Isla Nero (CVnU Location/Attraction)
By Damon_Ford 16 Comments
"One does not simply create life, Damon."
"No. But 'one' can wish."
"Well keep wishing"
"Why wish if I could just overcome?"
๐พ๐๐ ๐๐ฃ๐๐ก๐๐ช & ๐๐๐ช๐ ๐ฆ๐ฅ |
---|
One of Six Islands standing an approximate two-hundred and twelve miles southwest of รlรผdeniz, Turkey, Isla Nero is estimated as the Second Largest Island of the Six, the first being "Isla Morte." Each Island is separated from one another by the Great Blue of the Aegean Sea. Itself, Isla Nero proves to be the most Nature Infested Islet of them all. Ranging from Mastiffs, Tree's, Wild Vines, Canyons, and even Wildlife, from both Modern and Mesozoic Ages. Most Peaks of the Island reach an approximate 12,632 feet above sea level while the main ground-level itself places itself a small 32 feet above the base-level of Nero's shores. Though landscaped to fit an appropriate environment for visitors, most of the land on Isla Nero was left untouched in order to provide a more natural 'feel' among the Islands' overall atmosphere. The Northeastern area of the Island is completely dedicated to bringing patrons from, point A to B. Initially, the main voyage towards Isla Nero begins in รlรผdeniz, where a fleet of 257.32ft/78.43m AMARYLLIS Custom Motor-Yachts transports visitors from the dock of รlรผdeniz, Turkey to the very docked shores of Isla Nero. From Morning to Dawn the Yacht's transport patrons to the islet which quite usually takes an approximate of two-whole hours to travel there and back. When set foot on the docks of Isla Nero, Visitors travel from one mode of transportation to another, the other being a Metro that carries a compacity of usually three-hundred visitors per carriage. Finally arriving upon the park, Visitors are welcomed by a large motorized gated Oak Door Engraved with a simple welcoming: "Welcome to Isla Nero," as suggested by Ford himself. Once passed the gate, the entire park in its whole exposes itself towards the bare eyes of critics and tourists alike. Once finally dropped off, visitors are to pass-through two simple security measures until they can finally reach the full potential of the park (which sits at the southwest area of the islet,) to do whatever their heart desires. At the main entrance of the park, Tourists Shops and attractions (most occasionally Jurassic viewings.) Equally scattered among the Island, three main senses of quarters sit: The Triassic, Jurassic, and Cretaceous. Each named after each main period of the Mesozoic Age. All of which separate from levels of access: Basic, Advanced, V.I.P. Other than the quest housing, the Island itself is littered with dozens upon dozens of guest attractions and activities, shops, and Cafes. |
๐๐ช๐ฒ๐ท ๐๐ฝ๐ฝ๐ป๐ช๐ฌ๐ฝ๐ฒ๐ธ๐ท๐ผ |
---|
Mosa Feeding Viewing - The most selling attraction, the Mosasaurus feeding periods prove to be the more exciting events within the park, as patrons watch in awe as the Grand Sea Salamander feed on the prey Modern Day'd classify as the most fearful predators: Great White Sharks, Tiger Sharks, and the typical Blue Shark. The Colosseum of which the Mosasaurus feeds in stands in an outstanding five-acres and 134 feet. Viewing of the large creature stands at two points: Above and Below the pit. Above, viewers watch as the Large Mosa commits to a remarkable leap as it clenches its jaw around its motorized hook transported meal. But below, the Mosa itself would be in full view. Underneath the pit, viewers watch in awe over the Mosa's every movement. Though more-so his literal presence than his actions. Gyrosphere Journey - A more family-friendly attraction, the Gyrosphere Journey grants a 'once in a lifetime' experience where riders allow themselves to be transported by a completely clear, extremely durable sphere one of which can be controlled remotely and manually. Riding through a great plain, riders are granted the opportunity to watch and observe most of Isla Nero's housed herbivores ranging from: Triceratops', Compsognathus', Stegosaurus', Parasaurolophus', Diplodocus', and many more of the Mesozoic herbivore family.
Velociraptor Trials - One of the more strange events, the Velociraptor Trails, simply put, is a viewing of Isla Nero's most intelligent and Trained creature, the Velociraptor, going through a series of events proving their intelligence, agility, and overall attraction to the public eye. Each and every trial thoroughly explained by the host of the event, for those of whom couldn't understand what was happening before. After the trials, viewers are allowed the chance to observe the Raptors interact with one another behind a one-way screen. In order for the velociraptors to easily interact with one another, the raptors are usually raised and trained together from birth. |
๐ฃ๐ฑ๐ฎ ๐๐ช๐ซ๐ธ๐ป๐ช๐ฝ๐ธ๐ป๐ & ๐ข๐ช๐ฏ๐ฎ๐ฝ๐ ๐๐ฎ๐ช๐ผ๐พ๐ป๐ฎ๐ผ |
---|
Dozens of miles away from the main park, the Laboratory sits discreetly alongside one of the many mastiffs of Isla Nero and huddles within a blanket of trees. Through this point, only those of high-access authorization are allowed beyond the front gates of the Laboratory. Equipped and fitted with the most cutting-edge tech, funded by the Ford Foundation and expertise of partnered company "X-Genesis," the Laboratory successfully accomplished their goal of genetically cloning creatures from a time man had long left. The internal features of the complex broadly showcase a bright reflective white material somewhat comparable to marble. Hand-picked by lead scientist: Jijun Li, the individuals within the Laboratory work day and night discovering new DNA from the creatures they long to resurrect. Within the complex are a vast variety of computers, incubators, preservers, and plentiful of other technologies lay-man couldn't even comprehend of operating.
No matter what creature, Herbivore or Carnivore, each specimen is held within a rather large containment cage in order to keep the peace of the park. And when directly assaulted, the steel fences of which house the creatures let out a surge of retaliating electricity in order to keep those of who try in check. Paired with the electrified fences, cameras with an optimal infrared lens cover every square inch of every containment field. If a catastrophic event over occurs, the Park's trained Security team is sent out to fix the situation whether it be a damaged fence or escapee. The security team itself is allowed access to most military-grade equipment and vehicles ranging from armed choppers to maneuverable bikes. |
๐๐ธ๐ถ๐ถ๐ช๐ท๐ญ ๐๐ฎ๐ท๐ฝ๐ฎ๐ป |
---|
Alike the Laboratory, the command center hides in a more northern area of the Island due to the needed secrecy. The heart of the entire Park, the Command Center is just typically a high-grade center where Damon mainly operates when he is at the park. Fitted with advanced technologies from beyond any man's mind, the heart of the park controls every single function of the Island. The alarm, the lights, the gates, the metro - everything is within a fingers grasp when in the Command Center. |
๐ก๐พ๐ต๐ฎ๐ผ
- First of all, please abide by the regular CVnU Rules.
- If you wish to attack the Island for whatever reason, please just simply PM me @damon_ford and/or @red_jay.
- If you'd like a position in working at Isla Nero, just do the same as above and PM me.
- And lastly, have fun and try not aggravating these things ;)
Log in to comment