Damon_Ford

โ€œDevilishโ€

458 0 51 54
Forum Posts Wiki Points Following Followers

Isla Nero (CVnU Location/Attraction)

"Preserving life is remarkable; Creating it, is World-Changing." - Damon F.

"One does not simply create life, Damon."

"No. But 'one' can wish."

"Well keep wishing"

"Why wish if I could just overcome?"

๐”พ๐•–๐• ๐•˜๐•ฃ๐•’๐•ก๐•™๐•ช & ๐•ƒ๐•’๐•ช๐• ๐•ฆ๐•ฅ

"Welcome to Isla Nero"

No Caption Provided

One of Six Islands standing an approximate two-hundred and twelve miles southwest of ร–lรผdeniz, Turkey, Isla Nero is estimated as the Second Largest Island of the Six, the first being "Isla Morte." Each Island is separated from one another by the Great Blue of the Aegean Sea. Itself, Isla Nero proves to be the most Nature Infested Islet of them all. Ranging from Mastiffs, Tree's, Wild Vines, Canyons, and even Wildlife, from both Modern and Mesozoic Ages. Most Peaks of the Island reach an approximate 12,632 feet above sea level while the main ground-level itself places itself a small 32 feet above the base-level of Nero's shores. Though landscaped to fit an appropriate environment for visitors, most of the land on Isla Nero was left untouched in order to provide a more natural 'feel' among the Islands' overall atmosphere.

The Northeastern area of the Island is completely dedicated to bringing patrons from, point A to B. Initially, the main voyage towards Isla Nero begins in ร–lรผdeniz, where a fleet of 257.32ft/78.43m AMARYLLIS Custom Motor-Yachts transports visitors from the dock of ร–lรผdeniz, Turkey to the very docked shores of Isla Nero. From Morning to Dawn the Yacht's transport patrons to the islet which quite usually takes an approximate of two-whole hours to travel there and back. When set foot on the docks of Isla Nero, Visitors travel from one mode of transportation to another, the other being a Metro that carries a compacity of usually three-hundred visitors per carriage. Finally arriving upon the park, Visitors are welcomed by a large motorized gated Oak Door Engraved with a simple welcoming: "Welcome to Isla Nero," as suggested by Ford himself. Once passed the gate, the entire park in its whole exposes itself towards the bare eyes of critics and tourists alike.

Once finally dropped off, visitors are to pass-through two simple security measures until they can finally reach the full potential of the park (which sits at the southwest area of the islet,) to do whatever their heart desires. At the main entrance of the park, Tourists Shops and attractions (most occasionally Jurassic viewings.) Equally scattered among the Island, three main senses of quarters sit: The Triassic, Jurassic, and Cretaceous. Each named after each main period of the Mesozoic Age. All of which separate from levels of access: Basic, Advanced, V.I.P. Other than the quest housing, the Island itself is littered with dozens upon dozens of guest attractions and activities, shops, and Cafes.

๐“œ๐“ช๐“ฒ๐“ท ๐“๐“ฝ๐“ฝ๐“ป๐“ช๐“ฌ๐“ฝ๐“ฒ๐“ธ๐“ท๐“ผ

"Why create life if you can't show it off to the world?"

Below
Below

Mosa Feeding Viewing - The most selling attraction, the Mosasaurus feeding periods prove to be the more exciting events within the park, as patrons watch in awe as the Grand Sea Salamander feed on the prey Modern Day'd classify as the most fearful predators: Great White Sharks, Tiger Sharks, and the typical Blue Shark. The Colosseum of which the Mosasaurus feeds in stands in an outstanding five-acres and 134 feet. Viewing of the large creature stands at two points: Above and Below the pit. Above, viewers watch as the Large Mosa commits to a remarkable leap as it clenches its jaw around its motorized hook transported meal. But below, the Mosa itself would be in full view. Underneath the pit, viewers watch in awe over the Mosa's every movement. Though more-so his literal presence than his actions.

No Caption Provided

Gyrosphere Journey - A more family-friendly attraction, the Gyrosphere Journey grants a 'once in a lifetime' experience where riders allow themselves to be transported by a completely clear, extremely durable sphere one of which can be controlled remotely and manually. Riding through a great plain, riders are granted the opportunity to watch and observe most of Isla Nero's housed herbivores ranging from: Triceratops', Compsognathus', Stegosaurus', Parasaurolophus', Diplodocus', and many more of the Mesozoic herbivore family.

