• Date joined:2019-07-12
  • Alignment:Good
  • Points:50 Points

Name: Chase Moone

Gender: Male

Age: 18

Known Alias: Araneid

Height: 5'8

Weight: 146 lbs

Base Of Operations: Manhattan, New York

Species: Transhuman

Alignment: Lawful Neutral

Personality: Quirky, funny, sometimes rude.

Relatives: All in an alternate Earth

Identity: Secret

Occupation: Student, Superhero

Birthplace: Alternate Earth/Neo Manhattan: the Year 2300

{ Transhuman Abilities }

Transhumanism is a class of humans that sought the continuation and acceleration of the evolution of intelligent life beyond its currently human form and human limitations utilizing science and technology, guided by life-promoting principles and values. Transhumanism was a belief that can be viewed as an extension of humanism, from which it is partially derived. Humanists believe that humans matter, that individuals matter. We might not be perfect, but we can make things better by promoting rational thinking, freedom, tolerance, democracy, and concern for our fellow human beings. The first Transhumanists agreed with this but also emphasize what humans had the potential to become, metahumans ran wild in the world, while regular human beings were caught in the crossfire. The first Transhumanists believed that just as we use rational means to improve the human condition and the external world, we can also use such means to improve ourselves, the human organism. In doing so, they were not limited to traditional humanistic methods, such as education and cultural development. they were able to use technological means that enabled us to move beyond what some would think of as “human” And Chase Moone was the first and only person to survive the treatment that transitioned a human...into a transhuman.

One of Chase's abilities includes superhuman strength. Built into every muscle is a special organ called a “Golgi Tendon Organ” When a human's muscle contracts and generates a force, the GTO fires off nerve impulses to your spinal cord, and your spinal cord responds with the inhibition reflex. This nervous system inhibition signals your muscle fibers to limit force production when the muscle has increased tension. While this mechanism can be a convenient way to keep you from, say, tearing your biceps while lifting a heavy object, it can actually inhibit your performance when you’re trying to lift a heavyweight, but the brain has overpowered the inhibition reflex, resulting in a higher threshold of the GTO. The Transhumanists managed to increase the excitatory threshold of Chases GTO and vastly improve his power and strength while giving him other enhancements to enhance his physical output. With proper training and these enhancements, Chase managed to trick his muscles into contracting at a higher force and speed before that muscle-protecting inhibition actually kicks in allowing him to lift extremely large objects, his highest amount unknown.

The MSTN gene provides instructions for making a protein called myostatin. This protein is part of the transforming growth factor-beta superfamily, which is a group of proteins that help control the growth and development of tissues throughout the body. Myostatin is found almost exclusively in muscles used for movement (skeletal muscles), where it is active both before and after birth. This protein normally restrains muscle growth, ensuring that muscles do not grow too large, all while making sure the acidity in his muscles were extremely low, and preventing interference of other metabolites to allow him to keep heights of physical application for a longer period of time. His bone and muscle strength and density were also increased; making sure he doesn't crumble under his own power and letting him take quite a beating without sustaining serious injury.

The Transhumanists also gave Chase a low-level telekinetic ability that allows him to increase the attraction between himself and surfaces on a molecular level. Its similar to increasing the static charge on a balloon. Chase focuses these abilities on his hands and has to willingly let go or else he would stick there forever. The attraction between his body and the surfaces he clings to are strong enough ( Chase's estimated to be several tons per finger for the upper limit) that if he is pulled from it by an outside force and doesn't consciously detach, that the surface will break off and remain attached.

Danger Sense

Chase has a sixth-sense that he calls his Danger Sense is commonly represented as manifesting an “itching” or “tingling” feeling at the base of his skull it alerts him to personal danger in proportion to the severity of that danger that he's in. The Danger Sense’ is a kind of intelligence, capable of parsing Chase's surroundings, identifying and critically evaluating a possible threat at seemingly pre- or sub-conscious level and furnishing this information instantaneously – if not before the fact – to his conscious mind. Both the temporal and spatial dimensions of this ‘sense’ ability are ambiguous, as it is represented alternately as working at close range and apparently within ‘normal’ time to help Chase escape peril in combat or avoid an ambush and as working across immense distances, it even permits a certain amount of extraordinary insight into the immediate future.

Given his extraordinary speed’ and his grip’ the senses allow Chase to escape all manner of immediate dangers: an attacking enemy, a thrown object, even a hail of gunfire by a seemingly instinctual exercise of some uncanny reflex. The connection between Chase's warning sense and his reflexes is such that the Danger Sense can trigger a reaction even when the hero is “asleep or stunned,” and it permits him the ability to “casually dodge attacks up to and including automatic-weapons fire” or a point-blank pistol shot. In the face of such imminent threats, Chase simply reacts where a normal person would have been caught by surprise. When the danger was imminent time slows down from Chase's perspective, allowing him ample time to react But the spatially and temporally immediate hazards thus more easily avoided demonstrate only a limited range of the Danger Sense. It also furnishes a degree of spatial awareness that can be compared to ‘radar-sense. If Chase would happen to be blinded, he would be able to navigate without his eyesight. Even under normal conditions, his senses helps him navigate darkened rooms, instinctively avoiding obstacles or hazards, or potentially noisy or unstable floorboards, walls or ceilings that may betray his presence.

The Danger Sense has a directional component and can guide him to or away from hidden weapons and disguised enemies” It can also help ensure that he keeps his secret identity as a fly-by-night crime-fighter under wraps, as it “alerts him to observers or cameras when changing into or out of his costume” While the mechanisms by which the sense operates, Chase has managed to develop tracers’ which emit a signal to which he is sensitive, providing an elusive suggestion that the nature of the Danger-Sense at least includes the potential to pick up certain radio frequencies.