The Earth itself is an ancient planet, dating far back in time, millions and millions of years ago, its very origins shrouded by enthralling mysteries contemplated by, perhaps, the most recent of species to inhabit this azure ball orbiting its star. Humans. Earth's primary intelligent race, developing the planet's technology and running studies to respond to many philosophical and scientific unanswered inquiries, it had to adapt as a species, admittedly stumbling upon the ceaseless interferences of bloodshed and dictatorships hindering quintessential progress. Rise of mutants. Supernatural events. Outsiders bordering every corner, offspring of far-off planets scattered throughout galaxies. Albeit mankind's efforts are commendable and swimmingly perceived, many questions are still clouded by the mist of doubt, averting the truth from our very eyes. Paramount ponderings such as the meaning of life, the outliers between complex concepts such as 'good' and 'bad', dealt as if they were the most simplistic when they hide much more, or the veracity beneath the ideas of dark energy and dark matter, universal components of apparent uttermost importance. Unbeknownst to most, a rather harmless boy in the tropical country of Brazil, would stumble upon a discovery to answer one of many important questions. Do aliens like videogames?
Yes, they do.
//Initializing system...//
//System started...//
//Displaying player information...//
Name: Victor Vieira
Age: 25 earthling years
Gender: Male
Species: Homo sapiens sapiens
Height: 6'0"
Weight: 159 pounds
Languages: Portuguese (mother-tongue);English (language of choice)
Respawn location: Home (Rio de Janeiro, Brazil)
//Displaying module information...//
Level 12 (130/300 exp to next level):
Module name: Beta-Tester
Module color: Blue-and-black
AI name: Glitch
Next level unlocks: Heat vision
Stats:
Strength: | 4 |
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Perception: | 4 |
Endurance: | 4 |
Charisma: | 3 |
Intelligence: | 4 |
Agility: | 5 |
Luck: | 5 |
Str (increases suit power); Pct (increases suit's ability to read and react to interactions and/or assaults); End (increases suit's ability to withstand damage); Cha (increases suit's ability to convince others, as well as wearer's attractiveness and confidence upon usage); Int (updates suit's AI knowledge and ability to seek for a weak spot and/or scan opponents); Agi (increase suit's speed and overall agility); Lck (increases chances to perform critical hits and/or survival chances)
//Finishing basic setup...//
//Displaying module's information...//
Module: The module is an organic armor that bestows great power to its wearer, functioning as one's means of combat, social interaction and even daily activities. It has an artificial intelligence to keep track of the wearer's achievments and grant him experience points accordingly, granting him the ability to level up and unlock new tools for whichever purpose he may put them to use. The suit links directly with the wearer's nervous system and cannot be removed until eventual demise, it obeys its wearer's very thoughts whilst also suggesting optimal courses of actions, in Victor's case, it is disguised as a scarab tattoo on his back. The armor itself is an ever-expanding mass of atoms that can take many shapes, which can be unlocked through level ups, and also withstand otherwise lethal blows for its wearer. At its starting setup, it can deflect low-caliber projectiles, survive through heat and cold, enhance one's physical capabilities to rival the apex of their species and even make use of amusing gadgets, such as a music device, to better performance even further. Level ups grant users 2 skill points to be distributed however they wish, as well as gifting them new abilities. The appearance is entirely customizable and the naming process is up to its owner. Have fun!
AI:The artificial intelligence is the suit's mean of communication, in Victor's case, it was dubbed Glitch. It can store knowledge and run analysis on outcomes for diverse situations and pass such knowledge onto the wearer, yet it can only be heard by the very user inside their very minds. The AI is hardly affected by the Charisma and Intelligence stats, thus it is recommended to not ignore those, as its knowledge can aid and improve your experience even further. Have fun!
Regenerative properties and respawn: Upon bonding with a new user, the module will scan their anatomy and ready counter-measures to most sorts of injuries, even ones otherwise considered lethal, it can heal the user exceedingly quick yet solely after combat or off-time. Its self-preserving nature will inherently make the user's base of operations their respawn locale, which the user is instantaneously transported to whenever their lives are endangered. After all, how can the game be fun if the players are bludgeoned at low levels? Have fun!
Finger-lasers: Level 2 unlockable. Upon reaching the second level of the Module, it shall grant you a medium-ranged weak weapon. All the unit's fingers can instantly become petite laser blasters, not quite as effective as a cannon or even a plasma rifle, yet lethal all the same. Not unlike the many features of the armor, it will benefit greatly from updates, managing to reach stronger beams while still being able to be regulated to lower intensities. Have fun!
Wings: Level 3 unlockable. Upon reaching the third level of the Module, for the sake of even more mobility, you are bestowed a pair of wings. It can be used to glide or fly, swimmingly practical to maneuver and astonishing on urban environments yet lacking speed to travel longer distances. They are formed usually on the back of the subject and can be customized entirely to fit the owner's view of his Module. Have fun!
Talons: Level 4 unlockable. Upon reaching the fourth level of the Module, players are given a better variety of close-quarters weaponry. Incredibly razor-like talons are formed on the tips of their fingers. These can cut through most metals and act much like claws, however their incredibly short range make them something close to a liability whenever fighting from a distance. Have fun!
Rocket thrusters: Level 5 unlockable. Upon reaching the fifth level of the Module, players are bestowed with means to travel even further, these rocket thrusters are located on the user's heels and will blast them at breathtaking speeds, managing to even cross galaxies given enough focus and speed. Don't place your hands underneath it as it will burn you to a crisp! Have fun!
Arm-shields: Level 6 unlockable. Upon reaching the sixth level of the Module, players gain access to a more advanced form of defense in the shape of two semi-circles protruding from their forearms, which not only mimic the suit's durability but even augment it, achieving a total of 150% the average durability. The semi-circles can also merge when both forearms are nigh, creating a complete shield. Due to their inherent adamant properties, they may also beutilized as a mean to assault your opponents. Have fun!
Tasers:Level 7 unlockable. Upon reaching the seventh level of the Module, players can cast an electric current on the palms of their hands, swimmingly used to knock out other foes by a mere touch. Prolonged contact may cause more grave injuries. Have fun!
Smoke bomb:Level 8 unlockable. Upon reaching the eighth level of the Module, players can instantaneously fire a pellet containing thick smoke, it can be used well to create much needed cover and grant them new openings. Have fun!
Tracking device:Level 9 unlockable. Upon reaching the ninth level of the Module, players are gifted a tracking device fired from their left forearm, it can stick to any surface and will be able to pinpoint the exact location of up to five targets. Have fun!
Sword arms: Level 10 unlockable. Upon reaching the tenth level of the Module, the owner can now craft razor-edged blades from their arms, better at sustaining armed combat than talons. Have fun!
Plasma cannons:Level 11 unlockable. Upon reaching the eleventh level of the Module, the player is gifted two devastating short-range weapons known as plasma cannons, which shoot scorching hot plasma to tear through enemy lines swimmingly. Have fun!
Nightvision:Level 12 unlockable. Upon reaching the twelfth level of the Module, the player is granted the ability to see in darker places for better mobility while tracking or fighting during nightime. Have fun!
//Waiting on updates...//
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