No Caption Provided

Velociraptor Trials - One of the more strange events, the Velociraptor Trails, simply put, is a viewing of Isla Nero's most intelligent and Trained creature, the Velociraptor, going through a series of events proving their intelligence, agility, and overall attraction to the public eye. Each and every trial thoroughly explained by the host of the event, for those of whom couldn't understand what was happening before. After the trials, viewers are allowed the chance to observe the Raptors interact with one another behind a one-way screen. In order for the velociraptors to easily interact with one another, the raptors are usually raised and trained together from birth.

๐“ฃ๐“ฑ๐“ฎ ๐“›๐“ช๐“ซ๐“ธ๐“ป๐“ช๐“ฝ๐“ธ๐“ป๐”‚ & ๐“ข๐“ช๐“ฏ๐“ฎ๐“ฝ๐”‚ ๐“œ๐“ฎ๐“ช๐“ผ๐“พ๐“ป๐“ฎ๐“ผ

"Where the magic happens."

No Caption Provided

Dozens of miles away from the main park, the Laboratory sits discreetly alongside one of the many mastiffs of Isla Nero and huddles within a blanket of trees. Through this point, only those of high-access authorization are allowed beyond the front gates of the Laboratory. Equipped and fitted with the most cutting-edge tech, funded by the Ford Foundation and expertise of partnered company "X-Genesis," the Laboratory successfully accomplished their goal of genetically cloning creatures from a time man had long left. The internal features of the complex broadly showcase a bright reflective white material somewhat comparable to marble. Hand-picked by lead scientist: Jijun Li, the individuals within the Laboratory work day and night discovering new DNA from the creatures they long to resurrect.

Within the complex are a vast variety of computers, incubators, preservers, and plentiful of other technologies lay-man couldn't even comprehend of operating.

"Take no Chances"

No matter what creature, Herbivore or Carnivore, each specimen is held within a rather large containment cage in order to keep the peace of the park. And when directly assaulted, the steel fences of which house the creatures let out a surge of retaliating electricity in order to keep those of who try in check. Paired with the electrified fences, cameras with an optimal infrared lens cover every square inch of every containment field. If a catastrophic event over occurs, the Park's trained Security team is sent out to fix the situation whether it be a damaged fence or escapee. The security team itself is allowed access to most military-grade equipment and vehicles ranging from armed choppers to maneuverable bikes.

๐“’๐“ธ๐“ถ๐“ถ๐“ช๐“ท๐“ญ ๐“’๐“ฎ๐“ท๐“ฝ๐“ฎ๐“ป

"We control the Chaos."

No Caption Provided

Alike the Laboratory, the command center hides in a more northern area of the Island due to the needed secrecy. The heart of the entire Park, the Command Center is just typically a high-grade center where Damon mainly operates when he is at the park. Fitted with advanced technologies from beyond any man's mind, the heart of the park controls every single function of the Island. The alarm, the lights, the gates, the metro - everything is within a fingers grasp when in the Command Center.

๐“ก๐“พ๐“ต๐“ฎ๐“ผ

  • First of all, please abide by the regular CVnU Rules.
  • If you wish to attack the Island for whatever reason, please just simply PM me @damon_ford and/or @red_jay.
  • If you'd like a position in working at Isla Nero, just do the same as above and PM me.
  • And lastly, have fun and try not aggravating these things ;)
16 Comments

La Fortaleza (CVnU Location & Character Home/Base)

La Casa
La Casa
๐“—๐“ฒ๐“ผ๐“ฝ๐“ธ๐“ป๐”‚ X ๐“ž๐“ฟ๐“ฎ๐“ป๐“ฟ๐“ฒ๐“ฎ๐”€

Initially constructed within the late 11th Century through the Early 12th by an ancestry still unknown to many historians, The Fortress, simply put, was brought upon the world, though more specifically: Asturias, Spain. Built upon the shore of Lake Enol, one of two Lakes of Covadonga; the other being Lake Ercina, the Fortress reached its Regal gaze out towards the vast lands and plains of Asturias. For many years, centuries, decades; La Fortaleza acted as sanctuary for those of the Ford mรฉnage, and as of currently: Damon Ford himself. Aforementioned, the very lake that the Fortress resides on, Lake Enol, houses more evidence of the families' past than one could even imagine. Antique Currency, Jewelry, Firearm Cartridges, Rusted Senile Weopanry; all sitting at the very bottom of Lake Enol. Knowledge of mentioned treasure was known to Ford. and he knew it's worth: Priceless. As of now, a few main treasures sit on display along with the other extravagant pieces Ford owns, mainly near the foyer and halls of Ford's home.

