works in Elder Scrolls, and a collection of powerful examples of magic.

In order to create this respect thread, I primarily drew on the Imperial Library as a resource, which is the most comprehensive and accurate database of Elder Scrolls lore on the internet. It is so reliable the author of official Elder Scrolls novels, Greg Keyes, used it while doing research for said novels.

The Schools of Magic

"The charm is intensified by the energy you bring to it, by your own skills, just as all spells are.

"Your imagination and your willpower are the keys.”

--Sotha Sil

https://www.imperial-library.info/content/2920-rains-hand-book-4

Alteration

A description of Alteration.

ALTERATION: The distortion of local reality through direct imposition of the mage's will. To include spells of paralysis, water breathing, water walking, lock opening, and personal elemental shields such as flame cloaks.

https://www.imperial-library.info/content/proposal-schools-magic

At the Shad Astula Academy, novice mages are taught simply methods of “physical manipulation”, including the strengthening and weakening of basic materials.

ALTERATION I: This introductory course teaches simple magical methods of physical manipulation, including techniques for strengthening and weakening basic materials.

https://www.imperial-library.info/content/shad-astula-curriculum

Alteration alters reality itself.

It is easy to confuse Illusion and Alteration. Both schools of magic attempt to create what is not there. The difference is in the rules of nature. Illusion is not bound by them, while Alteration is. This may seem to indicate that Alteration is the weaker of the two, but this is not true. Alteration creates a reality that is recognized by everyone. Illusion's reality is only in the mind of the caster and the target.

To master Alteration, first accept that reality is a falsehood. There is no such thing. Our reality is a perception of greater forces impressed upon us for their amusement. Some say that these forces are the gods, others that they are something beyond the gods. For the wizard, it doesn't really matter. What matters is the appeal couched in a manner that cannot be denied. It must be insistent without being insulting.

To cast Alteration spells is to convince a greater power that it will be easier to change reality as requested than to leave it alone. Do not assume that these forces are sentient. Our best guess is that they are like wind and water. Persistent but not thoughtful. Just like directing the wind or water, diversions are easier than outright resistance. Express the spell as a subtle change and it is more likely to be successful.

https://www.imperial-library.info/content/reality-and-other-falsehoods

Conjuration

A description of Conjuration.

The summoning and binding of spirits from Oblivion or Aetherius. To include soul trapping, spells that conjure Daedra or other creatures, spells to banish same, summoning of bound weapons and armor, as well as (for classification purposes) the forbidden necromantic arts of reanimation, conjuration, and manipulation of the undead.

https://www.imperial-library.info/content/proposal-schools-magic

At the Shad Astula Academy, novice mages are taught how to summon weapons and shields.

CONJURATION I: In this introductory course, students learn to summon simple weapons and shields, such as daggers or bucklers. Note that knife fighting and defense are not covered in this class.

https://www.imperial-library.info/content/shad-astula-curriculum

When conjuring/summoning a creature from Oblivion, a connection between the minds of the caster and the summoned is made. The strength of the connection varies based on the power of the caster. The Psijics and Dwemer could connect with the minds of others and converse miles apart via telepathy, although it’s doubtful this is directly related to Conjuration.

“Conjuration, for the layman unacquainted with its workings, connects the caster's mind with that of the summoned. It is a tenuous link, meant only to lure, hold, and dismiss, but in the hands of a Master, it can be much stronger. The Psijics and Dwemer can (in the Dwemer's case, perhaps I should say, could) connect with the minds of others, and converse miles apart - a skill that is sometimes called telepathy.”

https://www.imperial-library.info/content/doors-oblivion

Dunmer Spirit Magic and a tidbit about souls in enchanting.

Spirits that are forced to remain in our world against their will may become mad spirits, or ghosts. Some spirits are bound to this world because of some terrible circumstances of their death, or because of some powerful emotional bond to a person, place, or thing. These are called hauntings.

Some spirits are captured and bound to enchanted items by wizards. If the binding is involuntary, the spirit usually goes mad. A willing spirit may or may not retain its sanity, depending on the strength of the spirit and the wisdom of the enchanter.

Some spirits are bound against their wills to protect family shrines. This unpleasant fate is reserved for those who have not served the family faithfully in life. Dutiful and honorable ancestral spirits often aid in the capture and binding of wayward spirits.

These spirits usually go mad, and make terrifying guardians. They are ritually prevented from harming mortals of their clans, but that does not necessary discourage them from mischievous or peevish behavior. They are exceedingly dangerous for intruders. At the same time, if an intruder can penetrate the spirit's madness and play upon the spirit's resentment of his own clan, the angry spirits may be manipulated.

https://www.imperial-library.info/content/ancestors-and-dunmer-abridged

Destruction

A description of Destruction.

The splintering of material bonds by the direct application of force, typically elemental in nature. To include damaging spells of flame, frost, shock, and disintegration, as well as magic that drains essence or personal attributes.

https://www.imperial-library.info/content/proposal-schools-magic

Destruction is a versatile School of Magic, and can be both devastating and subtle. It can be cast upon physically touching a target, at range, in concentric circles, or cast as a rune to be triggered later. Destruction makes use of the elements fire, frost and lightning, all of which have advantages and disadvantages in different scenarios. Even Curses fall under the jurisdiction of Destruction.

Allow me in response to list the factors studied in the School of Destruction. The means of delivering the spell matters more in the School of Destruction than any other school, whether it is cast at a touch, at a range, in concentric circles, or cast once to be triggered later. What forces must be reigned in to cast the spell: fire, lightning, or frost? And what are the advantages and dangers of each? What are the responses from different targets from the assault of different spells of destruction? What are the possible defenses and how may they be assailed? What environmental factors must be taken into consideration? What are the advantages of a spell of delayed damage? Bero suggests that the School of Destruction cannot be subtle, yet he forgets about all the Curses that fall under the mantle of the school, sometimes affecting generation after generation in subtle yet sublime ways.

https://www.imperial-library.info/content/response-beros-speech

A book found in Molag Bal’s Library of Dusk teaches methods for draining magicka from intelligent creatures at the moment of death.

"The Gwylim Praxis" by the Aureate Serpent

— Methods of draining magicka from intelligent creatures at the moment of death.

https://www.imperial-library.info/content/library-dusk-rare-books

Vanus Galerion on Shock Magic.

As Tamriel's leading wizard, I have often been called upon, usually by individuals of royal birth, to impress them with some demonstration of my magical skills. When I ask what they'd like to see, they nearly always reply, "Throw a fireball! A really big one. I'd love that."

This just shows how poorly educated Tamriel's aristocrats are about the magical arts. The Flame spells have their uses, of course, but the true magical scholar gives pride of place in his grimoire to the Shock spells. For whatever reason, manipulating arcane lightning is easier than forcing magical flame, and it can be employed for a greater variety of effects. Here are just a few:

—The mage can cloak himself in an aura of lightning that will turn aside certain physical and magical attacks, as well as shocking nearby enemies.—Lightning can be cast on a surface in the form of a rune that will explode if touched or after a certain delay.—A wizard can cast a bolt to a nearby target and then instantly "ride the lightning" to that destination.—And, of course, lightning bolts can be cast directly at enemies in a number of variations.

It is possible, I suppose, that ways to manipulate Frost and Flame will be discovered that make those elemental magics as flexible as Shock—but if I haven't discovered how to do it, who else could?

https://www.imperial-library.info/content/utility-shock-magic

Magic Lightning is real lightning.

Shock, like Flame and Frost, is an expression of magical power that takes the form of a natural force. Everyone has played with this force when one was a ja'khajiit, scuffing one's feet across a rug and then stinging a sibling with a small spark from an extended claw, or rubbing an inflated rat's-bladder against one's fur until the hairs stand up and the bladder "sticks" to one's chest or arm.

So it was apparent to this one, even from an early age, that shock was an inherent property of fibrous matter, a property stimulated by friction into sparks. This also explains lightning, as clouds, which resemble nothing so much as huge Tenmar cotton-balls, generate shock when storms cause friction through colliding masses of buoyant fiber.

Therefore, when one of we mighty wizards of the Mages Guild casts a Shock spell, what is actually happening? This one explains it as follows: the reality of the Mundus is a great tapestry woven of strands of matter and magicka. A Shock spell channels and manipulates magicka through the local warp and weft of the tapestry, agitating its fibers. This generates sparking, which coalesces into magical lightning. Yes?

https://www.imperial-library.info/content/moraats-theory-lightning

A Wamasu, which emits lightning, raised the wall of a fort a dozen times. The same Wamasu killed by the Vestige.

Other days, our mages contended with the likes of Ganakton the Tempest, who continued to terrorize the fort. He razed the eastern wall a dozen times, and I regret that I will never be allowed the luxury of mounting his skull on my mantle. But if it means we finally get to leave, I'll gladly allow Ganakton his life.

https://www.imperial-library.info/content/arx-corinium-first-seed-report

Dark magic, draining the magic of other mages.

It is unfortunate that the arcane discipline known as "Dark Magic" has acquired such a pejorative name in the common parlance, as it tends to relegate the practitioners into that class of sorcerer slanderously known as "evil wizards." To counteract such dangerous libels, it is handy to keep in mind the following three pretexts:

PRETEXT THE FIRST: Insofar as it negates, drains, and preys upon the magicka and power of other mages, knowledge of Dark Magic is a necessary safeguard that enables the reining in of rogue sorcerers.

PRETEXT THE SECOND: Insomuch as it replicates some of the deleterious effects of spells cast by inimical Daedra, knowledge of Dark Magic is a useful tool for learning how to counter said effects.

https://www.imperial-library.info/content/dark-magic-three-pretexts

Sorga Stormcrag placed a curse on her family tomb, making her dead ancestors rise again and setting a “deathknight” to guard the tomb.

Koralla disowned Sorga, casting her out of the family and cutting off her access to the family fortune and her inheritance. She also declared that the family crypt would never hold the body of a Daedra-loving Nord."If the family crypt is off limits to me, then no Stormcrag will ever rest there again!" Sorga declared. She placed a curse upon the tomb, making the dead rise and setting a deathknight loose within the silent depths.

To this day, the curse remains in place, and no Stormcrags have been interred in the crypt since Sorga was disowned.

https://www.imperial-library.info/content/stormcrag-family-crypt

Illusion

A description of Illusion.

Altering perception in oneself or others. To include spells of light, invisibility, fear, frenzy, and silence, as well as magic that affects morale and obedience.

https://www.imperial-library.info/content/proposal-schools-magic

At the Shad Astula Academy, novice mages are taught how to manipulate light and shadow, sound and silence, and how to create magical candlelight.

ILLUSION I: Learn simple manipulation of light and shadow, sound and silence, in this introductory course. Your first project will be to create magical candlelight.

https://www.imperial-library.info/content/shad-astula-curriculum

A beginner’s introduction to the School of Illusion, including a ritual.

A beginner's guide to illusion magic, as prepared by Ninaleon Sightbinder the First!

CHAPTER I : SightCHAPTER II : SoundCHAPTER III : Smells and TastesCHAPTER IV : TouchCHAPTER V : Multi-Sensory MasteryCHAPTER VI : Simulating PeopleCHAPTER VII : Light That FightsCHAPTER VIII : Beginner's Rituals (Do Not Perform Without Supervision)

- - - - - - - - - - - -

VIII.d: Ritual Life Force Binding For Sustained Illusionary Projection: Completion

To end the ritual, simply tune each crystal in turn. The colors of the lights to either side of the crystal will combine to create a new color within. Red and Yellow into Orange, and so on. A sound will also be heard when you have it right.

Beware. Without maintenance of the spell-lattice, the ritualist can quickly find her life energies consumed in the illusionary suspension she has created.

https://www.imperial-library.info/content/simple-illusion-magic

Illusion is not bound by the rules of nature.Illusion’s reality only exists in the mind of the caster and the target.

It is easy to confuse Illusion and Alteration. Both schools of magic attempt to create what is not there. The difference is in the rules of nature. Illusion is not bound by them, while Alteration is. This may seem to indicate that Alteration is the weaker of the two, but this is not true. Alteration creates a reality that is recognized by everyone. Illusion's reality is only in the mind of the caster and the target.

https://www.imperial-library.info/content/reality-and-other-falsehoods

Mysticism

While it is historically practiced as it’s own discipline, Mysticism by the 4th Era was amalgamated into the other Schools of Magic, namely Alteration, Restoration and likely others.

A description of Mysticism.

The class of spells used to alter the nature of magic itself. To include effects that dispel or absorb both spells and the magicka that feeds them, as well as telekinesis (which fits here as well as anywhere).

https://www.imperial-library.info/content/proposal-schools-magic

Mysticism is the school of Magic least understood, and the most difficult to understand. The effects of Mysticism vary highly, due to the fact the discipline is rooted in experimentation and imagination. While other Schools of Magic are taught in a straightforward manner, with spell effects generally following one theme, Mysticism requires the mage to devise spells from the ground up, meaning it takes far longer to master. However, this also makes Mysticism by far the most versatile school of Magic.

Mysticism is the school of sorcery least understood by the magical community and the most difficult to explain to novice mages. The spell effects commonly ascribed to the School of Mysticism are as extravagantly disparate as Soul Trap, the creation of a cell that would hold a victim's spirit after death, to Telekinesis, the manipulation of objects at a distance. But these effects are simply that: effects. The sorcery behind them is veiled in a mystery that goes back to the oldest civilizations of Tamriel, and perhaps beyond.

The Psijics of the Isle of Artaeum have a different term for Mysticism: the Old Way. The phrase becomes bogged in semantic quagmire because the Old Way also refers to the religion and customs of the Psijics, which may or may not be part of the magic of Mysticism.

There are few mages who devote their lives to the study of Mysticism. The other schools are far more predictable and ascertainable. Mysticism seems to derive power from its conundrums and paradoxes; the act of experimentation, no matter how objectively implemented, can influence magicka by its very existence. Therefore the Mystic mage must consign himself to finding dependable patterns within a roiling imbroglio of energy. In the time it takes him to devise an enchantment with a consistent trigger and result, his peers in the other schools may have researched and documented dozens of new spells and effects. The Mystic mage must thus be a patient and relatively uncompetitive philosopher.

https://www.imperial-library.info/content/mysticism-unfathomable-voyage

Mysticism carries an inherent risk like all Schools of Magic. By its very nature, it forces the practitioner to “divorce his mind from logic, to embrace a temporary sort of insanity.”

All Schools of magicka are dangerous to the uninitiated. A simple fireball spell from the School of Destruction can cause great harm when cast by a novice, not only to others but to the mage himself. The School of Mysticism by its very nature forces the practitioner to divorce his mind from logic, to embrace a temporary sort of insanity, which one might argue is very like corrupting one's soul.

https://www.imperial-library.info/content/black-arts-trial

Mysticism is practiced by seers, and is related to prophecy, revelation and seeing the future.

Though no consensus exists among the Dissidents about whether the Nerevarine prophecies are genuine, all agree that the persecution of the Nerevarines is unjust and politically motivated. The Dissident Priests do not reject mysticism, revelation, or prophecy as part of the religious experience. The Dissidents have not resolved the issue of true or false insights. They have studied the mysticism of the Ashlander Ancestor Cults, in particular the rites of the Ashlander seers and wise women, and the prophecies of the Incarnate. Many among the Dissident Priests have come to believe that the Nerevarine prophecies are genuine, and have made a systematic study of prophecies recorded in Temple archives.

https://www.imperial-library.info/content/progress-truth

Restoration

A description of Restoration.

The opposite of destruction, magic that resists damage or restores wholeness by reknitting the damaged material. To include wards, healing, curing of disease and poison, physical fortification, and the turning of undead (a forced purification effect).

https://www.imperial-library.info/content/proposal-schools-magic

Restoration is just as powerful as Destruction.

It don't matter if you're making a quarterstaff or a spell staff, either way it has to be strong enough to withstand the force you're putting through it, and flexible enough not to crack or warp when that force is uneven. This even applies to restoration staves, 'cause healing magic is just as powerful as hurting, and not to be taken lightly.

https://www.imperial-library.info/content/one-staff-many-staves

Thaumaturgy

Thaumaturgy, by the 4th Era, was amalgamated into the other Schools of Magic, likely Alteration, Restoration and Illusion.

A description of Thaumaturgy.

Magic that affects the will and personal state of mind. To include spells that calm or charm others, reflection of or resistance to magic, as well as levitation, which involves the personal rejection of gravity.

https://www.imperial-library.info/content/proposal-schools-magic

Shadow Magic

Azra Nightwielder pioneered Shadow Magic.

"Perhaps later. For now I have a slightly more personal request. You see, I'm a collector. Of staffs. Magical staffs. In particular, those made by Azra Nightwielder. Through some divinations, I believe I've located one. If you retrieve it, I'll give you a staff of my own making. Nightwielder's creations don't really hold up in comparison to what can be made today, but they have a sentimental value for me. You understand."

"He was the original shadowmage. His advances in magic are legendary. Less well known is that he was also a pioneer in the field of enchanting staffs. Every staff of his that I have uncovered has led me to greater understanding. Today we would consider his techniques rudimentary, but the genius is still evident."

https://youtu.be/G1Tddr09RD8?t=45s

Magical Feats

Lower Tier

Savos Aren mentions the possibility of an apprentice being incinerated.

https://youtu.be/wdBkeVci49k?t=30m7s

Mages, even specialists, tend to have expertise in multiple schools of magic, using them if and when needed.

Even if he had found four excellent examples from history of Battlemages casting spells outside their School -- and he didn't -- he would only have anecdotal evidence, which isn't enough to support an argument. I could easily find four examples of illusionists casting healing spells, or nightblades teleporting. There is a time and a place for everything.

https://www.imperial-library.info/content/response-beros-speech

Teleporting and producing fireballs is something even common mages can achieve.

Well, a little about myself. I'm your typical mage, I suppose, in how typical the ability to summon fireballs and teleport around is. Not particularly powerful or anything, which the Apostles sure were disappointed about, let me tell you. I get the feeling that they only care about folks who have a real hand at magic, or good with the contraptions they've cooked up here.

https://www.imperial-library.info/content/outsider-observation-report

Mages can have virtually limitless options in a battle, with enough training.

You will not require mundane protections when you are able to turn enemies aside using your own power, whatever form you choose for it to take: mighty lightning strikes, poisoning minds with fear, or any of the limitless options you will have if you truly devote yourself to discovery and mastery.

https://www.imperial-library.info/content/undeniable-truths-attire

A Banekin casts a spell which can weaken the target, and make them feel nauseous.