Besides the lake itself, Ford's home sits as one of the largest Castle-like infrastructures in Northern-Spain, alongside: Alcรกzar of Segovia, Castillo de Ponferrada and the like. Despite the homes Antique-like stature, the Fortress is a fairly well-built structure who's properties may or may not have been replaced in goal to restore something that once was a Fortress of Solitude. Originally, the Castle was only built of Stone and Rock-Like material, Damon soon replaced the home's weathered bricks and slabs in order to keep its durable state with those anew. Along with replacements, Ford soon began renovating the Fortress in simple Marble and Cast Stone in order to keep a modern perspective. All of which began within late 2004, and ended mid-2005.

๐“ ๐“พ๐“ช๐“ป๐“ฝ๐“ฎ๐“ป๐“ผ X ๐“œ๐“ฒ๐“ผ๐“ฌ๐“ฎ๐“ต๐“ต๐“ช๐“ท๐“ฎ๐“ธ๐“พ๐“ผ ๐“ก๐“ธ๐“ธ๐“ถ๐“ผ
Lavish Living
Lavish Living

Accented with a White Marble, Damonโ€™s bedroom reaches an extraordinary 20 x 20 layout, as it is also fitted with specs of gold and ivory. Separating the main dorm from the hallway sits an averagely sized wooden door, and at the feet of both entrance/exits lay an exotic fur rug, artificial though it holds the same purpose to Damon nevertheless. Out of all four walls in Ford's bedroom, one stands as a large and sectionized screen/window. One of which can be altered to various different settings, tint, pitch, and the likes. Up against the eccentric glass wall is Damon's large Alaska King Bed, accompanied by a large Oak Bedframe. The bed itself faces the front entrance of the roof, as does it face the extension wardrobe, which sits a ta comfortable 12 x 12 structure. The wardrobe itself houses all of Damon's tailored suits, typical wear, accessories; mainly Name-Brand, and anything else an everyday wardrobe would house. Standing leftwards of the entrance of the room is the Castle's Master Bathroom. Alike the wardrobe, the bathroom is sectioned off by a simple thick wooden sliding door that rarely jams but sometimes does.

The bathroom itself is fitted with the same glass-type wall the main bedroom does, though it is slighted tilted upwards. At the center of the bathroom is a Porcelain Enameled Steel bathtub fitted with Golden nozzles. While the bathtub sits completely symmetrical with the window, the shower itself is huddled within the very far right corner of the washroom as it is segregated from the rest of the room by a large marble-glass door. Mainly, the shower is equipped with Eight shower-heads. The First six placed directly straight through moveable, while the seventh is placed slightly overhead the user and the last is a large circular head connected directly from the roof of the shower. Right beside the sink lays a large marble counter, containing two Porcelain sinks, and a large square mirror placed afront. Other than the essentials, the bathroom is fitted with the likes of a standard toilet, Towel Rack, and the essentials for everyday living.

Though despite the main quarters, the Fortress stores a total of eighteen full bedrooms, and twenty full bathrooms.

No Caption Provided

Other than the essential livings, the Castle was also renovated with a full-sized basketball court (Placed in the backyard,) 20 x 30 White Marble kitchen, Multi-Vehicle Carpeted Garage, and the standard explored ivory towers of the Castle.

๐““๐“ฎ๐“ฏ๐“ฎ๐“ท๐“ผ๐“ฎ๐“ผ
Anti-Air Personel
Anti-Air Personel

Plasma-Ray Turrets - Equipped and fitted with state of the art technology, the Castle itself is protected by a counted dozen of Controlled A.I. manned Plasma Turrets within each and every tower of the Castle. Strong enough to blow a hole straight through a Chobham armor tank, and withstand blasts just the same the give.

Protective Stave
Protective Stave

Technological Forcefield - Operated and ran by a generator set within forty feet of the ground, the Protective stave itself is designed to wrap around every each and corner of the compound, abled to withstand blasts and strikes from the strongest of beings. Truly enough, the only conceivable option to erase the shield is to destroy the generator itself. Which is a difficult, though not impossible, task alone.

๐“ก๐“พ๐“ต๐“ฎ๐“ผ

  • The base itself, is also a very discreet location so if your character is โ€œstumblingโ€ upon the base, please have a reason to do so and make it reasonable. Attacking the base also applies these rules.
  • Abide by the general CVnU Rules. Simple as that.
  • If you wish to visit or attack the Castle, just simply PM me @damon_ford and/or @red_jay
  • And lastly, have fun. But thatโ€™s up to you.

29 Comments