Pushing one back, I watched it channel a small, murky ball of magic, which weaved from its finger and into me. I felt nauseous and slightly weakened. But such magic was pitiful: Despite agile leaps and attempts to envelop us with their cursed energies, they felt the bruising impact of Nord axe and Orc mace.

https://www.imperial-library.info/content/high-rock-0

Brelyna Maryon, a novice mage at the College of Winterhold, asks the Dragonborn to help her practice. She casts a series of spells on him, none of which turn out properly: the first turns the Dragonborn green, including his vision, the second transforms him into a cow, then a horse, then a dog, and then finally back to his normal self. The implications of what a master of Alteration would be capable of are terrifying.

https://youtu.be/ALTJkAdePqM?t=4s

Neloth uses an experimental spell to turn the Dragonborn’s eyes into writhing tentacles, blinding and silencing him.

https://www.youtube.com/watch?v=XNbVYvsRSt0

Neloth memory trace spell.

https://youtu.be/8dGTULEsL9A?t=1m35s

Neloth Whirlwind spell.

https://youtu.be/SzE_asceJnI?t=42s

https://youtu.be/SzE_asceJnI?t=14m54s

Urag gro-Shub states that he can summon atronachs to tear apart an opponent.

https://youtu.be/X6ES3xmwi8g?t=12m1s

Divayth Fyr disintegrates armor.

Not wishing for bloodshed and still harboring pity for this clearly poor man, I waved my hand and watched as his ancient, rusted armor disintegrated to dust upon the ground where he stood. I then let out an unexpected roar of laughter, for the poor bandit wore not any clothing beneath.

https://www.imperial-library.info/content/return-fellow-scholar

Cyrus the Restless is turned into a Gremlin. He's then turned back into a human.

Cyrus' LogbookArchmage Jaganvir surprises Falicia telling about Iszara, Joto, and the soulgem. Jaganvir casts an enchantment turning me into a Gremlin to keep me from revealing this information to anyone.

[...]

Joto: What?! Oh. Joto sees. Jaganvir's favorite little trick. What did you do to annoy this Archmage, Joto wonders? Well, Joto takes care of this, no problem. Tayn-soma-neah-oosh-m'ktal.

Joto waved his hands around, casting a spell that made Cyrus human again.

Joto: There you are!

Cyrus: Thank you. I'm Cyrus --

https://www.imperial-library.info/content/jail-and-back

Curse of eternal wakefulness.

"A few months ago I was ferrying some settlers from Skyrim to Solstheim. I was tired...so tired. I fell asleep at the rudder. The ship drifted into a gale, and by the time I woke, it was too late. I couldn't regain control, and the ship capsized. There were only two survivors -- me, and an old man whose entire family was lost in the wreck. I told the man of my terrible failure, and he used his power as a seer and wizard to punish me. You see, Faern Sargtlin, I have been cursed with eternal wakefulness."

[...]

"As punishment for my incompetence, the seer laid a powerful curse upon me. I am exhausted, but can't sleep no matter what I try. Potions, magicka, nothing works. The truth is, I haven't slept at all in six months.

https://www.imperial-library.info/content/oddfrid-white-lips-prophecy

Initiate mages levitate during training.

Sotha Sil watched the initiates float one by one up to the oassom tree, taking a fruit or a flower from its high branches before dropping back to the ground with varying degrees of grace.

https://www.imperial-library.info/content/2920-suns-dawn-book-2

Mages can raise the temperature of water to boiling point.

It is said that if a kagouti steps into a boiling pool, he will leap out immediately to avoid harm.But if the kagouti is standing in a pool, and a wizard slowly raises the temperature, measure by measure, to boiling, the kagouti will calmly stand in place until he is boiled.

https://www.imperial-library.info/content/homilies-blessed-almalexia

Bernadette Bantien of the College of Winterhold repels Draugr with fire and turn spells, easily. She did this over a long course of time spent researching the Draugr, till they got bored of fighting her.

It wasn't until my seventh month with the creatures that they seemed to accept me. Well, "accept" isn't really the proper word, but they seemed to have decided that I posed no threat to them and gradually ceased their attacks. Though more than capable of fending them off (a combination of fire and turning spells are generally sufficient), I admit that I tired of having to be ever vigilant in their presence.

https://www.imperial-library.info/content/amongst-draugr

Bernadette Bantien sets Scrying spells which can identify a specific type of magical energy.

I was able to set some simple scrying spells around the tomb, that I might get a sense of what magical energies resided there. When the next group of draugr came to pay homage to the priest, I noted a sort of transferal happening. A distinct flow of life force between the adherents and the master.

https://www.imperial-library.info/content/amongst-draugr

A mage with deep skill in Mysticism is defeated handily by a Daedra Lord. Her speed was like a snail compared to the Daedra, her sword could not penetrate it’s hide, and it nearly killed her with a “blue flash of energy”, likely lightning. She used a teleportation spell to escape.

We were talking quite casually, and as you've so often said, it seemed an excellent time for an ambush. I grabbed the Star and unsheathed my blade in what I felt was amazing speed.

He turned to me and I suddenly felt that I was moving like a snail. In a flash, Baliasir changed his form and became his true self, not man or mer, but daedra. A colossal daedra lord who swiped back the Star from my grasp and laughed at my sword as it thudded against his impenetrable hide.

I knew I had been beaten, and I threw myself towards the corridor. A blue flash of energy coursed through me, flung by Baliasir's claws. At once, I began to feel death. He could have smote me with a thousand spells, but he chose the one where I could lie down, and suffer, and hear him laugh. At the very least, I did not give him that pleasure.

Already struck, it was too late for me to cast a counterspell of mysticism, one to dispel the magicka, reflect it or absorb it as my own. But I did still know how to teleport myself, what mystics term 'Recall,' to whatever place I'd last set a spiritual anchor. I confess that at the time, I didn't remember where that would be. Perhaps in Bhoriane when I arrived in the Iliac Bay, or in Kambria, or in Grimtry Garden where I met the caretaker, or my hostess's palace in Wayrest. I prayed that I had not set the anchor last when I was with you in Morrowind, for it said that if the distance is too great, one can be caught between dimensions. Still, I was willing to take that chance, rather than being the plaything of Baliasir.

I cast the spell and found myself back on the doorstep of Lady Moorling's palace.

https://www.imperial-library.info/content/charwich-koniinge-letters-v3

Olaf The Dog, one of Ysgramor’s five hundred Companions, was skilled in “leaping magic”, which allowed him to leap the distance between Winterhold and Solitude.

By tradition, the Boat-Thanes were allowed to race for the vanguard of their High King, and Morgan the Red and his longboat Drumbeater took the foremost before crashing into the hazards of the Broken Cape in 1E68, no souls aboard surviving except for Olaf the Dog, a berserker who had been to Hsaarik’s Head a thousand times or more and knew leaping magic. He jumped from the wreckage all the way to Skyrim, landing on Olaf’s bridge. He was burnt there for his cheating by the students of Haafingar, which now happens every year.

https://www.imperial-library.info/content/five-hundred-mighty-companions-or-thereabouts-ysgramor-returned

Leaping magic.

Tomorrow, I will reveal my new leaping spell and sweep her off her feet! They will talk of my feat for years to come and I will win Shakul's heart in a single cast.

Entry 359That didn't quite go as planned. I'm currently moving at a high rate of speed through the air … well above the highest mountains I can see from this height. I don't recognize any of the terrain. Wait … I think I'm descending. I hope I can remember that easy-landing spell the master taught me.

https://www.imperial-library.info/content/ofglogs-journal

A witch uses Conjuration to summon spirits, which kill two orcs instantly.

Suddenly, something invisible swept through the bushes like a wind. The orcs flew backwards, falling dead on their backs. Turala turned and saw a wrinkled crone with bright red hair emerge from a nearby bush.

[...]

"What did you do to those orcs?" asked Turala. "Back there in the thicket?"

"Spirit fist right side the head," Mynista said, continuing the climb up the hill.

[...]

"There are all sorts of wielders of magic in Tamriel," she explained. "The Psijics study magic like its their painful duty. The battlemages in the army on the other end of the scale hurl spells like arrows. We witches commune and conjure and celebrate. To fell those orcs, I merely whispered to the spirits of the air, Amaro, Pina, Tallatha, the fingers of Kynareth, and the breath of the world, with whom I have an intimate acquaintance, to smack those bastards dead. You see, conjuration is not about might, or solving riddles, or agonizing over musty old scrolls. It's about fostering relations. Being friendly, you might say."

https://www.imperial-library.info/content/2920-hearth-fire-book-9

Turala summons a Daedroth.

The creature before them blinked, senseless, its eyes glazed, mouth opening and closing as if relearning its function. A thin glob of saliva burbled down between its fangs, and hung suspended. Turala had never seen anything of its kind before, reptilian and massive, perched on its hind legs like a man. Mynistera applauded enthusiastically.

"My child," she crowed. "You have come so far in so short a time. What were you thinking when you summoned this daedroth?"

It took Turala a moment to recall whether she was thinking anything at all. She was merely overwhelmed that she had reached out across the fabric of reality into the realm of Oblivion, and plucked forth this loathsome creature, conjuring it into the world by the power of her mind.

https://www.imperial-library.info/content/2920-frostfall-book-10

Redoran’s Hope story, omens and invulnerability blessing.

https://www.imperial-library.info/content/hope-redoran

Mage freezes a Dwarven Centurion solid.

The room blazed with sudden light. Bolts of purple energy crackled across the metal carapace of the Dwarven monster, and it halted, half-turning to meet this new threat. Master Arum had come! I was about to raise a cheer when the giant figure turned back to me, unharmed by the lightning bolt hurled by Master Arum, determined to destroy this first intruder. I shouted out "Steam! Steam!" as the giant raised his fist to crush me into the floor. There was a hiss and a gust of bitter cold and I looked up. The monster was now covered with a shell of ice, frozen in the very moment of dispatching me. Master Arum had understood. I leaned against the wall with relief.

The ice cracked above me. The giant golden king stood before me, the shell of ice falling away, his head swiveling towards me in triumph. Was there no stopping this Dwarven monstrosity?! But then the light faded from his eyes, and his arms dropped to his sides. The magical frost had worked, cooling its steam-driven energy.

https://www.imperial-library.info/content/ruins-kemel-ze

The most skilled mages are those who can defeat their enemy without battle, without resorting to destroying them.

5. Thus when the army strikes a blow, it will be like a thunderclap out of a cloudless sky. The best victories are those unforeseen by the enemy, but obvious to everyone afterwards.

6. The skillful battlemage ensures that the enemy is already defeated before the battle begins. A close-fought battle is to be avoided; the fortunes of war may turn aside the most powerful sorcery, and courage may undo the best-laid plans. Instead, win your victory ahead of time. When the enemy knows he is defeated before the battle begins, you may not need to fight.

7. Victory in battle is only the least kind of victory. Victory without battle is the acme of skill.

8. Conserving your power is another key to victory. Putting forth your strength to win a battle is no demonstration of skill. This is what we call tactics, the least form of the art of war magic.

Thulidden dir'Tharkun: By 'tactics', Master Arctus includes all the common battle magics. These are only the first steps in an understanding of war magic. Any hedge mage can burn up his enemies with fire. Destroying the enemy is the last resort of the skillful battlemage.

9. The battle is only a leaf on the tree; if a leaf falls, does the tree die? But when a branch is lopped off, the tree is weakened; when the trunk is girdled, the tree is doomed.

10. If you plan your dispositions well, your victories will seem easy and you will win no acclaim. If you plan your dispositions poorly, your victories will seem difficult, and your fame will be widespread.

Marandro Sul: Those commonly believed to be the greatest practitioners of war magic are almost always those with the least skill. The true masters are not known to the multitude.

https://www.imperial-library.info/content/art-war-magic

Fortify strength spell.

Find a large rock — equal to or greater than body size — and hurl it, within view. Use a strength spell if you must, but don’t let the Wood Orc know.

https://www.imperial-library.info/content/civility-and-etiquette-wood-orcs-1

Higher Tier

Nord Shaman weather magic. Chimer sorcerer summons Ice Demon.

Marandro Ur: In the wars between the Nords and the Chimer, the Nord shamans invariably used their mastery of the winds to call down storms before battle to confuse and dismay the Chimer warriors. One day, a clever Chimer sorcerer conjured up an ice demon and commanded him to hide in the rocks near the rear of the Chimer army. When the Nords called down the storms as usual, the Chimer warriors began to waver. But the ice demon rose up as the storm struck, and the Chimer turned in fear from what they believed was a Nord demon and charged into the enemy line, less afraid of the storm than of the demon. The Nords, expecting the Chimer to flee as usual, were caught off guard when the Chimer attacked out of the midst of the storm. The Chimer were victorious that day.

https://www.imperial-library.info/content/art-war-magic

Welloc, an Imperial Battlemage, cast a Vampiric Cloud on an opposing army, siphoning their strength and skill and passing it on to his own allies.

The sage Celarus, for example, wrote extensively about Welloc casting the Vampiric Cloud on the rebellious army of Blackrose, causing their strength and skill to pass on to their opponents. What is this, but an impressive example of the School of Destruction?

https://www.imperial-library.info/content/response-beros-speech

Expecting to encounter several dozen battlemages, who would have bombarded them with fireballs, an army of soldiers are coated with magical spells which would have reflected these fireballs back at the casters. However, they were tricked, and were killed by arrows instead, and when the healers tried to heal their wounds, the healing spells simply reflected off of them.

"The king left us several dozen of his royal battlemages," said Morgiah. "I think the mob believes we have nothing but palace guards and a few soldiers to protect us. When they get to the gates are greeted with a wave of fireballs, I find it highly likely that they will lose heart and retreat."

"But isn't there some protection they could be using against such an assault?" asked Gialene in her best worried voice

."If they knew about it, naturally there is. But an unruly mob is unlikely to have mages skilled in the arts of Restoration, by which they could shield themselves from the spells, or Mysticism, by which they could reflect the spells back on my battlemages.”

[...]

At dawn's light, the rebel army was in sight of the gleaming spires of Firsthold. Friar Lylim gathered together every soldier who knew even the rudimentary secrets of Mysticism, who knew how to tap in to the elementary conundrums and knots of the energies of magicka. Though few were masters of the art, their combined force was powerful to behold. A great surge of entangling power washed over the army, crackling, hissing, and infusing all with their ghostly force. When they arrived at the gates, every soldier, even the least imaginative, knew that no spell would touch him for a long time.

Friar Lylim watched his army batter into the gate with the great satisfaction of a commander who has counteracted an unthinkable attack with an outrageous defense. The smile quickly faded from his face.

They were met at the battlements not by mages but by common archers of the palace guard. As the flaming arrows fell upon the siegers like a red rain, the healers ran in to help the wounded. Their healing spells reflected off the dying men, one after the other. Chaos ruled as the attackers suddenly found themselves defenseless and began a panicked, unorganized retreat.

https://www.imperial-library.info/content/firsthold-revolt

A horde of Alteration mages cast water breathing spells on an entire army of Imperial soldiers, allowing them to cross under a river undetected.

"Spy," said Vivec, calling Cassyr over. "When you said the army had a horde of battlemages, what made you so certain they were battlemages?"

"They were wearing gray robes with mystical insignia on them," explained Cassyr. "I figured they were mages, and why else would such a vast number travel with the army? They couldn't have all been healers."

"You fool!" roared Vivec. "They're mystics schooled in the art of Alteration. They've cast a spell of water breathing on the entire army."

Vivec ran to a new vantage point where he could see the north. Across the lake, though it was but a small shadow on the horizon, they could see gouts of flame from the assault on Ald Marak.

https://www.imperial-library.info/content/2920-midyear-book-6

A battle took place between an army of Mages led by Vanus Galerion, and an army of Necromancers led by Mannimarco. Those who survived said it was like something never seen before. Waves of fire and frost were exchanged, as well as lightning, causing a nearby mountain to shiver. Battlemages were flying/levitating, raining down on their enemies. Necromancers raised corpses from the earth to fight, but these undead were destroyed by “a flood of holy light”. Blood “cascades in rivers”, which can be defined as a small waterfall.

O those who survived the battle say its like was never seen.

Armored with magicka, armed with ensorcelled sword and axe,

Galerion cried, echoing, 'Worm King, surrender your artifacts,

And their power to me, and you shall live as befits the dead.'

A hollow laugh answered, 'You die first,' Mannimarco said.

The mage army then clashed with the unholy force obscene.

Imagine waves of fire and frost, and the mountain shivers,

Picture lightning arching forth, crackling in a dragon's sigh.

Like leaves, the battlemages fly to rain down from the sky,

At the Necromancers' call, corpses burst from earth to fight,

To be shattered into nothingness with a flood of holy light.

A maelstrom of energy unleashed, blood cascades in rivers.

https://www.imperial-library.info/content/mannimarco-king-worms

During the same battle, Vanus Galerion touched a mountain, shaking it to it’s base. This caused hordes of Necromancers to plummet to their deaths. Even “Nirn itself did scream” during the battle. In response, Mannimarco vomited darkness across the battlefield, causing any who breathed in this air to die. By the end of the battle, a thousand good and evil were dead.

Like a thunderburst in blue skies or a lion's sudden roar,

Like sharp razors tearing over delicate embroidered lace,

So at a touch did Galerion shake the mountain to its base.

The deathly horde fell fatally, but heeding their dying cries

From the depths, the thing they called Worm King did rise.

Nirn itself did scream in the Mages' and Necromancers' war

His eyes burning dark fire, he opened his toothless maw,

Vomiting darkness with each exhalation of his breath,

All sucking in the fetid air felt the icy touch of death.

In the skies above the mountain, darkness overcame pale,

Then Mannimarco Worm King felt his dismal powers fail:

The artifacts of death pulled from his putrid skeletal claw.

A thousand good and evil perished then, history confirms.

Among, alas, Vanus Galerion, he who showed the way,

It seemed once that Mannimarco had truly died that day.

https://www.imperial-library.info/content/mannimarco-king-worms

Dwemer/Chimer Sorcerers, during the battle of Red Mountain in the First Era, threw a mountain on top of the ghost of Shor.

As soon as Shor's army had got to Red Mountain, all the Devils and Dwarves fell upon them. Their sorcerers lifted the mountain and threw it onto Shor, trapping him underneath Red Mountain until the end of time.

https://www.imperial-library.info/content/skyrim-five-songs-king-wulfharth

The High Elf Thalmor made the Moons disappear for two years in an experiment to see if this would have an affect on the cat-race of Khajiits. Khajiit species varies based on moon alignment at the time of birth. This "Eugenics experiment" is confirmed by Michael Kirkbride, despite the scepticism of modern scholars.

In 4E 98, the two moons, Masser and Secunda vanished. Within most of the Empire, this was viewed with trepidation and fear. In Elsweyr it was far worse. Culturally the moons are much more influential to the Khajiit. After two years of the Void Nights, the moons returned. The Thalmor announced that they had restored the moons using previously unknown Dawn Magicks, but it is unclear if they truly restored the moons or just took advantage of foreknowledge that they would return.

https://www.imperial-library.info/content/great-war

What were the Void Nights? (03/02/12)Michael Kirkbride: "Eugenics experiment. With a side dish of "don't [censored] with us.""

https://www.imperial-library.info/content/forum-archives-michael-kirkbride

The Ehlnofey wars created the continent of Nirn as we know it today.

A large fragment of the Ehlnofey world landed on Nirn relatively intact, and the Ehlnofey living there were the ancestors of the Mer. These Ehlnofey fortified their borders from the chaos outside, hid their pocket of calm, and attempted to live on as before. Other Ehlnofey arrived on Nirn scattered amid the confused jumble of the shattered worlds, wandering and finding each other over the years. Eventually, the wandering Ehlnofey found the hidden land of Old Ehlnofey, and were amazed and joyful to find their kin living amid the splendor of ages past. The wandering Ehlnofey expected to be welcomed into the peaceful realm, but the Old Ehlnofey looked on them as degenerates, fallen from their former glory. For whatever reason, war broke out, and raged across the whole of Nirn. The Old Ehlnofey retained their ancient power and knowledge, but the Wanderers were more numerous, and toughened by their long struggle to survive on Nirn. This war reshaped the face of Nirn, sinking much of the land beneath new oceans, and leaving the lands as we know them (Tamriel, Akavir, Atmora, and Yokuda). The Old Ehlnofey realm, although ruined, became Tamriel. The remnants of the Wanderers were left divided on the other 3 continents.

https://www.imperial-library.info/content/childrens-anuad

Shalidor…

Shalidor the Archmage was famous for his exploits in the First Era. Various tales tell of him battling Dwemer legions single-handedly, building the city of Winterhold with a whispered spell, stealing the secret of life from Akatosh, or constructing Labyrinthian himself.

https://www.imperial-library.info/content/minor-maze

The Gauldur brothers laid waste to villages using one third each of an amulet.

In the opening days of the First Era, the Archmage Gauldur was revered throughout the north. Wisdom, wealth, honor, and power were his, and even Ysgramor's heirs sought his counsel.

Smothered by his shadow, Gauldur's three sons grew cruel and resentful. They lusted after their father's power and prestige, and eventually Jyrik, the eldest, discovered its source: a mysterious amulet, from which he never parted. Together, they conspired to murder their father in his sleep and divide his amulet between them. And so it was done.

Consumed by their newfound power, the brothers laid waste to the surrounding villages. So great was the carnage that the High King himself intervened, sending a company of battlemages led by the Archmage Geirmund to subdue the brothers. And after a devastating battle, the three fled the field.

Mikrul, the youngest, was run to ground in Folgunthur, the ancient barows at the foot of Solitude. And though he fought for three days and nights, he was at last overcome and entombed there, his crypt sealed by an ivory claw.

Geirmund pursued Jyrik to the shattered crypts of Saarthal, half-buried even then. Ten veteran wizards fell before Jyrik's elemental magic, but he could not overcome them all together. He too fell, and was sealed within the ruined city.

And at last, Sigdis was cornered in the southernmost reaches of Skyrim. He challenged Lord Geirmund to a duel, knowing his foe was honor-bound to accept. And they clashed in battle, matched strength for strength, and fell together on the field before Ivarstead.

https://www.imperial-library.info/content/daynas-valens-notes

In the dawning days of the First Era, the story goes, there lived a powerful wizard by the name of Gauldur. Wise and just, he was well-known in the courts of King Harald and the jarls of Skyrim, and his aid and counsel were sought by man and mer alike.

And then he was murdered. Some say one of his sons killed him, others that King Harald, jealous of his power, gave the order. But Gauldur's three sons fled into the night, pursued by a company of Harald's best warriors and the Lord Geirmund, the king's personal battlemage.

A great chase ensued, from the wilds of the Reach to the glacial north. One brother is said to have perished in the ruins of Folgunthur, at the foot of Solitude. The others were run to ground soon thereafter.

https://www.imperial-library.info/content/lost-legends-skyrim

Thras was sunk by Tamrielic mages, using great unknown magicks.

The coral kingdoms of Thras, a set of islands southwest of the Chain in the Abecean Sea, are home to a godless tribe of beastmen called the Sload. These amphibious slugmen, perhaps the most hated race in all of Tamriel, were long thought to be extinct. After the Sload released the Thrassian Plague in 1E2200, which claimed more than half of the continent's population, the largest allied naval force in Tamrielic history sailed to Thras, slaughtered all the Sload they could find, and, with great unknown magicks, sunk their coral kingdoms into the sea.

https://www.imperial-library.info/content/pocket-guide-empire-first-edition-wild-regions

Yokuda was sunk by the Ansei, as confirmed by the Celestial Warrior.

It debated to this day what the nature of the disaster was that destroyed Yokuda. Tremors of the earth were not uncommon in the continent's history, and many argue that it was simply a natural catastrophic series of quakes at the foundation of the land. Others suggest that it may have had human origins: during the last civil war, a renegade band of Ansei called the Hiradirge were said to be masters of stone magic. When they were defeated in battle in 1E 792, the argument goes, they had their revenge on the entire land, destroying what they would never rule.

https://www.imperial-library.info/content/pocket-guide-empire-third-edition-yokuda

The Celestial Warrior: "The Shehai of a first rank Ansei sank Yokuda. This Warrior's Shehai is beyond first rank."

https://www.youtube.com/watch?v=bzeFdQPJpW4

Solstheim was created by a battle between Miraak and Vahlok.

The Traitor's plot was discovered by one of his contemporaries, another Dragon Priest whom legend named The Guardian. The two fought a mighty battle that lasted for days, each hurling terrible arcane energies and thu'um shouts at the other.

So great and terrible were the forces unleashed in this contest that Solstheim was torn apart from the mainland of Skyrim.

https://www.imperial-library.info/content/guardian-and-traitor

Psijics make Artaeum disappear.

"Knowing you, if you must do something, you will," sighed the old Master. "The Psijics' way is not to be distracted. Wars are fought, Empires rise and fall. You must go, and so must we."

"What do you mean, Iachesis? You're leaving the island?"

"No, the island will be leaving the sea," said Iachesis, his voice taking on a dreamy quality. "In a few years, the mists will move over Artaeum and we will be gone. We are counselors by nature, and there are too many counselors in Tamriel as it is. No, we will go, and return when the land needs us again, perhaps in another age."

https://www.imperial-library.info/content/2920-rains-hand-book-4

Tolfdir and Savos Aren mention Artaeum disappearing during Skyrim. They can also, evidently, stop time at will, but I haven't gathered much content on their powers.

Weather manipulation.

Far to the southwest of Skyrim, members of the Psijic Order have been long-rumored to possess spells cast in the Old Way of magic that can bend the elements to the user's desire. Our scouts have reported sudden lightning and flash rain turning to small-scale blizzards off the coast of Artaeum for years. It's possible instructional texts on the matter exist—and translating them from the Old Way into intelligible magic will be difficult, but it would be an excellent starting point.

https://www.imperial-library.info/content/war-weather

There are also a litany of magic feats in the Elder Scrolls Online trailers. Lots of basic stuff like disintegrating soldiers and other creatures.

https://www.youtube.com/watch?v=soKDyDjc3KQ

I would bring particular attention to this feat:

https://youtu.be/soKDyDjc3KQ?t=16m29s

Also, in ESO, there's some chick that can create, reshape and destroy an island at will, and another dude more powerful than her. You should look into that.

Closing Note

There is no doubt far more content that could be added to this thread, but given that I won't be researching anything related to Elder Scrolls for a while, I thought I might as well post what I found. Thanks for reading.

5 Comments

Darth Andeddu: An Overview

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"Knowledge is power and true Sith do not share power. I will give you nothing but your own death."

General Power & Knowledge

An account of Darth Andeddu states that he had lived for centuries, using the dark side to maintain his body well beyond his normal lifespan.

However, there was a small section that made a brief reference to a man named Darth Andeddu. Andeddu, the account claimed, had lived for centuries, using the dark side of the Force to extend his life and maintain his body well beyond its natural span.

―Dynasty of Evil

Andeddu was worshipped as a God-King by the people of Prakith, where he established a cult called the "Malevolence." A great temple was built in his honor.

The scroll was a religious proclamation declaring Darth Andeddu the Immortal and Eternal King over the entire world of Prakith. To commemorate the momentous event, the proclamation continued, a great temple would be built in his honor. Satisfied, Bane carefully rolled the scroll up and slid it back into the protective tube. Despite being only a few paragraphs scrawled across a single sheet of parchment, it had given him what he needed.

Andeddu's followers had built a temple in his honor on the Deep Core world of Prakith. There was no doubt in Bane's mind that this was where he would find the Dark Lord's Holocron. Unfortunately, he had to think of a way to acquire it that wouldn't raise Zannah's suspicions.

Andeddu's Holocron offered the promise of immortality; with it he could live long enough to find and train a new successor.

―Dynasty of Evil

It wasn't long before the stronghold itself came into view, a towering structure built on the flat plain of a valley hidden deep within the heart of the range. A four-sided, flat-topped pyramid chiseled from black obsidian, the two-hundred-meter tall building was part fortress and part monument to a self-proclaimed god. From the stories of the townspeople, Bane had learned that Andeddu had been worshiped as a deity during his long, long life before being overthrown. Yet even after his betrayal and death, a small cult of devoted followers believed his spirit still existed.

―Dynasty of Evil

According to ancient murals, during his life Andeddu unleashed his power against "armies," although this claim could be exaggerated.

Here at the heart of the pyramid Andeddu's followers had built a shrine to their Master. Glow lamps in each corner illuminated the room with their eerie green light. The walls were covered with murals depicting images of the God-King unleashing his power against the armies of those who opposed him, and a great stone sarcophagus lay in the center, its lid carved with a relief of the long-dead Sith Lord.

―Dynasty of Evil

From what we know, Andeddu's reign over Prakith came to an end when he was betrayed and overthrown by his own followers.

In the typical fashion of the Sith before Bane's reformations, Andeddu's reign came to a violent end when he was betrayed and overthrown by his own followers. Yet his Holocron, the repository of his greatest secrets-including the secret of near-eternal life-was never found.

―Dynasty of Evil

It is noted that there is evidence of a "final siege" due to the damage left on Andeddu's ancient keep.

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―Star Wars: Legacy

Darth Andeddu was held in relatively high esteem by Darth Bane; when discussing the significance of the "Darth" title, which Bane notes is reserved only for those worthy, he includes Andeddu in a line of Sith including Darths Revan, Malak, Malgus and Ruin, leading to Bane himself. In contrast, he notes that the likes of Kaan and the Brotherhood were unworthy to bear such a title.

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―Book of Sith

As of Dynasty of Evil, however, Darth Bane found very little useful from Andeddu's holocron, nothing he had not already heard before, and he claimed that he had grown beyond the likes of Andeddu.

For the past four days Bane had played the gatekeeper's games in an attempt to unlock the secrets of eternal life. He had delved deep into Andeddu's Holocron, accomplishing in less than a week what would have taken others months or even years. He had suffered through the tedious lessons; he had listened to the tiresome philosophical rants of the holographic image. He had learned nothing new about the Force, though the gatekeeper's words had revealed much about Darth Andeddu's personality and beliefs.

Like many of the ancient Sith, he was cruel, arrogant, self-centered, and shortsighted. His lessons mirrored those of Bane's instructors at the Sith Academy on Korriban; lessons Bane had rejected decades ago as flawed. He had moved beyond their teachings. His understanding of the dark side had evolved. In creating the Rule of Two, he had ushered in a new era for the Sith. He had transcended the limited understanding of men like Andeddu, and he was done listening to the gatekeeper's ignorant litany.

―Dynasty of Evil

To Andeddu's credit, it required Darth Bane considerable effort when he breached the holocron by force, imposing his will on Andeddu's holocron gatekeeper. If Bane's will had faltered, or the power of the holocron was too much for him to handle, his mind would have been destroyed, and his identity would have been devoured by the holocron, leaving his body a lifeless husk. It's noted that when Bane learned Essence Transfer, it would have normally taken weeks to absorb and learn the knowledge, had he not plunged his mind into the holocron directly.

The entire system was controlled by the capstone, a single piece of black crystal perched atop the apex of the pyramid. Imbued with incredible power, the capstone stabilized the matrix structure, allowing the individual pieces of data to be accessed instantaneously by the gatekeeper.

However, it was possible to circumvent the gatekeeper: but only by one strong enough to survive the attempt. If Bane's will faltered, or if the power of Andeddu's Holocron was more than he could handle, then his mind would be destroyed. His identity would be devoured by the talisman, leaving his body a mindless husk. It was a desperate gamble, but there was no other way to get what he needed. Not in time to help him against Zannah.

"If you will not give me what I want," he shouted at the gatekeeper, "then I will take it!"

Reaching out with the Force, he plunged his awareness into the depths of the pyramid's inner workings as the gatekeeper let loose a howl of impotent rage. Thrusting his consciousness directly into the capstone, Bane let his will invade the small four-sided talisman just as he himself had invaded the stronghold of Andeddu's cult back on Prakith.

For a brief instant he could feel the burning inferno of power trapped within threatening to consume his identity. Bane welcomed the pain, feeding on it and transforming it along with all the frustration and anger he had built up over the past four days into a raging, swirling storm of dark side energy. Then, bit by bit, he began to impose order on the chaos, bending it to his will.

Using the Force, Bane began to make subtle adjustments to the Holocron's crystal matrix. He began to manipulate the arrangement of the filaments, twisting, turning, and shifting them with subtle, immeasurable adjustments as he worked his way deeper and deeper into the data in pursuit of what he sought. In many ways it was like slicing a secure computer network, only a million times more complex.

With each adjustment, the gatekeeper's image flickered and cried out, but Bane was oblivious to the simulation's artificial suffering. For several hours he continued his work, his body perspiring heavily, until he finally found what he sought: the ritual of essence transference; Andeddu's secret of eternal life.

With one final push of the Force, he reached out with his mind and seized what he had been searching for. With the aid of the gatekeeper the information would have taken weeks to absorb and learn. Bane, however, had gone right to the source. The knowledge streamed directly from the Holocron into his mind, raw and unfiltered. Thousands of images flooded his consciousness, an explosion of sights, sounds, and thoughts that caused him to drop the Holocron to the floor, breaking the connection.

―Dynasty of Evil

Bane required a few days to process and fully comprehend the raw data he had absorbed regarding Essence Transfer.

Andeddu's knowledge was his now; over the past few days his brain had processed the raw information he had stolen to the point of full comprehension. He fully understood the ritual of essence transfer; he had learned the techniques that would allow him to move his consciousness from his own failing body into another. He just needed to select an appropriate victim.

Finding a new body to inhabit was the most difficult part of the ritual. He needed someone physically strong enough to withstand the massive quantities of dark side energy he would call on over the coming years, but at the same time he needed someone mentally vulnerable enough for him to overpower their will. The best candidate would be an engineered clone body, an empty shell with no thoughts or identity of its own. But creating a suitable clone could take years, and Bane wasn't convinced he had that much time left.

He would have to try to possess the body of a living victim:a very dangerous course of action. He would only have one chance: no matter the outcome, his own body would be destroyed in the process. And if his target possessed a will strong enough to resist his assault, the attempt would fail, banishing his spirit to the void for all eternity.

―Dynasty of Evil

Set Harth ended up in possession of Andeddu's holocron, and the gatekeeper warned it would take "years" for him to learn it's secrets, including Essence Transfer. Set Harth did go on to master this power.

He was sitting cross-legged on the floor of the shuttle he had stolen from the Stone Prison, Andeddu's Holocron resting on a small table a few meters away. All his attention was focused on the small holographic figure being projected from the black pyramid's top.

"It will take years for you to learn the lessons I must teach you," the gatekeeper warned him, its skeletal features serious and grim. "You must prove yourself worthy before I reveal the ritual of essence transfer to you."

"Of course, Master," he said, nodding eagerly. "I understand."

―Dynasty of Evil

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―Ultimate Adversaries

Count Dooku came into possession of Andeddu's holocron, and believed it was "magnificent."

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―Star Wars: Republic

Darth Krayt also came into possession of Andeddu's holocron, and coveted his secrets, to quote "legend holds that your body died, but you used the Force to keep it vivified. How?"

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―Star Wars: Legacy

This could be the same technique Plagueis refers to below, however full details on the technique are given later in any case.

And yet the Sith Lords of old were said to have been able to draw on the energies released during death to extend their own lives, as well as the lives of others. Unfortunately, much like the technique of essence transfer, that ancient knowledge had been lost.

―Darth Plagueis

Andeddu had his own cult of Dark Side followers known as "The Malevolence." They have been loyal to Andeddu for millennia, and have passed down Sith knowledge from one generation to the next.

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―Legacy Era Campaign Guide

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―Star Wars: Legacy

Darth Bane thought that the priests of Andeddu, who ascended to their rank due to their affinity for the Force, had the potential to overwhelm him if they had enough time to organise themselves and unite their strength.

The remaining enemies were potentially more dangerous: the priests of Andeddu had no doubt ascended to their positions because of their affinity for the Force. Their training was probably limited, and Bane knew no single one among them was powerful enough to stop him. Together, though, they might have the potential to overwhelm him. However, he didn't intend to give them time to organize so they could attempt to unite their strength.

―Dynasty of Evil

However, Darth Wyyrlok III encountered a dozen lightsaber wielding Andeddu followers, and defeated them with an "iota" of his power.

―Star Wars: Legacy

Darth Andeddu's holocron was considerably powerful. Darth Bane was drawn to it's energy, and it's also noted that as a talisman of undeniable power, Bane could feel waves of dark side energy radiating from it. It's possible that the holocron was altering the space-time continuum of the Deep Core, destabilizing the hyperspace lanes.

Igniting his lightsaber again, he moved with long, quick strides as he made his way unerringly through the labyrinthine halls, drawn by the power of Andeddu's Holocron calling to him from the lower chambers.

―Dynasty of Evil

Many believed the talismans of the dark side carried a curse; others claimed they were somehow alive, as if the inanimate materials used to make a ring, amulet, or Holocron could somehow achieve sentience. Those ignorant enough to believe in such superstition might have claimed that Andeddu's Holocron was fighting Bane. They would have declared the collapsing hyperspace routes were evidence of Andeddu's vengeful spirit trapped within the crystal pyramid seeking to destroy the thief who had defiled his sacred temple.

Bane knew there was no inherent malevolence in the Holocron; it was merely a tool, a repository of knowledge. Yet he also understood how far reaching the effects of the Force could be. A storm of violence swirled around items imbued with the magic of the ancient Sith; the strong could ride the storm to even greater heights, the weak would be swept up in its wake and destroyed.

Andeddu's Holocron was a talisman of undeniable power; Bane could feel the waves of dark side energy radiating from it. It was possible the fragile matrix of the Deep Core's space-time continuum had been subtly altered by these waves during his outbound journey, destabilizing the hyperlanes.

―Dynasty of Evil

In addition, Quinlan Vos stated that the holocron "felt hot and cold at the same time," and he "sensed something malevolent" about it's energy. It made him feel uneasy and nauseous.

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―Jedi vs. Sith: The Essential Guide to the Force

Darth Andeddu studied the teachings of Karness Muur, and some of his achievements - presumably those related to Essence Transfer and reanimation of the self - were built on his experiments.

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―Star Wars: Legacy

Prakith Nexus

Darth Andeddu's actions and death caused his stronghold to radiate with the dark side, such that Sidious' Inquisitorius were drawn to Prakith, and Darth Bane could feel it's dark side nexus "pulsing like a beacon" from the moment he emerged from hyperspace, still far from the planet itself.

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―Dawn of Defiance: Sword of the Empire

He didn't know whether Andeddu's cult still existed or not, but from the moment he had come out of hyperspace he had been confident their stronghold still survived. He could feel its presence on the surface of the world-a nexus of dark side energy pulsing like a beacon from the heart of the mountains.

―Dynasty of Evil

Andeddu's keep was also described as a "major dark vergence" in Force and Destiny, which is another term used to describe a Force Nexus.

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―Force and Destiny Core Rulebook

In the same source, the Jedi Temple's Force nexus is described similarly as a "major vergence," and other areas such as those on Dromund Kaas are classified similarly as Dark vergences.

―Force and Destiny Core Rulebook

Below is a full clarification on what is meant by "vergence" and "Force nexus," and it's noted that the death of a powerful Force user can cause a location to become a vergence. The nexus of Lake Natth on Ambria is described similarly to Andeddu's keep as a "major dark vergence."

―Force and Destiny Core Rulebook

Essence Transfer

Darth Andeddu is the creator of the Essence Transfer ritual.

For several hours he continued his work, his body perspiring heavily, until he finally found what he sought: the ritual of essence transference; Andeddu's secret of eternal life.

―Dynasty of Evil

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―The Essential Reader's Companion

Darth Plagueis after going through an overview of Sith Sorcery, states that Darth Bane had learned a technique of even greater significance than the Sorcery Darth Zannah had learned: Essence Transfer. This speaks to the level of innovation and mastery of the dark side Andeddu possessed to be able to create the Essence Transfer ritual.

If one accepted the tales handed down in accounts and holocrons, the ancient Sith had known how to accomplish this. But had Sith like Naga Sadow and Exar Kun genuinely been more powerful, or had they benefited from the fact that the dark side had been more prominent in those bygone eras? Some commentators claimed that the ability to survive death had been limited to those with a talent for sorcery and alchemy, and that the use of such practices actually predated the arrival of the Dark Jedi exiles on Korriban. But sorcery had been employed less to extend life than to create illusions, fashion beasts, and resurrect the dead. Powerful adepts were said to have been able to saturate the atmosphere of planets with dark side energy, compel stars to explode, or induce paralysis in crowds, as Exar Kun apparently did to select members of the Republic Senate. Other adepts used sorcery merely as a means to better understand ancient Sith spells and sigils.

Darth Bane had referred to sorcery as one of the purest expressions of the dark side of the Force, and yet he hadn't been able to harness those energies with near the skill as had his onetime apprentice Zannah. Bane's disciples, however, believed that he had experimented with a technique of even greater significance: that of essence transfer, which he had learned after acquiring and plundering the holocron of Darth Andeddu, and which involved the relocation of an individual's consciousness into another body or, in some cases, a talisman, temple, or sarcophagus. Thus had the most powerful of the ancient Sith Lords survived death to haunt and harass those who would infiltrate their tombs.

―Darth Plagueis

Below is a description of Darth Bane attempting to transfer his consciousness into Darth Zannah's body, but she succeeds in overpowering his will with her own. Had Bane succeeded, he would have "obliterated all trace of her identity."

Everything went black. Blind and alone, he felt the void closing in. In desperation he reached out with his left hand, clutching Zannah's wrist as she lay on the ground beside him. With his last act, he summoned all his remaining power and invoked the ritual of essence transfer.

Working at the speed of thought, his mind tapped into the currents of the Force, seizing on the power of the dark side, spinning, shaping, and twisting it into the intricate patterns he had ripped from Andeddu's Holocron.

The cold darkness swallowing him up vanished, replaced by a searing burst of crimson light as the power of the ritual was unleashed. Bane was aware of his flesh being utterly consumed by the unimaginable heat, reduced to ashes in a thousandth of a second. But he was no longer a part of his own body. His spirit had discarded it like an old shell in favor of a new one.

Bane was suddenly fully aware of his physical surroundings. He could see with Zannah's eyes, he could hear with her ears. He could feel the intense heat of the ritual's crimson glow through her skin. But Zannah was still there, too. She sensed his assault; he could feel her terror and confusion as if they were his own. And when she screamed in horror he screamed with her.

The black tendrils vanished as her concentration was shattered, disappearing like smoke on the wind. Instinctively, she fought to repel the invader. Bane could feel her pushing him away, rejecting him, trying to drive him out even as he relentlessly tried to force his way in and snuff out her existence.

It became a battle of wills, their two identities locked together inside Zannah's mind, grappling for possession of her body. They teetered on the precipice of the void, Bane seeking to obliterate all trace of her identity while she sought to cast him down into the blackness.

―Dynasty of Evil

Darth Krayt's essence lingered after his death, and he states that he would be capable of returning to his own body and healing it with his Dark Healing power. He also states that he will possess Cade Skywalker's body. Cade additionally notes that Krayt is "infecting" him and "eating his mind."

―Star Wars: Legacy: War

Reanimate Undead

Darth Wyyrlok III coveted Andeddu's secret of immortality, which allowed him to live a "long, long life" maintaining his body "well beyond its natural span."

However, there was a small section that made a brief reference to a man named Darth Andeddu. Andeddu, the account claimed, had lived for centuries, using the dark side of the Force to extend his life and maintain his body well beyond its natural span.

―Dynasty of Evil

From the stories of the townspeople, Bane had learned that Andeddu had been worshiped as a deity during his long, long life before being overthrown. Yet even after his betrayal and death, a small cult of devoted followers believed his spirit still existed.

―Dynasty of Evil

"Lord Andeddu, legend holds that your body died, but you used the Force to keep it vivified."

―Darth Krayt (Star Wars: Legacy)

"We require knowledge only you possess. You animated your own body after its death. Your mind functioned. Your body responded to its commands."

―Darth Wyyrlok III (Star Wars: Legacy)

The secret of how Andeddu was able to reanimate his own dead body comes to light. He is able to transfer his consciousness or Force Essence into inanimate objects. He had transferred his essence to his holocron when he died, which is why he urged Wyyrlok to reunite his holocron with his body. Andeddu transferred his essence from the holocron to his body, and in the process, drained the life of one of his cultists to fuel his will.

"You transferred your intellect to what we assumed was a holocron. It was more. It was a shell -- just as that moldering corpse is a shell."

―Darth Wyyrlok III (Star Wars: Legacy)

―Star Wars: Legacy

What's worth noting is that Sorzus Syn considered the "Reanimated Dead" spell to be complex. It was an amalgam of Sith Alchemy and Spellcasting which formed "perfect necromancy." This was only in regards to the reanimation of other beings; reanimating your own dead body is a far more unique occurrence, something only Revan was able to do (and perhaps others I am forgetting).

No Caption Provided

―Book of Sith

Force Lightning

Andeddu uses Force Lightning against Darth Wyyrlok III, to no avail.

No Caption Provided

―Star Wars: Legacy

Drain Life

Andeddu demonstrates Drain Life as he kills one of his Force sensitive cultists.

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―Star Wars: Legacy

Telepathy

Andeddu is capable of using Telepathy to convince an opponent they have died in their mind, resulting in physical death, and presumably he can and has used this technique successfully in the past. However, against Darth Wyyrlok III, the technique is turned back against him, and his essence is destroyed by the superior Sith Lord.

Other Respect Threads

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Miraak Respect Thread

Respect Miraak

No Caption Provided

Miraak was The First Dragonborn. He was also a high-ranking Dragon Priest during the Merethic era. He served under the Daedric Prince Hermaeus Mora, and using his newfound powers, rebelled against his dragon overlords. He would return 4,000 years later in a second attempt to dominate the island Solstheim, and makes an enemy of The Last Dragonborn along the way.

Before reading this thread, I advise looking through this thread first as it serves as a kind of introduction to what Miraak is exactly.

In order to create this respect thread, I partially drew on the Imperial Library as a resource, which is the most comprehensive and accurate database of Elder Scrolls lore on the internet. It is so reliable the author of official Elder Scrolls novels, Greg Keyes, used it while doing research for said novels.

Miraak's Rebellion Against The Dragons

Miraak was a Dragon Priest during Alduin’s reign. He was highly esteemed in their order, and very powerful, and when he turned against his Dragon masters they feared his power.

Storn Crag-Strider: “Much of what was known has been lost to the ages. He was Dragonborn, and yet he served the Dragons. A priest in their order, highly esteemed and very powerful. Then he turned against them, becoming something they feared. He was defeated long ago, but it seems he was never destroyed.”

https://youtu.be/ZIvwf2LmV1U?t=5m29s

Miraak, after striking out against the dragons, fought the dragon priest Vahlok (as well as many dragons at unknown times). Their battle lasted for days, as they hurled arcane energies and Shouts at each other. The resulting damage of their battle caused the landmass of Solstheim to detach from mainland Skyrim, becoming an island. Vahlok eventually defeats Miraak, and is about to strike the killing blow before Hermaeus Mora snatches Miraak away to Apocrypha.

According to the legend, one such Dragon Priest was seduced by a dark spirit named Herma-Mora, an unmistakable analogue for the Daedric prince Hermaeus Mora. Lured by promises of power, this treacherous priest secretly plotted against his dragon masters.

The Traitor's plot was discovered by one of his contemporaries, another Dragon Priest whom legend named The Guardian. The two fought a mighty battle that lasted for days, each hurling terrible arcane energies and thu'um shouts at the other.

So great and terrible were the forces unleashed in this contest that Solstheim was torn apart from the mainland of Skyrim. Here, the myth clearly descends into the realm of pure fantasy.

The Guardian, whom the legend presents as a paragon of loyalty and nobility, finally defeats the despicable Traitor, who seems to represent all that is corrupt and evil in men. Their epic duel is clearly representative of a greater struggle between good and evil. Perhaps it is this timeless quality that has kept the tale alive for so long.

Unlike many similar myths, the tale of the Guardian and the Traitor does not feature a suitably heroic ending. Herma-Mora snatches the Traitor away just as the Guardian is about to strike the killing blow.

https://www.imperial-library.info/content/guardian-and-traitor

No Caption Provided

-Skyrim Legendary / Special Edition Official Prima Guide

Terrible battles were fought around the temple between Miraak and dragons, and after Miraak's defeat the dragons burned his temple to the ground. In-game, you can see dragon skeletons littered all around Miraak's temple.

“The legends speak of that place. Terrible battles fought at the temple. The dragons burning it to the ground in rage. They speak also of something worse than dragons buried within. Difficult to imagine, but if true… It means what I feared has come to pass. Miraak was never truly gone, and now has returned.”

https://www.youtube.com/watch?v=pXhLzPJZ4Vo&feature=youtu.be&t=2m25s

https://youtu.be/OsROQUWaHnQ?t=28s

Miraak, at this time, was equally dangerous to his three acolytes, one of which was Ahzidal, possibly the greatest human enchanter of all time.

No Caption Provided

-Skyrim Legendary / Special Edition Official Prima Guide

Power Growth In Apocrypha

Miraak resided in Hermaeus Mora's realm Apocrypha for 4,000 years after his defeat. During this time his power grew, as he acquired new knowledge and strength.

No Caption Provided
No Caption Provided

-Skyrim Legendary / Special Edition Official Prima Guide

Miraak: "I grow ever-stronger, Dragonborn."

https://youtu.be/h_DsMA6x7yE?t=1m4s

Telepathic Enslavement of Solstheim

Miraak dominated the minds of nearly every inhabitant of the island Solstheim. He made them forgetful, even losing entire days from their memory, and had them rebuild his temples and shrines. Miraak siphoned the power of the All-Maker Stones at the same time and corrupted them, adding to his own strength. He did all of this from Apocrypha, a different realm entirely from the mortal realm, Mundus.

-Skyrim Legendary / Special Edition Official Prima Guide

1:45

“It’s hard to explain… I remember those people with the masks coming on board, then… Next thing I remember, I was here and they were gone. That’s not right, losing whole days like that. There’s been something strange going on there for a while, but after this… I’m done. I’m not going back to Solstheim.”

3:31

“Miraak… I… I’m not sure that I do.” [...] “I… I’m unsure. I swear I know the name, but cannot place it.” [...] “I don’t think so, I’m not… The name has something to do with the Earth Stone, I think. But I’m not sure what.”

5:15

“You there… You don’t seem to be in quite the same state as the others here. Very interesting.” [...] “Miraak… Miraak… It sounds familiar, and yet I can’t quite place… Oh. Wait, I recall. But that makes very little sense. Miraak’s been dead for thousands of years.”

https://www.youtube.com/watch?v=E6TCwx2gbHY

"Storn Crag-Strider: With Miraak's corruption of the Stones... the Oneness of the land is disrupted, and our connection to the All-Maker is broken."

https://youtu.be/xPncPU66Wuk?t=10m59s

All other dialogue pertaining to Miraak's mind control can be found here.

Only a small portion of the Skaal village were unaffected, and that was only because the Shaman, Storn Crag-Strider and a group of Skaal mages erected a magical barrier to protect a small portion of the population. His power was running out rapidly, however.

Frea: “I am Frea of the Skaal. I am either here to save my people, or avenge them.”

Dragonborn: “Save them from what?”

Frea: “I am unsure. Something has taken control of most of the people of Solstheim. It makes them forget themselves, and work on these horrible creations that corrupt the Stones, the very land itself.” [...] “There are a few of us left unaffected by this curse. My father Storn, the shaman, protects them in the village. I fashioned an amulet to guard me against whatever has taken hold of the Skaal, but it is the only one of its kind.”

https://youtu.be/HLUb7Zg_w8o?t=13m18s

Frea: “The village is just ahead. Storn has used his magic to raise a barrier around it, protecting the few of us left.”

[2:31]

Storn Crag-Strider: “My magic grows weak, and so does the barrier around our village. Time is short. Tell me what you know.”

https://youtu.be/pXhLzPJZ4Vo?t=1m26s

Storn Crag-Strider: “But our time here is running out. The few of us left free of control cannot protect ourselves for much longer.”

https://youtu.be/DuHFlV0ISqg?t=4m56s

Dragonborn: “What do you mean ‘free your people from control?’”

Storn Crag-Strider: “Some dark influence wields power over them, forces them to forget themselves and act against their nature. At first it was only during the night, but now every moment is spent building some strange shrine around the Wind Stone.”

https://youtu.be/ZIvwf2LmV1U?t=5m14s

Outside of the protected Skaal, the only two who seemed to resist Miraak’s effects were The Last Dragonborn and Neloth, a powerful mage. Neloth notes that the Dragonborn touching an Earth Stone will cause him to fall under Miraak’s control, until he exerts his willpower to break free. Neloth himself suffered from a hazy memory. Also, when The Last Dragonborn falls asleep on Solstheim, he will wake up building one of Miraak’s shrines, so he doesn’t need to touch it to be mind controlled.

Neloth: “Fascinating. By touching the stone, you appear to have fallen under whatever influence is affecting the others.” [...] “Ah. So you appear able to resist the effect by exerting your will. Fascinating!”

https://youtu.be/dvIHCCdmRC0?t=4m23s

https://youtu.be/uSLY8B2Lf1I?t=1m48s (This guy's reaction is priceless)

[Initial] Superiority To The Last Dragonborn

Miraak incapacitates The Last Dragonborn with a blast of lightning. He notes that the Dragonborn has no idea of the power he can wield, and displays the Dragon Aspect Shout, Miraak’s own invention/discovery. He then commands his Seekers to transport the Dragonborn back to Nirn. Even if The Last Dragonborn has defeated Alduin at this stage, he is inferior to Miraak.

It is also worth noting that The Last Dragonborn could have devoured the soul of Paarthurnax at this stage, but either way, has proven himself to be superior to Paarthurnax and in turn the Greybeards collectively, making Miraak likely the most powerful Thu'um user to date at this stage, and certainly far beyond the power of those mentioned before.

“Ahh… you are Dragonborn. I can feel it. And yet… So you have slain Alduin… Well done. I could have slain him himself, back when I walked the earth, but I chose a different path. You have no idea of the true power a Dragonborn can wield! This realm is beyond you. You have no power here. And it is only a matter of time before Solstheim is also mine. I already control the minds of its people. Soon they will finish building my temple, and I can return home. He can await my arrival, along with the rest of Tamriel.”

https://youtu.be/Sk_M46eaKHY?t=16m34s

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-Skyrim Legendary / Special Edition Official Prima Guide

The Dragon Aspect Shout enhances Miraak's armour, strength and speed in order to take on the aspect of a dragon.

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After this event, Miraak will then begin to project an ethereal aspect of himself to Tamriel from time to time when The Last Dragonborn kills a dragon, stopping the Dragonborn from devouring the dragon's soul by stealing it himself.

https://youtu.be/h_DsMA6x7yE?t=50s

The key to The Last Dragonborn defeating Miraak is through reading the Black Books of Hermaeus Mora. The Black Books are the source of Miraak’s advantage over The Last Dragonborn. Without reading them and learning the Bend Will Shout, the Dragonborn cannot hope to surpass Miraak.

Dragonborn: “Why won't the book you have here help me?”

Neloth: "Oh, it clearly is not associated with the same power that has overtaken the island. And I'm not talking about Hermaeus Mora. These Black Books are all his, of course. No, what you're looking for is a specific book. Presumably because Miraak's power derives from it."

https://youtu.be/TCBHOPqN3-0?t=2m53s

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-Skyrim Legendary / Special Edition Official Prima Guide

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Hermaeus Mora explains that The Last Dragonborn reading the Oghma Infinium was "only the beginning", compared to the Black Books. The Oghma Infinium can raise the inherent attributes and abilities of the reader to "near demi-god" or "god-like" proportions.

"The Oghma Infinium is a tome of knowledge written by the Ageless One, the wizard-sage Xarses. All who read the Infinium are filled with the energy of the artifact which can be manipulated to raise one's abilities to near demi-god proportions. Once used, legend has it, the Infinium will disappear from its wielder."

[...]

"Falling into this forsaken place I found tablets and scrolls which all pointed to the location of the Oghma Infinium, said to increase the reader's innate attributes to god-like proportions."

https://www.imperial-library.info/content/oghma-infinium-0

Hermaeus Mora: "You have served me well, and I am pleased. I give you this, the Oghma Infinium. Knowledge given by me to Xarxes is recorded within. Read it, and gain knowledge of yourself. Go now. Learn, and remember."

https://www.imperial-library.info/content/conversations-daedric-princes-oblivion

Hermaeus Mora: “I know you, champion. The Oghma Infinium was only the beginning. This is Apocrypha, where all knowledge is hoarded. Sate your thirst for knowledge in the endless stacks of my library.”

https://youtu.be/sxPNHxPxpTA?t=1m14s

Hermaeus Mora explains that The Last Dragonborn needs to read the Black Books and learn all three words of the Bend Will Shout before he even has a chance at defeating Miraak, otherwise he has no hope of ever surpassing him. The Bend Will Shout, at full power, allows one to bend the will of a dragon, forcing them into servitude.

Hermaeus Mora: "Well done, my champion. Your journey towards enlightenment has finally led you here, to my realm, as I knew it would."

Dragonborn: “What do you want of me this time?”

Hermaeus Mora: "You have entered my realm. You have sought out the forbidden knowledge that only one other has obtained. You are Dragonborn, like Miraak before you. A seeker of knowledge and power."

Dragonborn: “What do you want of me, my lord?”

Hermaeus Mora: "Your progress since obtaining my Oghma Infinium has been rapid. And now, I find you here, following in my servant Miraak's footsteps. You also are Dragonborn. You also seek to learn how to bend the world to your will."

[...]

Dragonborn: “Why do I need this Word of Power to defeat Miraak?”

Hermaeus Mora: "Even dragons submit to Miraak's Voice. Without that power, you cannot face him. So say I, Hermaeus Mora, master of the Tides of fate."

[...]

Hermaeus Mora: "I know that you want to use you power as Dragonborn to bend the world to your will. Here is the knowledge you need, although you did not know you needed it. The second Word of Power. Use it to bend the will of mortals to your purpose. But this is not enough. Miraak knows the final Word of Power. Without that, you cannot hope to surpass him. Miraak served me well, and he was rewarded. I can grant you the same power that he wields, but all knowledge has its price."

https://youtu.be/sxPNHxPxpTA?t=24m12s

Resisting The Effects of Apocrypha & The Black Books

Miraak was able to resist any and all negative effects of his 4,000 year exposure to Hermaeus Mora's realm, Apocrypha, and his reading of the Black Books. Apocrypha is an infinite realm containing all forbidden knowledge. It is well known that with enough exposure to this realm, even individuals with the strongest willpower can be driven permanently insane in a short amount of time. As detailed in this thread, one of the most powerful mages of all time was driven insane during his time in Apocrypha. Neloth notes that signs of Mora's permanent influence include madness and a loss of self-awareness.

The infinite archives of Hermaeus Mora are the ultimate treasure. Its innumerable shelves and countless books carry the weight of all knowledge. Therein, the diligent reader can find all that was, all that is, and all that will be.

Followers of the Divines, content in their dark cloisters of ignorance, preach hatred of the Golden Eye. Daedra, they call him: unclean, monstrous, wicked.

We have seen the truth. Knowledge is only as wicked as the one who wields it. Forsaking learning in fear of its misuse is the ultimate sin. It is an unforgivable folly. As a result, mortals have suffered countless centuries of loss.

In Apocrypha, the Golden Eye weeps cold tears at this plague of ignorance. Those who walk his halls are truly blessed. Even as their flesh falls away, they are permitted to browse the infinite tomes and scrolls, privy to all mysteries that have ever and will ever exist. It is the most blessed of fates.

We give you praise, Hermaeus Mora. We seek enlightenment, illumination, and a place at your side.

https://www.imperial-library.info/content/apocrypha-apocrypha

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-Skyrim Legendary / Special Edition Official Prima Guide

Dragonborn: “I've dealt with Hermaeus Mora before. I've read the Oghma Infinium.”

Neloth: "Have you? The actual Oghma Infinium? That's... I've searched for it myself for many years without success...Well then, you should know better than anyone that Hermaeus Mora is not to be trifled with. But he is subtler than most of the other Daedric Princes, as you would expect of the prince of knowledge and fate. You seem to have escaped the fate of many who find themselves ensnared forever by the lure of his secrets. Or... perhaps not."

Dragonborn: “Who is Hermaeus Mora?”

Neloth: "If you have to ask that, you'd probably be best leaving his books to wiser heads than yours. Like all Daedric Princes, he's not to be trifled with. But he is subtler than most of his ilk, appropriate for the prince of knowledge and fate. Many scholars and loremasters have been ensnared by the lure of learning the secrets that only Hermaeus Mora possesses. But don't worry. I have no intention of joining them in their endless search throughout the infinite halls of Apocrypha."

https://youtu.be/TCBHOPqN3-0?t=2m53s

Neloth: “At last. I hope it was worth it. Please... be my guest. You deserve the first look. Besides, it could be very dangerous. These books are known to drive many people insane.”

https://youtu.be/TCBHOPqN3-0?t=41m28s

Neloth: “Hold still. Let me get a good look at you.”

Dragonborn: “What are you looking for?”

Neloth: “Incipient madness. Loss of self-awareness. Black spots in the whites of the eyes. Any of the documented indications of Hermaeus Mora’s permanent influence. Hmm, no, you look fine. Well, at least no different than when I first saw you.”

https://youtu.be/2-R5L2ABpkE?t=37s

One of Mora's other books, the Oghma Infinium, has enough knowledge to "hemorrhage the brains of lesser mortals." When Septimus Signus tried to pick it up, he disintegrated. Yet, according to Hermaeus Mora, this was "only the beginning" compared to the Black Books Miraak has read.

Hermaeus Mora: “I know you, champion. The Oghma Infinium was only the beginning. This is Apocrypha, where all knowledge is hoarded. Sate your thirst for knowledge in the endless stacks of my library.”

https://youtu.be/sxPNHxPxpTA?t=1m14s

-Skyrim Official Prima Guide

Final Battle

Miraak finally met his death at the hands of The Last Dragonborn, who grew more powerful than him after learning the third word of Bend Will. During the fight, if Miraak is sufficiently wounded, he will become Ethereal, use Whirlwind Sprint and then teleport to become invulnerable and escape. He will then use the only known four-worded Shout to devour the soul of a living dragon directly, replenishing his power. He does this three times before he is finally defeated.

Miraak: "And so the First Dragonborn meets the Last Dragonborn at the summit of Apocrypha. No doubt just as Hermaeus Mora intended. He is a fickle master, you know. But now I will be free of him. My time in Apocrypha is over. You are here in your full power, and thus subject to my full power. You will die. And with the power of your soul, I will return to Solstheim and be master of my own fate again. Kruziikrel! Relonikiv! Now!"

Miraak: “Ziil los di du!” [“Your soul is mine to devour!”]

https://youtu.be/FsjMAxIcx9w?t=1m55s

Final Note

There is something to be said for the very premise of the Dragonborn DLC. Let's consider a few facts:

Miraak: "And it is only a matter of time before Solstheim is also mine. I already control the minds of its people. Soon they will finish building my temple, and I can return home. He can await my arrival, along with the rest of Tamriel.”

https://youtu.be/Sk_M46eaKHY?t=16m34s

When Miraak first meets The Last Dragonborn, he has the opportunity to kill him and absorb his soul. But he chooses not to. He stomps them, regards them with contempt and sends them packing back to Nirn. Meanwhile, Miraak continues his plan to break out of Apocrypha, by siphoning the power of the All-Maker Stones and controlling the minds of Solstheim's population. Once they build his temple, and he has absorbed enough power, he will be able to break free of Hermaeus Mora and return to Tamriel.

Hermaeus Mora knows this. Now consider this dialogue:

The Last Dragonborn asks
The Last Dragonborn asks
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No Caption Provided
Hermaeus Mora answers
Hermaeus Mora answers

Mora knows full well that Miraak conspires to escape. Yet, he doesn't do anything about it. He can't do anything about it. He recruits The Last Dragonborn to defeat Miraak for him. The Last Dragonborn is trying to do this anyway, so, Mora offers The Last Dragonborn this: I will equip you with all the tools I gave Miraak, so that you can defeat him, and then you can reap the benefits of being my servant.

All in one fell swoop, Mora gets rid of a nuisance, and gets a better ally who may be more willing to cooperate with him.

Next, The Last Dragonborn severs Miraak's control over the All-Maker Stones, effectively negating Miraak's chances of escaping. He bargains with Mora, gains the full power of the Bend Will, and is set to fight Miraak. Consider the following dialogue:

Miraak: "And so the First Dragonborn meets the Last Dragonborn at the summit of Apocrypha. No doubt just as Hermaeus Mora intended. He is a fickle master, you know. But now I will be free of him. My time in Apocrypha is over. You are here in your full power, and thus subject to my full power. You will die. And with the power of your soul, I will return to Solstheim and be master of my own fate again.

https://youtu.be/FsjMAxIcx9w?t=1m55s

The same power he was going to obtain from the All-Maker stones to make his return? He's going to absorb The Last Dragonborn's newfound power instead, and use that to escape.

Now, here's why this is important: if Hermaeus Mora could have killed Miraak himself, he would have. He would have offered Miraak's soul up to The Last Dragonborn on a plate, along with the Words of Bend Will he already gave him. Miraak the nuisance is dead, The Last Dragonborn is as powerful as he was ever going to be anyway, because it's the same result, and now Mora has his new servant. Same result as we get from the DLC.

So why doesn't Mora do that? Because he can't, even though he knows what Miraak is trying to do. Mora only kills Miraak after he has been thoroughly bested by The Last Dragonborn, three times in a row. You would think Mora would have done this himself to begin with if he could have.

Ultimately, what this means is this: Miraak is capable of openly defying a Daedric Prince in their own realm. There's a misconception that Daedric Princes are all-powerful in their own realm, but this evidently isn't the case, and there are many examples of times where Daedric Princes have been outwitted and openly defied in their own realm. Just look at the events of Oblivion and Elder Scrolls Online.

A particularly relevant example is this:

There are, or have been, or will be a race of beings upon Nirn called Dragons, creatures of almost Daedra-like majesty. They naturally sought domination over the mortals of Nirn, and achieved a measure of success therein.

But upon a time that was and will be the ever-pernicious mortals of Tamriel betrayed these their natural masters, and those who were not slain were driven into hidden refuge. Then one such Dragon, a greater Dov named Boziikkodstrun, exerted his nigh-divine will in an attempt to fly beyond the borders of the Mundus. And though he did not succeed, his effort was valorous and remarkable, and impinged upon the attention of Molag Bal himself.

Our Lord and Master noted this feat of will-force, considered that the race of Dov had achieved dominion over much of Nirn, and thus spake unto this Boziikkodstrun, offering him a place of honor and privilege in his domain of Coldharbour. And the Dragon, his resources all but spent by his efforts, did accept and agree.

So Molag Bal opened a window between worlds to allow the Dragon to pass into our Lord's realm, where Boziikkodstrun was granted the privilege of being bound in chains of cold ebon iron, and set in a place of honor in the nethermost depths of the Tower of Lies. For our Lord and Master desired to know the secrets of the Dragons' dominance over the mortals of Nirn. Long was the Dragon tortured and interrogated. But the dragon was haughty, and indignant at his ill treatment, and no matter what torments were brought to bear, the intransigent Boziikkodstrun refused to utter so much as a single syllable in his abrasive language to reveal the secrets of the Dov.

Vexed by this obstinate defiance—and rightly so—our Lord and Master at length waxed wroth and avenged himself upon Boziikkodstrun by slow consumption of the flesh from his bones, yea, every gobbet.

https://www.imperial-library.info/content/daedra-dossier-titans

In his own realm, Molag Bal, to the best of his abilities, could not torture an already-exhausted dragon into speaking a single word. The dragon, literally, died before speaking. In fact, they were eaten alive.

Why is this relevant? Because Miraak and The Last Dragonborn not only have possession of dozens, who knows, maybe hundreds of dragon souls which they have devoured, not only can they rip out a dragon's soul and knowledge at will, but they can bend the will of a dragon to their own bidding.

The notion that Hermaeus Mora could not contain Miraak, then, makes more than perfect sense when you compare it with Molag Bal's failure to successfully torture one measly dragon. Miraak can make a dragon his mental plaything. He can absorb everything that dragon is.

Miraak and The Last Dragonborn are effectively minor Gods in their own right, especially once The Last Dragonborn defeats Miraak and absorbs his soul.

This isn't so much a question of a Dragonborn vs a Daedric Prince in a fight: it's a question of, what can a Daedric Prince, a deity, a fundamental concept of reality, who have control over an infinite realm of Oblivion, which can contain virtually countless pocket planes which are themselves infinite in size and mass, which they have the full power to shape to their will... what can they do to a Dragonborn? The answer: absolutely nothing.

13 Comments

The Power of Enchanting (Elder Scrolls)

Respect Enchanting

No Caption Provided

This thread will serve as an overview of how enchanting works in Elder Scrolls, and a collection of powerful examples of enchantments.

In order to create this respect thread, I primarily drew on the Imperial Library as a resource, which is the most comprehensive and accurate database of Elder Scrolls lore on the internet. It is so reliable the author of official Elder Scrolls novels, Greg Keyes, used it while doing research for said novels.

Almost any spell can be enchanted onto an object.

It is well known that enchanting is limited where it once was not. The best enchanters of this age can imbue almost any spells into the metal and leather of armor and weapons.

https://www.imperial-library.info/content/twin-secrets

The greatest enchantments are usually placed on the most valuable armor.

Advanced practitioners in the Mages Guild know the secrets of placing enchantments upon pieces of armor. The greatest enchantments are typically placed on armor made from rarer, more durable materials, such as ebony and daedric, but even iron can be made to take an enchantment.

https://www.imperial-library.info/content/manual-armor-0

An enchantment can be better used depending on the mage in possession of it. A novice with a ring might only produce heat, while someone with talent can burn down a forest.

"When most persons think of my particular science, they think of the process of invention. The infusing of charms and spells into objects. The creation of a magickal blade, perhaps, or a ring. But the skilled enchanter is also a catalyst. The same mind that can create something new can also provoke greater power from something old. A ring that can generate warmth for a novice, on the hand of such a talent can bake a forest black." The fat man chuckled: "Not that I'm advocating that. Leave that for the School of Destruction."

https://www.imperial-library.info/content/palla

Enchantments are at least powerful as the original spell cast on the item, but can mature and ripen into their own entity over time.

"A simple spell cast once, no matter how skillfully and no matter how spectacularly, is ephemeral, of the present, what it is and no more," sighed Magister Ilther. "But placed in a home, it develops into an almost living energy, maturing and ripening so only its surface is touched when an unskilled hand wields it. You must consider yourself a miner, digging deeper to pull forth the very heart of gold."

https://www.imperial-library.info/content/palla

When enchanting with a soul, the larger the soul, the more powerful the enchantment.

"It is not enough to cast a spell upon an inert object. Magic requires thought, intent, will and emotion. The soul powers the enchantment. The bigger the soul, the more powerful the enchantment."

https://www.imperial-library.info/content/tragedy-black

One of the rules of enchanting is that only one enchantment can be placed on an object. However, with great enough skill, as taught by a dragon, a master enchanter can imbue an item with two spells. This is also an indication that dragons have a greater grasp of enchanting and spellcraft than most mages.

However, once enchanted, such an item will not enchant again. It is called the Law of Firsts. The first enchantment is the only one that takes.

In my life, I've traveled widely. I've seen Summerset Isle, communed with Psijiics, walked the shores of Akavir. I had hoped to see lost Atmora before I passed, that is not to be. I have even done the unthinkable. I have spoken to a dragon.

Dragons are said to be gone from the world. Yet I found one. Sheltered in the smoking ruins of Vvardenfell, I came upon it. My magic proved to be sufficient to defeat the beast. If that gives you cause to wonder, I will not deny that I was once a pyromancer of great skill.

Exhausted and near the end of my spells, I parlayed with the wyrm, offering it life if it would share it's secrets. Haughty to the end, it agreed to one secret for one life. I asked for it's name, but it told me it would rather die than surrender that. Instead if offered me something else. And that it how I learned how to defy the Law of Firsts.

The law itself is inviolate. However, the skillful enchanter can weave two enchantments simultaneously into an item. For men and elves, the limit is two. The dragon said that men and elves have two arms, two legs, two eyes and two ears. I asked why that mattered, and the beast just laughed.

The enchanter must weave one enchantment with the left hand while weaving the other with the right. The eyes must focus on one and only one enchantment, while the ears only pay attention to the other. When I asked about my legs, the beast laughed again.

I spent two years mastering the technique. Just last month I made a sword with both fire and fear enchantments. Now I am too weak to make another. I go to my death victorious, for I have done what no other enchanter in modern times has done.

https://www.imperial-library.info/content/twin-secrets

Weapon enchantments activate the moment the weapon strikes the opponent. When a bow is enchanted, the spell is transferred to the arrow once it is loosed. The arrow can also carry two enchantments if it is carrying it's own beforehand.

Enchanted weapons are mentioned in virtually every fable and song. The magic on such items lies dormant until they strike an opponent. At that moment the enchantment is activated, causing distress and injury to the target. Enchantments on bows are transferred to the arrow at the moment of release. Should the arrow have an enchantment of its own, however, the missile now carries both enchantments and delivers them to the target.

An enchanted weapon has a limited reservoir of magicka. Each blow drains some of its reserves, until finally it is drained dry. The enchantment can be recharged by arcane processes involving soul gems. The more powerful the soul in the gem, the more magicka is restored to the item.

https://www.imperial-library.info/content/manual-arms

Examples of weapon enchantments include: fire, frost, lightning, enchantments that drain magicka and stamina, fear enchantments both for the living and dead, soul trapping, vampiric enchantments which siphon the health, magicka and stamina of the victim to the attacker, banishment of Daedra and paralyzation.

Within this catalogue are all the known varieties of weapon enchantments the modern mages can cast. No pretense is made that this list is complete. New discoveries are made and new enchantments are revealed often enough that this work will eventually become outdated. Those who follow may choose to revise this work as needed.

Weapon such as axes and bows can hold a wide variety of enchantments. The most common are fire, frost and lightning. The simple, yet effective enchantments burn, freeze or shock when they draw blood.

Only slightly less common are weapon enchantments that drain magicka or stamina. These drain off a wizards reserve of power, tiring him magically just as the weapons that strain stamina tire their victims physically. Unlike the elemental enchantments, the enchantment along cannot kill, although the weapon itself can still take a life.

Equally less common are the enchantments of fear. There are two varieties, one for the living, and one for the undead. The former will only affect living creatures, not undead, or magical constructs such as atronachs and dwarven automatons. The latter cause draugr, skeletons, vampires and the like to flee. There is no known fear enchantment that will affect dwarven machines.

A particularly insidious, but somewhat common enchantment, is soul trap. Upon entering the blood, the victim's soul is bound. Should he die shortly thereafter, he soul is siphoned off to a nearby soul gem. This form of magic should only be used against beasts and monsters. To use it against men or elves is abhorrent.

Noticeably more rare are the absorb enchantments. There are three known types that drain the victims health, magicka, or stamina. The weapon becomes a conduit, transferring the stolen energy from the victim to the wielder. These are sometime referred to as vampiric enchantments. As discussed above, absorbing magicka and stamina is not in itself deadly. Absorbing health can actually steal the life from a creature.

The rarest of enchantments are those of banishment and paralyzation. Banishment only affects summoned atronachs or undead raised by wizards. The banishment breaks the link between the caster and the creature. Summoned atronach return to the Oblivion plane from whence they came. Raised undead are released. It is important to note that self-willed undead are not affected by banishment.

Paralyzation is simple, yet deadly. The affected creature becomes rigid and unable to move for a short time. This is one of the most prized enchantments among warriors. A paralyzed opponent can be dispatched with ease. It is important to note that many creature are immune to paralysis, such as Atronachs, skeletons, ice wraiths, and dwarven automatons.

https://www.imperial-library.info/content/catalogue-weapon-enchantments

Examples of Armor Enchantments include those that improve health, magick or stamina, those that enhance a wide range of physical and mental attributes and skills limited only by the wizards imagination, those that increase resistances to the elements and magic, those that allow waterbreathing and silencing of the footsteps, and those allow the user to recover their health, magic and stamina at an enchanced rate.

Within this catalogue are all the known varieties of armor enchantments the modern mages can cast. No pretense is made that this list is complete. New discoveries are made and new enchantments are revealed often enough that this work will eventually become outdated. Those who follow may choose to revise this work as needed.

The most common enchantments for armor and other garb are those that improve health, magick or stamina. Fortifying the wearers health is popular with warriors. It actually makes the wearer harder to kill, binding his life force a bit tighter to his body. Fortifying magicka is more commonly seen in clothing because wizards tend to avoid bulky, restrictive armor. It allows the wizard to cast more spells before becoming magically exhausted. Fortifying stamina is a secondary choice for fighters. They tire less quickly, but do not survive their wounds any better.

There is a wide range of physical and mental attributes or skills that can be fortified by enchantments. There are as many of these as there are wizards with imagination. A few choice examples are archery, sneaking, conjuration, and carrying strength. The focus is always quite narrow. There are even examples of gauntlets that are enchanted to improve the wearers ability to enchant things.

Another common form of armor enchantment are the resistances. The elemental resistances are marginally easier to find and make. The make the wearer less susceptible to burning, freezing and shocks. There are also poison resistances and enchantments that will resist all forms of magic.

An uncommon pair of enchantments are waterbreathing and muffle. The former allows the wearing to swim underwater indefinitely. The later totally silences the clinking and clanking of the armor so the wearer moves more quietly. It's been speculated that muffle is a wizard's lazy solution to a problem that could be solved with cloth and wrappings.

The rarest of enchantments increase the recovery rate of health, magicka or stamina. The wearer actually heals from his wounds while you watch, even if he is in the midst of a battle. Wizards normally recover their magical energy at a moderate pace. Wearing this armor makes that recovery much faster. The same is true for stamina recovery enchantments. The wearer tires just as quickly as always, but seems to get his wind back much faster.

https://www.imperial-library.info/content/catalogue-armor-enchantments

The Archmage Gauldur forged an amulet that afforded him immense power. His three sons killed him and stole the amulet, and divided it into three pieces to share amongst themselves. The brothers laid waste to entire villages using their new power. The brothers fought an entire company of battlemages led by Archmage Geirmund, and then fled. Later, Mikrul the youngest brother fought the battlemages for three nights before falling. Jyrik killed ten veteran wizards before falling himself. Sigdis fought Geirmund to a standstill, in a fight that killed them both. Bare in mind that each brother only contained one third of the amulet, and that it was the source of their newfound power.

In the opening days of the First Era, the Archmage Gauldur was revered throughout the north. Wisdom, wealth, honor, and power were his, and even Ysgramor's heirs sought his counsel.

Smothered by his shadow, Gauldur's three sons grew cruel and resentful. They lusted after their father's power and prestige, and eventually Jyrik, the eldest, discovered its source: a mysterious amulet, from which he never parted. Together, they conspired to murder their father in his sleep and divide his amulet between them. And so it was done.

Consumed by their newfound power, the brothers laid waste to the surrounding villages. So great was the carnage that the High King himself intervened, sending a company of battlemages led by the Archmage Geirmund to subdue the brothers. And after a devastating battle, the three fled the field.

Mikrul, the youngest, was run to ground in Folgunthur, the ancient barows at the foot of Solitude. And though he fought for three days and nights, he was at last overcome and entombed there, his crypt sealed by an ivory claw.

Geirmund pursued Jyrik to the shattered crypts of Saarthal, half-buried even then. Ten veteran wizards fell before Jyrik's elemental magic, but he could not overcome them all together. He too fell, and was sealed within the ruined city.

And at last, Sigdis was cornered in the southernmost reaches of Skyrim. He challenged Lord Geirmund to a duel, knowing his foe was honor-bound to accept. And they clashed in battle, matched strength for strength, and fell together on the field before Ivarstead.

https://www.imperial-library.info/content/daynas-valens-notes

An enchantment can be devised to extend the years of one's life.

It has taken many years, but I have finally devised an enchantment that will extend my life.

The ritual of longevity requires colored crystals for each of nature's life-giving elements. A blue-colored crystal for water, a green-colored crystal for vitality, and a bright, orange crystal for light.

I must place the crystals in a triangular array and then speak the incantation. I have found a remote cave in the mountains east of Shornhelm where I plan to try it out.

———

I plan to head out to the cave tomorrow morning and enact the ritual.

Just in case there are any problems, I have acquired a means of reversing the enchantment. It will simply require sprinkling a little elemental dust on each crystal and then destroying it.

Just to be safe, I'm going to leave the dust at home. I can always come back and get it if it's needed. Hopefully, that won't be the case.

https://www.imperial-library.info/content/merethrins-research-notes

An ancient scroll was unearthed which made a squad of soldiers effectively immortal, reviving from the dead every time they were struck down.

Captain Caudex: That was some damn fine soldiering out there. Nothing I didn’t expect, but it’s refreshing to have something go right.

Vestige: Now can you tell me how you’ve held out for so long?

Captain Caudex: I suppose it’s time for that. It’s all due to a scroll. Old magic. Just before Molag Bal’s assault on the Imperial City, a group of priests unearthed an ancient scroll they claimed dated back to the time of St. Alessia. Never asked where they found it.

Vestige: Is this scroll really that old?

Captain Caudex: Do I look like a priest? All I know is one of them, Father Egnatius, was obsessed with it. He brought it to me and urged me to keep it safe. I wrote it off as nonsense until I had my first dream. It came the night before the city fell.

Vestige: What was the dream about?

Captain Caudex: I saw the empress regent and her generals taking Molag Bal’s hand. I heard creaking chains and smelled charred flesh... Then I saw the scroll. It was just out of reach, covered in blood. Woke up screaming. After that, I knew I had to keep it safe.

Vestige: So how has an old scroll helped you defend the garrison?

Captain Caudex: Like I said, it carries some kind of enchantment... magic strong enough to bring us back when we fall in battle. It’s not pleasant, mind you, and each time I come back I feel less like myself. But it’s kept us fighting. Simply put, we can’t die.

Vestige: So this scroll made the eight of you immortal?

Captain Caudex: So long as we hold the garrison... so long as we keep fighting, yes. Zel’s taken to calling us the “Immortal Eight.” Nonsense, but I let him do it. It’s good for morale. There’s more. Some of the dreams that scroll sent me involved you.

https://www.imperial-library.info/content/imperial-standard

Enchantments can be applied to buildings to ward off the effects of decay.

Realizing a need to preserve our knowledge against the ages, they excavated a cavern east of the mighty Strid. There, in its alabaster depths, they carved great halls and sealed them against the ravages of erosion and time.

They summoned our greatest architect to do these things, and a great enchantment was placed upon its walls to stave off putrefaction and decay.

https://www.imperial-library.info/content/remnants-cyrod

One can enchant a robe to become the essence of snow...

I've done it! The enchantment is now complete. The robe, which I have named Whitewalker, can turn the wearer into the very essence of snow. Kick me out of the Mages Guild, will they? Now I'll show them all!

https://www.imperial-library.info/content/journal-fryssa

An enchantment was once devised to enthrall a knight in both life and death. This was done by enchanting the swords and shields of the knights.

I completed the research, my lord. We can accomplish what you desire.

The spirits of all noble-born warriors will be bound to their liege lord. This process masks the binding incantation as part of the knighting ceremony. The enchantment in the knight's sword and shield compels the spirit to serve, whether in life or death. With this citadel full of willing thralls, Loriasel will never be overrun.

As per your instructions, my lord, I poisoned every apprentice assisting in the binding incantation's devisement. The secret shall be kept between us alone.

https://www.imperial-library.info/content/knighting-ceremony

Nobles typically have enchanted protective robes, which ward off harmful spells, stave off fatigue and allow levitation.

“Your friend Octavius Mede did not misinform you—spell-tailoring is an ancient art, and simple protective spells have been bound into garments since time immemorial. The art arguably reached its height in the early-mid First Era, when the Empress Hestra was said to have a Gown of State magically augmented to repel inimical spells, stave off fatigue, and enable levitation at will! While we have no such abilities today, the art still persists, and most great nobles have a spell-tailored item or two in their wardrobes.

https://www.imperial-library.info/content/lady-eloisse-answers-your-questions

An enchantment was created to hide a cave from a group of soldiers.

The first thing to be done, Loreth saw, was to find a means to keep the army from finding the laboratory. That, he found, was what Peothil himself had been trying to do, but by a simple error even an apprentice enchanter could recognize, he had only succeeded in destroying himself. Loreth was able to take what he had learned from Dalak and apply it to Peothil's enchantments, quite successfully. The laboratory was never found or even detected by the Reform.

https://www.imperial-library.info/content/final-lesson

In the following books are catalogues of enchanted artifacts too numerous too list without it becoming tedious.

https://www.imperial-library.info/content/armor-myth-and-legend

https://www.imperial-library.info/content/famed-artifacts-tamriel

2 Comments

Dragons & Dragon Priests Respect Thread (Elder Scrolls)

Respect Dragons

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This thread is going to serve as an overview of dragons and their capabilities. Included will be respect sections for Alduin and other notable dragons, as well as dragon priests.

In order to create this respect thread, I partially drew on the Imperial Library as a resource, which is the most comprehensive and accurate database of Elder Scrolls lore on the internet. It is so reliable the author of official Elder Scrolls novels, Greg Keyes, used it while doing research for said novels.

Dragons are the children of Akatosh, the Time god. Thus, they are specially attuned to the flow of Time, and they can sense when time is wounded, such as when Alduin was sent forward in time.

Paarthurnax: "The dov are children of Akatosh. Thus we are specially… attuned to the flow of Time. Perhaps also uniquely vulnerable.” [...] “I was far from here on the day of Alduin’s downfall. But all dov felt the… sundering of Time itself.”

https://youtu.be/u4Ri0XOOcsg?t=3m29s

As detailed extensively in this thread, when Dragons cast magic at each other, they are actually Shouting in the dragon language. A battle between two dragons can be considered a deadly verbal debate.

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Dragons are not all created equal. Brown and green-skinned dragons are generally weaker than their white or bronze-skinned cousins.

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Some dragons are revered or legendary, making them more deadly than even ancient dragons.

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Dragons, before the birth of men, ruled all of Mundus, the mortal realm. They could use their Voice to blot out the sky and flood Nirn. When men were born, the Dragons dominated them, ruling over the masses. Even as they grew stronger and waged war, the Dragons shouted them down.

Before the birth of men, the Dragons ruled all Mundus.

Their word was the Voice, and they spoke only for True Needs.

For the Voice could blot out the sky and flood the land.

https://www.imperial-library.info/content/high-hrothgar-tablets-emblem-i

Men were born and spread over the face of Mundus

The Dragons presided over the crawling masses

Men were weak then, and had no Voice

https://www.imperial-library.info/content/high-hrothgar-tablets-emblem-ii

The fledgling spirits of Men were strong in Old Times

Unafraid to war with Dragons and their Voices

But the Dragons only shouted them down and broke their hearts

https://www.imperial-library.info/content/high-hrothgar-tablets-emblem-iii

A Dragon named Grahkrindrog slaughtered a great number of people in Winterhold and Eastmarch before being slain.

Grahkrindrog - Slain in 2E 184 after perpetrating great slaughter in Winterhold and Eastmarch. Name confirmed with assistance from the College mages.

https://www.imperial-library.info/content/atlas-dragons

A Dragon named Ahbiilok survived since the Dragon War, and multiple attempts to kill him failed.

Ahbiilok - Sightings dating back to the early years of the Dragonguard throughout the northern Jerralls. Multiple attempts to kill him have failed. He is believed to be lairing somewhere in Morrowind.

https://www.imperial-library.info/content/atlas-dragons

Dragons were hunted by the Blades, who had to use dragon-killing spells, traps and poisons in order to defeat them.

Although they are not born, dragons can die. During the Dragon War of the Merethic Era, their numbers were decimated. The Akaviri invaders of the late First Era are said to have hunted and killed scores of them, before and after their defeat by Emperor Reman. Some sources say the Akaviri brought over dragon-killing spells. Others claim they built cunning traps. One tale even speaks of a rare poison.

https://www.imperial-library.info/content/there-be-dragons

Dragons can rain down flaming death and freezing frost magic on their enemies while flying, meaning archers and wizards are necessary to defeat them.

It is well accepted that a dragon's most fearsome weapon is its fiery breath. Because they could fly overhead and rain down flaming death, archers and wizards were necessary when hunting them. It is less well known that some dragons could breathe a freezing spray of frost. The reports indicate that dragon might do one or the other, but not both.

[...]

The records of Reman's hunts contain reports of dragons that breathe or spit fire. Recently some were unearthed that described dragons blowing freezing blasts of cold.

https://www.imperial-library.info/content/there-be-dragons

Dragons can also call down storms, and freeze time.

The more fanciful tales have them summoning storms and even stopping time.

https://www.imperial-library.info/content/there-be-dragons

Dragon hides are “nearly impenetrable.”

Even without this most fearsome weapon, their nearly impenetrable hide and granite-like teeth and claws made them terrifying opponents.

https://www.imperial-library.info/content/there-be-dragons

A Dragon “mocked the mighty blows” of an enchanted spear, and melted a Daedric artifact with it’s breath.

Far from the lands of men, Lyrisius entered the blasted lands. At the heart of this forsaken landscape, he met the wyrm. The great scaly beast mocked the mighty blows of Lyrisius' enchanted spear. It melted the shield Fearstruck, gift of the Daedra Boethiah, with a single blast of its fiery breath. Lyrisius, seeing that he could not defeat the creature by force of arms, surrendered.

https://www.imperial-library.info/content/story-lysirius

The same Dragon wiped out an army of hundreds, maybe thousands of Akavir soldiers.

Seeing that Lyrisius could not be shaken free, the wyrm demanded that he remove the stinging blade. Lyrisius answered, "Fly straight on until you see a great army. Destroy that army and I will remove my blade."

With a great roar, the scaled creature set off. The Akavari army had no chance against the fire-breathing beast. They have never plagued Tamriel since.

https://www.imperial-library.info/content/story-lysirius

Dragons can shapeshift.

All of the dragons didn’t die. They have their own means of remaining "hidden" from Tamriel's populace. Whether its shapeshifting, hiding deep in the mountains or jungles, or even in very protective custody of secret Imperial strongholds, they do exist.

https://www.imperial-library.info/content/forum-archive-gt-noonan

Boziikkodstrun was a greater Dragon who tried to escape from Mundus. He flew out of Nirn’s orbit and in a remarkable display of willpower, tried and failed in flying out of the mortal realm. Molag Bal himself acknowledged this, and invited the dragon into his realm Coldharbour. When the dragon entered, Bal tortured the dragon to the best of his ability in order to obtain the secrets of the Dragons, but “no matter what torments were brought to bear”, the dragon refused to speak a single word. Bal ended up eating the dragon alive. Bearing in mind the dragon was already exhausted from trying to fly out of Mundus, this is an incredible feat of willpower, “nigh-divine” indeed.

There are, or have been, or will be a race of beings upon Nirn called Dragons, creatures of almost Daedra-like majesty. They naturally sought domination over the mortals of Nirn, and achieved a measure of success therein.

But upon a time that was and will be the ever-pernicious mortals of Tamriel betrayed these their natural masters, and those who were not slain were driven into hidden refuge. Then one such Dragon, a greater Dov named Boziikkodstrun, exerted his nigh-divine will in an attempt to fly beyond the borders of the Mundus. And though he did not succeed, his effort was valorous and remarkable, and impinged upon the attention of Molag Bal himself.

Our Lord and Master noted this feat of will-force, considered that the race of Dov had achieved dominion over much of Nirn, and thus spake unto this Boziikkodstrun, offering him a place of honor and privilege in his domain of Coldharbour. And the Dragon, his resources all but spent by his efforts, did accept and agree.

So Molag Bal opened a window between worlds to allow the Dragon to pass into our Lord's realm, where Boziikkodstrun was granted the privilege of being bound in chains of cold ebon iron, and set in a place of honor in the nethermost depths of the Tower of Lies. For our Lord and Master desired to know the secrets of the Dragons' dominance over the mortals of Nirn. Long was the Dragon tortured and interrogated. But the dragon was haughty, and indignant at his ill treatment, and no matter what torments were brought to bear, the intransigent Boziikkodstrun refused to utter so much as a single syllable in his abrasive language to reveal the secrets of the Dov.

Vexed by this obstinate defiance—and rightly so—our Lord and Master at length waxed wroth and avenged himself upon Boziikkodstrun by slow consumption of the flesh from his bones, yea, every gobbet.

https://www.imperial-library.info/content/daedra-dossier-titans

A dragon drives the Dwemer from their home.

It is said that Fang Lair was originally built by the Dwarves of Kragen. Legend has it that a Great Wyrm drove the Dwarves from their home in the Dragon's Teeth, and took the Lair for itself.

https://www.imperial-library.info/content/fang-lair

The female species of dragons are known as Jills, who are sent back in time by Akatosh to repair the timeline.

"Then will mighty Akatosh reply, wherein the petitioner must be demand full freedom! To speak in the fires of time is to render the speaker a subject of the matron Jills, those servants of the Dragon that mend minutes without volunteer. Only through freedom can true words remain untouched."

https://www.imperial-library.info/content/nu-mantia-intercept-letter-2

Daedric Titans, which are Dragons remade in Molag Bal's image, are twice the size of mammoths as explained in more detail in this thread. This effectively makes Dragons about ten times as large as a man.

The giant was clad in a tapestry of fur armor (three wolf pelts alone for each shin). Pale, creased skin over wiry muscle. Bones dangling from a belt of pouches. A necklace of large bird skulls. Bashnag was impressed by the size of his beard, and (of course) by the club he was carrying, which was twice the size of the Orc, with three particularly evil-looking claws protruding from it.

[...]

As Ingjard bettered her prey, Fenrig faced a foe four times his size, with only our ranged arrows (and encouraging shouts from the Orc) for help.

[...]

A Daedra titan, keeper of the black soul gems for the Lord of Brutality. Next it landed, spreading out its tattered (but considerable) wings, digging into the soil, claws first, cutting a fissure with its feet and kicking up more soil and rocks in its wide wake. A head proudly showing off its tusks, flayed skin, and three huge, primal horns. Seeping mists of blue spread up from the skull-like nostril holes and the wicked eye slits. Flayed skin stretched over a protruding skeleton of ribs, tendons, and sharp-spined ridges, all seemingly carved from Coldharbour stone. Twice the size of a mammoth, and unquestionably more savage, it sniffed the air, opening its overlapping fang mouth to taste the fear, and appeared to feed off the energy of the baying horde.

https://www.imperial-library.info/content/kynes-challenge

Jarl Balgruuf doubts the ability of Whiterun to defend from a dragon attack.

“What do you say now, Proventus? Shall we continue to trust in the strength of our walls? Against a dragon?”

[...]

“Enough! I’ll not stand idly by while a dragon burns my hold and slaughters my people!”

https://youtu.be/U2gFGzkzyKg?t=19m58s

Irileth is unsure if Whiterun can defend against a dragon attack.

“I’d take this a bit more seriously if I were you. If a dragon decides to attack Whiterun I don’t know if we can stop it.”

https://youtu.be/pOsfhDlaBTU?t=2m9s

A Whiterun Guard notes that a dragon is the fastest thing he has ever seen.

“We saw it coming from the south. It was fast… faster than anything I’ve ever seen.”

https://youtu.be/pOsfhDlaBTU?t=2m37s

Balgruuf believes both Irileth and Farengar could be lost in a battle against a dragon.

“No. I can’t afford to risk both of you. I need you here working on ways to defend the city against these dragons.”

https://youtu.be/pOsfhDlaBTU?t=5m12s

Mirmulnir destroys the Western Watch Tower in Whiterun.

“No! Get back! It’s still here somewhere! Hroki and Tor just got grabbed when they tried to make a run for it!"

https://youtu.be/pOsfhDlaBTU?t=11m3s

The Thalmor sent for high mages in order to counter the recent dragon attacks, and the soldiers were unsure of how they planned to defend against the dragons to begin with.

Thalmor Soldier 1: "Did you see those robes march in this morning? Who're they with? More of the Emissary's treaty enforcers?"

Thalmor Soldier 2: "No. They're high mages, just in from Alinor. I guess Herself is finally getting worried about all the dragon attacks."

Thalmor Soldier 1: "Ah, good. I was wondering how we were supposed to defend this place from a dragon."

Thalmor Soldier 2: "If a dragon does show up, maybe we'll get lucky and it will eat the mages first. Might give us enough time to kill it."

Thalmor Soldier 1: "Ha! I'd like to see those arrogant bastards taken down a notch. Always looking down their noses at us lowly footsloggers."

https://youtu.be/aW-xFQspdgs?t=4m12s

As a closing note, it can be inferred that dragon scales are even stronger than Ebony armour, which in turn is more durable than iron, steel, Orcish, Elven, Dwarven and most other army types, all of which exist on a spectrum of durability and quality.

Alduin

No Caption Provided

Alduin is the first-born of Akatosh. He is the first Dragon, the strongest of them all, and unique in many ways.

Alduin: But I am Al-du-in [“Destroyer-Devour-Master”], Firstborn of Akatosh! Mulaagi zok lot! [“My strength is the greatest!”] I cannot be slain here, by you or anyone else!

https://youtu.be/aJY49wVFK0c?t=15m4s

Paarthurnax: "Alduin dilon. The eldest is no more, he who came before all others, and has always been." [...] "Alduin was once the crown of our father Akatosh's creation."

https://youtu.be/KvQPrkSlzms?t=23m22s

Alduin cannot be slain like lesser Dragons. He demonstrates this by defeating the three most powerful ancient Tongues, who according to Paarthurnax are the greatest heroes the Nords had ever had. This was despite the fact they wounded Alduin, forcing him to comprehend the concept of mortality, an incomprehensible fate for a shard of time itself such as a dragon. Thus, they were forced to send Alduin forward in time using an Elder Scroll.

“But none have yet stood against Alduin himself. Galthor, Sorri, Birkir…”

“They did not have Dragonrend. Once we bring him down, I promise I will have his head.”

“You do not understand. Alduin cannot be slain like a lesser dragon. He is beyond our strength.”

[...]

Alduin: "Nivahriin joorre! What have you done? What twisted Words have you created?! Tahrodiis Paarthurnax! My teeth to his neck! But first... dir ko maar. You will die in terror, knowing your final fate... To feed my power when I come for you in Sovngarde!"

[...]

Hakon: "No, damn you! It's no use! Use the Scroll, Felldir! Now!"

https://youtu.be/aJY49wVFK0c?t=1m12s

Dragonborn: “Hakon, Gormlaith, Felldir? Who are they?”

Paarthurnax: “The first mortals that I taught the Thu’um - the first Tongues. The leaders of the rebellion against Alduin. They were mighty, in their day. Even to attempt to defeat Alduin… sahrot hunne [Mighty Heroes].. The Nords have had many heroes since, but none greater.”

https://youtu.be/py5fEHdF_cs?t=59m36s

Alduin was prophesied by an Elder Scroll to end the world. An Elder Scroll is a fragment of creation itself, simultaneously existing in and outside of Time. Thus, it is indisputable fact that, in some sense of the word, Alduin is supposed to bring an end to the mortal world, making him possibly the greatest threat Tamriel has ever faced. The reason we know the prophecy was divined from an Elder Scroll is because those who read it were able to predict the major events of every major Elder Scrolls title in the series: Arena, Daggerfall, Morrowind, Oblivion and Skyrim. It is only when the Wheel turns on The Last Dragonborn that Alduin can be defeated. The prophecy is recorded in song, the written word and Alduin's Wall, all well before the events of the games had even taken place.

And the Scrolls have foretold, of black wings in the cold, that when brothers wage war come unfurled!

Alduin, Bane of Kings, ancient shadow unbound, with a hunger to swallow the world!

But a day, shall arise, when the dark dragon's lies, will be silenced forever and then!

Fair Skyrim will be free from foul Alduin's maw, Dragonborn be the savior of men!

https://www.imperial-library.info/content/songs-skyrim-revised

I leave you with what is known as "The Prophecy of the Dragonborn". It often said to originate in an Elder Scroll, although it is sometimes also attributed to the ancient Akaviri. Many have attempted to decipher it, and many have also believed that its omens had been fulfilled and that the advent of the "Last Dragonborn" was at hand. I make no claims as an interpreter of prophecy, but it does suggest that the true significance of Akatosh's gift to mortalkind has yet to be fully understood.

When misrule takes its place at the eight corners of the world

When the Brass Tower walks and Time is reshaped

When the thrice-blessed fail and the Red Tower trembles

When the Dragonborn Ruler loses his throne, and the White Tower falls

When the Snow Tower lies sundered, kingless, bleeding

The World-Eater wakes, and the Wheel turns upon the Last Dragonborn.

https://www.imperial-library.info/content/book-dragonborn

Jagar Tharn splits the Staff of Chaos into eight pieces. (TES: Arena)

When misrule takes its place at the eight corners of the world

The Staff of Chaos split into eight pieces
The Staff of Chaos split into eight pieces

The Warp in the West and the Numidium. (TES II: Daggerfall)

When the Brass Tower walks and Time is reshaped

A depiction of the Numidium
A depiction of the Numidium

The Tribunal lose their Godly power, and the Red Mountain erupts. (TES III: Morrowind)

When the thrice-blessed fail and the Red Tower trembles

Appears to be a depiction of the Red Mountain erupting
Appears to be a depiction of the Red Mountain erupting

Uriel VII is assassinated, and the Oblivion crisis takes place. (TES IV: Oblivion)

When the Dragonborn Ruler loses his throne, and the White Tower falls

The Oblivion gates open after Uriel Septim is assassinated
The Oblivion gates open after Uriel Septim is assassinated

Time is sundered on top of the Throat of the World, High King Toryg is killed, Skyrim bleeds from the Civil War. (TES V: Skyrim)

When the Snow Tower lies sundered, kingless, bleeding

The Skyrim civil war
The Skyrim civil war

Alduin returns and The Last Dragonborn appears to stop him. (TES V: Skyrim)

The World-Eater wakes, and the Wheel turns upon the Last Dragonborn.

Alduin is depicted devouring the souls of men, as The Last Dragonborn battles him
Alduin is depicted devouring the souls of men, as The Last Dragonborn battles him

https://www.imperial-library.info/content/book-dragonborn

Esbern, one of the foremost scholars on Elder Scrolls, describes the prophecy as the literal end of the world.

Esbern: “No, the dragons are merely the final portent of the End of Days.”

Dragonborn: “You’re talking about the literal end of the world?”

Esbern: “Oh, yes! The prophecies make clear the signs that will precede the end times. One by one, I have seen them fulfilled. Alduin has returned, just like the prophecy said! The Dragon from the dawn of time, who devours the souls of the dead! No one can escape his hunger, here or in the afterlife! Alduin will devour all things and the world will end. Nothing can stop him!” [...] “The prophecies are clear. Only the Dragonborn can stop Alduin.”

https://youtu.be/3AskwDbYndA?t=4m29s

“Only a Dragonborn can stop him, but no Dragonborn has been known for centuries. It seems that the Gods have grown tired of us. They’re left us to our fate, as the plaything of Alduin the World Eater.”

https://youtu.be/LjF9oYGQnVg?t=21m6s

Alduin is commonly known as The World-Eater, and is commonly associated with the Time-God Akatosh. He is depicted as a ravaging firestorm which destroys the current world to begin the next. He is both creator and harbinger.

Alduin (The World-Eater):Alduin is the Nord variation of Akatosh. He only superficially resembles his counterpart in the Imperial Eight Divines. For example, Alduin's sobriquet, "the World Eater," comes from myths that depict him as the horrible, ravaging firestorm that destroyed the last world to begin this one. Nords therefore see the god of time as both creator and harbinger of the apocalypse. He is not the chief of the Nord pantheon (in fact, this pantheon has no chief; see "Shor") but its wellspring, albeit a grim and frightening one.

Alduin destroyed the last world to enable the creation of this one, and he will destroy this one to enable the next. Alduin was once worshiped by the long-dead Dragon Cult, but that has been outlawed for centuries, so Alduin has no admitted worshipers.

https://www.imperial-library.info/content/varieties-faith-nords

There is a similar god in the Redguard pantheon, known as Satakal, who like Alduin cyclically ends the current world to usher in a new one.

Satakal (The Worldskin): Yokudan god of everything. A fusion of the concepts of Anu and Padomay. Basically, Satakal is much like the Nordic Alduin, who destroys one world to begin the next. In Yokudan mythology, Satakal had done (and still does) this many times over, a cycle which prompted the birth of spirits that could survive the transition. These spirits ultimately become the Yokudan pantheon. Popular god of the Alik'r nomads.

https://www.imperial-library.info/content/varieties-faith-empire

Alduin’s wings were said to “darken the sky,” indicating his massive size, and his scales are sharpened scythes.

Alduin's wings, they did darken the sky. His roar fury's fire, and his scales sharpened scythes.

https://www.imperial-library.info/content/songs-skyrim-revised

Alduin can Shout the dragons back to life.

Delphine: “Dragons aren’t just coming back, they’re coming back to life. [...] Now something’s happening to bring them back to life.”

[...]

Delphine: “I know they are. I’ve visited their ancient burial mounds and found them empty.”

https://youtu.be/9iRMzn060ZI?t=4m46s

Alduin: "Sahloknir, ziil gro dovah ulse!" [“Sahloknir, I bind your dragon spirit for eternity!”]

Alduin: "Slen Tiid Vo!" [“Flesh Time Undo.”]

Sahloknir: "Alduin, thuri! Boaan tiid vokriiha suleyksejun kruziik?" [“Alduin, my lord! Has the time come to revive our ancient realm?”

Alduin: "Geh, Sahloknir, kaali mir." [“Yes, Sahloknir, my champion.”]

Alduin: "Ful, losei Dovahkiin? Zu'u koraav nid nol dov do hi." [“So, you are Dragonborn? I see none of the dragonkind in you.”]

Alduin: "You do not even know our tongue, do you? Such arrogance, to dare take for yourself the name of Dovah."

Alduin: "Sahloknir, krii daar joorre." [“Sahloknir, kill these mortals.”]

https://youtu.be/hUp1ypFJgF8?t=1m37s

No Caption Provided

-Skyrim Official Prima Guide

In ancient times, Alduin ate nearly all of the Nord's time away, reducing them to six year olds, and battled Shor on the spirit plane.

The third song of King Wulfharth tells of his death. Orkey, an enemy god, had always tried to ruin the Nords, even in Atmora where he stole their years away. Seeing the strength of King Wulfharth, Orkey summoned the ghost of Alduin Time-Eater again. Nearly every Nord was eaten down to six years old. Boy Wulfharth pleaded to Shor, the dead Chieftain of the Gods, to help his people. Shor's own ghost then fought the Time-Eater on the spirit plane, as he did at the beginning of time, and he won, and Orkey's folk, the Orcs, were ruined.

https://www.imperial-library.info/content/five-songs-king-wulfharth

When Alduin battled The Last Dragonborn atop the Throat of the World, he cut down Paarthurnax immediately.

No Caption Provided

-Skyrim Official Prima Guide

Alduin travelled to Sovngarde, devouring the souls of the dead that try to travel to Shor's Hall in the Nordic afterlife.

“My belly is full of the souls of your fellow mortals, Dovahkiin. Die now and await your fate in Sovngarde.”

https://youtu.be/1B9wp5-fIkw?t=10m42s

Arngeir: “The old tales say that he can travel into Sovngarde to devour the souls of the dead. You must find out how he does, before he regains his strength and returns.”

https://youtu.be/ch2pmgOMdUs?t=12m42s

Esbern: “Alduin has returned! The World-Eater! Even now, he devours the souls of your fallen comrades. He grows more powerful with every soldier slain in your pointless war.”

https://youtu.be/ch2pmgOMdUs?t=32m47s

Odahviing: “He has travelled to Sovngarde to regain his strength, devouring the sillesejour... the souls of the mortal dead. A privilege he jealously guards…”

https://youtu.be/kV8lEP1IgaA?t=8m9s

Alduin did this by casting a Soul-Snare over Sovngarde, preventing the lost souls from getting to Shor's Hall, snaring them so that he can devour them. Despite the fact Shor's Hall was filled with the spirit of every great warrior that has ever passed the warrior's test, issued by the warrior-God Tsun, Shor himself prevented any of them from trying to fight Alduin ever since he returned. It is only when The Last Dragonborn appears that he allows him and the three first Tongues to go out and fight Alduin. Both the fact Shor restrained them, and that he only let the four of them leave, suggests that it would have been redundant for them to even try and defeat Alduin without the Dragonborn, and even with the Dragonborn there, they would have been at risk against Alduin.

Stormcloak Soldier: “Many have braved the shadowed vale but vane is all courage against the peril that guards the way.”

Dragonborn: “What’s this mist?”

Stormcloak Soldier: “I do not know - but none have passed through. Alduin, his hunger insatiable, hunts the lost souls snared within this shadowed valley. Can you lead the way to where Shor’s Hall waits, beckoning us on to welcome long sought?”

https://youtu.be/KvQPrkSlzms?t=1m37s

Tsun: “What brings you, wayfarer grim, to wander here, in Sovngarde, souls-end, Shor’s gift to honoured dead?”

Dragonborn: “I pursue Alduin, the World-Eater.”

Tsun: “A fateful errand. No few have chafed to face the Worm since first he set his soul-snare here at Sovngarde’s threshold. But Shor restrained our wrathful onslaught - perhaps, deep-counseled, your doom he foresaw.”

https://youtu.be/KvQPrkSlzms?t=5m52s

Ysgramor: “Welcome, Dragonborn! Our door has stood empty since Alduin first set his soul-snare here. By Shor’s command we sheathed our blades and ventured not the vale’s dark mist. But three await your word to loose fury upon the perilous foe.”

https://youtu.be/KvQPrkSlzms?t=9m33s

No Caption Provided

Ven Muul Riik, which translates to “Wind Strong Gale”, is the Shout Alduin uses to cast a soul-snare over Sovngarde.

https://youtu.be/mmJxh-56niI?t=13m16s

Michael Kirkbride, a former developer at Bethesda, states that the title World-Eater should be taken literally. Nirn will end up inside of Alduin's stomach.

How does one eat the world? (01/18/11)

When you consider a place like Tamriel, sometimes it's best to take titles literally. Alduin is the World-Eater. It's not going to be "the end of all *life* as we know it," leaving a barren wasteland of Earthbone dirt... it's going to be the whole of Nirn inside his mighty gullet.

"None shall survive" has been a calling card for awhile, but that was only a hint to the more extensive "Nothing will survive."

Unless, of course, there's a loophole. Say, something like the someone called the Dovakhiin happening to show up..."born under uncertain stars to uncertain parents." (An aside for extra credit: what in the Aurbis makes the Prisoner such a powerful mythic figure?)

The Eight Limbs (and their Missing Ninth) have always, always made sure there was a loophole. Sometimes to their detriment, sure, but more often a hedged bet to ensure the survival of the current kalpa.

https://www.imperial-library.info/content/forum-archives-michael-kirkbride

Respect Durnehviir

No Caption Provided

Durnehviir was an ancient dragon who delved into necromancy. He made a deal with the Ideal Masters, the creators of the Soul Cairn, a realm in Oblivion. Unwittingly, he was bound to serve them for eternity.

Durnehviir has rent the flesh of innumerable foes, which includes other Dragons, who he engaged in many territorial battles he describes as “immense” and “fatal.”

Durnehviir: "My claws have rendered the flesh of innumerable foes, but I have never once been felled on the field of battle. I therefor honor-name you "Qahnaarin," or Vanquisher in your tongue."

https://youtu.be/3NuJ7Xbm7Mk?t=18m21s

Durnehviir in addition to his time spent on Tamriel under Alduin’s rule, has also spent over 4,000 years lording over the Soul Cairn.

"For countless years I've roamed the Soul Cairn, in unintended service to the Ideal Masters. Before this, I roamed the skies above Tamriel.”

https://youtu.be/3NuJ7Xbm7Mk?t=18m58s

Durnehviir had immense and ultimately fatal battles with other Dragons over territory, but was never defeated. Later he would seek to increase his powers through the magic of Necromancy. The Ideal Masters bargained his servitude for unmatched power; despite receiving the ability to raise legions of the undead, Durnehviir was tricked into eternal servitude, only being able to exercise his new power within the Soul Cairn.

Dragonborn: “How did you end up in the Soul Cairn?”

Durnehviir: "There was a time when I called Tamriel my home. But those days have long since passed. The dovah roamed the skies, vying for their small slices of territory that resulted in immense and ultimately fatal battles."

Dragonborn: “Were you a part of all that?”

Durnehviir: "I was. But unlike some of my brethren, I sought solutions outside the norm in order to maintain my superiority. I began to explore what the dovah call "Alok-Dilon," the ancient forbidden art that you call necromancy."

Dragonborn: “So you sought the Soul Cairn for answers.”

Durnehviir: "The Ideal Masters assured me that my powers would be unmatched, that I could raise legions of the undead. In return, I was to serve them as a Keeper until the death of the one who calls herself Valerica."

https://youtu.be/KPvpQu4FEcQ?t=3m9s

Durnehviir is implicitly far superior to the Volkihar Vampire Valerica, wife of Harkon, who are of the most ancient and powerful Vampire bloodline in history, who received have the blood of Molag Bal the Daedric Prince. This is because Valerica was only a match for the Keepers of the Soul Cairn, who Durnehviir rules over.

Valerica: “One more word of warning. There’s a dragon that calls itself Durnehviir roaming the Cairn. Be wary of him. The Ideal Masters have charged him with overseeing the Keepers, and will undoubtedly intervene if you’re perceived as a threat.”

[...]

Valerica: “Forgive my astonishment, but I never thought I’d witness the death of that dragon.”

https://youtu.be/3NuJ7Xbm7Mk?t=7m29s / https://youtu.be/3NuJ7Xbm7Mk?t=15m59s

Durnehviir teaches the Shout “Soul Tear” to The Last Dragonborn, which allow one to tear an opponent’s soul from their living vessel, and then imprison their soul back inside their now dead body, under your control.

“Ah! The free air of Vus at long last. As promised, I now teach you the first word of Soul Tearing: "Rii" - the essence of your enemy's life force.”

“I can feel my strength returning each time I am set free from that prison! Hear now the second word of Soul Tearing: "Vaaz" - meaning to tear your enemy's soul from its living vessel.”

“You have kept your side of the bargain, now let me fulfill mine. Feel the last word of Soul Tearing within yourself: "Zol" - the unlife that results when a soul is imprisoned in dead flesh.”

The Thu'um is described as cutting through the flesh to shatter the soul, then placing the soul back in the body and re-animating it to your will.

Your Thu’um cuts through flesh and shatters soul, commanding the will of the fallen.

https://www.youtube.com/watch?v=HXdOeT5kAV8

King Olaf & Numinex

Numinex was a dragon so powerful it was said to have “ravaged the whole of Skyrim”, burning entire cities, wiping out villages and killing countless Nords. Nothing could stop it.

Long ago in the First Age, a fearsome dragon named Numinex ravaged the whole of Skyrim. The dreadful drake wiped out entire villages, burned cities and killed countless Nords. It seemed that no power in Tamriel could stop the monster.

https://www.imperial-library.info/content/olaf-and-dragon

King Olaf took a handful of his most trusted warriors to seek out Numinex. An epic battle ensues. Olaf and Numinex fought with axe and claw for days, but were too evenly matched for either to gain an advantage. Whether Olaf’s weapons were ineffective or he just wanted to test his skill, the fight then became duel of Shouting. This battle atop the Mountain Athor was said to “shatter the stone and split the sky” - clearly an incredibly destructive battle. Eventually Numinex collapsed from injury and fatigue.

At any rate, Olaf ventures forth with a handful of his most trusted warriors and seeks the beast out, eventually finding Numinex in his lair atop Mount Athor. Needless to say, it's an epic battle.

First, Olaf comes at the dragon with his axe and his shield. Some variants of the legend say that Olaf and the beast battled with blade and claw for days, but were too evenly matched for either to gain an advantage.

Most accounts hold that Olaf, perhaps frustrated that his weapons are completely ineffectual against the dragon, finally casts them aside. Giving voice to the rage that has been building within him, Olaf unleashes a terrible shout.

Here again, the stories diverge. Many accounts hold that Olaf did not realize he possessed the power of Dragon-speech, while others suggest that he had long possessed this gift, but wished to test himself against the dragon in martial combat first.

Virtually all variations of the legend, however, agree on what happened next.

Using the awesome powers of the Dragon language, Numinex and Olaf engage in an epic shouting duel atop Mount Athor. So forceful are their words, they are said to shatter the stone and split the sky.

Finally, Numinex collapses from a combination of injury and sheer exhaustion.

https://www.imperial-library.info/content/olaf-and-dragon

Dragonsreach in Whiterun was originally built to hold Numinex.

“It was originally built to house a captive dovah.”

https://youtu.be/aJY49wVFK0c?t=17m7s

This fight is verified to have happened by the Skyrim Official Prima Guide.

No Caption Provided

Respect Dragon Priests

No Caption Provided

Dragon Priests were exceptionally power mortals who worshipped the dragons as Gods, who ruled over men as kings. They were granted smalls amounts of power by the Dragons, and using this they ruled over the rest of mankind.

Dragons, being dragons, embraced their role as god-kings over men. After all, were they not fashioned in Akatosh's own image? Were they not superior in every way to the hordes of small, soft creatures that worshipped them? For dragons, power equals truth. They had the power, so therefore it must be truth. Dragons granted small amounts of power to the dragon priests in exchange for absolute obedience. In turn, the dragon priests ruled men as equals to the kings. Dragons, of course, could not be bothered with actually ruling.

https://www.imperial-library.info/content/dragon-war

The Dragon Priests ruled over mankind with an iron fist until men began to rebel, and even then the Dragons stepped in and men died by the thousands.

In Atmora, where Ysgramor and his people came from, the dragon priests demanded tribute and set down laws and codes of living that kept peace between dragons and men. In Tamriel, they were not nearly as benevolent. It's unclear if this was due to an ambitious dragon priest, or a particular dragon, or a series of weak kings. Whatever the cause, the dragon priests began to rule with an iron fist, making virtual slaves of the rest of the population.

When the populace rebelled, the dragon priests retaliated. When the dragon priests could not collect the tribute or control the masses, the dragons' response was swift and brutal. So it was the Dragon War began.

At first, men died by the thousands.

https://www.imperial-library.info/content/dragon-war

Dragon Priests were originally powerful mages, and could speak the dragon language.

I spoke at length to the shaman of Skaal Village, a wise and hospitable man named Breigr Winter-Moon. He described an age long ago when dragons ruled over the whole world and were worshipped as gods by men. Presiding over this cult of dragon-worshippers were the Dragon Priests, powerful mages who could speak the dragon language and call upon the power of the thu'um, or Voice.

https://www.imperial-library.info/content/guardian-and-traitor

Dragon Priests were granted magical masks, which defy the laws of time and grant them powerful enchantments.

No Caption Provided
No Caption Provided

-Skyrim Special Edition / Legendary Edition Official Prima Guide

The dragon priests even had a wooden mask which could transport the wearer back in time.

No Caption Provided
No Caption Provided

-Skyrim Official Prima Guide

The Draugr were enthralled to the dragon priests. Since ancient times, they have given up their life force to preserve the dragon priests so that they can return alongside Alduin.

Every day, a different set of draugr would awaken, shamble their way to the sarcophagus of their priest, and prostrate themselves before it. Several hours of this, followed by a meticulous cleaning of the area. It would appear that the adherents of the dragon priest continue their worship of him in death, which would also explain the ferocity with which they defend his chambers.

It took several weeks before I felt comfortable approaching the dragon priest's resting place, myself. Inch by inch, until the snarling draugrs around me seemed to tire of fending off my timid presence. I was able to set some simple scrying spells around the tomb, that I might get a sense of what magical energies resided there. When the next group of draugr came to pay homage to the priest, I noted a sort of transferal happening. A distinct flow of life force between the adherents and the master.

It was here that I finally understood the dragon cult's notion of resurrection. The second eternal life was only promised to those who ascended to the priesthood, but the lesser functionaries contributed their life force to sustaining them for eternity. I don't know what sort of eternal wellspring they draw from, but it's clear that each draugr carries only the barest whisper of life in it, and rekindles it nightly while resting in its niche. I now believe that the grotesque forms that we see in the barrows were, in fact, buried fully as men and women, and only over the thousands of years that have passed withered into the wretched things we know. If we had visited a barrow directly after its construction, we might not have even known any of its inhabitants were dead!

https://www.imperial-library.info/content/amongst-draugr

Both were trained on the Isle of Artaeum, but when Galerion got Mannimarco expelled for his dabbling in forbidden necromantic arts, the self-styled Worm King simply relocated to continental Tamriel and took up his heinous pursuit in earnest. He is known to have sought out hidden manuscripts describing how the Dragon Priests enthralled their draugr, ancient Ayleid tablets regarding the summoning of spirits of the dead, and the Crimson Book of Skulls, which Shalidor himself had thought destroyed.

https://www.imperial-library.info/content/order-black-worm

Vahlok The Jailor

No Caption Provided

Vahlok, whose name translates to “Guardian”, fought the Dragon Priest Miraak, after he attempted to strike out on his own and take over Solstheim. Their battle lasted for days, as they hurled arcane energies and Shouts at each other. The resulting damage of their battle caused Solstheim to detach from mainland Skyrim. Vahlok eventually defeats Miraak, and is about to strike the killing blow before Hermaeus Mora snatches Miraak away to Apocrypha.

According to the legend, one such Dragon Priest was seduced by a dark spirit named Herma-Mora, an unmistakable analogue for the Daedric prince Hermaeus Mora. Lured by promises of power, this treacherous priest secretly plotted against his dragon master.

The Traitor's plot was discovered by one of his contemporaries, another Dragon Priest whom legend named The Guardian. The two fought a mighty battle that lasted for days, each hurling terrible arcane energies and thu'um shouts at the other.

So great and terrible were the forces unleashed in this contest that Solstheim was torn apart from the mainland of Skyrim.

https://www.imperial-library.info/content/guardian-and-traitor

“The legends speak of that place. Terrible battles fought at the temple. The dragons burning it to the ground in rage. They speak also of something worse than dragons buried within. Difficult to imagine, but if true… It means what I feared has come to pass. Miraak was never truly gone, and now has returned.”

https://www.youtube.com/watch?v=pXhLzPJZ4Vo&feature=youtu.be&t=2m25s

No Caption Provided

-Skyrim Special Edition/Legendary Edition Official Prima Guide

Morokei

No Caption Provided

Morokei resided in the crypt Labyrinthian, where he had an army of undead enthralled to his will. Six College of Winterhold mages attempted to travel through Labyrinthian but were gradually killed off by Morokei's thralls. Savos Aren was forced to enthrall two of the mages to keep Morokei sealed inside a magical barrier, as he would have surely killed them. Savos Aren would go on to become the Arch-Mage of the College.

That story is told through the ghostly apparitions of these mages as the Dragonborn traverses through Labyrinthian. While he does, Morokei drains him of his magical power several times using the Staff of Magnus, possibly the most powerful Staff ever created.

Morokei: "Did he warn you that your own power would be your undoing? That it would only serve to strengthen me?”

https://youtu.be/hA37X274yNo?t=1m18s

Hevnoraak

No Caption Provided

Hevnoraak was one of the high-ranking Dragon Priests during Alduin’s rule.

During the 4th Era, a ghost named Valdar is holding Hevnoraak at bay in his tomb. He fears for the very land of Skyrim should he ever escape.

"Leave, stranger. Evil stirs in this place. I fear for the security of the very land if it should break free"

"We stand at the tomb of Hevnoraak, who has been dead for many generations. I fear, however, that his return may be at hand."

“I have been holding him here. While he regains strength, however, I am fading. By now I can barely contain his power, much less defeat him if he awakens. But with the help of a living champion I may be able to succeed.”

https://youtu.be/itm0yohl3SQ?t=30s

Hevnoraak built up an army of thralls, who he put under his spell and corrupted.

“He had a way of enthralling people, and built up a loyal army of followers. Good men fell under his spell and were forever twisted… made evil. After that, fear was enough to keep them in line. He could torture and humiliate them, and they would not rebel. Even in death, they serve him still.”

Hevnoraak planned to return to his former power by infusing himself with his own blood, which he stored before going to sleep.

“Hevnoraak planned his resurrection obsessively before dying. My duty in life and in death is to make sure he stays in this tomb, for eternity.”

“In life, Hevnoraak drained his own blood from his body. His goal was to transfer his power back into himself after death, becoming a powerful Lich. The vessels contain that very blood. Empty them, and you remove any chance he has of regaining his former powers.”

“This seems dangerous.”

Valdar believes Hevnoraak would be too powerful to defeat at his full power, and that he is still formidable in his weakened state.

“More dangerous than you know. Left alone however, he will awaken when he has grown too powerful to be stopped. This is the only way to be sure.”

“I’m ready.”

“Very well. Empty the vessels into the sconce near the throne, then sit in the throne. When you have done so, I will unbind Hevnoraak. He will awaken in a weakened state, but the Lich is still to be reckoned with. Be ready.”

https://youtu.be/itm0yohl3SQ?t=9m17s

Otar The Mad

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Otar bent the will of the population of the city Ragnvald to his will.

Dark voices whispered

into Otar's mind

nobility shouted down

Once good now craven Priest

Fair folk of Ragnvald

Good Nords and True

Broken by his will

our city eaten alive

https://www.imperial-library.info/content/secret-ragnvald

Ahzidal

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Ahzidal is one history's greatest enchanters. To see capabilities of enchantments, click here.

Ahzidal was a great enchanter. In time, his skill surpassed all of his tutors. He trained under the Elves for three years.

In the days beyond memory, when men first walked the lands of Skyrim, there arose in the city of Saarthal a great enchanter. As a boy, his gift for magic and artifice had been evident to his tutors. As a man, his skill surpassed them all. And finding nothing more to learn among his kin, he left wife and child, and set out to train under the elven masters.

A year became two, then three. And when finally his path led him back to Saarthal, he found only ruins: for the elves had sacked the city, and all that lived there were dead or gone.

https://www.imperial-library.info/content/ahzidals-descent

He would later train under the Dwemer, Ayleids, Falmer, Chimer and Altmer.

Alone, he could do nothing. And so, he bided his time, delving deeper into his art than any before him. From the Dwemer, he learned the seven natures of metal and how to harmonize them. From the Ayleids, the ancient runes and dawn-magic even the elves had begun to forget. Among Falmer and Chimer and Altmer he traveled, taking what he could from each, and all the while plotting how he might turn that knowledge against them.

https://www.imperial-library.info/content/ahzidals-descent

Ahzidal enchanted for Ysgramor and the five hundred Companions, and had a hand in their success against the Elves.

Finally, word reached him of Ysgramor and his Companions, newly-arrived from Atmora. For three days and nights, he rode north, and met them as they made landfall on the icy coast near the ruins of Saarthal, which the elves had fortified against them. He offered the Companions his service, and all he had produced in his years of labor. And with Atmoran steel imbued with his enchantments, the elves fell before them, and at last he had his revenge.

https://www.imperial-library.info/content/ahzidals-descent

After exhausting all that could be learned from the Elves, he moved onto learning about dragon-runes, and in the process became one of the high priests of the dragon cult. Finally, he moved onto Daedric enchanting, learning from the Princes of Oblivion.

But he was not content. His craft had become his life, and his hunger for knowledge still gnawed at him, driving him to delve ever deeper. At long last, he exhausted the lore of the elves, but it was not enough. He sought the secrets of Dragon-runes, and won for himself a seat among their high priests, but it was not enough. And at length, he turned his gaze to the planes of Oblivion, and found there both power and madness.

Some say he ventured there, never to return. Others, that he was betrayed by his fellow Dragon Priests, and killed, or driven into hiding in the ruins beneath his beloved Saarthal. Among the Skaal of Solstheim, it is said he fled to their island, and was sealed in the depths of Kolbjorn Barrow, together with the last of his relics.

https://www.imperial-library.info/content/ahzidals-descent

Ahzidal telepathically manipulated Ralis Sedarys during the 4th Era, as an undead lich, causing him to murder several miners in a blood sacrifice to resurrect Ahzidal. He then drained the life force of the deceased miners.

https://youtu.be/36nbXKD3B6Q?t=21m8s

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-Skyrim Special Edition / Legendary Edition Official Prima Guide

Ahzidal was equally dangerous to Miraak, and was one of his acolytes during the Merethic era.

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-Skyrim Special Edition / Legendary Edition Official Prima Guide

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